
Dragonite @ Lum Berry / Yache Berry / Expert Belt
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Punch
- Thunder Punch
- Earthquake
One of the downfalls of standard dd nite is it can be easily baited into an outrage. This set overcomes this flaw with the super effective coverage of thunder and ice punch. You no longer need to click outrage to take on a large portion of opposing threats. Ie. Latias, Gliscor, Dragonite, Flygon, Celebi, Gyarados, Hippowdon, Starmie, Suicune, Zapdos
This set plays differently to the standard dd. Because it’s missing the auto nuke button in outrage. I find it works better in the early - mid game where it has the surprise element to poke holes. Rather than at the end to clean up.
The item is customisable to your needs. Lum heals status. Yache to tank an ice move. Expert belts give a solid power up with the large amount of super effective coverage. All are fine options.

Infernape @ Fist Plate
Ability: Blaze
EVs: 36 HP / 252 Atk / 220 Spe
Adamant Nature
- Close Combat
- Flare Blitz
- U-turn
- Mach Punch
When using Infernape you’re stuck between a rock and a hard place. If you run Life Orb you pretty much insta die, and if you run leftovers you hit like a bitch. With a +atk nature and a type boosting item you can help remedy both of those issues.
I lead with close combat as much as possible. It hits like a truck and allows me to potentially bluff being cb. Don’t mess around with jolly. You need the power of adamant, and jolly makes it impossible to bluff a cb.
+atk / +spa nature Ape is very under explored and has a lot of potential.

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 232 HP / 184 SpD / 92 Spe
Calm Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Protect
- Thunderbolt
- Hidden Power [Fire]
- Toxic
Nothing new or innovative about toxic and protect. But it works very well on spdef Magnezone.
I custom made this set for a team that needed a Pokemon to counter to Skarmory, Scizor and Latias in one.
Magnezone is surprisingly bulky on the special side, with resistances to many common special moves.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Soft-Boiled
- Thunderbolt
- Ice Beam
- Fire Blast / Thunder Wave
This is my favourite way to use Blissey. A bulky special attacker with insane coverage. It often nets multiple surprise kills. The Bolt beam combo is used most of the time. As it hits a large amount of Blissey’s common switch ins very hard.
Sometimes this set feels a bit prediction heavy. You rely a lot on hitting the opposing targets on the switch, or baiting them into setting up. Eg. Dd gyara / nite and sd sciz.
For the last slot. Fire blast provides great coverage and gets the ohko on loom. T-wave is nice to help cripple tar, who is this sets biggest enemy.

Roserade @ Choice Scarf
Ability: Natural Cure
EVs: 8 HP / 204 Def / 104 SpA / 192 Spe
Modest Nature
IVs: 2 Atk / 30 Def
- Sleep Powder
- Leaf Storm
- Hidden Power [Ice]
- Toxic Spikes
This Roserade is designed specifically to be used in the lead slot. I find this set gives a nice mid ground between standard choice scarf and sash leads.
Sash is guaranteed to survive an attack. While scarf overcomes fast taunt and jira iron heads. With the defensive investment and scarf you can do both at once, allowing you more flexibility over the lead meta.
The thing I like about this set is that it doesn’t die immediately. It often gets through the early game alive where it still has lots of utility. Being able to revenge kill or throw off a fast sleep.
EV'd to outspeed Aerodactyl, always survive metagross mash, and ohko cb azelf.