replay:
https://replay.pokemonshowdown.com/smogtours-gen9lc-874962
jake:






lokifan:





In an exciting match, we have LC heavyweight Lokifan going up against Smogon veteran Jake.
On preview, it is immediately apparent that both teams are far from standard. Lokifan’s team
relies on defensive pivots to get value out of Spikes and Trapinch dealing with particularly
difficult pokemon like Alolan Diglett and Tinkatinkto set up for a late game Gimmighoul Nasty
Plot sweep against a chipped team. Despite the emphasis on defensive pieces, Shellos,
Chespin, and especially Tentacool are prone to being chipped out and then unable to switch in.
Jake's team looks conventional in comparison, however it is far from a typical LC structure.
Gothita and Salandit work together well, as Gothita traps a lot of Salandits switchins, like
Mienfoo and Mareanie. Jake should be looking to apply pressure with Vullaby and catch Shellos
with Gothita to open up Vullaby, while Lokifan should be looking to get hazards up early and
slow the pace of the game down.
On Turn 1 we see the typical Mienfoo Handshake. This is a debatable play from Jake, as the
structure of Lokifan’s team pigeonholed him into leading Mienfoo. You can capitalize on this
more by either leading Vullaby and trying to get Gothita in swiftly on Shellos, or lead Foongus
and try to pressure Chespin off of the gate. Lokifan wins the Fake Out speed tie, but is unable to
fully capitalize as he High Jump Kick’s into a Foongus. This leads to Chespin coming in, and
subsequently getting a layer of spikes up as Salandit comes in impervious to anything Chespin
could do, barring the uncommon Zen Headbutt. When Tentacool comes in to take any hit
Salandit can throw out, it reveals to be Life Orb and the next turn Jake elects to Tera Psychic.
This play feels premature, as not only is the Tentacool is almost in range of a Psychic from
Gothita, only needing slightly more chip damage, but Tentacool has no means of recovering HP.
While nothing comes in cleanly, Tentacool won’t be able to make a ton of progress given the
pokemon’s passivity. Taking the kill with Salandit also means Trapinch will come in to trap it.
This is exactly what happens, as Lokifan capitalizes by going into Trapinch. Jake decides to
Knock Off instead of Fire Blast to circumvent the possibility of a miss to revenge kill with
Gothita’s Energy Ball. Lokifan chooses to Tera Steel his Trapinch to remove the Gothita, for Iron
Defense Vullaby to come in. This sequence from Jake feels odd, as playing this heavily into
Tera Steel is a lot of risk without much reward. Fire Blast makes more sense, doing 13 or 16
damage (barring crit or max roll) to the standard Trapinch spread. This lets you comfortably
bring in Mienfoo to click High Jump Kick unimposed or Mudbray to set Stealth Rock given the
Pokemon's relative unimportance in the matchup, while Rocks make Lokifan's defensive core
much easier to play around. In the event Fire Blast misses, you can go to Vullaby and take the
same line with Iron Defense. Vullaby uses Iron Defense as Shellos comes in. Lokifan tries to win
the 1v1 and dodge crits, while Jake attempts to brute force through the Shellos. Eventually both
Pokemon run out of recovery moves, and Shellos goes down, keeping Vullaby chipped all the
way down to 40%. Gimmighoul comes in to take out the Vullaby, but Jake preserves it by going
to Mudbray and taking minimal damage. Jake doubles to Mienfoo on incoming Chespin and
gets to High Jump Kick Lokifan’s incoming Mienfoo. Lokifan sacks his Trapinch to bring in
Gimmighoul safely, which then clicks Substitute on Mienfoo switching out, allowing it to get a
Nasty Plot boost and close out the game.