Okay so I figured that the reason my other post were getting deleted was because i'm not allowed to double post. Tbh trying to reply to multiple peoples post all in one post seems annoying and messy, but I will try to do my best.
again, I did acknowledge in my post that :weezing-galar does have numerous flaws like it's lack of reliable recovery and can be muscled through by

via SD, but my general point still stands. Gweezing is not a mon Woger wants to be taking on due to the potentially being burned with willo or hit with sludge bomb especially when it can tera grass out of the cudgel weakness. also I didn't really name

as a Woger switch in or a Woger counter at all I only stated that Woger wont exactly be keen on taking physdef invested hatterene if it's packing nuzzle. I mentioned taunt Woger because we were talking in the context of hazards and preventing them from being removed so that's why I brought it up. although wogers would most likely be fishing for cudgel crits or be U-turning on corviknight(but U-turn into rocky helmet corv isn't ideal)
Nonetheless this is pretty much similar to what I wanted to sum up about the hazard interactions. Ogerpon does pressure and beat the more common forms of hazard control in

(at least for tusk, it has CC to potentially hit Woger hard, Iront reads in general is just cooked unless it's some endeavor custap berry bullshit) however, Ogerpon doesn't really restrict or invalidate most hazard removal options and doesn't really beat most of them directly outside of the elephants.
ngl i'm not really sure where this assumption is from. I wasn't really assuming that Woger will get limited chances to come in. FWIW though ig some Woger weak pokemon do have some on their own little tech to work around oger. for example

has been seeing usage with it's weakness policy payback set every since it first appeared in that one WCOP match. I have also seen it used a little bit in OLT. it's a cheesy set but i'm glad people are exploring ting lu's 110 attack I think it's a very underrated aspect of it.

, the most Woger weak mon imo(especially without toxic this gen) has been seen using tech to work around that weakness like tickle, acrobatics, body slam, etc. I think my personally favourite was red card acrobatics I used to abuse that long when I was using mola before. ^This isn't really apart of my argument about Woger I just wanted to point a few fun facts out.
nonetheless though this is my response though. Yes Woger as a lot of opportunities to come in(especially thanks to water absorb) and is a threat to common staples especially bulkier balanced ones. however some mons that Woger does switch in on do have their means of chipping it. talking about

though seriously it has ruination which can cut

hp to half on switch in. This can halt Woger's longevity in a game especially Woger sets lacking recovery like synthesis for example.

and

are also mons that wellspring can easily into their water stabs and immediately threaten them back, however both prim and keldeo are strong enough to comfortable do more than half to Woger on the switch with their secondary stabs.

is going to get a lot of good opportunities to switch in, however its not as super free as people are making it out to be.
I might sound ignorant but i'm not entirely sure on what you mean by strawmanning. I wasn't trying to invalidate anyone I was just saying that people don't like going the discussion route of team preview guessing games especially when talking about bans, at least based on what I read when I read suspect threads sometimes. I'm guessing it was tone that was the problem, it probably wasn't necessary but it's whatever.
about your points, again the sub variants and the recovery variants still fall under the categories of the Woger support movesets I was arguing in my thread where if you uncover those, you'll probably know that it's lacking coverage.
Yea those sub and synthesis variants fall under here too^
I also don't think uncovering the 4th move is as essentially imo, you can have a good idea of what the woger set is when it clicks its 3 other moves. the suprise factor comes here and then but the first 3 moves reveal enough info to make decent gameplans about Woger.
I disagree that the dynamic is the same for Woger as it is for other past threats in the tier. if we take a look at

for example those mons had like an abundance of tera sets and items it can abuse.

and

had like 5 different DD sets alone and can abuse items like

and

for examples while having like 5 different teras(this is more in gouging fires case roaring moon was mainly abusing tera fairy and flying for the most part). Volcarona, while not having the same item diversity as the two former as its forced to run boots, it still had a lot of tera sets which made it difficult for teams to answer outside of being forced to tera fairy on

.

does not have the same dynamic as those mons due to it being item and tera locked, which limits its set anomynity a lot despite its great movepool.
and not the specific set thing, again I feel like there is enough tools to generally prepare for

. yes if you put a specific set inn a right scenario it's going to be an advantage, this can be said for a lot of mons, however this definitely isn't always the case. Woger does have a lot it can do but it's definitely nowhere near the set anomynity of previous banned mons like a Gfire/Rmoon or Volc imo.
again this argument is not really one I want to be going back and forth on because the original sentiment was more philosophy based rather than literally talking about the brokenness of these mons. and this is kinda subjective as there is people that find the mons I included braindead and cheap as I have seen a some people make arguments about

and

. I will still make some comments on your response though.
Yes make it rain has a drawback technically. but its not really a big one as only -1 special attack drop isn't that big of a drawback especially on a mon that has 133 based special attack. after a nasty plot and 1 make it rain it still has +1 special attack, so it can drop a few make it rains without worrying about big special attack drops. yes steel is easily resisted but in the case of gholdengo not a lot of resist take boosted make it rains that well, especially with the metal coat dengo sets that have been on the rise.
I don't think i'm exaggerating how threatening bolt is, and I definitely don't agree that specs is not very good. outside of ting lu most steels get 2hkoed by specs draco and most fairies get nearly Koed by electric move. there is a reason why specs was commonly used a lot especially in OLT. and I don't really get your statements on bolt being hazard weak and easy to revenge kill. I mean yes grounded mons not running

are going to be taking hazard damage if they are on the field but raging bolt isn't even weak to stealth rock like

. also bolt is very bulky with it's high hp stat and isn't as easy to revenge kill as you're making it out to be especially when it's really healthy. Raging bolt on sun is another scary version of bolt which will prob support some of my arguments but again I don't really want to go that deep into this.
looking back at this argument I probably should've included mons like

here because that is generally agreed upon as a braindead mon, but then again the original point of this entire argument was suppose to be more philosophal.
Fair enough. if you have the replay I will gladly watch and assess it on my own.
onto the other posts where I originally responded was deleted due to double posting.
Listen I never said you can't make your own points on woger. the main reason why I was criticizing your posts was because you kept making a lot of quotes and remarks to my arguments, then you went on saying stuff that didn't make sense or were completely unrelated to my arguments. You can make your own points about woger but if you're going to be making references to my argument at least make it something that actually makes sense or relates to my argument. FWIW I do have other comments to say on your other posts.
This post in general is weird. I don't get why you're dying on this hill on trailblaze

and woger's offense matchup in general when it's literally the worst angle to argue on a Wogerpon ban post when there is literally a lot of better arguments to go off of. me, and many other have gone over posts explaining the huge disadvantages of trailblaze pon in the first place. it trades it's wallbreaking capabilities into bulkier teams(which it was it does best) to a trailblaze set that is mediocre in general and isn't even that good of an anti offense mon in the first place. imo it's the worst ogerpon sets to run and oger has a lot of better sets to run over trailblaze. At best trailblaze is an okay whatever cheese that can work sometimes.
don't really see how

made significant progress against these offense teams like your saying. the first offense game literally shows woger having a terrible trade off against the other offense team despite woger being under screens. it take significant chip like the Tusk CC and gets revenge killed by dragapult. Ogerpon did kill great tusk yes but that's not proof of it making significant or meaningful progess. the great tusk wasn't needed at that point of the match, it was sacked for a reason. the person that traded the tusk for the woger easily had the better tradeoff.
the second replay showed woger dying to zama. the only thing it did was hit the cudgel crit on the switch in( I know this is what the ban side have been argument but still it's rng). had that cudgel crit not happen on the switch and literally any other turn zama sets up iron defense and gets max boost for free. even then woger still clicks trailblaze(mid move) and dies, proving other points about trailblaze woger where it wont find a lot of opportunities to set up perfectly even against offense teams. FWIW that blonded guy still won comfortable despite the crit and their zama still put enough pressure on the opposing team.
I wouldn't exactly consider the third replay an entire misplay. it was more like the bhkg guy lost his only ghost resist in ting lu and his other mons were either walled by pecha or weak to shadow ball, so he really didn't have much of a choice but to try and switch in Pon and maybe respond with knock off. still maybe you're right on it not being entirely on woger since this is more on the guy letting hazards up and giving up his ghost resist to chip and tera.
In general, even if you did technically prove some points your overall argument on this post is weak, and there is better arguments where you can base your Woger ban opinions on over whatever this is.
Lastly, I do understand your sentiment on bulky balance teams being obnoxious and annoying to play against, I would argue it's more obnoxious than stall itself, but respectfully this ZapKingLu analogy needs to be dropped. it's not a good analogy and that core is barely even used nowadays.