Pet Mod Megas for All v8 - Start of Paldean Season! | Please read the first post!

Hi folks, I'm back with the results! As always, check the front page for info on how I do the tallying and a link to find the spreadsheet to view the full totals.

:kingdra: Mega Kingdra: PalpitoadChamp !!
:sv/kingdra:
Name: Kingdra
Type: Water/Dragon
Ability: Super Luck

Hp: 75
Att: 95 -> 115 (+20)
Def: 95 -> 105 (+10)
SpA: 95 -> 115 (+20)
SpD: 95 -> 105 (+10)
Spe: 85 -> 125 (+40)
BST: 540 -> 640 (+100)

Movepool Additions: None

Description: Critdra returns. Spam massive special attacks off of 115/125 offenses and have solid defenses with 75/105/105 bulk. Can set up with Focus Energy for guaranteed crits on all moves which is really powerful. Has a strong typing as well, only being weak to Dragon & Fairy with only Empoleon being able to immediately hard wall it and its coverage. Lacks longevity and can only pop off if it gets a turn to set up.

:sandaconda: Mega Sandaconda: War Incarnate !!
:sandaconda::sandaconda-gmax:
Mega Sandaconda
New Ability
: Dust Devil (This pokemon's damaging Ground-type moves damage all affected pokemon for 1/10th of their max HP at the end of each turn and heal the user for that much damage. Does not affect Ground-type pokemon.)
Type: Ground

New stats:
HP: 72
Attack: 142 (+35)
Defense: 160 (+35)
Special Attack: 65
Special Defense: 100 (+30)
Speed: 71
(610 BST)

New moves: Wide Guard
Description:
Upon Mega Evolution, Sandaconda goes the same route as its Gigantamax form, with the sand in its pouch overflowing and swirling around its neck. It uses this sand to whip up powerful dust storms that pose a grave danger to all that cross it as well as giving it a barrier with which it can use to sponge opposing attacks.

Despite being a primarily defensive pokemon, this Sandaconda uses its STAB Earthquakes to not only wear down the opponent over time, but also provide a form of passive healing for itself with the loss of Shed Skin + Rest and Leftovers. Notably, 142 attack is no slouch, even without investment, giving its initial Ground STAB some serious punch by itself and making the passive chip damage it provides that much more potent. That also means Ground resists aren't quite safe either, since they get hit with the same chip damage as other pokemon and in turn provide Sandaconda with even more useful passive healing. Furthermore, with massively improved hit-taking capability across the board, you have an easier time taking hits left and right, which helps make the most out of Dust Devil's passive recovery. Combined with Stealth Rock and Glare to provide useful utility and infuriating speed control, Sandaconda can prove itself a bulky, hard-to-wear down juggernaut of a Pokemon. Alternatively, it can even run bulky Coil builds, turning it into a dangerous late-game threat that can also sustain itself with its hard-hitting Ground STAB.

In Doubles, Sandaconda can prove a decently potent threat in its own right as well. Earthquake being a spread move lets Sandaconda spread Dust Devil's chip damage even more effectively, in turn also letting it stick on the field longer. Sure, Earthquake affecting your ally is a bit of a double-edged sword (giving Sandaconda even more passive recovery, but also wearing down your ally to be put in range of a KO), but with the right tools, it's one that can be managed. Beyond that, it has Glare to aid with infuriating speed control and Rock Slide for excellent spread coverage. Wide Guard lets it aid its teammates even more, protecting them from any spread moves that would derail their gameplan.

:scream-tail: Mega Scream Tail: BlueRay !!
Mega Scream Tail

Ability: Roaring Scream (User's Sound move inflict Torment effect on the target.)

Type: Fairy / Psychic

New Stats:

HP: 115
Attack: 65 75 (+10)
Defense: 99 → 119 (+20)
Special Attack: 65 → 85 (+20)
Special Defense: 115 → 135 (+20)
Speed: 111 141 (+30)
BST: 570 → 670 (+100)

New moves:
-

Description:
1) Concept

- Scream Tail loves to scream... Therefore, it was only natural to come up with an ability that further underlines this. If you played Pkm SV, the first time you and your friends encounter, Scream Tail appears and roars, immediately scaring the surprised Penny. Roaring Scream kind of reflects that with the Torment effect.

2) Competitive

- In Singles, Scream Tail can use Psychic Noise or Boomburst in combination with Wish and Protect to better keep itself healthy throughout the game. This also works well with set-up moves like Bulk Up or Calm Mind.
- In VGC, Mega Scream Tail's ability has a wider application. There's Hyper Voice for a safer spread move and to limit the opponent's movement, but you also have Perish Song to put the whole field under Torment. Perish Song teams would love Torment because it makes it harder for the opponent to make progress. Though, bear in mind the ability can also affect your own Pokémon because it targets anyone who is affected by a Sound move. Perish Song affecs everyone, so, it will affect everyone, but you can get around it with Soundproof, for instance.
As always, thank you all so much for your submissions!!
dra.png

Now, I've been told we aren't moving on to another slate right away after this. Instead we will be having a brief hiatus during which, as I understand it, some folks are organizing a draft tournament? Sounds exciting! So keep an eye out for more information and updates about that some time in the next week or so.

That'll do it for me, though. Have a good day, everyone!
:florges-white::gogoat:
 
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