7 major complaints now that i've finished the game;
- 1: Day/night shift automatically is cancer. Especially when you throw a pokeball and the shift fucking cancels it as in you dont catch and you don't even get a 'broke out' message. When you see that last message of the day you have to stop what you're doing, don't KO what you're trying to catch, don't throw balls, for like 10 seconds while you wait for the shift.
- 2: catching sucks. If you don't understand true pain go fucking catch a beldum where you're trying not to kill it and throwing 50 balls, or killing it and it despawning while you wait 3 minutes for it to respawn. There's so many encounters like this even with canari charm. Alphas feel so random where sometimes when defeated theyre borderline guaranteed catches other times they're waste of time and never improve. They really needed to adjust catchrates for this game.
- 3: Pokeballs sometimes go right through pokemon without triggering a capture. Its so terrible at times.
- 4: fuck platforming, more specifically the roto glide doing a weird little pause at the end fucking up your momentum, and the single beam balancing. You def need to crouch for those.
- 5: Running away pokemon are just terrible by design. Especially one instance for me where a shiny fletching spawned... but it wasn't on my screen and I was half way up the ladder going up to it, but when you make it to the top of the ladder it runs away before you can even input anything, that was just completely stupid not to mention the several failed attempts just to do froakie or fennekin even while sneaking.
- 6: "You've been caught off guard" still confuses me... apparently me sending a pokemon to go attack while still facing the target is considered 'off guard' but sometimes when im trying to kite out of vision but get detected anyways that doesn't count? it feels flipped.
- 7: Mable research and shiny charm is tuned so incorrectly and one of the biggest deterrents to actually finishing the game rather than just shiny hunting without charm.
shinies are pretty easy to get without charm, but its super fucking dumb the requirements for shiny charm went from 100% the dex to;
- 100% the dex
- Evolve pokemon 50 times, which ain't that bad
- Every wild area 100%'d, goes with the dex pretty much and there's so few per wild area while they carry over if they have the same pokemon this is trivial.
- Buy every single mega stone (grind money and mega shards, tbf not that hard), also serebii is wrong there isn't a 13th task it stops at 12, going from 55 to 62, it either doesn't count floette or it counts greninja so i didnt need to get floette.
- catch pokemon of every type 50 times (only cut short by duel types)
- 1000 mega shards attacked (pretty much going to do before you get all the megas)
- 5 online trades where
you're the one who recieves the pokemon that evolves.
- 1000 trainer battles (the absolute most tedious one because you're at best ~300 maybe 400 if you don't skip anything by the time you're 100% everything else... meaning 500 battles grinding le nah restaurant/battle zone, this takes fucking ages).
You can skip only some of the "catch every type" or skip a minor task like "complete the dex for 600", but;
this is such a cock blocker cause the goalpost I'm at now is only 500 points, and thats from the entire playthrough+post game+about an hour of restaurant farming to see if I can reasonable speed this up (go to le nah, spam quick attack, 3 battles per visit and only 2 pokemon per team) added up... doubling that makes me never want to bother with this shit.
Shiny charm was always just completing the dex idk why they locked it to battling so much that you hate battling.