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Answering your question:hey, i'm someone who mostly plays ru and doesn't know the meta for uu all that well. saw slither wing was predicted to rise from ru to uu and i'm curious what its use is in the uu meta? i don't figure it's a better fimp user than lokix or something, is it really just the unique coverage it has that's giving it a niche? with meow being banned i don't figure it WILL come up here, but it doesn't hurt to ask either.
oh and PLEASE give ru metagross, i'm begging you people
we need another steel type not weak to gapdos that isn't fake like bronzong or has mid bulk like jirachi, free me from this bird hell
Hey, great post, going to just add on to some of the more significant points. Quick rises don't happen anymore, so it will be until October until Torn-T inevitably rises, as the council from my understanding does not plan on action for it. We have been discussing the incoming effects of it leaving, notably its speed tier and versatility giving it the ability to soft check lots of threats that are otherwise difficult to check defensively, such as Ogerpon-Cornerstone. Heatran rising isn't a huge deal for the tier in my opinion, although it does open up some bulkier structures / setup Pokemon that are shut down by Magma Storm + Taunt, as well as offense Pokemon impacted by Flame Body, specifically Lokix. It is a little difficult to speculate on the meta with the S rank Pokemon rising, but I think as a tier and council we should take a conservative approach to tiering as Torn-T leaves because it is so formative for the tier.Very late on this but here are my thoughts on the rises and drops affecting UU:
UU to OU:
Losing Torn would cause a seismic shift of unprecedented proportions in the UU meta. Torn has been in UU since July of 2023, and is UU's only S rank right now. It fits on so many teams as a progress maker with Knock Off, Taunt, and U-turn. Its Assault Vest set serves as a fantastic check to many of the tier's special attackers, such as Hydrapple, Latios, and Keldeo. I think that with Torn gone, the meta becomes slower, as a fantastic progress maker is gone.
This one is also going to hurt. Heatran serves as a defensive cornerstone of many different teams, serving to check threats such as Lokix, Zarude, and even Excadrill and Revaroom if it's holding an Air Balloon. I think that with Heatran gone, Lokix and Zarude become more dominant, and Zarude in particular could be seen as banworthy, especially in conjunction with Torn rising.
OU to UU:
This is a very interesting drop. The last time Weavile was in the tier, it was suspected and narrowly avoided being banned, with there being 28 ban votes to 32 do not ban votes. I think that this time, especially with the lack of Heatran to potentially threaten Weavile with a flame body burn, Weavile might be banned from UU.
OU to NU:
Araquanid dropping is going to be very interesting. Webs as a playstyle is very poor in UU, largely stemming from the fact that Excadrill can beat Ribombee, which is the tier's most popular Sticky Web setter. So having a setter that can defeat Excadrill should be very interesting for UU. While I don't think Araquanid would have the usage to remain UU, I think it will have a valuable niche in the tier.
RUBL to UU:
Ogerpon rising is not a surprise, as a large reason for it dropping was due to Meowscarada's presence in the tier. Its role as a fast pivot will become even more valuable as Torn leaves for OU.
NUBL to UU:
To be honest, I'm not sure why Politoed is rising. I am assuming that Rain is prevalent on ladder as I have not seen much of it in UUCL. It also doesn't help that Specs Torn, one of its best partners on rain teams, is projected to rise to OU.
UU to RUBL:
Comfey dropping is not much of a surprise. Ever since Rillaboom got banned, Comfey has struggled in UU, being overly reliant on tera to beat Steels and Fire types while also struggling with Skeledrige. It dropping is a fair assement, as it isn't that good in UU at the moment.
Another Victim of Rillaboom's ban, as it has struggled immensely since the ban. It needs to get up a Swords Dance to be a threat, and also needs Unburden to outspeed Key Threats such as Greninja and Torn. Even with Torn's projected departure, Weavile would take its place, so I don't see Hawlucha returning to relevance anytime soon.
i agree with most of the stuff here. yes overall tinkaton has always been kinda middling and pretty passive. not a great rocker cuz it lets drill in for free too much even with knock off and foul play at its disposal.I placed second in the grand slam playoffs, so now seems a good time for me to put my metagame opinions. In general, I agree with the conventional wisdom that Tornadus Therian runs the tier because it's speed tier + regen + NP or Taunt is really reliable even against teams that prep for it. My method of dealing with it was one of: Paralyze it, stack threats that it doesn't scare on Hyper Offense, or stack steels to gain flexibility on bulky offense and balances. The first 2 I feel like people do effectively enough, although I theorize that mental herb slowking is potentially great. The 3rd one people are not good at.
- don't use this pokemon outside of as a support pick on teams that are or are bordering HO. The role compression is not worth it. Tinkaton does not do its roles on bulky offense and balances effectively. This is because taunt tornadus + removal will prevent it from making any progress. Stealth rock chip adds up very quickly when tornadus can regenerate it's hits, which means both Tornadus and Excadrill have to be low hp with Tornadus on the field for Tinkaton to threaten rocks. Notably, Tornadus + Excadrill is one of the most common support cores for Latios, who can also chip in with Flip Turn and Luster Purge, making Tinkaton a very unreliable Latios answer in long games it gets forced in because of its low damage output, and Latios is theoretically Tinkaton's reason for existing.
https://replay.pokemonshowdown.com/smogtours-gen9uu-860238 - There were a lot more problems this game on preview than Tinkaton existing, but Tinkaton being the primary Latios check is the reason why there was nearly no outplay potential. Spikes are unhelpful because many Excadrill builds are superman structures outside of steel spam for redundancy and offensive flexibility.
https://replay.pokemonshowdown.com/smogtours-gen9uu-862680 - this game goes more on the list of why Donphan balance is bad, but there's also a sighting of rocksless Tinkaton being completely terrible and stuck on the field. It cannot bring a game back because it has no offensive presence. I'm begging the uu playerbase to please keep using Tinkaton vs me, Excadrill is forcing lots of specific switches while having great utility, Heatran is one of the scariest breakers in the tier, at least Skarm can pressure with hazards long term bc removal doesn't beat it. Off meta steel types such as Cobalion, Jirachi, Metagross, etc may not be as relevant defensively, but they can at least progress the game and make progress while Tinkaton cannot except for screens or occasionally SD.
- Donphan offense is very good right now. Donphan balance is very bad right now. This is because Donphan is a short term presence and struggles vs Heatran and offensive utility Excadrill if the game goes long at all. Being able to stop hazards once or twice while being able to set your own or break some structures is really good for HO, because those teams can surround it with hard hitters to limit opposing breakers opportunities. Sun, standard Revavroom Thundy Ijug comps, and many off meta HO can really use it effectively while balance will just let Excadrill in eventually.
https://replay.pokemonshowdown.com/smogtours-gen9uu-865504?p2 - another showcase of Donphan being overwhelmed by offensive rocks Excadrill, which threatens a 3hko. More physdef sets can eat that, but would then be unable to trade vs anything else on my team effectively.
- Ogerpon teal isn't very good. It suffers from Tornadus meta and also suffers because Ogerpon Cornerstone, Excadrill, and Latios hit harder and force more answers to them which also cover Ogerpon Teal. As a pivot, it gets ruined by Heatran and the regen picks switch into it. Against HO, the speed boost from tera is nice, but both sun and standard Revavroom Thundy comps have tools to use vs it. Defensively, it is inferior to most other grass types and it cannot answer Excadrill.
My 4-0 in the slam playoffs in UU is not because of me being smart, it's because there are a lot of bait picks that people are falling for. ty to Petros for helping me during my run, especially vs Star.
I think cornerstone is a bigger target, cornerstone is just breaking stuff much better and the risk of letting cornerstone get turns vs HO is having ur main defensive piece just implode. Very few mons can take it and the def boost + tera damage just allows it to break through a lot of stuff and very few mons want to switch into it, the ones who do take a shit ton of dmg or are very few and far. Tinkaton, Chople Cobalion, and Metagross can work but very few teams can act fit them and stomping tantrum kinda ruins all of them and you do not know that unless you in such a situation.BAN CAR
Not very happy with the state of HO in this meta and i've seen similar sentiment expressed on discord. It's very matchup fishy and difficult to build to be safe into. There's no specific mon fully responsible for this, i feel, though action is definitely required. HO has a variety of options to overwhelm the bulky mons in the tier. You also have to contend with tera changing checks to sweepers drastically, such as tera fire slither wing. For example, while fezand has a decent mu into smth like gren, it's unable to effectively check it after thundy has forced it to tera and chipped it, or jugulis has worn it down with earth power and taunt. Same goes for the physical side of things; skarm can't beat revavroom after cornerpon has damaged it (or outright ko'd it).
This brings me to my point about why revavroom should be the first mon action is taken against. It's one of the easiest setup sweepers to to get up and running, since with one shift gear it outspeeds every relevant scarfer while also doing extra damage. It's also able to hit extremely hard after a boost thanks to stab gunk shot, which is challenging to handle since switching into a steel means giving it a temper flare boost. Gunk's high poison chance also means that it can fish for poisons to wear down switch-ins such as gastro and hippo, weakening them for teammates or a sweep later in the game. Its typing in conjunction with air balloon means that it doesn't fear lokix's first impression and can use mons like fezand (and even excadrill if you're feeling bold) to set up. Lastly, a lot of ho staples also fill roles on bulkier structures, like thundy, lokix, and slither. Car, on the other hand, is found pretty much exclusively on ho, which means removing car from the tier would serve as a direct nerf to ho.
#bancornerstone #bancar
I think cornerstone is a bigger target, cornerstone is just breaking stuff much better and the risk of letting cornerstone get turns vs HO is having ur main defensive piece just implode. Very few mons can take it and the def boost + tera damage just allows it to break through a lot of stuff and very few mons want to switch into it, the ones who do take a shit ton of dmg or are very few and far. Tinkaton, Chople Cobalion, and Metagross can work but very few teams can act fit them and stomping tantrum kinda ruins all of them and you do not know that unless you in such a situation.
Revavroom even after a shift gear doesnt really deal as much damage compared to letting cornerstone get a free turn, u have many stops such as slowking, WW or ID skarmory, rotom-w, t wave cobalion, Surf Gastrodon or if a tera is already burnt, skeledirge, and its way frailer which means its easy to put into range while cornerstone tying with stuff like latios and being uch faster makes it a pain
I feel dealing with cornerstone is always more painful on the builder and in practice
I mean saying revavroom needs to go over cornerstone is smth i disagreed with. I more so compared its impact to cornerstone as a free turn especially early on is not as scary compared to just losing tera / a mon to it. Slowking can also be relaxed instead and it seems a lot are as well. Rotom-W can generally stay healthy, u arent gonna toss it into a revavroom, ofc a lot of this is stuff u can make it so that it sweeps late game but its not cornerstone lvl.A lot of the mons you listed as answers to Revavroom are actually pretty shaky to begin with as it's not hard to chip Slowking and Rotom-Wash down to 70%, at which +1 Gunk Shot will KO them, and Cobalion is not exactly hard to chip down either. Gastrodon also has to be in close to perfect condition due to how much damage two boosted High Horsepowers do to it.
+1 252+ Atk Revavroom Gunk Shot vs. 252 HP / 240 Def Slowking: 280-330 (71 - 83.7%) -- guaranteed 2HKO
+1 252+ Atk Revavroom Gunk Shot vs. 252 HP / 212+ Def Rotom-Wash: 216-255 (71 - 83.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Revavroom High Horsepower vs. 112 HP / 144 Def Cobalion: 230-272 (65.5 - 77.4%) -- guaranteed 2HKO
+1 252+ Atk Revavroom High Horsepower vs. 252 HP / 156 Def Gastrodon: 179-211 (42 - 49.5%) -- guaranteed 3HKO
I understand believing Ogerpon-Cornerstone is a bigger issue than Revavroom, but downplaying Revavroom as a threat isn't necessary IMO.