This is huge, because a LOT of grunts use Koffing. You'd really expect to have an advantage, but nope. Petrel in the radio tower is infuriating because of it.The existence of Levitate denies them KOs against targets that were weak to Dig in GSC. This is mostly random Rocket Grunts, but also means the Morty matchup is still bad.
Sludge Bomb isn't bad at all. I was running some calcs on my Nidoking, and it was doing the exact same damage as Poison Jab against a Lv. 50 Mew (used for equal defensive stats)Newfound access to real Poison STAB doesn't mean much. Your main option is Sludge Bomb (a Special attack) and Poison is still a less than ideal attacking type.
Besides, the Nidos have been relying on their SpA since RBY lmao.
It does require you to beat the entire Lake of Rage storyline for it, which means that your best bet to inflict Poison on something until then is a combo of Poison Point + Poison Sting, which is too weak to bother with in most cases.
HGSS' cardinal sin. The elemental punches were perfect in GSC. Locking the Move Tutors to the Battle Frontier was a pretty bad decision too tbh. The high-output, low accuracy/PP moves are both too inconsistent to work with, and too powerful to have against leaders at that point in the game.Lack of Elemental Punch TMs deprive them of a lot of easy and good coverage. You can partially compensate for this with Fire Blast/Blizzard/Thunder, but those have PP and accuracy issues on top of being a bigger money sink. (You're not grinding all of Flamethrower and co lmao.)
I really don't like them being available mid-game. Emerald did it right imo.