Standards:
what defines and underrated/ creative set?
1: runs a not commonly seen move/item/spread
2: is still viable and not limited to the Pokemon it wants to deal with
3: isn't strictly outclassed by another set/Pokemon
4: is able to surprise and ruin some Pokemon that normally counter the common sets
5: it takes advantage of current metagame
Examples:
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 52 Atk / 252 SpA / 204 Spe
Hasty Nature
- Close Combat
- Fire Blast
- Grass Knot
- Slack Off
Infernape is probably one of the biggest threats of DPP OU, and one of the Pokemon on which it's hardest to switch on. However, because of hazards, Life Orb damages, Sandstorm and it low defenses, Infernape is really easy to wear down and can easily become useless if you miss your predictions. Thanks to Infernape offensive presence, you can easily heal it on a switch out, and then continue to threaten the opposing team.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
- Magma Storm
- Dark Pulse
- Earth Power
- Explosion
Dark pulse aim is pretty simple: catch Latias and Starmie, which are both good heatran checks, on the switch. There isn't much more to say, except that it allows to hit Rotom without risking a Magma Storm miss.
When you post, think to explain what's your set aim and how it accomplishes it (that can be really short, as I did in the examples). Replays are also encouraged. In any case, please stay kind and respectful!










































































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