Teambuilding Competition : Medicham
Without further ado heres my review and ratings for the teams submitted :)
Team 1:
Double band Rain by Politoad with an A
Team Synergy and Cohesion: 5 ; 6 grounded is always tough in a meta dominated by spikes. There is spin but no reliable way to get it off without suit support and i dont think medi can reliably lure gar enough to make that work. Dug + Kingdra does have some synergy.
Competitive Viability: 3 ; Way too weak to Gengar, past the point i think its acceptable to cheat on it. Blissey can offer temporary reprieve but theres no way of reliably dealing with it. This weakness is compounded by using forre here and bi without psy as well as two cb mons which most common clicks is a fight move and eq respectively.
Creativity and Originality: 9 ; definitely a very creative team fitting kingdra medi and forre all on one squad is very unique.
Clarity of Explanation: 7 ; explanation on the teams pokemon and move choices is coherent however i think they could have gone more in depth on certain choices and how they deal with their tough matchups.
Adaptability and Flexibility: 4 ; This team does seem like it would do well into gar-less, tar lead spikes teams. Medi applies alot of immediate pressure in those matchups however i think theres some fundamental issues with the team especially the lack of a real rock resist and the gar issue. Those are among the most common teams in the meta so i think a 4 is fair here.
Total: 28
Team 2:
Rain Rain Go Reigning by Omniweeb
Team Synergy and Cohesion: 5 ; It has the shell of a decent mix off team but theres some unusual combinations here like dra and jolt + dol and gar that may cause some inconsistencies.
Competitive Viability: 5 ; has enough of a core i think it can win games however the choices of gar and dra without dug isnt gonna be very reliable into common stuff. And nothing on this team really likes to come into status.
Creativity and Originality: 7 ; its somewhat of a mix between specoff and mix off nothing too crazy but pretty unique in its own right.
Clarity of Explanation: 8 ; went into great detail on choices tho i think the reasoning isnt perfect still explained well.
Adaptability and Flexibility: 4 ; Mix off already struggles with inconsistency in adv and i think this one is no different. this team REALLY needs a dug somewhere.
Total : 29
Team 3:
Registeel X Medicham by Sylveon HRT
Team Synergy and Cohesion: 7 ; its a little soft into things like Cm Pixies and DD tar but it has ways to get around those matchups. I think the team would improve alot by having a more offensive celebi set here.
Competitive Viability: 7 ; This looks like it can definitely win games but seems like it would struggle vs like opposing mix mence and zap with spikes long term however. its stretched very thin defensively and relies on a committee approach to dealing with most threats which can cause them to be overloaded.
Creativity and Originality: 5 ; theres some unusual sets for this style team but overall very similar to common mix offs you'll see.
Clarity of Explanation: 5 ; didn't go too in depth but covered their basic points.
Adaptability and Flexibility: 6 ; This is very much a team thats looking to beat down tss types outside of those matchups it may struggle and may lack the firepower needed to keep up with some offenses.
Total: 30
Team 4:
Medi Bulk Up Pass + Triple Trappers by HeyYa!_Forte
Team Synergy and Cohesion: 8 ; mons picks make sense for the gameplan. All in on cune and lax does have some issues especially here where u cant spin.i think a lum medi to lure gar or just dol over doom angle is prob more consistent.
Competitive Viability: 7 ; For sure can win games, very classic style of team despite the more niche picks like medi and doom here. Solarbeam on doom seems very unnecessary and unreliable but considering its just filler and the main idea is just to weather clear its not that pressing. Lack of real rock resist here is also a major issue especially vs aero.
Creativity and Originality: 5 ; these style of teams have existed in adv forever so not really something thats fresh or unique but 1 bonus point for houndoom :)
Clarity of Explanation: 7 ; well explained tho i dont agree with all the sets choices here.
Adaptability and Flexibility: 4 ; pretty inflexible by nature of the team style tho i dont think this is a knock on the build itself, i cant really rate it high on the flexibility scale
Total: 31
Team 5:
Weather Clear Medi Zap Dug by Celdanami
Team Synergy and Cohesion: 9 ; gameplan is very straight forward and mons help towards the same goal here. Tho i think some different sets would be better here to help facilitate the weather clear plan.
Competitive Viability: 7 ; these teams are very akin to specoff but aren't as reliable however they also dont live and die by dug not getting crit/frozen so theres some cool tradeoffs.
Creativity and Originality: 3 ; pretty basic as far weather clear goes all of them are very similar to this team ie medi/hera weather setter dug and zap.nothing too crazy but function > creativity anyways
Clarity of Explanation: 1 ; doesn't really go into any detail on mon or set choices
Adaptability and Flexibility: 4 ; pretty inflexible like the all in on lax by forte here youre all in on weather clearing. It can make it very tough in matchups where your opponent doesn't play into ur gameplan orr keeps key defensive mons healthy.
Total: 24
Team 6:
ADV OU Triple Band by Tamotaco69
Team Synergy and Cohesion: 6 ; 3 Cbers akin to the Mdragon team is a cool concept ive been liking personally and i think medi fits great on that kinda style however i think suicune feels really out of place id prob put a swapert there likely end pert.
Competitive Viability: 5 ; 3 Cb users will always require some gaming and proactive play i think a team like this by nature is inconsistent and needs to pull a great matchup. Will struggle to break some stuff and i think its pretty dire into offensive waters particularly starmie. But its got some merit.
Creativity and Originality: 6 ; not a team style that is used very often and medi seems like a seamless fit on the style. Its not groundbreaking tho and i think the cune spot in particular leaves a lot to be desired.
Clarity of Explanation:7 ; coherent explanation does not go into too much depth but bonus point for it being funny
Adaptability and Flexibility: 4 ; pretty inflexible by nature of 3 mons that get choice locked and no really special switch in
Total: 28
Team 7:
Ludicolo + Reversal Medicham by Dark Catman
Team Synergy and Cohesion: 3 ; kinda mix between two styles i think this will hurt it in the consistency department especially with no real rock check. Fighters notoriously dont benefit much from spikes and the skarm slot could just be a metagross.
Competitive Viability: 5 ; it has enough good mons to be usable but without key fundamentals such as a real rock check or special check this is gonna struggle into alot especially with skarm letting in alot of those strong special threats i dont think the teammates can make up for it.
Creativity and Originality: 5 ; unique in that its a mesh of two styles that dont often get mixed but in reference to both it has the same basic cores youd expect from spikes team (skarm gar) and specoff team (Zap dug) even if the sets arent traditional to those styles.
Clarity of Explanation: 8 ; clean nice explanation tho i think reasoning can be a little more fleshed out.
Adaptability and Flexibility: 6 ; while it may struggle in the consistency department it doesnt seem to have any absolutely cant find a way to win matchups albeit vs rocks it will have to play it almost perfectly and position ludi well.
Total: 27
Team 8:
Medicham + Camel Cm Spam by EarthTraveler413
Team Synergy and Cohesion: 6 ; has the blueprint of a solid mix off team but certain slots particularly gar and rachi could be better imo. I think gar being replaced by meta would make this team alot better because u can pressure blissy alot more easily. Camel is a novel but great choice here as we've seen from these submissions medi isnt necessarily easy to fit alongside a special check like blissey. And camel helps keep your momentum here.
Competitive Viability: 5 ; gar and the nature of both set up mons being slow to ramp up can create a pace mismatch that hampers its viability.
Creativity and Originality: 8 i really like the use of camel here alongside medi i think they both fit well together on pivot heavy fast paced teams. The gengar is kinda ball and chain here imo if it was just a more threatening physical threat/rock resist with boom (particularly meta or dol even) i think this team would be alot more solid.
Clarity of Explanation:3 ; short and too the point doesn't go into much detail
Adaptability and Flexibility: 5 ; as far as the team structure style goes with medi, camel, zap, cune, etc i think theres actually alot of flexibility in the teammates that could be used and the different matchups that would effect however this one in particular due to no real rock resist has a much worse match up spread.
Total: 27
I tried to be as objective as i could with this. Please dont be upset with me if you think my opinion was harsh. this is in good faith for constructive criticism purposes and i really appreciate all of you that submitted a team and hope you all continue to build in ADV!
- Zpanther