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Other Tier 35 Pokes-- October 2025

:sv/toxicroak:

I feel like people have been significantly been disrespectful of this guy. B tier?? Sceptile is complete shit. Toxicroak is easily much better than everything in B+ (why the fuck is Eldeg-ass there??), as well as being better than Primeape and Torterra, while definitely being on par with Lucario and the Gatr. I voted for him to be A+ on the vr, and let me explain why this is ranking is mad disrespectful of him.

:toxicroak: :air balloon:
Toxicroak @ Air Balloon
Ability: Dry Skin
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Close Combat
- Earthquake / Stone Edge

This is the main set I have been using on it. Air Balloon + Earthquake allows it to 1v1 Unaware clodsire, and many sets of Clodsire are unable to hit it (still can't SD on it tho, Curse Clod exists). Many people think that Lucario is superior to Toxicroak, due to better attack and priority, but if I am being honest Toxicroak has some amazing traits too! STAB Gunk Shot can hit Chesnaught for super-effective damage, while Lucario fails to OHKO it at +2. Furthermore, Chesnaught is actually set-up fodder for Toxicroak, while Lucario just dies to Body Press. Another good point is the Scolipede matchup. Air Balloon Toxicroak can easily tank one hit from Scolipede due to the Earthquake immunity, and does around 55% to Scolipede at +2. If you are running Stone Edge, you just kill it at +2, or kill it after Stealth Rock. (252 Atk Toxicroak Stone Edge vs. 0 HP / 0 Def Scolipede: 210-248 (80.4 - 95%) -- guaranteed OHKO after Stealth Rock). Lucario can not do this, as it has to fear Superpower just dropping it. While it is true that with Stone Edge you do not have Earthquake for Clod, you can definitely use a different teammate versus Clodsire, like Ferrothorn.

:sv/marowak-alola: vs :sv/crawdaunt:

Marowak-Alola is easily a top 3 Pokemon in this metagame, and has very few defensive checks, and even those are quite shaky at it. This is why most people turn to Crawdaunt for a Maro answer (252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Marowak-Alola: 218-260 (83.5 - 99.6%) -- guaranteed OHKO after Stealth Rock). This is where Toxigoat comes in, thanks to Dry Skin it can absorb Aqua Jet from Crawdaunt and threaten it back with a Close Combat to the face. While it is true that other Pokemon can also take little from Aqua Jet, none of them are even close to being as offensively potent as Toxicroak (well, maybe Cacturne but that guy is kinda :/). Toxicroak also bullies non-Dragon Tail Milotic and unboosted Feraligatr.

Yap over, but yeah this is why Toxicroak is DEFINITELY much better than B tier

:sv/toxicroak:
 
I feel like people have been significantly been disrespectful of this guy. B tier?? Sceptile is complete shit. Toxicroak is easily much better than everything in B+ (why the fuck is Eldeg-ass there??), as well as being better than Primeape and Torterra, while definitely being on par with Lucario and the Gatr. I voted for him to be A+ on the vr, and let me explain why this is ranking is mad disrespectful of him.
this tier list is giga fake or sir pinchington the fifth would be in S.....
 
:sv/toxicroak:

I feel like people have been significantly been disrespectful of this guy. B tier?? Sceptile is complete shit. Toxicroak is easily much better than everything in B+ (why the fuck is Eldeg-ass there??), as well as being better than Primeape and Torterra, while definitely being on par with Lucario and the Gatr. I voted for him to be A+ on the vr, and let me explain why this is ranking is mad disrespectful of him.

:toxicroak: :air balloon:
Toxicroak @ Air Balloon
Ability: Dry Skin
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Close Combat
- Earthquake / Stone Edge

This is the main set I have been using on it. Air Balloon + Earthquake allows it to 1v1 Unaware clodsire, and many sets of Clodsire are unable to hit it (still can't SD on it tho, Curse Clod exists). Many people think that Lucario is superior to Toxicroak, due to better attack and priority, but if I am being honest Toxicroak has some amazing traits too! STAB Gunk Shot can hit Chesnaught for super-effective damage, while Lucario fails to OHKO it at +2. Furthermore, Chesnaught is actually set-up fodder for Toxicroak, while Lucario just dies to Body Press. Another good point is the Scolipede matchup. Air Balloon Toxicroak can easily tank one hit from Scolipede due to the Earthquake immunity, and does around 55% to Scolipede at +2. If you are running Stone Edge, you just kill it at +2, or kill it after Stealth Rock. (252 Atk Toxicroak Stone Edge vs. 0 HP / 0 Def Scolipede: 210-248 (80.4 - 95%) -- guaranteed OHKO after Stealth Rock). Lucario can not do this, as it has to fear Superpower just dropping it. While it is true that with Stone Edge you do not have Earthquake for Clod, you can definitely use a different teammate versus Clodsire, like Ferrothorn.

:sv/marowak-alola: vs :sv/crawdaunt:

Marowak-Alola is easily a top 3 Pokemon in this metagame, and has very few defensive checks, and even those are quite shaky at it. This is why most people turn to Crawdaunt for a Maro answer (252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Marowak-Alola: 218-260 (83.5 - 99.6%) -- guaranteed OHKO after Stealth Rock). This is where Toxigoat comes in, thanks to Dry Skin it can absorb Aqua Jet from Crawdaunt and threaten it back with a Close Combat to the face. While it is true that other Pokemon can also take little from Aqua Jet, none of them are even close to being as offensively potent as Toxicroak (well, maybe Cacturne but that guy is kinda :/). Toxicroak also bullies non-Dragon Tail Milotic and unboosted Feraligatr.

Yap over, but yeah this is why Toxicroak is DEFINITELY much better than B tier

:sv/toxicroak:
After playing with Shifty's sample team a lot more, you're absolutely right about :Toxicroak: this thing is very underrated in terms of how good it is into the standard metagame. Not losing to "Crawdaunt" and being able to hit "Marowak-Alola" with your priority I think put Croak above :Lucario" in terms of offensive air balloon users. My favorite air ballon user this month is :Cobalion: though, and I'll probably make my whole own post about that after I get the playoffs matchups done because this mon genuinely provides so much value in every game I bring it to yet I haven't seen anyone else come close to using it lately.
 
Perfect 35 is celebrating its one-year anniversary with the release of Vision A3!

A3-allowed-list3-1.jpeg

Perfect 35 OM post

For anyone unfamiliar, Perfect 35 is our biggest and most popular OM, created by MamboTND! The concept of Perfect 35 is pretty straightforward — what if the 35 Pokemon were chosen by hand instead of by a randomizer? For anyone interested in more details about how the OM started and how exactly each metagame (vision) works, I encourage you to reference their metagame intro post which also hosts resources for the current format!

Having played a little bit of this tier and voted on their recent Sivally-Steel suspect test, I can confidently say that it’s something everyone who enjoys standard 35 Pokes should try out. One of my favorite pokemon of all time in general and in 35 Pokes specifically, :Archeops: is extremely viable in this tier so I may be a bit biased, but I also think that’s part of the magic of Perfect 35 - if you see your favorite Pokemon on the roster there’s a very good chance it’s going to be viable in the metagame. And if it’s considered Perfect like Archeops is, you don’t even need to wonder - you can take that right to the bank. Snow, via :Aurorus:, seems to be a viable archetype in this current meta but, with :Mr. Rime: being the sole other ice-type Pokemon and one of the only beneficiaries of the weather condition, it‘s neither overbearing in the game nor the builder. :Aurorus: is another Perfect Pokemon (a pokemon that will remain constant throughout all future iterations of the Vision A metagame), and so I’m excited to see if I can experiment with its primary but lesser-used ability, Refrigerate, to be the focal point of a new team. Another mon that really interests me in this vision is :Runerigus: which, despite not having access to Pain Split like I thought it did, has proven to have longevity in spades regardless. Trick Room, Will-O-Wisp, double STAB was my favorite set to run back when it was legal in main natdex 35 and has been just as fun to use in this format when testing on ladder. Sky-high natural physical bulk, Wandering Spirit to punish contact moves, Wisp to denature physical attacks contact or not, and Trick Room to take advantage of its normally abysmal base 30 speed stat and eek out a couple extra turns of value make :Runerigus: a sore in the side of anything that wishes to utilize the Attack stat. Access to multiple hazards and a myriad of other support moves elevated :Runerigus: from a one-trick-pony to a nightmare that can contend even with ground-immune itemless special attackers that seek to get the jump on it.

As I mentioned earlier, this is the one-year anniversary of Perfect 35, and that makes A3 an especially special metagame!! They have multiple exciting events ongoing or beginning in the near future, which I’ll let MamboTND explain, and many top players from both the OM scene and the main tier are active in A3 which makes it all the more fun and competitive. In Mambo’s words:


“Unlike all the past Visions, Vision A3 was a large group project that took many hours of our lives to come to this list. A list that we are proud of and believe will deliver the most amount of satisfying team-building, a list where any team style can work and rewards skill and readiness while also being wildly diverse for more fringe gameplay! Come and join us in this wild ride that will be Vision A3 and partake in the shared experience of finding the next "Perfects" for this Vision.”

To play A3 and join in on the discussion and community, you can go to the OMs section of the official natdex 35 discord or the official Perfect 35 discord, and full teambuilder and ladder support are available on the Generations Draft League’s showdown server!
 
A3 Tournament Sign-Ups - Perfect 35 ONE Year Anniversary
LINK: https://forms.gle/tuEvs7s5sJTsP7BH8
Sign-ups will stay open until September 26, 2025 at 9:00 AM.
A3.png

Artwork by BigShoota

Perfect 35 is an Official 35 Pokes OM and we are celebrating its ONE YEAR ANNIVERSARY by going big in this tournament! We have reached 36 players signing up for the tour, 4 MORE and we tie for the highest record of entrants! 12 MORE to reach the 48+ Players prize pool! The type of tournament will be Pools Stage first then Single Elimination!
Reminder that each round in the tournament is given 6-9 days to make scheduling easier and less strenuous, with pools receiving the most alloted time.

Prizes:
1st:
- Title of A3 Champion
- Protect 1 Pokémon from being rerolled in A4
- Add 1 Emoji to Perfect 35 Discord
- Tour Size is 16+, Custom Avatar in Generations (https://generationssd.co.uk)
- Tour Size is 32+, 1 Month of Nitro
- Tour Size is 48+, Add 1 Pokémon to next A4 list (with approval)

2nd:
- Add 1 Emoji to the Perfect 35 Discord
- Tour Size is 32+, Protect 1 Pokémon from being rerolled in A4
- Tour Size is 48+, 1 Month of Nitro Basic


3rd/4th:
- Tour Size is 32+, Add 1 Emoji to the Perfect 35 Discord
- Tour Size is 48+, Protect 1 Pokémon from being rerolled in A4


The Tournament is being hosted in our discord, Resources can also be found here:
https://discord.gg/bY8z4XM7q5

Vision A3 Resources:
Viability Rankings
my-image (36).png
A3 Sample Teams
Black Glasses Skuntank Bulky Balance
https://pokepast.es/ec54cf52fda50e8d
--- (by BigShoota)
SD Fairyvally + Veil Bulky Balance
https://pokepast.es/65809b20ab1ff4de
--- (by MamboTND and BigShoota)
LO Archeops + SD Fairyvally HO
https://pokepast.es/e357c0bc52e39282
--- (by MM and Ocean)
Wish Copperajah Bulky Balance
https://pokepast.es/9f449aa306b01bc5
--- (by Presi)
LO Rhydon + Future Sight Balance
https://pokepast.es/6cdd1b7e76983308
--- (by MamboTND)
Specs Aurorus Bulky Offense
https://pokepast.es/2294e00c98e6125c
--- (by MamboTND)

Standard Viable Sets List
https://pokepast.es/c66a8be6e0255d3a
A3 Role Compendium
Wish users:

- Kangaskhan
- Aromatisse
Stealth Rocks users:
- Rhydon
- Forretress
- Donphan
- Mesprit
- Archeops
- Aurorus
- Runerigus
- Copperajah
Spikes users:
- Forretress
- Cacturne
- Roserade
Toxic Spikes users:
- Tentacruel
- Forretress
- Cacturne
- Roserade
- Skuntank
- Runerigus
Sticky Webs users:
- Vikavolt
Rapid Spin users:
- Tentacruel
- Hitmonchan
- Forretress
- Donphan
- Tsareena
- Turtonator
- Mr. Rime
Defog users:
- Mantine
- Skuntank
- Rotom-Fan
- Gurdurr
- Archeops
- Silvally-Forms
- Drampa
Pivot Pokemon:
- Mesprit (U-turn, Baton Pass)
- Archeops (U-turn)
- Eelektross (U-turn, Volt Switch)
- Braviary (U-turn)
- Tsareena (U-turn)
- Passimian (U-turn, Baton Pass)
- Silvally-Forms (U-turn, Parting Shot)
- Forretress (Volt Switch)
- Rotom-Fan (Volt Switch)
- Vikavolt (Volt Switch, Baton Pass)
- Tentacruel (Flip Turn)
- Samurott (Flip Turn)
- Rapidash (Baton Pass)
- Hitmonchan (Baton Pass)
- Mr. Rime (Baton Pass)
- Kadabra (Teleport)
Knock Off users:
- Kadabra
- Tentacruel
- Hitmonchan
- Donphan
- Cacturne
- Skuntank
- Mesprit
- Samurott
- Gurdurr
- Archeops
- Escavalier
- Tsareena
- Passimian
- Guzzlord
- Centiskorch
- Copperajah
Burns spreaders:
- Rapidash (Will-O-Wisp, Scorching Sands, Flame Body)
- Mismagius (Will-O-Wisp)
- Dusknoir (Will-O-Wisp)
- Rotom-Fan (Will-O-Wisp)
- Turtonator (Will-O-Wisp,Scorching Sands)
- Centiskorch (Will-O-Wisp, Scald, Scorching Sands, Flame Body)
- Runerigus (Will-O-Wisp)
- Tentacruel (Scald)
- Mantine (Scald)
- Samurott (Scald)
- Rhydon (Scorching Sands)
Paralysis spreaders:
- Kadabra (Thunder Wave)
- Forretress (Thunder Wave)
- Mismagius (Thunder Wave)
- Rotom-Fan (Thunder Wave)
- Mesprit (Thunder Wave)
- Eelektross (Thunder Wave)
- Aurorus (Thunder Wave)
- Vikavolt (Thunder Wave)
- Silvally-Forms (Thunder Wave)
- Drampa (Thunder Wave, Glare)
- Mr. Rime (Thunder Wave)
Cleric:
- Mismagius (Heal Bell)
- Aromatisse (Heal Bell, Aromatherapy)
- Roserade (Aromatherapy)
- Tsareena (Aromatherapy)
- Mesprit (Healing Wish)
- Mr. Rime (Healing Wish)
 

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:Spinda: has made National Dex 35 Pokes history and terastalized into the Ghost Type!

With 6 out of 6 members voting, the Council decided 5-1 to both remove Spinda from the October 2025 metagame and the rollable list as a whole. While Spinda has had its moments of triumph in the past, the vast majority of its usage was engendered by the desire to make Spinda work because it is almost universally understood that it does not. Unfortunately for Spinda, this never usage never unlocked its path to true viability. The supermajority of the council, and my co-tier leaders who didn’t directly vote on this issue, feel that there is no reasonable metagame in which Spinda will be viable enough to be much more than an entertaining mascot. Enjoyment is certainly an important aspect of tiering, but most people will find more enjoyment playing a tier with 35 Pokemon as opposed to 34 and one that merely sits on the graphic.

As a result, Spinda has been rerolled and replaced with :Moltres:

Tagging dhelmise to please implement replacing Spinda with Moltres, and to please forgive us for not deciding this before our Showdown format was updated
 
:Spinda: has made National Dex 35 Pokes history and terastalized into the Ghost Type!

With 6 out of 6 members voting, the Council decided 5-1 to both remove Spinda from the October 2025 metagame and the rollable list as a whole. While Spinda has had its moments of triumph in the past, the vast majority of its usage was engendered by the desire to make Spinda work because it is almost universally understood that it does not. Unfortunately for Spinda, this never usage never unlocked its path to true viability. The supermajority of the council, and my co-tier leaders who didn’t directly vote on this issue, feel that there is no reasonable metagame in which Spinda will be viable enough to be much more than an entertaining mascot. Enjoyment is certainly an important aspect of tiering, but most people will find more enjoyment playing a tier with 35 Pokemon as opposed to 34 and one that merely sits on the graphic.

As a result, Spinda has been rerolled and replaced with :Moltres:

Tagging dhelmise to please implement replacing Spinda with Moltres, and to please forgive us for not deciding this before our Showdown format was updated
After a significant amount of feedback from the community, implementation of this ban with regards to the rollable list had been delayed.
 
I have alot of thoughts on this vr list, and so I will go through with I disagree with.

:sv/articuno:
A- --> B+/B

It seems that alot of people think that Articuno is a great Pokemon, but I am just going to have to disagree? It has alot of cool things yes, Defog and Heal Bell is very cool, and it does very well into Basculegion especially with Pressure, but if I am being honest, I do not see this mon being A tier? If I want to use a SpDef wall I am going with Muk-Alola, Muk doesn't have healing true, but the thing is that it actually does not need to because majority of the special attackers just lose to Pursuit, and Muk also hits very hard with STAB Knock Off. If I want a Defogger that can use Heal Bell, I am going to use Weezing (its aromatherapy but shh). Articuno does have some good traits, but I just truly cannot see this mon being A tier.

:sv/munkidori:
B+ --> C+/C

What do people see in this mon? It completely, utterly loses to Muk-Alola. "Oh but it can U-Turn on it", you know who else does that but better? Basculegion. It is so pitifully bad into Muk its sad, not to mention SpDef Corviknight walls it as well, although PsyNoise could be cool tech for it. However, this brother is completely shit, stop using it.

:sv/golem-alola:
B+ --> A-

Now THIS is a mon deserving of A tier. One eq prediction on nidoking and uh oh! No answers! Only Pokemon that can comfortably wall it is Hippowdon. Plus, this mon can do cool stuff with Magnet Pull for Corviknight, opening up threats like Bulk Up Tauros and Banded Crobat late game.

:sv/crobat:
B- --> B+
I am EXTREMELY biased towards this mon, because I adore using Banded Crobat and been spamming it on the ladder. Yes Corviknight is really bad for it, but you can U-Turn into your Nidoking, or even better Golem-Alola. Plus, most of the time Corviknight will eat a Knock Off from Muk-Alola or Ambipom, so U-Turn is even more free. Its also a nice Defogger and doesnt immediately drop to Basculegion. Good mon.

:sv/magmortar:
C --> B-/B

First of all, putting him below Simisear is disrespectful as fuck. Second of all, I honestly think Specs Mag is on the same level as Specs Arma, if not more. Yes its STAB is worse, whether that is Fire Blast or Overheat, but Magmortar is faster and lacks a Pursuit weakness. It is more frail which I get, but it should not be THIS far from Armarouge.

:sv/copperajah:
C --> C+/B-

This mon cannot be this bad surely? AV Copper can be a nice temp check to Bascu. It is a steel type attacker that can beat Corviknight via Supercell Slam/Heat Crash, and the other PhysDef wall Weezing is weak to it. Again, only truly safe mon vs Copperajah is Hippowdon, but even that doesn't enjoy switching in that much. I think people haven't tried this mon enough, which makes sense since this is a day 1 rating.

:sv/sandslash:
Sandslash Tier --> C+/B-

Wha? This mon isnt that bad guys come on. SD Lorb under hippo sand is extremely dangerous, with Stone Edge doing 60 to Corv and +2, and if you manage to trap Corviknight you are golden. Yes Weezing-Galar is an issue for it, but that mon is susceptible to chip. Furthermore, it can be a Golem-Alola answer for offensive structures that can't really use Hippo, especially with Sandslash utility in Spin and hazards. Stop hating sob
 
View attachment 779136


Day 1 vr of the 35 meta, im going to drop my thoughts on this vr right after as I didn’t contribute to this one
Interesting take, I thought Moltres was around an A to A+ for me. P2 and Alolan Muk have been the bane of my existence., those mons are annoying as shit. I think Froslass is for sure a sleeper pick when team building. Learning the meta through my first couple dozen games but I've been using a gimmicky veil team with sweeper sigilyph. Enjoying the Showdown Ladder meta for now!
 
I have alot of thoughts on this vr list, and so I will go through with I disagree with.

:sv/articuno:
A- --> B+/B

It seems that alot of people think that Articuno is a great Pokemon, but I am just going to have to disagree? It has alot of cool things yes, Defog and Heal Bell is very cool, and it does very well into Basculegion especially with Pressure, but if I am being honest, I do not see this mon being A tier? If I want to use a SpDef wall I am going with Muk-Alola, Muk doesn't have healing true, but the thing is that it actually does not need to because majority of the special attackers just lose to Pursuit, and Muk also hits very hard with STAB Knock Off. If I want a Defogger that can use Heal Bell, I am going to use Weezing (its aromatherapy but shh). Articuno does have some good traits, but I just truly cannot see this mon being A tier.

:sv/munkidori:
B+ --> C+/C

What do people see in this mon? It completely, utterly loses to Muk-Alola. "Oh but it can U-Turn on it", you know who else does that but better? Basculegion. It is so pitifully bad into Muk its sad, not to mention SpDef Corviknight walls it as well, although PsyNoise could be cool tech for it. However, this brother is completely shit, stop using it.

:sv/golem-alola:
B+ --> A-

Now THIS is a mon deserving of A tier. One eq prediction on nidoking and uh oh! No answers! Only Pokemon that can comfortably wall it is Hippowdon. Plus, this mon can do cool stuff with Magnet Pull for Corviknight, opening up threats like Bulk Up Tauros and Banded Crobat late game.

:sv/crobat:
B- --> B+
I am EXTREMELY biased towards this mon, because I adore using Banded Crobat and been spamming it on the ladder. Yes Corviknight is really bad for it, but you can U-Turn into your Nidoking, or even better Golem-Alola. Plus, most of the time Corviknight will eat a Knock Off from Muk-Alola or Ambipom, so U-Turn is even more free. Its also a nice Defogger and doesnt immediately drop to Basculegion. Good mon.

:sv/magmortar:
C --> B-/B

First of all, putting him below Simisear is disrespectful as fuck. Second of all, I honestly think Specs Mag is on the same level as Specs Arma, if not more. Yes its STAB is worse, whether that is Fire Blast or Overheat, but Magmortar is faster and lacks a Pursuit weakness. It is more frail which I get, but it should not be THIS far from Armarouge.

:sv/copperajah:
C --> C+/B-

This mon cannot be this bad surely? AV Copper can be a nice temp check to Bascu. It is a steel type attacker that can beat Corviknight via Supercell Slam/Heat Crash, and the other PhysDef wall Weezing is weak to it. Again, only truly safe mon vs Copperajah is Hippowdon, but even that doesn't enjoy switching in that much. I think people haven't tried this mon enough, which makes sense since this is a day 1 rating.

:sv/sandslash:
Sandslash Tier --> C+/B-

Wha? This mon isnt that bad guys come on. SD Lorb under hippo sand is extremely dangerous, with Stone Edge doing 60 to Corv and +2, and if you manage to trap Corviknight you are golden. Yes Weezing-Galar is an issue for it, but that mon is susceptible to chip. Furthermore, it can be a Golem-Alola answer for offensive structures that can't really use Hippo, especially with Sandslash utility in Spin and hazards. Stop hating sob
:sv/articuno:
Is actually a pokemon with a lot of potential, so I see why people are putting it in such a high tier. That being said, the pigeonhole to which Articuno has been confined in most of the present discourse, in addition to not being species-appropriate, represents a myopic view of the pokemon and a slight misunderstanding of why certain types of pokemon wind up being good outside of their "typical" roles in this tier. Spdf Articuno is capable of walling two of the most prominent special attackers in the metagame, :basculegion-f: and :Nidoking: while threatening them in return with super effective STAB. Ice is a type resisted by little in the upper echelons of the meta, and the recent return of physically defensive :Corviknight: heralds an even better landscape for Articuno to come as the specially defensive variant of the aforementioned steel bird was consistently one of the biggest obstacles to Articuno's chip damage capabilities. Articuno only reaches its full potential though, when it stares into the depths of its movepool to utilize an attack many allegedly sane individuals have repeatedly neglected to view as a viable option: Blizzard. 52 EVs in Special Attack, 252 EVs in HP, and 200 EVs in Special Defense with a Calm nature allows :Articuno: to always ohko Jolly Nidoking while still remaining above 50% HP after a flamethrower or thunderbolt. Conveniently, this EV spread also allows Blizzard to almost always 4hko Specially Defensive Corviknight and absolutely always 3hko its evil Physically Defensive twin. :Hippodwon: is not the most commonly seen pokemon right now, but proves to be a thorn in the side of a lot of teams lacking :Basculegion-F:, and :articuno: allows such teams to have another option. In my opinion, roost and u-turn are the preferred moves to round out this Articuno moveset, but any other combination of moves can be used to customize the set to fit your individual team's needs.
 
:sv/articuno:
Is actually a pokemon with a lot of potential, so I see why people are putting it in such a high tier. That being said, the pigeonhole to which Articuno has been confined in most of the present discourse, in addition to not being species-appropriate, represents a myopic view of the pokemon and a slight misunderstanding of why certain types of pokemon wind up being good outside of their "typical" roles in this tier. Spdf Articuno is capable of walling two of the most prominent special attackers in the metagame, :basculegion-f: and :Nidoking: while threatening them in return with super effective STAB. Ice is a type resisted by little in the upper echelons of the meta, and the recent return of physically defensive :Corviknight: heralds an even better landscape for Articuno to come as the specially defensive variant of the aforementioned steel bird was consistently one of the biggest obstacles to Articuno's chip damage capabilities. Articuno only reaches its full potential though, when it stares into the depths of its movepool to utilize an attack many allegedly sane individuals have repeatedly neglected to view as a viable option: Blizzard. 52 EVs in Special Attack, 252 EVs in HP, and 200 EVs in Special Defense with a Calm nature allows :Articuno: to always ohko Jolly Nidoking while still remaining above 50% HP after a flamethrower or thunderbolt. Conveniently, this EV spread also allows Blizzard to almost always 4hko Specially Defensive Corviknight and absolutely always 3hko its evil Physically Defensive twin. :Hippodwon: is not the most commonly seen pokemon right now, but proves to be a thorn in the side of a lot of teams lacking :Basculegion-F:, and :articuno: allows such teams to have another option. In my opinion, roost and u-turn are the preferred moves to round out this Articuno moveset, but any other combination of moves can be used to customize the set to fit your individual team's needs.
Articuno not only does all this, but it’s also 1 of 2 mons that have access to heal bell/aromatherapy making it (or Meganium) almost required on stall/semi stall teams that don’t want to lose to other stall teams
 

Scarf Porygon-Z Defensive TSSR (Toxic, Sandstorm, Stealth rock, Rocky helmet)

:sv/Basculegion-F: :sv/Corviknight: :sv/Hippowdon: :sv/Dudunsparce: :sv/Porygon-Z: :sv/Articuno:

This is a defensive semi stall team that focuses on racking up as much chip damage as possible in order to weaken opposing mons for :Porygon-Z: to clean up. The main inspiration for this team is the classic TSS (Toxic, Sandstorm, Spikes) teams in ADV OU and this plays similar to those. Against offensive teams this team really shines, it is able to take hits from most common breakers and can beat sweepers with phasing, tricking :Porygon-Z: 's scarf or just toxic damage. Against other defensive teams it uses chip to force the opponent to spend all their recovery PP and slowly clear the way for :Porygon-Z: to win.

:sv/basculegion-f:
Main :Tauros-Paldea-Aqua: switch in and can also apply pressure with adaptability surf or shadow ball. This mon is probably the weakest "wall" on the team since it lacks recovery outside of leftovers protect but it also has a fairly good offensive presence despite being EVed defensively thanks to adaptability. Surf can be dropped for pain split for a bit more healing but you lose your ability to hit normal types, out side of flip turn, and pain split isn't always reliable.

:sv/corviknight:
Standard defensive set with drill peck. Best hazard clear and physically defensive pivot in the tier and can also help with chip damage with rocky helmet.

:sv/hippowdon:
Sand and stealth rock setter and soft :Nidoking: check. This mon forces the most chip damage on the team and can be crucial in winning the stall match up to force recovery PP to be used. Whirlwind can help against offense teams by phasing sweepers, specifically power trip :Corviknight:, but smack down can also be used to be able to set hazards against defensive :Corviknight: and threaten other bulky flying types like :Moltres: and :Articuno:. This set also uses 25 speed IVs to be 1 point slower than minimum speed :Corviknight: in order to set rocks on a u-turn or earthquake when it roosts.

:sv/dudunsparce:
Main special wall and toxic user. This set uses toxic to pressure opposing mons and thunderbolt and boomburst to hit toxic immune mons like :Corviknight: and :Nidoking:.

:sv/porygon-z:
Main offensive pressure and late game sweeper. The main goal of this set is to force a bit more pressure on defensive teams and pick off weakened mons on offense teams. Download is used over adaptability to boost bolt beam coverage since tri-attack is resisted by common mons that are also weak to bolt beam. Trick can used to cripple a defensive mon or stop a sweeper from setting up.

:sv/articuno:

Secondary special wall and cleric. Heal bell improves the match up into other stall teams and freeze dry allows it to hit both the most common special attackers, :Basculegion-F: and :Nidoking:, for super effective damage. Toxic can be used over u-turn or heal bell for more pressure as well.
 
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The 35 Pokes Tiering Council has voted 5-2 to Quickban Toaxpex :toxapex: from the August 2025 format. Scizor :Scizor: has been rolled as the replacement.


With 6 votes in favor and one abstention, Toxapex was officially quickbanned from the 35 Pokes August 2025 metagame. :Toxapex:, :Weavile:, and :Dugtrio: were all considered at the same time and while Dugtrio only received one vote in favor of quickbanning it, Weavile also received 6 votes in support. If this were a previous month, we may have banned :weavile: at the same time as :Toxapex: and gotten 2 new pokemon at the same time. This month however, I insisted on taking action one pokemon at a time so that we could at least consider whether a new pokemon changes things enough to cause a previously broken pokemon to become balanced. Because we were only going to take action on one pokemon at a time, the council also ranked the 3 pokemon under consideration from first priority to third. Exactly half of the members voting on this matter selected Toxapex as their top priority for action, and the other half selected Weavile. To resolve this deadlock decision, we had to call in my two co-tier leaders to make a decision and break the tie in the dead of night. They decided :Toxapex: should be our first priority, and so :Toxapex: was replaced with everyone's favorite bug technician :Scizor:. The reasons why specifically we felt that Toxapex was a problem will be explained in a subsequent post.

Council Vote Breakdown:

View attachment 762016


Tier Leader tiebreaker Vote Breakdown:

View attachment 762008

tagging dhelmise to please implement removing Toxapex and replacing it with Scizor!


The original vote tally mentioned and shown in this post was a miscount -- the Council actually voted 6-0-1 on both :Toxapex: and :Weavile: and the post has been corrected to reflect that.
Every voting member of the tiering council provided a justification for their votes on Toxapex at the time, but these justifications were posted in the council discord server, which it’s recently come to our attention was not linked in the original forum post or the announcement in the official tier discord server. In the spirit of further transparency and rectifying this oversight, the verbatim vote justifications from each council member who voted on the matter will be provided below.

I voted Quick Ban on Toxapex, and also voted for Toxapex action to take place before action on Weavile.

To preface this, I do not think Toxapex should be on the rollable list, it is too strong for a 35pokes metagame with its high defenses, strong defensive typing, the regenerator ability, paired with a great supporting movepool. That being said I made this quickban vote based on the specific circumstances of this meta, as even some broken pokemon can be balanced in the right month.

Toxapex completely shuts down several offensive pokemon, and you could completely missplay the entire game and still win because you have a toxapex and your opponent lost whatever little counterplay for Toxapex they had. Chandelure, Yanmega, Basculegion, Frosmoth, and really any special attacker not hitting toxapex super-effectively is completely shut down.

This first section does not even mention Toxapex's physical bulk which is similarly absurdly high, to the point that Toxapex is touted as one of Weavile's only checks. Toxapex shuts down offense on both sides of the spectrum, arguably more so on the physical side because of scald burns. Cobalion, Arcanine, Incineroar, Overqwuil, Brambleghast, Stoutlant, Chesnaught all struggle to break Toxapex. When so much of the meta can't beat Toxapex it is easier to list the few that do beat it.

The main reason why removal of Toxapex is necessary is because of the limitations of the pokemon that have the ability to break Toxapex, they don't always put the Toxapex player in that difficult of positions and most of the time don't even ohko Toxapex who can regenerate back. Yes Toxapex is a more passive pokemon but between status and item removal it still makes progress. Even in a theoretical matchup facing someone with heal bell and 0 items Toxapex would still be overbearing because it walls more than half the tier.

Toxapex ban Counter-arguments

A common way to remove Toxapex, which is generally ineffective, is to use Dugtrio. This strategy is ineffective because most Toxapex should be running shed shell. Furthermore a large counterargument to shed shell is the prevalence of knock off in the tier, however the main two knock off pokemon are Toxapex and Weavile who have both been considered by council to be unhealthy for the tier in the current state.

The other common way to remove toxapex are the offensive psychic types gardevoir and hatterene, however both of these pokemon struggle in their own way since Gardevoir needs to lock into an exploitable psychic move (which toxapex lives and can regenerate off), and Hatterene who is less viable than Gardevoir does not have reliable recovery.

The electric types Jolteon and Oricorio can be used to break Toxapex and are both strong pokemon, however because they are so popular most teams already have ways to beat them such as trace gardevoir or their own volt absorb jolteon. Furthermore neither of these pokemon want to be toxiced by Toxapex who can easily tank a hit and regenerate again.

There are some pokemon that can break and abuse Toxapex that are heavily under-explored such as Toxicroak and Beartic, however both of those pokemon have lower speed stats and have extremely low usage. Perhaps these pokemon could put Toxapex players in disadvantageous positions but that can always be played around and I doubt these potential answers are enough to justify keeping Toxapex in the tier. I would argue these obscure pokemon are the best answers to Toxapex, but that very well could just be because they are more obscure.

Toxapex vs Weavile ban order

Despite both Toxapex and Weavile receiving enough support for action I voted for action on Toxapex before action on Weavile because there are not many OU level breakers rollable in the list that would realistically be needed to balance Toxapex if Weavile were to be banned first. However Weavile on the other hand while being more dominant than Toxapex this month has a higher chance of getting worse from whatever pokemon Toxapex gets rolled into (Council discussed something like Dubwool, Breloom, Lucario, Primarina, Conkeldurr, even the scizor that did get rolled).

The reason for a quick-ban over a suspect test is because Toxapex is clearly not a pokemon that should even be rollable in 35pokes and I feel strongly about removing Toxapex to the point a suspect test would be a waste of time in this obvious ban.

I voted the same was as Turtle, to quick ban Toxapex and to prioritize action on it before action on Weavile, and I recognize that this outcome may seem jarring and I'll do my best to provide you all the transparency into our thoughts and deliberations that you deserve. Also like Turtle, I genuinely do not believe that Toxapex should be on the rollable list for this tier but that's a conversation for a different day. In the August 2025 metagame specifically, Toxapex far too much of an obstacle to progress to be a healthy presence. There was a lot of discussion during the metagame reveal about how many pokemon in the tier Weavile just invalidates by existing, but Toxapex is an even more egregious offender. Toxapex very quickly warped the metagame around itself and dictated the viability of offensive pokemon, leading to controversial pokemon like Arena Trap Dugtrio being far more prominent than they otherwise would be. It was too effective at denying progress, to the point where it outcompeted other defensive pokemon for a niche in the metagame which in a limited format like 35 isn't a good thing. Losing even one of your answers to Pex could spell doom for you because for most every supposed counter there existed a Toxapex set to beat it, adding an element of hidden information play to the already borderline-unhealthy dynamic of Toxapex existing in the first place. Toxapex could run shed shell for Dugtrio, Knock Off to get rid of the opposinig Toxapex's shed shell, Baneful Bunker to gradually wear down SD Weavile with residual damage, haze to get rid of stat boosts from the likes of Weavile and Oricorio, Scald to punish most physical attackers, and the list goes on. Choice Band Arena Trap Dugtrio after the opposing Toxapex had already been knocked off was one of the most consistent answers to Toxapex and, while some people saw that dynamic as a case against Dugtrio, I see it as a symptom stemming solely from Toxapex. The reason I voted to prioritize Toxapex over Weavile, to the point of voting no action on Weaviile at the start, was because I could not imagine a world in which Weavile leaving the tier could make Toxapex more balanced or improve the metagame in any fashion. Weavile may well be broken in its own right, but that can be much better evaluated in a post-Toxapex metagame. The existence of a perfect defensive check does not make a pokemon inherently balanced, nor does the lack of one make something ineherently imbalanced, and removing Toxapex will both benefit the tier on its own merits and expose Weavile to harsher daylight and scrutiny. In 35 Pokes, metagames which are too overcentralized around a single defensive pokemon tend to be rated as both less enjoyable and less competitive, but the defensive pokemon in question typically doesn't meet the high bar for action and so we just roll with the punches. Good examples of this are Gourgeist in March 2024 and Tangrowth in June 2024. Both pokemon were extremely centralizing but also played a legitimate role in the metagame and would likely leave the tier worse off if they were to completely dissapear. What sort of tiering action, if any, would have made those metagames more enjoyable and competitive is another conversation for another different day, but the type of action we have taken this month certainly would not have been appropriate for those months. Toxapex is different though. It demands higher powered breakers to keep it in check, high enough that anything which meets it is at least a little bit controversial. Besides the obvious Dugtrio, another standout is Oricorio which is a top pokemon in some 35 formats and banned from another. Gardevoir emerged as a potential counter to both Dugtrio and Toxapex, and I've already seen people raise good faith concerns regarding if it's balanced in the current format. Toxapex also enabled wins from extremely poor positions, being able to level the playing field even if your opponent has made significantly fewer mistakes than you, the Toxapex player, did. This was unhealthy for the metagame as it would force very specific team structures that then cannot account for the other 35 Pokemon on the list and was fundamentally uncompetitive in general.Editing to say that I actually may have meant to vote quickban on Weavile initially but still prioritize it second behind Toxapex. For reasons I explained in the Smogon post, this vote was kind of complicated and so I could be slightly misrembering but regardless the intention and impact were the same. Just as many council members wanted Toxapex to be banned first as wanted Weavile to be banned first.



1STMD​

I voted Quick Ban on Toxapex and Weavile, but voted to prioritise action on the former. Before the August 2025 meta even begun I was of the opinion that Toxapex should not be I t he rollable list. A Pokémon with its typing, bulk, ability, and utility movepool is too oppressive and strong for 35 pokes in my opinion. Somehow despite the fact we have Dugtrio, Flygon, Jolteon, Oricorio, Gardevoir, and Hatterene in the same meta, Toxapex prevails and stands tall as a clear S-tier in my opinion, unfazed by all the supposed answers we have. And this is just by nature of its great defensive typing, regenerator, and movepool. Even if Toxapex is hit by super effective moves in Earthquake, Thunderbolt, and Psychic, it can still eat those hits and recover the damage, or switch out and regain health via Regenerator. Only super effective moves boosted by choice items can really threaten to OHKO or do any real damage to Toxapex, meaning Toxapex can take a hit and pivot into a teammate that can comfortably take the opposing mon’s hit and put offensive pressure. It feels like Toxapex should be on every team as it is able to cover many Pokemon defensively, provide a strong backbone for teams, and form solid defensive cores with any other defensive Pokémon in the meta. And it does all of these things way too easily, shutting down whole teams offensive cores and being able to take care of half of a team and close out a game way too often. Like Typhon said, Toxapex really has warped the meta around itself. I genuinely believe you quite literally are at a disadvantage if you do not have Toxapex on your team. While yes Toxapex is the best answer to Weavile, being the only thing that can beat the SD Knock off and Low Kick set, I don’t believe Weavile should be in the August meta as well, and Toxapex is more oppressive right now. Furthermore, I can see Weavile being healthy in a 35 meta, unlike Toxapex.

Something I failed to mention:Yes the aforementioned Pokèmon are all capable of setting up in order to break through Toxapex, through means of Calm mind or Quiver dance for the special attackers, Dragon Dance for Flygon, and Swords Dance for Weavile, Toxapex is able to shut them down with Haze, which it has more PP of.



I voted QuickBan on Toxapex and Weavile, I prefered to ban Weavile first but was ok with Toxapex going first.Toxapex is an incredibly strong defensive wall that is borderline too sturdy to even be rollable let alone be legal in this format. Its a similar case to Slowking-Galar in that, despite the meta looking hostile to it (in this case being Arena Trap Dugtrio, Gardevoir, Flygon, and more) Toxapex is able to function as a near immortal defensive wall. It can switch into nearly every neutral hit, can burn with scald, knock off items, has toxic, haze, baneful bunker and the safest form of recovery, that being regenerator. Even super effective hits struggle to OHKO it if EVed correctly. All of these things combine to make it find a spot on nearly all teams and a Toxapex check on nearly every team.As far as Weavile goes, with Scizor being the mon rolled in place of Toxapex, Weavile might be balanced but it also might be too early to tell. (edited)Tuesday, August 5, 2025 11:12 AM



GC​

I voted to quickban Toxapex and Weavile, and although I voted to prioritize Weavile, I think Toxapex was also extremely unhealthy.Bulky Regenerator users are nothing new to 35, just look at every meta this year since April. If a meta has a viable Regenerator user, chances are it is one of the best Pokemon of that meta. What sets Toxapex apart from other Regenerator users, however, is the sheer amount of options it has for denying progress. Minmaxed stats, natural Toxic immunity, reliable recovery, Scald, Baneful Bunker, Haze, Knock Off, and even Infestation are all assets to help Toxapex accomplish its main goal of stalling as many turns as possible. Most Pokemon without supereffective STAB moves, and even some with them, were completely unable to dent Toxapex, with even Earthquake from banded Dugtrio not being a guaranteed OHKO. The few Toxapex breakers that did exist (Psychic Noise Hatterene, Protective Pads Maushold, etc) were inconsistent at best and required a lot of team support. This resulted in the best Toxapex answer being Toxapex itself, devolving games into mindless stall wars with very little team variance.At its peak, Toxapex saw 61% usage on ladder, meaning that around 37% of battles had both players using it on their team. A 35 Pokes meta should not have over a third of its games be Toxapex spamming Scald, Knock, and Recover against the opponent's Toxapex for 80 turns. Like Gliscor last month, it is an example of a defensive Pokemon completely warping the meta around itself, and in my opinion both should be removed from the rollable pool.

I voted quickban on Toxapex and Weavile and to prioritize banning Weavile as without Toxapex, there is not a single Pokemon the the rollable list that could possibly make it balanced. Toxapex in 35 Pokes is simple a case of a mon being too powerful for the format. A Pokemon that requires OU level threats to get through it consistently is simple never healthy for a meta made of mostly RU mons. It doesn't have counterplay no matter how many people are gonna try to gaslight you into thinking Dugtrio gets the job done as most Toxapex were running Shed Shell. It was an omniprecesnt mon that required fairly specific counterplay that was at best inconsistent and at worst entirely ineffective. If you were not using Toxapex on your team, you were playing at a huge disadvantage and the usage stats reflect that. I will bring up conversation about removing it and some other mons from the rollable list with the other council members as it is pretty clear how this can't be allowed to happen again.
 
Screenshot 2025-10-21 at 9.52.48 AM.png

Here is my mid-meta VR for all mons. I've had experience using almost everything here and I've faced everything on this list. This tier list is ordered.

"Straight ass" tier: :steelix: loses to almost every special threat on the list and has a hard time making significant progress outside of rocks. :ninjask: hits like a 90 attack bug without a good flying stab into a meta where every physical wall hard-counters it. :ambipom: is just trash man.. it's also walled by everything in the meta and sure it has knock and u-turn but it deals ZERO damage. it also gets no setup/hazards to boot.

C tier: :copperajah: is not bad but it's fr just way too slow. Also falters heavily to many of the meta's abundant ground and premier fire type coverage. :froslass: is underrated imo, since poltergeist is a very spammable move. will-o-wisp is very nice on a fast mon but the fact is this thing can't do damage. wave hex is pretty consistent though it does not damage your opp's mons. :munkidori: would be soooo good if this meta didn't have :muk-alola: and :corviknight: . parting shot 3 attacks with frisk is my favorite set, it provides some pretty nice scouting if it can escape the pursuit matchup vs :muk-alola: . you might want to use colbur on this thing. :sandslash: is really just not very good, but it can hit pretty hard under sand. other than it being sd LORB in sand, it's way too slow and specially frail and matches up poorly into :corviknight: and :basculegion-f:. it's also the worst removal option by far this meta..

:orthworm: is simply outclassed in its role as a premier physical wall since it is more specially frail, deals zero damage other than body press, and does not get recovery/removal. it can do its niche tho and ive seen it work somewhat well in a select few games. :perrserker: is ok.. but definitely underperforms as both a breaker and a hazard setter. it can be fine but isn't that bulky attacker you'd want it to be and is usually strictly worse than :copperajah: . :dugtrio-alola: is ok at best. just like :sandslash: I would only use it as a sand exclusive mon since the physical walls in the meta handle it pretty well and it is generally super frail. choice band is also not very good given the abundance of flying types and :weezing-galar: usually running levitate. :bibarel: is a weird choice since it's usually a hit or miss mon. I've only run into simple swords dance variants on ladder and it has no defensive merit as an unaware mon compared to :pyukumuku:

B tier: for :Crobat: refer to typhon's analysis higher up in the thread. :farigiraf: is a mon that can offer amazing defensive presence into special :basculegion-f: teams. sap sipper is a niche option to counter :meganium: specifically which I prefer over dry pass cud chew. a wish mon is good for a meta that thrives around semi-stall and balance. who knew? :meganium: can be a decent cleric but subseed is its best set for sure. can get out of hand if their sustain is gone and racks up chip quite nicely. knock is also a great option on a mon that has such prominent recovery. :sirfetch'd: is a good physical breaker. jolly variants with swords dance can excel into teams that don't invest in speed and banded versions will do huge damage into any team if it gets the opportunity to come in. very frail though. :floatzel: is quite good as a speedy flip turner and usually see it banded/lorb. not much else to say although it is the worst offensive water type. :pyukumuku: is a tossup. ive seen it run screens, soak+toxic+block, and double counter. it can do well in all of these roles but does not excel as an individual Pokemon. my favorite :sigilyph: set has to be cosmic power weakness policy with magic guard. runs like a steamboat engine in manual veil/screens teams, but can also be a nice life orb cleaner on its own due to its nice coverage. if only it got hurricane! :tauros: is a weird option, since it doesn't excel as a physical breaker like its paldean cousin but mixed work up variants can get the job done into chipped down physical walls with surprise coverage like boltbeam. and then there's :simisear:. super unpredictable mon which can be sash nasty, some gimmicky sub gluttony variant, life orb with coverage or specs. it is not the best at any of these though, which is why it's B tier.

A-: :hippowdon: is a great physical wall and sand setter. extremely reliable roar/whirlwind but falters to special attackers unless you run special defensive variants (see Zetious' semi-stall sample). it's also good without sand stream if you don't want to hurt your teammates. reliable as a rocker too. :golem-alola: is the world's best :corviknight: counter. this thing, if banded and facing teams lacking :hippowdon: or the other grounds it can be EXTREMELY deadly. genuinely picks up kills left and right. ive seen all 3 abilities used although magnet pull is by far the best just for :corviknight: . galvanize double edge does even more damage than supercell slam if you're willing to take recoil. :armarouge: is an amazing choice specs blaster but I have seen a couple of setup variants. choice specs armor cannon is the best move in the tier probably so if you can position it well it just shreds through almost everything. secondary typing doesn't help it out too much though, and its speed is quite middling without the help of weak armor. :zoroark: shreeeedddsss as a banded mon. specs is good too and ive seen nasty plot with coverage as well. overall very versatile and pretty damn fast for the meta. :tauros-paldea-aqua: is probably this meta's best banded mon. it shreds through physical defense :corviknight: and can even catch :basculegion-f: lacking with a banded wild charge to the face. nice speed as well. :weezing-galar: is a bit of a unique choice but with levitate you can get key will-o-wisps consistently on almost the whole tier. don't underestimate gunk shot damage btw! with just a few evs in attack it can 2hko the frailer side of this tier's offensive threats. :magmortar: is basically specs armarouge but a little worse since it's quite frail and lacks a dual stab combo. flame charge sets can also be good and it gets some nice coverage.

A: :nidoking: is truly blessed with every coverage option ever. hits like a truck and only really gets walled by max spdef :dudunsparce:. :articuno: is great team support with heal bell, a good slow pivot, and can catch mons off guard with freeze-dry all in one.

The six you can slap on any team: :basculegion-f: is unapologetically this meta's best mon. extremely versatile and excels truly at everything it does. wanna be defensive? sure, you got pain split and a ridiculous hp stat. wanna be offensive? sure, run mixed scarf/specs/banded on manual rain. truly this meta's goat.

:corviknight: is the tier's premier physical wall and removal. enough said
:porygon-z: hits even harder than nidoking, is faster, and gets two insanely broken abilities in download and adaptability. and the boltbeam coverage too?! smokes this whole tier. life orb and specs sets are amazing with scarf trick being even better imo.
:muk-alola: RUN PURSUIT. Also this thing with assault vest gets insane value in almost EVERY game and walls everything special. drain punch is also surprisingly good into this tier's normal types and zoroark.
:moltres: is gonna be a controversial pick but this thing is the meta's most underrated mon BY FAR. sure you can run the old roost defog and fish for flame body but MAX SPEED SPECS IS GODLY. hurricane+fire blast hits literally everything this tier has to offer and ancient power sends other :moltres: packing. 90 speed means it's just as fast as :porygon-z:. quick tip lower this thing's defense stat to 206 so that :porygon-z: doesn't activate download. genuinely hits extremely hard even though it doesn't have as good a move as armor cannon.
:dudunsparce: you can switch this thing with moltres on the VR. glare sets para everything in this meta other than :golem-alola: so good luck if you don't have heal bell/aromatherapy support. bulkiest mf known to mankind and walls almost everything if you're spdef. boom burst is also just an exceptionally broken move.
 
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Tiering Council Update:


As of the beginning of last month (September), GCGoat has stepped down from his position on the tiering council. We all really appreciate the time he was able to lend to serving on the council and providing his insights on a number of larger tier-wide matters that stretched beyond the balance of individual metagames. It was a pleasure to have him on the council, and I cannot thank him enough for his dedication to this tier we all enjoy.

As of the beginning of this month, fredadore has stepped up to join the tiering council on an interim basis, filling one of the two open seats. Freda has been a great help behind the scenes of the tier for a long time now and often took the time to give measured input on tiering matters long before he was under consideration to join the council. More publicly, he's made teambuilding docs for the past few metagames (linked in the resources post at the beginning of this thread) and recently competed in the semifinals of our 2nd anniversary tournament. He has already been a great addition to the council so far, and I can't wait to see what he does if he elects to continue in his role for the coming months!
 
Rollable List Update and Survey

As my co-tl Essence (ThyUnitPossessCopium) explained on the official discord server, "after a couple back to back votes, the council has removed Toxapex, Rillaboom, Gliscor, Weavile, and Espathra from the rollable pool. In addition to this both Thwackey & Sneasel will be taking up their former’s mantle in the rollable pool. Each Pokemon was voted on individually and below you can find the ratio of votes for each mon. Stay tuned for a survey concerning the rollable pool in the coming days as well.
:Gliscor: removed by 71% (5-2)
:Rillaboom: removed by 86% (6-1)
:Toxapex: removed by 100% (6-0)
:Weavile: removed & :Sneasel: added 85.71% (6-1)
:Espathra: removed by 100% (7-0)
:Thwackey: added by 71.14% (5-0-1)
"

Multiple members of the tiering council have fallen ill recently (I wish this was a joke), and so full vote justifications for this recent slate of actions are still forthcoming.

The council does not take any action lightly, and so we have also decided to put out a feedback survey asking people their opinions on the rollable list, pokemon bans and unbans, and about broader aspects of the tier as a whole. This may sound like a familiar refrain, but I strongly encourage everybody who has ever played or interacted with the tier in a meaningful capacity to take the time to share their thoughts with us on the survey. Though we with absolute certainty, absent of irony, imagine ourselves to be omniscient, we are, in fact, unfortunately not. Because of that genuinely tragic and hopefully temporary reality, we pay a lot of attention to tier-wide surveys such as the one I just mentioned. They are one of the only methods we have to get feedback from the entire community while simultaneously affording everybody the chance to have their responses seen and heard. The feedback survey is not very long, and you can edit response if you realize there's something more you want to say after submitting it. I can't stress enough how important this is to myself and my co-tier leaders and council members, so please please fill out the survey and help us help you keep this tier the best it can be.




thanks ThyUnitPossessCopium for handling 99.99% of the admin work on all of this and letting me just be the Smogon mailman this time, literally couldn't do this without you!!
 
The National Dex 35 Pokes tiering council has officially decided to adopt the speed tiers OceanicGamer makes as our official speed tiers, beginning this month!


In a motion passed by unanimous consent of the council and tier leaders, Ocean's speed tiers have been formally adopted as the official speed tiers for this metagame and all metagames moving forward. Ocean's speed tiers have consistently been thorough, high quality, and open to community feedback, so this recognition is long overdue. That being said, I cannot think of a month more appropriate to commemorate the recognition of his work than this one on the account of how sorely this particular metagame demands careful attention to speed tiers. Knowing which nature allows you to outspeed a scarfer and which scarfers allow you to outspeed nature itself is a silver bullet so potent it prevents even half-werewolves from being able to defeat you. And in the fortunate absence of rich deposits underneath 35 Pokes, Ocean's speed tiers are the quintessential way to craft a silver bullet of your own.

This action is not without precedent but is without 1:1 comparison, and so, for those who are interested, I'll share a little bit about the procedural mechanisms at work.
Official resources are nothing new to 35 Pokes, but the current very formal distinction between those and unofficial contributions certainly is so. The tiering council has the authority to decide upon and create official sample teams, while the possibly unannounced VR council now does the same for VRs, but other resources such as speed tiers were not as clearly defined. What also was not as clearly defined was the difference between an official resource and a resource posted in the official places after passing a quality review. The distinction between the two is thin and often does not matter, because we are more than happy to publish the contributions of anyone who's taken the time out of their days to create a resource for the benefit of their fellow community members. But in cases where we have more than enough resources, duplicate resources, or are compiling the best resources for major tournaments, official resources take precedence over non-official ones. As for why the tiering council had the authority to declare something an official resource, it is because their scope is much broader than that of the VR council. Creating official VRs was actually meant to be part of the tiering council's responsibility for a time, but we quickly learned that that was too much to ask of one group of people and subsequently relieved the tiering council of it. The tiering council was formed to be responsible for all tier-related things that would be better decided by a group of dedicated and qualified players, and the VR council was formed specifically and exclusively to handle Viability Rankings. Therefore, since responsibility for Other Resources had yet to be defined, authority rested with the tiering council. Unanimous consent including TLs is a procedure that wasn't technically required here but was still used in order to demonstrate how serious we are about this action and how much faith we as a group have in the quality of Ocean's contributions.
 
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