I've been meaning to post some thoughts of the metagame after I won XY cup a few months ago but wanted to wait til after DPL to sum up everything. It's been nice revisiting the format that got me into pokemon all those years ago, even though it's a completely different metagame from 2015 lmao. Although I mostly used the same teams from my run last year, there's been a couple changes in how I view the meta since then.
First, I think HO structures are the strongest teams right now. Gengar HO and Diancie / Talonflame / Bisharp teams have felt really good to use and eat up the balance squads that was everywhere last year. I joke about it a lot but real talk one of my biggest issues with these LTV balance teams is the damage output. A lot of their damage is tied to either Kangaskhan or super-effective hits. Another major drawback is the way they get that damage is oftentimes relying on bulky mons like Volcanion, Conkeldurr, Landorus-T, etc to switch in, tank a hit, and force the opponent's mons out. That becomes way more difficult to do when these HO teams shits out damage making even neutral hits a tough switch in. Zee talked about it a lot in their metagame post last DPL, but XY moreso than other doubles tiers is all about winning trades, and HO teams does so much damage that you're almost always trading favorably. HO mirrors can be a little volatile but imo they're very skillful with it oftentimes rewarding the player who understands who to save for endgame when you're trading KOs early on.
Quick thoughts on Thundurus, I pretty much agree with what eragon and zee talked about above. Every time I use it, what I found good about it isn't necessarily Prankster Thunder Wave (although that's still a really amazing part of its toolkit), but its speed and coverage. It's a fast and strong Electric-type in a tier with minimal Electric resists. And two of the commonly used Electric immunes gets dunked on by HP Ice anyways. You'll have those games where Thundurus clicks T wave and gets a billion full para's but like eragon said, it's just so high variance that I don't think that's a consistent way to win games. Plus I think you're diminishing Thund's value a lot if you turn it into a T wave bot. Good and annoying pokemon, but not banworthy.
Rapid VR noms:
-> 2
3rd, arguably 2nd, best mega in the tier. It has intimidate for balance teams that want better damage output with Lando-I, excellent typing, blob of stats, strong spread move, nuke option in double edge, and matches up really well into the rest of the metagame. People that think mence isn't that good probably use flamethrower as its third move smh. Use roost and your whole world changes trust
-> 2
I use this for Intimidate and then clicks U-turn so I can switch in to an actually good pokemon. Real talk though, lando-t is such an important backbone for balance teams with how splashable it is and its by far the best pivot in the tier. It does that job really well but I find it lacking in everything else. I don't like using SR on it because a lot of its value comes from switch in -> intimidate -> u turn for positioning so I don't want it to stay on the field as much. Its damage output leaves a lot to be desired since you're investing in its bulk a lot for said pivoting. EQ is great but the rest of its coverage moves aren't the best.
-> 2
Maybe another hot take? It's strong and has good coverage. Sash is decent and scarf is a really good set that makes Landorus great at pinning stuff like mega diancie and gengar.
-> 3
Outruns Genesect and Landorus-T, excellent utility in Fake Out, SR, wisp, taunt, tailwind, nice access to snarl, etc. Great mon on balance teams that compresses a lot of roles into one, which allows for a ton of flexibility.
Tier 4 cleanse
-> UR
Kinda neat if you get off a BD, 5v6 if you can't
-> UR
On paper, CM doesn't sound bad but it's so much harder to get it set up nowadays
-> UR
Gonna go as far as to say it should be unranked. We tested a couple p2 squads during DPL and honestly they haven't felt great. If you're not clicking Ice Beam into Landorus/Thund, it basically sits there and does nothing.
Shoutouts that qsns mega mence squad for carrying me for the past year and a half.
First, I think HO structures are the strongest teams right now. Gengar HO and Diancie / Talonflame / Bisharp teams have felt really good to use and eat up the balance squads that was everywhere last year. I joke about it a lot but real talk one of my biggest issues with these LTV balance teams is the damage output. A lot of their damage is tied to either Kangaskhan or super-effective hits. Another major drawback is the way they get that damage is oftentimes relying on bulky mons like Volcanion, Conkeldurr, Landorus-T, etc to switch in, tank a hit, and force the opponent's mons out. That becomes way more difficult to do when these HO teams shits out damage making even neutral hits a tough switch in. Zee talked about it a lot in their metagame post last DPL, but XY moreso than other doubles tiers is all about winning trades, and HO teams does so much damage that you're almost always trading favorably. HO mirrors can be a little volatile but imo they're very skillful with it oftentimes rewarding the player who understands who to save for endgame when you're trading KOs early on.
Quick thoughts on Thundurus, I pretty much agree with what eragon and zee talked about above. Every time I use it, what I found good about it isn't necessarily Prankster Thunder Wave (although that's still a really amazing part of its toolkit), but its speed and coverage. It's a fast and strong Electric-type in a tier with minimal Electric resists. And two of the commonly used Electric immunes gets dunked on by HP Ice anyways. You'll have those games where Thundurus clicks T wave and gets a billion full para's but like eragon said, it's just so high variance that I don't think that's a consistent way to win games. Plus I think you're diminishing Thund's value a lot if you turn it into a T wave bot. Good and annoying pokemon, but not banworthy.
Rapid VR noms:

3rd, arguably 2nd, best mega in the tier. It has intimidate for balance teams that want better damage output with Lando-I, excellent typing, blob of stats, strong spread move, nuke option in double edge, and matches up really well into the rest of the metagame. People that think mence isn't that good probably use flamethrower as its third move smh. Use roost and your whole world changes trust

I use this for Intimidate and then clicks U-turn so I can switch in to an actually good pokemon. Real talk though, lando-t is such an important backbone for balance teams with how splashable it is and its by far the best pivot in the tier. It does that job really well but I find it lacking in everything else. I don't like using SR on it because a lot of its value comes from switch in -> intimidate -> u turn for positioning so I don't want it to stay on the field as much. Its damage output leaves a lot to be desired since you're investing in its bulk a lot for said pivoting. EQ is great but the rest of its coverage moves aren't the best.

Maybe another hot take? It's strong and has good coverage. Sash is decent and scarf is a really good set that makes Landorus great at pinning stuff like mega diancie and gengar.

Outruns Genesect and Landorus-T, excellent utility in Fake Out, SR, wisp, taunt, tailwind, nice access to snarl, etc. Great mon on balance teams that compresses a lot of roles into one, which allows for a ton of flexibility.
Tier 4 cleanse

Kinda neat if you get off a BD, 5v6 if you can't

On paper, CM doesn't sound bad but it's so much harder to get it set up nowadays

Gonna go as far as to say it should be unranked. We tested a couple p2 squads during DPL and honestly they haven't felt great. If you're not clicking Ice Beam into Landorus/Thund, it basically sits there and does nothing.
Shoutouts that qsns mega mence squad for carrying me for the past year and a half.
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