Hi, here's my sample! This is the team I use 99% of the time for Gen 7 OU. Posting it to see if anyone else is crazy enough to try it or if anyone is able to improve it.
Team Name: The Frontier Brain
Why this Team? This team is a Swiss army knife for Gen 7 OU. Used wisely, it can solve almost any problem caused by sample builds and common OU mons. It's extremely fun and engaging to play with (and very rewarding to win with), so it would make a great team for players who love and appreciate the game's RNG, love making technical plays, or just want to easily clean sweep. Played correctly, it can shine in match ups against Trick Rooms, Terrains, Weather, fast mons, slow mons, Fake Out mons, Stealth Rocks, and Toxic Spikes. And there's ample room for misplay recovery to boot.
First Glance: On the surface, this team looks predictable, and thats by design. Galvantula is an electric type sticky web setter (plus more ;)) - seems simple enough. Excadrill is a fast strong physical ground type with EQ right? (lol EQ?) Charizard could be X or Y, but once revealed to be X, opponents expect max speed flare blitz, not slightly defensive EVs with fire punch, nor do they expect thunder-punch to hit their water types. "Breloom huh? Wow, weird to see someone using technician in gen 7 OU, but ok". This mistake can hurt peoples ego. (Poison heal ;)). Greninja is deliberately Male to make opponents assume its Ash Greninja, but it's protean instead. And finally Linoone is the wild card. If you know, you know (but most people don't see last resort coming). Team typing is specific to maximize safe switches in the Landorus T metagame, given the glass canon team composition. Looks aside, this team can duke it out in 100+ turn battles. (Fun fact - no two mons share the same type, and they're color coordinated because I'm OCD)
Example of switch safety:
https://replay.pokemonshowdown.com/gen7ou-2266732877
Team Style: This build is a
calculated offensive team. Each mon can hit hard with at least one attack, and all mons but Charizard have options to either assist or revenge KO for party members. Additionally, all major status problems (Sleep 100% with Spore, Severe Poisoning 90% with Toxic, Paralyze 30% with Thunder, Freeze 10% with Ice Beam, and Burn 10% with Fire Punch) are all possible to inflict with this team, granting multiple options to overcome both hyper-offensive opponents and stall based opponents. Moves like Sticky Web, Stealth Rocks, and Leech Seed force opponents to play into your hand making their next turn more predictable, and allowing for that one turn needed to turn the tides.
Every team member putting in work:
https://replay.pokemonshowdown.com/gen7ou-2287734349-ziv4nkwh767mmhtsqzek0im6apb330tpw
RNG perks:
https://replay.pokemonshowdown.com/gen7ou-2287805409
Team Strategy: The main strategy of this team is to Improvise, Adapt, and Overcome...
Step 1 - Improvise: There are three
main leads: Galvantula is the primary lead. It can set up webs, allowing for Breloom to set up mid game; additionally, Sticky Web allows Greninja to outspeed mons like Choice Scarf Tapu Lele or Choice Scarf Kartana. Greninja, when it's chosen as a lead, can Dark Pulse lead Mew, and can hurt lead Espeon, a mon which counters Galvantula. Another Greninja specialty is the ability to counter lead Kommo-o; if you see that mon, always lead Greninja into Ice Beam, because the team has no fairy types to neutralize Clangorous Soulblaze. Lead Excadrill is the go to Choice for Mega Sabelye encounters. Use
Mold Breaker Toxic on turn 1 & Stealth Rocks turn 2 - you'll thank me later. Even Breloom can lead into mons like Smeargle, Shuckle, and Tyranitar, setting up right away with Spore.
How to early game:
https://replay.pokemonshowdown.com/gen7ou-2281386017-d51prxra3qy5s6y3gcpmkaikk630xbtpw
Step 2 - Adapt: In the midgame, you can burn Excadrill's eject button, swap to Breloom to set up Poison Heal, or test out your oppents power and speed with Charizard. You can also swap back into Excadrill to set up Stealth Rocks. Whatever you do, just make sure its optimal and saves your best mons (ie. not Galvantula and Excadrill) for the lategame. Chip whenever and however, and set up with Breloom or Charizard to deal damage. Be ready to lose Charizard in the midgame, but try to avoid it. You'll want to almost never want to sack Breloom. It's usually extremely valuable in the late game. And never underestimate the power of Linoone.
Capitalizing on Scarf Rotom:
https://replay.pokemonshowdown.com/gen7ou-2280818487-c1cra8j1z6x2cnlwpft62t5on4afcekpw
Step 3 - Overcome: It only takes one turn. Bank everything on setting up that one turn of outplaying and setting up. Breloom, Charizard, and especially Linoone are your win conditions, so pick one early on in the game, and after collecting data, take every necessary step to set up your sweeper. Steal mons that your opponent doesn't know are important for later. Force switches into Focus Punches. Bleed HP with Leech Seed, and D Dance, Belly Drum, or 2 v 1 with Breloom while your opponent is backed into a corner. WIN AT ALL COSTS.
Win at all costs:
https://replay.pokemonshowdown.com/gen7ou-2287839976
Win at all costs:
https://replay.pokemonshowdown.com/gen7ou-2085023316
Pokemon Breakdowns:
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sticky Web
- Thunder
- Energy Ball
- Hidden Power [Ice]
Galvantula is the second-best Sticky Web Setter in the game, outclassed only by Ribombee. That said, it has some major upside that Ribombee doesn't. First off, it has
Compound Eyes Thunder, a devastating combo. Thunder hits hard, but not always hard enough, so that 30% chance of paralysis comes in clutch sometimes. Add in the fact that you rarely miss, and this is a great start to an aggressive team. This spider can deal major damage right off the bat to rain teams if you predict the switch to Swampert correctly with Energy Ball. And into lead Landorus, Galvantula can set up Sticky webs turn 1, read whether Lando is slow or fast, and then counter with HP Ice or swap into another mon if needed. Things to watch out for include Stealth Rock/Fake Out teams with Hawlucha in the back. You'll want to save the focus sash in order to hit Hawlucha with an OHKO Thunder later in the game. So to save Focus Sash...see the next mon below!
How to lead into Gliscor:
https://replay.pokemonshowdown.com/gen7ou-2390020291
Guessing bulky Landorus based off of Beedrill lead:
https://replay.pokemonshowdown.com/gen7ou-2164118557
Thunder Para Clutch:
https://replay.pokemonshowdown.com/gen7ou-2190822852
Excadrill @ Eject Button
Ability: Mold Breaker
EVs: 108 HP / 252 Atk / 92 Def / 24 SpD / 32 Spe
Adamant Nature
- Iron Head
- Stealth Rock
- Toxic
- Rapid Spin
(Before I get into it here, I gotta say that Excadrill is the MASTER of neutralizing Mega Sabeleye. You can make that mon look silly if you read it right. Mold Breaker is severely underrated.)
Excadrill runs Eject Button mainly to save Galvantula's bacon. On a turn 1 vs Mega Loppuny or Mega Medicham, you'll want to swap Galvantula into Excadrill to eat Fake Out, collect data, and switch to a better Pokemon for the job. Eject button also has utility against players who think they can set up against you. You can set up Stealth Rocks & Toxic while an opponent like Latias or Reuniclus begins to Calm Mind, and then you can eat a hit and freely swap into Greninja, Linoone, or Breloom.
The downside is that to use Excadrill against offensive mons, you need to first burn the Eject Button, which can be difficult to do optimally sometimes. If you can burn the button though, Excadrill makes an excellent Mimikyu counter with Mold Breaker Iron Head on a Swords Dance read. The most difficult problem is the fact that the team's only hard counter to Magic Guard Clefable is Excadrill, who can one shot with Iron Head, so watch out for those pesky stall teams running Clefable. If you're not worried about getting burned, bully Sableye with Toxic, and then switch to Breloom on the Chansey swap read to prevent heals for Clefable. This is the team's least useful mon, so be willing to can it to set up something else if you have to. Remember this is a
Calculated Offensive team, so be willing to collect information - it will be worth it later.
Examples:
Utilizing Eject Button:
https://replay.pokemonshowdown.com/gen7ou-2274523815-ib4884mphnljsir4vt4xp18l9uqt4jupw
Eliminating Sableye:
https://replay.pokemonshowdown.com/gen7ou-2281650898-0qipllxw5e31hd8joja8q6nhdloiqcapw
Iron Head vs Mimikyu:
https://replay.pokemonshowdown.com/gen7ou-2257141547-6hnc3z85gjda6vcamxn097nlaxk0h0gpw
Charizard @ Charizardite X
Ability: Blaze
EVs: 228 Atk / 27 Def / 12 SpD / 241 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Thunder Punch
If you don't want to think too much, we have a good old fashioned sweeper here. Charizard does what a Charizard is gonna do. It dances, it hits, it KO's. Thunder punch can deal damage against Toxapex, usually forcing a Regenerator switch and giving reads, and it can also hurt Heatran. Make sure to D Dance whenever you can! Get crazy with it, and play just a tad recklessly sometimes. Oh, but watch out for Tyranitar & Landorus!
Linoone helping Charizard:
https://replay.pokemonshowdown.com/gen7ou-2288417255-4157xi409fqiu89azz7ommpxj9ibahypw
Thunder Punch advantage:
https://replay.pokemonshowdown.com/gen7ou-2383974212-gahmd1x2jfgscovxclcugttkgai7lqppw
Thunder Punch advantage 2:
https://replay.pokemonshowdown.com/gen7ou-2165819246-mcibx5d18vgcr8dw3guwk0qxf7sssvopw
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 232 Atk / 48 Def / 228 Spe
Jolly Nature
- Spore
- Substitute
- Leech Seed
- Focus Punch
Are you tired of getting pushed around by Stone Edge Tyranitar? Need an answer to Landorus' constant intimidates, Earthquakes, and Stealth Rocks? Has Heatran walled your Charizard one too many times? Well have I got the mon for YOU! This Breloom build is GOATED, and there's no doubt in my mind that in a world without Sleep Clause, it would be banned. First you Spore, then your Toxic Orb activates. You Substitute next turn, and then you either leech seed or Focus Punch. Whether you're faster or slower than your opponent matters a lot, so be smart about the way you use Substitute. If you play it right, you can maximize your odds of getting a KO, and staying behind Substitute for when the next mon comes in. This mon can and will deal with Tornadus, Serperior, Landorus, Heatran, Latias, Tyranitar, Mega Alakazam, Charizard X & Y, Celesteela, Magnezone, Magearna, Cresselia, Kyurem, Keldeo, Hoopa, Bisharp, Mawile, and more. This is the MVP of the team, so only let it die if you have no other choice.
Advantages: This mon can take advantage of Roost turns for double damage Focus Punches against Flying types like Charizard or Skarmory, Substitute stall terrains and weather, and Leech Seed stall Intimidate mons that attempt to stand in its way. If you see a Chansey, sieze every opportunity to Focus Punch it. Rotom Wash is a non-threat, and Ditto is beatable if you're already behind Substitute when it switches in.
Ex:
https://replay.pokemonshowdown.com/gen7ou-2273374680
Threatening mons include: Tapu Koko, Ferrothorn, Sylveon/Mega Gardevoir (Hyper Voice), Volcorona (Bug Buzz), Infiltrator Chandelure/Crobat, Kommo-o (Clangorous Soulblaze), and Hoopa (Hyperspace Hole). Ferrothorn's Gyro Ball can ruin the strategy, so swap stall the bugger out of G Balls, and then set up and go for KO. For Tapu Koko, substitute stall until Electric Terrain wears off, and then Spore. Sylveon and Mega Gardevoir hard counter. Take advantage of Sticky Webs to Spore them and then tag out. Hoopa is beatable, but be careful with Hyperspace Hole. You can one shot Hoopa with Focus Punch on a switch read, so play it smart! Infiltrator Chandelure & Crobat are devils...RUN! Volcorona is menacing, but can be beaten with smart Sporing, and good switches. Be mindful of Bug Buzz though. And lastly, the occasional Landorus T with Flyinium Z and Gliscor with Acrobatics should be in the back of your mind until debunked.
How to set up: In general, you can play around Defog, Earthquake, and U-Turn reads to set up against Landorus, freely switch into Toxapex without getting burned by Scald, or sit on most stallers and out stall them. Three awkward stall match ups are Venusaur, Tangrowth, and Gliscor, but team composition helps with these situations. Against Trick Room teams, this is the mon of choice - just be careful battling Alolan Marowak. For answers to most of Brelooms problems, see the next mon!
Examples:
Playing in Trick Room:
https://replay.pokemonshowdown.com/gen7ou-2289686142
Trust Breloom in the late game:
https://replay.pokemonshowdown.com/gen7ou-2275884640-7i307th6wl47z5jd28mwtkbzi2i73x9pw
How to beat Ditto:
https://replay.pokemonshowdown.com/gen7ou-2288424423-35o4vcx3tuau6i30zvn171k3avt1t2lpw
Playing around speed:
https://replay.pokemonshowdown.com/gen7ou-2273967560
General use:
https://replay.pokemonshowdown.com/gen7ou-2191116715
Greninja (M) @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Dark Pulse
- Water Shuriken
- Ice Beam
Greninja is my Clutch Mon. This guy will finish the job that other mons started. Water Shuriken is a necessary priority move for fighting those dummy fast mons. Dark Pulse can handle a few psychic threats, including Mega Alakazam. Ice Beam will KO mons like Tangrowth, Tapu Bulu, Kommo'o, Landorus, Garchomp, and Serperior. And Surf is just a good move. You already know that. The only thing that makes this Grenja special is Life Orb for that extra kick to get the job done. Protean with Life Orb keeps the STAB that would otherwise be lost with Battle Bond, so this Greninja hits harder. The speed loss isn't a problem with webs on the team.
Linoone @ Figy Berry
Ability: Gluttony
EVs: 4 HP / 252 Atk / 20 Def / 4 SpD / 228 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Last Resort
- Protect
And finally, the team's true hero. Barring ghost types, this mon can 1 to 2 shot just about anything besides Mega Aggron, and just FYI it works best after Landorus has been taken care of. Your best bet is to take advantage of a Tapu Fini's Defog, and then set up Belly Drum into E Speed. Then when the opps switch into their next mon, use Protect to unlock Last Resort. If you outspeed, use Last Resort; if you don't, use 6x E Speed. Magearna in your face? Just click Last Resort. If you're about to get Fake Out swap stalled by Loppuny or Medicham, use Protect into 6x E Speed. If a Whirlwind is coming from Skarmory, use Last Resort. If you're up against Toxapex before setting up, swap to Breloom to avoid Haze. If you're battling Heatran, click Last Resort. BUT, if you see a Kartana, you'll want to either run or E Speed it and sacrifice Linoone. This mon is user friendly and VERY enemy antagonizing. Have fun!
Sweep Examples:
https://replay.pokemonshowdown.com/gen7ou-2281391451-ijy18txrsb4e76t80cn0hxa8qll6v41pw
https://replay.pokemonshowdown.com/gen7ou-2273961967
https://replay.pokemonshowdown.com/gen7ou-2274531671
https://replay.pokemonshowdown.com/gen7ou-2274523815-ib4884mphnljsir4vt4xp18l9uqt4jupw
https://replay.pokemonshowdown.com/gen7ou-2190658027-1kaucx06vrulvwosnib97a3nd2nu4wkpw
Outplaying High Jump Kick:
https://replay.pokemonshowdown.com/gen7ou-2173772848
Risking Breloom for the roost read and then following up with a bait to Linoone checkmate:
https://replay.pokemonshowdown.com/gen7ou-2408658813-hbs5umc6y55ao93o3p452pyui8wyax4pw
That's all folks! I'm going to Board & Brew now :P
Peace out & have some WILD battles!
Edit:
Team Weaknesses:
-Double Intimidate teams
-Mega Pinsir (make sure it gets caught in webs and to keep Greninja healthy)
-Hydro Pump Ash Greninja if it gets momentum
-Speed Boost Sharpedo
-Mega Charizard X if it gets momentum
-Ditto (Make sure Ditto transforms into Breloom, substitute until they're out of Focus Punches and you win)
-Unaware Clefable (fight it with Breloom or Excadrill)
-Magic Guard Clefable (fight it with Linoone or Excadrill)
-Lead Ribombee (There's no solid answer)
-Mega Alakazam (don't let it Trace Compound Eyes!)