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Data The Guild Alliance — Data Thread mk.ii

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Greedent's Greedy Gathering
Level 1 EXP-Rewarding Map

aromalady.png

I was setting up my berries for the Sweet Festival, but those no-good berry brigands are trying to grab them for themselves! Please, if you can't chase the thieves off... at least help deliver the berries where they belong!

Opponents
:sv/morpeko:
Morpeko
Level 1

Typing: Electric/Dark
Abilities: Hunger Switch Hidden Ability: Hunger Switch (Locked)

HP: 80
Attack: 7
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 97
Size: 1
Weight: 1


Movepool
Level 0
Brick Break
Bullet Seed
Crunch
Dark Pulse
Facade
Fake Tears
Fire Fang
Leer
Nasty Plot
Protect
Psychic Fangs
Quick Attack
Rest
Round
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Uproar
Wild Charge

Level 1
Agility
Bite
Charge
Eerie Impulse
Electric Terrain
Fake Out
Flatter
Ice Fang
Rapid Spin
Scary Face
Seed Bomb
Spark
Swagger
Swift
Taunt
Thunder Shock
Tickle

Level 4

Aura Wheel (Signature)
:sv/drednaw:
Drednaw
Level 1

Typing: Water/Rock
Abilities: Strong Jaw, Shell Armor Hidden Ability: Swift Swim (Locked)

HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 4
Sp.Def: 5
Speed: 74
Size: 2
Weight: 5


Movepool
Level 0
Crunch
Dragon Tail
Earth Power
Earthquake
Facade
Ice Beam
Liquidation
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Swords Dance
Tackle
Waterfall

Level 1
Bite
Counter
False Swipe
High Horsepower
Ice Fang
Ice Spinner
Iron Defense
Rain Dance
Sand Tomb
Sandstorm
Scary Face
Stealth Rock
Water Gun
Water Pulse
Whirlpool
:sv/thievul:
Thievul
Level 1

Typing: Dark
Abilities: Run Away, Unburden Hidden Ability: Stakeout (Locked)

HP: 85
Attack: 4
Defen.: 4
Sp.Atk: 6
Sp.Def: 7
Speed: 90
Size: 1
Weight: 2


Movepool
Level 0
Crunch
Dark Pulse
Facade
Fake Tears
Fire Fang
Hone Claws
Nasty Plot
Night Slash
Play Rough
Protect
Psychic
Quick Attack
Rest
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Fang

Level 1
Agility
Howl
Ice Fang
Quick Guard
Sucker Punch
Swift
Taunt

Map
--​
A​
B​
C​
D​
E​
6​
:lum-berry:
[Pi]​
:morpeko:
~Mo~​
::
--​
:greedent:
[Gr]​
:sitrus-berry:
[Ju]​
5​
::
--​
::
--​
:thievul:
~Th~​
::
--​
::
--​
4​
::
--​
::
--​
::
--​
::
--​
::
--​
3​
::
--​
::
--​
:razz-berry:
[Ca]​
::
--​
::
--​
2​
::
--​
::
--​
::
--​
::
--​
:drednaw:
~Dr~​
1​
:oran-berry:
[Ja]​
:unknown:
-1-​
:unknown:
-2-​
:unknown:
-3-​
::
--​

Map Legend
::
--​
Festival grounds. No additional effect.
:unknown:
-1-​
Player starting position.
:morpeko:
~Mo~​
Morpeko Spawn. After Morpeko has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Morpeko on this tile, or an adjacent unoccupied tile if occupied.
:thievul:
~Th~​
Thievul Spawn. After Thievul has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Thievul on this tile, or an adjacent unoccupied tile if occupied.
:drednaw:
~Dr~​
Drednaw Spawn. After Drednaw has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Drednaw on this tile, or an adjacent unoccupied tile if occupied.
:razz-berry:
[Ca]​
Berry Cart. Object. See Berries.
:oran-berry:
[Ja]​
Jam Stall. Object. See Stalls.
:sitrus-berry:
[Ju]​
Juice Stall. Object. See Stalls.
:lum-berry:
[Pi]​
Pie Stall. Object. See Stalls.
:greedent:
[Gr]​
Greedent. Object. See Greedent.

Arena Move: Stuff Cheeks

Objective
Starting Pokemon: Morpeko, Drednaw, Thievul.​
Main Objective: Deliver three (3) unique berries to their matching Stalls.​
Side Objective: Complete the Main Objective while Greedent has zero (0) berries.​
Side Objective: Defeat each Starting Pokemon at least once.​

Defeat Condition
Greedent acquires three (3) berries.

Berries
The Berry Cart contains 3x :oran-berry:Oran Berry, 3x :sitrus-berry:Sitrus Berry, and 3x :lum-berry:Lum Berry.​

Berries have Size 0 and Weight 0. They cannot be consumed or equipped.​

Interact (Berry Cart): Take one berry from the cart, making it a Passenger of the user (as per Rescue).​

Stalls
Each Stall accepts one type of berry:​
  • Jam Stall accepts :oran-berry:Oran Berries.
  • Juice Stall accepts :sitrus-berry:Sitrus Berries.
  • Pie Stall accepts :lum-berry:Lum Berries.
Interact (Players Only): If the user has a matching berry Passenger, deliver that berry to the Stall.​

Greedent
Greedent is an Object that enemy Pokemon attempt to deliver berries to.​

Interact (Enemies Only): If the user has a berry Passenger, deliver that berry to Greedent.​

[SIZE=7][B]Greedent's Greedy Gathering[/B][/SIZE]
Level 1 EXP-Rewarding Map

[img]https://play.pokemonshowdown.com/sprites/trainers/aromalady.png[/img]
[I]I was setting up my berries for the Sweet Festival, but those no-good berry brigands are trying to grab them for themselves! Please, if you can't chase the thieves off... at least help deliver the berries where they belong![/I]

[B]Opponents[/B]
[HIDE=Morpeko (Lv1)]
:sv/morpeko:
[SIZE=7][B]Morpeko[/B][/SIZE]
[SIZE=5]Level [B]1[/B][/SIZE]

[B]Typing[/B]: Electric/Dark
[B]Abilities[/B]: Hunger Switch [B]Hidden Ability[/B]: [S]Hunger Switch[/S] (Locked)

[B]HP[/B]: 80
[B]Attack[/B]: 7
[B]Defen.[/B]: 4
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 4
[B]Speed[/B]: 97
[SIZE=3][B]Size[/B]: 1
[B]Weight[/B]: 1[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Brick Break
Bullet Seed
Crunch
Dark Pulse
Facade
Fake Tears
Fire Fang
Leer
Nasty Plot
Protect
Psychic Fangs
Quick Attack
Rest
Round
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Uproar
Wild Charge

[I][U]Level 1[/U][/I]
Agility
Bite
Charge
Eerie Impulse
Electric Terrain
Fake Out
Flatter
Ice Fang
Rapid Spin
Scary Face
Seed Bomb
Spark
Swagger
Swift
Taunt
Thunder Shock
Tickle

[I][U]Level 4[/U][/I]

Aura Wheel (Signature)
[/HIDE]
[HIDE=Drednaw (Lv1)]
:sv/drednaw:
[SIZE=7][B]Drednaw[/B][/SIZE]
[SIZE=5]Level [B]1[/B][/SIZE]

[B]Typing[/B]: Water/Rock
[B]Abilities[/B]: Strong Jaw, Shell Armor [B]Hidden Ability[/B]: [S]Swift Swim[/S] (Locked)

[B]HP[/B]: 95
[B]Attack[/B]: 8
[B]Defen.[/B]: 7
[B]Sp.Atk[/B]: 4
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 74
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Crunch
Dragon Tail
Earth Power
Earthquake
Facade
Ice Beam
Liquidation
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Swords Dance
Tackle
Waterfall

[I][U]Level 1[/U][/I]
Bite
Counter
False Swipe
High Horsepower
Ice Fang
Ice Spinner
Iron Defense
Rain Dance
Sand Tomb
Sandstorm
Scary Face
Stealth Rock
Water Gun
Water Pulse
Whirlpool
[/HIDE]
[HIDE=Thievul (Lv1)]
:sv/thievul:
[SIZE=7][B]Thievul[/B][/SIZE]
[SIZE=5]Level [B]1[/B][/SIZE]

[B]Typing[/B]: Dark
[B]Abilities[/B]: Run Away, Unburden [B]Hidden Ability[/B]: [S]Stakeout[/S] (Locked)

[B]HP[/B]: 85
[B]Attack[/B]: 4
[B]Defen.[/B]: 4
[B]Sp.Atk[/B]: 6
[B]Sp.Def[/B]: 7
[B]Speed[/B]: 90
[SIZE=3][B]Size[/B]: 1
[B]Weight[/B]: 2[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Crunch
Dark Pulse
Facade
Fake Tears
Fire Fang
Hone Claws
Nasty Plot
Night Slash
Play Rough
Protect
Psychic
Quick Attack
Rest
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Fang

[I][U]Level 1[/U][/I]
Agility
Howl
Ice Fang
Quick Guard
Sucker Punch
Swift
Taunt
[/HIDE]

[B]Map[/B]
[TABLE width="420px"]
[TR]
[th width="70px"][CENTER]--[/CENTER][/th]
[th width="70px"][CENTER]A[/CENTER][/th]
[th width="70px"][CENTER]B[/CENTER][/th]
[th width="70px"][CENTER]C[/CENTER][/th]
[th width="70px"][CENTER]D[/CENTER][/th]
[th width="70px"][CENTER]E[/CENTER][/th]
[/TR]
[TR]
[th][CENTER]6[/CENTER][/th]
[td][CENTER]:lum-berry:
[Pi][/CENTER][/td]
[td][CENTER]:morpeko:
~Mo~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:greedent:
[Gr][/CENTER][/td]
[td][CENTER]:sitrus-berry:
[Ju][/CENTER][/td]
[/TR]
[TR]
[th][CENTER]5[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:thievul:
~Th~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]4[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]3[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:razz-berry:
[Ca][/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]2[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:drednaw:
~Dr~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]1[/CENTER][/th]
[td][CENTER]:oran-berry:
[Ja][/CENTER][/td]
[td][CENTER]:unknown:
-1-[/CENTER][/td]
[td][CENTER]:unknown:
-2-[/CENTER][/td]
[td][CENTER]:unknown:
-3-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[/TABLE]

[TABLE width="900px"]
[TR]
[th]Map Legend[/th]
[/TR]
[/TABLE]
[TABLE width="900px"]
[TR]
[td width="70px"][CENTER]::
--[/CENTER][/td]
[td width="380px"]Festival grounds. No additional effect.[/td]
[td width="70px"][CENTER]:unknown:
-1-[/CENTER][/td]
[td width="380px"]Player starting position.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:morpeko:
~Mo~[/CENTER][/td]
[td width="380px"]Morpeko Spawn. After Morpeko has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Morpeko on this tile, or an adjacent unoccupied tile if occupied.[/td]
[td width="70px"][CENTER]:thievul:
~Th~[/CENTER][/td]
[td width="380px"]Thievul Spawn. After Thievul has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Thievul on this tile, or an adjacent unoccupied tile if occupied.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:drednaw:
~Dr~[/CENTER][/td]
[td width="380px"]Drednaw Spawn. After Drednaw has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Drednaw on this tile, or an adjacent unoccupied tile if occupied.[/td]
[td width="70px"][CENTER]:razz-berry:
[Ca][/CENTER][/td]
[td width="380px"]Berry Cart. Object. See Berries.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:oran-berry:
[Ja][/CENTER][/td]
[td width="380px"]Jam Stall. Object. See Stalls.[/td]
[td width="70px"][CENTER]:sitrus-berry:
[Ju][/CENTER][/td]
[td width="380px"]Juice Stall. Object. See Stalls.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:lum-berry:
[Pi][/CENTER][/td]
[td width="380px"]Pie Stall. Object. See Stalls.[/td]
[td width="70px"][CENTER]:greedent:
[Gr][/CENTER][/td]
[td width="380px"]Greedent. Object. See Greedent.[/td]
[/TR]
[/TABLE]

[B]Arena Move:[/B] Stuff Cheeks

[B]Objective[/B]
[INDENT]Starting Pokemon: Morpeko, Drednaw, Thievul.[/INDENT]
[INDENT]Main Objective: Deliver three (3) unique berries to their matching Stalls.[/INDENT]
[INDENT]Side Objective: Complete the Main Objective while Greedent has zero (0) berries.[/INDENT]
[INDENT]Side Objective: Defeat each Starting Pokemon at least once.[/INDENT]

[B]Defeat Condition[/B]
Greedent acquires three (3) berries.

[B]Berries[/B]
[INDENT]The Berry Cart contains 3x :oran-berry:Oran Berry, 3x :sitrus-berry:Sitrus Berry, and 3x :lum-berry:Lum Berry.[/INDENT]

[INDENT]Berries have Size 0 and Weight 0. They cannot be consumed or equipped.[/INDENT]

[INDENT]Interact [I](Berry Cart)[/I]: Take one berry from the cart, making it a Passenger of the user [I](as per Rescue)[/I].[/INDENT]

[B]Stalls[/B]
[INDENT]Each Stall accepts one type of berry:[/INDENT]
[LIST]
[*][B]Jam Stall[/B] accepts :oran-berry:Oran Berries.
[*][B]Juice Stall[/B] accepts :sitrus-berry:Sitrus Berries.
[*][B]Pie Stall[/B] accepts :lum-berry:Lum Berries.
[/LIST]
[INDENT]Interact [I](Players Only)[/I]: If the user has a matching berry Passenger, deliver that berry to the Stall.[/INDENT]

[B]Greedent[/B]
[INDENT]Greedent is an Object that enemy Pokemon attempt to deliver berries to.[/INDENT]

[INDENT]Interact [I](Enemies Only)[/I]: If the user has a berry Passenger, deliver that berry to Greedent.[/INDENT]
 
Last edited:
Dragonite's Aerial Delivery
Level 1 EXP-Rewarding Map

dragontamer-gen6.png

Sprite by kyledove
It's not its fault, believe me! We were in the middle of postal delivery training when Dragonite might maybe possibly have created a tiiiiiiny cyclone and, uh, disturbed the local wildlife. The boss will have my head if the training doesn't go well sooooo... can you fend off the wilds while Dragonite does its job? Pretty please?

Opponents
:sv/honchkrow:
Honchkrow
Level 1

Typing: Dark/Flying
Abilities: Insomnia, Super Luck Hidden Ability: Moxie (Locked)

HP: 95
Attack: 9
Defen.: 4
Sp.Atk: 8
Sp.Def: 4
Speed: 71
Size: 2
Weight: 3


Movepool
Level 0
Aerial Ace
Air Slash
Astonish
Brave Bird
Calm Mind
Dark Pulse
Defog
Drill Peck
Facade
Feint Attack
Nasty Plot
Night Slash
Protect
Psychic
Quick Attack
Rest
Round
Screech
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Uproar
Whirlwind
Wing Attack

Level 1
Air Cutter
Captivate
Confide
Confuse Ray
Curse
Detect
Double Team
Dual Wingbeat
Feather Dance
Flatter
Gust
Haze
Helping Hand
Incinerate
Mud-Slap
Night Shade
Ominous Wind
Peck
Rain Dance
Roost
Scary Face
Steel Wing
Sucker Punch
Sunny Day
Swagger
Swift
Tailwind
Taunt
Twister
:sv/fearow:
Fearow
Level 1

Typing: Normal/Flying
Abilities: Keen Eye Hidden Ability: Sniper (Locked)

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 100
Size: 2
Weight: 3


Movepool
Level 0
Aerial Ace
Astonish
Defog
Drill Peck
Facade
Feint Attack
Leer
Protect
Quick Attack
Rest
Round
Sleep Talk
Snore
Substitute
Toxic
Tri Attack
Uproar
Whirlwind
Wing Attack
Work Up

Level 1
Agility
Air Cutter
Captivate
Confide
Curse
Detect
Double Team
Drill Run
Echoed Voice
False Swipe
Feather Dance
Growl
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Roost
Scary Face
Sonic Boom
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
:sv/beedrill:
Beedrill
Level 1

Typing: Bug/Poison
Abilities: Swarm Hidden Ability: Sniper (Locked)

HP: 85
Attack: 7
Defen.: 3
Sp.Atk: 4
Sp.Def: 6
Speed: 75
Size: 2
Weight: 3


Movepool
Level 0
Aerial Ace
Brick Break
Bug Bite
Defog
Facade
Poison Jab
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
X-Scissor

Level 1
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Curse
Cut
Double Team
Drill Run
False Swipe
Flash
Harden
Infestation
Iron Defense
Ominous Wind
Peck
Rage
Rock Smash
Roost
Silver Wind
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Swift
Tailwind
Toxic Spikes
Twineedle

Map
--​
A​
B​
C​
D​
E​
F​
G​
5​
::
--​
::
--​
::
--​
:mail:
[Mb]​
::
--​
::
--​
::
--​
4​
::
--​
:stone plate:
|#|​
:sky plate:
~~~​
:honchkrow:
~Hn~​
::
--​
:stone plate:
|#|​
::
--​
3​
:fearow:
~Fe~​
::
--​
::
--​
:stone plate:
|#|​
::
--​
::
--​
:beedrill:
~Be~​
2​
:mail:
[Mb]​
:sky plate:
~~~​
:stone plate:
|#|​
:sky plate:
~~~​
:stone plate:
|#|​
:sky plate:
~~~​
:mail:
[Mb]​
1​
::
--​
:unknown:
-1-​
:unknown:
-2-​
:dragonite:
[Dr]​
:unknown:
-3-​
::
--​
::
--​

Map Legend
::
--​
Open sky. No additional effect.
:unknown:
-1-​
Player starting position.
:sky plate:
~~~​
Strong Wind. Flying-type Pokemon must spend two (2) movement to enter this tile.
:stone plate:
|#|​
Tall Building. Only Flying-type Pokemon may enter this tile.
:honchkrow:
~Hn~​
Honchkrow Spawn. After Honchkrow has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Honchkrow on this tile, or an adjacent unoccupied tile if occupied.
:fearow:
~Fe~​
Fearow Spawn. After Fearow has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Fearow on this tile, or an adjacent unoccupied tile if occupied.
:beedrill:
~Be~​
Beedrill Spawn. After Beedrill has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Beedrill on this tile, or an adjacent unoccupied tile if occupied.
:mail:
[Mb]​
Mailbox. Object. See Mailbox.
:dragonite:
[Dr]​
Dragonite. Allied unit. See Dragonite.

Arena Move: Tailwind

Objective
Starting Pokemon: Honchkrow, Fearow, Beedrill.​
Main Objective: Deliver a Parcel to each Mailbox.​
Side Objective: Complete the Main Objective without any Parcel being dropped.​
Side Objective: Defeat each Starting Pokemon at least once.​

Defeat Condition
No Parcel is held by a Player Pokemon, Dragonite, or Mailbox.

Parcels
Parcels have Size 1 and Weight 2. Dragonite begins the map with three (3) Parcels as Passengers.​

Dragonite can Place a Parcel on an allied Pokemon's tile to make that Parcel a Passenger of that ally, if that ally meets the requirements to carry it.​

Dropped Parcels can be Rescued by any Pokemon, including enemies.​

Mailbox
Interact (Dragonite or Players): If the user has a Parcel Passenger, deliver that Parcel here.​

Dragonite
Dragonite is an allied unit controlled by the Player. Dragonite has no HP or Energy. Players issue movements and orders to Dragonite as if Dragonite were one of their Pokemon.​

Dragonite can only use the Commands Interact, Rescue, and Place, without paying Energy costs. Dragonite cannot use any other actions and cannot be the target of actions, except Interact from enemies.​

Interact (Enemies Only): Dragonite Drops one Parcel.​

[SIZE=7][B]Dragonite's Aerial Delivery[/B][/SIZE]
Level 1 EXP-Rewarding Map

[img]https://play.pokemonshowdown.com/sprites/trainers/dragontamer-gen6.png[/img]
[SIZE=1][I]Sprite by kyledove[/I][/SIZE]
[I]It's not its fault, believe me! We were in the middle of postal delivery training when Dragonite might maybe possibly have created a tiiiiiiny cyclone and, uh, disturbed the local wildlife. The boss will have my head if the training doesn't go well sooooo... can you fend off the wilds while Dragonite does its job? Pretty please?[/I]

[B]Opponents[/B]
[HIDE=Honchkrow (Lv1)]
:sv/honchkrow:
[SIZE=7][B]Honchkrow[/B][/SIZE]
[SIZE=5]Level [B]1[/B][/SIZE]

[B]Typing[/B]: Dark/Flying
[B]Abilities[/B]: Insomnia, Super Luck [B]Hidden Ability[/B]: [S]Moxie[/S] (Locked)

[B]HP[/B]: 95
[B]Attack[/B]: 9
[B]Defen.[/B]: 4
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 4
[B]Speed[/B]: 71
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Air Slash
Astonish
Brave Bird
Calm Mind
Dark Pulse
Defog
Drill Peck
Facade
Feint Attack
Nasty Plot
Night Slash
Protect
Psychic
Quick Attack
Rest
Round
Screech
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Uproar
Whirlwind
Wing Attack

[I][U]Level 1[/U][/I]
Air Cutter
Captivate
Confide
Confuse Ray
Curse
Detect
Double Team
Dual Wingbeat
Feather Dance
Flatter
Gust
Haze
Helping Hand
Incinerate
Mud-Slap
Night Shade
Ominous Wind
Peck
Rain Dance
Roost
Scary Face
Steel Wing
Sucker Punch
Sunny Day
Swagger
Swift
Tailwind
Taunt
Twister
[/HIDE]
[HIDE=Fearow (Lv1)]
:sv/fearow:
[SIZE=7][B]Fearow[/B][/SIZE]
[SIZE=5]Level [B]1[/B][/SIZE]

[B]Typing[/B]: Normal/Flying
[B]Abilities[/B]: Keen Eye [B]Hidden Ability[/B]: [S]Sniper[/S] (Locked)

[B]HP[/B]: 85
[B]Attack[/B]: 7
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 100
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Astonish
Defog
Drill Peck
Facade
Feint Attack
Leer
Protect
Quick Attack
Rest
Round
Sleep Talk
Snore
Substitute
Toxic
Tri Attack
Uproar
Whirlwind
Wing Attack
Work Up

[I][U]Level 1[/U][/I]
Agility
Air Cutter
Captivate
Confide
Curse
Detect
Double Team
Drill Run
Echoed Voice
False Swipe
Feather Dance
Growl
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Roost
Scary Face
Sonic Boom
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
[/HIDE]
[HIDE=Beedrill (Lv1)]
:sv/beedrill:
[SIZE=7][B]Beedrill[/B][/SIZE]
[SIZE=5]Level [B]1[/B][/SIZE]

[B]Typing[/B]: Bug/Poison
[B]Abilities[/B]: Swarm [B]Hidden Ability[/B]: [S]Sniper[/S] (Locked)

[B]HP[/B]: 85
[B]Attack[/B]: 7
[B]Defen.[/B]: 3
[B]Sp.Atk[/B]: 4
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 75
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Brick Break
Bug Bite
Defog
Facade
Poison Jab
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
X-Scissor

[I][U]Level 1[/U][/I]
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Curse
Cut
Double Team
Drill Run
False Swipe
Flash
Harden
Infestation
Iron Defense
Ominous Wind
Peck
Rage
Rock Smash
Roost
Silver Wind
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Swift
Tailwind
Toxic Spikes
Twineedle
[/HIDE]

[B]Map[/B]
[TABLE width="490px"]
[TR]
[th width="70px"][CENTER]--[/CENTER][/th]
[th width="70px"][CENTER]A[/CENTER][/th]
[th width="70px"][CENTER]B[/CENTER][/th]
[th width="70px"][CENTER]C[/CENTER][/th]
[th width="70px"][CENTER]D[/CENTER][/th]
[th width="70px"][CENTER]E[/CENTER][/th]
[th width="70px"][CENTER]F[/CENTER][/th]
[th width="70px"][CENTER]G[/CENTER][/th]
[/TR]
[TR]
[th][CENTER]5[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:mail:
[Mb][/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]4[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:stone plate:
|#|[/CENTER][/td]
[td][CENTER]:sky plate:
~~~[/CENTER][/td]
[td][CENTER]:honchkrow:
~Hn~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:stone plate:
|#|[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]3[/CENTER][/th]
[td][CENTER]:fearow:
~Fe~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:stone plate:
|#|[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:beedrill:
~Be~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]2[/CENTER][/th]
[td][CENTER]:mail:
[Mb][/CENTER][/td]
[td][CENTER]:sky plate:
~~~[/CENTER][/td]
[td][CENTER]:stone plate:
|#|[/CENTER][/td]
[td][CENTER]:sky plate:
~~~[/CENTER][/td]
[td][CENTER]:stone plate:
|#|[/CENTER][/td]
[td][CENTER]:sky plate:
~~~[/CENTER][/td]
[td][CENTER]:mail:
[Mb][/CENTER][/td]
[/TR]
[TR]
[th][CENTER]1[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-1-[/CENTER][/td]
[td][CENTER]:unknown:
-2-[/CENTER][/td]
[td][CENTER]:dragonite:
[Dr][/CENTER][/td]
[td][CENTER]:unknown:
-3-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[/TABLE]

[TABLE width="900px"]
[TR]
[th]Map Legend[/th]
[/TR]
[/TABLE]
[TABLE width="900px"]
[TR]
[td width="70px"][CENTER]::
--[/CENTER][/td]
[td width="380px"]Open sky. No additional effect.[/td]
[td width="70px"][CENTER]:unknown:
-1-[/CENTER][/td]
[td width="380px"]Player starting position.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:sky plate:
~~~[/CENTER][/td]
[td width="380px"]Strong Wind. Flying-type Pokemon must spend two (2) movement to enter this tile.[/td]
[td width="70px"][CENTER]:stone plate:
|#|[/CENTER][/td]
[td width="380px"]Tall Building. Only Flying-type Pokemon may enter this tile.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:honchkrow:
~Hn~[/CENTER][/td]
[td width="380px"]Honchkrow Spawn. After Honchkrow has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Honchkrow on this tile, or an adjacent unoccupied tile if occupied.[/td]
[td width="70px"][CENTER]:fearow:
~Fe~[/CENTER][/td]
[td width="380px"]Fearow Spawn. After Fearow has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Fearow on this tile, or an adjacent unoccupied tile if occupied.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:beedrill:
~Be~[/CENTER][/td]
[td width="380px"]Beedrill Spawn. After Beedrill has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Beedrill on this tile, or an adjacent unoccupied tile if occupied.[/td]
[td width="70px"][CENTER]:mail:
[Mb][/CENTER][/td]
[td width="380px"]Mailbox. Object. See Mailbox.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:dragonite:
[Dr][/CENTER][/td]
[td width="380px"]Dragonite. Allied unit. See Dragonite.[/td]
[td width="70px"][CENTER][/CENTER][/td]
[td width="380px"][/td]
[/TR]
[/TABLE]

[B]Arena Move:[/B] Tailwind

[B]Objective[/B]
[INDENT]Starting Pokemon: Honchkrow, Fearow, Beedrill.[/INDENT]
[INDENT]Main Objective: Deliver a Parcel to each Mailbox.[/INDENT]
[INDENT]Side Objective: Complete the Main Objective without any Parcel being dropped.[/INDENT]
[INDENT]Side Objective: Defeat each Starting Pokemon at least once.[/INDENT]

[B]Defeat Condition[/B]
No Parcel is held by a Player Pokemon, Dragonite, or Mailbox.

[B]Parcels[/B]
[INDENT]Parcels have Size 1 and Weight 2. Dragonite begins the map with three (3) Parcels as Passengers.[/INDENT]

[INDENT]Dragonite can Place a Parcel on an allied Pokemon's tile to make that Parcel a Passenger of that ally, if that ally meets the requirements to carry it.[/INDENT]

[INDENT]Dropped Parcels can be Rescued by any Pokemon, including enemies.[/INDENT]

[B]Mailbox[/B]
[INDENT]Interact [I](Dragonite or Players)[/I]: If the user has a Parcel Passenger, deliver that Parcel here.[/INDENT]

[B]Dragonite[/B]
[INDENT]Dragonite is an allied unit controlled by the Player. Dragonite has no HP or Energy. Players issue movements and orders to Dragonite as if Dragonite were one of their Pokemon.[/INDENT]

[INDENT]Dragonite can only use the Commands Interact, Rescue, and Place, without paying Energy costs. Dragonite cannot use any other actions and cannot be the target of actions, except Interact from enemies.[/INDENT]

[INDENT]Interact [I](Enemies Only)[/I]: Dragonite Drops one Parcel.[/INDENT]
 
Last edited:
Rotom's Appliance Room
Level 2 EXP-Rewarding Map

medium.png

I can feel it... I was shopping for a new air fryer when I sensed an otherworldly presence... A powerful ghost hides within this store, as sure as I make the best croquettes in town! My powers are not enough to pinpoint the spirit's location... but it is there! For the sake of all croquette lovers, drive it away from this sacred place!

Opponents
:sv/rotom:
Rotom
Level 2

Typing: Electric/Ghost
Abilities: Levitate (Solo)

HP: 80
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 91
Size: 1
Weight: 1

:sv/rotom-mow:
Rotom-Mow
Typing
: Electric/Grass
Abilities: Levitate (Solo)
Traits: Knows Leaf Storm while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 2
Weight: 3
:sv/rotom-frost:
Rotom-Frost
Typing
: Electric/Ice
Abilities: Levitate (Solo)
Traits: Knows Blizzard while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 4
Weight: 5
:sv/rotom-heat:
Rotom-Heat
Typing
: Electric/Fire
Abilities: Levitate (Solo)
Traits: Knows Overheat while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 2
Weight: 3
:sv/rotom-fan:
Rotom-Fan
Typing
: Electric/Flying
Abilities: Levitate (Solo)
Traits: Knows Air Slash while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 1
Weight: 2
:sv/rotom-wash:
Rotom-Wash
Typing
: Electric/Water
Abilities: Levitate (Solo)
Traits: Knows Hydro Pump while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 3
Weight: 4

Movepool

Level 0
Astonish
Dark Pulse
Defog
Facade
Hyper Voice
Light Screen
Nasty Plot
Protect
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1
Charge
Confide
Confuse Ray
Disarming Voice
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Rain Dance
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2
Dream Eater
Foul Play
Poltergeist
Rising Voltage
Secret Power
Thief
Thunder
:sv/magnezone:
Magnezone
Level 2

Typing: Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic

HP: 85
Attack: 5
Defen.: 8
Sp.Atk: 9
Sp.Def: 7
Speed: 60
Size: 3
Weight: 5


Movepool

Level 0
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge

Level 1
Agility
Barrier
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Magnetic Flux
Mirror Coat
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Steel Roller
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

Level 2
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Supercell Slam
Take Down
Thunder
Zap Cannon
:sv/klinklang:
Klinklang
Level 2

Typing: Steel
Abilities: Plus, Minus Hidden Ability: Clear Body

HP: 85
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 90
Size: 1
Weight: 4


Movepool

Level 0
Autotomize
Facade
Flash Cannon
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1
Charge
Confide
Discharge
Double Team
Electric Terrain
Gear Up
Iron Defense
Magnetic Flux
Recycle
Rock Smash
Sandstorm
Shock Wave
Steel Roller
Swagger
Thunder Shock
Vise Grip

Level 2
Assurance
Bind
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Thunder
Zap Cannon

Map
--​
A​
B​
C​
D​
E​
F​
G​
5​
:iron plate:
|||​
:parcel:
=A=​
:iron plate:
|||​
:parcel:
=B=​
:iron plate:
|||​
:parcel:
=C=​
:iron plate:
|||​
4​
:magnezone:
~Ma~​
::
--​
::
--​
::
--​
::
--​
::
--​
:klinklang:
~Kl~​
3​
::
--​
:parcel:
=D=​
:iron plate:
|||​
:parcel:
=E=​
:iron plate:
|||​
:parcel:
=F=​
::
--​
2​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
1​
:iron plate:
|||​
:parcel:
=G=​
:unknown:
-1-​
:unknown:
-2-​
:unknown:
-3-​
:parcel:
=H=​
:iron plate:
|||​

Map Legend
::
--​
Store floor. No additional effect.
:unknown:
-1-​
Player starting position.
:iron plate:
|||​
Wall. Object. Impassable.
:parcel:
=A=​
Display. Object. See Display.
:magnezone:
~Ma~​
Magnezone Spawn. After Magnezone has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Magnezone on this tile, or an adjacent unoccupied tile if occupied.
:klinklang:
~Kl~​
Klinklang Spawn. After Klinklang has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Klinklang on this tile, or an adjacent unoccupied tile if occupied.

Arena Move: Poltergeist

Objective
Starting Pokemon: Rotom, Magnezone, Klinklang.​
Main Objective: Defeat Rotom.​
Side Objective: Complete the Main Objective with Rotom appearing in fewer than five (5) formes.​
Side Objective: Defeat Magnezone and Klinklang at least once each.​
Defeat Condition
Rotom survives for fifteen (15) rounds after first being revealed.

Display
Eight appliance Displays are scattered throughout the store (A–H). Each Display is Unsearched at the start of the map.​
Interact (Players Only): Search an Unsearched Display and prime an attack. If the Display contains Rotom, the user attempts the primed attack against Rotom. After searching, remove the Display from the map.​
Rotom
At the start of the map, the Referee secretly assigns Rotom to one of the eight Displays (A–H). Rotom begins the battle in Limbo.​
When a Player searches the Display containing Rotom: Rotom exits Limbo and becomes active on that tile. The Referee selects Rotom's forme (:rotom-wash:Rotom-Wash, :rotom-heat:Rotom-Heat, :rotom-frost:Rotom-Frost, :rotom-fan:Rotom-Fan, :rotom-mow:Rotom-Mow) from among those that have appeared the least this battle.​
Rotom may spend all of the Referee's movement for the round to hide in an Unsearched Display, entering Limbo. The Referee secretly assigns Rotom to an Unsearched Display when Rotom hides.​
Rotom cannot hide if Rotom was the target of Sabotage in the previous round.​

[SIZE=7][B]Rotom's Appliance Room[/B][/SIZE]
Level 2 EXP-Rewarding Map

[IMG]https://play.pokemonshowdown.com/sprites/trainers/medium.png[/IMG]
[I]I can feel it... I was shopping for a new air fryer when I sensed an otherworldly presence... A powerful ghost hides within this store, as sure as I make the best croquettes in town! My powers are not enough to pinpoint the spirit's location... but it is there! For the sake of all croquette lovers, drive it away from this sacred place![/I]

[B]Opponents[/B]
[HIDE=Rotom (Lv2)]
:sv/rotom:
[SIZE=7][B]Rotom[/B][/SIZE]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing[/B]: Electric/Ghost
[B]Abilities[/B]: Levitate (Solo)

[B]HP[/B]: 80
[B]Attack[/B]: 4
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 7
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 91
[SIZE=3][B]Size[/B]: 1
[B]Weight[/B]: 1[/SIZE]
[TABLE width="100%"]
[TR]
[td width="20%"]:sv/rotom-mow:
[B]Rotom-Mow
Typing[/B]: Electric/Grass
[B]Abilities[/B]: Levitate (Solo)
[B]Traits[/B]: Knows Leaf Storm while in this forme.

[B]HP[/B]: 80
[B]Attack[/B]: 5
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 86
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 3[/SIZE][/td][td width="20%"]:sv/rotom-frost:
[B]Rotom-Frost
Typing[/B]: Electric/Ice
[B]Abilities[/B]: Levitate (Solo)
[B]Traits[/B]: Knows Blizzard while in this forme.

[B]HP[/B]: 80
[B]Attack[/B]: 5
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 86
[SIZE=3][B]Size[/B]: 4
[B]Weight[/B]: 5[/SIZE][/td][td width="20%"]:sv/rotom-heat:
[B]Rotom-Heat
Typing[/B]: Electric/Fire
[B]Abilities[/B]: Levitate (Solo)
[B]Traits[/B]: Knows Overheat while in this forme.

[B]HP[/B]: 80
[B]Attack[/B]: 5
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 86
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 3[/SIZE][/td][td width="20%"]:sv/rotom-fan:
[B]Rotom-Fan
Typing[/B]: Electric/Flying
[B]Abilities[/B]: Levitate (Solo)
[B]Traits[/B]: Knows Air Slash while in this forme.

[B]HP[/B]: 80
[B]Attack[/B]: 5
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 86
[SIZE=3][B]Size[/B]: 1
[B]Weight[/B]: 2[/SIZE][/td][td width="20%"]:sv/rotom-wash:
[B]Rotom-Wash
Typing[/B]: Electric/Water
[B]Abilities[/B]: Levitate (Solo)
[B]Traits[/B]: Knows Hydro Pump while in this forme.

[B]HP[/B]: 80
[B]Attack[/B]: 5
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 86
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE][/td]
[/TR]
[/TABLE]

[SIZE=5][B]Movepool[/B][/SIZE]
[HR][/HR]
[I][U]Level 0[/U][/I]
Astonish
Dark Pulse
Defog
Facade
Hyper Voice
Light Screen
Nasty Plot
Protect
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

[I][U]Level 1[/U][/I]
Charge
Confide
Confuse Ray
Disarming Voice
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Rain Dance
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick

[I][U]Level 2[/U][/I]
Dream Eater
Foul Play
Poltergeist
Rising Voltage
Secret Power
Thief
Thunder


[/HIDE]
[HIDE=Magnezone (Lv2)]
:sv/magnezone:
[SIZE=7][B]Magnezone[/B][/SIZE]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing[/B]: Electric/Steel
[B]Abilities[/B]: Magnet Pull, Sturdy [B]Hidden Ability[/B]: Analytic

[B]HP[/B]: 85
[B]Attack[/B]: 5
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 9
[B]Sp.Def[/B]: 7
[B]Speed[/B]: 60
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE]
[HR][/HR]
[I][U]Level 0[/U][/I]
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge

[I][U]Level 1[/U][/I]
Agility
Barrier
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Magnetic Flux
Mirror Coat
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Steel Roller
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

[I][U]Level 2[/U][/I]
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Supercell Slam
Take Down
Thunder
Zap Cannon
[/HIDE][HIDE=Klinklang (Lv2)]
:sv/klinklang:
[SIZE=7][B]Klinklang[/B][/SIZE]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing[/B]: Steel
[B]Abilities[/B]: Plus, Minus [B]Hidden Ability[/B]: Clear Body

[B]HP[/B]: 85
[B]Attack[/B]: 7
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 90
[SIZE=3][B]Size[/B]: 1
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE]
[HR][/HR]
[I][U]Level 0[/U][/I]
Autotomize
Facade
Flash Cannon
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

[I][U]Level 1[/U][/I]
Charge
Confide
Discharge
Double Team
Electric Terrain
Gear Up
Iron Defense
Magnetic Flux
Recycle
Rock Smash
Sandstorm
Shock Wave
Steel Roller
Swagger
Thunder Shock
Vise Grip

[I][U]Level 2[/U][/I]
Assurance
Bind
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Thunder
Zap Cannon
[/HIDE]

[B]Map[/B]
[TABLE width="490px"]
[TR]
[th width="70px"][CENTER]--[/CENTER][/th]
[th width="70px"][CENTER]A[/CENTER][/th]
[th width="70px"][CENTER]B[/CENTER][/th]
[th width="70px"][CENTER]C[/CENTER][/th]
[th width="70px"][CENTER]D[/CENTER][/th]
[th width="70px"][CENTER]E[/CENTER][/th]
[th width="70px"][CENTER]F[/CENTER][/th]
[th width="70px"][CENTER]G[/CENTER][/th]
[/TR]
[TR]
[th][CENTER]5[/CENTER][/th]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:parcel:
=A=[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:parcel:
=B=[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:parcel:
=C=[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]4[/CENTER][/th]
[td][CENTER]:magnezone:
~Ma~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:klinklang:
~Kl~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]3[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:parcel:
=D=[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:parcel:
=E=[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:parcel:
=F=[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]2[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]1[/CENTER][/th]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:parcel:
=G=[/CENTER][/td]
[td][CENTER]:unknown:
-1-[/CENTER][/td]
[td][CENTER]:unknown:
-2-[/CENTER][/td]
[td][CENTER]:unknown:
-3-[/CENTER][/td]
[td][CENTER]:parcel:
=H=[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[/TR]
[/TABLE]

[TABLE width="900px"]
[TR]
[th]Map Legend[/th]
[/TR]
[/TABLE]
[TABLE width="900px"]
[TR]
[td width="70px"][CENTER]::
--[/CENTER][/td]
[td width="380px"]Store floor. No additional effect.[/td]
[td width="70px"][CENTER]:unknown:
-1-[/CENTER][/td]
[td width="380px"]Player starting position.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:iron plate:
|||[/CENTER][/td]
[td width="380px"]Wall. Object. Impassable.[/td]
[td width="70px"][CENTER]:parcel:
=A=[/CENTER][/td]
[td width="380px"]Display. Object. See Display.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:magnezone:
~Ma~[/CENTER][/td]
[td width="380px"]Magnezone Spawn. After Magnezone has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Magnezone on this tile, or an adjacent unoccupied tile if occupied.[/td]
[td width="70px"][CENTER]:klinklang:
~Kl~[/CENTER][/td]
[td width="380px"]Klinklang Spawn. After Klinklang has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Klinklang on this tile, or an adjacent unoccupied tile if occupied.[/td]
[/TR]
[/TABLE]

[B]Arena Move:[/B] Poltergeist

[B]Objective[/B]
[INDENT]Starting Pokemon: Rotom, Magnezone, Klinklang.[/INDENT]
[INDENT]Main Objective: Defeat Rotom.[/INDENT]
[INDENT]Side Objective: Complete the Main Objective with Rotom appearing in fewer than five (5) formes.[/INDENT]
[INDENT]Side Objective: Defeat Magnezone and Klinklang at least once each.[/INDENT]
[INDENT][/INDENT]
[B]Defeat Condition[/B]
Rotom survives for fifteen (15) rounds after first being revealed.

[B]Display[/B]
[INDENT]Eight appliance Displays are scattered throughout the store (A–H). Each Display is Unsearched at the start of the map.[/INDENT]
[INDENT][/INDENT]
[INDENT]Interact [I](Players Only)[/I]: Search an Unsearched Display and prime an attack. If the Display contains Rotom, the user attempts the primed attack against Rotom. After searching, remove the Display from the map.[/INDENT]
[INDENT][/INDENT]
[B]Rotom[/B]
[INDENT]At the start of the map, the Referee secretly assigns Rotom to one of the eight Displays (A–H). Rotom begins the battle in Limbo.[/INDENT]
[INDENT][/INDENT]
[INDENT]When a Player searches the Display containing Rotom: Rotom exits Limbo and becomes active on that tile. The Referee selects Rotom's forme (:rotom-wash:Rotom-Wash, :rotom-heat:Rotom-Heat, :rotom-frost:Rotom-Frost, :rotom-fan:Rotom-Fan, :rotom-mow:Rotom-Mow) from among those that have appeared the least this battle.[/INDENT]
[INDENT][/INDENT]
[INDENT]Rotom may spend all of the Referee's movement for the round to hide in an Unsearched Display, entering Limbo. The Referee secretly assigns Rotom to an Unsearched Display when Rotom hides.[/INDENT]
[INDENT][/INDENT]
[INDENT]Rotom cannot hide if Rotom was the target of Sabotage in the previous round.[/INDENT]
 
Last edited:
Sharpedo's Stony Shore
Level 2 EXP-Rewarding Map

tuber.png

My papa says that I can't go play in the waves because there's a dangerous Pokemon with biiiiig jaws... He says if I go me'n my floatie are gonna get eaten whole! But summer vacation is almost over, and I wanna play with my papa in the waves, so the Pokémon has to go! I've got extra floaties if you want!

Opponents
:sv/overqwil:
Overqwil
Level 2

Typing: Dark/Poison
Abilities: Poison Point, Swift Swim Hidden Ability: Intimidate

HP: 90
Attack: 8
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4


Movepool
Level 0
Aqua Jet
Astonish
Crunch
Dark Pulse
Facade
Ice Beam
Liquidation
Poison Jab
Protect
Rest
Shadow Ball
Sleep Talk
Smart Strike
Substitute
Surf
Swords Dance
Tackle
Toxic
Waterfall

Level 1
Agility
Bite
Bubble Beam
Curse
Harden
Haze
Pain Split
Poison Tail
Rain Dance
Scary Face
Sludge Bomb
Spikes
Supersonic
Swift
Taunt
Toxic Spikes
Water Pulse

Level 2
Acid Spray
Aqua Tail
Barb Barrage
Blizzard
Double-Edge
Flail
Gunk Shot
Hydro Pump
Minimize
Pin Missile
Reversal
Scale Shot
Spit Up
Stockpile
Take Down
Venoshock
:sv/veluza:
Veluza
Level 2

Typing: Water/Psychic
Abilities: Mold Breaker Hidden Ability: Sharpness

HP: 95
Attack: 7
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 70
Size: 3
Weight: 4


Movepool
Level 0
Aqua Cutter
Aqua Jet
Crunch
Ice Beam
Liquidation
Night Slash
Protect
Psychic
Psychic Fangs
Psycho Cut
Rest
Slash
Sleep Talk
Substitute
Surf
Tackle
Waterfall
Zen Headbutt

Level 1
Agility
Drill Run
Ice Fang
Pain Split
Psychic Terrain
Rain Dance
Recover
Snowscape
Water Pulse

Level 2
Blizzard
Double-Edge
Expanding Force
Focus Energy
Hydro Pump
Pluck
Scale Shot
Take Down

Map
--​
A​
B​
C​
D​
E​
F​
G​
6​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
5​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
4​
::
--​
::
--​
:damp rock:
<>​
::
--​
:damp rock:
<>​
::
--​
::
--​
3​
::
--​
:overqwil:
~Ov~​
::
--​
:damp rock:
<>​
::
--​
:veluza:
~Ve~​
::
--​
2​
::
--​
:damp rock:
<>​
::
--​
:sharpedo:
--​
::
--​
:damp rock:
<>​
::
--​
1​
::
--​
:unknown:
-1-​
:unknown:
-2-​
:unknown:
-3-​
::
--​
::
--​
::
--​

Map Legend
::
--​
Open water. No additional effect.
:unknown:
-1-​
Player starting position.
:splash plate:
~~~​
Shoreline. When an allied Pokemon enters this tile, remove that Pokemon from the map. (They have escaped and cannot return.)
:damp rock:
<>​
Jagged Rock. Object. If Sharpedo stops due to this object, put one (1) Jagged counter on Sharpedo.
:overqwil:
~Ov~​
Overqwil Spawn. After Overqwil has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Overqwil on this tile, or an adjacent unoccupied tile if occupied.
:veluza:
~Ve~​
Veluza Spawn. After Veluza has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Veluza on this tile, or an adjacent unoccupied tile if occupied.
:sharpedo:
--​
Sharpedo. Special opponent with unique movement rules.

Objective
Starting Pokemon: Overqwil, Veluza.​
Main Objective: Have all Player Pokemon reach the Shoreline.​
Side Objective: Cause Sharpedo to dash in all four directions (up, down, left, right) at least once.​
Side Objective: Defeat Sharpedo.​

Defeat Condition
A Player Pokemon faints.

Sharpedo
Sharpedo is a special opponent. They cannot use actions nor be the target of actions. Sharpedo's movement follows these rules:​
  • At the start of the Referee's turn, choose Sharpedo's dash direction:
    • If any Player Pokemon or allied Pokemon shares Sharpedo's row or column, choose one of those directions.
    • Otherwise, choose any direction.
  • Move Sharpedo in a straight line in that direction until the next tile would be a map edge, a Jagged Rock, or any Pokemon. Stop on the last legal tile before that obstruction.
  • If Sharpedo stops due to a Pokemon: That Pokemon loses 30% of their maximum HP, rounded up.
  • If Sharpedo has four (4) Jagged counters: Sharpedo faints.
(Note: Sharpedo can stop due to, and harm, its teammates.)

[SIZE=7][B]Sharpedo's Stony Shore[/B][/SIZE]
Level 2 EXP-Rewarding Map

[img]https://play.pokemonshowdown.com/sprites/trainers/tuber.png[/img]
[I]My papa says that I can't go play in the waves because there's a dangerous Pokemon with biiiiig jaws... He says if I go me'n my floatie are gonna get eaten whole! But summer vacation is almost over, and I wanna play with my papa in the waves, so the Pokémon has to go! I've got extra floaties if you want![/I]

[B]Opponents[/B]
[HIDE=Overqwil (Lv2)]
:sv/overqwil:
[SIZE=7][B]Overqwil[/B][/SIZE]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing[/B]: Dark/Poison
[B]Abilities[/B]: Poison Point, Swift Swim [B]Hidden Ability[/B]: Intimidate

[B]HP[/B]: 90
[B]Attack[/B]: 8
[B]Defen.[/B]: 7
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 85
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aqua Jet
Astonish
Crunch
Dark Pulse
Facade
Ice Beam
Liquidation
Poison Jab
Protect
Rest
Shadow Ball
Sleep Talk
Smart Strike
Substitute
Surf
Swords Dance
Tackle
Toxic
Waterfall

[I][U]Level 1[/U][/I]
Agility
Bite
Bubble Beam
Curse
Harden
Haze
Pain Split
Poison Tail
Rain Dance
Scary Face
Sludge Bomb
Spikes
Supersonic
Swift
Taunt
Toxic Spikes
Water Pulse

[I][U]Level 2[/U][/I]
Acid Spray
Aqua Tail
Barb Barrage
Blizzard
Double-Edge
Flail
Gunk Shot
Hydro Pump
Minimize
Pin Missile
Reversal
Scale Shot
Spit Up
Stockpile
Take Down
Venoshock
[/HIDE]
[HIDE=Veluza (Lv2)]
:sv/veluza:
[SIZE=7][B]Veluza[/B][/SIZE]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing[/B]: Water/Psychic
[B]Abilities[/B]: Mold Breaker [B]Hidden Ability[/B]: Sharpness

[B]HP[/B]: 95
[B]Attack[/B]: 7
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 6
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 70
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aqua Cutter
Aqua Jet
Crunch
Ice Beam
Liquidation
Night Slash
Protect
Psychic
Psychic Fangs
Psycho Cut
Rest
Slash
Sleep Talk
Substitute
Surf
Tackle
Waterfall
Zen Headbutt

[I][U]Level 1[/U][/I]
Agility
Drill Run
Ice Fang
Pain Split
Psychic Terrain
Rain Dance
Recover
Snowscape
Water Pulse

[I][U]Level 2[/U][/I]
Blizzard
Double-Edge
Expanding Force
Focus Energy
Hydro Pump
Pluck
Scale Shot
Take Down
[/HIDE]

[B]Map[/B]
[TABLE width="560px"]
[TR]
[th width="70px"][CENTER]--[/CENTER][/th]
[th width="70px"][CENTER]A[/CENTER][/th]
[th width="70px"][CENTER]B[/CENTER][/th]
[th width="70px"][CENTER]C[/CENTER][/th]
[th width="70px"][CENTER]D[/CENTER][/th]
[th width="70px"][CENTER]E[/CENTER][/th]
[th width="70px"][CENTER]F[/CENTER][/th]
[th width="70px"][CENTER]G[/CENTER][/th]
[/TR]
[TR]
[th][CENTER]6[/CENTER][/th]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]5[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]4[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:damp rock:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:damp rock:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]3[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:overqwil:
~Ov~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:damp rock:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:veluza:
~Ve~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]2[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:damp rock:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:sharpedo:
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:damp rock:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]1[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-1-[/CENTER][/td]
[td][CENTER]:unknown:
-2-[/CENTER][/td]
[td][CENTER]:unknown:
-3-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[/TABLE]

[TABLE width="900px"]
[TR]
[th]Map Legend[/th]
[/TR]
[/TABLE]
[TABLE width="900px"]
[TR]
[td width="70px"][CENTER]::
--[/CENTER][/td]
[td width="380px"]Open water. No additional effect.[/td]
[td width="70px"][CENTER]:unknown:
-1-[/CENTER][/td]
[td width="380px"]Player starting position.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:splash plate:
~~~[/CENTER][/td]
[td width="380px"]Shoreline. When an allied Pokemon enters this tile, remove that Pokemon from the map. [I](They have escaped and cannot return.)[/I][/td]
[td width="70px"][CENTER]:damp rock:
<>[/CENTER][/td]
[td width="380px"]Jagged Rock. Object. If Sharpedo stops due to this object, put one (1) Jagged counter on Sharpedo.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:overqwil:
~Ov~[/CENTER][/td]
[td width="380px"]Overqwil Spawn. After Overqwil has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Overqwil on this tile, or an adjacent unoccupied tile if occupied.[/td]
[td width="70px"][CENTER]:veluza:
~Ve~[/CENTER][/td]
[td width="380px"]Veluza Spawn. After Veluza has been Fainted for ten (10) rounds: At the end of the Referee's turn, create a new copy of Veluza on this tile, or an adjacent unoccupied tile if occupied.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:sharpedo:
--[/CENTER][/td]
[td width="380px"]Sharpedo. Special opponent with unique movement rules.[/td]
[td width="70px"][CENTER][/CENTER][/td]
[td width="380px"][/td]
[/TR]
[/TABLE]

[B]Objective[/B]
[INDENT]Starting Pokemon: Overqwil, Veluza.[/INDENT]
[INDENT]Main Objective: Have all Player Pokemon reach the Shoreline.[/INDENT]
[INDENT]Side Objective: Cause Sharpedo to dash in all four directions (up, down, left, right) at least once.[/INDENT]
[INDENT]Side Objective: Defeat Sharpedo.[/INDENT]

[B]Defeat Condition[/B]
A Player Pokemon faints.

[B]Sharpedo[/B]
[INDENT]Sharpedo is a special opponent. They cannot use actions nor be the target of actions. Sharpedo's movement follows these rules:[/INDENT]
[LIST]
[*]At the start of the Referee's turn, choose Sharpedo's dash direction:
[LIST]
[*]If any Player Pokemon or allied Pokemon shares Sharpedo's row or column, choose one of those directions.
[*]Otherwise, choose any direction.
[/LIST]
[*]Move Sharpedo in a straight line in that direction until the next tile would be a map edge, a Jagged Rock, or any Pokemon. Stop on the last legal tile before that obstruction.
[*]If Sharpedo stops due to a Pokemon: That Pokemon loses 30% of their maximum HP, rounded up.
[*]If Sharpedo has four (4) Jagged counters: Sharpedo faints.
[/LIST]
[I](Note: Sharpedo can stop due to, and harm, its teammates.)[/I]
 
Last edited:
Celesteela's Crop Circles
Level 3 EXP-Rewarding Map

cowgirl.png

Hi there, friend. I can't say you got there a minute too soon. You one of them Guild types, yeah? We got a tough case for ya. Lookie over here—Paniola Ranch, home o' the best breedin' you'll ever see in your life. 'Cept recently we've had some... unwanted attention, see. Crop circles, the mysterious kind. And not small, either. I dunno who's tryin' to prank us, but what I can tell you is that something HUGE sometimes pops out of the sky and hovers over us. Ain't seen nothing like it in all my years, nor did Pa. If that there really is one of those ET guys, I dun wan no Miltank o' mine goin' missin' in the morning! Help us get her to the barn safe, will ya?

Opponents
:sv/beheeyem:
Beheeyem
Level 3

Typing: Psychic
Abilities: Telepathy, Synchronize Hidden Ability: Analytic

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 9
Sp.Def: 7
Speed: 40
Size: 2
Weight: 3


Movepool
Level 0
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Flash Cannon
Heal Block
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Zen Headbutt

Level 1
Agility
Barrier
Confide
Confusion
Cosmic Power
Double Team
Echoed Voice
Flash
Growl
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recover
Recycle
Role Play
Safeguard
Shock Wave
Simple Beam
Steel Wing
Swagger
Trick

Level 2
After You
Disable
Dream Eater
Expanding Force
Meteor Beam
Secret Power
Thief

Level 3
Attract
Charge Beam
Frustration
Guard Split
Guard Swap
Headbutt
Miracle Eye
Power Split
Power Swap
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
:sv/clefable:
Clefable
Level 3

Typing: Fairy
Abilities: Cute Charm, Magic Guard Hidden Ability: Unaware

HP: 95
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3


Movepool
Level 0
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse

Level 2
After You
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

Level 3
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport
:sv/minior:
Minior
Level 3

Typing: Rock/Flying
Abilities: Shields Down

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 120
Size: 2
Weight: 1


Movepool
Level 0
Autotomize
Calm Mind
Dazzling Gleam
Earth Power
Earthquake
Facade
Iron Head
Light Screen
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic
Zen Headbutt

Level 1
Ancient Power
Confide
Confuse Ray
Cosmic Power
Defense Curl
Double Team
Safeguard
Sandstorm
Stealth Rock
Swagger
Swift

Level 2
Double-Edge
Meteor Beam
Rock Blast
Solar Beam
Stone Edge
Take Down

Level 3
Acrobatics
Attract
Bulldoze
Charge Beam
Frustration
Gyro Ball
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Telekinesis
U-turn

Map
--​
A​
B​
C​
D​
E​
F​
G​
6​
::
--​
::
--​
::
--​
:beheeyem:
~Be~​
::
--​
::
--​
:meadow plate:
[=]​
5​
:clefable:
~Cl~​
::
--​
::
--​
:zap plate:
(O)​
::
--​
::
--​
::
--​
4​
::
--​
::
--​
:zap plate:
(O)​
:celesteela:
|||​
:zap plate:
(O)​
::
--​
:minior:
~Mi~​
3​
::
--​
::
--​
::
--​
:zap plate:
(O)​
::
--​
::
--​
::
--​
2​
::
--​
::
--​
::
--​
:miltank:
[Mi]​
::
--​
::
--​
::
--​
1​
:unknown:
-1-​
::
--​
:unknown:
-2-​
::
--​
:unknown:
-3-​
::
--​
::
--​

Map Legend
::
--​
Ranch field. No additional effect.
:unknown:
-1-​
Player starting position.
:zap plate:
(O)​
Tractor Beam. See Tractor Beam.
:meadow plate:
[=]​
Barn. Miltank's destination.
:celesteela:
|||​
Celesteela. Object. Impassable. See Tractor Beam.
:miltank:
[Mi]​
Miltank. Allied unit. See Miltank.
:beheeyem:
~Be~​
Beheeyem Spawn. After Beheeyem has been Fainted for eight (8) rounds: At the end of the Referee's turn, create a new copy of Beheeyem on this tile, or an adjacent unoccupied tile if occupied.
:clefable:
~Cl~​
Clefable Spawn. After Clefable has been Fainted for eight (8) rounds: At the end of the Referee's turn, create a new copy of Clefable on this tile, or an adjacent unoccupied tile if occupied.
:minior:
~Mi~​
Minior Spawn. After Minior has been Fainted for eight (8) rounds: At the end of the Referee's turn, create a new copy of Minior on this tile, or an adjacent unoccupied tile if occupied.

Arena Move: Meteor Beam

Objective
Starting Pokemon: Beheeyem, Clefable, Minior.​
Main Objective: End a round with Miltank on the Barn tile.​
Side Objective: Complete the Main Objective without Miltank ever being pushed.​
Side Objective: Defeat each Starting Pokemon at least once.​

Defeat Condition
Miltank is Abducted.

Miltank
Miltank is an allied unit. Miltank cannot use actions and cannot be the target of actions.​

Interact (Enemies Only): Push Miltank one (1) tile away from the user, if that tile can be occupied by Miltank.​

Tractor Beam
At the end of each Referee turn: If Miltank is on a Tractor Beam tile, Pull Miltank one (1) tile toward Celesteela. If Miltank would be Pulled onto Celesteela's tile (D4), Miltank is Abducted.​

[SIZE=7][B]Celesteela's Crop Circles[/B][/SIZE]
Level 3 EXP-Rewarding Map

[img]https://play.pokemonshowdown.com/sprites/trainers/cowgirl.png[/img]
[I]Hi there, friend. I can't say you got there a minute too soon. You one of them Guild types, yeah? We got a tough case for ya. Lookie over here—Paniola Ranch, home o' the best breedin' you'll ever see in your life. 'Cept recently we've had some... unwanted attention, see. Crop circles, the mysterious kind. And not small, either. I dunno who's tryin' to prank us, but what I can tell you is that something HUGE sometimes pops out of the sky and hovers over us. Ain't seen nothing like it in all my years, nor did Pa. If that there really is one of those ET guys, I dun wan no Miltank o' mine goin' missin' in the morning! Help us get her to the barn safe, will ya?[/I]

[B]Opponents[/B]
[HIDE=Beheeyem (Lv3)]
:sv/beheeyem:
[SIZE=7][B]Beheeyem[/B][/SIZE]
[SIZE=5]Level [B]3[/B][/SIZE]

[B]Typing[/B]: Psychic
[B]Abilities[/B]: Telepathy, Synchronize [B]Hidden Ability[/B]: Analytic

[B]HP[/B]: 90
[B]Attack[/B]: 6
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 9
[B]Sp.Def[/B]: 7
[B]Speed[/B]: 40
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Flash Cannon
Heal Block
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Zen Headbutt

[I][U]Level 1[/U][/I]
Agility
Barrier
Confide
Confusion
Cosmic Power
Double Team
Echoed Voice
Flash
Growl
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recover
Recycle
Role Play
Safeguard
Shock Wave
Simple Beam
Steel Wing
Swagger
Trick

[I][U]Level 2[/U][/I]
After You
Disable
Dream Eater
Expanding Force
Meteor Beam
Secret Power
Thief

[I][U]Level 3[/U][/I]
Attract
Charge Beam
Frustration
Guard Split
Guard Swap
Headbutt
Miracle Eye
Power Split
Power Swap
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
[/HIDE]
[HIDE=Clefable (Lv3)]
:sv/clefable:
[SIZE=7][B]Clefable[/B][/SIZE]
[SIZE=5]Level [B]3[/B][/SIZE]

[B]Typing[/B]: Fairy
[B]Abilities[/B]: Cute Charm, Magic Guard [B]Hidden Ability[/B]: Unaware

[B]HP[/B]: 95
[B]Attack[/B]: 5
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 7
[B]Sp.Def[/B]: 7
[B]Speed[/B]: 60
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

[I][U]Level 1[/U][/I]
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse

[I][U]Level 2[/U][/I]
After You
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

[I][U]Level 3[/U][/I]
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport
[/HIDE]
[HIDE=Minior (Lv3)]
:sv/minior:
[SIZE=7][B]Minior[/B][/SIZE]
[SIZE=5]Level [B]3[/B][/SIZE]

[B]Typing[/B]: Rock/Flying
[B]Abilities[/B]: Shields Down

[B]HP[/B]: 85
[B]Attack[/B]: 7
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 7
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 120
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 1[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Autotomize
Calm Mind
Dazzling Gleam
Earth Power
Earthquake
Facade
Iron Head
Light Screen
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic
Zen Headbutt

[I][U]Level 1[/U][/I]
Ancient Power
Confide
Confuse Ray
Cosmic Power
Defense Curl
Double Team
Safeguard
Sandstorm
Stealth Rock
Swagger
Swift

[I][U]Level 2[/U][/I]
Double-Edge
Meteor Beam
Rock Blast
Solar Beam
Stone Edge
Take Down

[I][U]Level 3[/U][/I]
Acrobatics
Attract
Bulldoze
Charge Beam
Frustration
Gyro Ball
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Telekinesis
U-turn
[/HIDE]

[B]Map[/B]
[TABLE width="490px"]
[TR]
[th width="70px"][CENTER]--[/CENTER][/th]
[th width="70px"][CENTER]A[/CENTER][/th]
[th width="70px"][CENTER]B[/CENTER][/th]
[th width="70px"][CENTER]C[/CENTER][/th]
[th width="70px"][CENTER]D[/CENTER][/th]
[th width="70px"][CENTER]E[/CENTER][/th]
[th width="70px"][CENTER]F[/CENTER][/th]
[th width="70px"][CENTER]G[/CENTER][/th]
[/TR]
[TR]
[th][CENTER]6[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:beheeyem:
~Be~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:meadow plate:
[=][/CENTER][/td]
[/TR]
[TR]
[th][CENTER]5[/CENTER][/th]
[td][CENTER]:clefable:
~Cl~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:zap plate:
(O)[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]4[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:zap plate:
(O)[/CENTER][/td]
[td][CENTER]:celesteela:
|||[/CENTER][/td]
[td][CENTER]:zap plate:
(O)[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:minior:
~Mi~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]3[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:zap plate:
(O)[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]2[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:miltank:
[Mi][/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]1[/CENTER][/th]
[td][CENTER]:unknown:
-1-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-2-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-3-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[/TABLE]

[TABLE width="900px"]
[TR]
[th]Map Legend[/th]
[/TR]
[/TABLE]
[TABLE width="900px"]
[TR]
[td width="70px"][CENTER]::
--[/CENTER][/td]
[td width="380px"]Ranch field. No additional effect.[/td]
[td width="70px"][CENTER]:unknown:
-1-[/CENTER][/td]
[td width="380px"]Player starting position.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:zap plate:
(O)[/CENTER][/td]
[td width="380px"]Tractor Beam. See Tractor Beam.[/td]
[td width="70px"][CENTER]:meadow plate:
[=][/CENTER][/td]
[td width="380px"]Barn. Miltank's destination.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:celesteela:
|||[/CENTER][/td]
[td width="380px"]Celesteela. Object. Impassable. See Tractor Beam.[/td]
[td width="70px"][CENTER]:miltank:
[Mi][/CENTER][/td]
[td width="380px"]Miltank. Allied unit. See Miltank.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:beheeyem:
~Be~[/CENTER][/td]
[td width="380px"]Beheeyem Spawn. After Beheeyem has been Fainted for eight (8) rounds: At the end of the Referee's turn, create a new copy of Beheeyem on this tile, or an adjacent unoccupied tile if occupied.[/td]
[td width="70px"][CENTER]:clefable:
~Cl~[/CENTER][/td]
[td width="380px"]Clefable Spawn. After Clefable has been Fainted for eight (8) rounds: At the end of the Referee's turn, create a new copy of Clefable on this tile, or an adjacent unoccupied tile if occupied.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:minior:
~Mi~[/CENTER][/td]
[td width="380px"]Minior Spawn. After Minior has been Fainted for eight (8) rounds: At the end of the Referee's turn, create a new copy of Minior on this tile, or an adjacent unoccupied tile if occupied.[/td]
[td width="70px"][CENTER][/CENTER][/td]
[td width="380px"][/td]
[/TR]
[/TABLE]

[B]Arena Move:[/B] Meteor Beam

[B]Objective[/B]
[INDENT]Starting Pokemon: Beheeyem, Clefable, Minior.[/INDENT]
[INDENT]Main Objective: End a round with Miltank on the Barn tile.[/INDENT]
[INDENT]Side Objective: Complete the Main Objective without Miltank ever being pushed.[/INDENT]
[INDENT]Side Objective: Defeat each Starting Pokemon at least once.[/INDENT]

[B]Defeat Condition[/B]
Miltank is Abducted.

[B]Miltank[/B]
[INDENT]Miltank is an allied unit. Miltank cannot use actions and cannot be the target of actions.[/INDENT]

[INDENT]Interact [I](Enemies Only)[/I]: Push Miltank one (1) tile away from the user, if that tile can be occupied by Miltank.[/INDENT]

[B]Tractor Beam[/B]
[INDENT]At the end of each Referee turn: If Miltank is on a Tractor Beam tile, Pull Miltank one (1) tile toward Celesteela. If Miltank would be Pulled onto Celesteela's tile (D4), Miltank is Abducted.[/INDENT]
 
Last edited:
Tinkaton's Turf War
Level 3 EXP-Rewarding Map

cabbie.png

Sprite by kyledove
Oi, mate! You from the Guild, yeah? Smashin', 'cause I could really use your help! See, I've got meself a roost full o' Corviknight, where me trusty birds rest up between flights. Trouble is, there's this cheeky bunch o' hooligans led by a bloomin' Tinkaton, nickin' scrap metal day and night! Me poor Corviknights can't get a wink of sleep, and if they ain't sleepin', I ain't runnin' a proper cab service, am I?

Opponents
:sv/tinkaton:
Tinkaton
Level 3

Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo Hidden Ability: Pickpocket

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5


Movepool
Level 0
Astonish
Brick Break
Facade
Fake Tears
Flash Cannon
Light Screen
Metal Sound
Play Rough
Protect
Reflect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Thunder Wave

Level 1
Baby-Doll Eyes
Brutal Swing
Encore
Fairy Wind
Fake Out
Flatter
Helping Hand
Metal Claw
Rock Smash
Slam
Stealth Rock
Sweet Kiss

Level 2
Covet
Feint
Foul Play
Ice Hammer
Quash
Steel Beam
Stone Edge
Thief

Level 3
Bulldoze
Draining Kiss
Hard Press
Heavy Slam
Knock Off
Pounce
Rock Tomb
Skitter Smack
Smack Down

Level 4
Gigaton Hammer (Signature)
:sv/steelix:
Steelix
Level 3

Typing: Steel/Ground
Abilities: Rock Head, Sturdy Hidden Ability: Sheer Force

HP: 90
Attack: 6
Defen.: 14
Sp.Atk: 4
Sp.Def: 5
Speed: 30
Size: 7
Weight: 8


Movepool
Level 0
Autotomize
Crunch
Dark Pulse
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Iron Head
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Sharpen
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Brutal Swing
Captivate
Confide
Curse
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Drill Run
Harden
High Horsepower
Ice Fang
Iron Defense
Mud-Slap
Rage
Rock Climb
Rock Smash
Rock Throw
Rototiller
Sand Tomb
Sandstorm
Scary Face
Slam
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Twister
Wide Guard

Level 2
Aqua Tail
Bind
Double-Edge
Flail
Head Smash
Iron Tail
Meteor Beam
Payback
Rock Blast
Secret Power
Skull Bash
Steel Beam
Stone Edge
Take Down

Level 3
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Gyro Ball
Headbutt
Heavy Slam
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Smack Down
Torment
:sv/scizor:
Scizor
Level 3

Typing: Bug/Steel
Abilities: Swarm, Technician Hidden Ability: Light Metal

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 6
Speed: 65
Size: 3
Weight: 5


Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Bullet Punch
Cross Poison
Defog
Facade
Flash Cannon
Iron Head
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Round
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor

Level 1
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Iron Defense
Metal Claw
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sand Tomb
Sandstorm
Scary Face
Silver Wind
Sonic Boom
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2
Assurance
Close Combat
Double-Edge
Feint
Focus Energy
Razor Wind
Reversal
Secret Power
Skull Bash
Steel Beam
Superpower
Take Down
Thief
Venoshock

Level 3
Acrobatics
Attract
Baton Pass
Bide
Frustration
Fury Cutter
Hard Press
Headbutt
Knock Off
Laser Focus
Lunge
Pounce
Pursuit
Return
Skitter Smack
Struggle Bug
Trailblaze
U-turn
:sv/goodra-hisui:
Goodra-Hisui
Level 3

Typing: Steel/Dragon
Abilities: Sap Sipper, Shell Armor Hidden Ability: Gooey

HP: 90
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 11
Speed: 60
Size: 3
Weight: 7


Movepool
Level 0
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Ice Beam
Iron Head
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1
Absorb
Acid Armor
Bubble
Charm
Confide
Counter
Curse
Double Team
Dragon Breath
Ice Spinner
Infestation
Life Dew
Poison Tail
Rain Dance
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Weather Ball

Level 2
Acid Spray
Blizzard
Dragon Cheer
Feint
Fire Blast
Flail
Hydro Pump
Iron Tail
Secret Power
Shelter
Steel Beam
Take Down
Thunder

Level 3
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Frustration
Gyro Ball
Heavy Slam
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Return
Rock Tomb
Skitter Smack
Sludge Wave
:sv/naviathan:
Naviathan
Level 3

Typing: Water/Steel
Abilities: Guts, Heatproof Hidden Ability: Light Metal

HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 7
Sp.Def: 5
Speed: 97
Size: 6
Weight: 9


Movepool
Level 0
Calm Mind
Crunch
Dragon Claw
Dragon Pulse
Drill Peck
Facade
Flash Cannon
Ice Beam
Ice Punch
Iron Head
Liquidation
Metal Sound
Protect
Psychic Fangs
Refresh
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic
Waterfall
Wild Charge

Level 1
Bite
Brutal Swing
Bubble Beam
Confide
Double Team
Dragon Breath
Dragon Dance
Echoed Voice
Feather Dance
Gust
Hail
Haze
Ice Fang
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Scary Face
Slack Off
Steel Roller
Swagger
Taunt
Water Gun
Water Pulse
Whirlpool
Wide Guard

Level 2
Blizzard
Feint
Focus Energy
Hurricane
Hydro Pump
Icicle Spear
Iron Tail
Scale Shot
Secret Power
Steel Beam
Wave Crash

Level 3
Anchor Shot
Attract
Body Slam
Breaking Swipe
Brine
Chilling Water
Dive
Frustration
Heavy Slam
Icicle Crash
Icy Wind
Laser Focus
Muddy Water
Return
Scald
Self-Destruct

Map
--​
A​
B​
C​
D​
E​
F​
G​
5​
::
--​
:iron plate:
|||​
::
--​
::
--​
:unknown:
~??~​
::
--​
::
--​
4​
::
--​
::
--​
:stone plate:
|.|​
::
--​
:stone plate:
|.|​
:tinkaton:
~Ti~​
::
--​
3​
:meadow plate:
-1-​
::
--​
:iron plate:
|||​
::
--​
::
--​
:stone plate:
|.|​
:unknown:
~??~​
2​
:meadow plate:
[K]​
:meadow plate:
-2-​
::
--​
:stone plate:
|.|​
:iron plate:
|||​
::
--​
::
--​
1​
:corviknight:
[K]​
:meadow plate:
[K]​
:meadow plate:
-3-​
::
--​
::
--​
::
--​
::
--​

Map Legend
::
--​
Open ground. No additional effect.
:meadow plate:
-1-​
Keep. Player starting position.
:meadow plate:
[K]​
Keep. Defend this area.
:corviknight:
[K]​
Corviknight. Object. Impassable. This tile is part of the Keep.
:iron plate:
|||​
Sturdy Wall. Object. Impassable.
:stone plate:
|.|​
Weak Wall. Object. Impassable. Tinkaton may use Interact to destroy this wall.
:tinkaton:
~Ti~​
Tinkaton Spawn. After Tinkaton has been Fainted for eight (8) rounds: At the end of the Referee's turn, create a new copy of Tinkaton on this tile, or an adjacent unoccupied tile if occupied.
:unknown:
~??~​
Rotating Spawn. Rotating Enemies enter play on these tiles.

Arena Move: Gigaton Hammer

Objective
Starting Pokemon: Tinkaton, plus the first two (2) Rotating Enemies.​
Main Objective: Defend the Keep for sixteen (16) rounds.​
Side Objective: Defeat Tinkaton at least once.​
Side Objective: Defeat at least two (2) Rotating Enemies.​

Defeat Condition
Two (2) or more enemies end their turn on Keep tiles. Tinkaton counts as two (2) enemies for this condition.

Rotating Enemies
At the start of the map, randomize the order of :steelix:Steelix, :scizor:Scizor, :goodra-hisui:Goodra-Hisui, and :naviathan:Naviathan. This is the Rotating Enemy list.​

Place Tinkaton on the Tinkaton Spawn tile. Place the first two (2) Rotating Enemies on distinct Rotating Spawn tiles.​

At the end of every 6th round: Place the next Rotating Enemy on a Rotating Spawn tile. If the end of the list is reached, return to the start.​

Sneak
All enemy Pokemon on this map may use Sneak regardless of their Speed.​

[SIZE=7][B]Tinkaton's Turf War[/B][/SIZE]
Level 3 EXP-Rewarding Map

[IMG]https://play.pokemonshowdown.com/sprites/trainers/cabbie.png[/IMG]
[SIZE=1][I]Sprite by kyledove[/I][/SIZE]
[I]Oi, mate! You from the Guild, yeah? Smashin', 'cause I could really use your help! See, I've got meself a roost full o' Corviknight, where me trusty birds rest up between flights. Trouble is, there's this cheeky bunch o' hooligans led by a bloomin' Tinkaton, nickin' scrap metal day and night! Me poor Corviknights can't get a wink of sleep, and if they ain't sleepin', I ain't runnin' a proper cab service, am I?[/I]

[B]Opponents[/B]
[HIDE=Tinkaton (Lv3)]
:sv/tinkaton:
[SIZE=7][B]Tinkaton[/B][/SIZE]
[SIZE=5]Level [B]3[/B][/SIZE]

[B]Typing[/B]: Fairy/Steel
[B]Abilities[/B]: Mold Breaker, Own Tempo [B]Hidden Ability[/B]: Pickpocket

[B]HP[/B]: 90
[B]Attack[/B]: 6
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 94
[SIZE=3][B]Size[/B]: 1
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Astonish
Brick Break
Facade
Fake Tears
Flash Cannon
Light Screen
Metal Sound
Play Rough
Protect
Reflect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Thunder Wave

[I][U]Level 1[/U][/I]
Baby-Doll Eyes
Brutal Swing
Encore
Fairy Wind
Fake Out
Flatter
Helping Hand
Metal Claw
Rock Smash
Slam
Stealth Rock
Sweet Kiss

[I][U]Level 2[/U][/I]
Covet
Feint
Foul Play
Ice Hammer
Quash
Steel Beam
Stone Edge
Thief

[I][U]Level 3[/U][/I]
Bulldoze
Draining Kiss
Hard Press
Heavy Slam
Knock Off
Pounce
Rock Tomb
Skitter Smack
Smack Down

[I][U]Level 4[/U][/I]
Gigaton Hammer (Signature)[/HIDE]
[HIDE=Steelix (Lv3)]
:sv/steelix:
[SIZE=7][B]Steelix[/B][/SIZE]
[SIZE=5]Level [B]3[/B][/SIZE]

[B]Typing[/B]: Steel/Ground
[B]Abilities[/B]: Rock Head, Sturdy [B]Hidden Ability[/B]: Sheer Force

[B]HP[/B]: 90
[B]Attack[/B]: 6
[B]Defen.[/B]: 14
[B]Sp.Atk[/B]: 4
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 30
[SIZE=3][B]Size[/B]: 7
[B]Weight[/B]: 8[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Autotomize
Crunch
Dark Pulse
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Iron Head
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Sharpen
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

[I][U]Level 1[/U][/I]
Ancient Power
Brutal Swing
Captivate
Confide
Curse
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Drill Run
Harden
High Horsepower
Ice Fang
Iron Defense
Mud-Slap
Rage
Rock Climb
Rock Smash
Rock Throw
Rototiller
Sand Tomb
Sandstorm
Scary Face
Slam
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Twister
Wide Guard

[I][U]Level 2[/U][/I]
Aqua Tail
Bind
Double-Edge
Flail
Head Smash
Iron Tail
Meteor Beam
Payback
Rock Blast
Secret Power
Skull Bash
Steel Beam
Stone Edge
Take Down

[I][U]Level 3[/U][/I]
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Gyro Ball
Headbutt
Heavy Slam
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Smack Down
Torment
[/HIDE]
[HIDE=Scizor (Lv3)]
:sv/scizor:
[SIZE=7][B]Scizor[/B][/SIZE]
[SIZE=5]Level [B]3[/B][/SIZE]

[B]Typing[/B]: Bug/Steel
[B]Abilities[/B]: Swarm, Technician [B]Hidden Ability[/B]: Light Metal

[B]HP[/B]: 85
[B]Attack[/B]: 9
[B]Defen.[/B]: 7
[B]Sp.Atk[/B]: 4
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 65
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Bullet Punch
Cross Poison
Defog
Facade
Flash Cannon
Iron Head
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Round
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor

[I][U]Level 1[/U][/I]
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Iron Defense
Metal Claw
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sand Tomb
Sandstorm
Scary Face
Silver Wind
Sonic Boom
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

[I][U]Level 2[/U][/I]
Assurance
Close Combat
Double-Edge
Feint
Focus Energy
Razor Wind
Reversal
Secret Power
Skull Bash
Steel Beam
Superpower
Take Down
Thief
Venoshock

[I][U]Level 3[/U][/I]
Acrobatics
Attract
Baton Pass
Bide
Frustration
Fury Cutter
Hard Press
Headbutt
Knock Off
Laser Focus
Lunge
Pounce
Pursuit
Return
Skitter Smack
Struggle Bug
Trailblaze
U-turn
[/HIDE]
[HIDE=Goodra-Hisui (Lv3)]
:sv/goodra-hisui:
[SIZE=7][B]Goodra-Hisui[/B][/SIZE]
[SIZE=5]Level [B]3[/B][/SIZE]

[B]Typing[/B]: Steel/Dragon
[B]Abilities[/B]: Sap Sipper, Shell Armor [B]Hidden Ability[/B]: Gooey

[B]HP[/B]: 90
[B]Attack[/B]: 7
[B]Defen.[/B]: 7
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 11
[B]Speed[/B]: 60
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 7[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Ice Beam
Iron Head
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

[I][U]Level 1[/U][/I]
Absorb
Acid Armor
Bubble
Charm
Confide
Counter
Curse
Double Team
Dragon Breath
Ice Spinner
Infestation
Life Dew
Poison Tail
Rain Dance
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Weather Ball

[I][U]Level 2[/U][/I]
Acid Spray
Blizzard
Dragon Cheer
Feint
Fire Blast
Flail
Hydro Pump
Iron Tail
Secret Power
Shelter
Steel Beam
Take Down
Thunder

[I][U]Level 3[/U][/I]
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Frustration
Gyro Ball
Heavy Slam
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Return
Rock Tomb
Skitter Smack
Sludge Wave
[/HIDE]
[HIDE=Naviathan (Lv3)]
:sv/naviathan:
[SIZE=7][B]Naviathan[/B][/SIZE]
[SIZE=5]Level [B]3[/B][/SIZE]

[B]Typing[/B]: Water/Steel
[B]Abilities[/B]: Guts, Heatproof [B]Hidden Ability[/B]: Light Metal

[B]HP[/B]: 95
[B]Attack[/B]: 8
[B]Defen.[/B]: 7
[B]Sp.Atk[/B]: 7
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 97
[SIZE=3][B]Size[/B]: 6
[B]Weight[/B]: 9[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Calm Mind
Crunch
Dragon Claw
Dragon Pulse
Drill Peck
Facade
Flash Cannon
Ice Beam
Ice Punch
Iron Head
Liquidation
Metal Sound
Protect
Psychic Fangs
Refresh
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic
Waterfall
Wild Charge

[I][U]Level 1[/U][/I]
Bite
Brutal Swing
Bubble Beam
Confide
Double Team
Dragon Breath
Dragon Dance
Echoed Voice
Feather Dance
Gust
Hail
Haze
Ice Fang
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Scary Face
Slack Off
Steel Roller
Swagger
Taunt
Water Gun
Water Pulse
Whirlpool
Wide Guard

[I][U]Level 2[/U][/I]
Blizzard
Feint
Focus Energy
Hurricane
Hydro Pump
Icicle Spear
Iron Tail
Scale Shot
Secret Power
Steel Beam
Wave Crash

[I][U]Level 3[/U][/I]
Anchor Shot
Attract
Body Slam
Breaking Swipe
Brine
Chilling Water
Dive
Frustration
Heavy Slam
Icicle Crash
Icy Wind
Laser Focus
Muddy Water
Return
Scald
Self-Destruct
[/HIDE]

[B]Map[/B]
[TABLE width="490px"]
[TR]
[th width="70px"][CENTER]--[/CENTER][/th]
[th width="70px"][CENTER]A[/CENTER][/th]
[th width="70px"][CENTER]B[/CENTER][/th]
[th width="70px"][CENTER]C[/CENTER][/th]
[th width="70px"][CENTER]D[/CENTER][/th]
[th width="70px"][CENTER]E[/CENTER][/th]
[th width="70px"][CENTER]F[/CENTER][/th]
[th width="70px"][CENTER]G[/CENTER][/th]
[/TR]
[TR]
[th][CENTER]5[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
~??~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]4[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:stone plate:
|.|[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:stone plate:
|.|[/CENTER][/td]
[td][CENTER]:tinkaton:
~Ti~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]3[/CENTER][/th]
[td][CENTER]:meadow plate:
-1-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:stone plate:
|.|[/CENTER][/td]
[td][CENTER]:unknown:
~??~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]2[/CENTER][/th]
[td][CENTER]:meadow plate:
[K][/CENTER][/td]
[td][CENTER]:meadow plate:
-2-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:stone plate:
|.|[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]1[/CENTER][/th]
[td][CENTER]:corviknight:
[K][/CENTER][/td]
[td][CENTER]:meadow plate:
[K][/CENTER][/td]
[td][CENTER]:meadow plate:
-3-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[/TABLE]

[TABLE width="900px"]
[TR]
[th]Map Legend[/th]
[/TR]
[/TABLE]
[TABLE width="900px"]
[TR]
[td width="70px"][CENTER]::
--[/CENTER][/td]
[td width="380px"]Open ground. No additional effect.[/td]
[td width="70px"][CENTER]:meadow plate:
-1-[/CENTER][/td]
[td width="380px"]Keep. Player starting position.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:meadow plate:
[K][/CENTER][/td]
[td width="380px"]Keep. Defend this area.[/td]
[td width="70px"][CENTER]:corviknight:
[K][/CENTER][/td]
[td width="380px"]Corviknight. Object. Impassable. This tile is part of the Keep.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:iron plate:
|||[/CENTER][/td]
[td width="380px"]Sturdy Wall. Object. Impassable.[/td]
[td width="70px"][CENTER]:stone plate:
|.|[/CENTER][/td]
[td width="380px"]Weak Wall. Object. Impassable. Tinkaton may use Interact to destroy this wall.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:tinkaton:
~Ti~[/CENTER][/td]
[td width="380px"]Tinkaton Spawn. After Tinkaton has been Fainted for eight (8) rounds: At the end of the Referee's turn, create a new copy of Tinkaton on this tile, or an adjacent unoccupied tile if occupied.[/td]
[td width="70px"][CENTER]:unknown:
~??~[/CENTER][/td]
[td width="380px"]Rotating Spawn. Rotating Enemies enter play on these tiles.[/td]
[/TR]
[/TABLE]

[B]Arena Move:[/B] Gigaton Hammer

[B]Objective[/B]
[INDENT]Starting Pokemon: Tinkaton, plus the first two (2) Rotating Enemies.[/INDENT]
[INDENT]Main Objective: Defend the Keep for sixteen (16) rounds.[/INDENT]
[INDENT]Side Objective: Defeat Tinkaton at least once.[/INDENT]
[INDENT]Side Objective: Defeat at least two (2) Rotating Enemies.[/INDENT]

[B]Defeat Condition[/B]
Two (2) or more enemies end their turn on Keep tiles. Tinkaton counts as two (2) enemies for this condition.

[B]Rotating Enemies[/B]
[INDENT]At the start of the map, randomize the order of :steelix:Steelix, :scizor:Scizor, :goodra-hisui:Goodra-Hisui, and :naviathan:Naviathan. This is the Rotating Enemy list.[/INDENT]

[INDENT]Place Tinkaton on the Tinkaton Spawn tile. Place the first two (2) Rotating Enemies on distinct Rotating Spawn tiles.[/INDENT]

[INDENT]At the end of every 6th round: Place the next Rotating Enemy on a Rotating Spawn tile. If the end of the list is reached, return to the start.[/INDENT]

[B]Sneak[/B]
[INDENT]All enemy Pokemon on this map may use Sneak regardless of their Speed.[/INDENT]
 
Last edited:
Infinite Iron Improvements
Level 4 Pokemon-Rewarding Map

pokemonbreeder-gen4.png

Ah, visitors! Please, you must help. I am - er, was - part of the research team studying Paradox Pokemon in Area Zero. These two specimens, Iron Crown and Iron Boulder, were contained for observation, but the facility's optimization protocols have gone haywire. The system keeps "improving" them in an endless loop, making them stronger with each iteration. I've managed to isolate the Override Terminals, but I cannot operate them and defend myself simultaneously. If you can use the Terminals to disrupt their optimization cycles, you should be able to subdue them safely!

Opponents
:sv/iron crown:
Iron Crown
Level 4

Typing: Steel/Psychic
Abilities: Quark Drive

HP: 95
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 98
Size: 4
Weight: 5


Movepool
Level 0
Air Slash
Brick Break
Calm Mind
Facade
Flash Cannon
Focus Blast
Iron Head
Leer
Metal Sound
Protect
Psychic
Psycho Cut
Rest
Slash
Sleep Talk
Smart Strike
Substitute
Swords Dance
X-Scissor
Zen Headbutt

Level 1
Agility
Confusion
Electric Terrain
Iron Defense
Metal Claw
Quick Guard
Sacred Sword
Scary Face

Level 2
Double-Edge
Expanding Force
Metal Burst
Solar Blade
Steel Beam
Supercell Slam
Take Down

Level 3
Body Slam
Bulldoze
Heavy Slam
Psychic Noise
Psyshock
Tachyon Cutter (Signature)
Volt Switch

Level 4
Endure
Future Sight
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Stored Power
Tera Blast
:sv/iron boulder:
Iron Boulder
Level 4

Typing: Rock/Psychic
Abilities: Quark Drive

HP: 95
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 124
Size: 3
Weight: 5


Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Earthquake
Facade
Horn Attack
Iron Head
Leer
Poison Jab
Protect
Psychic
Psycho Cut
Quick Attack
Rest
Slash
Sleep Talk
Substitute
Swords Dance
Wild Charge
X-Scissor
Zen Headbutt

Level 1
Agility
Counter
Electric Terrain
Iron Defense
Quick Guard
Rock Throw
Sacred Sword
Sandstorm
Scary Face
Taunt

Level 2
Close Combat
Double-Edge
Megahorn
Meteor Beam
Rock Blast
Solar Blade
Stone Edge
Take Down

Level 3
Body Slam
Bulldoze
Mighty Cleave (Signature)
Psyshock
Rock Tomb
Throat Chop

Level 4
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Tera Blast

Map
--​
A​
B​
C​
D​
E​
F​
6​
:iron plate:
|||​
::
--​
:iron-crown:
~IC~​
::
--​
:pixie plate:
[T]​
:iron plate:
|||​
5​
::
--​
::
--​
:iron plate:
|||​
::
--​
::
--​
::
--​
4​
:pixie plate:
[T]​
::
--​
::
--​
::
--​
::
--​
:pixie plate:
[T]​
3​
::
--​
::
--​
::
--​
:iron plate:
|||​
::
--​
::
--​
2​
::
--​
:pixie plate:
[T]​
::
--​
:iron-boulder:
~IB~​
::
--​
::
--​
1​
:iron plate:
|||​
:unknown:
-1-​
:unknown:
-2-​
::
--​
:unknown:
-3-​
:iron plate:
|||​

Map Legend
::
--​
Research floor. No additional effect.
:unknown:
-1-​
Player starting position.
:iron plate:
|||​
Server Rack. Object. Impassable.
:pixie plate:
[T]​
Override Terminal. Object. Players may Interact to trigger a System Override.
:iron-crown:
~IC~​
Iron Crown Spawn. After Iron Crown has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Iron Crown on this tile, or an adjacent unoccupied tile if occupied.
:iron-boulder:
~IB~​
Iron Boulder Spawn. After Iron Boulder has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Iron Boulder on this tile, or an adjacent unoccupied tile if occupied.

Arena Move: Sacred Sword

Objective
Starting Pokemon: Iron Crown, Iron Boulder.​
Main Objective: Have both Iron Crown and Iron Boulder defeated at the same time.​
Side Objective: Complete the Main Objective without any Player Pokemon fainting.​
Side Objective: Complete the Main Objective with at least two (2) Override Terminals unused.​

Defeat Condition
Either Iron Crown or Iron Boulder reaches Optimization Level 5.

Optimization Protocol
Iron Crown and Iron Boulder are subject to an endless optimization loop. Each has an Optimization Level that modifies their combat effectiveness. They each begin at Optimization Level 1.​

At the end of each even-numbered round: Increase the Optimization Level of each Iron Crown and Iron Boulder in play by one (1).​

When an enemy reaches a new Optimization Level, the Referee applies the corresponding modification. Modifications are cumulative.​
  • Level 1: Iron Crown treats its Special Attack as one (1) stage greater per Optimization Level. Iron Boulder treats its Attack as one (1) stage greater per Optimization Level.
  • Level 2: Gain Type Shift of a type chosen by the Referee. Learn Tera Blast, and Tera Blast's type matches the Type Shift type.
  • Level 3: This enemy's attacks ignore Protection and automatically pass their accuracy checks.
  • Level 4: This enemy can move two (2) extra tiles, and their Tera Blast's BAP becomes 15.
  • Level 5: The Player is defeated.
System Override
Four (4) Override Terminals are scattered throughout the facility. Each Terminal may only be used once.​

Interact (Players Only): Trigger a System Override. Set the Optimization Level of all enemies in play to zero (0) and discard any Type Shift from Iron Crown and Iron Boulder. Remove this Terminal from the map.​

[SIZE=7][B]Infinite Iron Improvements[/B][/SIZE]
Level 4 Pokemon-Rewarding Map

[IMG]https://play.pokemonshowdown.com/sprites/trainers/pokemonbreeder-gen4.png[/IMG]
[I]Ah, visitors! Please, you must help. I am - er, was - part of the research team studying Paradox Pokemon in Area Zero. These two specimens, Iron Crown and Iron Boulder, were contained for observation, but the facility's optimization protocols have gone haywire. The system keeps "improving" them in an endless loop, making them stronger with each iteration. I've managed to isolate the Override Terminals, but I cannot operate them and defend myself simultaneously. If you can use the Terminals to disrupt their optimization cycles, you should be able to subdue them safely![/I]

[B]Opponents[/B]
[HIDE=Iron Crown (Lv4)]
:sv/iron crown:
[SIZE=7][B]Iron Crown[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Steel/Psychic
[B]Abilities[/B]: Quark Drive

[B]HP[/B]: 95
[B]Attack[/B]: 5
[B]Defen.[/B]: 7
[B]Sp.Atk[/B]: 9
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 98
[SIZE=3][B]Size[/B]: 4
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Air Slash
Brick Break
Calm Mind
Facade
Flash Cannon
Focus Blast
Iron Head
Leer
Metal Sound
Protect
Psychic
Psycho Cut
Rest
Slash
Sleep Talk
Smart Strike
Substitute
Swords Dance
X-Scissor
Zen Headbutt

[I][U]Level 1[/U][/I]
Agility
Confusion
Electric Terrain
Iron Defense
Metal Claw
Quick Guard
Sacred Sword
Scary Face

[I][U]Level 2[/U][/I]
Double-Edge
Expanding Force
Metal Burst
Solar Blade
Steel Beam
Supercell Slam
Take Down

[I][U]Level 3[/U][/I]
Body Slam
Bulldoze
Heavy Slam
Psychic Noise
Psyshock
Tachyon Cutter (Signature)
Volt Switch

[I][U]Level 4[/U][/I]
Endure
Future Sight
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Stored Power
Tera Blast
[/HIDE]
[HIDE=Iron Boulder (Lv4)]
:sv/iron boulder:
[SIZE=7][B]Iron Boulder[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Rock/Psychic
[B]Abilities[/B]: Quark Drive

[B]HP[/B]: 95
[B]Attack[/B]: 9
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 124
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Air Slash
Brick Break
Earthquake
Facade
Horn Attack
Iron Head
Leer
Poison Jab
Protect
Psychic
Psycho Cut
Quick Attack
Rest
Slash
Sleep Talk
Substitute
Swords Dance
Wild Charge
X-Scissor
Zen Headbutt

[I][U]Level 1[/U][/I]
Agility
Counter
Electric Terrain
Iron Defense
Quick Guard
Rock Throw
Sacred Sword
Sandstorm
Scary Face
Taunt

[I][U]Level 2[/U][/I]
Close Combat
Double-Edge
Megahorn
Meteor Beam
Rock Blast
Solar Blade
Stone Edge
Take Down

[I][U]Level 3[/U][/I]
Body Slam
Bulldoze
Mighty Cleave (Signature)
Psyshock
Rock Tomb
Throat Chop

[I][U]Level 4[/U][/I]
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Tera Blast
[/HIDE]

[B]Map[/B]
[TABLE width="490px"]
[TR]
[th width="70px"][CENTER]--[/CENTER][/th]
[th width="70px"][CENTER]A[/CENTER][/th]
[th width="70px"][CENTER]B[/CENTER][/th]
[th width="70px"][CENTER]C[/CENTER][/th]
[th width="70px"][CENTER]D[/CENTER][/th]
[th width="70px"][CENTER]E[/CENTER][/th]
[th width="70px"][CENTER]F[/CENTER][/th]
[/TR]
[TR]
[th][CENTER]6[/CENTER][/th]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron-crown:
~IC~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:pixie plate:
[T][/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]5[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]4[/CENTER][/th]
[td][CENTER]:pixie plate:
[T][/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:pixie plate:
[T][/CENTER][/td]
[/TR]
[TR]
[th][CENTER]3[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]2[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:pixie plate:
[T][/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron-boulder:
~IB~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]1[/CENTER][/th]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:unknown:
-1-[/CENTER][/td]
[td][CENTER]:unknown:
-2-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-3-[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[/TR]
[/TABLE]

[TABLE width="900px"]
[TR]
[th]Map Legend[/th]
[/TR]
[/TABLE]
[TABLE width="900px"]
[TR]
[td width="70px"][CENTER]::
--[/CENTER][/td]
[td width="380px"]Research floor. No additional effect.[/td]
[td width="70px"][CENTER]:unknown:
-1-[/CENTER][/td]
[td width="380px"]Player starting position.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:iron plate:
|||[/CENTER][/td]
[td width="380px"]Server Rack. Object. Impassable.[/td]
[td width="70px"][CENTER]:pixie plate:
[T][/CENTER][/td]
[td width="380px"]Override Terminal. Object. Players may Interact to trigger a System Override.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:iron-crown:
~IC~[/CENTER][/td]
[td width="380px"]Iron Crown Spawn. After Iron Crown has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Iron Crown on this tile, or an adjacent unoccupied tile if occupied.[/td]
[td width="70px"][CENTER]:iron-boulder:
~IB~[/CENTER][/td]
[td width="380px"]Iron Boulder Spawn. After Iron Boulder has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Iron Boulder on this tile, or an adjacent unoccupied tile if occupied.[/td]
[/TR]
[/TABLE]

[B]Arena Move:[/B] Sacred Sword

[B]Objective[/B]
[INDENT]Starting Pokemon: Iron Crown, Iron Boulder.[/INDENT]
[INDENT]Main Objective: Have both Iron Crown and Iron Boulder defeated at the same time.[/INDENT]
[INDENT]Side Objective: Complete the Main Objective without any Player Pokemon fainting.[/INDENT]
[INDENT]Side Objective: Complete the Main Objective with at least two (2) Override Terminals unused.[/INDENT]

[B]Defeat Condition[/B]
Either Iron Crown or Iron Boulder reaches Optimization Level 5.

[B]Optimization Protocol[/B]
[INDENT]Iron Crown and Iron Boulder are subject to an endless optimization loop. Each has an Optimization Level that modifies their combat effectiveness. They each begin at Optimization Level 1.[/INDENT]

[INDENT]At the end of each even-numbered round: Increase the Optimization Level of each Iron Crown and Iron Boulder in play by one (1).[/INDENT]

[INDENT]When an enemy reaches a new Optimization Level, the Referee applies the corresponding modification. Modifications are cumulative.[/INDENT]
[LIST]
[*][B]Level 1[/B]: Iron Crown treats its Special Attack as one (1) stage greater per Optimization Level. Iron Boulder treats its Attack as one (1) stage greater per Optimization Level.
[*][B]Level 2[/B]: Gain Type Shift of a type chosen by the Referee. Learn Tera Blast, and Tera Blast's type matches the Type Shift type.
[*][B]Level 3[/B]: This enemy's attacks ignore Protection and automatically pass their accuracy checks.
[*][B]Level 4[/B]: This enemy can move two (2) extra tiles, and their Tera Blast's BAP becomes 15.
[*][B]Level 5[/B]: The Player is defeated.
[/LIST]
[B]System Override[/B]
[INDENT]Four (4) Override Terminals are scattered throughout the facility. Each Terminal may only be used once.[/INDENT]

[INDENT]Interact [I](Players Only)[/I]: Trigger a System Override. Set the Optimization Level of all enemies in play to zero (0) and discard any Type Shift from Iron Crown and Iron Boulder. Remove this Terminal from the map.[/INDENT]
 
Last edited:
Mutating Multiplying Meteorspawn
Level 4 Pokemon-Rewarding Map

ruinmaniac.png

Greetings, fellow Trainers. I happen to have a bit of an emergency at the moment. You see, I was on my merry way to collect more fascinating artefacts from this highly revered xenoarchaeology site, as one does on Sunday mornings, when all of a sudden, while examining some magnificent meteorite fragments, I spotted movements from the corner of my eye. It appears something ancient and very alien might have awoken as the meteorites were handled, you see... In any case, please try to restrain this creature as best you can. I'll, ahem—I'll leave you to that and vacate the premises so as not to hinder you, yes?

Opponents
:sv/deoxys:
Deoxys
Level 4

Typing: Psychic
Abilities: Pressure

HP: 80
Attack: 11
Defen.: 4
Sp.Atk: 11
Sp.Def: 4
Speed: 150
Size: 3
Weight: 4


:sv/deoxys-attack:
Deoxys-Attack
Typing
: Psychic
Abilities: Pressure
Traits: Has the command Forme Shift. Has the Penalty-Proof condition.

HP: 80
Attack: 13
Defen.: 2
Sp.Atk: 13
Sp.Def: 2
Speed: 150
Size: 3
Weight: 4
:sv/deoxys-defense:
Deoxys-Defense
Typing
: Psychic
Abilities: Pressure
Traits: Has the command Forme Shift. Has the Bonus-Proof condition.

HP: 80
Attack: 5
Defen.: 11
Sp.Atk: 5
Sp.Def: 11
Speed: 90
Size: 3
Weight: 4
:sv/deoxys-speed:
Deoxys-Speed
Typing
: Psychic
Abilities: Pressure
Traits: Has the command Forme Shift. Has the Recovery Forte 10 condition.

HP: 80
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 180
Size: 3
Weight: 4

Movepool

Level 0
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Energy Ball
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1
Agility
Amnesia
Brutal Swing
Confide
Cosmic Power
Counter
Cut
Detect
Double Team
Flash
Iron Defense
Mega Punch
Mirror Coat
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recover
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Toxic Spikes
Trick
Water Pulse
Wrap

Level 2
Bind
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Low Kick
Mega Kick
Meteor Beam
Meteor Mash
Nightmare
Psycho Shift
Secret Power
Solar Beam
Superpower
Take Down
Thunder
Zap Cannon

Level 3
Body Slam
Charge Beam
Drain Punch
Extreme Speed
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Low Sweep
Psych Up
Psychic Noise
Psyshock
Pursuit
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment

Level 4
Ally Switch
Endure
Fling
Future Sight
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Mimic
Natural Gift
Psycho Boost (Signature)
Skill Swap
Snatch
Stomping Tantrum
Stored Power
Tera Blast
Trick Room
Wonder Room

Map
--​
A​
B​
C​
D​
E​
F​
G​
7​
::
--​
:meteorite:
<>​
:meteorite:
<>​
:meadow plate:
>>>​
:meteorite:
<>​
:meteorite:
<>​
::
--​
6​
:meteorite:
<>​
::
--​
::
--​
:unknown:
-1-​
::
--​
::
--​
:meteorite:
<>​
5​
:meteorite:
<>​
::
--​
::
--​
::
--​
:meteorite:
<>​
::
--​
:meteorite:
<>​
4​
:meadow plate:
>>>​
::
--​
:meteorite:
<>​
:deoxys:
--​
::
--​
:unknown:
-3-​
:meadow plate:
>>>​
3​
:meteorite:
<>​
::
--​
::
--​
::
--​
:meteorite:
<>​
::
--​
:meteorite:
<>​
2​
:meteorite:
<>​
::
--​
::
--​
:unknown:
-2-​
::
--​
::
--​
:meteorite:
<>​
1​
::
--​
:meteorite:
<>​
:meteorite:
<>​
:meadow plate:
>>>​
:meteorite:
<>​
:meteorite:
<>​
::
--​

Map Legend
::
--​
Crater floor. No additional effect.
:unknown:
-1-​
Player starting position.
:meteorite:
<>​
Crater Wall. Object. Impassable.
:meadow plate:
>>>​
Escape Zone. If any Deoxys ends their turn on this tile, Deoxys escapes. Pokemon may not Sneak onto this tile, nor be Placed on this tile.
:deoxys:
--​
Deoxys. Starting position.

Arena Move: Psycho Boost

Objective
Starting Pokemon: This Map specially uses Progress out of 320 instead of Progress out of Starting Pokemon HP.​
Main Objective: Contain Deoxys for twenty (20) rounds.​
Side Objective: Complete the Main Objective with no more than four (4) Deoxys in play at any point.​
Side Objective: Defeat at least three (3) Deoxys during the battle.​

Defeat Condition
Any Deoxys ends their turn on an Escape Zone.

Mutation
At the end of round two (2) and the end of every fourth (4th) round thereafter: Each Deoxys in play mutates. The Referee may have each Deoxys perform one of the following as a free action:​
  • Forme Shift to any Deoxys forme (Normal, Attack, Defense, Speed).
  • Gain Type Shift of the Referee's choice, replacing any existing Type Shift.
Multiplication
At the end of round four (4) and the end of every fourth (4th) round thereafter: Deoxys multiplies. No more than once if one Deoxys is in play, or twice otherwise, create a new Deoxys on a tile adjacent to each Deoxys (or otherwise the closest available tile) in play. Deoxys cannot be placed on an Escape Zone tile this way. The Referee selects the forme of each new copy.​

Alien Lifeform
When an opponent Faints: All Player Pokemon gain 15 Energy.

While exactly one (1) Deoxys is in play: That Deoxys is Unfainting.

There should always be at least one enemy Deoxys in play. If some shenanigans result in this not being the case, create a new Deoxys on tile D4.​

[SIZE=7][B]Mutating Multiplying Meteorspawn[/B][/SIZE]
Level 4 Pokemon-Rewarding Map

[IMG]https://play.pokemonshowdown.com/sprites/trainers/ruinmaniac.png[/IMG]
[I]Greetings, fellow Trainers. I happen to have a bit of an emergency at the moment. You see, I was on my merry way to collect more fascinating artefacts from this highly revered xenoarchaeology site, as one does on Sunday mornings, when all of a sudden, while examining some magnificent meteorite fragments, I spotted movements from the corner of my eye. It appears something ancient and very alien might have awoken as the meteorites were handled, you see... In any case, please try to restrain this creature as best you can. I'll, ahem—I'll leave you to that and vacate the premises so as not to hinder you, yes?[/I]

[B]Opponents[/B]
[HIDE=Deoxys (Lv4)]
:sv/deoxys:
[SIZE=7][B]Deoxys[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Psychic
[B]Abilities[/B]: Pressure

[B]HP[/B]: 80
[B]Attack[/B]: 11
[B]Defen.[/B]: 4
[B]Sp.Atk[/B]: 11
[B]Sp.Def[/B]: 4
[B]Speed[/B]: 150
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[TABLE width="100%"]
[TR]
[td width="33.333333333333336%"]:sv/deoxys-attack:
[B]Deoxys-Attack
Typing[/B]: Psychic
[B]Abilities[/B]: Pressure
[B]Traits[/B]: Has the command Forme Shift. Has the Penalty-Proof condition.

[B]HP[/B]: 80
[B]Attack[/B]: 13
[B]Defen.[/B]: 2
[B]Sp.Atk[/B]: 13
[B]Sp.Def[/B]: 2
[B]Speed[/B]: 150
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE][/td][td width="33.333333333333336%"]:sv/deoxys-defense:
[B]Deoxys-Defense
Typing[/B]: Psychic
[B]Abilities[/B]: Pressure
[B]Traits[/B]: Has the command Forme Shift. Has the Bonus-Proof condition.

[B]HP[/B]: 80
[B]Attack[/B]: 5
[B]Defen.[/B]: 11
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 11
[B]Speed[/B]: 90
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE][/td][td width="33.333333333333336%"]:sv/deoxys-speed:
[B]Deoxys-Speed
Typing[/B]: Psychic
[B]Abilities[/B]: Pressure
[B]Traits[/B]: Has the command Forme Shift. Has the Recovery Forte 10 condition.

[B]HP[/B]: 80
[B]Attack[/B]: 7
[B]Defen.[/B]: 7
[B]Sp.Atk[/B]: 7
[B]Sp.Def[/B]: 7
[B]Speed[/B]: 180
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE][/td]
[/TR]
[/TABLE]

[SIZE=5][B]Movepool[/B][/SIZE]
[HR][/HR]
[I][U]Level 0[/U][/I]
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Energy Ball
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

[I][U]Level 1[/U][/I]
Agility
Amnesia
Brutal Swing
Confide
Cosmic Power
Counter
Cut
Detect
Double Team
Flash
Iron Defense
Mega Punch
Mirror Coat
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recover
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Toxic Spikes
Trick
Water Pulse
Wrap

[I][U]Level 2[/U][/I]
Bind
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Low Kick
Mega Kick
Meteor Beam
Meteor Mash
Nightmare
Psycho Shift
Secret Power
Solar Beam
Superpower
Take Down
Thunder
Zap Cannon

[I][U]Level 3[/U][/I]
Body Slam
Charge Beam
Drain Punch
Extreme Speed
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Low Sweep
Psych Up
Psychic Noise
Psyshock
Pursuit
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment

[I][U]Level 4[/U][/I]
Ally Switch
Endure
Fling
Future Sight
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Mimic
Natural Gift
Psycho Boost (Signature)
Skill Swap
Snatch
Stomping Tantrum
Stored Power
Tera Blast
Trick Room
Wonder Room
[/HIDE]

[B]Map[/B]
[TABLE width="560px"]
[TR]
[th width="70px"][CENTER]--[/CENTER][/th]
[th width="70px"][CENTER]A[/CENTER][/th]
[th width="70px"][CENTER]B[/CENTER][/th]
[th width="70px"][CENTER]C[/CENTER][/th]
[th width="70px"][CENTER]D[/CENTER][/th]
[th width="70px"][CENTER]E[/CENTER][/th]
[th width="70px"][CENTER]F[/CENTER][/th]
[th width="70px"][CENTER]G[/CENTER][/th]
[/TR]
[TR]
[th][CENTER]7[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]:meadow plate:
>>>[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]6[/CENTER][/th]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-1-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]5[/CENTER][/th]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]4[/CENTER][/th]
[td][CENTER]:meadow plate:
>>>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]:deoxys:
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-3-[/CENTER][/td]
[td][CENTER]:meadow plate:
>>>[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]3[/CENTER][/th]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]2[/CENTER][/th]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-2-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]1[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]:meadow plate:
>>>[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]:meteorite:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[/TABLE]

[TABLE width="900px"]
[TR]
[th]Map Legend[/th]
[/TR]
[/TABLE]
[TABLE width="900px"]
[TR]
[td width="70px"][CENTER]::
--[/CENTER][/td]
[td width="380px"]Crater floor. No additional effect.[/td]
[td width="70px"][CENTER]:unknown:
-1-[/CENTER][/td]
[td width="380px"]Player starting position.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:meteorite:
<>[/CENTER][/td]
[td width="380px"]Crater Wall. Object. Impassable.[/td]
[td width="70px"][CENTER]:meadow plate:
>>>[/CENTER][/td]
[td width="380px"]Escape Zone. If any Deoxys ends their turn on this tile, Deoxys escapes. Pokemon may not Sneak onto this tile, nor be Placed on this tile.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:deoxys:
--[/CENTER][/td]
[td width="380px"]Deoxys. Starting position.[/td]
[td width="70px"][CENTER][/CENTER][/td]
[td width="380px"][/td]
[/TR]
[/TABLE]

[B]Arena Move:[/B] Psycho Boost

[B]Objective[/B]
[INDENT]Starting Pokemon: This Map specially uses Progress out of 320 instead of Progress out of Starting Pokemon HP.[/INDENT]
[INDENT]Main Objective: Contain Deoxys for twenty (20) rounds.[/INDENT]
[INDENT]Side Objective: Complete the Main Objective with no more than four (4) Deoxys in play at any point.[/INDENT]
[INDENT]Side Objective: Defeat at least three (3) Deoxys during the battle.[/INDENT]

[B]Defeat Condition[/B]
Any Deoxys ends their turn on an Escape Zone.

[B]Mutation[/B]
[INDENT]At the end of round two (2) and the end of every fourth (4th) round thereafter: Each Deoxys in play mutates. The Referee may have each Deoxys perform one of the following as a free action:[/INDENT]
[LIST]
[*]Forme Shift to any Deoxys forme (Normal, Attack, Defense, Speed).
[*]Gain Type Shift of the Referee's choice, replacing any existing Type Shift.
[/LIST]
[B]Multiplication[/B]
[INDENT]At the end of round four (4) and the end of every fourth (4th) round thereafter: Deoxys multiplies. No more than once if one Deoxys is in play, or twice otherwise, create a new Deoxys on a tile adjacent to each Deoxys (or otherwise the closest available tile) in play. Deoxys cannot be placed on an Escape Zone tile this way. The Referee selects the forme of each new copy.[/INDENT]

[B]Alien Lifeform[/B]
[INDENT]When an opponent Faints: All Player Pokemon gain 15 Energy.

While exactly one (1) Deoxys is in play: That Deoxys is Unfainting.

There should always be at least one enemy Deoxys in play. If some shenanigans result in this not being the case, create a new Deoxys on tile D4.[/INDENT]
 
Last edited:
Unending Unrelenting Ultra Invasion
Level 4 Pokemon-Rewarding Map

anabel-gen7.png

Sprite by Beliot419
While the Aether Foundation has given up its criminal ways, their HQ still holds a lot of interdimensional research prone to malfuctioning... and now UBs are pouring out of it! The Island Guardians are still in their weakened state and must be protected, but fortunately the rogue Ultra Wormholes have also brought allies to your side. Repel the alien invaders and guard the peace of Alola!

Allies
:sv/solgaleo:
Solgaleo
Level 4

Typing: Psychic/Steel
Abilities: Full Metal Body

HP: 110
Attack: 10
Defen.: 8
Sp.Atk: 8
Sp.Def: 6
Speed: 97
Size: 6
Weight: 6


Movepool
Level 0
Calm Mind
Crunch
Earthquake
Facade
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Iron Head
Light Screen
Metal Sound
Protect
Psychic
Psychic Fangs
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Work Up
Zen Headbutt

Level 1
Agility
Confide
Cosmic Power
Double Team
Fire Spin
Helping Hand
Iron Defense
Metal Claw
Morning Sun
Noble Roar
Safeguard
Scary Face
Shock Wave
Steel Roller
Sunny Day
Swagger
Swift
Wide Guard

Level 2
Close Combat
Double-Edge
Expanding Force
Fire Blast
Flare Blitz
Iron Tail
Metal Burst
Meteor Beam
Solar Beam
Steel Beam
Stone Edge
Superpower
Take Down
Thunder
Wake-Up Slap

Level 3
Body Slam
Bulldoze
Flame Charge
Frustration
Gyro Ball
Heat Crash
Heavy Slam
Knock Off
Mystical Fire
Outrage
Psych Up
Psyshock
Return
Rock Tomb
Snarl
Sunsteel Strike (Signature)
Teleport

Level 4
Endeavor
Endure
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Last Resort
Splash
Tera Blast
Trick Room
:sv/lunala:
Lunala
Level 4

Typing: Psychic/Ghost
Abilities: Shadow Shield

HP: 110
Attack: 8
Defen.: 6
Sp.Atk: 10
Sp.Def: 8
Speed: 97
Size: 6
Weight: 5


Movepool
Level 0
Aerial Ace
Air Slash
Calm Mind
Dazzling Gleam
Defog
Facade
Focus Blast
Hypnosis
Ice Beam
Light Screen
Protect
Psychic
Psycho Cut
Reflect
Rest
Roar
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Work Up

Level 1
Agility
Confide
Confuse Ray
Confusion
Cosmic Power
Double Team
Dual Wingbeat
Helping Hand
Moonlight
Night Shade
Rain Dance
Roost
Safeguard
Scary Face
Shock Wave
Sunny Day
Swagger
Swift
Tailwind
Trick
Wide Guard

Level 2
Blizzard
Dream Eater
Expanding Force
Heat Wave
Meteor Beam
Poltergeist
Sky Attack
Solar Beam
Thunder

Level 3
Acrobatics
Charge Beam
Fly
Frustration
Hex
Icy Wind
Moonblast
Moongeist Beam (Signature)
Night Daze
Phantom Force
Psych Up
Psyshock
Return
Sky Drop
Telekinesis
Teleport

Level 4
Endure
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magic Coat
Magic Room
Spite
Splash
Tera Blast
Trick Room
Wonder Room

Opponents
:sv/nihilego:
Nihilego
Level 2

Typing: Rock/Poison
Abilities: Beast Boost

HP: 75
Attack: 4
Defen.: 4
Sp.Atk: 9
Sp.Def: 9
Speed: 103
Size: 2
Weight: 4


Movepool
Level 0
Constrict
Cross Poison
Dazzling Gleam
Facade
Iron Head
Light Screen
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1
Acid
Brutal Swing
Confide
Double Team
Echoed Voice
Mirror Coat
Pain Split
Pound
Psywave
Role Play
Safeguard
Sandstorm
Sludge Bomb
Stealth Rock
Swagger
Tickle
Toxic Spikes
Venom Drench
Wrap

Level 2
Acid Spray
Bind
Clear Smog
Corrosive Gas
Foul Play
Grass Knot
Gunk Shot
Head Smash
Meteor Beam
Thunder
Venoshock
:sv/xurkitree:
Xurkitree
Level 2

Typing: Electric
Abilities: Beast Boost

HP: 65
Attack: 6
Defen.: 5
Sp.Atk: 12
Sp.Def: 5
Speed: 83
Size: 6
Weight: 4


Movepool
Level 0
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hypnosis
Light Screen
Protect
Reflect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1
Brutal Swing
Charge
Confide
Discharge
Double Team
Eerie Impulse
Electric Terrain
Rain Dance
Shock Wave
Spark
Sunny Day
Swagger
Thunder Shock
Wrap

Level 2
Bind
Grass Knot
Ingrain
Power Whip
Rising Voltage
Solar Beam
Thunder
Zap Cannon
:sv/celesteela:
Celesteela
Level 2

Typing: Steel/Flying
Abilities: Beast Boost

HP: 70
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 7
Speed: 61
Size: 7
Weight: 12


Movepool
Level 0
Air Slash
Autotomize
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Iron Head
Metal Sound
Protect
Rest
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Tackle
Toxic
Zen Headbutt

Level 1
Absorb
Brutal Swing
Confide
Double Team
Harden
Iron Defense
Seed Bomb
Shock Wave
Steel Roller
Swagger
Wide Guard

Level 2
Double-Edge
Fire Blast
Grass Knot
Ingrain
Leech Seed
Mega Drain
Megahorn
Meteor Beam
Skull Bash
Solar Beam
Steel Beam
Stone Edge
Superpower
:sv/kartana:
Kartana
Level 2

Typing: Grass/Steel
Abilities: Beast Boost

HP: 55
Attack: 13
Defen.: 9
Sp.Atk: 4
Sp.Def: 3
Speed: 109
Size: 1
Weight: 1


Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Calm Mind
Defog
Leaf Blade
Night Slash
Protect
Psycho Cut
Rest
Round
Screech
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor

Level 1
Air Cutter
Confide
Cut
Detect
Double Team
False Swipe
Iron Defense
Razor Leaf
Sacred Sword
Swagger
Synthesis
Tailwind

Level 2
Solar Blade
Steel Beam
:sv/buzzwole:
Buzzwole
Level 3

Typing: Bug/Fighting
Abilities: Beast Boost

HP: 75
Attack: 10
Defen.: 10
Sp.Atk: 4
Sp.Def: 4
Speed: 79
Size: 4
Weight: 7


Movepool
Level 0
Brick Break
Bug Bite
Bulk Up
Earthquake
Facade
Ice Punch
Iron Head
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Punch
Toxic
Work Up

Level 1
Coaching
Confide
Counter
Double Team
Dual Chop
Dual Wingbeat
False Swipe
Harden
High Horsepower
Mega Punch
Power-Up Punch
Roost
Swagger
Taunt
Vital Throw

Level 2
Close Combat
Comet Punch
Dynamic Punch
Focus Energy
Focus Punch
Hammer Arm
Payback
Revenge
Reversal
Stone Edge
Superpower

Level 3
Body Slam
Bounce
Bulldoze
Darkest Lariat
Drain Punch
Frustration
Gyro Ball
Leech Life
Low Sweep
Lunge
Outrage
Return
Rock Tomb
Smack Down
:sv/pheromosa:
Pheromosa
Level 3

Typing: Bug/Fighting
Abilities: Beast Boost

HP: 60
Attack: 10
Defen.: 3
Sp.Atk: 10
Sp.Def: 3
Speed: 151
Size: 3
Weight: 2


Movepool
Level 0
Brick Break
Bug Bite
Bug Buzz
Facade
Focus Blast
Ice Beam
Leer
Poison Jab
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic

Level 1
Agility
Coaching
Confide
Double Kick
Double Team
Drill Run
Echoed Voice
False Swipe
Quick Guard
Rapid Spin
Roost
Shock Wave
Silver Wind
Swagger
Swift
Taunt
Triple Kick

Level 2
Assurance
Blizzard
Close Combat
Feint
Foul Play
High Jump Kick
Jump Kick
Low Kick
Triple Axel

Level 3
Bounce
Electroweb
Frustration
Icy Wind
Laser Focus
Low Sweep
Lunge
Outrage
Return
Skitter Smack
Speed Swap
Stomp
Throat Chop
Torment
U-turn
:sv/guzzlord:
Guzzlord
Level 4

Typing: Dark/Dragon
Abilities: Beast Boost

HP: 110
Attack: 7
Defen.: 4
Sp.Atk: 7
Sp.Def: 4
Speed: 43
Size: 7
Weight: 11


Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flamethrower
Iron Head
Poison Jab
Protect
Rest
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Toxic

Level 1
Amnesia
Bite
Brutal Swing
Double Team
Dragon Rage
Dual Chop
High Horsepower
Iron Defense
Mega Punch
Shock Wave
Sludge Bomb
Steel Roller
Wide Guard

Level 2
Belch
Corrosive Gas
Dragon Rush
Fire Blast
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Payback
Stockpile
Stone Edge
Swallow
Thief

Level 3
Body Slam
Bulldoze
Drain Punch
Frustration
Gastro Acid
Gyro Ball
Heat Crash
Heavy Slam
Knock Off
Lash Out
Outrage
Return
Rock Tomb
Sludge Wave
Smack Down
Snarl
Steamroller
Stomp
Thrash
Wring Out

Level 4
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Last Resort
Magnet Rise
Stomping Tantrum

--ABCDEFGHIJK
1
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:tapu koko:
HP: 7​
:unknown:
-2-​
:splash plate:
~~~​
:unknown:
-3-​
:tapu lele:
HP: 7​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
2
:tapu fini:
HP: 7​
:unknown:
-1-​
:splash plate:
~~~​
::
--​
::
--​
:splash plate:
~~~​
::
--​
::
--​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
3
::
--​
::
--​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
::
--​
:splash plate:
~~~​
:splash plate:
~~~​
4
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:dark stone:
[_]​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
::
--​
:unknown:
-4-​
:tapu bulu:
HP: 7​
5
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
::
--​
::
--​

Map Legend
::
--​
Land. No additional effect.
:unknown:
-1-​
Player starting position. Position -4- is occupied by Solgaleo or Lunala.
:splash plate:
~~~​
Ocean. Passable by Pokemon who are Water-type or know Fly or Dive, and by Solgaleo, Lunala, and opposing Ultra Beasts.
:dark stone:
[_]​
Incursion. The Referee spawns Ultra Beasts here, or on an adjacent unoccupied tile if occupied.
:tapu fini:
HP: 7​
Island Guardian. See Defense Targets.

Arena Move: Nature's Madness

Objective
Starting Pokemon: Nihilego, Xurkitree, Celesteela, Kartana, Buzzwole, Pheromosa, Guzzlord.​
Main Objective: Defeat all seven (7) opposing Ultra Beasts.​
Side Objective: Do not allow Solgaleo or Lunala to faint.​
Side Objective: Do not allow any Island Guardian to faint.​

Defeat Condition:
All four (4) Island Guardians are defeated.

Unending Ultra Incursion
The map begins with no opponents in play. The referee always has 5 maximum movement points each round.​
While ordering movement, the Referee may place opposing Ultra Beasts, that they haven't yet placed this battle, on the Incursion tile by spending movement points equal to their Level. Those Ultra Beasts can't move in the same round they are placed. If the Incursion tile is occupied, the Referee may place opposing Ultra Beasts on an unoccupied tile adjacent to the Incursion tile.​
The Referee must place at least one opposing Ultra Beast during their round, if they control none.​
The Referee may control a maximum of three (3) Ultra Beasts at the same time. The Referee's Ultra Beasts may move up to three (3) tiles in a single round.​
The Referee can't have more than one (1) Ultra Beast at a time on each island with an active Guardian. (This makes the Ocean tiles adjacent to Island Guardians important vectors of attack...)​

Allied Unit: Solgaleo or Lunala
:solgaleo::lunala:
The fourth player-start position will be occupied by an allied Solgaleo or allied Lunala, controlled by the player.​
If the player signed up for this Guild Task during an odd-numbered month (in UTC), the ally will be Solgaleo. If they signed up for this Guild Task during an even-numbered month (in UTC), the ally will be Lunala.​
Solgaleo and Lunala have permanent free movement, allowing them to cross Ocean tiles; furthermore, they may move up to three (3) tiles in a single round.​
Solgaleo or Lunala may, by spending 2 movement points, teleport to any unoccupied tile or any tile containing an ally. This counts as Solgaleo or Lunala's movement for the round. If they teleport to a tile containing an ally, that ally is teleported to Solgaleo or Lunala's previous tile. (Switching their positions.)​
Swapping with an ally may strand them in an Ocean tile they can't traverse. A Pokemon stranded in this way can battle, but cannot move on their own and must be either Rescued or swapped with once more to be freed.​

Defense Targets
The Guild Alliance is tasked with defending four Island Guardians that cannot move or be moved, placed in fixed positions throughout the map:
  • Poni Island is defended by :tapu fini:Tapu Fini, who shrouds the island in immutable Misty Terrain.
  • Melemele Island is defended by :tapu koko:Tapu Koko, who shrouds the island in immutable Electric Terrain.
  • Akala Island is defended by :tapu lele:Tapu Lele, who shrouds the island in immutable Psychic Terrain.
  • Ula'ula Island is defended by :tapu bulu:Tapu Bulu, who shrouds the island in immutable Grassy Terrain.
Island Guardians have 7 maximum HP and Unaffected by all effects, except those of the Interact command as follows:
  • Player Pokemon may interact with an Island Guardian that hasn't been defeated to restore 1 HP to that Guardian.
  • Opposing Ultra Beasts may interact with an Island Guardian to deplete 2 HP from that Guardian, or 3 HP if that Guardian is weak to either of the user's Types.
When a Guardian runs out of HP, they are removed from the map, and they no longer protect their Island or provide their Terrain.​

[B][SIZE=7]Unending Unrelenting Ultra Invasion[/SIZE][/B]
Level 4 Pokemon-Rewarding Map

[IMG]https://play.pokemonshowdown.com/sprites/trainers/anabel-gen7.png[/IMG]
[SIZE=1][I]Sprite by Beliot419[/I][/SIZE]
[I]While the Aether Foundation has given up its criminal ways, their HQ still holds a lot of interdimensional research prone to malfuctioning... and now UBs are pouring out of it! The Island Guardians are still in their weakened state and must be protected, but fortunately the rogue Ultra Wormholes have also brought allies to your side. Repel the alien invaders and guard the peace of Alola![/I]

[B]Allies[/B]
[HIDE=Solgaleo (Lv4)]
:sv/solgaleo:
[SIZE=7][B]Solgaleo[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Psychic/Steel
[B]Abilities[/B]: Full Metal Body

[B]HP[/B]: 110
[B]Attack[/B]: 10
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 97
[SIZE=3][B]Size[/B]: 6
[B]Weight[/B]: 6[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Calm Mind
Crunch
Earthquake
Facade
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Iron Head
Light Screen
Metal Sound
Protect
Psychic
Psychic Fangs
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Work Up
Zen Headbutt

[I][U]Level 1[/U][/I]
Agility
Confide
Cosmic Power
Double Team
Fire Spin
Helping Hand
Iron Defense
Metal Claw
Morning Sun
Noble Roar
Safeguard
Scary Face
Shock Wave
Steel Roller
Sunny Day
Swagger
Swift
Wide Guard

[I][U]Level 2[/U][/I]
Close Combat
Double-Edge
Expanding Force
Fire Blast
Flare Blitz
Iron Tail
Metal Burst
Meteor Beam
Solar Beam
Steel Beam
Stone Edge
Superpower
Take Down
Thunder
Wake-Up Slap

[I][U]Level 3[/U][/I]
Body Slam
Bulldoze
Flame Charge
Frustration
Gyro Ball
Heat Crash
Heavy Slam
Knock Off
Mystical Fire
Outrage
Psych Up
Psyshock
Return
Rock Tomb
Snarl
Sunsteel Strike (Signature)
Teleport

[I][U]Level 4[/U][/I]
Endeavor
Endure
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Last Resort
Splash
Tera Blast
Trick Room
[/HIDE]
[HIDE=Lunala (Lv4)]
:sv/lunala:
[SIZE=7][B]Lunala[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Psychic/Ghost
[B]Abilities[/B]: Shadow Shield

[B]HP[/B]: 110
[B]Attack[/B]: 8
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 10
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 97
[SIZE=3][B]Size[/B]: 6
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Air Slash
Calm Mind
Dazzling Gleam
Defog
Facade
Focus Blast
Hypnosis
Ice Beam
Light Screen
Protect
Psychic
Psycho Cut
Reflect
Rest
Roar
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Work Up

[I][U]Level 1[/U][/I]
Agility
Confide
Confuse Ray
Confusion
Cosmic Power
Double Team
Dual Wingbeat
Helping Hand
Moonlight
Night Shade
Rain Dance
Roost
Safeguard
Scary Face
Shock Wave
Sunny Day
Swagger
Swift
Tailwind
Trick
Wide Guard

[I][U]Level 2[/U][/I]
Blizzard
Dream Eater
Expanding Force
Heat Wave
Meteor Beam
Poltergeist
Sky Attack
Solar Beam
Thunder

[I][U]Level 3[/U][/I]
Acrobatics
Charge Beam
Fly
Frustration
Hex
Icy Wind
Moonblast
Moongeist Beam (Signature)
Night Daze
Phantom Force
Psych Up
Psyshock
Return
Sky Drop
Telekinesis
Teleport

[I][U]Level 4[/U][/I]
Endure
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magic Coat
Magic Room
Spite
Splash
Tera Blast
Trick Room
Wonder Room
[/HIDE]

[B]Opponents[/B]
[HIDE=Nihilego (Lv2)]
:sv/nihilego:
[SIZE=7][B]Nihilego[/B][/SIZE]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing[/B]: Rock/Poison
[B]Abilities[/B]: Beast Boost

[B]HP[/B]: [SIZE=6]75[/SIZE]
[B]Attack[/B]: 4
[B]Defen.[/B]: 4
[B]Sp.Atk[/B]: 9
[B]Sp.Def[/B]: 9
[B]Speed[/B]: 103
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Constrict
Cross Poison
Dazzling Gleam
Facade
Iron Head
Light Screen
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

[I][U]Level 1[/U][/I]
Acid
Brutal Swing
Confide
Double Team
Echoed Voice
Mirror Coat
Pain Split
Pound
Psywave
Role Play
Safeguard
Sandstorm
Sludge Bomb
Stealth Rock
Swagger
Tickle
Toxic Spikes
Venom Drench
Wrap

[I][U]Level 2[/U][/I]
Acid Spray
Bind
Clear Smog
Corrosive Gas
Foul Play
Grass Knot
Gunk Shot
Head Smash
Meteor Beam
Thunder
Venoshock
[/HIDE]
[HIDE=Xurkitree (Lv2)]
:sv/xurkitree:
[SIZE=7][B]Xurkitree[/B][/SIZE]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing[/B]: Electric
[B]Abilities[/B]: Beast Boost

[B]HP[/B]: [SIZE=6]65[/SIZE]
[B]Attack[/B]: 6
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 12
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 83
[SIZE=3][B]Size[/B]: 6
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hypnosis
Light Screen
Protect
Reflect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge

[I][U]Level 1[/U][/I]
Brutal Swing
Charge
Confide
Discharge
Double Team
Eerie Impulse
Electric Terrain
Rain Dance
Shock Wave
Spark
Sunny Day
Swagger
Thunder Shock
Wrap

[I][U]Level 2[/U][/I]
Bind
Grass Knot
Ingrain
Power Whip
Rising Voltage
Solar Beam
Thunder
Zap Cannon
[/HIDE]
[HIDE=Celesteela (Lv2)]
:sv/celesteela:
[SIZE=7][B]Celesteela[/B][/SIZE]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing[/B]: Steel/Flying
[B]Abilities[/B]: Beast Boost

[B]HP[/B]: [SIZE=6]70[/SIZE]
[B]Attack[/B]: 7
[B]Defen.[/B]: 7
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 7
[B]Speed[/B]: 61
[SIZE=3][B]Size[/B]: 7
[B]Weight[/B]: 12[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Air Slash
Autotomize
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Iron Head
Metal Sound
Protect
Rest
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Tackle
Toxic
Zen Headbutt

[I][U]Level 1[/U][/I]
Absorb
Brutal Swing
Confide
Double Team
Harden
Iron Defense
Seed Bomb
Shock Wave
Steel Roller
Swagger
Wide Guard

[I][U]Level 2[/U][/I]
Double-Edge
Fire Blast
Grass Knot
Ingrain
Leech Seed
Mega Drain
Megahorn
Meteor Beam
Skull Bash
Solar Beam
Steel Beam
Stone Edge
Superpower
[/HIDE]
[HIDE=Kartana (Lv2)]
:sv/kartana:
[SIZE=7][B]Kartana[/B][/SIZE]
[SIZE=5]Level [B]2[/B][/SIZE]

[B]Typing[/B]: Grass/Steel
[B]Abilities[/B]: Beast Boost

[B]HP[/B]: [SIZE=6]55[/SIZE]
[B]Attack[/B]: 13
[B]Defen.[/B]: 9
[B]Sp.Atk[/B]: 4
[B]Sp.Def[/B]: 3
[B]Speed[/B]: 109
[SIZE=3][B]Size[/B]: 1
[B]Weight[/B]: 1[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Air Slash
Brick Break
Calm Mind
Defog
Leaf Blade
Night Slash
Protect
Psycho Cut
Rest
Round
Screech
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor

[I][U]Level 1[/U][/I]
Air Cutter
Confide
Cut
Detect
Double Team
False Swipe
Iron Defense
Razor Leaf
Sacred Sword
Swagger
Synthesis
Tailwind

[I][U]Level 2[/U][/I]
Solar Blade
Steel Beam
[/HIDE]
[HIDE=Buzzwole (Lv3)]
:sv/buzzwole:
[SIZE=7][B]Buzzwole[/B][/SIZE]
[SIZE=5]Level [B]3[/B][/SIZE]

[B]Typing[/B]: Bug/Fighting
[B]Abilities[/B]: Beast Boost

[B]HP[/B]: [SIZE=6]75[/SIZE]
[B]Attack[/B]: 10
[B]Defen.[/B]: 10
[B]Sp.Atk[/B]: 4
[B]Sp.Def[/B]: 4
[B]Speed[/B]: 79
[SIZE=3][B]Size[/B]: 4
[B]Weight[/B]: 7[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Brick Break
Bug Bite
Bulk Up
Earthquake
Facade
Ice Punch
Iron Head
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Punch
Toxic
Work Up

[I][U]Level 1[/U][/I]
Coaching
Confide
Counter
Double Team
Dual Chop
Dual Wingbeat
False Swipe
Harden
High Horsepower
Mega Punch
Power-Up Punch
Roost
Swagger
Taunt
Vital Throw

[I][U]Level 2[/U][/I]
Close Combat
Comet Punch
Dynamic Punch
Focus Energy
Focus Punch
Hammer Arm
Payback
Revenge
Reversal
Stone Edge
Superpower

[I][U]Level 3[/U][/I]
Body Slam
Bounce
Bulldoze
Darkest Lariat
Drain Punch
Frustration
Gyro Ball
Leech Life
Low Sweep
Lunge
Outrage
Return
Rock Tomb
Smack Down
[/HIDE]
[HIDE=Pheromosa (Lv3)]
:sv/pheromosa:
[SIZE=7][B]Pheromosa[/B][/SIZE]
[SIZE=5]Level [B]3[/B][/SIZE]

[B]Typing[/B]: Bug/Fighting
[B]Abilities[/B]: Beast Boost

[B]HP[/B]: [SIZE=6]60[/SIZE]
[B]Attack[/B]: 10
[B]Defen.[/B]: 3
[B]Sp.Atk[/B]: 10
[B]Sp.Def[/B]: 3
[B]Speed[/B]: 151
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 2[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Brick Break
Bug Bite
Bug Buzz
Facade
Focus Blast
Ice Beam
Leer
Poison Jab
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic

[I][U]Level 1[/U][/I]
Agility
Coaching
Confide
Double Kick
Double Team
Drill Run
Echoed Voice
False Swipe
Quick Guard
Rapid Spin
Roost
Shock Wave
Silver Wind
Swagger
Swift
Taunt
Triple Kick

[I][U]Level 2[/U][/I]
Assurance
Blizzard
Close Combat
Feint
Foul Play
High Jump Kick
Jump Kick
Low Kick
Triple Axel

[I][U]Level 3[/U][/I]
Bounce
Electroweb
Frustration
Icy Wind
Laser Focus
Low Sweep
Lunge
Outrage
Return
Skitter Smack
Speed Swap
Stomp
Throat Chop
Torment
U-turn
[/HIDE]
[HIDE=Guzzlord (Lv4)]
:sv/guzzlord:
[SIZE=7][B]Guzzlord[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Dark/Dragon
[B]Abilities[/B]: Beast Boost

[B]HP[/B]: [SIZE=6]110[/SIZE]
[B]Attack[/B]: 7
[B]Defen.[/B]: 4
[B]Sp.Atk[/B]: 7
[B]Sp.Def[/B]: 4
[B]Speed[/B]: 43
[SIZE=3][B]Size[/B]: 7
[B]Weight[/B]: 11[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flamethrower
Iron Head
Poison Jab
Protect
Rest
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Toxic

[I][U]Level 1[/U][/I]
Amnesia
Bite
Brutal Swing
Double Team
Dragon Rage
Dual Chop
High Horsepower
Iron Defense
Mega Punch
Shock Wave
Sludge Bomb
Steel Roller
Wide Guard

[I][U]Level 2[/U][/I]
Belch
Corrosive Gas
Dragon Rush
Fire Blast
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Payback
Stockpile
Stone Edge
Swallow
Thief

[I][U]Level 3[/U][/I]
Body Slam
Bulldoze
Drain Punch
Frustration
Gastro Acid
Gyro Ball
Heat Crash
Heavy Slam
Knock Off
Lash Out
Outrage
Return
Rock Tomb
Sludge Wave
Smack Down
Snarl
Steamroller
Stomp
Thrash
Wring Out

[I][U]Level 4[/U][/I]
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Last Resort
Magnet Rise
Stomping Tantrum
[/HIDE]

[TABLE width="840px"]
[TR]
[th width="70px"]--[/th][th width="70px"]A[/th][th width="70px"]B[/th][th width="70px"]C[/th][th width="70px"]D[/th][th width="70px"]E[/th][th width="70px"]F[/th][th width="70px"]G[/th][th width="70px"]H[/th][th width="70px"]I[/th][th width="70px"]J[/th][th width="70px"]K[/th]
[/TR]
[TR]
[th]1[/th]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:tapu koko:
HP: 7[/CENTER][/td]
[td][CENTER]:unknown:
-2-[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:unknown:
-3-[/CENTER][/td]
[td][CENTER]:tapu lele:
HP: 7[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[/TR]
[TR]
[th]2[/th]
[td][CENTER]:tapu fini:
HP: 7[/CENTER][/td]
[td][CENTER]:unknown:
-1-[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[/TR]
[TR]
[th]3[/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[/TR]
[TR]
[th]4[/th]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:dark stone:
[_][/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-4-[/CENTER][/td]
[td][CENTER]:tapu bulu:
HP: 7[/CENTER][/td]
[/TR]
[TR]
[th]5[/th]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[/TABLE]

[TABLE width="900px"]
[TR]
[th]Map Legend[/th]
[/TR]
[/TABLE]
[TABLE width="900px"]
[TR]
[td width="70px"][CENTER]::
--[/CENTER][/td]
[td width="380px"]Land. No additional effect.[/td]
[td width="70px"][CENTER]:unknown:
-1-[/CENTER][/td]
[td width="380px"]Player starting position. Position -4- is occupied by Solgaleo or Lunala.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:splash plate:
~~~[/CENTER][/td]
[td width="380px"]Ocean. Passable by Pokemon who are Water-type or know Fly or Dive, and by Solgaleo, Lunala, and opposing Ultra Beasts.[/td]
[td width="70px"][CENTER]:dark stone:
[_][/CENTER][/td]
[td width="380px"]Incursion. The Referee spawns Ultra Beasts here, or on an adjacent unoccupied tile if occupied.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:tapu fini:
HP: 7[/CENTER][/td]
[td width="380px"]Island Guardian. See Defense Targets.[/td]
[td width="70px"][CENTER][/CENTER][/td]
[td width="380px"][/td]
[/TR]
[/TABLE]

[B]Arena Move:[/B] Nature's Madness

[B]Objective[/B]
[INDENT]Starting Pokemon: Nihilego, Xurkitree, Celesteela, Kartana, Buzzwole, Pheromosa, Guzzlord.[/INDENT]
[INDENT]Main Objective: Defeat all seven (7) opposing Ultra Beasts.[/INDENT]
[INDENT]Side Objective: Do not allow Solgaleo or Lunala to faint.[/INDENT]
[INDENT]Side Objective: Do not allow any Island Guardian to faint.[/INDENT]

[B]Defeat Condition:[/B]
All four (4) Island Guardians are defeated.

[B]Unending Ultra Incursion[/B]
[INDENT]The map begins with no opponents in play. The referee always has 5 maximum movement points each round.[/INDENT]
[INDENT][/INDENT]
[INDENT]While ordering movement, the Referee may place opposing Ultra Beasts, that they haven't yet placed this battle, on the Incursion tile by spending movement points equal to their Level. Those Ultra Beasts can't move in the same round they are placed. If the Incursion tile is occupied, the Referee may place opposing Ultra Beasts on an unoccupied tile adjacent to the Incursion tile.[/INDENT]
[INDENT][/INDENT]
[INDENT]The Referee must place at least one opposing Ultra Beast during their round, if they control none.[/INDENT]
[INDENT][/INDENT]
[INDENT]The Referee may control a maximum of three (3) Ultra Beasts at the same time. The Referee's Ultra Beasts may move up to three (3) tiles in a single round.[/INDENT]
[INDENT][/INDENT]
[INDENT]The Referee can't have more than one (1) Ultra Beast at a time on each island with an active Guardian. ([I]This makes the Ocean tiles adjacent to Island Guardians important vectors of attack...[/I])[/INDENT]

[B]Allied Unit: Solgaleo or Lunala[/B]
[INDENT]:solgaleo::lunala:[/INDENT]
[INDENT]The fourth player-start position will be occupied by an allied Solgaleo or allied Lunala, controlled by the player.[/INDENT]
[INDENT][/INDENT]
[INDENT]If the player signed up for this Guild Task during an odd-numbered month (in UTC), the ally will be Solgaleo. If they signed up for this Guild Task during an even-numbered month (in UTC), the ally will be Lunala.[/INDENT]
[INDENT][/INDENT]
[INDENT]Solgaleo and Lunala have permanent free movement, allowing them to cross Ocean tiles; furthermore, they may move up to three (3) tiles in a single round.[/INDENT]
[INDENT][/INDENT]
[INDENT]Solgaleo or Lunala may, by spending 2 movement points, teleport to any unoccupied tile or any tile containing an ally. This counts as Solgaleo or Lunala's movement for the round. If they teleport to a tile containing an ally, that ally is teleported to Solgaleo or Lunala's previous tile. ([I]Switching their positions.[/I])[/INDENT]
[INDENT][/INDENT]
[INDENT]Swapping with an ally may strand them in an Ocean tile they can't traverse. A Pokemon stranded in this way can battle, but cannot move on their own and must be either Rescued or swapped with once more to be freed.[/INDENT]

[B]Defense Targets[/B]
[INDENT]The Guild Alliance is tasked with defending four [B]Island Guardians[/B] that cannot move or be moved, placed in fixed positions throughout the map:
[LIST]
[*][B]Poni Island[/B] is defended by :tapu fini:[B]Tapu Fini[/B], who shrouds the island in immutable [B]Misty Terrain[/B].
[*][B]Melemele Island[/B] is defended by :tapu koko:[B]Tapu Koko[/B], who shrouds the island in immutable [B]Electric Terrain.[/B]
[*][B]Akala Island[/B] is defended by :tapu lele:[B]Tapu Lele[/B], who shrouds the island in immutable [B]Psychic Terrain[/B].
[*][B]Ula'ula Island[/B] is defended by :tapu bulu:[B]Tapu Bulu[/B], who shrouds the island in immutable [B]Grassy Terrain[/B].
[/LIST]
Island Guardians have 7 maximum HP and Unaffected by all effects, except those of the Interact command as follows:
[LIST]
[*]Player Pokemon may interact with an Island Guardian that hasn't been defeated to restore 1 HP to that Guardian.
[*]Opposing Ultra Beasts may interact with an Island Guardian to deplete 2 HP from that Guardian, or 3 HP if that Guardian is weak to either of the user's Types.
[/LIST]
When a Guardian runs out of HP, they are removed from the map, and they no longer protect their Island or provide their Terrain.[/INDENT]
 
Last edited:
Berserk Barbarian Bringdown
Level 4 Mega-Rewarding Map

Team Flare Aliana

Well, well. Guild operatives, here to ruin my beautiful work? How utterly predictable. You people have no appreciation for science! These specimens have responded magnificently to my aggression amplification treatment. Their power is exquisite now, far beyond what nature intended. Yes, their temperament has become somewhat... uncooperative. They won't listen to anyone, not even moi! But that is a small price to pay for perfection, non? Team Flare's vision of a beautiful world has no room for the weak, and these creatures are weak no longer. Now then, if you insist on interfering, I suppose my guards will have to delay you while I collect my research notes. Do try not to break anything too valuable!

Opponents
:sv/mightyena:
Mightyena
Level 4

Typing: Dark
Abilities: Intimidate, Quick Feet Hidden Ability: Moxie

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 2
Weight: 3


Movepool
Level 0
Astonish
Crunch
Dark Pulse
Facade
Fire Fang
Heal Bell
Hyper Voice
Leer
Nasty Plot
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Uproar

Level 1
Bite
Captivate
Charm
Confide
Counter
Double Team
Helping Hand
Howl
Ice Fang
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Sand Attack
Scary Face
Sucker Punch
Sunny Day
Swagger
Taunt
Yawn

Level 2
Assurance
Covet
Double-Edge
Foul Play
Iron Tail
Payback
Secret Power
Take Down
Thief

Level 3
Attract
Body Slam
Dig
Frustration
Headbutt
Laser Focus
Lash Out
Odor Sleuth
Psych Up
Return
Snarl
Super Fang
Throat Chop
Torment
Trailblaze

Level 4
Embargo
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Me First
Mimic
Natural Gift
Retaliate
Snatch
Spite
Tera Blast
:sv/druddigon:
Druddigon
Level 4

Typing: Dragon
Abilities: Rough Skin, Sheer Force Hidden Ability: Mold Breaker

HP: 90
Attack: 9
Defen.: 7
Sp.Atk: 5
Sp.Def: 7
Speed: 48
Size: 4
Weight: 5


Movepool
Level 0
Aerial Ace
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Feint Attack
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Glare
Hone Claws
Iron Head
Leer
Night Slash
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic

Level 1
Bite
Chip Away
Confide
Cut
Double Team
Dragon Rage
Dual Wingbeat
Incinerate
Mega Punch
Metal Claw
Poison Tail
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Shock Wave
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt

Level 2
Aqua Tail
Gunk Shot
Heat Wave
Iron Tail
Payback
Revenge
Scale Shot
Secret Power
Superpower

Level 3
Attract
Body Slam
Bulldoze
Charge Beam
Crush Claw
Dig
Frustration
Lash Out
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Torment

Level 4
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Retaliate
Snatch
Stomping Tantrum
:sv/aurorus:
Aurorus
Level 4

Typing: Rock/Ice
Abilities: Refrigerate Hidden Ability: Snow Warning

HP: 210
Attack: 6
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 58
Size: 5
Weight: 6


Movepool
Level 0
Avalanche
Calm Mind
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Hyper Voice
Ice Beam
Iron Head
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1
Ancient Power
Aurora Beam
Barrier
Confide
Discharge
Double Team
Echoed Voice
Encore
Flash
Growl
Hail
Haze
Iron Defense
Mirror Coat
Mist
Powder Snow
Rain Dance
Rock Smash
Rock Throw
Safeguard
Sandstorm
Stealth Rock
Swagger
Water Pulse
Weather Ball

Level 2
Aqua Tail
Blizzard
Dream Eater
Icicle Spear
Iron Tail
Meteor Beam
Rock Blast
Secret Power
Stone Edge
Take Down
Thunder

Level 3
Attract
Aurora Veil
Body Slam
Bulldoze
Charge Beam
Frost Breath
Frustration
Icy Wind
Mud Shot
Outrage
Psych Up
Return
Rock Tomb

Level 4
Endure
Freeze-Dry
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Nature Power
:sv/tyrantrum:
Tyrantrum
Level 4

Typing: Rock/Dragon
Abilities: Strong Jaw Hidden Ability: Rock Head

HP: 180
Attack: 9
Defen.: 8
Sp.Atk: 5
Sp.Def: 4
Speed: 71
Size: 5
Weight: 6


Movepool
Level 0
Aerial Ace
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Hone Claws
Hyper Voice
Iron Head
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Fang
Toxic
Zen Headbutt

Level 1
Ancient Power
Bite
Brutal Swing
Charm
Confide
Curse
Double Team
Dragon Dance
High Horsepower
Ice Fang
Iron Defense
Rock Smash
Rock Throw
Sandstorm
Scary Face
Stealth Rock
Sunny Day
Swagger

Level 2
Assurance
Close Combat
Head Smash
Iron Tail
Meteor Beam
Rock Blast
Scale Shot
Secret Power
Stone Edge
Superpower

Level 3
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Lash Out
Outrage
Return
Rock Tomb
Stomp
Thrash

Level 4
Block
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Horn Drill
Hyper Beam
Stomping Tantrum
:sv/barbaracle:
Barbaracle
Level 4

Typing: Rock/Water
Abilities: Tough Claws, Sniper Hidden Ability: Pickpocket

HP: 170
Attack: 8
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 68
Size: 3
Weight: 4


Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Dragon Claw
Earth Power
Earthquake
Facade
Focus Blast
Hone Claws
Ice Beam
Liquidation
Night Slash
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Uproar
X-Scissor

Level 1
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dual Chop
False Swipe
Helping Hand
Infestation
Iron Defense
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sand Attack
Sandstorm
Scratch
Sludge Bomb
Stealth Rock
Swagger
Switcheroo
Taunt
Tickle
Water Gun
Water Pulse
Whirlpool
Withdraw

Level 2
Assurance
Beat Up
Blizzard
Clamp
Cross Chop
Fury Swipes
Grass Knot
Low Kick
Meteor Beam
Payback
Rock Blast
Secret Power
Skull Bash
Stone Edge
Superpower
Thief

Level 3
Attract
Bulldoze
Dig
Dive
Frustration
Fury Cutter
Icy Wind
Laser Focus
Mud Shot
Muddy Water
Razor Shell
Return
Rock Tomb
Scald
Sludge Wave
Smack Down
Torment

Level 4
Embargo
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Nature Power
Shell Smash
Water Sport
:sv/clawitzer:
Clawitzer
Level 4

Typing: Water
Abilities: Mega Launcher

HP: 170
Attack: 5
Defen.: 6
Sp.Atk: 9
Sp.Def: 6
Speed: 59
Size: 3
Weight: 3


Movepool
Level 0
Aqua Jet
Aura Sphere
Dark Pulse
Dragon Pulse
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Liquidation
Protect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall

Level 1
Bubble
Bubble Beam
Confide
Cut
Double Team
Heal Pulse
Helping Hand
Mud-Slap
Rain Dance
Scary Face
Sludge Bomb
Swagger
Vise Grip
Water Gun
Water Pulse
Weather Ball

Level 2
Aqua Tail
Blizzard
Crabhammer
Entrainment
Flail
Hydro Pump
Iron Tail
Secret Power
Take Down
Terrain Pulse
Thief
Venoshock

Level 3
Attract
Body Slam
Bounce
Chilling Water
Dive
Flip Turn
Frustration
Icy Wind
Laser Focus
Mud Shot
Muddy Water
Pounce
Return
Scald
Sludge Wave
Smack Down
U-turn

Level 4
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Splash
Tera Blast
Water Sport
:sv/malamar:
Malamar
Level 4

Typing: Dark/Psychic
Abilities: Contrary, Suction Cups Hidden Ability: Infiltrator

HP: 180
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 78
Size: 3
Weight: 2


Movepool
Level 0
Aerial Ace
Calm Mind
Constrict
Dark Pulse
Facade
Fake Tears
Flamethrower
Hypnosis
Light Screen
Liquidation
Nasty Plot
Night Slash
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Signal Beam
Slash
Sleep Talk
Snore
Substitute
Tackle
Thunderbolt
Toxic

Level 1
Brutal Swing
Confide
Cut
Double Team
Flash
Flatter
Helping Hand
Peck
Psybeam
Psywave
Rain Dance
Role Play
Scary Face
Simple Beam
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Trick
Wrap

Level 2
Bind
Disable
Expanding Force
Foul Play
Payback
Pluck
Reversal
Secret Power
Superpower
Thief

Level 3
Attract
Baton Pass
Frustration
Guard Swap
Knock Off
Lash Out
Lunge
Power Split
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Throat Chop
Topsy-Turvy
Torment
Trailblaze

Level 4
Acupressure
Ally Switch
Block
Camouflage
Destiny Bond
Embargo
Endure
Fling
Future Sight
Giga Impact
Gravity
Happy Hour
Hidden Power (Normal)
Hyper Beam
Retaliate
Skill Swap
Snatch
Spite
Stored Power
Tera Blast
Trick Room
:sv/meowstic-f:
Meowstic-F
Level 4

Typing: Psychic
Abilities: Keen Eye, Infiltrator Hidden Ability: Competitive

HP: 170
Attack: 4
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 104
Size: 1
Weight: 1


Movepool
Level 0
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Heal Bell
Leer
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Work Up
Zen Headbutt

Level 1
Barrier
Charm
Confide
Confusion
Cut
Disarming Voice
Double Team
Echoed Voice
Extrasensory
Fake Out
Flash
Helping Hand
Magical Leaf
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Tickle
Trick
Yawn

Level 2
Alluring Voice
Covet
Dream Eater
Expanding Force
Iron Tail
Payback
Secret Power
Tail Slap

Level 3
Attract
Baton Pass
Charge Beam
Dig
Frustration
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Torment
Trailblaze

Level 4
Ally Switch
Assist
Endure
Future Sight
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Magic Coat
Magic Room
Me First
Pay Day
Skill Swap
Snatch
Stored Power
Tera Blast
Trick Room
Wonder Room
:sv/gourgeist-large:
Gourgeist-Large
Level 4

Typing: Ghost/Grass
Abilities: Pickup, Frisk Hidden Ability: Insomnia

HP: 180
Attack: 7
Defen.: 9
Sp.Atk: 4
Sp.Def: 6
Speed: 69
Size: 2
Weight: 2


Movepool
Level 0
Astonish
Bullet Seed
Dark Pulse
Energy Ball
Facade
Flamethrower
Focus Blast
Light Screen
Nasty Plot
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp

Level 1
Brutal Swing
Confide
Confuse Ray
Curse
Double Team
Flash
Incinerate
Pain Split
Razor Leaf
Rock Smash
Role Play
Safeguard
Scary Face
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Synthesis
Trick

Level 2
Disable
Dream Eater
Fire Blast
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Poltergeist
Power Whip
Secret Power
Solar Beam
Thief

Level 3
Attract
Charge Beam
Flame Charge
Frustration
Giga Drain
Gyro Ball
Hex
Moonblast
Mystical Fire
Phantom Force
Return
Skitter Smack
Telekinesis
Worry Seed

Level 4
Ally Switch
Bestow
Destiny Bond
Endure
Explosion
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Nature Power
Skill Swap
Spite
Trick Room
Trick-or-Treat
:sv/trevenant:
Trevenant
Level 4

Typing: Ghost/Grass
Abilities: Natural Cure, Frisk Hidden Ability: Harvest

HP: 170
Attack: 8
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 56
Size: 3
Weight: 3


Movepool
Level 0
Astonish
Calm Mind
Dark Pulse
Earthquake
Energy Ball
Facade
Feint Attack
Focus Blast
Hone Claws
Poison Jab
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Will-O-Wisp
X-Scissor

Level 1
Branch Poke
Brutal Swing
Confide
Confuse Ray
Curse
Cut
Double Team
Grassy Terrain
Growth
Haze
Magical Leaf
Night Shade
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Role Play
Safeguard
Scary Face
Seed Bomb
Sucker Punch
Sunny Day
Swagger
Trick
Venom Drench

Level 2
Burning Jealousy
Disable
Dream Eater
Foul Play
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Poltergeist
Secret Power
Solar Beam
Take Down
Thief
Wood Hammer

Level 3
Attract
Bulldoze
Dig
Drain Punch
Frustration
Giga Drain
Hex
Horn Leech
Knock Off
Lash Out
Phantom Force
Psych Up
Psychic Noise
Return
Skitter Smack
Telekinesis
Trailblaze
Worry Seed

Level 4
Ally Switch
Bestow
Block
Destiny Bond
Endure
Forest's Curse
Giga Impact
Grudge
Hidden Power (Normal)
Hyper Beam
Imprison
Leaf Storm
Magic Coat
Nature Power
Skill Swap
Spite
Tera Blast
Trick Room
:sv/slurpuff:
Slurpuff
Level 4

Typing: Fairy
Abilities: Sweet Veil Hidden Ability: Unburden

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 72
Size: 2
Weight: 1


Movepool
Level 0
Aromatherapy
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Flamethrower
Heal Bell
Light Screen
Play Rough
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunderbolt
Toxic

Level 1
Amnesia
Charm
Confide
Cotton Spore
Double Team
Fairy Wind
Flash
Helping Hand
Play Nice
Rain Dance
Safeguard
Sticky Web
Sunny Day
Swagger
Sweet Scent
Yawn

Level 2
After You
Covet
Dream Eater
Misty Explosion
Secret Power
String Shot
Thief
Thunder

Level 3
Attract
Drain Punch
Draining Kiss
Frustration
Gastro Acid
Psych Up
Return

Level 4
Belly Drum
Copycat
Cotton Guard
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magic Coat
Metronome
Wish
:sv/aromatisse:
Aromatisse
Level 4

Typing: Fairy
Abilities: Healer Hidden Ability: Aroma Veil

HP: 95
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 29
Size: 2
Weight: 2


Movepool
Level 0
Aromatherapy
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Flash Cannon
Heal Bell
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Refresh
Rest
Round
Sleep Talk
Snore
Substitute
Thunderbolt
Toxic

Level 1
Aromatic Mist
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Encore
Fairy Wind
Flash
Heal Pulse
Helping Hand
Misty Terrain
Rain Dance
Sunny Day
Swagger
Sweet Kiss
Sweet Scent

Level 2
After You
Covet
Disable
Dream Eater
Flail
Misty Explosion
Secret Power
Thunder

Level 3
Attract
Charge Beam
Drain Punch
Draining Kiss
Frustration
Gyro Ball
Moonblast
Odor Sleuth
Psych Up
Psyshock
Return
Telekinesis
Torment

Level 4
Ally Switch
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magic Coat
Metronome
Skill Swap
Trick Room
Wish
:sv/volcanion:
Volcanion
Level 4

Typing: Fire/Water
Abilities: Water Absorb

HP: 180
Attack: 8
Defen.: 9
Sp.Atk: 9
Sp.Def: 7
Speed: 70
Size: 4
Weight: 5


Movepool
Level 0
Brick Break
Defog
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Leer
Liquidation
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Wild Charge
Will-O-Wisp

Level 1
Confide
Cut
Double Team
Fire Spin
Haze
Incinerate
Mist
Misty Terrain
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt
Water Gun
Water Pulse
Weather Ball

Level 2
Double-Edge
Fire Blast
Flare Blitz
Focus Energy
Heat Wave
Hydro Pump
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down

Level 3
Body Slam
Bulldoze
Dig
Flame Charge
Frustration
Gyro Ball
Heat Crash
Heavy Slam
Mud Shot
Return
Rock Tomb
Scald
Scorching Sands
Self-Destruct
Sludge Wave
Smack Down
Steam Eruption (Signature)
Stomp

Level 4
Body Press
Endure
Explosion
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Overheat
Stomping Tantrum
Tera Blast

Map
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A​
B​
C​
D​
E​
F​
G​
7​
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:zap plate:
~B2~​
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~B1~​
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~B3~​
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6​
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5​
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4​
:mightyena:
~Mi~​
:stone plate:
<>​
:flame plate:
~~~​
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:stone plate:
<>​
:druddigon:
~Dr~​
3​
::
--​
::
--​
:stone plate:
<>​
:flame plate:
~~~​
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<>​
::
--​
::
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2​
::
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::
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::
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:flame plate:
~~~​
::
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::
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1​
:stone plate:
<>​
::
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:unknown:
-1-​
:unknown:
-2-​
:unknown:
-3-​
::
--​
:stone plate:
<>​

Map Legend
::
--​
Laboratory floor. No additional effect.
:unknown:
-1-​
Player starting position.
:stone plate:
<>​
Debris. Object. Impassable.
:flame plate:
~~~​
Rage Zone. Berserk Pokemon on this tile treat all stat stages as one (1) greater. If three (3) Mega Candidates are on the Player team, treat all stat stages as two (2) greater instead.
:zap plate:
~B1~​
Berserk Spawn. Berserk Pokemon enter play on these tiles. This tile is part of the Rage Zone. See Berserk Pokemon Selection.
:mightyena:
~Mi~​
Mightyena Spawn. After Mightyena has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Mightyena on this tile, or an adjacent unoccupied tile if occupied.
:druddigon:
~Dr~​
Druddigon Spawn. After Druddigon has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Druddigon on this tile, or an adjacent unoccupied tile if occupied.

Arena Move: Rage

Objective
Starting Pokemon: Mightyena, Druddigon, plus all Berserk Pokemon. (Respawned copies are not Starting Pokemon.)
Main Objective: Defeat all Berserk Pokemon.​
Side Objective: Complete the Main Objective without any Player Pokemon fainting.​
Side Objective: Defeat Mightyena and Druddigon at least once each.​

Defeat Condition
All Player Pokemon faint.

Mega Candidates
Saboteurs: Audino, Beedrill, Chimecho, Clefable, Froslass, Glalie, Greninja, Hawlucha, Kangaskhan, Malamar, Mawile, Meganium, Meowstic, Sableye, Venusaur​
Dispatchers: Abomasnow, Absol, Ampharos, Baxcalibur, Blaziken, Camerupt, Crabominable, Eelektross, Emboar, Excadrill, Falinks, Golurk, Heracross, Houndoom, Lucario, Medicham, Metagross, Pinsir, Scizor, Scovillain, Victreebel​

Berserk Pokemon Selection
The Berserk Pokemon that appear depend on which Mega Candidates are on the Player team.​

DispatcherPrimarySecondary
Blaziken, Crabominable, Emboar, Excadrill, Falinks, Lucario, Medicham, Metagross:aurorus:Aurorus:tyrantrum:Tyrantrum
Abomasnow, Ampharos, Eelektross, Scovillain, Victreebel:barbaracle:Barbaracle:clawitzer:Clawitzer
Heracross, Pinsir, Scizor:malamar:Malamar:meowstic:Meowstic
Absol, Baxcalibur, Camerupt, Golurk, Houndoom:gourgeist:Gourgeist:trevenant:Trevenant
No Dispatchers on team:slurpuff:Slurpuff:aromatisse:Aromatisse

Determine Berserk Pokemon as follows:
(Break ties by using the order Pokemon were sent in in their sign-up post. The end result should be one Berserk Pokemon per Player Mega Candidate.)
  • First, until there are two (2) Berserk Pokemon selected, each Dispatcher adds the Primary from their row. If there are multiple Dispatchers in the same row, then also add the Secondary.
  • Then, until there are two (2) Berserk Pokemon selected, each Saboteur adds a Secondary from a row that already has its Primary added. If no Dispatchers are present, Saboteurs use the "No Dispatchers" row instead, adding Primary first, then Secondary.
  • Then, if the Player team has three (3) Mega Candidates, :volcanion:Volcanion is added as the third Berserk Pokemon.
Place each Berserk Pokemon on a Berserk Spawn tile: first on ~B1~, second on ~B2~, third on ~B3~. Unused Berserk Spawn tiles become Rage Zone tiles.​

Berserk Pokemon
Berserk Pokemon are powerful test subjects driven mad by failed experiments. They have the following properties:​
  • Double HP.
  • Take double damage from super effective attacks.
  • Begin play with Rage Shield.
Rage Shield
While a Berserk Pokemon has Rage Shield:​
  • That Pokemon has Magic Guard in addition to their other Abilities.
  • That Pokemon takes no more than ten (10) damage from hits.
  • That Pokemon is unaffected by Major Conditions.
When Sabotage is completed targeting a Berserk Pokemon: Discard that Pokemon's Rage Shield.​
At the end of each round, if a Berserk Pokemon has been without Rage Shield for four (4) or more rounds: Grant that Pokemon Rage Shield.​

[SIZE=7][B]Berserk Barbarian Bringdown[/B][/SIZE]
Level 4 Mega-Rewarding Map

[IMG alt="Team Flare Aliana"]https://archives.bulbagarden.net/media/upload/thumb/9/90/VSAliana.png/200px-VSAliana.png[/IMG]
[I]Well, well. Guild operatives, here to ruin my beautiful work? How utterly predictable. You people have no appreciation for science! These specimens have responded magnificently to my aggression amplification treatment. Their power is exquisite now, far beyond what nature intended. Yes, their temperament has become somewhat... uncooperative. They won't listen to anyone, not even moi! But that is a small price to pay for perfection, non? Team Flare's vision of a beautiful world has no room for the weak, and these creatures are weak no longer. Now then, if you insist on interfering, I suppose my guards will have to delay you while I collect my research notes. Do try not to break anything too valuable![/I]

[B]Opponents[/B]
[HIDE=Mightyena (Lv4)]
:sv/mightyena:
[SIZE=7][B]Mightyena[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Dark
[B]Abilities[/B]: Intimidate, Quick Feet [B]Hidden Ability[/B]: Moxie

[B]HP[/B]: 85
[B]Attack[/B]: 7
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 70
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Astonish
Crunch
Dark Pulse
Facade
Fire Fang
Heal Bell
Hyper Voice
Leer
Nasty Plot
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Uproar

[I][U]Level 1[/U][/I]
Bite
Captivate
Charm
Confide
Counter
Double Team
Helping Hand
Howl
Ice Fang
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Sand Attack
Scary Face
Sucker Punch
Sunny Day
Swagger
Taunt
Yawn

[I][U]Level 2[/U][/I]
Assurance
Covet
Double-Edge
Foul Play
Iron Tail
Payback
Secret Power
Take Down
Thief

[I][U]Level 3[/U][/I]
Attract
Body Slam
Dig
Frustration
Headbutt
Laser Focus
Lash Out
Odor Sleuth
Psych Up
Return
Snarl
Super Fang
Throat Chop
Torment
Trailblaze

[I][U]Level 4[/U][/I]
Embargo
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Me First
Mimic
Natural Gift
Retaliate
Snatch
Spite
Tera Blast
[/HIDE]
[HIDE=Druddigon (Lv4)]
:sv/druddigon:
[SIZE=7][B]Druddigon[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Dragon
[B]Abilities[/B]: Rough Skin, Sheer Force [B]Hidden Ability[/B]: Mold Breaker

[B]HP[/B]: 90
[B]Attack[/B]: 9
[B]Defen.[/B]: 7
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 7
[B]Speed[/B]: 48
[SIZE=3][B]Size[/B]: 4
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Feint Attack
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Glare
Hone Claws
Iron Head
Leer
Night Slash
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic

[I][U]Level 1[/U][/I]
Bite
Chip Away
Confide
Cut
Double Team
Dragon Rage
Dual Wingbeat
Incinerate
Mega Punch
Metal Claw
Poison Tail
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Shock Wave
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt

[I][U]Level 2[/U][/I]
Aqua Tail
Gunk Shot
Heat Wave
Iron Tail
Payback
Revenge
Scale Shot
Secret Power
Superpower

[I][U]Level 3[/U][/I]
Attract
Body Slam
Bulldoze
Charge Beam
Crush Claw
Dig
Frustration
Lash Out
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Torment

[I][U]Level 4[/U][/I]
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Retaliate
Snatch
Stomping Tantrum
[/HIDE]
[HIDE=Aurorus (Lv4)]
:sv/aurorus:
[SIZE=7][B]Aurorus[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Rock/Ice
[B]Abilities[/B]: Refrigerate [B]Hidden Ability[/B]: Snow Warning

[B]HP[/B]: [SIZE=6]210[/SIZE]
[B]Attack[/B]: 6
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 7
[B]Sp.Def[/B]: 7
[B]Speed[/B]: 58
[SIZE=3][B]Size[/B]: 5
[B]Weight[/B]: 6[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Avalanche
Calm Mind
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Hyper Voice
Ice Beam
Iron Head
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

[I][U]Level 1[/U][/I]
Ancient Power
Aurora Beam
Barrier
Confide
Discharge
Double Team
Echoed Voice
Encore
Flash
Growl
Hail
Haze
Iron Defense
Mirror Coat
Mist
Powder Snow
Rain Dance
Rock Smash
Rock Throw
Safeguard
Sandstorm
Stealth Rock
Swagger
Water Pulse
Weather Ball

[I][U]Level 2[/U][/I]
Aqua Tail
Blizzard
Dream Eater
Icicle Spear
Iron Tail
Meteor Beam
Rock Blast
Secret Power
Stone Edge
Take Down
Thunder

[I][U]Level 3[/U][/I]
Attract
Aurora Veil
Body Slam
Bulldoze
Charge Beam
Frost Breath
Frustration
Icy Wind
Mud Shot
Outrage
Psych Up
Return
Rock Tomb

[I][U]Level 4[/U][/I]
Endure
Freeze-Dry
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Nature Power
[/HIDE]
[HIDE=Tyrantrum (Lv4)]
:sv/tyrantrum:
[SIZE=7][B]Tyrantrum[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Rock/Dragon
[B]Abilities[/B]: Strong Jaw [B]Hidden Ability[/B]: Rock Head

[B]HP[/B]: [SIZE=6]180[/SIZE]
[B]Attack[/B]: 9
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 4
[B]Speed[/B]: 71
[SIZE=3][B]Size[/B]: 5
[B]Weight[/B]: 6[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Hone Claws
Hyper Voice
Iron Head
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Fang
Toxic
Zen Headbutt

[I][U]Level 1[/U][/I]
Ancient Power
Bite
Brutal Swing
Charm
Confide
Curse
Double Team
Dragon Dance
High Horsepower
Ice Fang
Iron Defense
Rock Smash
Rock Throw
Sandstorm
Scary Face
Stealth Rock
Sunny Day
Swagger

[I][U]Level 2[/U][/I]
Assurance
Close Combat
Head Smash
Iron Tail
Meteor Beam
Rock Blast
Scale Shot
Secret Power
Stone Edge
Superpower

[I][U]Level 3[/U][/I]
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Lash Out
Outrage
Return
Rock Tomb
Stomp
Thrash

[I][U]Level 4[/U][/I]
Block
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Horn Drill
Hyper Beam
Stomping Tantrum
[/HIDE]
[HIDE=Barbaracle (Lv4)]
:sv/barbaracle:
[SIZE=7][B]Barbaracle[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Rock/Water
[B]Abilities[/B]: Tough Claws, Sniper [B]Hidden Ability[/B]: Pickpocket

[B]HP[/B]: [SIZE=6]170[/SIZE]
[B]Attack[/B]: 8
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 4
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 68
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Brick Break
Bulk Up
Dragon Claw
Earth Power
Earthquake
Facade
Focus Blast
Hone Claws
Ice Beam
Liquidation
Night Slash
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Uproar
X-Scissor

[I][U]Level 1[/U][/I]
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dual Chop
False Swipe
Helping Hand
Infestation
Iron Defense
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sand Attack
Sandstorm
Scratch
Sludge Bomb
Stealth Rock
Swagger
Switcheroo
Taunt
Tickle
Water Gun
Water Pulse
Whirlpool
Withdraw

[I][U]Level 2[/U][/I]
Assurance
Beat Up
Blizzard
Clamp
Cross Chop
Fury Swipes
Grass Knot
Low Kick
Meteor Beam
Payback
Rock Blast
Secret Power
Skull Bash
Stone Edge
Superpower
Thief

[I][U]Level 3[/U][/I]
Attract
Bulldoze
Dig
Dive
Frustration
Fury Cutter
Icy Wind
Laser Focus
Mud Shot
Muddy Water
Razor Shell
Return
Rock Tomb
Scald
Sludge Wave
Smack Down
Torment

[I][U]Level 4[/U][/I]
Embargo
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Nature Power
Shell Smash
Water Sport
[/HIDE]
[HIDE=Clawitzer (Lv4)]
:sv/clawitzer:
[SIZE=7][B]Clawitzer[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Water
[B]Abilities[/B]: Mega Launcher

[B]HP[/B]: [SIZE=6]170[/SIZE]
[B]Attack[/B]: 5
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 9
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 59
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aqua Jet
Aura Sphere
Dark Pulse
Dragon Pulse
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Liquidation
Protect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall

[I][U]Level 1[/U][/I]
Bubble
Bubble Beam
Confide
Cut
Double Team
Heal Pulse
Helping Hand
Mud-Slap
Rain Dance
Scary Face
Sludge Bomb
Swagger
Vise Grip
Water Gun
Water Pulse
Weather Ball

[I][U]Level 2[/U][/I]
Aqua Tail
Blizzard
Crabhammer
Entrainment
Flail
Hydro Pump
Iron Tail
Secret Power
Take Down
Terrain Pulse
Thief
Venoshock

[I][U]Level 3[/U][/I]
Attract
Body Slam
Bounce
Chilling Water
Dive
Flip Turn
Frustration
Icy Wind
Laser Focus
Mud Shot
Muddy Water
Pounce
Return
Scald
Sludge Wave
Smack Down
U-turn

[I][U]Level 4[/U][/I]
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Splash
Tera Blast
Water Sport
[/HIDE]
[HIDE=Malamar (Lv4)]
:sv/malamar:
[SIZE=7][B]Malamar[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Dark/Psychic
[B]Abilities[/B]: Contrary, Suction Cups [B]Hidden Ability[/B]: Infiltrator

[B]HP[/B]: [SIZE=6]180[/SIZE]
[B]Attack[/B]: 7
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 78
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 2[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Calm Mind
Constrict
Dark Pulse
Facade
Fake Tears
Flamethrower
Hypnosis
Light Screen
Liquidation
Nasty Plot
Night Slash
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Signal Beam
Slash
Sleep Talk
Snore
Substitute
Tackle
Thunderbolt
Toxic

[I][U]Level 1[/U][/I]
Brutal Swing
Confide
Cut
Double Team
Flash
Flatter
Helping Hand
Peck
Psybeam
Psywave
Rain Dance
Role Play
Scary Face
Simple Beam
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Trick
Wrap

[I][U]Level 2[/U][/I]
Bind
Disable
Expanding Force
Foul Play
Payback
Pluck
Reversal
Secret Power
Superpower
Thief

[I][U]Level 3[/U][/I]
Attract
Baton Pass
Frustration
Guard Swap
Knock Off
Lash Out
Lunge
Power Split
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Throat Chop
Topsy-Turvy
Torment
Trailblaze

[I][U]Level 4[/U][/I]
Acupressure
Ally Switch
Block
Camouflage
Destiny Bond
Embargo
Endure
Fling
Future Sight
Giga Impact
Gravity
Happy Hour
Hidden Power (Normal)
Hyper Beam
Retaliate
Skill Swap
Snatch
Spite
Stored Power
Tera Blast
Trick Room
[/HIDE]
[HIDE=Meowstic-F (Lv4)]
:sv/meowstic-f:
[SIZE=7][B]Meowstic-F[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Psychic
[B]Abilities[/B]: Keen Eye, Infiltrator [B]Hidden Ability[/B]: Competitive

[B]HP[/B]: [SIZE=6]170[/SIZE]
[B]Attack[/B]: 4
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 6
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 104
[SIZE=3][B]Size[/B]: 1
[B]Weight[/B]: 1[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Heal Bell
Leer
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Work Up
Zen Headbutt

[I][U]Level 1[/U][/I]
Barrier
Charm
Confide
Confusion
Cut
Disarming Voice
Double Team
Echoed Voice
Extrasensory
Fake Out
Flash
Helping Hand
Magical Leaf
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Tickle
Trick
Yawn

[I][U]Level 2[/U][/I]
Alluring Voice
Covet
Dream Eater
Expanding Force
Iron Tail
Payback
Secret Power
Tail Slap

[I][U]Level 3[/U][/I]
Attract
Baton Pass
Charge Beam
Dig
Frustration
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Torment
Trailblaze

[I][U]Level 4[/U][/I]
Ally Switch
Assist
Endure
Future Sight
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Magic Coat
Magic Room
Me First
Pay Day
Skill Swap
Snatch
Stored Power
Tera Blast
Trick Room
Wonder Room
[/HIDE][HIDE=Gourgeist-Large (Lv4)]
:sv/gourgeist-large:
[SIZE=7][B]Gourgeist-Large[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Ghost/Grass
[B]Abilities[/B]: Pickup, Frisk [B]Hidden Ability[/B]: Insomnia

[B]HP[/B]: [SIZE=6]180[/SIZE]
[B]Attack[/B]: 7
[B]Defen.[/B]: 9
[B]Sp.Atk[/B]: 4
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 69
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 2[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Astonish
Bullet Seed
Dark Pulse
Energy Ball
Facade
Flamethrower
Focus Blast
Light Screen
Nasty Plot
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp

[I][U]Level 1[/U][/I]
Brutal Swing
Confide
Confuse Ray
Curse
Double Team
Flash
Incinerate
Pain Split
Razor Leaf
Rock Smash
Role Play
Safeguard
Scary Face
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Synthesis
Trick

[I][U]Level 2[/U][/I]
Disable
Dream Eater
Fire Blast
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Poltergeist
Power Whip
Secret Power
Solar Beam
Thief

[I][U]Level 3[/U][/I]
Attract
Charge Beam
Flame Charge
Frustration
Giga Drain
Gyro Ball
Hex
Moonblast
Mystical Fire
Phantom Force
Return
Skitter Smack
Telekinesis
Worry Seed

[I][U]Level 4[/U][/I]
Ally Switch
Bestow
Destiny Bond
Endure
Explosion
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Nature Power
Skill Swap
Spite
Trick Room
Trick-or-Treat
[/HIDE]
[HIDE=Trevenant (Lv4)]
:sv/trevenant:
[SIZE=7][B]Trevenant[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Ghost/Grass
[B]Abilities[/B]: Natural Cure, Frisk [B]Hidden Ability[/B]: Harvest

[B]HP[/B]: [SIZE=6]170[/SIZE]
[B]Attack[/B]: 8
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 56
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Astonish
Calm Mind
Dark Pulse
Earthquake
Energy Ball
Facade
Feint Attack
Focus Blast
Hone Claws
Poison Jab
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Will-O-Wisp
X-Scissor

[I][U]Level 1[/U][/I]
Branch Poke
Brutal Swing
Confide
Confuse Ray
Curse
Cut
Double Team
Grassy Terrain
Growth
Haze
Magical Leaf
Night Shade
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Role Play
Safeguard
Scary Face
Seed Bomb
Sucker Punch
Sunny Day
Swagger
Trick
Venom Drench

[I][U]Level 2[/U][/I]
Burning Jealousy
Disable
Dream Eater
Foul Play
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Poltergeist
Secret Power
Solar Beam
Take Down
Thief
Wood Hammer

[I][U]Level 3[/U][/I]
Attract
Bulldoze
Dig
Drain Punch
Frustration
Giga Drain
Hex
Horn Leech
Knock Off
Lash Out
Phantom Force
Psych Up
Psychic Noise
Return
Skitter Smack
Telekinesis
Trailblaze
Worry Seed

[I][U]Level 4[/U][/I]
Ally Switch
Bestow
Block
Destiny Bond
Endure
Forest's Curse
Giga Impact
Grudge
Hidden Power (Normal)
Hyper Beam
Imprison
Leaf Storm
Magic Coat
Nature Power
Skill Swap
Spite
Tera Blast
Trick Room
[/HIDE][HIDE=Slurpuff (Lv4)]
:sv/slurpuff:
[SIZE=7][B]Slurpuff[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Fairy
[B]Abilities[/B]: Sweet Veil [B]Hidden Ability[/B]: Unburden

[B]HP[/B]: 90
[B]Attack[/B]: 6
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 6
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 72
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 1[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aromatherapy
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Flamethrower
Heal Bell
Light Screen
Play Rough
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunderbolt
Toxic

[I][U]Level 1[/U][/I]
Amnesia
Charm
Confide
Cotton Spore
Double Team
Fairy Wind
Flash
Helping Hand
Play Nice
Rain Dance
Safeguard
Sticky Web
Sunny Day
Swagger
Sweet Scent
Yawn

[I][U]Level 2[/U][/I]
After You
Covet
Dream Eater
Misty Explosion
Secret Power
String Shot
Thief
Thunder

[I][U]Level 3[/U][/I]
Attract
Drain Punch
Draining Kiss
Frustration
Gastro Acid
Psych Up
Return

[I][U]Level 4[/U][/I]
Belly Drum
Copycat
Cotton Guard
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magic Coat
Metronome
Wish
[/HIDE]
[HIDE=Aromatisse (Lv4)]
:sv/aromatisse:
[SIZE=7][B]Aromatisse[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Fairy
[B]Abilities[/B]: Healer [B]Hidden Ability[/B]: Aroma Veil

[B]HP[/B]: 95
[B]Attack[/B]: 5
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 7
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 29
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 2[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aromatherapy
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Flash Cannon
Heal Bell
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Refresh
Rest
Round
Sleep Talk
Snore
Substitute
Thunderbolt
Toxic

[I][U]Level 1[/U][/I]
Aromatic Mist
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Encore
Fairy Wind
Flash
Heal Pulse
Helping Hand
Misty Terrain
Rain Dance
Sunny Day
Swagger
Sweet Kiss
Sweet Scent

[I][U]Level 2[/U][/I]
After You
Covet
Disable
Dream Eater
Flail
Misty Explosion
Secret Power
Thunder

[I][U]Level 3[/U][/I]
Attract
Charge Beam
Drain Punch
Draining Kiss
Frustration
Gyro Ball
Moonblast
Odor Sleuth
Psych Up
Psyshock
Return
Telekinesis
Torment

[I][U]Level 4[/U][/I]
Ally Switch
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magic Coat
Metronome
Skill Swap
Trick Room
Wish
[/HIDE]
[HIDE=Volcanion (Lv4)]
:sv/volcanion:
[SIZE=7][B]Volcanion[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Fire/Water
[B]Abilities[/B]: Water Absorb

[B]HP[/B]: [SIZE=6]180[/SIZE]
[B]Attack[/B]: 8
[B]Defen.[/B]: 9
[B]Sp.Atk[/B]: 9
[B]Sp.Def[/B]: 7
[B]Speed[/B]: 70
[SIZE=3][B]Size[/B]: 4
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Brick Break
Defog
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Leer
Liquidation
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Wild Charge
Will-O-Wisp

[I][U]Level 1[/U][/I]
Confide
Cut
Double Team
Fire Spin
Haze
Incinerate
Mist
Misty Terrain
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt
Water Gun
Water Pulse
Weather Ball

[I][U]Level 2[/U][/I]
Double-Edge
Fire Blast
Flare Blitz
Focus Energy
Heat Wave
Hydro Pump
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down

[I][U]Level 3[/U][/I]
Body Slam
Bulldoze
Dig
Flame Charge
Frustration
Gyro Ball
Heat Crash
Heavy Slam
Mud Shot
Return
Rock Tomb
Scald
Scorching Sands
Self-Destruct
Sludge Wave
Smack Down
Steam Eruption (Signature)
Stomp

[I][U]Level 4[/U][/I]
Body Press
Endure
Explosion
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Overheat
Stomping Tantrum
Tera Blast
[/HIDE]

[B]Map[/B]
[TABLE width="490px"]
[TR]
[th width="70px"][CENTER]--[/CENTER][/th]
[th width="70px"][CENTER]A[/CENTER][/th]
[th width="70px"][CENTER]B[/CENTER][/th]
[th width="70px"][CENTER]C[/CENTER][/th]
[th width="70px"][CENTER]D[/CENTER][/th]
[th width="70px"][CENTER]E[/CENTER][/th]
[th width="70px"][CENTER]F[/CENTER][/th]
[th width="70px"][CENTER]G[/CENTER][/th]
[/TR]
[TR]
[th][CENTER]7[/CENTER][/th]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:zap plate:
~B2~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:zap plate:
~B1~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:zap plate:
~B3~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]6[/CENTER][/th]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]5[/CENTER][/th]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]4[/CENTER][/th]
[td][CENTER]:mightyena:
~Mi~[/CENTER][/td]
[td][CENTER]:stone plate:
<>[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:stone plate:
<>[/CENTER][/td]
[td][CENTER]:druddigon:
~Dr~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]3[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:stone plate:
<>[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]:stone plate:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]2[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:flame plate:
~~~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]1[/CENTER][/th]
[td][CENTER]:stone plate:
<>[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-1-[/CENTER][/td]
[td][CENTER]:unknown:
-2-[/CENTER][/td]
[td][CENTER]:unknown:
-3-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:stone plate:
<>[/CENTER][/td]
[/TR]
[/TABLE]

[TABLE width="900px"]
[TR]
[th]Map Legend[/th]
[/TR]
[/TABLE]
[TABLE width="900px"]
[TR]
[td width="70px"][CENTER]::
--[/CENTER][/td]
[td width="380px"]Laboratory floor. No additional effect.[/td]
[td width="70px"][CENTER]:unknown:
-1-[/CENTER][/td]
[td width="380px"]Player starting position.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:stone plate:
<>[/CENTER][/td]
[td width="380px"]Debris. Object. Impassable.[/td]
[td width="70px"][CENTER]:flame plate:
~~~[/CENTER][/td]
[td width="380px"]Rage Zone. Berserk Pokemon on this tile treat all stat stages as one (1) greater. If three (3) Mega Candidates are on the Player team, treat all stat stages as two (2) greater instead.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:zap plate:
~B1~[/CENTER][/td]
[td width="380px"]Berserk Spawn. Berserk Pokemon enter play on these tiles. This tile is part of the Rage Zone. See Berserk Pokemon Selection.[/td]
[td width="70px"][CENTER]:mightyena:
~Mi~[/CENTER][/td]
[td width="380px"]Mightyena Spawn. After Mightyena has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Mightyena on this tile, or an adjacent unoccupied tile if occupied.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:druddigon:
~Dr~[/CENTER][/td]
[td width="380px"]Druddigon Spawn. After Druddigon has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Druddigon on this tile, or an adjacent unoccupied tile if occupied.[/td]
[td width="70px"][CENTER][/CENTER][/td]
[td width="380px"][/td]
[/TR]
[/TABLE]

[B]Arena Move:[/B] Rage

[B]Objective[/B]
[INDENT]Starting Pokemon: Mightyena, Druddigon, plus all Berserk Pokemon. [I](Respawned copies are not Starting Pokemon.)[/I][/INDENT]
[INDENT]Main Objective: Defeat all Berserk Pokemon.[/INDENT]
[INDENT]Side Objective: Complete the Main Objective without any Player Pokemon fainting.[/INDENT]
[INDENT]Side Objective: Defeat Mightyena and Druddigon at least once each.[/INDENT]

[B]Defeat Condition[/B]
All Player Pokemon faint.

[B]Mega Candidates[/B]
[INDENT][U]Saboteurs[/U]: Audino, Beedrill, Chimecho, Clefable, Froslass, Glalie, Greninja, Hawlucha, Kangaskhan, Malamar, Mawile, Meganium, Meowstic, Sableye, Venusaur[/INDENT]
[INDENT][U]Dispatchers[/U]: Abomasnow, Absol, Ampharos, Baxcalibur, Blaziken, Camerupt, Crabominable, Eelektross, Emboar, Excadrill, Falinks, Golurk, Heracross, Houndoom, Lucario, Medicham, Metagross, Pinsir, Scizor, Scovillain, Victreebel[/INDENT]

[B]Berserk Pokemon Selection[/B]
[INDENT]The Berserk Pokemon that appear depend on which Mega Candidates are on the Player team.[/INDENT]

[TABLE width="900px"]
[TR]
[th width="450px"]Dispatcher[/th]
[th width="225px"]Primary[/th]
[th width="225px"]Secondary[/th]
[/TR]
[TR]
[td]Blaziken, Crabominable, Emboar, Excadrill, Falinks, Lucario, Medicham, Metagross[/td]
[td]:aurorus:Aurorus[/td]
[td]:tyrantrum:Tyrantrum[/td]
[/TR]
[TR]
[td]Abomasnow, Ampharos, Eelektross, Scovillain, Victreebel[/td]
[td]:barbaracle:Barbaracle[/td]
[td]:clawitzer:Clawitzer[/td]
[/TR]
[TR]
[td]Heracross, Pinsir, Scizor[/td]
[td]:malamar:Malamar[/td]
[td]:meowstic:Meowstic[/td]
[/TR]
[TR]
[td]Absol, Baxcalibur, Camerupt, Golurk, Houndoom[/td]
[td]:gourgeist:Gourgeist[/td]
[td]:trevenant:Trevenant[/td]
[/TR]
[TR]
[td][I]No Dispatchers on team[/I][/td]
[td]:slurpuff:Slurpuff[/td]
[td]:aromatisse:Aromatisse[/td]
[/TR]
[/TABLE]

[INDENT]Determine Berserk Pokemon as follows:
[I](Break ties by using the order Pokemon were sent in in their sign-up post. The end result should be one Berserk Pokemon per Player Mega Candidate.)[/I][/INDENT]
[LIST]
[*]First, until there are two (2) Berserk Pokemon selected, each Dispatcher adds the Primary from their row. If there are multiple Dispatchers in the same row, then also add the Secondary.
[*]Then, until there are two (2) Berserk Pokemon selected, each Saboteur adds a Secondary from a row that already has its Primary added. If no Dispatchers are present, Saboteurs use the "No Dispatchers" row instead, adding Primary first, then Secondary.
[*]Then, if the Player team has three (3) Mega Candidates, :volcanion:Volcanion is added as the third Berserk Pokemon.
[/LIST]
[INDENT]Place each Berserk Pokemon on a Berserk Spawn tile: first on ~B1~, second on ~B2~, third on ~B3~. Unused Berserk Spawn tiles become Rage Zone tiles.[/INDENT]

[B]Berserk Pokemon[/B]
[INDENT]Berserk Pokemon are powerful test subjects driven mad by failed experiments. They have the following properties:[/INDENT]
[LIST]
[*]Double HP.
[*]Take double damage from super effective attacks.
[*]Begin play with Rage Shield.
[/LIST]
[B]Rage Shield[/B]
[INDENT]While a Berserk Pokemon has Rage Shield:[/INDENT]
[LIST]
[*]That Pokemon has Magic Guard in addition to their other Abilities.
[*]That Pokemon takes no more than ten (10) damage from hits.
[*]That Pokemon is unaffected by Major Conditions.
[/LIST]
[INDENT]When Sabotage is completed targeting a Berserk Pokemon: Discard that Pokemon's Rage Shield.[/INDENT]
[INDENT]At the end of each round, if a Berserk Pokemon has been without Rage Shield for four (4) or more rounds: Grant that Pokemon Rage Shield.[/INDENT]
 
Last edited:
Vanquishing Vault Vandals
Level 4 Mega-Rewarding Map

Team Flare Bryony

Ah, Guild interference. How utterly predictable. You think those vault doors will protect your precious Mega Stones? My calculations indicate otherwise. I have assembled a team of specialists precisely calibrated to breach your defenses. Those Bastiodon may look imposing, but they are merely obstacles to be removed. Systematically. Efficiently. You may have numbers, but I have methodology. Every variable has been accounted for, every contingency planned. Team Flare does not fail. Now step aside, or become another variable to be eliminated.

Opponents
:sv/liepard:
Liepard
Level 4

Typing: Dark
Abilities: Limber, Unburden Hidden Ability: Prankster

HP: 85
Attack: 6
Defen.: 4
Sp.Atk: 6
Sp.Def: 4
Speed: 106
Size: 2
Weight: 3


Movepool
Level 0
Aerial Ace
Dark Pulse
Facade
Fake Tears
Feint Attack
Hone Claws
Hyper Voice
Nasty Plot
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic

Level 1
Captivate
Charm
Confide
Cut
Double Team
Echoed Voice
Encore
Fake Out
Growl
Rain Dance
Rock Smash
Role Play
Sand Attack
Scratch
Seed Bomb
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Yawn

Level 2
Assurance
Burning Jealousy
Covet
Dream Eater
Foul Play
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Payback
Secret Power
Thief

Level 3
Attract
Baton Pass
Frustration
Knock Off
Laser Focus
Lash Out
Psych Up
Pursuit
Return
Skitter Smack
Snarl
Throat Chop
Torment
U-turn

Level 4
Assist
Copycat
Embargo
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Pay Day
Snatch
Spite
:sv/bisharp:
Bisharp
Level 4

Typing: Dark/Steel
Abilities: Defiant, Inner Focus Hidden Ability: Pressure

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 3
Weight: 4


Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor

Level 1
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

Level 3
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

Level 4
Embargo
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Mean Look
Retaliate
Snatch
Spite
Tera Blast
:sv/emboar:
Emboar
Level 4

Typing: Fire/Fighting
Abilities: Blaze Hidden Ability: Reckless

HP: 100
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 65
Size: 3
Weight: 5


Movepool
Level 0
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Iron Head
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Punch
Toxic
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt

Level 1
Coaching
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Ember
Fire Spin
Helping Hand
High Horsepower
Hold Back
Incinerate
Mud-Slap
Power-Up Punch
Rock Smash
Scary Face
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Yawn

Level 2
Arm Thrust
Assurance
Close Combat
Covet
Double-Edge
Fire Blast
Flare Blitz
Focus Punch
Grass Knot
Hammer Arm
Head Smash
Heat Wave
Iron Tail
Low Kick
Magnitude
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down

Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Flame Charge
Frustration
Gyro Ball
Hard Press
Heat Crash SIGNATURE_INDICATOR
Heavy Slam
Knock Off
Low Sweep
Odor Sleuth
Return
Rock Tomb
Rollout
Scald
Smack Down
Temper Flare
Thrash
Trailblaze

Level 4
Blast Burn
Block
Body Press
Burn Up
Endeavor
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Overheat
Stomping Tantrum
Tera Blast
:sv/camerupt:
Camerupt
Level 4

Typing: Fire/Ground
Abilities: Magma Armor, Solid Rock Hidden Ability: Anger Point

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 8
Sp.Def: 6
Speed: 40
Size: 4
Weight: 6


Movepool
Level 0
Earth Power
Earthquake
Facade
Flamethrower
Flash Cannon
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Will-O-Wisp
Zen Headbutt

Level 1
Amnesia
Ancient Power
Captivate
Charm
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Ember
Fire Spin
Flame Wheel
Growl
Growth
Helping Hand
High Horsepower
Howl
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Sandstorm
Scary Face
Stealth Rock
Sunny Day
Swagger
Yawn

Level 2
After You
Double-Edge
Fire Blast
Flare Blitz
Focus Energy
Heat Wave
Magnitude
Mud Bomb
Secret Power
Solar Beam
Spit Up
Stockpile
Stone Edge
Swallow
Take Down

Level 3
Attract
Body Slam
Bulldoze
Dig
Flame Burst
Flame Charge
Frustration
Headbutt
Heat Crash
Heavy Slam
Lash Out
Lava Plume
Mud Shot
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Smack Down
Stomp
Temper Flare
Trailblaze

Level 4
Body Press
Endeavor
Endure
Eruption
Explosion
Fissure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Nature Power
Overheat
Stomping Tantrum
Tera Blast
:sv/heracross:
Heracross
Level 4

Typing: Bug/Fighting
Abilities: Swarm, Guts Hidden Ability: Moxie

HP: 90
Attack: 9
Defen.: 6
Sp.Atk: 3
Sp.Def: 7
Speed: 85
Size: 3
Weight: 4


Movepool
Level 0
Aerial Ace
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Bullet Seed
Earthquake
Facade
Focus Blast
Horn Attack
Leer
Night Slash
Protect
Rest
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Vacuum Wave
Work Up

Level 1
Brutal Swing
Captivate
Chip Away
Coaching
Confide
Counter
Curse
Cut
Detect
Double Team
False Swipe
Harden
Helping Hand
High Horsepower
Iron Defense
Rain Dance
Rock Smash
Seismic Toss
Spikes
Sunny Day
Swagger

Level 2
Arm Thrust
Assurance
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Low Kick
Megahorn
Pin Missile
Revenge
Reversal
Rock Blast
Secret Power
Stone Edge
Take Down
Thief
Upper Hand
Venoshock

Level 3
Attract
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Lunge
Pounce
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze

Level 4
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Retaliate
Tera Blast
:sv/lucario:
Lucario
Level 4

Typing: Fighting/Steel
Abilities: Steadfast, Inner Focus Hidden Ability: Justified

HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 90
Size: 3
Weight: 4


Movepool
Level 0
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Circle Throw
Crunch
Dark Pulse
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Punch
Metal Sound
Nasty Plot
Poison Jab
Protect
Psychic
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

Level 1
Agility
Bite
Captivate
Coaching
Confide
Counter
Detect
Double Team
Dual Chop
Force Palm
Heal Pulse
Helping Hand
Howl
Iron Defense
Life Dew
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Sunny Day
Swagger
Swift
Water Pulse

Level 2
Bone Rush
Close Combat
Cross Chop
Feint
Focus Energy
Focus Punch
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Meteor Mash
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Terrain Pulse
Upper Hand

Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Extreme Speed
Follow Me
Foresight
Frustration
Fury Cutter
Headbutt
Laser Focus
Low Sweep
Mind Reader
Psych Up
Return
Rock Tomb
Sky Uppercut
Trailblaze

Level 4
Copycat
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Me First
Metronome
Natural Gift
Retaliate
Tera Blast
:sv/medicham:
Medicham
Level 4

Typing: Fighting/Psychic
Abilities: Pure Power Hidden Ability: Telepathy

HP: 85
Attack: 5
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 80
Size: 3
Weight: 3


Movepool
Level 0
Aerial Ace
Aura Sphere
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Energy Ball
Facade
Fire Punch
Focus Blast
Ice Punch
Light Screen
Meditate
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

Level 1
Captivate
Confide
Confusion
Counter
Detect
Double Team
Fake Out
Flash
Force Palm
Helping Hand
Mega Punch
Mud-Slap
Night Shade
Pain Split
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recover
Recycle
Rock Smash
Role Play
Seismic Toss
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2
Axe Kick
Close Combat
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Feint
Focus Punch
Grass Knot
High Jump Kick
Low Kick
Mega Kick
Reversal
Secret Power
Take Down
Thief
Upper Hand

Level 3
Attract
Baton Pass
Bide
Body Slam
Drain Punch
Foresight
Frustration
Guard Swap
Headbutt
Laser Focus
Low Sweep
Mind Reader
Power Swap
Power Trick
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Trailblaze

Level 4
Acupressure
Endure
Fling
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Stored Power
Tera Blast
Trick Room

Map
--​
A​
B​
C​
D​
E​
F​
G​
H​
I​
7​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
::
--​
::
--​
::
--​
:liepard:
~Li~​
6​
:pixie plate:
[V3]​
::
--​
:bastiodon:
~Ba~​
:unknown:
-3-​
::
--​
:iron plate:
|||​
::
--​
:iron plate:
|||​
::
--​
5​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
::
--​
::
--​
::
--​
:unknown:
~V3~​
4​
:pixie plate:
[V2]​
::
--​
:bastiodon:
~Ba~​
:unknown:
-2-​
::
--​
:iron plate:
|||​
::
--​
:iron plate:
|||​
:unknown:
~V1~​
3​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
::
--​
::
--​
::
--​
:unknown:
~V2~​
2​
:pixie plate:
[V1]​
::
--​
:bastiodon:
~Ba~​
:unknown:
-1-​
::
--​
:iron plate:
|||​
::
--​
:iron plate:
|||​
::
--​
1​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
::
--​
::
--​
::
--​
:bisharp:
~Bi~​

Map Legend
::
--​
Corridor. No additional effect.
:unknown:
-1-​
Player starting position.
:iron plate:
|||​
Reinforced Wall. Object. Impassable.
:pixie plate:
[V1]​
Vault. See Map Scaling.
:bastiodon:
~Ba~​
Bastiodon. Allied Pokemon. See Bastiodon.
:liepard:
~Li~​
Liepard Spawn. After Liepard has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Liepard on this tile, or an adjacent unoccupied tile if occupied.
:bisharp:
~Bi~​
Bisharp Spawn. After Bisharp has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Bisharp on this tile, or an adjacent unoccupied tile if occupied.
:unknown:
~V1~​
Vaultbreaker Spawn. New Vaultbreaker Pokemon enter play on this tile. See Vaultbreakers.
:unknown:
~V2~​
Vaultbreaker Spawn. See Vaultbreakers and Map Scaling.
:unknown:
~V3~​
Vaultbreaker Spawn. See Vaultbreakers and Map Scaling.

Arena Move: Iron Defense

Objective
Starting Pokemon: Liepard, Bisharp, and the initial Vaultbreakers.​
Main Objective: Defend the Vaults for twenty (20) rounds.​
Side Objective: Complete the Main Objective without a Bastiodon fainting.​
Side Objective: Defeat Liepard and Bisharp at least once each.​

Defeat Condition
An enemy Pokemon uses Interact on a Vault.

Mega Candidates
Aggron, Audino, Blastoise, Chesnaught, Clefable, Gallade, Gardevoir, Glimmora, Golisopod, Meganium, Scrafty, Skarmory, Slowbro, Steelix, Tyranitar, Venusaur​

Map Scaling
The vault structures and walls scale based on the number of Mega Candidates on the Player team.

Wall structure A1 to C3, the walls on F2 and H2, [V1], and the Bastiondon at C2 are always present.

If the player has two (2) or more Mega Candidates: Add wall structure A5 to C5, walls on F4 and H4, [V2], and a Bastiodon at C4.

If the player has three (3) Mega Candidates: Add wall structure A7 to C7, walls on F6 and H6, [V3], and a Bastiodon at C6.​

Bastiodon
Bastiodon are allied Pokemon guarding the vault corridors. They have the following properties:​
  • Bastiodon have 50 HP, 12 Defense, 10 Special Defense, Size Class 3, Weight Class 5, Rock/Steel typing, and the abilities Sturdy and Soundproof.
  • Bastiodon cannot move or use actions.
  • Bastiodon can be targeted by actions from both Players and enemies.
  • At the end of each round: Each Bastiodon loses 4 HP.
Vaultbreakers
At the start of the map, randomize the order of the Vaultbreakers :emboar:Emboar, :camerupt:Camerupt, :heracross:Heracross, :lucario:Lucario, and :medicham:Medicham.

Place the first Vaultbreaker on ~V1~.
If the player has two (2) or more Mega Candidates, place the second Vaultbreaker on ~V2~.
If the player has three (3) Mega Candidates, place the third Vaultbreaker on ~V3~.

At the end of every fourth (4th) round (Rounds 4, 8, 12, 16): Place the next Vaultbreaker on ~V1~, or an adjacent tile if occupied. If the end of the list is reached, return to the start.​

Vaultbreakers cannot use Sneak.​

[SIZE=7][B]Vanquishing Vault Vandals[/B][/SIZE]
Level 4 Mega-Rewarding Map

[IMG alt="Team Flare Bryony"]https://archives.bulbagarden.net/media/upload/thumb/a/a6/VSBryony.png/200px-VSBryony.png[/IMG]
[I]Ah, Guild interference. How utterly predictable. You think those vault doors will protect your precious Mega Stones? My calculations indicate otherwise. I have assembled a team of specialists precisely calibrated to breach your defenses. Those Bastiodon may look imposing, but they are merely obstacles to be removed. Systematically. Efficiently. You may have numbers, but I have methodology. Every variable has been accounted for, every contingency planned. Team Flare does not fail. Now step aside, or become another variable to be eliminated.[/I]

[B]Opponents[/B]
[HIDE=Liepard (Lv4)]
:sv/liepard:
[SIZE=7][B]Liepard[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Dark
[B]Abilities[/B]: Limber, Unburden [B]Hidden Ability[/B]: Prankster

[B]HP[/B]: 85
[B]Attack[/B]: 6
[B]Defen.[/B]: 4
[B]Sp.Atk[/B]: 6
[B]Sp.Def[/B]: 4
[B]Speed[/B]: 106
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Dark Pulse
Facade
Fake Tears
Feint Attack
Hone Claws
Hyper Voice
Nasty Plot
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic

[I][U]Level 1[/U][/I]
Captivate
Charm
Confide
Cut
Double Team
Echoed Voice
Encore
Fake Out
Growl
Rain Dance
Rock Smash
Role Play
Sand Attack
Scratch
Seed Bomb
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Yawn

[I][U]Level 2[/U][/I]
Assurance
Burning Jealousy
Covet
Dream Eater
Foul Play
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Payback
Secret Power
Thief

[I][U]Level 3[/U][/I]
Attract
Baton Pass
Frustration
Knock Off
Laser Focus
Lash Out
Psych Up
Pursuit
Return
Skitter Smack
Snarl
Throat Chop
Torment
U-turn

[I][U]Level 4[/U][/I]
Assist
Copycat
Embargo
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Pay Day
Snatch
Spite
[/HIDE]
[HIDE=Bisharp (Lv4)]
:sv/bisharp:
[SIZE=7][B]Bisharp[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Dark/Steel
[B]Abilities[/B]: Defiant, Inner Focus [B]Hidden Ability[/B]: Pressure

[B]HP[/B]: 85
[B]Attack[/B]: 9
[B]Defen.[/B]: 7
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 70
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor

[I][U]Level 1[/U][/I]
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

[I][U]Level 2[/U][/I]
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

[I][U]Level 3[/U][/I]
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

[I][U]Level 4[/U][/I]
Embargo
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Mean Look
Retaliate
Snatch
Spite
Tera Blast
[/HIDE]
[HIDE=Emboar (Lv4)]
:sv/emboar:
[SIZE=7][B]Emboar[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Fire/Fighting
[B]Abilities[/B]: Blaze [B]Hidden Ability[/B]: Reckless

[B]HP[/B]: 100
[B]Attack[/B]: 9
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 7
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 65
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Iron Head
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Punch
Toxic
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt

[I][U]Level 1[/U][/I]
Coaching
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Ember
Fire Spin
Helping Hand
High Horsepower
Hold Back
Incinerate
Mud-Slap
Power-Up Punch
Rock Smash
Scary Face
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Yawn

[I][U]Level 2[/U][/I]
Arm Thrust
Assurance
Close Combat
Covet
Double-Edge
Fire Blast
Flare Blitz
Focus Punch
Grass Knot
Hammer Arm
Head Smash
Heat Wave
Iron Tail
Low Kick
Magnitude
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down

[I][U]Level 3[/U][/I]
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Flame Charge
Frustration
Gyro Ball
Hard Press
Heat Crash SIGNATURE_INDICATOR
Heavy Slam
Knock Off
Low Sweep
Odor Sleuth
Return
Rock Tomb
Rollout
Scald
Smack Down
Temper Flare
Thrash
Trailblaze

[I][U]Level 4[/U][/I]
Blast Burn
Block
Body Press
Burn Up
Endeavor
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Overheat
Stomping Tantrum
Tera Blast
[/HIDE]
[HIDE=Camerupt (Lv4)]
:sv/camerupt:
[SIZE=7][B]Camerupt[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Fire/Ground
[B]Abilities[/B]: Magma Armor, Solid Rock [B]Hidden Ability[/B]: Anger Point

[B]HP[/B]: 85
[B]Attack[/B]: 7
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 40
[SIZE=3][B]Size[/B]: 4
[B]Weight[/B]: 6[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Earth Power
Earthquake
Facade
Flamethrower
Flash Cannon
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Will-O-Wisp
Zen Headbutt

[I][U]Level 1[/U][/I]
Amnesia
Ancient Power
Captivate
Charm
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Ember
Fire Spin
Flame Wheel
Growl
Growth
Helping Hand
High Horsepower
Howl
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Sandstorm
Scary Face
Stealth Rock
Sunny Day
Swagger
Yawn

[I][U]Level 2[/U][/I]
After You
Double-Edge
Fire Blast
Flare Blitz
Focus Energy
Heat Wave
Magnitude
Mud Bomb
Secret Power
Solar Beam
Spit Up
Stockpile
Stone Edge
Swallow
Take Down

[I][U]Level 3[/U][/I]
Attract
Body Slam
Bulldoze
Dig
Flame Burst
Flame Charge
Frustration
Headbutt
Heat Crash
Heavy Slam
Lash Out
Lava Plume
Mud Shot
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Smack Down
Stomp
Temper Flare
Trailblaze

[I][U]Level 4[/U][/I]
Body Press
Endeavor
Endure
Eruption
Explosion
Fissure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Nature Power
Overheat
Stomping Tantrum
Tera Blast
[/HIDE]
[HIDE=Heracross (Lv4)]
:sv/heracross:
[SIZE=7][B]Heracross[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Bug/Fighting
[B]Abilities[/B]: Swarm, Guts [B]Hidden Ability[/B]: Moxie

[B]HP[/B]: 90
[B]Attack[/B]: 9
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 3
[B]Sp.Def[/B]: 7
[B]Speed[/B]: 85
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Bullet Seed
Earthquake
Facade
Focus Blast
Horn Attack
Leer
Night Slash
Protect
Rest
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Vacuum Wave
Work Up

[I][U]Level 1[/U][/I]
Brutal Swing
Captivate
Chip Away
Coaching
Confide
Counter
Curse
Cut
Detect
Double Team
False Swipe
Harden
Helping Hand
High Horsepower
Iron Defense
Rain Dance
Rock Smash
Seismic Toss
Spikes
Sunny Day
Swagger

[I][U]Level 2[/U][/I]
Arm Thrust
Assurance
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Low Kick
Megahorn
Pin Missile
Revenge
Reversal
Rock Blast
Secret Power
Stone Edge
Take Down
Thief
Upper Hand
Venoshock

[I][U]Level 3[/U][/I]
Attract
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Lunge
Pounce
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze

[I][U]Level 4[/U][/I]
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Retaliate
Tera Blast
[/HIDE]
[HIDE=Lucario (Lv4)]
:sv/lucario:
[SIZE=7][B]Lucario[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Fighting/Steel
[B]Abilities[/B]: Steadfast, Inner Focus [B]Hidden Ability[/B]: Justified

[B]HP[/B]: 85
[B]Attack[/B]: 8
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 90
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Circle Throw
Crunch
Dark Pulse
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Punch
Metal Sound
Nasty Plot
Poison Jab
Protect
Psychic
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

[I][U]Level 1[/U][/I]
Agility
Bite
Captivate
Coaching
Confide
Counter
Detect
Double Team
Dual Chop
Force Palm
Heal Pulse
Helping Hand
Howl
Iron Defense
Life Dew
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Sunny Day
Swagger
Swift
Water Pulse

[I][U]Level 2[/U][/I]
Bone Rush
Close Combat
Cross Chop
Feint
Focus Energy
Focus Punch
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Meteor Mash
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Terrain Pulse
Upper Hand

[I][U]Level 3[/U][/I]
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Extreme Speed
Follow Me
Foresight
Frustration
Fury Cutter
Headbutt
Laser Focus
Low Sweep
Mind Reader
Psych Up
Return
Rock Tomb
Sky Uppercut
Trailblaze

[I][U]Level 4[/U][/I]
Copycat
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Me First
Metronome
Natural Gift
Retaliate
Tera Blast
[/HIDE]
[HIDE=Medicham (Lv4)]
:sv/medicham:
[SIZE=7][B]Medicham[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Fighting/Psychic
[B]Abilities[/B]: Pure Power [B]Hidden Ability[/B]: Telepathy

[B]HP[/B]: 85
[B]Attack[/B]: 5
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 80
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Aura Sphere
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Energy Ball
Facade
Fire Punch
Focus Blast
Ice Punch
Light Screen
Meditate
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

[I][U]Level 1[/U][/I]
Captivate
Confide
Confusion
Counter
Detect
Double Team
Fake Out
Flash
Force Palm
Helping Hand
Mega Punch
Mud-Slap
Night Shade
Pain Split
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recover
Recycle
Rock Smash
Role Play
Seismic Toss
Sunny Day
Swagger
Swift
Taunt
Trick

[I][U]Level 2[/U][/I]
Axe Kick
Close Combat
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Feint
Focus Punch
Grass Knot
High Jump Kick
Low Kick
Mega Kick
Reversal
Secret Power
Take Down
Thief
Upper Hand

[I][U]Level 3[/U][/I]
Attract
Baton Pass
Bide
Body Slam
Drain Punch
Foresight
Frustration
Guard Swap
Headbutt
Laser Focus
Low Sweep
Mind Reader
Power Swap
Power Trick
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Trailblaze

[I][U]Level 4[/U][/I]
Acupressure
Endure
Fling
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Stored Power
Tera Blast
Trick Room
[/HIDE]

[B]Map[/B]
[TABLE width="630px"]
[TR]
[th width="70px"][CENTER]--[/CENTER][/th]
[th width="70px"][CENTER]A[/CENTER][/th]
[th width="70px"][CENTER]B[/CENTER][/th]
[th width="70px"][CENTER]C[/CENTER][/th]
[th width="70px"][CENTER]D[/CENTER][/th]
[th width="70px"][CENTER]E[/CENTER][/th]
[th width="70px"][CENTER]F[/CENTER][/th]
[th width="70px"][CENTER]G[/CENTER][/th]
[th width="70px"][CENTER]H[/CENTER][/th]
[th width="70px"][CENTER]I[/CENTER][/th]
[/TR]
[TR]
[th][CENTER]7[/CENTER][/th]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:liepard:
~Li~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]6[/CENTER][/th]
[td][CENTER]:pixie plate:
[V3][/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:bastiodon:
~Ba~[/CENTER][/td]
[td][CENTER]:unknown:
-3-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]5[/CENTER][/th]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
~V3~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]4[/CENTER][/th]
[td][CENTER]:pixie plate:
[V2][/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:bastiodon:
~Ba~[/CENTER][/td]
[td][CENTER]:unknown:
-2-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:unknown:
~V1~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]3[/CENTER][/th]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
~V2~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]2[/CENTER][/th]
[td][CENTER]:pixie plate:
[V1][/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:bastiodon:
~Ba~[/CENTER][/td]
[td][CENTER]:unknown:
-1-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]1[/CENTER][/th]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:bisharp:
~Bi~[/CENTER][/td]
[/TR]
[/TABLE]

[TABLE width="900px"]
[TR]
[th]Map Legend[/th]
[/TR]
[/TABLE]
[TABLE width="900px"]
[TR]
[td width="70px"][CENTER]::
--[/CENTER][/td]
[td width="380px"]Corridor. No additional effect.[/td]
[td width="70px"][CENTER]:unknown:
-1-[/CENTER][/td]
[td width="380px"]Player starting position.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:iron plate:
|||[/CENTER][/td]
[td width="380px"]Reinforced Wall. Object. Impassable.[/td]
[td width="70px"][CENTER]:pixie plate:
[V1][/CENTER][/td]
[td width="380px"]Vault. See Map Scaling.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:bastiodon:
~Ba~[/CENTER][/td]
[td width="380px"]Bastiodon. Allied Pokemon. See Bastiodon.[/td]
[td width="70px"][CENTER]:liepard:
~Li~[/CENTER][/td]
[td width="380px"]Liepard Spawn. After Liepard has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Liepard on this tile, or an adjacent unoccupied tile if occupied.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:bisharp:
~Bi~[/CENTER][/td]
[td width="380px"]Bisharp Spawn. After Bisharp has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Bisharp on this tile, or an adjacent unoccupied tile if occupied.[/td]
[td width="70px"][CENTER]:unknown:
~V1~[/CENTER][/td]
[td width="380px"]Vaultbreaker Spawn. New Vaultbreaker Pokemon enter play on this tile. See Vaultbreakers.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:unknown:
~V2~[/CENTER][/td]
[td width="380px"]Vaultbreaker Spawn. See Vaultbreakers and Map Scaling.[/td]
[td width="70px"][CENTER]:unknown:
~V3~[/CENTER][/td]
[td width="380px"]Vaultbreaker Spawn. See Vaultbreakers and Map Scaling.[/td]
[/TR]
[/TABLE]

[B]Arena Move:[/B] Iron Defense

[B]Objective[/B]
[INDENT]Starting Pokemon: Liepard, Bisharp, and the initial Vaultbreakers.[/INDENT]
[INDENT]Main Objective: Defend the Vaults for twenty (20) rounds.[/INDENT]
[INDENT]Side Objective: Complete the Main Objective without a Bastiodon fainting.[/INDENT]
[INDENT]Side Objective: Defeat Liepard and Bisharp at least once each.[/INDENT]

[B]Defeat Condition[/B]
An enemy Pokemon uses Interact on a Vault.

[B]Mega Candidates[/B]
[INDENT]Aggron, Audino, Blastoise, Chesnaught, Clefable, Gallade, Gardevoir, Glimmora, Golisopod, Meganium, Scrafty, Skarmory, Slowbro, Steelix, Tyranitar, Venusaur[/INDENT]

[B]Map Scaling[/B]
[INDENT]The vault structures and walls scale based on the number of Mega Candidates on the Player team.

Wall structure A1 to C3, the walls on F2 and H2, [V1], and the Bastiondon at C2 are always present.

If the player has two (2) or more Mega Candidates: Add wall structure A5 to C5, walls on F4 and H4, [V2], and a Bastiodon at C4.

If the player has three (3) Mega Candidates: Add wall structure A7 to C7, walls on F6 and H6, [V3], and a Bastiodon at C6.[/INDENT]

[B]Bastiodon[/B]
[INDENT]Bastiodon are allied Pokemon guarding the vault corridors. They have the following properties:[/INDENT]
[LIST]
[*]Bastiodon have 50 HP, 12 Defense, 10 Special Defense, Size Class 3, Weight Class 5, Rock/Steel typing, and the abilities Sturdy and Soundproof.
[*]Bastiodon cannot move or use actions.
[*]Bastiodon can be targeted by actions from both Players and enemies.
[*]At the end of each round: Each Bastiodon loses 4 HP.
[/LIST]
[B]Vaultbreakers[/B]
[INDENT]At the start of the map, randomize the order of the Vaultbreakers :emboar:Emboar, :camerupt:Camerupt, :heracross:Heracross, :lucario:Lucario, and :medicham:Medicham.

Place the first Vaultbreaker on ~V1~.
If the player has two (2) or more Mega Candidates, place the second Vaultbreaker on ~V2~.
If the player has three (3) Mega Candidates, place the third Vaultbreaker on ~V3~.

At the end of every fourth (4th) round (Rounds 4, 8, 12, 16): Place the next Vaultbreaker on ~V1~, or an adjacent tile if occupied. If the end of the list is reached, return to the start.[/INDENT]

[INDENT]Vaultbreakers cannot use Sneak.[/INDENT]
 
Last edited:
Rushing River Rescue
Level 4 Mega-Rewarding Map

Team Flare Celosia

Oh, how delightfully chaotic. You see, I needed a little distraction while my colleagues conducted their business elsewhere. A few well placed explosives, a crumbling dam, and suddenly everyone is so very concerned about a flooded river. Pathetic, really. Those people stranded on the far bank? Collateral. I cannot say I care what happens to them. But you do, don't you? How very predictable. Go on then, play the hero. Splash around in the muck. Just mind the current. I hear something hungry moved in when the waters rose.

Opponents
:sv/manectric:
Manectric
Level 4

Typing: Electric
Abilities: Static, Lightningrod Hidden Ability: Minus

HP: 85
Attack: 6
Defen.: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 105
Size: 3
Weight: 3


Movepool
Level 0
Crunch
Facade
Fire Fang
Flamethrower
Hyper Voice
Leer
Light Screen
Protect
Psychic Fangs
Quick Attack
Refresh
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1
Agility
Bite
Captivate
Charge
Confide
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Howl
Ice Fang
Mud-Slap
Rain Dance
Scary Face
Shock Wave
Spark
Swagger
Swift
Switcheroo

Level 2
Double-Edge
Iron Tail
Rising Voltage
Secret Power
Thief
Thunder

Level 3
Attract
Body Slam
Charge Beam
Electro Ball
Flame Burst
Frustration
Headbutt
Laser Focus
Odor Sleuth
Return
Snarl
Volt Switch

Level 4
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Overheat
:sv/drapion:
Drapion
Level 4

Typing: Poison/Dark
Abilities: Battle Armor, Sniper Hidden Ability: Keen Eye

HP: 85
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4


Movepool
Level 0
Aerial Ace
Brick Break
Bug Bite
Bug Buzz
Cross Poison
Crunch
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Fang
Hone Claws
Leer
Night Slash
Poison Fang
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Toxic
Whirlwind
X-Scissor

Level 1
Agility
Bite
Brutal Swing
Captivate
Confide
Confuse Ray
Cut
Double Team
False Swipe
Flash
Ice Fang
Infestation
Iron Defense
Mud-Slap
Poison Tail
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt
Toxic Spikes
Twineedle
Venom Drench

Level 2
Aqua Tail
Assurance
Iron Tail
Payback
Pin Missile
Secret Power
Thief
Venoshock

Level 3
Attract
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Lash Out
Leech Life
Poison Sting
Pursuit
Return
Rock Tomb
Skitter Smack
Snarl
Struggle Bug
Throat Chop
Torment

Level 4
Acupressure
Endure
Fell Stinger
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Natural Gift
Retaliate
Stomping Tantrum
:sv/basculegion:
Basculegion
Level 4

Typing: Water/Ghost
Abilities: Swift Swim, Adaptability Hidden Ability: Mold Breaker

HP: 105
Attack: 8
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 78
Size: 3
Weight: 5


Movepool
Level 0
Aqua Jet
Crunch
Facade
Ice Beam
Liquidation
Protect
Psychic Fangs
Rest
Shadow Ball
Sleep Talk
Substitute
Surf
Tackle
Tail Whip
Uproar
Waterfall
Zen Headbutt

Level 1
Agility
Bite
Confuse Ray
Ice Fang
Night Shade
Pain Split
Rain Dance
Scary Face
Snowscape
Swift
Water Gun
Water Pulse
Whirlpool

Level 2
Blizzard
Double-Edge
Flail
Head Smash
Hydro Pump
Scale Shot
Take Down
Wave Crash

Level 3
Chilling Water
Flip Turn
Headbutt
Hex
Icy Wind
Mud Shot
Muddy Water
Outrage
Phantom Force
Thrash

Level 4
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Last Respects
Soak
Spite
Tera Blast
:sv/crawdaunt:
Crawdaunt
Level 4

Typing: Water/Dark
Abilities: Hyper Cutter, Shell Armor Hidden Ability: Adaptability

HP: 85
Attack: 9
Defen.: 6
Sp.Atk: 7
Sp.Def: 4
Speed: 55
Size: 2
Weight: 3


Movepool
Level 0
Aerial Ace
Aqua Jet
Avalanche
Brick Break
Crunch
Dark Pulse
Facade
Hone Claws
Ice Beam
Leer
Liquidation
Nasty Plot
Night Slash
Protect
Rest
Rock Slide
Round
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Waterfall
X-Scissor

Level 1
Ancient Power
Bubble
Bubble Beam
Captivate
Chip Away
Confide
Counter
Cut
Double Hit
Double Team
Dragon Dance
False Swipe
Hail
Harden
Iron Defense
Metal Claw
Mud-Slap
Rain Dance
Rock Smash
Scary Face
Sludge Bomb
Swagger
Swift
Switcheroo
Taunt
Vise Grip
Water Gun
Water Pulse
Whirlpool

Level 2
Blizzard
Close Combat
Crabhammer
Double-Edge
Hydro Pump
Payback
Revenge
Secret Power
Superpower
Take Down
Thief

Level 3
Attract
Body Slam
Chilling Water
Dig
Dive
Frustration
Fury Cutter
Hard Press
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Razor Shell
Return
Rock Tomb
Scald
Sludge Wave
Snarl

Level 4
Endeavor
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Normal)
Hyper Beam
Mimic
Mud Sport
Natural Gift
Nature Power
Retaliate
Spite
Tera Blast
Trump Card
Water Sport
:sv/dracovish:
Dracovish
Level 4

Typing: Water/Dragon
Abilities: Water Absorb, Strong Jaw Hidden Ability: Sand Rush

HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 5
Sp.Def: 6
Speed: 75
Size: 4
Weight: 6


Movepool
Level 0
Crunch
Dragon Pulse
Earth Power
Earthquake
Facade
Iron Head
Liquidation
Protect
Psychic Fangs
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Surf
Tackle
Waterfall
Zen Headbutt

Level 1
Ancient Power
Bite
Brutal Swing
Dragon Breath
Ice Fang
Rain Dance
Water Gun
Whirlpool

Level 2
Dragon Rush
Hydro Pump
Low Kick
Mega Kick
Meteor Beam
Rock Blast
Stone Edge

Level 3
Body Slam
Brine
Bulldoze
Dive
Fishious Rend
Leech Life
Outrage
Rock Tomb
Scald
Stomp
Super Fang

Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Stomping Tantrum

Map
--​
A​
B​
C​
D​
E​
F​
G​
7​
:ultra ball:
[S4]​
:splash plate:
~~~​
:poke ball:
[S2]​
::
--​
:splash plate:
~~~​
::
--​
:meadow plate:
>>>​
6​
::
--​
:splash plate:
~~~​
:splash plate:
~~~​
:drapion:
~Dr~​
:splash plate:
~~~​
::
--​
:unknown:
-3-​
5​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
:splash plate:
~~~​
::
--​
::
--​
:meadow plate:
>>>​
4​
:splash plate:
~~~​
:unknown:
~RP~​
:splash plate:
~~~​
::
--​
::
--​
::
--​
:unknown:
-2-​
3​
:poke ball:
[S1]​
::
--​
:splash plate:
~~~​
:splash plate:
~~~​
::
--​
::
--​
:meadow plate:
>>>​
2​
::
--​
::
--​
::
--​
:manectric:
~Ma~​
:splash plate:
~~~​
::
--​
:unknown:
-1-​
1​
::
--​
::
--​
:great ball:
[S3]​
::
--​
:splash plate:
~~~​
:splash plate:
~~~​
:meadow plate:
>>>​

Map Legend
::
--​
Dry ground. No additional effect.
:unknown:
-1-​
Player starting position.
:splash plate:
~~~​
Rushing River. Impassable, except by Water-type Pokemon, Pokemon that know Fly or Dive, and enemy Pokemon.
:meadow plate:
>>>​
Escape Zone. Survivors placed on this tile are rescued and removed from play.
:poke ball:
[S1]​
Survivor 1 or 2. Stranded civilian. See Survivors.
:great ball:
[S3]​
Survivor 3. Stranded civilian. See Survivors.
:ultra ball:
[S4]​
Survivor 4. Stranded civilian. See Survivors.
:manectric:
~Ma~​
Manectric Spawn. After Manectric has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Manectric on this tile, or an adjacent unoccupied tile if occupied.
:drapion:
~Dr~​
Drapion Spawn. After Drapion has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Drapion on this tile, or an adjacent unoccupied tile if occupied.
:unknown:
~RP~​
River Predator Spawn. See River Predator.

Arena Move: Wave Crash

Objective
Starting Pokemon: Manectric, Drapion, River Predator.​
Main Objective: All Survivors leave the map.​
Side Objective: Complete the Main Objective without any Player Pokemon fainting.​
Side Objective: Defeat Manectric and Drapion at least once each.​

Defeat Condition
Any Survivor is defeated.

Mega Candidates
Aerodactyl, Altaria, Barbaracle, Blastoise, Charizard, Dragalge, Dragonite, Drampa, Feraligatr, Golisopod, Greninja, Gyarados, Pidgeot, Salamence, Sharpedo, Skarmory, Slowbro, Staraptor, Starmie, Swampert, Tatsugiri*

*Tatsugiri may use Dondozo's Size and Weight to determine its carrying capacity.​

Survivors
Survivors are stranded civilians who must be carried to safety. Survivors have the following properties:​
  • Survivors have 5 HP.
  • Survivors cannot move or use actions.
  • Survivors cannot be targeted by actions except Rescue.
  • When a Survivor is placed on an Escape Tile: That Survivor leaves the map.
  • When a Pokemon carrying a Survivor Passenger is hit by an attack, no more than once per round: That Survivor loses one (1) HP.
  • When a Pokemon carrying a Survivor Passenger is hit by the River Predator, no more than once per round: That Survivor loses two (2) HP instead.
  • At the end of each round, if a Survivor is on a Rushing River tile and is not a Passenger: That Survivor loses one (1) HP.
The number of Survivors scales based on Mega Candidates on the Player team:​

SurvivorSize / WeightCondition
:poke ball: Survivor 1Size 2 / Weight 2Always present
:poke ball: Survivor 2Size 2 / Weight 2Always present
:great ball: Survivor 3Size 3 / Weight 3Two (2) or more Mega Candidates
:ultra ball: Survivor 4Size 4 / Weight 4Three (3) Mega Candidates

If a Survivor's condition is not met, that Survivor is not present and their tile becomes dry ground.​

River Predator
At the start of the map, randomly select one of the following as the River Predator: :basculegion:Basculegion, :crawdaunt:Crawdaunt, :dracovish:Dracovish.​

The River Predator has the following properties:​
  • The River Predator cannot exit Rushing River tiles.
  • The River Predator does not respawn when defeated.
  • When the River Predator hits a Pokemon carrying a Survivor: That Survivor loses two (2) HP instead of one (1) HP.

[SIZE=7][B]Rushing River Rescue[/B][/SIZE]
Level 4 Mega-Rewarding Map

[IMG alt="Team Flare Celosia"]https://archives.bulbagarden.net/media/upload/thumb/e/e0/VSCelosia.png/200px-VSCelosia.png[/IMG]
[I]Oh, how delightfully chaotic. You see, I needed a little distraction while my colleagues conducted their business elsewhere. A few well placed explosives, a crumbling dam, and suddenly everyone is so very concerned about a flooded river. Pathetic, really. Those people stranded on the far bank? Collateral. I cannot say I care what happens to them. But you do, don't you? How very predictable. Go on then, play the hero. Splash around in the muck. Just mind the current. I hear something hungry moved in when the waters rose.[/I]

[B]Opponents[/B]
[HIDE=Manectric (Lv4)]
:sv/manectric:
[SIZE=7][B]Manectric[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Electric
[B]Abilities[/B]: Static, Lightningrod [B]Hidden Ability[/B]: Minus

[B]HP[/B]: 85
[B]Attack[/B]: 6
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 105
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Crunch
Facade
Fire Fang
Flamethrower
Hyper Voice
Leer
Light Screen
Protect
Psychic Fangs
Quick Attack
Refresh
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

[I][U]Level 1[/U][/I]
Agility
Bite
Captivate
Charge
Confide
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Howl
Ice Fang
Mud-Slap
Rain Dance
Scary Face
Shock Wave
Spark
Swagger
Swift
Switcheroo

[I][U]Level 2[/U][/I]
Double-Edge
Iron Tail
Rising Voltage
Secret Power
Thief
Thunder

[I][U]Level 3[/U][/I]
Attract
Body Slam
Charge Beam
Electro Ball
Flame Burst
Frustration
Headbutt
Laser Focus
Odor Sleuth
Return
Snarl
Volt Switch

[I][U]Level 4[/U][/I]
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Overheat
[/HIDE]
[HIDE=Drapion (Lv4)]
:sv/drapion:
[SIZE=7][B]Drapion[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Poison/Dark
[B]Abilities[/B]: Battle Armor, Sniper [B]Hidden Ability[/B]: Keen Eye

[B]HP[/B]: 85
[B]Attack[/B]: 7
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 95
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Brick Break
Bug Bite
Bug Buzz
Cross Poison
Crunch
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Fang
Hone Claws
Leer
Night Slash
Poison Fang
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Toxic
Whirlwind
X-Scissor

[I][U]Level 1[/U][/I]
Agility
Bite
Brutal Swing
Captivate
Confide
Confuse Ray
Cut
Double Team
False Swipe
Flash
Ice Fang
Infestation
Iron Defense
Mud-Slap
Poison Tail
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt
Toxic Spikes
Twineedle
Venom Drench

[I][U]Level 2[/U][/I]
Aqua Tail
Assurance
Iron Tail
Payback
Pin Missile
Secret Power
Thief
Venoshock

[I][U]Level 3[/U][/I]
Attract
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Lash Out
Leech Life
Poison Sting
Pursuit
Return
Rock Tomb
Skitter Smack
Snarl
Struggle Bug
Throat Chop
Torment

[I][U]Level 4[/U][/I]
Acupressure
Endure
Fell Stinger
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Natural Gift
Retaliate
Stomping Tantrum
[/HIDE]
[HIDE=Basculegion (Lv4)]
:sv/basculegion:
[SIZE=7][B]Basculegion[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Water/Ghost
[B]Abilities[/B]: Swift Swim, Adaptability [B]Hidden Ability[/B]: Mold Breaker

[B]HP[/B]: 105
[B]Attack[/B]: 8
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 6
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 78
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 5[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aqua Jet
Crunch
Facade
Ice Beam
Liquidation
Protect
Psychic Fangs
Rest
Shadow Ball
Sleep Talk
Substitute
Surf
Tackle
Tail Whip
Uproar
Waterfall
Zen Headbutt

[I][U]Level 1[/U][/I]
Agility
Bite
Confuse Ray
Ice Fang
Night Shade
Pain Split
Rain Dance
Scary Face
Snowscape
Swift
Water Gun
Water Pulse
Whirlpool

[I][U]Level 2[/U][/I]
Blizzard
Double-Edge
Flail
Head Smash
Hydro Pump
Scale Shot
Take Down
Wave Crash

[I][U]Level 3[/U][/I]
Chilling Water
Flip Turn
Headbutt
Hex
Icy Wind
Mud Shot
Muddy Water
Outrage
Phantom Force
Thrash

[I][U]Level 4[/U][/I]
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Last Respects
Soak
Spite
Tera Blast
[/HIDE]
[HIDE=Crawdaunt (Lv4)]
:sv/crawdaunt:
[SIZE=7][B]Crawdaunt[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Water/Dark
[B]Abilities[/B]: Hyper Cutter, Shell Armor [B]Hidden Ability[/B]: Adaptability

[B]HP[/B]: 85
[B]Attack[/B]: 9
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 7
[B]Sp.Def[/B]: 4
[B]Speed[/B]: 55
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Aqua Jet
Avalanche
Brick Break
Crunch
Dark Pulse
Facade
Hone Claws
Ice Beam
Leer
Liquidation
Nasty Plot
Night Slash
Protect
Rest
Rock Slide
Round
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Waterfall
X-Scissor

[I][U]Level 1[/U][/I]
Ancient Power
Bubble
Bubble Beam
Captivate
Chip Away
Confide
Counter
Cut
Double Hit
Double Team
Dragon Dance
False Swipe
Hail
Harden
Iron Defense
Metal Claw
Mud-Slap
Rain Dance
Rock Smash
Scary Face
Sludge Bomb
Swagger
Swift
Switcheroo
Taunt
Vise Grip
Water Gun
Water Pulse
Whirlpool

[I][U]Level 2[/U][/I]
Blizzard
Close Combat
Crabhammer
Double-Edge
Hydro Pump
Payback
Revenge
Secret Power
Superpower
Take Down
Thief

[I][U]Level 3[/U][/I]
Attract
Body Slam
Chilling Water
Dig
Dive
Frustration
Fury Cutter
Hard Press
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Razor Shell
Return
Rock Tomb
Scald
Sludge Wave
Snarl

[I][U]Level 4[/U][/I]
Endeavor
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Normal)
Hyper Beam
Mimic
Mud Sport
Natural Gift
Nature Power
Retaliate
Spite
Tera Blast
Trump Card
Water Sport
[/HIDE]
[HIDE=Dracovish (Lv4)]
:sv/dracovish:
[SIZE=7][B]Dracovish[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Water/Dragon
[B]Abilities[/B]: Water Absorb, Strong Jaw [B]Hidden Ability[/B]: Sand Rush

[B]HP[/B]: 95
[B]Attack[/B]: 7
[B]Defen.[/B]: 7
[B]Sp.Atk[/B]: 5
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 75
[SIZE=3][B]Size[/B]: 4
[B]Weight[/B]: 6[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Crunch
Dragon Pulse
Earth Power
Earthquake
Facade
Iron Head
Liquidation
Protect
Psychic Fangs
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Surf
Tackle
Waterfall
Zen Headbutt

[I][U]Level 1[/U][/I]
Ancient Power
Bite
Brutal Swing
Dragon Breath
Ice Fang
Rain Dance
Water Gun
Whirlpool

[I][U]Level 2[/U][/I]
Dragon Rush
Hydro Pump
Low Kick
Mega Kick
Meteor Beam
Rock Blast
Stone Edge

[I][U]Level 3[/U][/I]
Body Slam
Brine
Bulldoze
Dive
Fishious Rend
Leech Life
Outrage
Rock Tomb
Scald
Stomp
Super Fang

[I][U]Level 4[/U][/I]
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Stomping Tantrum
[/HIDE]

[B]Map[/B]
[TABLE width="490px"]
[TR]
[th width="70px"][CENTER]--[/CENTER][/th]
[th width="70px"][CENTER]A[/CENTER][/th]
[th width="70px"][CENTER]B[/CENTER][/th]
[th width="70px"][CENTER]C[/CENTER][/th]
[th width="70px"][CENTER]D[/CENTER][/th]
[th width="70px"][CENTER]E[/CENTER][/th]
[th width="70px"][CENTER]F[/CENTER][/th]
[th width="70px"][CENTER]G[/CENTER][/th]
[/TR]
[TR]
[th][CENTER]7[/CENTER][/th]
[td][CENTER]:ultra ball:
[S4][/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:poke ball:
[S2][/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:meadow plate:
>>>[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]6[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:drapion:
~Dr~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-3-[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]5[/CENTER][/th]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:meadow plate:
>>>[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]4[/CENTER][/th]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:unknown:
~RP~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-2-[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]3[/CENTER][/th]
[td][CENTER]:poke ball:
[S1][/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:meadow plate:
>>>[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]2[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:manectric:
~Ma~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-1-[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]1[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:great ball:
[S3][/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:splash plate:
~~~[/CENTER][/td]
[td][CENTER]:meadow plate:
>>>[/CENTER][/td]
[/TR]
[/TABLE]

[TABLE width="900px"]
[TR]
[th]Map Legend[/th]
[/TR]
[/TABLE]
[TABLE width="900px"]
[TR]
[td width="70px"][CENTER]::
--[/CENTER][/td]
[td width="380px"]Dry ground. No additional effect.[/td]
[td width="70px"][CENTER]:unknown:
-1-[/CENTER][/td]
[td width="380px"]Player starting position.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:splash plate:
~~~[/CENTER][/td]
[td width="380px"]Rushing River. Impassable, except by Water-type Pokemon, Pokemon that know Fly or Dive, and enemy Pokemon.[/td]
[td width="70px"][CENTER]:meadow plate:
>>>[/CENTER][/td]
[td width="380px"]Escape Zone. Survivors placed on this tile are rescued and removed from play.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:poke ball:
[S1][/CENTER][/td]
[td width="380px"]Survivor 1 or 2. Stranded civilian. See Survivors.[/td]
[td width="70px"][CENTER]:great ball:
[S3][/CENTER][/td]
[td width="380px"]Survivor 3. Stranded civilian. See Survivors.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:ultra ball:
[S4][/CENTER][/td]
[td width="380px"]Survivor 4. Stranded civilian. See Survivors.[/td]
[td width="70px"][CENTER]:manectric:
~Ma~[/CENTER][/td]
[td width="380px"]Manectric Spawn. After Manectric has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Manectric on this tile, or an adjacent unoccupied tile if occupied.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:drapion:
~Dr~[/CENTER][/td]
[td width="380px"]Drapion Spawn. After Drapion has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Drapion on this tile, or an adjacent unoccupied tile if occupied.[/td]
[td width="70px"][CENTER]:unknown:
~RP~[/CENTER][/td]
[td width="380px"]River Predator Spawn. See River Predator.[/td]
[/TR]
[/TABLE]

[B]Arena Move:[/B] Wave Crash

[B]Objective[/B]
[INDENT]Starting Pokemon: Manectric, Drapion, River Predator.[/INDENT]
[INDENT]Main Objective: All Survivors leave the map.[/INDENT]
[INDENT]Side Objective: Complete the Main Objective without any Player Pokemon fainting.[/INDENT]
[INDENT]Side Objective: Defeat Manectric and Drapion at least once each.[/INDENT]

[B]Defeat Condition[/B]
Any Survivor is defeated.

[B]Mega Candidates[/B]
[INDENT]Aerodactyl, Altaria, Barbaracle, Blastoise, Charizard, Dragalge, Dragonite, Drampa, Feraligatr, Golisopod, Greninja, Gyarados, Pidgeot, Salamence, Sharpedo, Skarmory, Slowbro, Staraptor, Starmie, Swampert, Tatsugiri*

*Tatsugiri may use Dondozo's Size and Weight to determine its carrying capacity.[/INDENT]

[B]Survivors[/B]
[INDENT]Survivors are stranded civilians who must be carried to safety. Survivors have the following properties:[/INDENT]
[LIST]
[*]Survivors have 5 HP.
[*]Survivors cannot move or use actions.
[*]Survivors cannot be targeted by actions except Rescue.
[*]When a Survivor is placed on an Escape Tile: That Survivor leaves the map.
[*]When a Pokemon carrying a Survivor Passenger is hit by an attack, no more than once per round: That Survivor loses one (1) HP.
[*]When a Pokemon carrying a Survivor Passenger is hit by the River Predator, no more than once per round: That Survivor loses two (2) HP instead.
[*]At the end of each round, if a Survivor is on a Rushing River tile and is not a Passenger: That Survivor loses one (1) HP.
[/LIST]
[INDENT]The number of Survivors scales based on Mega Candidates on the Player team:[/INDENT]

[TABLE width="900px"]
[TR]
[th width="300px"]Survivor[/th]
[th width="300px"]Size / Weight[/th]
[th width="300px"]Condition[/th]
[/TR]
[TR]
[td]:poke ball: Survivor 1[/td]
[td]Size 2 / Weight 2[/td]
[td]Always present[/td]
[/TR]
[TR]
[td]:poke ball: Survivor 2[/td]
[td]Size 2 / Weight 2[/td]
[td]Always present[/td]
[/TR]
[TR]
[td]:great ball: Survivor 3[/td]
[td]Size 3 / Weight 3[/td]
[td]Two (2) or more Mega Candidates[/td]
[/TR]
[TR]
[td]:ultra ball: Survivor 4[/td]
[td]Size 4 / Weight 4[/td]
[td]Three (3) Mega Candidates[/td]
[/TR]
[/TABLE]

[INDENT]If a Survivor's condition is not met, that Survivor is not present and their tile becomes dry ground.[/INDENT]

[B]River Predator[/B]
[INDENT]At the start of the map, randomly select one of the following as the River Predator: :basculegion:Basculegion, :crawdaunt:Crawdaunt, :dracovish:Dracovish.[/INDENT]

[INDENT]The River Predator has the following properties:[/INDENT]
[LIST]
[*]The River Predator cannot exit Rushing River tiles.
[*]The River Predator does not respawn when defeated.
[*]When the River Predator hits a Pokemon carrying a Survivor: That Survivor loses two (2) HP instead of one (1) HP.
[/LIST]
 
Last edited:
Obstructed Object Obtaining
Level 4 Mega-Rewarding Map

Team Flare Mable

You want these back? How adorable. I was wondering when someone would come sniffing around. Yes, yes, I know what these are worth. That is precisely why they are mine now. Team Flare has plans for these Mega Stones, plans far grander than whatever petty ambitions you might have. But please, do try to take them. My guards could use the entertainment. Fair warning though: they are a bit slow on the uptake, but once they notice you? Well. Let us just say you will not enjoy what comes next. And do be careful not to rile up both of them at once. That would be... unfortunate.

Opponents
:sv/houndoom:
Houndoom
Level 4

Typing: Dark/Fire
Abilities: Early Bird, Flash Fire Hidden Ability: Unnerve

HP: 90
Attack: 7
Defen.: 4
Sp.Atk: 8
Sp.Def: 6
Speed: 95
Size: 3
Weight: 3


Movepool
Level 0
Crunch
Dark Pulse
Facade
Feint Attack
Fire Fang
Flamethrower
Hyper Voice
Leer
Nasty Plot
Protect
Psychic Fangs
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Uproar
Will-O-Wisp

Level 1
Bite
Captivate
Charm
Confide
Counter
Curse
Detect
Double Team
Ember
Fire Spin
Helping Hand
Howl
Incinerate
Mud-Slap
Pain Split
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Swift
Taunt

Level 2
Beat Up
Burning Jealousy
Comeuppance
Double-Edge
Dream Eater
Feint
Fire Blast
Flare Blitz
Foul Play
Heat Wave
Inferno
Iron Tail
Nightmare
Payback
Punishment
Reversal
Secret Power
Solar Beam
Take Down
Thief

Level 3
Attract
Body Slam
Flame Charge
Frustration
Headbutt
Laser Focus
Lash Out
Mud Shot
Odor Sleuth
Pursuit
Return
Snarl
Super Fang
Temper Flare
Throat Chop
Torment
Trailblaze

Level 4
Destiny Bond
Embargo
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Overheat
Retaliate
Snatch
Spite
Tera Blast
:sv/weavile:
Weavile
Level 4

Typing: Dark/Ice
Abilities: Pressure Hidden Ability: Pickpocket

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 4
Sp.Def: 6
Speed: 125
Size: 2
Weight: 3


Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Facade
Fake Tears
Feint Attack
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Psycho Cut
Quick Attack
Reflect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Ice Spinner
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool

Level 2
Assurance
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Revenge
Reversal
Secret Power
Take Down
Thief
Triple Axel
Upper Hand

Level 3
Attract
Baton Pass
Chilling Water
Crush Claw
Dig
Foresight
Frustration
Fury Cutter
Headbutt
Icicle Crash
Icy Wind
Knock Off
Laser Focus
Lash Out
Low Sweep
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze

Level 4
Assist
Embargo
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Metronome
Mimic
Natural Gift
Retaliate
Snatch
Spite
Tera Blast
:sv/slowbro:
Slowbro
Level 4

Typing: Water/Psychic
Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 6
Speed: 30
Size: 3
Weight: 4


Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Secret Power
Skull Bash
Submission
Take Down
Zap Cannon

Level 3
Attract
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Scald
Stomp
Telekinesis
Teleport

Level 4
Belly Drum
Block
Body Press
Endure
Fissure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
:sv/slowking:
Slowking
Level 4

Typing: Water/Psychic
Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 8
Speed: 30
Size: 3
Weight: 4


Movepool
Level 0
Avalanche
Brick Break
Calm Mind
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Yawn

Level 2
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Quash
Secret Power
Skull Bash
Take Down
Zap Cannon

Level 3
Attract
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Chilly Reception
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Laser Focus
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Rock Tomb
Scald
Stomp
Telekinesis
Teleport

Level 4
Ally Switch
Belly Drum
Block
Endure
Fissure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Trump Card
Wonder Room
:sv/slowbro-galar:
Slowbro-Galar
Level 4

Typing: Poison/Psychic
Abilities: Quick Draw, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 5
Speed: 30
Size: 3
Weight: 4


Movepool
Level 0
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2
Acid Spray
Belch
Blizzard
Disable
Double-Edge
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock

Level 3
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psyshock
Razor Shell
Scald
Sludge Wave
Smack Down
Stomp

Level 4
Belly Drum
Block
Body Press
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Metronome
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
:sv/slowking-galar:
Slowking-Galar
Level 4

Typing: Poison/Psychic
Abilities: Curious Medicine, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 5
Defen.: 6
Sp.Atk: 8
Sp.Def: 8
Speed: 30
Size: 3
Weight: 4


Movepool
Level 0
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Acid
Amnesia
Confusion
Curse
Growl
Hail
Heal Pulse
Helping Hand
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Scary Face
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swagger
Swift
Taunt
Toxic Spikes
Trick
Venom Drench
Water Pulse
Weather Ball
Whirlpool
Yawn

Level 2
Acid Spray
Belch
Blizzard
Disable
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Take Down
Venoshock

Level 3
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Chilly Reception
Dig
Dive
Drain Punch
Eerie Spell
Headbutt
Hex
Icy Wind
Low Sweep
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Scald
Sludge Wave
Snarl
Stomp

Level 4
Belly Drum
Block
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Metronome
Pay Day
Skill Swap
Stomping Tantrum
Stored Power
Tera Blast
Trick Room
Wonder Room

Map
--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
:unknown:
-1-​
::
--​
:unknown:
-2-​
:unknown:
-3-​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
6​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
5​
::
--​
:iron plate:
|||​
:shell-bell:
~G1~​
:shell-bell:
~G2~​
:iron plate:
|||​
::
--​
4​
:houndoom:
~Hn~​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
:weavile:
~Wv~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
:slowbronite:
[M2]​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M3]​
:iron plate:
|||​
::
--​

Map Legend
::
--​
Floor. No additional effect.
:unknown:
-1-​
Player starting position.
:iron plate:
|||​
Wall. Object. Impassable.
:meadow plate:
>>>​
Escape Zone. Mega Stones placed on this tile are secured and removed from play.
:slowbronite:
[M1]​
Mega Stone. See Mega Stones and Map Scaling.
:shell bell:
~G1~​
Guard. See Guards.
:houndoom:
~Hn~​
Houndoom Spawn. After Houndoom has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Houndoom on this tile, or an adjacent unoccupied tile if occupied.
:weavile:
~Wv~​
Weavile Spawn. After Weavile has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Weavile on this tile, or an adjacent unoccupied tile if occupied.

Arena Move: Miracle Eye

Objective
Starting Pokemon: Houndoom, Weavile.​
Main Objective: All Mega Stones leave the map.​
Side Objective: Complete the Main Objective with at least one Guard never having been Alert.​
Side Objective: Defeat Houndoom and Weavile at least once each.​

Defeat Condition
Both Guards become Alert.

Mega Candidates
Aerodactyl, Alakazam, Banette, Chandelure, Charizard, Crucibelle, Delphox, Froslass, Garchomp, Gengar, Lopunny, Manectric, Meowstic, Pyroar, Raichu, Sceptile, Scolipede, Staraptor, Starmie​

Map Scaling
The number of Mega Stones scales based on Mega Candidates on the Player team:

[M1] is always present.
If the player has two (2) or more Mega Candidates: Add [M2].
If the player has three (3) Mega Candidates: Add [M3].​

Mega Stones
Mega Stones are the objective of this map. They have the following properties:​
  • Mega Stones have Size 1 and Weight 1.
  • Mega Stones cannot move or use actions.
  • Mega Stones cannot be targeted by actions except Rescue.
  • A Pokemon may only have one (1) Mega Stone as a Passenger at a time.
  • When a Mega Stone is placed on an Escape Zone tile: That Mega Stone leaves the map.

Guards
At the start of the map, randomly select two (2) of the following as Guards: :slowbro:Slowbro, :slowking:Slowking, :slowbro-galar:Slowbro-Galar, :slowking-galar:Slowking-Galar. Place Guard 1 on ~G1~ and Guard 2 on ~G2~.​
Guards have the following properties:​
  • Guards cannot move.
  • Guards can be targeted by actions.
  • Guards can use actions if Alert.
  • Guards are Unfainting.
  • Each Guard has a Line of Sight: Guard 1 watches Column C, Guard 2 watches Column D.

Alert Status
Each Guard is either Unalert or Alert. Both Guards begin Unalert.​

A Guard becomes Alert if any of the following occur:​
  • That Guard is hit.
  • A Player Pokemon ends its movement in that Guard's Line of Sight three (3) consecutive times.
At the end of each round, if no Pokemon has been in a Guard's Line of Sight for four (4) rounds: That Guard becomes Unalert.​

If both Guards are Alert at any time, the Player is defeated.​

[SIZE=7][B]Obstructed Object Obtaining[/B][/SIZE]
Level 4 Mega-Rewarding Map

[IMG alt="Team Flare Mable"]https://archives.bulbagarden.net/media/upload/thumb/1/16/VSMable.png/200px-VSMable.png[/IMG]
[I]You want these back? How adorable. I was wondering when someone would come sniffing around. Yes, yes, I know what these are worth. That is precisely why they are mine now. Team Flare has plans for these Mega Stones, plans far grander than whatever petty ambitions you might have. But please, do try to take them. My guards could use the entertainment. Fair warning though: they are a bit slow on the uptake, but once they notice you? Well. Let us just say you will not enjoy what comes next. And do be careful not to rile up both of them at once. That would be... unfortunate.[/I]

[B]Opponents[/B]
[HIDE=Houndoom (Lv4)]
:sv/houndoom:
[SIZE=7][B]Houndoom[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Dark/Fire
[B]Abilities[/B]: Early Bird, Flash Fire [B]Hidden Ability[/B]: Unnerve

[B]HP[/B]: 90
[B]Attack[/B]: 7
[B]Defen.[/B]: 4
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 95
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Crunch
Dark Pulse
Facade
Feint Attack
Fire Fang
Flamethrower
Hyper Voice
Leer
Nasty Plot
Protect
Psychic Fangs
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Uproar
Will-O-Wisp

[I][U]Level 1[/U][/I]
Bite
Captivate
Charm
Confide
Counter
Curse
Detect
Double Team
Ember
Fire Spin
Helping Hand
Howl
Incinerate
Mud-Slap
Pain Split
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Swift
Taunt

[I][U]Level 2[/U][/I]
Beat Up
Burning Jealousy
Comeuppance
Double-Edge
Dream Eater
Feint
Fire Blast
Flare Blitz
Foul Play
Heat Wave
Inferno
Iron Tail
Nightmare
Payback
Punishment
Reversal
Secret Power
Solar Beam
Take Down
Thief

[I][U]Level 3[/U][/I]
Attract
Body Slam
Flame Charge
Frustration
Headbutt
Laser Focus
Lash Out
Mud Shot
Odor Sleuth
Pursuit
Return
Snarl
Super Fang
Temper Flare
Throat Chop
Torment
Trailblaze

[I][U]Level 4[/U][/I]
Destiny Bond
Embargo
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Overheat
Retaliate
Snatch
Spite
Tera Blast
[/HIDE]
[HIDE=Weavile (Lv4)]
:sv/weavile:
[SIZE=7][B]Weavile[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Dark/Ice
[B]Abilities[/B]: Pressure [B]Hidden Ability[/B]: Pickpocket

[B]HP[/B]: 85
[B]Attack[/B]: 9
[B]Defen.[/B]: 5
[B]Sp.Atk[/B]: 4
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 125
[SIZE=3][B]Size[/B]: 2
[B]Weight[/B]: 3[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Facade
Fake Tears
Feint Attack
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Psycho Cut
Quick Attack
Reflect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

[I][U]Level 1[/U][/I]
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Ice Spinner
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool

[I][U]Level 2[/U][/I]
Assurance
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Revenge
Reversal
Secret Power
Take Down
Thief
Triple Axel
Upper Hand

[I][U]Level 3[/U][/I]
Attract
Baton Pass
Chilling Water
Crush Claw
Dig
Foresight
Frustration
Fury Cutter
Headbutt
Icicle Crash
Icy Wind
Knock Off
Laser Focus
Lash Out
Low Sweep
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze

[I][U]Level 4[/U][/I]
Assist
Embargo
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Metronome
Mimic
Natural Gift
Retaliate
Snatch
Spite
Tera Blast
[/HIDE]
[HIDE=Slowbro (Lv4)]
:sv/slowbro:
[SIZE=7][B]Slowbro[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Water/Psychic
[B]Abilities[/B]: Oblivious, Own Tempo [B]Hidden Ability[/B]: Regenerator

[B]HP[/B]: 95
[B]Attack[/B]: 6
[B]Defen.[/B]: 8
[B]Sp.Atk[/B]: 7
[B]Sp.Def[/B]: 6
[B]Speed[/B]: 30
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Aerial Ace
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

[I][U]Level 1[/U][/I]
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

[I][U]Level 2[/U][/I]
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Secret Power
Skull Bash
Submission
Take Down
Zap Cannon

[I][U]Level 3[/U][/I]
Attract
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Scald
Stomp
Telekinesis
Teleport

[I][U]Level 4[/U][/I]
Belly Drum
Block
Body Press
Endure
Fissure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
[/HIDE]
[HIDE=Slowking (Lv4)]
:sv/slowking:
[SIZE=7][B]Slowking[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Water/Psychic
[B]Abilities[/B]: Oblivious, Own Tempo [B]Hidden Ability[/B]: Regenerator

[B]HP[/B]: 95
[B]Attack[/B]: 6
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 7
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 30
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Avalanche
Brick Break
Calm Mind
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

[I][U]Level 1[/U][/I]
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Yawn

[I][U]Level 2[/U][/I]
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Quash
Secret Power
Skull Bash
Take Down
Zap Cannon

[I][U]Level 3[/U][/I]
Attract
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Chilly Reception
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Laser Focus
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Rock Tomb
Scald
Stomp
Telekinesis
Teleport

[I][U]Level 4[/U][/I]
Ally Switch
Belly Drum
Block
Endure
Fissure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Trump Card
Wonder Room
[/HIDE]
[HIDE=Slowbro-Galar (Lv4)]
:sv/slowbro-galar:
[SIZE=7][B]Slowbro-Galar[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Poison/Psychic
[B]Abilities[/B]: Quick Draw, Own Tempo [B]Hidden Ability[/B]: Regenerator

[B]HP[/B]: 95
[B]Attack[/B]: 7
[B]Defen.[/B]: 7
[B]Sp.Atk[/B]: 7
[B]Sp.Def[/B]: 5
[B]Speed[/B]: 30
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

[I][U]Level 1[/U][/I]
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

[I][U]Level 2[/U][/I]
Acid Spray
Belch
Blizzard
Disable
Double-Edge
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock

[I][U]Level 3[/U][/I]
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psyshock
Razor Shell
Scald
Sludge Wave
Smack Down
Stomp

[I][U]Level 4[/U][/I]
Belly Drum
Block
Body Press
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Metronome
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
[/HIDE]
[HIDE=Slowking-Galar (Lv4)]
:sv/slowking-galar:
[SIZE=7][B]Slowking-Galar[/B][/SIZE]
[SIZE=5]Level [B]4[/B][/SIZE]

[B]Typing[/B]: Poison/Psychic
[B]Abilities[/B]: Curious Medicine, Own Tempo [B]Hidden Ability[/B]: Regenerator

[B]HP[/B]: 95
[B]Attack[/B]: 5
[B]Defen.[/B]: 6
[B]Sp.Atk[/B]: 8
[B]Sp.Def[/B]: 8
[B]Speed[/B]: 30
[SIZE=3][B]Size[/B]: 3
[B]Weight[/B]: 4[/SIZE]

[SIZE=5][B]Movepool[/B][/SIZE][hr][/hr]
[I][U]Level 0[/U][/I]
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

[I][U]Level 1[/U][/I]
Acid
Amnesia
Confusion
Curse
Growl
Hail
Heal Pulse
Helping Hand
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Scary Face
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swagger
Swift
Taunt
Toxic Spikes
Trick
Venom Drench
Water Pulse
Weather Ball
Whirlpool
Yawn

[I][U]Level 2[/U][/I]
Acid Spray
Belch
Blizzard
Disable
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Take Down
Venoshock

[I][U]Level 3[/U][/I]
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Chilly Reception
Dig
Dive
Drain Punch
Eerie Spell
Headbutt
Hex
Icy Wind
Low Sweep
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Scald
Sludge Wave
Snarl
Stomp

[I][U]Level 4[/U][/I]
Belly Drum
Block
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Metronome
Pay Day
Skill Swap
Stomping Tantrum
Stored Power
Tera Blast
Trick Room
Wonder Room
[/HIDE]

[B]Map[/B]
[TABLE width="490px"]
[TR]
[th width="70px"][CENTER]--[/CENTER][/th]
[th width="70px"][CENTER]A[/CENTER][/th]
[th width="70px"][CENTER]B[/CENTER][/th]
[th width="70px"][CENTER]C[/CENTER][/th]
[th width="70px"][CENTER]D[/CENTER][/th]
[th width="70px"][CENTER]E[/CENTER][/th]
[th width="70px"][CENTER]F[/CENTER][/th]
[/TR]
[TR]
[th][CENTER]10[/CENTER][/th]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:meadow plate:
>>>[/CENTER][/td]
[td][CENTER]:meadow plate:
>>>[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]9[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-1-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:unknown:
-2-[/CENTER][/td]
[td][CENTER]:unknown:
-3-[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]8[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]7[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]6[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]5[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:shell-bell:
~G1~[/CENTER][/td]
[td][CENTER]:shell-bell:
~G2~[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]4[/CENTER][/th]
[td][CENTER]:houndoom:
~Hn~[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:weavile:
~Wv~[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]3[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:slowbronite:
[M1][/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]2[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]:slowbronite:
[M2][/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[TR]
[th][CENTER]1[/CENTER][/th]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[td][CENTER]:slowbronite:
[M3][/CENTER][/td]
[td][CENTER]:iron plate:
|||[/CENTER][/td]
[td][CENTER]::
--[/CENTER][/td]
[/TR]
[/TABLE]

[TABLE width="900px"]
[TR]
[th]Map Legend[/th]
[/TR]
[/TABLE]
[TABLE width="900px"]
[TR]
[td width="70px"][CENTER]::
--[/CENTER][/td]
[td width="380px"]Floor. No additional effect.[/td]
[td width="70px"][CENTER]:unknown:
-1-[/CENTER][/td]
[td width="380px"]Player starting position.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:iron plate:
|||[/CENTER][/td]
[td width="380px"]Wall. Object. Impassable.[/td]
[td width="70px"][CENTER]:meadow plate:
>>>[/CENTER][/td]
[td width="380px"]Escape Zone. Mega Stones placed on this tile are secured and removed from play.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:slowbronite:
[M1][/CENTER][/td]
[td width="380px"]Mega Stone. See Mega Stones and Map Scaling.[/td]
[td width="70px"][CENTER]:shell bell:
~G1~[/CENTER][/td]
[td width="380px"]Guard. See Guards.[/td]
[/TR]
[TR]
[td width="70px"][CENTER]:houndoom:
~Hn~[/CENTER][/td]
[td width="380px"]Houndoom Spawn. After Houndoom has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Houndoom on this tile, or an adjacent unoccupied tile if occupied.[/td]
[td width="70px"][CENTER]:weavile:
~Wv~[/CENTER][/td]
[td width="380px"]Weavile Spawn. After Weavile has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Weavile on this tile, or an adjacent unoccupied tile if occupied.[/td]
[/TR]
[/TABLE]

[B]Arena Move:[/B] Miracle Eye

[B]Objective[/B]
[INDENT]Starting Pokemon: Houndoom, Weavile.[/INDENT]
[INDENT]Main Objective: All Mega Stones leave the map.[/INDENT]
[INDENT]Side Objective: Complete the Main Objective with at least one Guard never having been Alert.[/INDENT]
[INDENT]Side Objective: Defeat Houndoom and Weavile at least once each.[/INDENT]

[B]Defeat Condition[/B]
Both Guards become Alert.

[B]Mega Candidates[/B]
[INDENT]Aerodactyl, Alakazam, Banette, Chandelure, Charizard, Crucibelle, Delphox, Froslass, Garchomp, Gengar, Lopunny, Manectric, Meowstic, Pyroar, Raichu, Sceptile, Scolipede, Staraptor, Starmie[/INDENT]

[B]Map Scaling[/B]
[INDENT]The number of Mega Stones scales based on Mega Candidates on the Player team:

[M1] is always present.
If the player has two (2) or more Mega Candidates: Add [M2].
If the player has three (3) Mega Candidates: Add [M3].[/INDENT]

[B]Mega Stones[/B]
[INDENT]Mega Stones are the objective of this map. They have the following properties:[/INDENT]
[LIST]
[*]Mega Stones have Size 1 and Weight 1.
[*]Mega Stones cannot move or use actions.
[*]Mega Stones cannot be targeted by actions except Rescue.
[*]A Pokemon may only have one (1) Mega Stone as a Passenger at a time.
[*]When a Mega Stone is placed on an Escape Zone tile: That Mega Stone leaves the map.
[/LIST]

[B]Guards[/B]
[INDENT]At the start of the map, randomly select two (2) of the following as Guards: :slowbro:Slowbro, :slowking:Slowking, :slowbro-galar:Slowbro-Galar, :slowking-galar:Slowking-Galar. Place Guard 1 on ~G1~ and Guard 2 on ~G2~.[/INDENT]
[INDENT]Guards have the following properties:[/INDENT]
[LIST]
[*]Guards cannot move.
[*]Guards can be targeted by actions.
[*]Guards can use actions if Alert.
[*]Guards are Unfainting.
[*]Each Guard has a Line of Sight: Guard 1 watches Column C, Guard 2 watches Column D.
[/LIST]

[B]Alert Status[/B]
[INDENT]Each Guard is either Unalert or Alert. Both Guards begin Unalert.[/INDENT]

[INDENT]A Guard becomes Alert if any of the following occur:[/INDENT]
[LIST]
[*]That Guard is hit.
[*]A Player Pokemon ends its movement in that Guard's Line of Sight three (3) consecutive times.
[/LIST]
[INDENT]At the end of each round, if no Pokemon has been in a Guard's Line of Sight for four (4) rounds: That Guard becomes Unalert.[/INDENT]

[INDENT]If both Guards are Alert at any time, the Player is defeated.[/INDENT]
 
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