Gen 3 Can we have ADV Superman? We have ADV Superman at home

ADV Superman at Home:

:bw/Zapdos:
Zoop Woop (Zapdos) @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Baton Pass
- Roar

Best lead in the metagame for a good reason. This is actually my first time playing with HP Ice Zapdos in the lead slot and I gotta say it is really nice to kill lead mences instantly. Baton Pass is what makes Zapdos such a good lead, and roar on my leads is a very nice anti-cheese (read: Ninjask) measure. Unless the Ninjask users are enlightened to shit, they're going to click sub and I'm going to roar them out. Thunderbolt ties the set together and Zapdos is a beautiful member of the squad

:bw/Skarmory:
Magnets? Cringe! (Skarmory) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Roar
- Protect
- Toxic

This is my first time trying to really build a spikes team and of course a good spikes team has gotta have Skarm on it. Standard SpD Skarm doing standard SpD Skarm things. Spikes Roar ToxTect you know the drill I'm just trying to inflate the word count on this entry because what can you say about Standard Skarm that hasn't already been said?

:bw/Gengar:
Gamer (Gengar) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 44 Def / 8 SpA / 112 SpD / 96 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Will-O-Wisp
- Hidden Power [Grass]
- Thunderbolt
- Ice Punch

Bulky Gengar is kind of incredible. Will-O-Wisp is the worst good move in the tier and I'm not exaggerating that at all. The additional chip damage it provides to (almost) everything is insane. HP Grass because Fuck you Swampert I'm gonna fucking kill you. BoltBeam from Temu ties the set together and Gengar is a staple of the metagame for a reason. Something I like to do is Wisp Claydols to nerf their earthquake or force them to refresh, both of which enable the next pokemon.

:bw/Tyranitar:
Temper Tantrum (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Pursuit
- Crunch
- Fire Blast
- Hidden Power [Grass]

Ok I have a confession to make, I have not used TTar almost at all in my time playing Gen 3 OU, and I once (for less than 24 hours) was top 25 on ladder! Originally this was just MixTar with Pursuit slapped on it but I changed it to pure Pursuitar very quickly because the former just kinda fuckin sucks. This can kind of beat every spinner, sort of? From full it just drops offmie, kills defmie instantly with one spike or puts it in a position where it's either forced out completely or needs to click Recover. Fire Blast nukes Forretress (provided it hits) and Crunch/Pursuit does a good job with Claydol. You can't really switch into anything other than Claydol clicking a move that isn't EQ but, y'know, that's life. HP Grass absolutely NUKES Swampert after a Spike which is super nice. Crunch also chunks Celebi but Bi is just an annoying asshole in general who's dealt with better by...

:bw/Aerodactyl:
PleaseGibFlyMove (Aerodactyl) @ Choice Band
Ability: Rock Head
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Double-Edge
- Earthquake
- Hidden Power [Bug]

Standard Aerodactyl but with HP Bug because I was told I have a Celebi problem which meant I couldn't justify HP Flying. Honestly... they were cooking with that. There's a reason CB Aero is put on so many spikes teams, and it's because he's That Guy.

:rs/Registeel:
Reginald Steelward (Registeel) @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 12 Atk / 244 SpD
Careful Nature
- Thunder Wave
- Seismic Toss
- Explosion
- Earthquake

Here's the juicy pick. I've noticed a problem in my teambuilding recently in that most of the teams I build get reamed by Jolteon. The choice of Registeel came about as a result of a small period of time where I was really into Steelix for the electric check role but kept noticing it was extremely passive and kind of just let a bunch of good pokemon in for free. The reason I wanted to use Steelix is because it was very good at role compressing Rock Resist and Electric Check that doesn't instantly lose to Hidden Power into one slot. Now, you may be asking, "Isn't Registeel just as passive as Steelix?" The answer is no. The combination of Thunder Wave and Seismic Toss on a pokemon this fat turns it into basically a Blissey that can explode. The EV Spread is the bare minimum attack required to ohko a full health Magneton with Earthquake, but you could also cut EQ for Counter, Toxic, or Protect or something and just go 252 HP/4 Def/252 SpD.

(Some replays below)
https://replay.pokemonshowdown.com/gen3ou-2414937383

https://replay.pokemonshowdown.com/gen3ou-2414547023 (I tilted mega hard trying to make Lead Metagross work before building this team don't judge my ratings for these)

https://replay.pokemonshowdown.com/gen3ou-2414653009
 
I gave your team a couple tries on ladder and won each game, so the team does feel solid imo. But I certainly have a few suggestions for you to consider.

  • For Zapdos, to help with the Jolteon matchup, you can consider running Thunder Wave over Roar to punish it on switch-in.
  • For Skarmory, I'd mess around with Drill Peck. Will let you 1v1 things like Dol + Forre, and also help deal with Fighters like Breloom, Heracross, and especially Medicham. It will even help vs the occasional weakened Blissey and Snorlax that both look very solid vs your team.
  • For Gengar, I would consider Taunt Gar to help with Blissey. Useful for scenarios where Blissey is coming in on your Spikes against a special attacker hoping to click Softboiled.
  • For Tyranitar, I don't really see the benefit for SuitTar here. A mixed Tar or Mence would be more beneficial for hitting a multitude of things that can be a nuisance to your team like Forretress and Blissey. Your team doesn't need a spinner, not have any major beneficiary after trapping and eliminating Gengar outside of Registeel. I think there are some neat options to slot here instead if you aim to remove the need to Pursuit on your team. A mixed Metagross set could help out a lot here.
  • For Aerodactyl, keep it shiny, looks cool.
  • For Registeel, I actually was surprised to like this on the team. I think it's biggest issue with this Registeel is the set created a need for SuitTar which was born out of your weakness to Jolteon. A standard Blissey set could provide much of the same while being able to comfortably stay in and attack Gengar. Additionally, it's ability to heal itself and teammates can make it a crucial partner for longer games.
To me, the biggest thing however is Thunder Wave on Zapdos (easy click when you suspect Jolt to switch-in, plus a pretty free click regardless, and helps you disrupt your opponent). And secondly, making better use of Tyranitar's team slot. It kind of depends what direction you'd like for the team to go but patching up Swampert weakness in instances where you can't keep up spikes, alongside your Blissey weakness due to few physical attacking Pokemon. Even just switching to a Mixed Tar would help to reduce number of chances Blissey has to just roll over your team once Aero is gone. Here are some quick pastes with some of these ideas put together: With Mixed Tyranitar, with Mixed Metagross.
 
I gave your team a couple tries on ladder and won each game, so the team does feel solid imo. But I certainly have a few suggestions for you to consider.

  • For Zapdos, to help with the Jolteon matchup, you can consider running Thunder Wave over Roar to punish it on switch-in.
  • For Skarmory, I'd mess around with Drill Peck. Will let you 1v1 things like Dol + Forre, and also help deal with Fighters like Breloom, Heracross, and especially Medicham. It will even help vs the occasional weakened Blissey and Snorlax that both look very solid vs your team.
  • For Gengar, I would consider Taunt Gar to help with Blissey. Useful for scenarios where Blissey is coming in on your Spikes against a special attacker hoping to click Softboiled.
  • For Tyranitar, I don't really see the benefit for SuitTar here. A mixed Tar or Mence would be more beneficial for hitting a multitude of things that can be a nuisance to your team like Forretress and Blissey. Your team doesn't need a spinner, not have any major beneficiary after trapping and eliminating Gengar outside of Registeel. I think there are some neat options to slot here instead if you aim to remove the need to Pursuit on your team. A mixed Metagross set could help out a lot here.
  • For Aerodactyl, keep it shiny, looks cool.
  • For Registeel, I actually was surprised to like this on the team. I think it's biggest issue with this Registeel is the set created a need for SuitTar which was born out of your weakness to Jolteon. A standard Blissey set could provide much of the same while being able to comfortably stay in and attack Gengar. Additionally, it's ability to heal itself and teammates can make it a crucial partner for longer games.
To me, the biggest thing however is Thunder Wave on Zapdos (easy click when you suspect Jolt to switch-in, plus a pretty free click regardless, and helps you disrupt your opponent). And secondly, making better use of Tyranitar's team slot. It kind of depends what direction you'd like for the team to go but patching up Swampert weakness in instances where you can't keep up spikes, alongside your Blissey weakness due to few physical attacking Pokemon. Even just switching to a Mixed Tar would help to reduce number of chances Blissey has to just roll over your team once Aero is gone. Here are some quick pastes with some of these ideas put together: With Mixed Tyranitar, with Mixed Metagross.
Thanks for the suggestions! I actually changed the Gengar to Utilitygar because I was having some issues with running this team on ladder and making gar faster than zapdos instantly fixed most of them. I'm trying T wave on zapdos rn and it has been nice but the problem with giving up t wave is that I'm now a little more susceptible to ladder cheese (cheese players are getting smarter unfortunately and using lead agilizap to not telegraph their shit so it's less useful) but the sample size of this is small. The first game I used mixtar in was some weirdo with dusclops articuno stall, which I did win somehow, but still wished I had suittar for. Mixedtar has been very good otherwise tho. One thing I have missed from my other teams is having a dugtrio to pass into to kill blissey instantly but that's managable
 
I tend to prefer Twave with Roar myself, and can suggest dropping BP to help with the BP cheese. Both should help against SpD bulky mons, like SpD Jira, who can be a problem for Registeel and Aero. I agree with the decision to slot boom or Taunt on Gengar, though, to help with Blissey, but I think there are some small considerations that come to mind at a glance.

With 2x Twave, Toxic, and WoW, you have a lot of status that might overlap and be generally unhelpful, so maybe it's worth considering whether you really need all of the status you're slotting here, or whether you can afford another tech. I don't advise dropping WoW from Gar, generally, but maybe this would be the team for a funky Gengar set?

You're also short on Tyranitar switch-ins. BKC Tar is quite happy to come in on everything except for Skarm and Gar and Focus Punch. DD Tar likewise -- and even a single turn of bad RNG could prove disasterous. Maybe Brick Break>HP Grass or Crunch on Tar would help some with phys Tar? Destiny Bond on Registeel? ProTox on Steel? HP Steel Skarmory? I like the 6, but I think it's somewhat awkward against Tar, and you'll have to find a creative solution via your techs. In any case, I think your grounded mons will provide the most utility here, but you will definitely want Roar on Zap for emergency phasing DD Tar.
 
I tend to prefer Twave with Roar myself, and can suggest dropping BP to help with the BP cheese. Both should help against SpD bulky mons, like SpD Jira, who can be a problem for Registeel and Aero. I agree with the decision to slot boom or Taunt on Gengar, though, to help with Blissey, but I think there are some small considerations that come to mind at a glance.

With 2x Twave, Toxic, and WoW, you have a lot of status that might overlap and be generally unhelpful, so maybe it's worth considering whether you really need all of the status you're slotting here, or whether you can afford another tech. I don't advise dropping WoW from Gar, generally, but maybe this would be the team for a funky Gengar set?

You're also short on Tyranitar switch-ins. BKC Tar is quite happy to come in on everything except for Skarm and Gar and Focus Punch. DD Tar likewise -- and even a single turn of bad RNG could prove disasterous. Maybe Brick Break>HP Grass or Crunch on Tar would help some with phys Tar? Destiny Bond on Registeel? ProTox on Steel? HP Steel Skarmory? I like the 6, but I think it's somewhat awkward against Tar, and you'll have to find a creative solution via your techs. In any case, I think your grounded mons will provide the most utility here, but you will definitely want Roar on Zap for emergency phasing DD Tar.
I've actually gone over to clasico gengar and did slot in Brick Break on tar (initially for blissey but unironically it's now for tar because 40% for blissey is effectively 0%). I've swapped between HP Ice/Tox and HP Grass/T Wave on zapdos a few times and currently I'm on HP Ice/Tox but I'll generally swap between them depending on how annoyed by Swampert I am that day. I've slotted in Drill Peck over Toxic on Skarm as well and that's generally been pretty good (fuck u heracross get the fuck out of my games) but every time I see an aerodactyl I miss having Toxic on Skarm. I'm actually experimenting with a +Def Registeel despite the lack of investment just to make it that tiny bit better into EQs and I really don't know if it's been good or not. I might go back to an Adamant nature and put the 12 EVs into Defense because that Adamant nature achieves the same result as the 12 attack EVs. I do despise that I have to engage in the lead zapdos mirror to not die to the speedpass shit running around (I would much rather pass to Registeel and then react from there) but hey, slow pass is slow pass which is pretty good.
 
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