Pokémon TCG Pocket

While looking through all the art for the other thread, I saw the Wobbuffet art rare for the first time

PK_20_009420_00.png


I think this might be the only time so far a Pokemon has been depicted that isn't actually available yet: Wynaut

Guessing we get it, and the other gen 4 babies (& Azurill) next set anyway.
Nah, we've had it a few times. Medicham first appeared in Lucario's full art, and Silvally first appeared in Lillie's immersive. Even in this expansion, full art Pichu features plush versions of Tandemaus and Arboliva.
 
I'll trade Sinivy for either Yungoos or Vanillite.
I got you, 30 minutes until my trade stamina recovers, I'll have it ready real soon.

Ironically enough, I was opening Mythical Island packs to get Snivy and Servine without trading, and...
1754741937493.png


Edit: Gimmighoul showed up as a mon on your wishlist, so I traded you that instead. If you want Vanillite instead, no problem.
 
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Megas confirmed coming this fall (I presume for the anniversary) which is such a buckwild thing to bring into the game already. Knocking one out instawins the game lol
 
Were you looking at the physical TCG's megas?

The Pocket's megas are 210 Gyarads, 210 Blaziken and a 190 Altaria
oh im so silly i mixed up some of the arts for tcg pocket instead of physical tcg. i think these values are fine and if anything weirdly underboosted for something that loses you the game once ko'd. i need to take a glance at the attacks because otherwise they seem a bit too costly to run?
 
oh im so silly i mixed up some of the arts for tcg pocket instead of physical tcg. i think these values are fine and if anything weirdly underboosted for something that loses you the game once ko'd. i need to take a glance at the attacks because otherwise they seem a bit too costly to run?
Mega Blaziken is basically Solgaleo but with +30 HP, no recoil, at least 20 extra damage from burn, and presumably not-useless prevos. Plus in terms of risk, they're functionally no worse than a regular ex after one point, and totally risk free after two.
 
This is exactly what I was fearing they would do. They keep adding every single mechanic/archetype not even 1 year in the game. While I understand wanting to promote ZA, balancing the powwe levels of cards that cost you the entire game is gonna be hell. Not a fan at all.
 
This is exactly what I was fearing they would do. They keep adding every single mechanic/archetype not even 1 year in the game. While I understand wanting to promote ZA, balancing the powwe levels of cards that cost you the entire game is gonna be hell. Not a fan at all.
It feels like if they wanted megas in year 1, to coincide with all the other mega stuff going on, they should have taken the opportunity to make it work differently somehow.

I'm not sure how, specifically, but they're professionals I'm sure they can figure out something. Maybe there'd be some kind of "mega" trait, or incorprate stuff from the times they experimented with Level X and Breaks.




Man will the eventual galar set just straight to bringing back VMaxes....
 
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