5* Raids for Shiny Treasures of Ruin

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Japanese Pokemon twitter has announced the total victories (3,504,861) as of July 28 against Shiny Wo-Chien, confirming both the shiny distribution and the full 10 bonus tera shard sets of 40 (the Japanese news post for the raid mentions they will have 10 of 4 types each).

So each Tera Shard set will have 4 different Types? Okay, odd. Putting aside it takes 50 to change a Type (which makes it odd each set is only 40, though since they probably thought we would get the max I guess that means, if they make sure a Type is in a set 5 times, that's at most 8 Tera Type changes), what are the Types even going to be? Is there a theme they'll be following (and if it is will it be one we understand, have to figure out, or only make sense to GF (I don't think they would would use this to hint to something))? Random? Will they all be 10 sets of the same 4 Types or will each set have a different mix?

Probably overthinking this, will likely be the same set 10 times so 100 shards for 4 Types each. Would be neat if the Types they chose were ones the next Treasure of Ruin was weak to/not very effective against. Like Wo-Chien gives (Fighting, Steel, Fire, Fairy) for Chien-Pao, it gives (Fighting, Bug, Ice, Flying) for Ting-Lu, it gives (Fighting, Rock, Water, Dragon) for Chi-Yu, and finally it'll give (Grass, Ice, Ground, Fire) to represent the Treasures of Ruin and end of the event.
 
If it's 10 sets of 40 I imagine it's the same 4 types 10 times (since the goal was a set every 100k over the goal) and if thats' the case I mean

I can sure think of four types relevant to the four tera raids
 
I can sure think of four types relevant to the four tera raids

But doesn't this Shard set bonus go for all the Raid events? It'd be pretty boring, bordering on pointless, if they were all Grass, Ice, Ground, Fire. If they were at least Types meant to help against the next one (with the last being the four Secondary Types to mark the end) it would have a bit more of a point. Otherwise I'd say would maybe more some more sense to give out sets of Valuable items vaguely related to the Treasures of Ruin. Wo-Chien would be Growth sets (3 Big Bamboo Shoots, 3 Big Mushroom, 4 Balm Mushroom), Chien-Pao would be Star set (5 Stardust, 4 Star Piece, 1 Comet Shard), Ting-Lu the Mineral set (8 Rare Bones, 1 Nugget, 1 Big Nugget), and Chi-Yu the Pearl set (4 Pearls, 3 Big Pearls, 3 Pearl Strings).
 
Since we tagged and bagged the snail, I want to prep for Chien-Pao, which will definitely be a harder raid. I’m going to try this support Primarina set:

:primarina:
Primarina @ Covert Cloak
Ability: Torrent
Tera Type: Water
EVs: 40 HP / 252 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Charm
- Chilling Water
- Life Dew
- Reflect

It’s almost an exact copy of the Primarina set someone else made during the Baxcalibur raid, and does the exact same thing. Water/Fairy should wall everything Chien-Pao can use other than Acrobatics, I guess, which doesn’t do that much especially after a Charm. The speed is for Adamant level 75 Chien-Pao. If it’s Jolly, then no point in running speed investment; just invest in max bulk with a Bold nature. Covert Cloak is for potential Crunch defense drops.
 
But doesn't this Shard set bonus go for all the Raid events? It'd be pretty boring, bordering on pointless, if they were all Grass, Ice, Ground, Fire. If they were at least Types meant to help against the next one (with the last being the four Secondary Types to mark the end) it would have a bit more of a point. Otherwise I'd say would maybe more some more sense to give out sets of Valuable items vaguely related to the Treasures of Ruin. Wo-Chien would be Growth sets (3 Big Bamboo Shoots, 3 Big Mushroom, 4 Balm Mushroom), Chien-Pao would be Star set (5 Stardust, 4 Star Piece, 1 Comet Shard), Ting-Lu the Mineral set (8 Rare Bones, 1 Nugget, 1 Big Nugget), and Chi-Yu the Pearl set (4 Pearls, 3 Big Pearls, 3 Pearl Strings).
Who cares if it's boring. It's just a relatively minor bonus on top of the main event (the shiny), so may as well just follow on the theme of the four getting more shards for their typings.
 
Also dropping some builds for Chien-Pao
:Torkoal:Torkoal @ Leftovers
Ability: Drought
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Lava Plume
- Clear Smog
- Helping Hand
- Sunny Day
The idea of this build is that Chien-Pao will take long enough to kill you with crunch for you to be really likely to burn the cat, even through shield. From there, Clear Smog is for potential scripted Swords Dance, and Helping Hand and Sunny Day are standard support stuff. I expect it to do fairly well in raids.

As for solo builds, Skarmory seems like it could be a pretty easy solo.
:Skarmory:Skarmory @ Shell Bell / Metronome
Ability: Keen Eye
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Taunt
- Roost
- Iron Defense
Super safe to get to +6 with Roost if anything goes wrong, then you can nuke with Tera Fighting Body Press. Tera Fighting does make you weak to Acrobatics, but not even a crit kills you, according to the calc down below. Taunt could be potentially useful for a potential scripted Swords Dance. Finally, Shell Bell is the item I'm going with because it provides a basically guaranteed clear, although you could also probably run Metronome and be fine most of the time.

Here's the calc btw:
Lvl 75 0+ Atk Sword of Ruin Tera Ice Chien-Pao Acrobatics (110 BP) vs. 252 HP / 252+ Def Tera Fighting Skarmory on a critical hit: 134-158 (40.1 - 47.3%) -- guaranteed 3HKO
 
I saw the Hazes and really didn't want to bother with managing my setups too hard around them. I tried setting up the normal way at first, but kept getting hit by Ruinations + low heal cheer rolls making it so I couldn't actually survive or hit long enough to recoup my HP, so I just tried to work with Defense Curl + Rollout Azumarill (without tera to resist all attacks and just eating the shield reduction to 20% damage). It was still pretty close and you have a fair chance of losing turns to misses and Icicle Crash flinches, but solo Azumarill clutched it up. I just waited to use Defense Curl after first Haze, and also after 2 early Rollout misses (on hit 2 and 1) I used another Defense Curl after the second. I pulled off a full 5-hit Rollout to break through shield and one last set of Rollouts handled the rest of the HP just in time.

AI Umbreon got paralysis up and Toxapex helped with some Chilling Waters. This would probably be smoother with Intimidate and/or Gardevoir Life Dew as usual for sustain.
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So Chien-Pao's big gimmick is, shockingly, not spamming Swords Dance, it's spamming Haze?

how rude
I give it to them, this one is absolutely rude LOL

"So you thought you could just irondefense bullshit your way through? HAH"
 
Just solo’ed with Shell Bell Skeledirge. Apparently the AI is dumb as shit because after turn 2 Chien-Pao just forgot it had Crunch and only used Ice STAB despite me being Fire type the whole time. Just don’t get flinched and you should apparently be fine.
 
Just solo’ed with Shell Bell Skeledirge. Apparently the AI is dumb as shit because after turn 2 Chien-Pao just forgot it had Crunch and only used Ice STAB despite me being Fire type the whole time. Just don’t get flinched and you should apparently be fine.
It's a 5* raid. 5* raids don't have the AI of 7*, they just spam whatever moves (plus are level 75 and not 100)

(Honestly actual 7* Chien Pao and Chi You would have probably been terrifying)
 
:arceus-fire:
D.A.R.E (Arceus-Fire) @ Flame Plate
Ability: Multitype
Tera Type: Fire
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Taunt
- Acid Spray
- Judgment
- Reflect / Sunny Day (mostly filler)

Taunt stops the Hazing, letting Acid Spray SpDef drops stick around for you and your allies to benefit from them. Should work with anything else with that combo. :Qwilfish: is notable for having Intimidate, an Ice- and Fighting-resistance, Taunt, and Acid Spray.
 
:arceus-fire:
D.A.R.E (Arceus-Fire) @ Flame Plate
Ability: Multitype
Tera Type: Fire
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Taunt
- Acid Spray
- Judgment
- Reflect / Sunny Day (mostly filler)

Taunt stops the Hazing, letting Acid Spray SpDef drops stick around for you and your allies to benefit from them. Should work with anything else with that combo. :Qwilfish: is notable for having Intimidate, an Ice- and Fighting-resistance, Taunt, and Acid Spray.
Took this online

Typhlosion/Weezing-G (oh ho)/Iron Moth

The first round of moves had acid spray + eruption and took out a quarter of the health bar lmao. I didn't even bother setting up reflect. The typhlosion didn't even get except once towards the end.
 
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Detailed Chien-Pao raid script from https://stevecooktu.github.io/sv_raid_lookup/. Most notably compared to Wo-Chien is that this raid stands at an even tighter 5 minutes/300 seconds, on par with vanilla 5-star raids. The shield is also even earlier and takes up 35% HP (though probably will be triggering on time earlier than HP unless you start off with immediate offense), and the 50% double attack rate from 40% HP is as usual with these bosses.

Honestly Haze spam is actually a really annoying form of compressing both status resets when it's used like this, normally otherwise there would be vulnerability to sneak in buffs or debuffs, but here there's just limited times of vulnerability, which is admittedly more of an obstacle for solos than groups. So good effort gamefreak, this was tougher of a 5-star solo than I expected to fit in time and certainly more so than Wo-Chien.
 
:Skarmory:Skarmory @ Shell Bell / Metronome
Ability: Keen Eye
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Taunt
- Roost
- Iron Defense
Extremely easy solo with this build. I was never in danger of dying and was able to 1 shot the shield, after that I just spammed unboosted Body Press and the cat died eventually. I will say tho, if you're using this build, use Body Press for the first three turns. Wait for the 70% time Haze and then set up and tera to 1 shot the shield. Once again, really easy raid.
Edit: After a few raids, you can 100% use Metronome over Shell Bell, just click Roost after your first three Body Presses and you should be good.
I was thinking Corviknight but that's probably interchangeable.
Honestly, Corviknight might even be faster since it does get Screech. There's probably some ideas there ngl.
 
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:Magmar:
Magmar @ Eviolite
Ability: Flame Body
Tera Type: Fire
EVs: 220 HP / 252 Def / 36 Spe
Modest Nature
IVs: 0 Atk
- Taunt
- Acid Spray
- Lava Plume
- Sunny Day

Really been enjoying Taunt on my supports, and Magmar is pretty cool. It’s an offensive support that combines Lava Plume and Flame Body for a pretty high burn chance. Also has Acid Spray for further damage output.
 
:Magmar:
Magmar @ Eviolite
Ability: Flame Body
Tera Type: Fire
EVs: 220 HP / 252 Def / 36 Spe
Modest Nature
IVs: 0 Atk
- Taunt
- Acid Spray
- Lava Plume
- Sunny Day

Really been enjoying Taunt on my supports, and Magmar is pretty cool. It’s an offensive support that combines Lava Plume and Flame Body for a pretty high burn chance. Also has Acid Spray for further damage output.
Ran into this one while doing onlines (was using a pretty basic Klefki support to idiot proof the Attackers like Iron Hands and Flash Cannon to chip) and it was definitely the best of the lot I saw. If Chien-Pao gets burned you're usually safe since Haze doesn't clear it and there's only one standard Debuff cleanse. Heavily recommend for that alone.
 
What about tera Fighting Galar Zapdos? With Thunderous Kick you can deal damage and keep some level of debuff going. I believe it can also run Taunt.

Nevermind, I thought Fighting resisted Ice. Shows you how much attention I pay to ice types...
 
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What about tera Fighting Galar Zapdos? With Thunderous Kick you can deal damage and keep some level of debuff going. I believe it can also run Taunt.
Lvl 75 0+ Atk Sword of Ruin Tera Ice Chien-Pao Icicle Crash vs. 252 HP / 252+ Def Zapdos-Galar: 188-224 (48.9 - 58.3%) -- 98% chance to 2HKO

It's risky if it consistently clicks Icicle Crash, especially if you're not fully defensive and even worse if you're the Ruination target. I've seen it work before, but it needs a lot of support.

I've used Fire Lash Salazzle instead. Also has Taunt, along with Acid Spray to help Special Attackers, and Breaking Swipe to give the team more breathing room.
 
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