not the hisiun decidueye...Oh don’t worry, I can go lower than this.
not the hisiun decidueye...Oh don’t worry, I can go lower than this.
Mfw I’ve actually tried him before…not the hisiun decidueye...
Nah bro, we going Hisuian Electrode (not that bad of a mon ngl the speed can be very useful at times and Thunder wave is always a bonus)not the hisiun decidueye...
I’m surprised it wasn’t already on the vr ( I didn’t check it until now LOL)Good day to the National Dex OU council and fellow Pokémon enthusiasts.
A few weeks ago, I made a post arguing that Lokix deserves a spot on the National Dex OU Viability Rankings. At the time of posting said thread, I had a few people telling me that Lokix could never be viable in a metagame as strong and fast-paced as this one. Here are my arguments why Lokix could merit itself a spot on the NDOU VR.
(If you're just here for teams and replays, scroll to the bottom. What follows is my explanation for why Lokix should be added to the VR.)
In SV OU, Lokix holds a solid B+ ranking, sitting alongside staples like Walking Wake and Hatterene. This is thanks to its access to Tera Bug, Choice Band, and First Impression, which combine for devastating power. With Tera Bug, Lokix hits 454 Attack with a Jolly nature, or 499 with Adamant, and with +2 priority, it’s one of the best revenge killers in the format, doubling as a functional wallbreaker.
But National Dex OU is a different beast. Without access to Terastallization and facing a significantly higher overall power level, Lokix is currently RU and unranked on the VR. On paper, this seems fair with common threats like Landorus-Therian, who punishes contact moves with Rocky Helmet and weakens attackers via Intimidate, and walls like Alomomola, whose Regenerator and immense bulk are notorious, Lokix should struggle. And yet Lokix works.
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Lokix’s niche lies in three defining traits. First Impression + Choice Band being the crux of its identity. With +2 priority and Choice Band, First Impression can delete most offensive threats outright. Unlike priority users like Scizor or Dragonite, Lokix's coverage isn't limited by typing thanks to its amazing ability, Tinted Lens. With Tinted Lens, even Pokémon that would normally resist Bug like Garchomp, Zapdos, or Tornadus-T end up taking neutral damage. This turns bad matchups into manageable or even favorable ones. First Impression becomes a universal revenge tool, not just for Psychic, Dark, or Grass-types. Finally, it provides great momentum with U-turn. Lokix isn’t a one-and-done mon. With its 311 Speed (Jolly) and access to U-turn, it doesn't just force trades — it supports your offense. Even U-turn becomes threatening chip against would-be checks like Garchomp or Zapdos, since Tinted Lens removes their resistances. Pivoting out on targets like Ferrothorn or Zamazenta applies meaningful chip while bringing in your actual breakers. And because First Impression is so threatening, opponents often play around it giving you free momentum even when you don't click it.
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Like every niche pick, Lokix has flaws but they’re manageable with proper teambuilding. While 71/92/105 bulk isn't terrible, low HP and a poor defensive typing (Bug/Dark) mean Lokix can't tank hits. It’s weak to common types like Fairy, Fire, and Flying, and lacks recovery. The fix is simple, using slow pivot support. Partners like Slowking (Chilly Reception) or Corviknight (U-turn) let Lokix switch in safely. Treat it as a hit-and-run threat, not something that stays in and trades hits. Lokix takes 25% from Stealth Rock, limiting how often it can switch in. This makes hazard stack teams a major issue. Similar to teams using Mega Charizard and many other top tier threats, the key to its success is support with hazard control like Corviknight, Tornadus-T, or Great Tusk. A “quick fix” I’ve seen is people trying to use Lokix with Heavy Duty Boots, but from all my testing, it is far better to just stick to Choice Band, Boots Lokix is too weak to justify a team slot. Alternatively, run your own hazard stack: Lokix pairs well with Ferrothorn or Garchomp, helping it clean chipped teams later in the game. It also really struggles vs. Defensive Cores. Lokix can’t break through the Alomomola / Skarmory / Toxapex types on its own. It also gets punished hard by Rocky Helmet and contact effects. But Lokix isn’t your breaker, it’s a pressure piece. Using it to soften up targets, force switches, and then pivot into breakers like Iron Valiant, Kingambit, or Heatran to do the real damage. Or pair with status spreaders like Gliscor or Toxapex to wear teams down over time. Being locked into First Impression or U-turn can be exploitable, especially if the opponent plays defensively or switches into a bad matchup. The fix is to not rely on First Impression every time. Lokix excels when you force switches and double switch into your real threats. And while First Impression is strong, U-turn is often the better click for momentum preservation.
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Here’s why Lokix Deserves a VR Slot. It’s easy to write Lokix off due to theoretical bad matchups or low usage. But the reality in practice is that it trades well into nearly every offensive mon in the format, it forces safe, passive play just by being on the field, it preserves tempo and creates pivot loops few other Choice Band users offer and finally it’s not useless against bulk, thanks to Tinted Lens and U-turn chip.
Lokix is not a game-dominating force, and it doesn’t pretend to be. But it fills a niche nothing else in the format really does a fast, priority-based revenge killer that threatens offense while keeping momentum.
I'm not suggesting Lokix belongs anywhere near A- or even B-. But in a VR that includes niche picks like Clodsire, Keldeo, or Iron Treads, I strongly believe Lokix deserves a C or C+ rank. It has a defined role. It’s reliable when played properly. And it brings value into both offensive and defensive matchups. That’s more than can be said for some of the Pokémon currently occupying VR slots.
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Teams, partners, and replays:
Before getting into this section, I’d like to thank MrWhiskers09, Whimmy and especially pikapac22 for helping me test and refine Lokix.
One of the first things we realized is how well Lokix complements setup sweepers like Dragon Dance Kyurem. Lokix's strong priority attacks and wallbreaking potential help soften up the opposing team, often removing or weakening the bulky pivots or revenge killers that could otherwise check a setup sweeper.
Kyurem @ Loaded Dice
Ability: Pressure
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Scale Shot
- Icicle Spear
- Shadow Claw
Lokix excels at softening up walls with Tinted Lens U-turn and First Impression, making it much easier for setup sweepers like Kyurem to clean late-game. Lokix also forces opponents to stay more cautious than usual, giving your setup sweepers free turns against passive or chipped targets.
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Of course, Lokix has some obvious limitations. It's extremely vulnerable to Stealth Rock, and its mediocre bulk means it's not switching in often. Because of that, Great Tusk was an instant inclusion:
Great Tusk @ Booster Energy
Ability: Photosynthesis
Tera Type: Ground
EVs: 244 HP / 12 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Ice Spinner
- Headlong Rush
- Stealth Rocks
Great Tusk not only removes hazards with Rapid Spin but also provides strong offensive pressure. Booster Energy gives it a speed boost, allowing it to threaten out hazard setters and offensive threats alike. It also sets up Stealth Rock itself, forcing progress and wearing down Lokix answers like Toxapex or Landorus-Therian.
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Later on in testing, we discovered how naturally Lokix fits on Rain teams. Lokix doesn’t directly benefit from Rain in the same way something like Barraskewda does, but it certainly appreciates the support. Fire-type moves, being one of Lokix's main weaknesses defensively, get weakened, and Rain's general offensive pressure helps Lokix find openings. Pelipper is the obvious enabler here.
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Defog
- Weather Ball
- Roost
- U-turn
Pelipper sets Rain, provides hazard removal, and offers a slow pivot via U-turn to bring in Lokix safely. The chip damage from U-turn also puts enemies in range of First Impression or Sucker Punch. It’s a small interaction, but you’ll start to notice how many KO ranges Lokix just barely reaches, because every bit of chip matters.
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Lokix functions on a wide variety of teams ranging from:
Hyper Offense; serving as a revenge killer and a U-turn bot, Lokix excels at preserving momentum and forcing favorable trades.
(These teams are just quickly thrown together as examples, if you were to use them, I’d recommend polishing them a bit before use)
https://pokepast.es/d802e0e61b381d19
Hazard Stack; Lokix itself struggles against hazards, but it itself can shine on that very same archetype. Being able to use Knock Off can help teammates such as Ferrothorn or defensive Garchomp wear down opponents far easier.
https://pokepast.es/e0c00aa1d33573ca
Rain Offense; Its synergy with Pelipper is undeniable. Lokix loves being able to have one less weakness to worry about, but also the team covering for its weaknesses.
https://pokepast.es/b73bd11e91f94ec4
Balance or Bulky Offense; Lokix doesn’t need to be on fully offensive teams to function. With support from its teammates, be it hazard removal, wallbreaking or slow pivoting, it works as a tactical revenge killer and a tempo shifter on more defensive teams.
https://pokepast.es/d1a7875ecc9a6e79
Ultimately, Lokix is not the kind of Pokémon you slap onto any team. It requires support, both defensively (hazard control, pivoting) and offensively (partners that take advantage of the chaos it creates). But if you build with intention, Lokix enables aggressive gameplay that can absolutely rip through teams not prepared to respect it.
https://replay.pokemonshowdown.com/gen9nationaldex-2417582154
Even though I didn’t win, Lokix did great (I just played bad and the team is terrible)
https://replay.pokemonshowdown.com/gen9nationaldex-2417583677
https://replay.pokemonshowdown.com/gen9nationaldex-2417585324-jsk0s8r296st4fhowgy6k8yv0i86j67pw
I won’t go into detail about how Lokix benefits the team since at the time of writing this it is 3:37am.
Thank you for reading this and possibly taking it into consideration.
If you have any further questions, feel free to message me either here or on Discord
chesnaught a good counter for both (has bulletproof so bypasses weather ball and checks non-play rough Ogerpon-w)Are there any other good Ogerpon Wellspring counters that haven't been mentioned previously? I find it extremely difficult to build a team with both answers to Mega Zard Y and Ogerpon. The closest answer I have found has been Gholdengo, but it remains unconsistent, as Gholdengo is needed to fill other roles and cannot be kept at full health throughout the game even with support from Wish Passing Alomolala.
chesnaught a good counter for both (has bulletproof so bypasses weather ball and checks non-play rough Ogerpon-w)
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gholdengo: 4
i dont really understand the narrative about gholdengo being healthy for the meta and it being the glue holding the meta together. This mon nps once and takes a mon almost every time, it forces gliscor/ting lu on every single team (ghold can run common sets that beat both of these) overall i think the lack of checks and the teambuilding strain alone are enough to give it a suspect test but then you throw in the whole blocking defog and forcing mons that wouldn't necessarily run defog to run defog, while making once viable defoggers like corviknight unusable. mon is cool and all but we susd oger for the builder strain give ghold the same treatment.
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z-moves: 5
now this one is a little more contreversial given z moves history within national dex but its pretty obvious not even mentioning the many calcs like a z steel gholdengo one shotting pagos through shell or almost ohkoing ting lu. you can take one look at the banlist and see how many healthy mons are vaulted because of z moves. in my opinion the entire concept around setting up once and then using a z move and taking a mon is just inherently broken.
walking wake: ?
i think this mon should be suspect tested, i feel without tera its pretty easy to play around/scout with mons like waterpon, pex, ect.
Anyways, how does everyone feel about Gliscor right now? I was somewhat surprised when I saw it score pretty high on the recent survey.
Lots of hot takes here but I will only comment on the main points:hello national dex i am going to give my thoughts on the different pokemon in the meta and how unhealthy they are on a scale of 1-5 1 being the lowest 5 being the highest in terms of being unhealthy.
View attachment 763316
kingambit: 1
i think this mon kinda fell off, dont see it too much. Not worth running over other pursuiters like ttar or weavile, and zamazenta is hella common.
View attachment 763274
zamazenta: 3
this pokemon has many checks some of them being a little inconsistent depending on the check but i dont think this mon is too overbearing and its kinda easy to play around most of the time.
View attachment 763273
volcarona: 5
i think this mon deserves a suspect test as soon as possible, the diversity in the sets are way too overbearing to be prepping for in the builder due to all of its checks being inconsistent. ex: you would think pex would beat it but then it pulls out psychic over sub, you would think heatran would beat it then (even though most of the time it u get 1v1d by volc qd bug z) and it pulls out hp ground. The best set on this pokemon is bug z which also nukes most things in the tier and makes building a struggle.
View attachment 763272
gholdengo: 4
i dont really understand the narrative about gholdengo being healthy for the meta and it being the glue holding the meta together. This mon nps once and takes a mon almost every time, it forces gliscor/ting lu on every single team (ghold can run common sets that beat both of these) overall i think the lack of checks and the teambuilding strain alone are enough to give it a suspect test but then you throw in the whole blocking defog and forcing mons that wouldn't necessarily run defog to run defog, while making once viable defoggers like corviknight unusable. mon is cool and all but we susd oger for the builder strain give ghold the same treatment.
View attachment 763270
gliscor: 4
i think this mon stacks hazards way too easily, can launch off toxics like its nothing and is a threat with sd. it has such a good mu into every single playstyle and always finds a way to keep the upper hand i dont think its balanced at all and i would probably like to see some tiering action on this though it isnt as bad as volcarona in my eyes.
View attachment 763269
ogerpon: 2 i dont really see all the hype around this mon, its withered down very easily through hazards. i think the so called "teambuilding strain" this mon puts on the meta is grossly over exaggerated, this mon has many viable/common checks like latios, raging bolt, toxapex, tornadus, dragonite, ect.
View attachment 763271
alomomola: 4
i think this mons ability to uphold momentum is super unhealthy whether it be with wish flip turn or assault vest pivotting on literally everything in the game. i overall believe that this mon is deserving of a suspect test through it being able to warp the meta in a negative direction and its easy pivotting.
View attachment 763293
z-moves: 5
now this one is a little more contreversial given z moves history within national dex but its pretty obvious not even mentioning the many calcs like a z steel gholdengo one shotting pagos through shell or almost ohkoing ting lu. you can take one look at the banlist and see how many healthy mons are vaulted because of z moves. in my opinion the entire concept around setting up once and then using a z move and taking a mon is just inherently broken.
View attachment 763336
walking wake: ?
i think this mon should be suspect tested, i feel without tera its pretty easy to play around/scout with mons like waterpon, pex, ect.
mb for any grammar errors im typing this out at 1am half awake
in terms of counterplay most of the time gliscor doesnt even beat it and has to go for a 50/50 to squeeze its way out of the 1v1Gholdengo can NP and take a Mon, but it usually also gets like one and a half kills on average and for a game between two players of similar skill, that’s usually the limit unless it’s an especially bad match up. It doesn’t really force any kind of especially harsh team building limitations and has pretty accessible counterplay, it hardly is just Gliscor or Ting Lu. Landorus-T, Garchomp, Moltres, Samurott-H, Hell even Heat Wave Zapdos threatens it. It may get a kill but it also tends to get worn down because it’s also tasked with handling an insane amount of stuff, making it reasonable to just cut your losses and revenge kill it since the low speed makes it harder to get back in later and heal if it’s taken too much damage.
I dont really think moltres is a good defogger, and typically doesnt run defog even in national dex. it was bound to a 3a roost set i never really saw defog in high level play.As for Defog, nothing currently good in the meta is being forced to run it because they already did run it anyways, and are good defiggers because they can get past Gholdengo. Gliscor, LandoT, Moltres, Heat Wave TornT, there’s fair amount and stuff like Cinderace can work on some teams to bypass Gholdengo as well. Corv was never that good this gen even after we first banned Ghold during the Tera meta, and even if it was losing one defogger is hardly the end of the world when unlike SV, we have plenty of viable options. Not to mention Terapagos has a pretty easy time getting past it and spinning. Ghold doesn’t really force restrictions in the way something like Wellspring does. And that’s a Mon I could go on a rant about again how the stuff you listed only a couple count as reliable checks but that ship sailed and we’re just moving on.
in my opinion when you start to ban so many mons for one thing, it looks to me like those mons werent the problem and in fact z moves were the problem your rebuttal just sidesteps the possibility that the mechanic itself could have inherently unbalanced qualities. They get one boost and then take a pokemon most of the time lol, most of the time when they dont its just through a guessing game, every single pokemon that uses z well in the meta takes it over the edge and makes it broken hence why most of them are banned.A handful of mons have been banned but those mons possessed the correct traits to be able to elevate the use of Z moves to become broken mons. There aren’t actually many in reality and Z moves aren’t a problem themselves. They’re telegraphed from team preview most of the time, only have a single shot to fire off correctly and aren’t always gonna go crazy.
i typed this wrong i meant to say u can scout water moves with bulky special pokemon then go into waterpon but also the 50/50 still lies there, the same thing goes for dragon moves into fairy types ect. even if we go under the presupposition that pex's teammates wouldnt be able to help with zard y, you're forced to make predicts to even go for that burn in the first place, pex and builds that have pex typically drag out games and make them longer with pex being seen on mostly bulky builds, zard does not like that especially when it takes 50 from rocks and playing bulkier builds rapid spinners like great tusk dont thrive having 0 recovery options and is often withered down.This Mon has very limited counterplay especially offensively. Waterpon is not a scout because you make one wrong call and it gets blown up. And Wake has 3/4 moves to click that would blow up Wellspring. Pex is already tasked with handling ZardY and Y+Wake would easily overload it before too long, especially if Pex catches a Sands burn.
i dont think non specs is anywhere near as strong enough to put holes in a team i think this would just be a worse sub z ground kyurem.Again limited offensive counterplay, and equally limited defensive counterplay. What little does exist just gets flattened by Sub+Sunny sets, which sometimes ran Z. Pex and Mola would just be fodder for this set.
pivotting is fine but when something is able to pivot on everything apart from waterpon it gets out of hand, mola is able to uphold momentum to a crazy degree with wish aswell also being able to run knock, toxic. I think this mon is consensus unhealthy also gking is NOT better at pivotting than mola. u also probably see not as many complaints as mola because mola can run wish flip turn which gking cant mola can also run assault vest wall everything gking walls but to a higher extent and can threaten them with mirror coat while also being able to pivot with that assault vest.Pivoting is an essential part of modern pokemon and having a reliable defensive pivot which can do its job multiple times is critical for a healthy meta, as the stuff it enables is usually the sub optimal or niche teritorry, not the top tier. Mons like melmetal and mttar appreciate the pivoting and wishes a whole lot more than waterpon, volcarona, or gholdengo. Also niche mons like mbeedrill (haters gonna hate) or hoopa-u go from barely UU to actually workable in OU. And yet there is a lot of available counterplay to the point of which flip turning never feels free (especially with waterpon running around). Glowking has far better pivoting yet I dont hear half as many complaints about it. Mola is also not able to wishpass and keep a full team alive like it used to earlier in the generation.
bro this literally doesnt respond to anything i said at allHstack is one of the most interesting styles to play with and against, rewarding good resource management and builder prep. Ghold’s set flexibility is a bit crazy but it generally doesnt feel cheesy and helps you fit the mon better by changing its role. Compare that with volcarona’s set variety, which fills the exact same role on pretty much all the sets, just deciding if it wants to cheese a heatran or a clodsire.
Why is it the ideal glue? Because it gives every team that runs it a flexible progress making tool, which can be hazard play, np blowing up a wall, or crippling ability with trick or twave.
uhhh specs kyurem gets withered down by hazards and u cant hardswitch because u risk a toxic/knock/eq chipNot sure if this is the path we want to take for suspect testing. The mon is annoying, limited in true counterplay, and very flexible. However I would still like to see volcarona go before looking at gliscor. As for options against it, specs kyurem or kyurem in general is very strong. Beating gliscpex with a single move is brilliant. Specs may struggle into protect scouting + a strong steel type, but hitting a freeze dry / ice beam into even AV melmetal is progressing enough.
Oh and for whoever was asking about waterpon + zardY checks in a single slot…. None, just a lot of ifs and maybes. Perhaps more people should have asked this question before voting dnb.
what counterplay/tactics people are using to deal with Gliscor and its common teams?
in terms of counterplay most of the time gliscor doesnt even beat it and has to go for a 50/50 to squeeze its way out of the 1v1
+2 0 SpA Gholdengo Never-Ending Nightmare (160 BP) vs. 244 HP / 228+ SpD Gliscor: 390-459 (110.7 - 130.3%) -- guaranteed OHKO
ghold also 2hkos ting lu with no investment after one np and z just blows up ting lu
+2 0 SpA Gholdengo Focus Blast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 274-324 (53.3 - 63%) -- guaranteed 2HKO after Leftovers recovery
+2 0 SpA Gholdengo All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 434-512 (84.4 - 99.6%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ SpA Gholdengo Corkscrew Crash (190 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 432-508 (84 - 98.8%) -- guaranteed 2HKO after Leftovers recovery
the only ghold check i really like is spdef lando t because it can outspeed it and threaten it with a kill so ghold cant np and hit it but then again being forced to run spdef lando just for one pokemon id say can also showcase how unhealthy this pokemon is
garhchomp i dont think is bulky enough to say the same
252+ SpA Gholdengo Corkscrew Crash (190 BP) vs. 0 HP / 4 SpD Garchomp: 396-466 (110.9 - 130.5%) -- guaranteed OHKO
even the bulky ghold puts it out of commission and makes it unable to switch in, not to mention ghold is ran on hstack and garchomp is a mon that typically you wont see boots on
0 SpA Gholdengo Never-Ending Nightmare (160 BP) vs. 0 HP / 0 SpD Garchomp: 253-298 (70.8 - 83.4%) -- guaranteed 2HKO
as for moltres this is a max spdef moltres with a 0 investment ghold
+2 0 SpA Gholdengo Never-Ending Nightmare (160 BP) vs. 252 HP / 252+ SpD Moltres: 352-415 (91.6 - 108%) -- 50% chance to OHKO
also if samu can easily get hit with focus blast on switch in
and in terms of zapdos:
+2 0 SpA Gholdengo Never-Ending Nightmare (160 BP) vs. 248 HP / 0 SpD Zapdos: 480-565 (125.3 - 147.5%) -- guaranteed OHKO
+2 252+ SpA Gholdengo Corkscrew Crash (190 BP) vs. 248 HP / 0 SpD Zapdos: 378-445 (98.6 - 116.1%) -- 87.5% chance to OHKO
i think the mostly out of these chest they just hit ghold to get it down to 50 then get blown up by z move
also i do not agree at all with the notion of ghold is hard to heal up lol when 80 percent of the defensive pokemon in the meta game cannot threaten ghold with anything its easy to recover up on them, ferrothorn, toxapex, alomomola, clefable, gking, are some examples that are very popular that literally arent threatening ghold with anything at all, ghold easily heals up on most the utility/defensive pokemon in the metagame due to its ability, typing, and bulk.
I dont really think moltres is a good defogger, and typically doesnt run defog even in national dex. it was bound to a 3a roost set i never really saw defog in high level play.
also with corviknight you do not know what you're talking about, corv was probably the most reliable defogger pre gholdengo that also served as something that could beat waterpon, lele ,and dragonite, while simultaneously being able to pp stall lower pp moves with 8 pp, being able to tank cc+fsight from most mons, and being able to pp stall stealth rocks in long term games, while also being a staple on stall. Also if i'm not mistaken that summer seasonal in tera meta the winner (drasg) used corv every single set and won the tournament, it was super common in high level play the notion of it being bad in tera meta post ghold ban is just ignorant.
in my opinion when you start to ban so many mons for one thing, it looks to me like those mons werent the problem and in fact z moves were the problem your rebuttal just sidesteps the possibility that the mechanic itself could have inherently unbalanced qualities. They get one boost and then take a pokemon most of the time lol, most of the time when they dont its just through a guessing game, every single pokemon that uses z well in the meta takes it over the edge and makes it broken hence why most of them are banned.
i feel a z move ban would improve the meta through taking off the teambuilding strain to prep for multiple pokemon that can just setup and take a mon, while a z move ban would also unban many healthy pokemon that have been shown to flourish in many other metas, such as dragapult, darkrai, and walking wake. while also taking the current unhealthy pokemon in the meta game down a big notch making them healthy.
z was fine before because of defensive tera but without that the mechanic just goes over the limit.
i typed this wrong i meant to say u can scout water moves with bulky special pokemon then go into waterpon but also the 50/50 still lies there, the same thing goes for dragon moves into fairy types ect. even if we go under the presupposition that pex's teammates wouldnt be able to help with zard y, you're forced to make predicts to even go for that burn in the first place, pex and builds that have pex typically drag out games and make them longer with pex being seen on mostly bulky builds, zard does not like that especially when it takes 50 from rocks and playing bulkier builds rapid spinners like great tusk dont thrive having 0 recovery options and is often withered down.
i dont think non specs is anywhere near as strong enough to put holes in a team i think this would just be a worse sub z ground kyurem.
ivotting is fine but when something is able to pivot on everything apart from waterpon it gets out of hand, mola is able to uphold momentum to a crazy degree with wish aswell also being able to run knock, toxic. I think this mon is consensus unhealthy also gking is NOT better at pivotting than mola. u also probably see not as many complaints as mola because mola can run wish flip turn which gking cant mola can also run assault vest wall everything gking walls but to a higher extent and can threaten them with mirror coat while also being able to pivot with that assault vest.
I really like Calm Mind Psychium Z Tapu Lele. One CM and you can blow up Gliscor and its partners like Gholdengo, Toxapex, or Alomomola. Most people expect a Choiced Lele so they might do something like Protect to try to scout, just for you to set up, and even if they go for something like Toxic they still have to be ready to take an incoming Z Move.