I keep seeing this specific talking point crop up in conversation, in videos, in dubious leaks: The idea that now that Champions is here, the main games can cast aside PVP and finally become nebulously Good. The shackles are gone baby, those problems will get fixed in no time, now they can pour all the time they need to Improve The Game (TM).
And I feel like I'm going insane.
Like, let's just say that Gen 10 (if you think Gen 10 is too soon to have this hypothetical just increment it, it doesnt matter) has already jumped ahead of both the cart and horse and presumed that with Champions in motion we can just tear it out entirely and there'll be no downsides to this action.
And let's also say that Gen 10 is a big step forward. Proper towns. Good Graphics. Good performance. Bunch of content. Incredible story. Wow, the biggerest and bestest Pokemon game.
My thought would not be
oh thank god they got rid of PVP! It let them do all these things! It would be some mixture of the following:
- They got used to the tools they made
- They employed more people with better expertise and were able to communicate this expertise to the rest of the team
- They improved the engine they were working with or made a newer, better one, based on the experience of the Switch era to this point
- They completely readjusted their internal pipeline to make things run smoother
- They had an extra year of development
- The Switch 2 was just easier to work with (if cross-gen, then I expect the S1 to still have Problems, but still an improvement).
- (in the case of the story, that's just based on story writers/editors)
This applies both for
- "they still have the same battle system" hypothetical. Since the PVP would likely be a very minor implementation relative to the rest of the game development. Even people who just focus in on more reasonable things, like rebalance of stuff in the context of battle, likely would not see a significant change in how they handle Pokemon sets and that hell it matters even less to change things.
- "they throw out the entire battle system" hypothetical. Because at that point you're dedicated a ton of development time to overhauling the system and everything it touches. I also throw the "they can just keep building the Z-A battle system" hypothetical in here.
Battle Team is likely not spending dedicated time tightening the graphics on level 3, you get me? At most I can see QA getting to focus on other things, which could help the bug side of things (which still depends on other factors!).
It all just feels like people identified a thing they don't care about (or like) in the game, and see that it has something that can act as an excuse to remove it, and then just use that as a crutch to say ah ha. Now the thing I do care about can happen or become better.
Also this entirely ignores that Let's Go & BDSP still had a PVP component and also Z-A has a completely different battle system
and still has PVP AND A RANKED MODE. The only way i see PVP not being in the game at all is if it's like Legends Arceus' battle system which is also the only game to not have any sort of PVP because it's a system that barely works against CPUs. And even then I would sure hope a system that iterates on that would be improved...to the point it could probably support pvp! If only because it would be weird for somehow only the core games to not have it, at all, but the Legends subseries...does...??