
Name: Brain Bender
Type: Psychic
Category: Physical
BP: 100
Acc: 75
PP: 5 (8)
Effect: Traps the target and damages the target by 1/8 of their max Hp at the end of every turn for 4-5 turns.
Distribution:

Kirlia,

Gardevoir,

Gallade,

Solrock,

Lunatone,

Inkay,

Malamar,

Sigilyph,

Mewtwo,

Shuppet,

Banette,

Absol,

Seviper
Description: This is mostly a move for Gallade and Mega Solrock. Psychic Magma Storm is a rather potent tool that will hopeful make Gallade useful and M-Solrock a bit better. Suffers from 75 accuracy and 8 pp just the same as base Magma Storm, but also has to deal with Gen 6 Burn.

Name: Dread Presence
Type: Ghost
Category: Physical
BP: 100
Acc: 100
PP: 10 (16)
Effect: Lowers the user's Spe by 1.
Distribution:

Shuppet,

Banette,

Litwick,

Lampent,

Chandelure,

Gastly,

Haunter,

Gengar,

Golurk,

Trevenant,

Absol,

Aerodactyl,

Ekans,

Arbok,

Spinarak,

Ariados,

Beedrill,

Crawdaunt,

Drapion,

Spearow,

Spearow-Kalos,

Fearow,

Fearow-Kalos,

Monrow,

Gabite,

Garchomp,

Granbull,

Fraxure,

Haxorus,

Murkrow,

Honchkrow,

Sandile,

Krokorok,

Krookodile,

Malamar,

Pangoro,

Scraggy,

Scrafty,

Seviper,

Carvanha,

Sharpedo,

Tyranitar,

Zangoose,

Yveltal
Description: The fastest Ghosts with good Att are Gourgeist (69/84/99), M-Banette (75), and Hoopa (70). Hoopa doesn't care, which leads to the downside of the move being rather neglegable on most of the good physical Ghosts. Can also be used as niche coverage on some of the many mons that get it by gaining Ghost coverage at the cost of their speed.

Name: Static Shuffle
Type: Electric
Category: Physical
BP: 60
Acc: 100
PP: 5 (8)
Effect: User swaps held items with the target. [Contact]
Distribution:

Pichu,

Pikachu,

Raichu,

Mareep,

Flaaffy,

Ampharos,

Zapdos,

Emolga,

Magnemite,

Magneton,

Magnezone,

Jolteon,

Pachirisu,

Minun,

Plusle,

Dedenne,

Riolu,

Lucario,

Teddiursa,

Ursaring,

Chespin,

Quilladin,

Chesnaught,

Snorlax,

Zorua,

Zoroark
Description: I feel like a physical Electric move is completely useless right now in terms of stab users, since the highest Att among Electric-types we have is Mega Ampharos with 95 attack and 165 special attack. The mons that would actually run physical maybe are Raichu and Emolga who have equal in both. That's the reason I went for a more utility based route that can serve as minor coverage on certain other mons. I'm bringing back Hot Tag for Electric-types now. Trick/Switcheroo but Ground-types are immune. However, it now packs chip damage and can swap Assault Vest onto walls for the funnies.

Name: Meltdown
Type: Steel
Category: Special
BP: 100
Acc: 100
PP: 10 (16)
Effect: Has 1/4 recoil. If the user is Burned, attempts to Burn the target.
Distribution:

Magnemite,

Magneton,

Magnezone,

Lucario,

Nosepass,

Probopass,

Aron,

Lairon,

Aggron,

Mawile,

Sableye,

Steelix,

Flygon,

Rotom,

Volcanion
Description: EQ level attack at the cost of minor chip. Also serves as a minor burn deterent as it allows the special attacker to spread Burn super easily. Can be ran on Lucario to bait a Wisp and spread havoc.

Name: Dire Stone
Type: Rock
Category: Special
BP: 85
Acc: 95
PP: 10 (16)
Effect: Has a 30% chance to Badly Poison the target.
Distribution:

Carbink,

Diancie,

Larvitar,

Pupitar,

Tyranitar,

Magcargo,

Snaisland,

Nosepass,

Probopass,

Aerodactyl,

Aron,

Lairon,

Aggron,

Roggenrola,

Boldore,

Gigalith,

Gurdurr,

Conkeldurr,

Diglett,

Dugtrio,

Onix,

Steelix
Description: Sludge Bomb esc move for the few mons that care.
Honestly, this slate helped me see how most of these moves aren't going to be very good since there are only a select few stab users who use the move at all. We can always add more that can use the move, but that's kind of a boring approach. Its kind of hard to make a good Electric move when there isn't a single Electric-type above 60 Att/SpA that has a higher Att and SpA. Some a fine (Steel, Ghost), but others are likely not going to see much use unless you get creative (Electric, Psychic).