Tournament SCL V - LC Discussion Thread

i wonder if Kingler is still laughing
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THE OFFICIAL SCLV SVLC GAME ANALYSES ARE BACK FOR WEEK 2
replay: https://replay.pokemonshowdown.com/smogtours-gen9lc-873280
tazz: :shellder::mienfoo::vullaby::foongus::tinkatink::trapinch:
lokifan: :mudbray::diglett-alola::mienfoo::vullaby::foongus::sandshrew-alola:

The only 2 LC players retained by their respective teams battled it out here in this highly awaited matchup. Both Lokifan and tazz are also coming off great wins during week 1 so only one of them will leave this game still unbeaten.

Looking at the matchups on team preview, Tazz is running a very interesting Foongus structure with the uncommon Trapinch and the notorious Shellder, while Loki is running a more traditional ground spam based team with Alolan Snowshrew.

Turn 1 we see a very classic LC interaction of Air Balloon Tinkatink switching in on Fake Out from Mienfoo to steal its Eviolite. On turn 4 tazz once again pulls of a wonderful sleight of hand with the reveal of Scarf Vullaby to take out the A-Diglett and put himself in the lead, reminiscent of his game from the previous week. Turn 5 Loki reveals that his own Vullaby is Nasty Plot as tazz switches to his Tinkatink. Loki decides to go for the initiative and Tera-Grounds the Vull and Nasty Plots yet again to cover for any Thunder Wave shenanigans from the Tink as well, but tazz scouts this very well and goes to Foo on the tera. He knocks the Vull and then teras his Trapinch to KO the Vull on turn 8 to essentially trade Vull for Foo, and tera for tera. Something to note here is if tazz was a fast 16 speed Tink with Encore, Loki could have been in a terrible position on turn 6 by essentially burning tera for nothing due to Encore. Turn 9 tazz gets his Tink in on the Foo Knock Off, and then reveals the rarely/never seen Steel Beam to chip the Foo before eventually going down. Turn 11 tazz opts to go to his scarf Vull, potentially indicating that his Shellder does not have Icicle Spear, as that would have been a good turn to bring it in and setup and press his advantage even further. Between turn 12-16 we essentially see a trade of Sandshrew for Shellder. Turn 22 tazz gets his Vullaby in very nicely on a Synthesis turn, and then makes great progress once again by Knocking the Foongus and being unaffected by Spore due to Overcoat, essentially gaining a free advantage. However turn 25, tazz makes a slight error by allowing his own Foongus to get knocked, making himself more vulnerable to Mudbray potentially lategame. A better play would have been to go his Vullaby on the Knock Off, as he still would have outspeed the slowfoo regardless and obtained some good intiative with Brave Bird. Turn 30 tazz makes yet another inaccuracy by U-turning instead of just clicking Brave Bird to claim a kill/good chip on Mudbray. And unfortunately for him, Mienfoo gets the immediate 1 turn wake up, and eventually takes down the Trapinch on turn 33, before Vullaby revenge kills it on the next turn. However at this point, Lokifan is in a clearly won situation barring a Stone Edge Miss on the Vullaby which does not happen on turn 35, and he comes away with the win by taking down the Foongus as well on the next turn.Lokifan continues his winning run this SCL, while tazz will rue a missed opportunity to win this week due to various inaccuracies of play in the mid and endgame, after starting the game extremely well due to good preparation and execution.
replay: https://replay.pokemonshowdown.com/smogtours-gen9lc-871706
laroxyl: :vullaby::mienfoo::foongus::mudbray::chinchou::elekid:
envy: :mienfoo::vullaby::mareanie::mudbray::elekid::sandshrew-alola:

An extremely anticipated matchup this week between the 2024 LC circuit winner Envy, and the Italian LC maestro Laroxyl. Envy looks to continue his winning ways this SCL, while Laro looks for his first win after a disappointing loss last week.

Looking at team preview, Laro has opted for a standard looking double Elec based Foongus structure, while Envy has opted for a Mareanie based structure with Elekid and A-Sandshrew. Laroxyl appears to have the slight edge matchup-wise with this double Elecs, but its far from a foregone conclusion.

4 turns in, we essentially see a trade of Envy's Mudbray for Laroxyl's Vullaby as well as Laroxyl permanently denying hazards on his side of the field via Defog, seemingly looking like a nice position for him. Envy brings out his Snowshrew turn 5, potentially indicating it is the rare Choice Scarf set, and we indeed get confirmation of that on turn 7 where it outspeeds Chinchou and chips it massively overall with 2 back to back 3 hit Triple Axels, after previously landing another 3 hit on Mienfoo on turn 5. Turn 8 Envy reveals tera Ice on the Shrew to try land the KO on Mienfoo, but Laroxyl reveals Fake Out to provide a temporary respite. Turn 9, potentially anticipating a Foo tera to counter Shrew, Envy goes to his Vullaby to scout for it, but Laroxyl merely goes to his Chou potentially to sacrifice it against the Snowshrew. After a couple of standard turns of Vullaby knocking Mudbray as it get rocks up, Envy takes a calculated risk of Roosting to heal up his Vull anticipating a Stone Edge instead of Close Combat from Mudbray, and gets rewarded and then U-turns out to preserve it for later on turn 13. After a U-turn to bring in Snowshrew on turn 14, Envy gains a big lead by KOing the Mudbray and clearing rocks at the same time by revealing Rapid Spin on the Scarf set on turn 15. Between turns 18-19 both Elekids trade damage on each other, with Envy knocking Laro's Elekid to make it less lethal as well. Turn 23, Envy nicely brings in his Vullaby on the Mienfoo U-Turn, and makes good progress yet again by Knocking it before going down to Sludge Bomb. After several turns of gameplay with Mareanie keeping the initiative, Envy's Snowshrew eventually cleans up the endgame, despite Laroxyl teraing his Foongus to Steel and hoping for an Axel miss. Thus the Brazilian comes away with yet another impressive win this week to keep his streak going this SCL.
replay: https://replay.pokemonshowdown.com/smogtours-gen9lc-872761
wail wailord: :mudbray::mienfoo::wingull::foongus::sandshrew-alola:
starsama: :shellder::stunky::vullaby::mienfoo::foongus::mudbray:

An intriguing matchup here between Brazilian LC superstar Starsama and longtime LC stalwart Wail Wailord. Wail is looking for his first win this SCL after a rather disappointing game last week, while Starsama aims to continue his winning ways.

On team preview, both players have brought Foongus-based structures, with Starsama opting for a Dark-spam approach, while Wail has gone for a Water-spam route with Alolan Sandshrew as potential hazard control.

Turn 1 presents an interesting lead situation: Stunky vs. Mienfoo. It's possible to infer from this that Starsama could potentially have a Nasty Plot Vullaby in the back and was unwilling to lead with Mienfoo and risk it getting knocked, especially due to Wail's Snowshrew/Chinchou. This may have compelled him to lead with Stunky instead.After a standard couple of turns, on Turn 3, Wail gets extremely unlucky by not KOing the Stunky with U-turn (only 1 roll out of 16 fails to kill), essentially missing the chance to trade Foo for Stunky. He brings in Wingull, then immediately switches back to Mienfoo on the potential Sucker Punch, trying to guarantee a safe entry and finish off the Stunky with Fake Out—but Starsama reads it perfectly and uses Gunk Shot to claim the kill.Wail goes back to Wingull on Turn 5 and makes another prediction: assuming Starsama wouldn't use Sucker Punch due to Substitute being common on Wingull, he goes for an immediate Surf. But Starsama once again calls him out and lands a huge Sucker Punch on the bird before going down, giving him a commanding lead just five turns in. On Turn 6, Vullaby comes out and lands a Tera Blast into the incoming Chinchou, potentially indicating a Nasty Plot set with Tera Ground—otherwise, Knock Off would have been the obvious choice on the usual physical set. After Chinchou Volts into Mienfoo to bring in the dangerous Wingull once more, Starsama commits to using his Steel Tera to survive a potential Hurricane on Turn 9—but it doesn't even end up mattering, as Wingull fails to land it and goes down.Turn 10, Starsama manages to get Vullaby in on a Giga Drain from Foongus. Instead of opting to Spore the Vullaby, Wail switches to Chinchou to deal with it as it Nasty Plots, potentially trying to save Spore for another one of Starsama's mons. Chinchou and Vullaby trade damage on Turn 12, with a Thunderbolt paralysis essentially rendering Vullaby useless except as a later sack. Starsama preserves it by going into Foo the next turn.After a few standard turns, Starsama once again brilliantly reads Wail’s play and manages to Spore his A-Sandshrew on Turn 18, predicting that Wail might be trying to generate offensive initiative to salvage a losing position. Following some classic Regenerator-core shuffling against Wail’s Foongus, Starsama gets lucky with a crit on Turn 23, and wins the speed tie to finish it off on the next turn.After a few more turns, Starsama manages to KO Wail’s Mudbray as well. Snowshrew gets a one-turn wake-up on Turn 29, giving Wail a glimmer of hope in this seemingly lost endgame. Starsama lands a Fake Out on Turn 30, and from the damage, possibly infers that it could be Scarfed. He plays it safe by sacking Vullaby the next turn to deny any potential shenanigans.Wail reveals Tera Ice on Turn 31, most likely confirming that Snowshrew is indeed Choice Scarfed. However, this gives Starsama a free opportunity to bring in his Shellder, and after a Shell Smash, it sweeps through the rest of Wail's team.

Thus, Starsama comes away with an impressive win, featuring sharp predictions aided by a bit of fortune, to keep his winning run going in this SCL. Wail Wailord, on the other hand, walks away with another loss and will look to bounce back and claim his first win in the tournament next week.
replay: https://replay.pokemonshowdown.com/smogtours-gen9lc-873000
always edgy: :mienfoo::mareanie::toedscool::stunky::glimmet::diglett-alola:
jake: :mienfoo::vullaby::foongus::mudbray::shellder::diglett-alola:

With jake coming off of a win against Eniigma last week and having a higher seed than Edgy, who wasn't able to clutch it vs Lokifan, the general public expected this match to go jake's way.

He is using a team consisting of a Diglett + Shellder offensive core, backed up by the defensive core of Foongus + Mudbray. This team aims to have defensive answers to most of what the opponent might throw at it, use Diglett early to rip a hole in the opposing defensive core, and have Shellder later sweep against the remainders. On the other side of the field, Edgy is rocking a much different team. His has a less common structure, opting to have no Vullaby and an uncommon combination of Pokémon. He's got a defensive core of Mareanie, Toedscool and Glimmet, backing up an offensive one of Stunky and Diglett-Alola. This team's purpose is to win the hazard game between Glimmet and Toedscool, and later find opportunities for Swords Dance Diglett to set up and win.

Looking at the matchup between the two players, Edgy will probably be able to secure his own rocks while keeping jake's off the field. He will thus only have to worry about being able to kill the Mudbray, since both his main offensive Pokémon, Stunky and Diglett, don't do much to it. Lastly, he will need to be incredibly wary of Shellder, as any opportunity it gets to Shell Smash, be it in front of Mienfoo, Diglett or Stunky, might mean he loses. From jake's point of view, he probably needs to capitalize on Edgy's Toedscool switching in every time against Mudbray to hit it with Close Combat, heavily weakening for his Diglett-Alola. He could try to use Shellder early to force some Steel teras, which will also help the Diglett sweep later in the game.

Both players start off the game with more uncommon leads, with Edgy using lead Mareanie, presumably to beat Mienfoo and get an early advantage, while jake leads off with his Mudbray, likely to take advantage of a possible lead Stunky while having solid Mienfoo counterplay. jake uses this very good lead matchup to get early Close Combat damage on Toedscool, which could be game changing already. Toedscool takes advantage of the Mienfoo switch to heal up a bit of health with Giga Drain, as jake knocks off the opposing Mareanie. As turns pass, jake doesn't get his foot off the pedal, U-Turning with Vullaby out of the Glimmet switching in, allowing him to get an early Diglett on the field, in a perfect position to get a KO on the Toedscool. Edgy comes back a bit after that, taking the opportunity to knock the Foongus off, and revealing Safety Goggles Stunky, which completely blanks it. With some smart play, jake is able to get Mudbray in a Gunk Shot, which will take the Stunky kill with another Earthquake, given the only Grass resist in Edgy's team is now gone. After a Mareanie/Vullaby exchange, Edgy gets his Glimmet in against jake's 1 HP poisoned Vullaby, but he gets a Spike up as Vullaby roosts, allowing him to switch it out and sacrifice the Foongus instead. Edgy, maybe surprisingly, opts to not even take the Foongus KO, but rather set 3 layers of Spikes, hoping it will be good enough a trade for Diglett to be able to win should he get a Swords Dance up. After a game of catch against the Foongus, Edgy sees himself with just two Pokémon, Diglett and Mienfoo, against jake's six. Diglett goes for Swords Dance, with three Spikes up, but Shellder's Ice Shard ensures jake the game. jake never backed off, playing at a pace Edgy was never able to keep up with, earning him the victory.
replay: https://replay.pokemonshowdown.com/smogtours-gen9lc-873085
eniigma: :larvesta::wingull::foongus::sandshrew-alola::mudbray::gothita:
kaboom: :elekid::diglett-alola::toedscool::glimmet::mienfoo::mareanie:

For our last game, Eniigma is fighting off against Kaboom. The former comes from a win against jake, while the latter is 0-1 thanks to Envy. Prediction game participants have this as a 62.6% in favor of LC's best Bangladesh player (say fuck gawain if u got here).

Kaboom is using yet another unusual, Vullaby-less build. He is also rocking the "new ttm" core of Mareanie, Toedscool and Glimmet, but he accompanies it with Elekid and Diglett-Alola instead. Just like Edgy's team, this team will aim to win the hazard game, knock defensive pieces off and clean with Diglett. Speaking of unusual, Eniigma has the most Eniigma team so far in SCL. He's got no Mienfoo, which in LC is incredibly rare. Instead, he is rocking a Sandshrew/Wingull/Larvesta core, which at first glance aims at getting rocks off the field too for Larvesta and Wingull's potential breaking. He uses it in addition to the defensive core of Foongus, Mudbray and Gothita, which should be able to either defend from or trap every offensive threat.

Kaboom starts off with a disadvantage already at team preview. Eniigma's team is so "seemingly random" that he probably doesn't know what to expect, every mon could have any set there is. So, on top of his gameplan of setting Spikes up with Toedscool and trying to keep them up, he will have to deal with Eniigma's possible surprises, maybe feeling obligated to scout more than he should be. On the other hand, Eniigma has a very clear winpath of his own: trap Mareanie and spam Surf. He has a Larvesta to make it even easier, so I would argue he has the advantage in terms of matchup.

Both players actually start off with the same leads as jake and Edgy, with Eniigma's Mudbray in against Kaboom's Mareanie, but things quickly develop differently, as Eniigma is seemingly more afraid of Kaboom and uses Earthquake into the Toedscool switching in. Kaboom takes this opportunity to set Spikes up, but a Close Combate from Eniigm leaves the Toedscool barely hanging. He keeps this pressure up by going Larvesta on Giga Drain, denying recovery and starting off a series of plays that allow him to trap Mareanie. Kaboom tries to Terastalyze to get out of this situation, but he gets tricked a Choice Scarf. As he takes the Gothita kill with his half health Diglett, Wingull hits the field, revealing the problem caused by the Ghost Tera Mareanie clicked: there is no Water resist left on Kaboom's side, and every time Wingull hits the field, something dies. Will he be able to stop Wingull from entering the scene repeatedly, thus allowing him to win before Eniigma does? Its first victim is the Mareanie, which probably makes both Larvesta and Wingull even scarier. Kaboom tries to revenge using Elekid, but his more aggressive play of staying in against Mudbray gets punished by Earthquake. Kaboom probably felt pressured to do this, as he had no other special mon left that could damage Mudbray with Stamina boosts. From here, Kaboom is completely helpless against the Wingull, and he ends up losing the game. Eniigma had incredibly clear what he needed to do in order to win, and Kaboom made choices expecting results that didn't pan out.
 
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