in many ways, this is the true kalos experience.Just imagine player, the places you could go, but can't!
in many ways, this is the true kalos experience.Just imagine player, the places you could go, but can't!
I very much appreciate that the indicator for size variance on a Pokémon's summary screen has returned from the Let's Go games. I'm crossing my fingers that it displays 9 different indicators in this game, each corresponding to a different message that the NPC in Mesagoza can give you. There's also the matter of Pumpkaboo and Gourgeist and how size variance will work for them. Will certain forms be locked to certain size indicators, or will you be able to catch a Super Size Pumpkaboo that shows a "small" indicator on its summary screen?
Pumpkaboo/Gourgeist Size | Stat Screen Sizes |
Small | XXXS, XXS, XS |
Average | S, M |
Large | L, XL |
Super | XXL, XXXL |
Form Size | Stat Screen Sizes | Pumpkaboo Stats | Gourgeist Stats |
Mini | XXXS | 39/66/70/44/55/61//335 | 45/80/122/58/75/114//494 |
Small | XXS, XS | 44/66/70/44/55/56//335 | 55/85/122/58/75/99//494 |
Average | S*, M, L* | 49/66/70/44/55/51//335 | 65/90/122/58/75/84//494 |
Large | XL, XXL | 54/66/70/44/55/46//335 | 75/95/122/58/75/69//494 |
Super | XXXL | 56/66/70/44/55/41//335 | 85/100/122/58/75/54//494 |
Form Size | Pumpkaboo Stats | Gourgeist Stats |
Mini | 43/66/46/44/59/77//335 | 69/100/74/58/83/110//494 |
Small | 47/66/52/44/58/68//335 | 73/100/86/58/81/96//494 |
Average | 51/66/58/44/57/59//335 | 77/100/98/58/79/82//494 |
Large | 55/66/64/44/56/50//335 | 81/100/110/58/77/68//494 |
Super | 59/66/70/44/55/41//335 | 85/100/122/58/75/54//494 |
Even if we couldn't go into it, having an Underground exist would have been a neat way to contextualize fast travel like the New York subway in the Insomniac Spider-Man games. Could always stick with the taxis, I guess. (Though admittedly, using fast travel and having a taxi spawn out of nowhere to pick you up would be pretty funny.)Oh my bad, I was watching AJP's demo playthrough and he opened the map showing the landmarks around at the time and one of them is a Train Station, for some reason I thought it was underground but it just's just this;
View attachment 764394
Which I guess sorta opens up more questions about why they would specifically need to mention an Airport or whatever but yeah, my bad, I thought it was an underground station considering Paris does have an extensive underground network.
Or you know, Gourgeist's size and form can be completely separate and just have their own size, so you could have an XL Small Gourgeist or an XS Super Gourgeist. Gourgeist's size isn't just aesthetic.My guess:
Pumpkaboo/Gourgeist Size Stat Screen Sizes Small XXXS, XXS, XS Average S, M Large L, XL Super XXL, XXXL
Yeah, a bit odd for "S" to have the Average Size stat, but otherwise that would make Average Size oddly rare and Small Size very common. Only other solution I could think would be adding in a new "Mini Size" to make some thing like this:
Form Size Stat Screen Sizes Pumpkaboo Stats Gourgeist Stats Mini XXXS 39/66/70/44/55/61//335 45/80/122/58/75/114//494 Small XXS, XS 44/66/70/44/55/56//335 55/85/122/58/75/99//494 Average S*, M, L* 49/66/70/44/55/51//335 65/90/122/58/75/84//494 Large XL, XXL 54/66/70/44/55/46//335 75/95/122/58/75/69//494 Super XXXL 56/66/70/44/55/41//335 85/100/122/58/75/54//494
* I think it would be possible to program it so it's a coin flip whether S and L could have the stats of either their respective form size or Average; which in that case I guess could be possible to have the same wiggle room for the other sizes as well. I just think Average should be, you know, the more likely as its right in the middle with Small & Large being uncommon and Mini & Super being somewhat rare (not super rare like Antique Sinistea/Artisan Polchageist, but if you want one will likely have to spend a few minutes).
Though, looking at the stats now, I have to say it could use a bit of a redo just in general. Like, why keep the defensive stats the same? You're pretty much setting it up so that only Super would be the logical choice as it has the most HP. Heck it's even worse for Gourgeist as, sure Small is faster, but GF decided in order to gain that Speed it lost Attack!
Form Size Pumpkaboo Stats Gourgeist Stats Mini 43/66/46/44/59/77//335 69/100/74/58/83/110//494 Small 47/66/52/44/58/68//335 73/100/86/58/81/96//494 Average 51/66/58/44/57/59//335 77/100/98/58/79/82//494 Large 55/66/64/44/56/50//335 81/100/110/58/77/68//494 Super 59/66/70/44/55/41//335 85/100/122/58/75/54//494
As a side note, I would also switch it's Attack with Special Attack. I feel it would just be a better Special Attacker, and it would pair better with Phantump/Trevenant who is also a (slow) Physical attacker (and gets Horn Leech).
Or you know, Gourgeist's size and form can be completely separate and just have their own size, so you could have an XL Small Gourgeist or an XS Super Gourgeist. Gourgeist's size isn't just aesthetic.
Even if we couldn't go into it, having an Underground exist would have been a neat way to contextualize fast travel like the New York subway in the Insomniac Spider-Man games.
It's been observed that there are various buildings on the map that are highlighted red. Given that Prism Tower is among them it's likely these represent buildings you can enter, or at least the most notable ones
Where things get weird/interesting is that if you look carefully you'll notice the gates into the city are among these. I thought they'd be totally blocked off by invisible walls but I suppose you can enter them, in which case the question of what purpose they serve in this game naturally arises.
View attachment 764488
It's been observed that there are various buildings on the map that are highlighted red. Given that Prism Tower is among them it's likely these represent buildings you can enter, or at least the most notable ones
Where things get weird/interesting is that if you look carefully you'll notice the gates into the city are among these. I thought they'd be totally blocked off by invisible walls but I suppose you can enter them, in which case the question of what purpose they serve in this game naturally arises
(Also I can't find the Looker Bureau highlighted in the spot where it should be so this map may be incomplete due to being early-game)
Probably missed a couple but here's the map with all the seemingly enterable buildings marked. Users here with actual experience with the urban sandbox genre, please tell me if this seems like a normal/adequate amount for this kind off game
I mentioned fast travel earlier and I'm wondering if a location being marked on the map like this also means it's a fast travel point. Even if we can't go beyond the gates they would make for natural fast travel destinations due to being notable landmarks at the edge of the city and equidistant(?) from each other.View attachment 764488
It's been observed that there are various buildings on the map that are highlighted red. Given that Prism Tower is among them it's likely these represent buildings you can enter, or at least the most notable ones
Where things get weird/interesting is that if you look carefully you'll notice the gates into the city are among these. I thought they'd be totally blocked off by invisible walls but I suppose you can enter them, in which case the question of what purpose they serve in this game naturally arises
(Also I can't find the Looker Bureau highlighted in the spot where it should be so this map may be incomplete due to being early-game)
its only really scary in the early game because of the low hp values of your pokémon, but it also needs to happen in an area very far away from a center to have its full impact, otherwise the backtracking isn't going to be more than one or two minutes of walking back and forth. at late game you can just ignore it lol
Seems more like this is a quirk of sending the Pokemon out and not differentiating between battle and just, meandering around then.Surprised they chose to bring that back after axing it 15 years ago. I don't think it'll be a problem anyway since if the Fletchling is to go by, it doesn't look like it was taking damage ticks until it was called out.
I suppose they really want Megas to be relevant in the competitive circuit before Gen 10.Surprised to see Champions will be the main video game for next year because I genuinely was expecting another year of SV.
Test your real-time battling skills against Trainers around the world in Ranked Battles. You’ll earn points based on your placement in four-player Link Battles, and may earn an additional kicker based on your performance. Similar to the main story, you’ll start off at Rank Z and can climb the ranks to the ultimate Rank A.
This really does sound like battle royales but not as sudden to end. Based on the screenshots and gameplay it seems like it'll be a bring 3 format as well. Random item drops sound interesting, I guess, though it sounds like yet another incentive to bring a mega more than not. Maybe it depends on what other held items are going to be in and how impactful it really is to get a mega online or if you can do it again if fainted.When any of your Pokémon faint, you will return to your starting point and reenter the battle with all your Pokémon fully recovered. Defeating an opponent’s Pokémon earns you a point, and those points determine your ranking. Mega Power orbs, which can be collected to Mega Evolve your Pokémon, may also appear around the stage, as well as items to boost your Pokémon’s stats temporarily.
At least this sounds like a nice summary and use for the new potential AOE dynamics seen so far.In this title’s new battle system, some moves may work differently than in prior games in the Pokémon series. Moves have a wide range of effects—launching attacks in a fixed radius to deal damage to multiple Pokémon at once, targeting distant Pokémon by attacking in a straight line, and more. Launch attacks from places your opponents don’t expect or sweep through groups of opponents as you lead your partner Pokémon to victory by making full use of a variety of moves.
The Omni Ring—A Battle Essential!
The protagonists of this title wear a device called an Omni Ring, an item necessary for Mega Evolution. It’s similar to the Mega Rings in the Pokémon video game series. Other special features may be added to the Omni Ring in the future!
Research is being conducted to make the Omni Ring capable of drawing out a variety of Pokémon capabilities.
Pokémon Champions will be the VGC software used for Worlds 2026
Starting in 2026, Pokémon Champions will be used as the VGC software for the Pokémon World Championships and for Championship Series events leading up to Worlds. Pokémon can be brought from Pokémon HOME into Pokémon Champions to assemble powerful teams. Cross-platform support will also permit players to compete on either Nintendo Switch systems or mobile devices.
Note: In certain regions, Pokémon Scarlet and Pokémon Violet may be used for Championship Series events.