Facility Guild Alliance: FortColors

:aurumoth:
Aurumoth used Focus Blast! (-3 EN)
Miss (No), Crit (1, d24): 23 (No), Drop (1, d10): 9 (No)
(12 + (8 - 6))*1.5 + 4 = 25
Aurumoth hit itself in confusion! (-13 HP)
(Aurumoth's Confusion wore off)

:klinklang:
Klinklang used Signal Beam! (-3 EN)
Crit (1, d24): 24 (No), Confusion (1, d10): 8 (No)
(8 + (5 - 5) + 5)*1.5 => 20

:rotom:
Rotom feels dreadful... (-2 EN)

:magnezone:
Magnezone feels dreadful... (-2 EN)

Round Summary

:aurumoth: HP: -13-20 = -23, EN: -3
:klinklang: HP: -25, EN: -3

Map
--​
A​
B​
C​
D​
E​
F​
G​


5​
:stone-plate:
:parcel:A​
:stone-plate:
:parcel:B​
:stone-plate:
:parcel:C​
:stone-plate:


4​
:aurumoth:
<M. Spawn>​
:klinklang:
-​
:magnezone:
:lapras:
-​
<K. Spawn>​


3​
:colossoil:
:parcel:D​
:stone-plate:
:parcel:E​
:stone-plate:
:parcel:F​
-​


2​
-​
-​
-​
-​
-​
-​
-​


1​
:stone-plate:
:parcel:G​
-​
-​
-​
:parcel:H​
:stone-plate:

FortColors
:colossoil:Colossoil:ring target:Ring Target
HP: 105/105, EN: 30/30, Stats: 9/5/5/5/95, Typing: Dark / Ground, Abilities: Rebound / Guts / Unnerve
Status: OK
:aurumoth:Aurumoth:expert belt:Expert Belt
HP: 57/100, EN: 24/30, Stats: 9/7/8/5/94, Typing: Bug / Psychic, Abilities: Weak Armor / No Guard / Light Metal
Status: -2 Acc (Indefinite)
:lapras:Lapras:life orb:Life Orb
HP: 105/105, EN: 27/30, Stats: 6/6/6/7/60, Typing: Water / Ice, Abilities: Water Absorb / Shell Armor / Hydration
Status: -2 Acc (Indefinite)
Field: Clear
Battlefield: Clear​
:rotom:Rotom
HP: 80/80, EN: 18/30, Stats: 4/6/7/6/91, Typing: Electric / Ghost, Abilities: Levitate
Status: Hovering (Ability), -2 Acc (Indefinite)
:magnezone:Magnezone
HP: 85/85, EN: 19/30, Stats: 5/8/9/7/60, Typing: Electric / Steel, Abilities: Magnet Pull / Sturdy / Analytic
Status: -2 SpA (3 turns)
:klinklang:Klinklang
HP: 35/85, EN: 22/30, Stats: 7/8/5/6/90, Typing: Steel, Abilities: Plus / Minus / Clear Body
Status: OK​



Round 21 (Player):

FortColors to order
 
Round 22 (Ref):

:magnezone: D4

:klinklang: B4 -> Initiate Combat (Aurumoth)
:ss/klinklang:
Signal Beam (Aurumoth)
At the start of the step, IF Aurumoth is to use a Protective Move, THEN use Magnetic Flux (self)​
At the start of your turn, IF Aurumoth has a Decoy, THEN use Thunderbolt (Aurumoth)​

Map
--​
A​
B​
C​
D​
E​
F​
G​


5​
:stone-plate:
:parcel:A​
:stone-plate:
:parcel:B​
:stone-plate:
:parcel:C​
:stone-plate:


4​
:aurumoth:
<M. Spawn>​
:klinklang:
-​
:magnezone:
:lapras:
-​
<K. Spawn>​


3​
:colossoil:
:parcel:D​
:stone-plate:
:parcel:E​
:stone-plate:
:parcel:F​
-​


2​
-​
-​
-​
-​
-​
-​
-​


1​
:stone-plate:
:parcel:G​
-​
-​
-​
:parcel:H​
:stone-plate:

FortColors
:colossoil:Colossoil:ring target:Ring Target
HP: 105/105, EN: 30/30, Stats: 9/5/5/5/95, Typing: Dark / Ground, Abilities: Rebound / Guts / Unnerve
Status: OK
:aurumoth:Aurumoth:expert belt:Expert Belt
HP: 57/100, EN: 24/30, Stats: 9/7/8/5/94, Typing: Bug / Psychic, Abilities: Weak Armor / No Guard / Light Metal
Status: -2 Acc (Indefinite)
:lapras:Lapras:life orb:Life Orb
HP: 105/105, EN: 27/30, Stats: 6/6/6/7/60, Typing: Water / Ice, Abilities: Water Absorb / Shell Armor / Hydration
Status: -2 Acc (Indefinite)
Field: Clear
Battlefield: Clear​
:rotom:Rotom
HP: 80/80, EN: 18/30, Stats: 4/6/7/6/91, Typing: Electric / Ghost, Abilities: Levitate
Status: Hovering (Ability), -2 Acc (Indefinite)
:magnezone:Magnezone
HP: 85/85, EN: 19/30, Stats: 5/8/9/7/60, Typing: Electric / Steel, Abilities: Magnet Pull / Sturdy / Analytic
Status: -2 SpA (3 turns)
:klinklang:Klinklang
HP: 35/85, EN: 22/30, Stats: 7/8/5/6/90, Typing: Steel, Abilities: Plus / Minus / Clear Body
Status: OK​



FortColors to order
 
:aurumoth:
Aurumoth used Focus Blast! (-3 EN)
Miss (No), Crit (1, d24): 18 (No), Drop (1, d10): 4 (No)
(12 + (8 - 6))*1.5 + 4 = 25

:klinklang:
Klinklang used Signal Beam! (-3 EN)
Crit (1, d24): 10 (No), Confusion (1, d10): 1 (Yes)
(8 + (5 - 5) + 5)*1.5 => 20
Aurumoth became confused! (Confusion, next 1 turn)

:rotom:
Rotom feels dreadful... (-2 EN)

:magnezone:
Magnezone feels dreadful... (-2 EN)

Round Summary

:aurumoth: HP: -20, EN: -3
:klinklang: HP: -25, EN: -3

Map
--​
A​
B​
C​
D​
E​
F​
G​


5​
:stone-plate:
:parcel:A​
:stone-plate:
:parcel:B​
:stone-plate:
:parcel:C​
:stone-plate:


4​
:aurumoth:
<M. Spawn>​
:klinklang:
-​
:magnezone:
:lapras:
-​
<K. Spawn>​


3​
:colossoil:
:parcel:D​
:stone-plate:
:parcel:E​
:stone-plate:
:parcel:F​
-​


2​
-​
-​
-​
-​
-​
-​
-​


1​
:stone-plate:
:parcel:G​
-​
-​
-​
:parcel:H​
:stone-plate:

FortColors
:colossoil:Colossoil:ring target:Ring Target
HP: 105/105, EN: 30/30, Stats: 9/5/5/5/95, Typing: Dark / Ground, Abilities: Rebound / Guts / Unnerve
Status: OK
:aurumoth:Aurumoth:expert belt:Expert Belt
HP: 37/100, EN: 21/30, Stats: 9/7/8/5/94, Typing: Bug / Psychic, Abilities: Weak Armor / No Guard / Light Metal
Status: -2 Acc (Indefinite), Confusion (1 turn)
:lapras:Lapras:life orb:Life Orb
HP: 105/105, EN: 27/30, Stats: 6/6/6/7/60, Typing: Water / Ice, Abilities: Water Absorb / Shell Armor / Hydration
Status: -2 Acc (Indefinite)
Field: Clear
Battlefield: Clear​
:rotom:Rotom
HP: 80/80, EN: 16/30, Stats: 4/6/7/6/91, Typing: Electric / Ghost, Abilities: Levitate
Status: Hovering (Ability), -2 Acc (Indefinite)
:magnezone:Magnezone
HP: 85/85, EN: 17/30, Stats: 5/8/9/7/60, Typing: Electric / Steel, Abilities: Magnet Pull / Sturdy / Analytic
Status: -2 SpA (3 turns)
:klinklang:Klinklang
HP: 10/85, EN: 19/30, Stats: 7/8/5/6/90, Typing: Steel, Abilities: Plus / Minus / Clear Body
Status: OK​



Round 23 (Player):

FortColors to order
 
:ss/klinklang:
Signal Beam (Aurumoth)

:aurumoth:
Aurumoth used Focus Blast! (-3 EN)
Miss (No), Crit (1, d24): 7 (No), Drop (1, d10): 8 (No)
(12 + (8 - 6))*1.5 + 4 = 25
Aurumoth hit itself in confusion! (-13 HP)
:reaper cloth: Klinklang fainted!
(Aurumoth's Confusion wore off)

:aurumoth:
Aurumoth's Light Metal!
Aurumoth began moving quickly! (Quickness)

:rotom:
Rotom feels dreadful... (-2 EN)

:magnezone:
Magnezone feels dreadful... (-2 EN)

Round Summary

:aurumoth: HP: -13, EN: -3
:klinklang: HP: -25, EN: -0

Round 24 (Ref):

:magnezone: D4 -> C4 -> B4 -> Initiate Combat (Aurumoth)
:ss/magnezone:
Steel Beam (Aurumoth)
At the start of the step, IF Aurumoth is to use a Protective Move, THEN use Charge (self)​

Map
--​
A​
B​
C​
D​
E​
F​
G​


5​
:stone-plate:
:parcel:A​
:stone-plate:
:parcel:B​
:stone-plate:
:parcel:C​
:stone-plate:


4​
:aurumoth:
<M. Spawn>​
:magnezone:
-​
-​
-​
-​
:lapras:
<K. Spawn>​


3​
:colossoil:
:parcel:D​
:stone-plate:
:parcel:E​
:stone-plate:
:parcel:F​
-​


2​
-​
-​
-​
-​
-​
-​
-​


1​
:stone-plate:
:parcel:G​
-​
-​
-​
:parcel:H​
:stone-plate:

FortColors
:colossoil:Colossoil:ring target:Ring Target
HP: 105/105, EN: 30/30, Stats: 9/5/5/5/95, Typing: Dark / Ground, Abilities: Rebound / Guts / Unnerve
Status: OK
:aurumoth:Aurumoth:expert belt:Expert Belt
HP: 24/100, EN: 18/30, Stats: 9/7/8/5/94, Typing: Bug / Psychic, Abilities: Weak Armor / No Guard / Light Metal
Status: -2 Acc (Indefinite), Quickness
:lapras:Lapras:life orb:Life Orb
HP: 105/105, EN: 27/30, Stats: 6/6/6/7/60, Typing: Water / Ice, Abilities: Water Absorb / Shell Armor / Hydration
Status: -2 Acc (Indefinite)
Field: Clear
Battlefield: Clear​
:rotom:Rotom
HP: 80/80, EN: 14/30, Stats: 4/6/7/6/91, Typing: Electric / Ghost, Abilities: Levitate
Status: Hovering (Ability), -2 Acc (Indefinite)
:magnezone:Magnezone
HP: 85/85, EN: 15/30, Stats: 5/8/9/7/60, Typing: Electric / Steel, Abilities: Magnet Pull / Sturdy / Analytic
Status: -2 SpA (3 turns)
:klinklang:Klinklang
HP: 0/85, EN: 0/30, Stats: 7/8/5/6/90, Typing: Steel, Abilities: Plus / Minus / Clear Body
Status: Fainting



FortColors to order
 
Last edited:
:aurumoth:
Aurumoth used Light Screen! (-4 EN)
Aurumoth's team was protected from Special attacks! (Light Screen, 5 steps)

:magnezone:
Magnezone used Steel Beam! (-3 EN)
Miss (20, d20): 15 (No), Crit (1, d24): 22 (No)
(14 + 3 + (9 - 12))*1 + (0 - 2)*3 = 8
Magnezone was hurt by the recoil! (-9 HP)

:rotom:
Rotom feels dreadful... (-2 EN)

:magnezone:
Magnezone feels dreadful... (-2 EN)

Round Summary

:aurumoth: HP: -8, EN: -4
:magnezone: HP: -9, EN: -3-2 = -5

Map
--​
A​
B​
C​
D​
E​
F​
G​


5​
:stone-plate:
:parcel:A​
:stone-plate:
:parcel:B​
:stone-plate:
:parcel:C​
:stone-plate:


4​
:aurumoth:
<M. Spawn>​
:magnezone:
-​
-​
-​
-​
:lapras:
<K. Spawn>​


3​
:colossoil:
:parcel:D​
:stone-plate:
:parcel:E​
:stone-plate:
:parcel:F​
-​


2​
-​
-​
-​
-​
-​
-​
-​


1​
:stone-plate:
:parcel:G​
-​
-​
-​
:parcel:H​
:stone-plate:

FortColors
:colossoil:Colossoil:ring target:Ring Target
HP: 105/105, EN: 30/30, Stats: 9/5/5/5/95, Typing: Dark / Ground, Abilities: Rebound / Guts / Unnerve
Status: OK
:aurumoth:Aurumoth:expert belt:Expert Belt
HP: 16/100, EN: 14/30, Stats: 9/7/8/5/94, Typing: Bug / Psychic, Abilities: Weak Armor / No Guard / Light Metal
Status: -2 Acc (Indefinite), Quickness
:lapras:Lapras:life orb:Life Orb
HP: 105/105, EN: 27/30, Stats: 6/6/6/7/60, Typing: Water / Ice, Abilities: Water Absorb / Shell Armor / Hydration
Status: -2 Acc (Indefinite)
Field: Clear
Battlefield: Clear​
:rotom:Rotom
HP: 80/80, EN: 12/30, Stats: 4/6/7/6/91, Typing: Electric / Ghost, Abilities: Levitate
Status: Hovering (Ability), -2 Acc (Indefinite)
:magnezone:Magnezone
HP: 76/85, EN: 10/30, Stats: 5/8/9/7/60, Typing: Electric / Steel, Abilities: Magnet Pull / Sturdy / Analytic
Status: -2 SpA (2 turns)
:klinklang:Klinklang
HP: 0/85, EN: 0/30, Stats: 7/8/5/6/90, Typing: Steel, Abilities: Plus / Minus / Clear Body
Status: Fainting



Round 25 (Player):

FortColors to order
 
:ss/magnezone:
Mirror Coat (Aurumoth)

:aurumoth:
Aurumoth used Focus Blast! (-3 EN)
Miss (No), Crit (1, d24): 17 (No), Drop (1, d10): 9 (No)
(12 + (8 - 7) - 1)*1.5 + 4 = 22

:magnezone:
Magnezone used Mirror Coat! (-4 EN)
Fixed damage: 33
:reaper cloth: Aurumoth fainted!

:rotom:
Rotom feels dreadful... (-2 EN)

:magnezone:
Magnezone feels dreadful... (-2 EN)

Round Summary

:aurumoth: HP: -33, EN: -3
:magnezone: HP: -22, EN: -4-2 = -6

Round 26 (Ref):

:magnezone: B4

:rotom:
Rotom feels dreadful... (-2 EN)

:magnezone:
Magnezone feels dreadful... (-2 EN)

Map
--​
A​
B​
C​
D​
E​
F​
G​


5​
:stone-plate:
:parcel:A​
:stone-plate:
:parcel:B​
:stone-plate:
:parcel:C​
:stone-plate:


4​
<M. Spawn>​
:magnezone:
-​
-​
-​
-​
:lapras:
<K. Spawn>​


3​
:colossoil:
:parcel:D​
:stone-plate:
:parcel:E​
:stone-plate:
:parcel:F​
-​


2​
-​
-​
-​
-​
-​
-​
-​


1​
:stone-plate:
:parcel:G​
-​
-​
-​
:parcel:H​
:stone-plate:

FortColors
:colossoil:Colossoil:ring target:Ring Target
HP: 105/105, EN: 30/30, Stats: 9/5/5/5/95, Typing: Dark / Ground, Abilities: Rebound / Guts / Unnerve
Status: OK
:aurumoth:Aurumoth:expert belt:Expert Belt
HP: 0/100, EN: 0/30, Stats: 9/7/8/5/94, Typing: Bug / Psychic, Abilities: Weak Armor / No Guard / Light Metal
Status: Fainting
:lapras:Lapras:life orb:Life Orb
HP: 105/105, EN: 27/30, Stats: 6/6/6/7/60, Typing: Water / Ice, Abilities: Water Absorb / Shell Armor / Hydration
Status: -2 Acc (Indefinite)
Field: Clear
Battlefield: Clear​
:rotom:Rotom
HP: 80/80, EN: 8/30, Stats: 4/6/7/6/91, Typing: Electric / Ghost, Abilities: Levitate
Status: Hovering (Ability), -2 Acc (Indefinite)
:magnezone:Magnezone
HP: 54/85, EN: 2/30, Stats: 5/8/9/7/60, Typing: Electric / Steel, Abilities: Magnet Pull / Sturdy / Analytic
Status: -2 SpA (1 turn)
:klinklang:Klinklang
HP: 0/85, EN: 0/30, Stats: 7/8/5/6/90, Typing: Steel, Abilities: Plus / Minus / Clear Body
Status: Fainting



Round 27 (Player):

FortColors to order
 
:rotom:
Rotom feels dreadful... (-2 EN)

:magnezone:
Magnezone feels dreadful... (-2 EN)
:reaper cloth: Magnezone fainted!

Round 28 (Ref):

nothing lmao

:rotom:
Rotom feels dreadful... (-2 EN)

Map
--​
A​
B​
C​
D​
E​
F​
G​


5​
:stone-plate:
:parcel:A​
:stone-plate:
:parcel:B​
:stone-plate:
:parcel:C​
:stone-plate:


4​
:colossoil:
<M. Spawn>​
-​
-​
-​
-​
-​
:lapras:
<K. Spawn>​


3​
-​
:parcel:D​
:stone-plate:
:parcel:E​
:stone-plate:
:parcel:F​
-​


2​
-​
-​
-​
-​
-​
-​
-​


1​
:stone-plate:
:parcel:G​
-​
-​
-​
:parcel:H​
:stone-plate:

FortColors
:colossoil:Colossoil:ring target:Ring Target
HP: 105/105, EN: 30/30, Stats: 9/5/5/5/95, Typing: Dark / Ground, Abilities: Rebound / Guts / Unnerve
Status: OK
:aurumoth:Aurumoth:expert belt:Expert Belt
HP: 0/100, EN: 0/30, Stats: 9/7/8/5/94, Typing: Bug / Psychic, Abilities: Weak Armor / No Guard / Light Metal
Status: Fainting
:lapras:Lapras:life orb:Life Orb
HP: 105/105, EN: 27/30, Stats: 6/6/6/7/60, Typing: Water / Ice, Abilities: Water Absorb / Shell Armor / Hydration
Status: -2 Acc (Indefinite)
Field: Clear
Battlefield: Clear​
:rotom:Rotom
HP: 80/80, EN: 4/30, Stats: 4/6/7/6/91, Typing: Electric / Ghost, Abilities: Levitate
Status: Hovering (Ability), -2 Acc (Indefinite)
:magnezone:Magnezone
HP: 0/85, EN: 0/30, Stats: 5/8/9/7/60, Typing: Electric / Steel, Abilities: Magnet Pull / Sturdy / Analytic
Status: Fainting
:klinklang:Klinklang
HP: 0/85, EN: 0/30, Stats: 7/8/5/6/90, Typing: Steel, Abilities: Plus / Minus / Clear Body
Status: Fainting



Round 29 (Player):

FortColors to order
 
:rotom:
Rotom feels dreadful... (-2 EN)

Round 30 (Ref):

nothing lmao

:rotom:
Rotom feels dreadful... (-2 EN)
:reaper cloth: Rotom fainted!

Map
--​
A​
B​
C​
D​
E​
F​
G​


5​
:stone-plate:
:parcel:A​
:stone-plate:
:parcel:B​
:stone-plate:
:parcel:C​
:stone-plate:


4​
:colossoil:
<M. Spawn>​
-​
-​
-​
-​
-​
:lapras:
<K. Spawn>​


3​
-​
:parcel:D​
:stone-plate:
:parcel:E​
:stone-plate:
:parcel:F​
-​


2​
-​
-​
-​
-​
-​
-​
-​


1​
:stone-plate:
:parcel:G​
-​
-​
-​
:parcel:H​
:stone-plate:

FortColors
:colossoil:Colossoil:ring target:Ring Target
HP: 105/105, EN: 30/30, Stats: 9/5/5/5/95, Typing: Dark / Ground, Abilities: Rebound / Guts / Unnerve
Status: OK
:aurumoth:Aurumoth:expert belt:Expert Belt
HP: 0/100, EN: 0/30, Stats: 9/7/8/5/94, Typing: Bug / Psychic, Abilities: Weak Armor / No Guard / Light Metal
Status: Fainting
:lapras:Lapras:life orb:Life Orb
HP: 105/105, EN: 27/30, Stats: 6/6/6/7/60, Typing: Water / Ice, Abilities: Water Absorb / Shell Armor / Hydration
Status: -2 Acc (Indefinite)
Field: Clear
Battlefield: Clear​
:rotom:Rotom
HP: 0/80, EN: 0/30, Stats: 4/6/7/6/91, Typing: Electric / Ghost, Abilities: Levitate
Status: Fainting
:magnezone:Magnezone
HP: 0/85, EN: 0/30, Stats: 5/8/9/7/60, Typing: Electric / Steel, Abilities: Magnet Pull / Sturdy / Analytic
Status: Fainting
:klinklang:Klinklang
HP: 0/85, EN: 0/30, Stats: 7/8/5/6/90, Typing: Steel, Abilities: Plus / Minus / Clear Body
Status: Fainting



Rewards to come in the next post
 
Objectives
Main (Big Game Guild):
Defeat Rotom. (Complete)
Side (Defense Guild):
Complete the Main objective without seeing all 5 Rotom forms. (Complete)
Side (Recon Guild):
Complete the Main objective with no Unsearched Displays.
Side (Training Guild): Defeat Magnezone one or more times. (Complete)
Side (Training Guild):
Defeat Klinklang one or more times. (Complete)

:ss/rotom:
Rotom had a heart attack and will probably never recover

:rotom: Rewards :rotom:
FortColors +4:amulet coin:RC, -8:tea:JC, +10 EXP for :aurumoth::colossoil::lapras:, +6 EXP for one (1) of :aurumoth::colossoil::lapras:
Doduodrio +6:amulet coin:RC, +13:tea:JC, +10:rule book:Accolades​
 
Fort...
:pecha berry:Pecha Berry
:cheri berry:Cheri Berry
:ring target:Ring Target
:expert belt:Expert Belt
:expert belt:Expert Belt
:expert belt:Expert Belt
:bw/shuckle:
Coconut (Shuckle)
Level 2 EXP: 07 / 10

Bashful nature ( +None, -None )
Typing: Bug/Rock
Abilities: Sturdy, Gluttony Hidden Ability: Contrary

HP: 70
Atk: 1
Def: 15
SpA: 1
SpD: 15
Speed: 5
Size: 1
Weight: 2


Movepool
Level 0:
Bug Bite
Constrict
Earth Power
Earthquake
Facade
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic

Level 1:
Acid
Ancient Power
Captivate
Confide
Curse
Defense Curl
Double Team
Encore
Flash
Helping Hand
Infestation
Iron Defense
Mud-Slap
Rock Smash
Rock Throw
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Steel Roller
Sticky Web
Sunny Day
Swagger
Sweet Scent
Withdraw
Wrap

Level 2:
After You
Bind
Covet
Double-Edge
Meteor Beam
Reversal
Rock Blast
Secret Power
Stone Edge
String Shot
Venoshock
galvantula.png

Thunder Bringer (Galvantula)
Level 1 — EXP: 0 / 10

Bashful nature ( No changes )
Typing: Bug/Electric
Abilities: Compound Eyes, Unnerve Hidden Ability: Swarm (Locked)
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 6
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 108
Size: 2
Weight: 2



Movepool
Level 0
Bug Bite
Bug Buzz
Cross Poison
Energy Ball
Facade
Feint Attack
Light Screen
Poison Jab
Protect
Rest
Round
Screech
Signal Beam
Slash
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
X-Scissor

Level 1
Absorb
Agility
Charge
Confide
Cut
Discharge
Double Team
Flash
Helping Hand
Infestation
Rain Dance
Rock Climb
Shock Wave
Sticky Web
Sucker Punch
Swagger
Swift
ambipom.png

Hands (Ambipom)
Level 1 EXP: 00 / 10

Bashful nature ( +None, -None )
Typing: Normal
Abilities: Technician, Pickup Hidden Ability: Skill Link [LOCKED]
Requires no Tech for their first Technique each battle.

HP: 90
Atk: 7
Def: 5
SpA: 5
SpD: 5
Speed: 115
Size: 2
Weight: 2


Movepool
Level 0:
Aerial Ace
Astonish
Brick Break
Facade
Fire Punch
Hone Claws
Ice Punch
Nasty Plot
Protect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Agility
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Dual Chop
Fake Out
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sand Attack
Scratch
Seed Bomb
Seismic Toss
Shock Wave
Slam
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Tickle
Water Pulse
silvally.png

The Ark of the Covenant (Silvally)
Level 1 EXP: 00 / 10

Bashful nature ( +None, -None )
Typing: Normal
Abilities: RKS System
Changes Type based on equipped Memory item. See 5.10 "Unique Pokemon" in the Handbook.

HP: 95
Atk: 7
Def: 7
SpA: 7
SpD: 7
Speed: 95
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Facade
Fire Fang
Flamethrower
Flash Cannon
Heal Block
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Work Up
X-Scissor
Zen Headbutt

Level 1:
Bite
Confide
Double Hit
Double Team
Hail
Ice Fang
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 4:
Multi-Attack (sig)
...at Sharpedo's Stony Shore!
Level 2 - Large Map

tuber.png

My papa says that I can't go play in the waves because there's a dangerous Pokemon with biiiiig jaws... He says if I go me'n my floatie are gonna get eaten whole! But summer vacation is almost over, and I wanna play with my papa in the waves, so the Pokémon has to go! I've got extra floaties if you want!

Opponents
:sv/overqwil:
Overqwil

Typing: Dark/Poison
Abilities: Poison Point, Swift Swim Hidden Ability: Intimidate

HP: 90
Attack: 8
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4


Movepool
Level 0
Aqua Jet
Astonish
Crunch
Dark Pulse
Facade
Ice Beam
Liquidation
Poison Jab
Protect
Rest
Shadow Ball
Sleep Talk
Smart Strike
Substitute
Surf
Swords Dance
Tackle
Toxic
Waterfall

Level 1
Agility
Bite
Bubble Beam
Curse
Harden
Haze
Pain Split
Poison Tail
Rain Dance
Scary Face
Sludge Bomb
Spikes
Supersonic
Swift
Taunt
Toxic Spikes
Water Pulse

Level 2
Acid Spray
Aqua Tail
Barb Barrage
Blizzard
Double-Edge
Flail
Gunk Shot
Hydro Pump
Minimize
Pin Missile
Reversal
Scale Shot
Spit Up
Stockpile
Take Down
Venoshock
:sv/veluza:
Veluza

Typing: Water/Psychic
Abilities: Mold Breaker Hidden Ability: Sharpness

HP: 95
Attack: 7
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 70
Size: 3
Weight: 4


Movepool
Level 0
Aqua Cutter
Aqua Jet
Crunch
Ice Beam
Liquidation
Night Slash
Protect
Psychic
Psychic Fangs
Psycho Cut
Rest
Slash
Sleep Talk
Substitute
Surf
Tackle
Waterfall
Zen Headbutt

Level 1
Agility
Drill Run
Ice Fang
Pain Split
Psychic Terrain
Rain Dance
Recover
Snowscape
Water Pulse

Level 2
Blizzard
Double-Edge
Expanding Force
Focus Energy
Hydro Pump
Pluck
Scale Shot
Take Down

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​


5​
-​
-​
-​
-​
-​
-​
-​


4​
-​
-​
:damp-rock:
-​
:damp-rock:
-​
-​


3​
-​
:overqwil:
<O. Spawn>​
-​
:damp-rock:
-​
:veluza:
<V. Spawn>​
-​


2​
-​
:damp-rock:
-​
:sharpedo:
-​
:damp-rock:
-​


1​
-​
:unknown:Start 1​
:unknown:Start 2​
:unknown:Start 3​
-​
-​
-​

Objectives
Main (Rescue Guild):
Have all allied Pokemon reach the Shoreline.
Side (Recon Guild): Make Sharpedo dash in all four directions (up, down, left, right) at least once.
Side (Big Game Guild): Defeat Sharpedo.
Side (Training Guild): Defeat Overqwil one or more times.
Side (Training Guild): Defeat Veluza one or more times.

Defeat Condition: A player Pokemon faints.

Tiles
< _ > - No effect.
<(Enemy) Spawn> - After that Pokemon has been fainted for two rounds: At the end of the referee’s turn, create a new copy of that Pokemon on this tile.
<Shoreline> - When an allied Pokemon enters this tile: Remove that Pokemon from the map. (They have escaped and can’t return.)

Objects
:damp-rock:Jagged Rock
If Sharpedo would stop due to this object: Put 1 Jagged counter on Sharpedo, then stop.

Arena - Poni Beach
Sharpedo is a special opponent. They can’t attack nor be attacked, and have special rules dictating their movement:
  • At the start of the referee’s turn, choose Sharpedo’s dash direction:
    • If any player Pokemon shares Sharpedo’s row or column, choose one of those directions.
    • Otherwise, choose any direction.
  • Then, move Sharpedo in a straight line in that direction until the next tile would be a map edge, a :damp-rock:Jagged Rock, or a player Pokemon. Stop on the last legal tile before that obstruction.
  • If Sharpedo stops due to a player Pokemon: That Pokemon loses 30% of their maximum HP (rounded up).
  • If Sharpedo has four (4) Jagged counters: Sharpedo faints.


Round 1 (Player):

FortColors to pick starting positions and order
 
Round 2 (Ref):

:sharpedo: D2 -> Dash West -> C2 (Jagged 0 -> 1)

:overqwil: B3 -> C3

:veluza: F3 -> E3

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​


5​
-​
-​
-​
-​
-​
-​
-​


4​
-​
-​
:damp-rock:
-​
:damp-rock:
-​
-​


3​
-​
<O. Spawn>​
:overqwil:
:damp-rock:
:veluza:
<V. Spawn>​
-​


2​
:silvally:
:damp-rock:
:sharpedo:(1)​
-​
-​
:damp-rock:
-​


1​
-​
-​
:galvantula:
-​
:ambipom:
-​
-​

FortColors
:silvally:Silvally:pecha berry:Pecha Berry
HP: 95/95, EN: 30/30, Stats: 7/7/7/7/95, Typing: Normal, Abilities: RKS System
Status: OK
:galvantula:Galvantula:expert belt:Expert Belt
HP: 85/85, EN: 30/30, Stats: 6/5/7/5/108, Typing: Bug / Electric, Abilities: Compound Eyes / Unnerve
Status: +1 Acc (Ability)
:ambipom:Ambipom:expert belt:Expert Belt
HP: 90/90, EN: 30/30, Stats: 7/5/5/5/115, Typing: Normal, Abilities: Technician / Pickup
Status: OK
Battlefield: Clear​
Sharpedo's Stony Shore
:overqwil:Overqwil
HP: 90/90, EN: 30/30, Stats: 8/7/5/5/85, Typing: Dark / Poison, Abilities: Poison Point / Swift Swim / Intimidate
Status: OK
:veluza:Veluza
HP: 95/95, EN: 30/30, Stats: 7/5/6/5/70, Typing: Water / Psychic, Abilities: Mold Breaker / Sharpness
Status: OK​



Round 3 (Player):

FortColors to order
 
Round 4 (Ref):

:sharpedo: C2 -> Dash West -> C2 (Jagged 1 -> 2)

:overqwil: C3 -> C2 -> D2 -> Initiate Combat (Ambipom)
:sv/overqwil:
Acid Spray (Ambipom)
At the start of the step, IF Ambipom is to use a Protective Move, THEN use Swords Dance​
At the start of your turn, IF Ambipom has a Decoy, THEN use Surf (Ambipom)​

:veluza: E3 -> E2

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​


5​
-​
-​
-​
-​
-​
-​
-​


4​
-​
-​
:damp-rock:
-​
:damp-rock:
-​
-​


3​
-​
<O. Spawn>​
-​
:damp-rock:
-​
<V. Spawn>​
-​


2​
:silvally:
:damp-rock:
:sharpedo:(2)​
:overqwil:
:veluza:
:damp-rock:
-​


1​
-​
-​
-​
:ambipom:
:galvantula:
-​
-​

FortColors
:silvally:Silvally:pecha berry:Pecha Berry
HP: 95/95, EN: 30/30, Stats: 7/7/7/7/95, Typing: Normal, Abilities: RKS System
Status: OK
:galvantula:Galvantula:expert belt:Expert Belt
HP: 85/85, EN: 30/30, Stats: 6/5/7/5/108, Typing: Bug / Electric, Abilities: Compound Eyes / Unnerve
Status: +1 Acc (Ability)
:ambipom:Ambipom:expert belt:Expert Belt
HP: 90/90, EN: 30/30, Stats: 7/5/5/5/115, Typing: Normal, Abilities: Technician / Pickup
Status: OK
Battlefield: Clear​
Sharpedo's Stony Shore
:overqwil:Overqwil
HP: 90/90, EN: 30/30, Stats: 8/7/5/5/85, Typing: Dark / Poison, Abilities: Poison Point / Swift Swim / Intimidate
Status: OK
:veluza:Veluza
HP: 95/95, EN: 30/30, Stats: 7/5/6/5/70, Typing: Water / Psychic, Abilities: Mold Breaker / Sharpness
Status: OK​



FortColors to respond
 
:overqwil:
Overqwil's Intimidate!
Ambipom's Attack fell! (-1 Atk, next 6 turns)

:ambipom:
Ambipom used Tickle! (-2 EN)
Overqwil's Attack fell! (-1 Atk, next 8 turns)
Overqwil's Defense fell! (-1 Def, next 8 turns)
(Overqwil now has Dread)

:overqwil:
Overqwil used Acid Spray! (-3 EN)
Crit (1, d24): 1 (Yes), Drop (Yes)
(4 + 3 + 3 + (5 - 5))*1 = 10
Ambipom's Special Defense sharply fell! (-2 SpD, next 3 turns)

:overqwil:
Overqwil feels dreadful... (-2 EN)

Round Summary

:ambipom: HP: -10, EN: -2
:overqwil: HP: -0, EN: -3-2 = -5

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​


5​
-​
-​
-​
-​
-​
-​
-​


4​
-​
-​
:damp-rock:
-​
:damp-rock:
-​
-​


3​
-​
<O. Spawn>​
-​
:damp-rock:
-​
<V. Spawn>​
-​


2​
:silvally:
:damp-rock:
:sharpedo:(2)​
:overqwil:
:veluza:
:damp-rock:
-​


1​
-​
-​
-​
:ambipom:
:galvantula:
-​
-​

FortColors
:silvally:Silvally:pecha berry:Pecha Berry
HP: 95/95, EN: 30/30, Stats: 7/7/7/7/95, Typing: Normal, Abilities: RKS System
Status: OK
:galvantula:Galvantula:expert belt:Expert Belt
HP: 85/85, EN: 30/30, Stats: 6/5/7/5/108, Typing: Bug / Electric, Abilities: Compound Eyes / Unnerve
Status: +1 Acc (Ability)
:ambipom:Ambipom:expert belt:Expert Belt
HP: 80/90, EN: 28/30, Stats: 7/5/5/5/115, Typing: Normal, Abilities: Technician / Pickup
Status: -1 Atk (5 turns), -2 SpD (3 turns)
Battlefield: Clear​
Sharpedo's Stony Shore
:overqwil:Overqwil
HP: 90/90, EN: 25/30, Stats: 8/7/5/5/85, Typing: Dark / Poison, Abilities: Poison Point / Swift Swim / Intimidate
Status: -1 Atk (7 turns), -1 Def (7 turns), Dread (Ability)
:veluza:Veluza
HP: 95/95, EN: 30/30, Stats: 7/5/6/5/70, Typing: Water / Psychic, Abilities: Mold Breaker / Sharpness
Status: OK​



Round 5 (Player):

FortColors to order
 
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