August 4th, 2025 Update
(To skip to poll information on Gholdengo, click here.)
-- Render Progress --
Completed
With these recent updates, I'm happy to say that all basic Pokémon from Scarlet and Violet are now rendered! This was a very hefty ordeal that I could not have done without the fantastic work of the render team, so I want to spend a bit of time highlighting their work.
Priority Winner #2: Glimmora
The last poll winner was Glimmora by a narrow margin, and this render was handled by
smokeyinferno! The eyes that Glimmet and Glimmora have are encased in a sort of crystal at the center of the "flower," but rendering out the emissive eyes thankfully wasn't that much of a hurdle compared to a lot of other Pokémon in Paldea.
New Renders
Phew, this was a big wave of renders, a fair amount which had a plethora of things to fix or adjust. I'll start with my solo renders first, since I've been sitting on these for a while.
This line was a lot tricker than I would have liked, mostly just for Bax. Frigibax had a unique case of me adjusting its eye expression, since its battle idle specifically has it scowling! But the real problem Pokémon was Baxcalibur, this thing had several issues ranging from weight paint issues, to adjust geometry for cleaner lines, to fixing the eyes... it was honestly something that haunted me for ages. Even now I'm not fully sure if I like the final product, but I do think it still came out very solid. I hope Baxcalibur fans are happy with this look!
smokeyinferno
Smokeyinferno once again has been on an insane pace in getting renders done, I honestly can't be thankful enough for their contributions. They would likely explain in better detail the full process of bringing these more complicated renders to life, but from doing QA I can list a few examples of things that needed adjustments so they'd look good in 3DS form:
Sinistcha: It's head whisk was an outline mess, so needed quite a bit of touch up so it could look as clean as it does now.
Nacli line: Eyes for all of them are emissive, outlines needed clean up for weird geometry on both Naclstack and Garganacl, Garganacl itself needed color balancing for its outlines to blend nicer with the white salt.
Archaludon: This one was particularly a nightmare, so many outlines to adjust, texture edits for it's chest frame, color adjustments to make the metallic look visible but not washed out...but I love how the final product looks.
Denial
One of our two new volunteers, Denial! She covered the Maschiff line for her first assignment, and these guys were honestly trickier than I expected to be! They're deceptively wrinkly dogs, so a fair amount of outlines needed to be touched up to clarify their expression and colors. I helped a bit here with some model edits, but for the first submitted work I am very happy with her final renders!
WaytooHaz3d
Our other new volunteer, Hazed! They covered both Bombirdier and the Charcadet line, both had some extra work needed to make their renders come together as solidly as possible. Bombirdier for one was a bit of scaling predicament, since we typically use a mix of the Pokémon's official "height" in game plus in game comparisons to determine how big or small we should render each Pokémon. It's hard sometimes to understand what this "height" is supposed to be, is it head to tail? Head to foot? Wingspan? It can usually be a reliable metric, but sometimes it comes down to reasonable judgement + some subjectivity. But it is important, we don't want to render Pokémon to be too big on Showdown. I also aided Hazed with some mesh adjustments and some texture editing for the eyes, to make sure the eyes are still visible at this scale.
The Charcadet line was also really complicated! A lot is going on here with the eyes, the fire, and just honestly just the sheer density of shapes in these designs. I've been very short on spare time this summer, so I was struggling to find time to help Hazed polish these guys off. Smokeyinferno came in clutch and helped wrapped this whole line up, so huge props to both of them for contributing!
-- Pokémon Animation Poll #1 --
So truthfully, part of the reason I wanted to start doing polls like Priority Polls was because I wanted to test the waters on how users would like having more community involvement with the 3D render process. I think the couple we've run so far have gone fairly well, so I want to introduce something I
really would love to get all of your input on,
animation votes!
For those that might not know, Pokémon Scarlet and Violet actually feature a good handful of Pokémon with multiple battle idles, typically a standard battle idle and an alternate battle idle used for swimming/floating. If you ever threw out a Pokémon on water for battle and noticed it wasn't restricted to the random pool floatie, or noticed sometimes your Scream Tail floats and sometimes stands on the ground, those are basically what I'm referring to.
Now in most cases, a lot of these animations I wouldn't really need to "decide" between for renders. Default idles are almost always disregarded in favor of battle idles, and most swimming idles wouldn't make sense for Showdown (it wouldn't really make sense to have Leafeon doggy paddling mid air, as funny of a mental image that is).
However, there are some alternate idles that are really iconic or fun, and I feel especially for these cases it doesn't feel right for me to make the call on what to use for something that thousands of users will be seeing. And given the next Pokémon we need to render, I think this is a special moment I want to celebrate by bringing it to the community! So here's what you all will be voting for.
(Sample renders provided by smokeyinferno)
Gholdengo has two battle idle variants, one standard with its fists up, and another on its iconic surfboard. For me, both of these idle animations are very charming, but since we cannot have both I'd like to bring the decision to popular vote.
Which Gholdengo animation do you want for Gholdengo's Showdown render?
Note that these render previews here won't be exactly one-to-one with the final output, there still might be some adjustments done to color balancing or outlines or just the slight changes that come from optimization, but these are a
very close indication of what the final look would be like.
Please vote on what animation you prefer!
Also, for those that have trouble voting directly on the poll in this thread, or want to share this with non-forum using friends, I also have the poll copied onto Strawpoll. Please feel free to share this, and also feel free to vote both here and on the Strawpoll if you wish.
https://strawpoll.com/e2naXxoxzyB
As for what's next, we're going to be putting full steam ahead in rendering
all Paradox Pokémon. I'm very excited for this next update, it's going to likely take quite a bit of time getting all the renders ready, but I hope everyone will be looking forward to it!