(Little) Things that annoy you in Pokémon

I also think it makes sense to stick with the team he actually built up. He went through all the training with them (granted, some more than others), bringing them to all the rank climbing, so the idea of dumping them because now this is the real deal time for bringing out Charizard, Infernape, Greninja, Sceptile and I dunno Incineroar does kind of feel off.

I think Journeys would need to be structured more like Battle Fronter where Ash is just constantly using random Pokemon from his reserves all season and not necessarily doing a lot of captures and have the more traditional League structure for the finale where there's a ton of different matches where everyone is using different Pokemon in order to make the "just bring the fanservice mons to the finale" finale work.
 
While I really liked SV overall I found the towns to be super unmemorable. A couple have neat aesthetics or landmarks (Cascarrafa being an oasis immediately comes to mind), but the vast majority of them just blend together for me. It doesn't help that I never got acclimated to the layout of any of the towns and consistently cannot recall their names outside of Levincia. And I can only remember Levincia's name because it was the one town with a conveniently located Chansey Supply (or at least a Chansey Supply I could locate without constantly checking the map), so I kept flying to it for shopping.
 
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Alright lemme cook for a second.

People talk about memorable quotes, such as Karen's Strong Pokemon speech, or Blue's "Smell Ya Later". But I do think one underrated and unpopular quote is from Zinzolin of Team Plasma:

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I think this is underrated because sadly this is a situation where each of us would have to face head-on, and that it may even deter us from moving forward. But since he's the villain of the story, it shouldn't deter you and Hugh from stopping, and rather press on to stop Team Plasma.

It could be hilarious because at that point it's the third time he's been defeated and since he's quite old, that lesson could probably apply to himself.

Edit: Lol I realised I posted it on the wrong thread.
 
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Ingame playthroughts in gens 3 onwards really became a hard pill for me to swallow due to Natures because catching a Pokemon and seeing it has a certain nature can really affect my desire if I want to use it or not. It is often an inconvenients.
But what is worse for me is using Nidoran line in Gen 4 because of the ability rivalty.
Generally Nidoran is a fine Pokemon if you fully evolve. At worst you can just use them as HM slaves which I do when they served their use.

I don't know why but I just happen to always get to use Rivalty Nidoran. In my latest run of Pokemon SoulSilver, I caught a female Nidoran with Timid Nature. I evolved it to Nidoqueen and it took care of problematic Geodude trainers with Surf. However, due to Rivalty and I just happening having a 'good match up' I still fail to beat the opposing Pokemon because of them being male. Like Lance's Dragonites all survived a NeverMeltIce boosted Blizzard or Steelix surviving Fire Blast. It became such a problem that I stopped grinding it and used it only to use Whirlpool.
 
Ingame playthroughts in gens 3 onwards really became a hard pill for me to swallow due to Natures because catching a Pokemon and seeing it has a certain nature can really affect my desire if I want to use it or not. It is often an inconvenients.
But what is worse for me is using Nidoran line in Gen 4 because of the ability rivalty.
Generally Nidoran is a fine Pokemon if you fully evolve. At worst you can just use them as HM slaves which I do when they served their use.

I don't know why but I just happen to always get to use Rivalty Nidoran. In my latest run of Pokemon SoulSilver, I caught a female Nidoran with Timid Nature. I evolved it to Nidoqueen and it took care of problematic Geodude trainers with Surf. However, due to Rivalty and I just happening having a 'good match up' I still fail to beat the opposing Pokemon because of them being male. Like Lance's Dragonites all survived a NeverMeltIce boosted Blizzard or Steelix surviving Fire Blast. It became such a problem that I stopped grinding it and used it only to use Whirlpool.
Rivalry in-game is very much a "guide dang it" moment. In each gen, there's specific fights that are known to be harder. And NPCs tend to have mons that match their gender. So Rivalry CAN be really good if all the tough fights are male and you're using a male mon or vice-versa(LBH GF almost always makes the tough fights male). But you have to know the games pretty well before you can make that part of your strategy.
 
rivalry is much better in male pokémon than female pokémon overall: the power boost/decrease becomes most obvious in the elite 4/champion, which are often almost all male. Gens 4 and gen 9 are the only times you'll be at a disadvantage, with the former having cynthia all female team which is the only thing you really need to prepare for gen 4s end game run (those e4s are so bad dude) and the latter having 3 female trainers vs 2 male trainers.
 
rivalry is much better in male pokémon than female pokémon overall: the power boost/decrease becomes most obvious in the elite 4/champion, which are often almost all male. Gens 4 and gen 9 are the only times you'll be at a disadvantage, with the former having cynthia all female team which is the only thing you really need to prepare for gen 4s end game run (those e4s are so bad dude) and the latter having 3 female trainers vs 2 male trainers.

Shinx's ability is an all or nothing proposition. Either it's Intimidate, one of the best abilities in the game. Or Rivalry, which as a female nerfs a litany of matchups. And as a male, screws up one of its biggest potential matchups versus Cynthia's Milotic.
 
Float stone is silly. Now obviously weight stuff is rare, but it is actually a negative item cause g knot and low kick are now less bad than h slam/heat crash lol. Bad idea, they could implemented something good, not jank items XP.
 
Finally got to collect my Shiny Wo-Chien yesterday after being out of town a while, and I realized the biggest drawback of how they chose to distribute the Shiny Treasures: them being gifts means you don't get to name them. For a franchise about bonding with your pets, losing that bit of expression will never not be lame.

Speaking of the Shiny Treasures, would it be dumb to say I'm disappointed these raids don't actually use the Treasures' theme instead of the generic raid theme? I know it's a bit of extra work, but surely it can't be that hard to make a different music track play during a particular raid, right? In general, I think that would add something to the special limited time raids (also I kinda just got sick of the regular raid theme after a while).
 
Speaking of the Shiny Treasures, would it be dumb to say I'm disappointed these raids don't actually use the Treasures' theme instead of the generic raid theme? I know it's a bit of extra work, but surely it can't be that hard to make a different music track play during a particular raid, right? In general, I think that would add something to the special limited time raids (also I kinda just got sick of the regular raid theme after a while).

I was actually thinking the same thing when the Wo-Chien raids started. Would’ve been a nice little change of pace. I like the Tera Raid Battle theme, but using the Treasures’ own music would have made these raids feel a bit more eventful.
 
Watching Horizons recently has reminded me how the handling of Nurse Joy and Officer Jenny in first anime kind of bugged me.

Initially, the Joy and Jenny families being full of completely (or near-completely) identical sisters and cousins and whatnot and them monopolizing their respective careers was clearly meant as a joke and potential parody of preset NPC sprites from the games. Nothing wrong with that. However, as time went on, the joke deteriorated to the point where the writers kind of forgot it was a joke and started playing it completely straight. And it's just weird?
 
I keep seeing this specific talking point crop up in conversation, in videos, in dubious leaks: The idea that now that Champions is here, the main games can cast aside PVP and finally become nebulously Good. The shackles are gone baby, those problems will get fixed in no time, now they can pour all the time they need to Improve The Game (TM).

And I feel like I'm going insane.

Like, let's just say that Gen 10 (if you think Gen 10 is too soon to have this hypothetical just increment it, it doesnt matter) has already jumped ahead of both the cart and horse and presumed that with Champions in motion we can just tear it out entirely and there'll be no downsides to this action.
And let's also say that Gen 10 is a big step forward. Proper towns. Good Graphics. Good performance. Bunch of content. Incredible story. Wow, the biggerest and bestest Pokemon game.


My thought would not be oh thank god they got rid of PVP! It let them do all these things! It would be some mixture of the following:
  • They got used to the tools they made
  • They employed more people with better expertise and were able to communicate this expertise to the rest of the team
  • They improved the engine they were working with or made a newer, better one, based on the experience of the Switch era to this point
  • They completely readjusted their internal pipeline to make things run smoother
  • They had an extra year of development
  • The Switch 2 was just easier to work with (if cross-gen, then I expect the S1 to still have Problems, but still an improvement).
  • (in the case of the story, that's just based on story writers/editors)
This applies both for
  • "they still have the same battle system" hypothetical. Since the PVP would likely be a very minor implementation relative to the rest of the game development. Even people who just focus in on more reasonable things, like rebalance of stuff in the context of battle, likely would not see a significant change in how they handle Pokemon sets and that hell it matters even less to change things.
  • "they throw out the entire battle system" hypothetical. Because at that point you're dedicated a ton of development time to overhauling the system and everything it touches. I also throw the "they can just keep building the Z-A battle system" hypothetical in here.
Battle Team is likely not spending dedicated time tightening the graphics on level 3, you get me? At most I can see QA getting to focus on other things, which could help the bug side of things (which still depends on other factors!).

It all just feels like people identified a thing they don't care about (or like) in the game, and see that it has something that can act as an excuse to remove it, and then just use that as a crutch to say ah ha. Now the thing I do care about can happen or become better.




Also this entirely ignores that Let's Go & BDSP still had a PVP component and also Z-A has a completely different battle system and still has PVP AND A RANKED MODE. The only way i see PVP not being in the game at all is if it's like Legends Arceus' battle system which is also the only game to not have any sort of PVP because it's a system that barely works against CPUs. And even then I would sure hope a system that iterates on that would be improved...to the point it could probably support pvp! If only because it would be weird for somehow only the core games to not have it, at all, but the Legends subseries...does...??
 
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