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Pokémon Legends: Z-A General Discussion

The thing that mainly sticks out to me amid all of this is that Kalos’s Mega Stones have existed since 3,000 years ago, but for whatever reason don’t seem to have been discovered until within the last 1,000 years, after Rayquaza’s Mega Evolution. Were they just buried too deep or something? I don’t assume that Mega Stones take thousands of years to form, because the new Mega Stones are said to be a consequence of the weapon’s (much smaller-scale) activation five years prior to Z-A, and there’s also evidence in ORAS that they can form fairly quickly as long as the conditions are right.

Also, the idea of AZ being inspired by Rayquaza Mega Evolving and proceeding to research the phenomenon echoes something a Devon scientist in ORAS said when explaining how Rayquaza can Mega Evolve without a Mega Stone:
Honestly I think its as simple as until AZ witnessed Mega Evolution firsthand, they were probably just thought of as strange rocks. After all, in order to mega evolve with a trainer, you need a mega stone, a key stone, and a strong bond. Its likely the stones were just cool marbles for collectors until someone realized their full potential. Mega Evolutions outside of that may have been told of in myth and legend, or freak accidents like the Rogue MEga Evolution phenomenon.
 
“The meteors shone with a rainbow brilliance, as if some great life was held within. That was when, as if drawn by the brilliance, a Pokémon that shone in a blazing emerald hue descended from the heavens... That Pokémon was none other than Rayquaza. Rayquaza's power overwhelmed that of the two Primal Pokémon, and peace returned to the world. The people of Hoenn revered Rayquaza as a true savior. A thousand years after this time, the meteoroids once again fell. A huge meteoroid, far greater than any before, struck the planet, boring deep into the ocean and leaving behind it a crater larger than any other. The land born of this event later become known as Sootopolis.

The people had a wish—a memory from a thousand years before... They wished that the Legendary Pokémon clad in emerald light would appear again. The huge Meteorite that lay at the heart of Sootopolis gave off a boundless brilliance. In its brilliance, it resembled a vast and powerful Key Stone. And once again, Rayquaza descended from whence it came in the heavens. The people fell to their knees before Rayquaza and made a wish for salvation. As they did, a great change came over the Legendary Pokémon.

A thousand years of peace followed after that disastrous time. But the Draconid people, learning from their long history's cyclical nature, foretold that the meteoroids would fall on this land again. The meteoroid to come, they prophesized, would be far greater than those that had come before it. This meteoroid would be great enough to break the world forever...”

...wait. Base Rayquaza stopped both Primals? With no evolution? And then when the bigger meteor fell, people prayed and it Megaevolved even though there was no threat?

The thing that mainly sticks out to me amid all of this is that Kalos’s Mega Stones have existed since 3,000 years ago, but for whatever reason don’t seem to have been discovered until within the last 1,000 years, after Rayquaza’s Mega Evolution. Were they just buried too deep or something? I don’t assume that Mega Stones take thousands of years to form, because the new Mega Stones are said to be a consequence of the weapon’s (much smaller-scale) activation five years prior to Z-A, and there’s also evidence in ORAS that they can form fairly quickly as long as the conditions are right.

Of note too is that the Pebble only became the Zygardite when Ange was powering up. And then Ange fired.

Is the DLC necessarily post-game? If it is then we got the pretext for the new Megas there, if it isn't then they just got an excuse for future new Megas.
 
Of note too is that the Pebble only became the Zygardite when Ange was powering up. And then Ange fired.

Is the DLC necessarily post-game? If it is then we got the pretext for the new Megas there, if it isn't then they just got an excuse for future new Megas.
The DLC explicitly cannot be started until beating the main story (ie: Ange).

not that they necessarily need an extra excuse. Even if there was no DLC and Ange never fired, nothing would say that only the ones found were the ones created, just the only ones found so far.
 
The DLC explicitly cannot be started until beating the main story (ie: Ange).
I do wonder what exactly they mean by this because there's still story stuff in the post game, and you won't be anywhere close to level 100 if you don't do all of it unless the like hyperspace sections just levels you to 100 + whatever it is.
 
I would assume the infinite ZA Royale counts as main story since its a main quest. With the DLC taking place over Lvl 100 I think the pacing feels right for the level curve
 
The DLC explicitly cannot be started until beating the main story (ie: Ange).

not that they necessarily need an extra excuse. Even if there was no DLC and Ange never fired, nothing would say that only the ones found were the ones created, just the only ones found so far.

I'm gonna pretend Ange will give us Mega Flygon 10 years from now
 
I do wonder what exactly they mean by this because there's still story stuff in the post game, and you won't be anywhere close to level 100 if you don't do all of it unless the like hyperspace sections just levels you to 100 + whatever it is.
I think if they wanted you to do the post-game stuff they would allude to it. Sort of like how for the Epilogue in SV they mention "certain post-game event" (the academy ace tournament).

Hoopa letting you go above the cap likely means there's less a need for it.

To be clear they use the same language as with picking up Diancie
To play the extra side mission “Shine Bright like a Gemstone,” you will need to have completed the main story of the Pokémon Legends: Z-A or Pokémon Legends: Z-A – Nintendo Switch 2 Edition game.
And, to my knowledge, I do not believe this requires catching Zygarde or obtaining the Eternal Floette
 
I'm gonna pretend Ange will give us Mega Flygon 10 years from now
It will actually go to Terragon, a convergent evolution (or whatever toedscool etc eventually get officially called) of Flygon that is actually bug/dragon but gets its name because it lives in the ground and has the ability earth eater.

Edit: For something more on topic, can I just say how much I loathe the royale system of getting spotted. My Gengar has already fired off a shadow ball that is an inch away from smacking this Alakazam in its visual cortex and suddenly I'm "caught off guard" and too surprised to attack. Come on!!
 
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It will actually go to Terragon, a convergent evolution (or whatever toedscool etc eventually get officially called) of Flygon that is actually bug/dragon but gets its name because it lives in the ground and has the ability earth eater.

Edit: For something more on topic, can I just say how much I loathe the royale system of getting spotted. My Gengar has already fired off a shadow ball that is an inch away from smacking this Alakazam in its visual cortex and suddenly I'm "caught off guard" and too surprised to attack. Come on!!
me when I blatantly run into their line of sight: you were caught off guard

SAYS WHO, GAME.
 
...wait. Base Rayquaza stopped both Primals? With no evolution? And then when the bigger meteor fell, people prayed and it Megaevolved even though there was no threat?

Yeah, Rayquaza Mega Evolving was more of a fortuitous coincidence. The people prayed hoping that it would appear like it did a thousand years before, and it did. But this time, they prayed next to what was essentially a giant Key Stone, and that caused their feelings to resonate with Rayquaza’s mikado organ, inducing its Mega Evolution. Narratively speaking, it’s more important for the symbolic power of the moment, rather than the literal increase in power that Rayquaza had compared to the last time.

That being said, I think there is an implied difference in the end — in Zinnia’s story, when she talks about the first incident, she merely says that Rayquaza “overwhelmed” Kyogre and Groudon, but during the second incident, she says, “The wind and emerald light visibly sapped the power from Primal Groudon and Primal Kyogre. Drained of their primal powers, the two vanished into the depths of land and sea.” And when we find Groudon/Kyogre in ORAS, they’re down in the Cave of Origin, completely still and colorless.

I think it’s possible that Mega Rayquaza sapped so much power from them that there wasn’t a chance of them ever waking up again without some serious external stimuli (in this case, being exposed to the Red/Blue Orb that contains their power). Although we obviously can’t encounter the opposite Legendary for exclusivity reasons, I think we can read some narrative into its absence as well.

Clearly, both Groudon and Kyogre exist in the world regardless of whether you’re playing Omega Ruby or Alpha Sapphire, because they both appear in the legends. But 1,000 years ago, when the meteorite struck Sootopolis, the release of energy caused them both to wake up, since they’d only been quelled by regular Rayquaza before. But in the present, the giant release of energy from the Cave of Origin that occurs after Groudon/Kyogre (solo) is dealt with doesn’t cause the other Legendary to appear — because they’re still frozen in place somewhere, devoid of all energy due to what Mega Rayquaza did, and without Team Magma/Aqua trying to revive them in that version of reality, there they will remain for the foreseeable future.

Is the DLC necessarily post-game? If it is then we got the pretext for the new Megas there, if it isn't then they just got an excuse for future new Megas.

On top of what R_N said about there still being plenty of wiggle room for new Mega Stones created by the weapon’s use in XY to be discovered, there’s also another the additional possible layer of “Are these Mega Stones only found in Hyperspace Lumiose, and not normal Lumiose?” They could be special ~alien~ Mega Stones with no connection to the ultimate weapon or to Ange.
 
The DLC explicitly cannot be started until beating the main story (ie: Ange).

Speaking of Ange, I just finished the main story and I have a question about that last segment:

Am I just bad at the battle system, or was getting to Ange and the battle with its flowers a clusterfuck?

Ange Floette awakens, causes all Pokemon to Rogue Mega Evolve, and the first battle with the M-Gengar and M-Heracross I lose. I really couldn't see what was going on at first until the M-Heracross fainted and I realized that at somepoint the Pokemon I was using fainted, and then I got snuck attack by the M-Gengar (I don't think it one-shot me, rather I had taken damage over time and it directly attacked me).

Round 2 I more paid attention to my positioning and actively dodging now that I know they go directly after you. That's when I realized, despite my Pokemon being 10 levels above them, un-Mega Evolved they're barely doing any damage and even when Mega Evolved they're only doing partially better. Same story with every battle in that segment, I don't really think I contributed that much to be honest while the other characters took care of most of the work. Like when Grisham noted that throughout that ideal I somehow convinced Zygarde I'm worthy enough to partner with I more felt convinced Grisham and Griselle were more worthy cause how much I floundered.

But now big battle with Ange Floette, when it came to doing damage to the flowers it was pretty much the same issue with the Rogue Mega Pokemon but at least I can buy why that would be the case here. And the first and second rounds of fighting the flowers it was alright... but then the third time things suddenly got crazy. It began using a poison field attack and spammed Light of Ruin, I had to switch from using Revives and Hyper Potions to Max Revives and Max Potion/Full Restores due to how hard and fast it was suddenly hitting (and of course I had to make sure I wasn't in the blast zone lest I probably have to repeat the entire segment). After struggling to knock out one of the flowers the game let up and was able to chip away at the other flower.

Like, was I doing something wrong? I tried to Mega Evolve and Type Match when I could, though I often found I was lacking enough Mega Energy by the end of the Rogue Mega Pokemon segment. I sorta tried to position my Pokemon to dodge attacks but the battle areas were too small and there were multiple opponents so that never worked (though I'd argue that seems to be the general issue with the positioning concept of this battle mechanic, maybe if we were given DIRECT CONTROL of our Pokemon...). Still, no matter what, I don't know how you're supposed to get through the endgame without using a lot of items.

Oh, and Clemont is going to be MAD when he sees what happened to Prism Tower... "He can get, if not already has, a new Gym/possibly no longer a Gym Leader". Sure, but I'm pretty sure his workshop (and likely a whole batch of inventions) were still in the Prism Tower; not to mention I think he upgraded parts of the Prism Tower himself (probably was very confused about the purpose of the Ange control room, I could see him shrugging it off and using it as a storage room).

Also, why did AZ suddenly stop being immortal? Shouldn't his Floette also be dead too; especially since it was more involved with what happened at the end? It really feels like they had AZ keel over just so the player can get Eternal Floette which feels messed up. They couldn't come up with a reason to bond another Flabebe to an Eternal Flower?
 
Speaking of Ange, I just finished the main story and I have a question about that last segment:

Also, why did AZ suddenly stop being immortal? Shouldn't his Floette also be dead too; especially since it was more involved with what happened at the end? It really feels like they had AZ keel over just so the player can get Eternal Floette which feels messed up. They couldn't come up with a reason to bond another Flabebe to an Eternal Flower?
To be fair, it's not like anyone could actually confirm someone is immortal. Like as far as anyone knows, it's "the guy who did it" and "the flower he revived"

So if one of those two can start feeling the effects of age and disease as he winds down, it turns out "immortal" has an asterisk on it.

Floette doesn't seem to be slowing down, but it also doesn't seem to be aging at all, and AZ sure feels assured it will continue living... Mega Floette has some interesting visual implications related to the flower being the one that absorbed all of it, with Floette being bound to it and just vaguely hanging on to it. When it gets knocked out, the flower itself remains afloat, with floette just falling limp...
 
Am I just bad at the battle system, or was getting to Ange and the battle with its flowers a clusterfuck?

The flowers weren’t too bad in my experience; I feel like I got used to their rhythm fairly quickly. But the Rogue Megas leading up to that were indeed just pure chaos… I kinda just figured that was on purpose to make them harder, but it’s probably also a bit more intense than usual because they can target you, the player, like wild Pokémon can, but most battles at that point in the game are against Trainers who only seem to target your Pokémon.

Oh, and Clemont is going to be MAD when he sees what happened to Prism Tower... "He can get, if not already has, a new Gym/possibly no longer a Gym Leader". Sure, but I'm pretty sure his workshop (and likely a whole batch of inventions) were still in the Prism Tower; not to mention I think he upgraded parts of the Prism Tower himself (probably was very confused about the purpose of the Ange control room, I could see him shrugging it off and using it as a storage room).

IIRC there’s an NPC who says that you used to be able to take a quiz in Prims Tower “a few years ago,” and it’s mentioned elsewhere that the Gym is closed due to the renovation work. So I kinda have to figure that Prism Tower hasn’t been an operational Gym for quite a while, and Clemont probably moved his stuff out by now.

Either way, he wouldn’t be the first Gym Leader whose Gym was physically destroyed! He can commiserate with Blaine.

Also, why did AZ suddenly stop being immortal? Shouldn't his Floette also be dead too; especially since it was more involved with what happened at the end? It really feels like they had AZ keel over just so the player can get Eternal Floette which feels messed up.

Immortality is a flexible concept. Sometimes it means you are utterly eternal and invincible, other times it means, “Well, you won’t die of old age or disease, but don’t go jumping into an industrial trash compactor for a laugh.” And unless you were given immortality by an omniscient god, or are willing to take on some very risky and likely unfathomably painful stress testing, you don’t really know what kind of immortality you’ve got. Turns out, AZ’s just wasn’t the absolute kind.

As for Floette, she’s a Pokémon, so her biology may respond to it differently. Lots of Pokémon have lifespans much longer than humans. Plus, AZ’s immortality was just a side-effect, whereas Floette had the life force of countless Pokémon funneled directly into her.

Personally, I don’t think it’s “messed up” that we keep Floette. I think it’s nice that she can find new companionship. This is something that SwSh sort of implied with Calyrex, and Legends: Arceus more directly stated with Enamorus, but that’s how partnerships between humans and long-lived Legendary Pokémon usually go. They’ll outlive you and move on. If Floette’s life has been extended, then it’s good that she doesn’t necessarily have to go back to being alone.
 
Why is there a cooldown period for moves if theres also a charging period for when they're selected? That just makes positioning any of your mons more frustrating than it needs to be.

Cause GF had no idea how to balance out Moves when they're no longer turn-based.

It's honestly a toss-up if a Move has been implemented and balanced fairly. It feels like the team who did attack animations did not talk with the team who decided cooldown times. The animators wanted to properly show off how the Pokemon used the attack, some Moves can happen quickly (most of these being simple physical Moves like tackling/dashing, punching, biting, etc.) while others require the Pokemon to have a "preparation/charging up" animation before executing the Move. Meanwhile those who decided the cooldown looked to have made most of their decision based on its Power and effect.

You don't know whether a Move is good or not until you try them. Like, from my experience, let's compare the three go-to Rock-type Moves: Rock Slide, Stone Edge, and Rock Blast:
  • Rock Slide sucks. It has a charge up and, while has a decently wide are of effect, it's not wide enough as I had opponent's easily run out of its range (also, despite its animation is the user summoning rocks to fall from the sky, for some reason your Pokemon needs to be in close distance to use it).
  • Stone Edge, the powerful Rock-type Move that is supposed to be inaccurate, is totally better as its more instantaneous and appears right under the target; the target may still have a chance to dodge it, but they pretty much need to already be moving to do so.
  • However I'd argue the best one is Rock Blast cause it not only also happens instantaneously but also has a lower cooldown. And the Rocks shoot out quickly that most if not all usually hit.
Now it's not like I don't understand that implementing the Moves into a 3d space with cooldowns was a massive undertaking, but it feels like not much testing was done to make sure the Moves apparent progression order felt correct. Like one thing it felt like they wanted to avoid doing was having an attack look like it hit yet it then said the Move "missed", if a Move missed they wanted it to be because it was dodged. But if they wanted to do that they had to completely redo how these Moves worked, just giving the "strong" Move a bigger cooldown isn't enough.
 
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