Oh baby, i guess it's my time to further corrupt this damn post.
Hello oras people i'm BluBirD, some of you might know me for some whack ass teams and spreads, others might know me because...actually yeah it's just because of the shit i make from time to time.
Here's a team i spent a lot of time on which to some might feel like it really shouldn't take a lot of time to make ngl, it started out with different sets and spreads, other megas and some other additions that came but didn't last.





So here's the idea behind this thing, absurd chaos and mons that shouldn't live hits but they do. It's my trademark style by now and it's kinda funny to think about mons like crawdaunt actually taking advantage of their typing defensively and it's even funnier when people are actually surprised that i'm attempting it, anyway.
The core idea is for these 3 overwhelming physical breakers/sweepers(see how it's interchangeable due to their now new found staying power)
to break for each other until one of them just suffice in the end game with the support provided.
Just a small backstory this team was originally a mega diancie/volcarona team which ended up going to the mega hera route due to it's ability to just humiliate hp rock serp which at the time this team was made was the premier set in comparison to hp fire.
Here's a quick rundown of what each mons runs and why:
Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Ice Punch
- Superpower
Lefties DD ice/superpower dnite is a clown but it matches up well into the lando teams that are getting more and more common by the day and it absolutely obliterates most sand offenses single handedly, it gives us back up checks to stuff like volcarona/serperior/keldeo as we know, a speed booster and appreciates the wallbreaking ability of heracross + crawdaunt vs clefable cores(also gives me a decent offensive check to zard-y which idt i need to explain why we need it here)
Cresselia (F) @ Rocky Helmet
Ability: Levitate
EVs: 244 HP / 96 Def / 40 SpA / 108 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Trick Room
- Lunar Dance
- Thunder Wave
As sharp readers might have noticed, this team is quite slow and lacking of a decent tank to just soft check half the tier for 1-2 turns...enter cresselia.
Decided to go with Bold here which is appreciated for the help vs medi/lop/gallade/sd chomp/ddnite and metagross which is quite important and so on, some spdef to help vs keldeo/zard-y/diancie/np thund and there's speed to creep ada max crawdaunt letting it function as a pokemon for that 1 turn before it gets sent to the shadow realm(speed also comes in handy vs some mega venusaurs who aim for a similar benchmark) standard moveset through and through but instead of moonlight i decided to opt for a far more aggressive option in Trick Room to support the slow speed tiers the team runs in and open up heracross and crawdaunt end games more reliably while also providing excadrill with spin/rocks opportunities if we're in dire need of them.
Heracross-Mega @ Heracronite
Ability: Guts
EVs: 232 HP / 16 Atk / 20 Def / 216 SpD / 24 Spe
Careful Nature
- Close Combat
- Rock Blast
- Pin Missile
- Swords Dance
Huge shoutout to my guy @Amir(o right, he's still banned for some reason) who gave me the original idea for this abomination.
Assault vest mega heracross as
mixnite likes to call it, needs no introduction really, i would post a wall of calcs to prove of how useful it really is but i think just this one will suffice here:
252 SpA Alakazam-Mega Psychic vs. 232 HP / 216+ SpD Heracross-Mega: 264-312 (73.5 - 86.9%) -- guaranteed 2HKO after Stealth Rock.
(have fun on the calc to see what else it may live as well)
This guy means business, trades 1v1 with half the tier and gives u some unfair advantages in some matchups vs fatter teams but is no slouch vs offense either considering that u have to take it down twice if u consider that cresselia's trick room + lunar dance wombo combo is mainly there for heracross, you can lead it vs like diancie, trade 1v1 and then lunar dance it back to devour the rest of the team.
Excadrill @ Shuca Berry
Ability: Mold Breaker
EVs: 128 HP / 204 Def / 24 SpD / 152 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
Good ol' standard drill but with a shuca berry because it helps us trade with other excadrill and diancie to open up the team more reliably(especially helpful vs sand) it's impish this time around to help out more vs weavile, metagross and outraging kyurem-black cause jesus that guy is annoying, speed is for offensive mega scizor.
Crawdaunt @ Lum Berry
Ability: Adaptability
EVs: 140 HP / 156 Atk / 4 Def / 24 SpD / 184 Spe
Adamant Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
Here comes the controversy, this guy scares all the boomers away with 168 evs invested in its bulk!!!
Jokes aside, i managed to make a decent spread here to help me avoid 2hko's from weavile's ice crash, check bisharp more "reliably" and also give me good chances to play vs volcanion(scarf steam eruption does not 2hko and lum helps me avoid burns)
If u managed to get this guy in vs slowbro in a 1v1, good job you got a kill(or in some cases vs certain teams, 6 kills)
Jet comes in handy vs volcarona and random targets u wanna pick off(diancie/drill come to mind once again).
Thundurus (M) @ Magnet
Ability: Prankster
EVs: 64 HP / 4 Def / 100 SpA / 88 SpD / 252 Spe
Timid Nature
- U-turn
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
Last but certainly not least, here's the big enabler!
This guy here just gives Crawdaunt/Heracross free entry vs virtually everything like hippo, excadrill, gastro, seismitoad, ferrothorn and more, momentum is extremely important for this team and u can't afford to let it go with volt vs grounds here, twave to check half the tier, magnet thunderbolt helps the mu into manaphy, smacks clef for decent damage and basically makes up for the lack of excessive offensive investment here, spread lets u take a mega alakazam psychic after rocks.
This team can be tweaked and changed and formed to anyone's liking, set and spread wise so please go crazy if u feel like this version is not for you!
Yeah this the one, i'm usually reluctant to post "big" posts like this but i felt like forcing myself to do something "productive" for the community to break the monotonous cycle that has been running amok on my life lately.
This might sound silly coming for this kind of team and setting but i have found in mons something i haven't managed to find anywhere else in my life so far, artistic expression.
Some may laugh at this or dismiss it because the team looks bad to their eyes or because they think that it's really not that serious and i'm going over-sentimental here but i really don't give a shit anymore.
Be kind, express yourself and find things in your life that make you happy and complete, even if it's something as unimportant as building pokemon teams. Be constructive and curious and don't let negative people and situations keep you down.
Shoutout to my friends from the larpcord, the grandfather server, the sterk, phantom troupe, Pukka Dat, the MelCord and all my friends scattered around discord and pokemon showdown, i'd be nothing without you and i'm sorry if sometimes i'm ignoring y'all a bit more than i should, i hope that i can fix that sometime soon.
Love you all, have a great night and an ambitious life.
