OU ADV OU Teambuilding Competition

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ADV Teambuilding Competition
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Welcome to the brand new ADV OU Teambuilding Competition thread! Each week I will post a new Pokemon, core or set, and it’s up to you to make the best possibile team out of it! Every time you post a new team, you will have to provide an explanation of the building process, strength and weaknesses, and the importable of the team itself. Each month will have a new requirement/restriction in the teambuilder. The winner of each month will get their team inducted into the Hall of Fame as well as a fun name color (some restrictions apply) in the Smogon ADV Discord Server.

Each round will begin at the start of the month, with 2 weeks of submissions, 1 week for public voting (vote by reacting to team posts), and the final week for the judges to rank the top 5 teams remaining and declare the winner for that month.

To enter, submit your team as a reply in this thread. The 5 highest voted teams will be further reviewed and then ranked by the judges who will ultimately decide on the winner of the month. The judges will be AC7, Zpanther, and Kollin7.

Rules for team submissions & voting:
  1. Don't copy somebody else's team. Pretty straightforward here, we want this competition to be as diverse as possible, and copying a team someone else posted will result in a disqualification. Taking inspiration is absolutely fine, but we don't wanna see copies of teams. Also, remember to provide a PokePaste.
  2. Remember to go into detail on the team, building process, sets, spreads, etc. Just PokePastes will be deleted.
  3. Vote by liking/reacting to others team post. You may vote more than once.
  4. Don't ask for votes, neither for you or your friends. Let's keep the competition fair and clean.
  5. Have fun!

September 2025 - TBD
 
Teambuilding Competition - September 2025:

Each month will have a Pokemon selected to build around, or some restriction/requirement in the teambuilder selected by one of our judges to keep things fun. For the first month of building AC7 wanted to commemorate Medicham as the newest ADV OU Pokemon. Excited to see what people come up with!

Note: Since this started a week into the month, the submission and voting phases will be condensed into 2 weeks. Final round of judge ranking will be done on last week of the month as always still.
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Double-Band Rain Balance

Cool song that I had in the background when building and stimulation for yall when reading this post <3

:medicham::blissey::kingdra::dugtrio::celebi::forretress: <- Press for the Pokepaste

The building process: I wanted to dip my toes into a metagame I haven’t really touched on before and decided this would be a fun way to get me into singles.I looked at something that would be similar to what I would find in doubles, so I decided on a very offensive team that hinges on removal of key threats to surprise your opponent with an unexpected pick that cleans everything up well. Since Medicham was a must I wanted something that thrives upon the removal of Tyranitar, Zapdos and Blissey - which brought me to Rain.

Set decisions and Mon choice explanations:

Medicham :medicham:
I chose to put medicham in the lead slot because of the team’s aforementioned weakness to Tyranitar and Zapdos and the fact 2HKOing everything with Brick Break is just super fun. The set is pretty standard all things considered; but I decided on Baton Pass for my 4th move because it scouts the switch from Tyranitar and Suicune and keeps you momentum. In the worst case scenario, you have a free Blissey or Forretress entrance.


Blissey :blissey:
From the beginning of building I already knew the team would need some longevity and ways to pivot around strong Ice Beams and Thunder Bolts, and Blissey is just the perfect wall and can easily make progress with Seismic
Toss and Thunder Wave. I have Ice Beam over something like Heal Bell or Rain Dance so it can hit Gengar, which was a big issue in testing. Another pretty standard pick but would probably be better off as a Wish Blissey now that I think of it lol

Kingdra :kingdra:
The main mon and the primary sweeper of the team, Kingdra is an Offensive POWERHOUSE and does illegal amounts of damage with Surf + Spikes chip. Has a really positive Swampert matchup which the team really needs so far. Lum Berry lets it swap in for free on Moltres/Gengar Will-o-Wisps and hit back hard. Cool mon but Hidden Power Grass could probs be replaced with Electric for a better Gyarados Matchup.


Dugtrio :dugtrio:
This mon is a lot sillier then the others purely because it only exists to spite late game Tyranitar and Suicune, if you lose the speed tie versus opposing Lead Medicham and get Shadow Balled into oblivion and/or to chip everything into Surf range. That’s pretty much it lol


Celebi:celebi:
Another Water resist is super nice and provides team-wide recovery with Leech Seed. Also significantly improves your Toxic Swampert matchup and can snipe opposing Forretress with Hidden Power Fire. Recover on Celebi really gives the team a safety net for if Kingdra goes down early, so you can commit to playing out the rest of the game as stall in conjunction with Blissey and Forretress.


Forretress :Forretress:
Speaking of Forretress, it fills out the team excellently and is great role compression in the form of Spikes + Spin + Calm Mind Celebi check. Spikes is just an amazing move, we all know this. A single spike gives you so much momentum and can force you opponent into unfavourable situations super easily. It also has spectacular synergy with Surf from Kingdra as loads of mons just love taking 80% from surf and OHKOing in return, so for the first time ever; 2 layers of Spikes is worth going for (!) Explosion is also a really good option as it is another Offcune answer and can finish off the opposing Spinner so you have 2 layers for the rest of the game and there is nothing your opponent can do about it :3c

That’s my team, hope yall enjoyed the post. (Friendly reminder I barely know what im doing so lots of this post is just assumptions xP)
 

Dual Fighters + Rain Spikeless/Trapless Hyper Offense

https://pokepast.es/e021edc5738de41c (Rain Rain Go Reigning)

My Building Process:
As I'm known on the ADV OU ladder to have a "shtick" of running mostly the same signature team on main, I wanted to test out a different playstyle on an alt account on Showdown for laddering and reaching at least 1500 elo. I tend to enjoy overwhelming my opponents with hard reads and playin' mind games of sorts as a player, so I've decided to make a team that does what I intended to do on ladder. Medicham, at the time of making this team, was ranked UUBL previously; I've decided to build a team around lead Medicham and put some sorts of contingency plans or as much possible backup plans in case of certain mons fainting at some point in a given battle on ladder.

The Details of My Alt Team

Band Jolly Medicham (Lead): I've decided to run this Medi set as lead since I love dealing massive damage, thanks to the combination of Huge Power and Choice Band, all the while outspeeding certain mons that Adamant variants couldn't in comparison. I don't expect said Medi to usually be preserved in the early game, so the best I could do was basically have the mon go out swingin' and takin' down as much mons when alive. As the Medi faints, I have other mons to take its place and finish off what the aforementioned mon had left off. I liked Focus Punch as my fourth move just 'cause it's quite satisfyin' to punish certain player habits of playin' too safe, even when taking Choice Band into account.

SubSalac Heracross: In case of Medicham fainting I at the very least have Heracross as a secondary fighting-type mon in the back, it's one of my wincons and also the second banana to Medi. Finding opportunities in battles, in regards to setting up Swords Dance and substitutes to activate the Salac Berry, makes the reverse sweeping with Heracross to be satisfying in spite of risking misses with Swarm-boosted Megahorn and Rock Slide. Do have to keep in mind that I would have to consider HP ranges, Spikes, and Sand chip when decidin' whether to make Hera my possible wincon, even as last mon in which no phazing moves can ruin much of my chances of making some comebacks.

Lum Kingdra: Weather changer that can potentially blast through a couple mons with Rain-boosted Surfs with such amplified speed in the rain. I ran Lum Berry on my Kingdra so it has a one-time safety net when it comes to especially paralysis as a likely hinderance to my plans for winning. I went with HP Grass mainly to hit Swampert super effectively and as much I'd like the idea of Rain-boosted Hydro Pumps, I don't wanna risk missing such overs and eventually run out of PP or have Kingdra faint. Also clearing out Sand is good enough for Medi and SubSalac Hera support so these mons don't simply faint in the switch-in at a low enough health. Just because I have Rain Dance doesn't mean I'll consider Jolteon and Gengar to run Thunder; I'd rather have a consistent way of dealing damage than rely on weather to make my hardhitting moves with less accuracy in order to actually land in a sense. Have to keep in mind about Special Walls so that Kingdra could be an alternative wincon.

Standard Jolteon: A mon that can speedtie Aerodactyl - and even outspeed base 120 speed mons - is a mon that is great at spreading chaos with Thunder-Wave and DryPass. All the while of using such strong BoltBeam coverage, I've went with HP Ice as I've already had enough of mons that can deal with Ground/Rock/Water mons; I'd rather have HP Ice Joleton to have better odds against Salamence and Flygon than stubbornly deal with Pert solely. It's awesome that Jolteon can simply Baton Pass first before stayin' trapped by Dugtrio. Bein' a naturally fast mon does have its perks, but getting crippled by Paralysis tends to be very saddening in a sense.

Offensive Gengar: The ghostly trickster that has vast coverage options to hit as much mons in the competitive setting, even without STAB moves. The main idea of this Gengar is to simply hit as many super effective moves towards lead and back mons, before eventually BOOMING for whenever such time/opportunity comes into fruition. This ghastly menace is one of "pumpkin bombs" in regards to the team basically, in spite of lacking status-inflicting moves on my overall arsenal for the mon.

Utility Claydol: It's intended to clear out spikes and deny greedy plays of setting up to eventually sweep my team. Originally I had Rain Dance Starmie, as sixth mon, that would have made the mon a huge liability of sorts for the long rn. As much as Natural Cure is a cool ability n' all, I've decided to have a spinner that can remove Spikes from the field and also go BOOM on Mence/Gyara/etc. to prevent possible boosts; Being immune to Sand, Spikes, Ground moves, Electric moves, and couple of Paralysis-inflicting moves (aside from a few) is also a bonus. This eye spinner is also the other "pumpkin bomb" as having two exploding mons tends to be a bit better than having just one.

That's all I have to share in regards to my Medicham/Heracross+Rain Team.
 
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[U]Medicham x Registeel[/U]

https://pokepast.es/0080b38caa032460

My building process: I wanted to base this off of a previous team I built. That team also revolved around a fighter, mixmence, and defensive Celebi, except it had pace issues and leaned too far into a kind of team that isn't particularly viable. I decided to take a similar idea into a more spikeless balanced offensive direction, and decided Registeel would work really well with this idea, which is how I got the idea for this team.

Team Details

Salamence: I decided on mixed Salamence because it's an excellent progress maker that gives me access to a consistent lead, and gives me access to a lot of defensive options with Intimidate. Salamence also helps handle the Celebi matchup, which is important on this team.

Registeel: Registeel is a really great tank with an excellent moveset and role compression. It can check special threats, Snorlax, Metagross, and Aerodactyl. Thunder Wave is a formidable support option for our offensive threats, and allows it to be an offensive threat in its own right with access to Explosion and Seismic Toss. Registeel is also an excellent option for its ability to flip the script on physical attackers with Counter and keep taking hits to boot.

Medicham: The star of the show, Medicham is a second progress maker that can do damage to almost any Pokémon in the metagame. Medicham can immediately win big damage vs any team, and destroys Tyranitar and Blissey with ease. Medicham appreciates this team's access to multiple explosions and progress makers. Medicham is also an excellent user of paralysis support from Registeel, and an excellent partner to Suicune. I decided on a basic 4 attacks lum berry set for its ability to handle the Gengar matchup.

Suicune: I'd considered crocune, or Rest Ice Beam, or bold Roarcune, however I decided Substitute Surf Ice Beam was the best option for multiple reasons. Its ability to handle Blissey is valuable, and so is its ability to benefit so heavily from paralysis. It's also necessary that Suicune uses Ice Beam, so Roar wasn't really an option, and nor was crocune. SubCune is the perfect balance of sweeping and progress-making this team needs, while being able to match up well into Salamence.

Claydol: I think Claydol is important for its ability to handle this team's spikes weakness, while also being capable of hitting Gengar hard and handling greedy plays by using Explosion.

Celebi: I decided on defensive Celebi, as it can make progress with Leech Seed, while also freeing up the Roar slot on Suicune with Perish Song. Psychic just helps make the Gengar matchup better. Perish Song also helps with lastmon Suicune and Lax, which I think is fairly valuable.
 
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