Pokémon Presents - Pokémon Day 2025 - Pokemon ZA Info & Pokemon Champions Announced

I very much appreciate that the indicator for size variance on a Pokémon's summary screen has returned from the Let's Go games. I'm crossing my fingers that it displays 9 different indicators in this game, each corresponding to a different message that the NPC in Mesagoza can give you. There's also the matter of Pumpkaboo and Gourgeist and how size variance will work for them. Will certain forms be locked to certain size indicators, or will you be able to catch a Super Size Pumpkaboo that shows a "small" indicator on its summary screen?

My guess:
Pumpkaboo/Gourgeist SizeStat Screen Sizes
SmallXXXS, XXS, XS
AverageS, M
LargeL, XL
SuperXXL, XXXL

Yeah, a bit odd for "S" to have the Average Size stat, but otherwise that would make Average Size oddly rare and Small Size very common. Only other solution I could think would be adding in a new "Mini Size" to make some thing like this:

Form SizeStat Screen SizesPumpkaboo StatsGourgeist Stats
MiniXXXS39/66/70/44/55/61//33545/80/122/58/75/114//494
SmallXXS, XS44/66/70/44/55/56//33555/85/122/58/75/99//494
AverageS*, M, L*49/66/70/44/55/51//33565/90/122/58/75/84//494
LargeXL, XXL54/66/70/44/55/46//33575/95/122/58/75/69//494
SuperXXXL56/66/70/44/55/41//33585/100/122/58/75/54//494

* I think it would be possible to program it so it's a coin flip whether S and L could have the stats of either their respective form size or Average; which in that case I guess could be possible to have the same wiggle room for the other sizes as well. I just think Average should be, you know, the more likely as its right in the middle with Small & Large being uncommon and Mini & Super being somewhat rare (not super rare like Antique Sinistea/Artisan Polchageist, but if you want one will likely have to spend a few minutes).

Though, looking at the stats now, I have to say it could use a bit of a redo just in general. Like, why keep the defensive stats the same? You're pretty much setting it up so that only Super would be the logical choice as it has the most HP. Heck it's even worse for Gourgeist as, sure Small is faster, but GF decided in order to gain that Speed it lost Attack!

Form SizePumpkaboo StatsGourgeist Stats
Mini43/66/46/44/59/77//33569/100/74/58/83/110//494
Small47/66/52/44/58/68//33573/100/86/58/81/96//494
Average51/66/58/44/57/59//33577/100/98/58/79/82//494
Large55/66/64/44/56/50//33581/100/110/58/77/68//494
Super59/66/70/44/55/41//33585/100/122/58/75/54//494

As a side note, I would also switch it's Attack with Special Attack. I feel it would just be a better Special Attacker, and it would pair better with Phantump/Trevenant who is also a (slow) Physical attacker (and gets Horn Leech).

EDIT: Actually, thinking about it, I don't see what both their offense stats can't be 66 (Pumpkaboo) & 100 (Gourgeist). While it raises their BST to 357 & 536, you would only focus on one stat anyway (though mix wouldn't be out of the question, especially for Super Size which you'd probably want a negative Speed Nature for).
 
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Oh my bad, I was watching AJP's demo playthrough and he opened the map showing the landmarks around at the time and one of them is a Train Station, for some reason I thought it was underground but it just's just this;

View attachment 764394

Which I guess sorta opens up more questions about why they would specifically need to mention an Airport or whatever but yeah, my bad, I thought it was an underground station considering Paris does have an extensive underground network.
Even if we couldn't go into it, having an Underground exist would have been a neat way to contextualize fast travel like the New York subway in the Insomniac Spider-Man games. Could always stick with the taxis, I guess. (Though admittedly, using fast travel and having a taxi spawn out of nowhere to pick you up would be pretty funny.)
 
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It's been observed that there are various buildings on the map that are highlighted red. Given that Prism Tower is among them it's likely these represent buildings you can enter, or at least the most notable ones

Where things get weird/interesting is that if you look carefully you'll notice the gates into the city are among these. I thought they'd be totally blocked off by invisible walls but I suppose you can enter them, in which case the question of what purpose they serve in this game naturally arises

(Also I can't find the Looker Bureau highlighted in the spot where it should be so this map may be incomplete due to being early-game)
 
My guess:
Pumpkaboo/Gourgeist SizeStat Screen Sizes
SmallXXXS, XXS, XS
AverageS, M
LargeL, XL
SuperXXL, XXXL

Yeah, a bit odd for "S" to have the Average Size stat, but otherwise that would make Average Size oddly rare and Small Size very common. Only other solution I could think would be adding in a new "Mini Size" to make some thing like this:

Form SizeStat Screen SizesPumpkaboo StatsGourgeist Stats
MiniXXXS39/66/70/44/55/61//33545/80/122/58/75/114//494
SmallXXS, XS44/66/70/44/55/56//33555/85/122/58/75/99//494
AverageS*, M, L*49/66/70/44/55/51//33565/90/122/58/75/84//494
LargeXL, XXL54/66/70/44/55/46//33575/95/122/58/75/69//494
SuperXXXL56/66/70/44/55/41//33585/100/122/58/75/54//494

* I think it would be possible to program it so it's a coin flip whether S and L could have the stats of either their respective form size or Average; which in that case I guess could be possible to have the same wiggle room for the other sizes as well. I just think Average should be, you know, the more likely as its right in the middle with Small & Large being uncommon and Mini & Super being somewhat rare (not super rare like Antique Sinistea/Artisan Polchageist, but if you want one will likely have to spend a few minutes).

Though, looking at the stats now, I have to say it could use a bit of a redo just in general. Like, why keep the defensive stats the same? You're pretty much setting it up so that only Super would be the logical choice as it has the most HP. Heck it's even worse for Gourgeist as, sure Small is faster, but GF decided in order to gain that Speed it lost Attack!

Form SizePumpkaboo StatsGourgeist Stats
Mini43/66/46/44/59/77//33569/100/74/58/83/110//494
Small47/66/52/44/58/68//33573/100/86/58/81/96//494
Average51/66/58/44/57/59//33577/100/98/58/79/82//494
Large55/66/64/44/56/50//33581/100/110/58/77/68//494
Super59/66/70/44/55/41//33585/100/122/58/75/54//494

As a side note, I would also switch it's Attack with Special Attack. I feel it would just be a better Special Attacker, and it would pair better with Phantump/Trevenant who is also a (slow) Physical attacker (and gets Horn Leech).
Or you know, Gourgeist's size and form can be completely separate and just have their own size, so you could have an XL Small Gourgeist or an XS Super Gourgeist. Gourgeist's size isn't just aesthetic.
 
Or you know, Gourgeist's size and form can be completely separate and just have their own size, so you could have an XL Small Gourgeist or an XS Super Gourgeist. Gourgeist's size isn't just aesthetic.

My brain just did a barrel roll reading that sentence. I get what you meant, but just on the surface it's like reading a sentence of several oxymora; you need to take a second for your brain to compile it.

Anyway, I was going to write a longer post, but upon further research I came upon what GF is very likely going to do with the Pumpkaboo family: Exactly what Pokemon GO did. Pokemon GO decided to entirely avoid this nonsense and just locked their size to their form (note Pokemon Go uses a 5-Size system ranging (XXS/XS/M/XL/XXL)): Small is XS, Average is M, Large is XL, & Super is XXL. Adjusting to the 9-Size system in my previous post, they may simply adjust it and lock it so all Small are XXS, Average is M, Large is XL, and Super is XXXL.
 
Even if we couldn't go into it, having an Underground exist would have been a neat way to contextualize fast travel like the New York subway in the Insomniac Spider-Man games.
It's been observed that there are various buildings on the map that are highlighted red. Given that Prism Tower is among them it's likely these represent buildings you can enter, or at least the most notable ones

Where things get weird/interesting is that if you look carefully you'll notice the gates into the city are among these. I thought they'd be totally blocked off by invisible walls but I suppose you can enter them, in which case the question of what purpose they serve in this game naturally arises.

Gates = Quick travel? I could see them reconstructing them into train stations, or at least having access to an underground metro. Even if it's only to other Gates it would be handy to have if you have to/want to go to someplace that's on the other end of the map you're on.

It would also be a good way to explain both why you can't leave Lumiose City but also in-world how people can leave (just the player doesn't have a reason to). The entrance/exit leading out to the Routes would be closed off as they're doing reconstruction, instead you need to take the underground metro which we'll be told has stops leading out to the Routes or even the nearby cities. Actually would be funny if they do include those stops as selectable, but when you click on them you get a "You can't leave Lumiose City now! You (gives hint/reminder of current mission objective)." (then post game it'll be "Where ya going? There's still plenty to see and do in Lumiose City!").

"Why would we need to take the metro around when we could take a taxi"? Either due to the reconstruction taxi & Gogoat services have been suspended OR the metro is free but taxi/Gogoat cost money.
 
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View attachment 764488
It's been observed that there are various buildings on the map that are highlighted red. Given that Prism Tower is among them it's likely these represent buildings you can enter, or at least the most notable ones

Where things get weird/interesting is that if you look carefully you'll notice the gates into the city are among these. I thought they'd be totally blocked off by invisible walls but I suppose you can enter them, in which case the question of what purpose they serve in this game naturally arises

(Also I can't find the Looker Bureau highlighted in the spot where it should be so this map may be incomplete due to being early-game)
buildings.jpg

Probably missed a couple but here's the map with all the seemingly enterable buildings marked. Users here with actual experience with the urban sandbox genre, please tell me if this seems like a normal/adequate amount for this kind off game
 
Probably missed a couple but here's the map with all the seemingly enterable buildings marked. Users here with actual experience with the urban sandbox genre, please tell me if this seems like a normal/adequate amount for this kind off game

* That the demo allows to be entered/is available at that point in the game (which is likely early on).
 
View attachment 764488
It's been observed that there are various buildings on the map that are highlighted red. Given that Prism Tower is among them it's likely these represent buildings you can enter, or at least the most notable ones

Where things get weird/interesting is that if you look carefully you'll notice the gates into the city are among these. I thought they'd be totally blocked off by invisible walls but I suppose you can enter them, in which case the question of what purpose they serve in this game naturally arises

(Also I can't find the Looker Bureau highlighted in the spot where it should be so this map may be incomplete due to being early-game)
I mentioned fast travel earlier and I'm wondering if a location being marked on the map like this also means it's a fast travel point. Even if we can't go beyond the gates they would make for natural fast travel destinations due to being notable landmarks at the edge of the city and equidistant(?) from each other.
 
After seeing the videos of people playing the demo, I think the new battle system looks fine. It seems like it really does add some extra strategy to the battles, which is nice. I'm feeling optimistic towards the Xenoblade-like battle mechanics on the whole, my only worry is that it might get a bit chaotic since you control your character and not the Pokémon, which moves around following your character. But even so, I think it can work.

Based on the videos, I like the battle against the Mega Absol. I wasn't a fan of the Noble battles in Arceus, one of the main reasons being that there weren't really much you could do in those battles. Just run, dodge and throw (when given the opportunity) Here, you always have your Pokémon out and it can attack directly at all times, which is nice.

As for the size of Lumiose, I agree that it does seem a bit small when looking at the map. Makes me wonder if that's all we get, or if there are other areas to explore apart from the city, or if there's just more to it than meets the eye. That said, after recently playing through Xenoblade X, I'm not really in the mood for another game with a giantic world, so having a smaller world in Z-A is fine for me.

Also glad to hear that regular hold items are in the game, that's great.
 
To be honest my thoughts on poison is that a lot of people overemphasize how important it was for "friction" in pokémon. even at its best i think I only really had to care in mt moon, with the other regions never having a place that actually required dancing around with poison/backtracking that much so i never bothered buying antidotes.

its only really scary in the early game because of the low hp values of your pokémon, but it also needs to happen in an area very far away from a center to have its full impact, otherwise the backtracking isn't going to be more than one or two minutes of walking back and forth. at late game you can just ignore it lol
 
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its only really scary in the early game because of the low hp values of your pokémon, but it also needs to happen in an area very far away from a center to have its full impact, otherwise the backtracking isn't going to be more than one or two minutes of walking back and forth. at late game you can just ignore it lol

Not to mention Antidotes and Pecha Berries.
 
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https://legends.pokemon.com/en-us/news/battle-with-trainers

The Legends website updated and I find it more funny than I should that Z-A explicitly has a ranked mode too (though the bottom of the page clarifies Worlds 2026 will be on Champions and not Legends). So far it reminds me more of Unite more so than Sparking Zero like I was throwing around potentially, but that's fun and I guess also means you can play it with flat level balance I assume with everyone at level 50 in the footage seen so far. From this menu I'm also interested in what "Titles" you can earn because that looks like a ribbon.

Test your real-time battling skills against Trainers around the world in Ranked Battles. You’ll earn points based on your placement in four-player Link Battles, and may earn an additional kicker based on your performance. Similar to the main story, you’ll start off at Rank Z and can climb the ranks to the ultimate Rank A.

https://legends.pokemon.com/en-us/news/z-a-battle-club
When any of your Pokémon faint, you will return to your starting point and reenter the battle with all your Pokémon fully recovered. Defeating an opponent’s Pokémon earns you a point, and those points determine your ranking. Mega Power orbs, which can be collected to Mega Evolve your Pokémon, may also appear around the stage, as well as items to boost your Pokémon’s stats temporarily.
This really does sound like battle royales but not as sudden to end. Based on the screenshots and gameplay it seems like it'll be a bring 3 format as well. Random item drops sound interesting, I guess, though it sounds like yet another incentive to bring a mega more than not. Maybe it depends on what other held items are going to be in and how impactful it really is to get a mega online or if you can do it again if fainted.

In this title’s new battle system, some moves may work differently than in prior games in the Pokémon series. Moves have a wide range of effects—launching attacks in a fixed radius to deal damage to multiple Pokémon at once, targeting distant Pokémon by attacking in a straight line, and more. Launch attacks from places your opponents don’t expect or sweep through groups of opponents as you lead your partner Pokémon to victory by making full use of a variety of moves.
At least this sounds like a nice summary and use for the new potential AOE dynamics seen so far.

EDIT:
1755487796566.png

This screen seems to show some titles, which are all pretty much "Novice/Beginner Trainer".
 
The Champions website updated as well and specifically mentions the Omniring

omni_ring.png


The Omni Ring—A Battle Essential!

The protagonists of this title wear a device called an Omni Ring, an item necessary for Mega Evolution. It’s similar to the Mega Rings in the Pokémon video game series. Other special features may be added to the Omni Ring in the future!

Research is being conducted to make the Omni Ring capable of drawing out a variety of Pokémon capabilities.

Which obviously includes Z moves, so that's cool.

Pokémon Champions will be the VGC software used for Worlds 2026

Starting in 2026, Pokémon Champions will be used as the VGC software for the Pokémon World Championships and for Championship Series events leading up to Worlds. Pokémon can be brought from Pokémon HOME into Pokémon Champions to assemble powerful teams. Cross-platform support will also permit players to compete on either Nintendo Switch systems or mobile devices.

Note: In certain regions, Pokémon Scarlet and Pokémon Violet may be used for Championship Series events.

Also thought it funny that some regions will still be using SV for stuff. Bet that makes preparing for the mega-filled VGC fun.
 
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