[OVERVIEW]
Hariyama is the premier Knock Off user of ADV OU, with its Fighting typing making it a more potent offensive threat than other Knock Off users such as Armaldo and Sableye. Knock Off is Hariyama's biggest selling point because it's a way to punish Pokemon that use Leftovers to either negate sand damage or actively recover in sand depending on their typing. Knock Off can also nullify a Choice Band or boosting Berry from powerful sweepers, drastically reducing their offensive potential. Hariyama's Fighting typing also allows it to fit defensively on teams as a secondary Rock-type check. Hariyama often runs an offensively leaning set that can threaten immediate damage thanks to its high Attack stat and the powerful coverage provided by Focus Punch, Rock Slide, and Hidden Power Bug. It can also run a defensive set mainly focused on removing foes' Leftovers with Knock Off. Hariyama's versatility can make it difficult to switch into due to the threat of Knock Off from the defensive set or a powerful Focus Punch from the offensive set. Additionally, Hariyama has access to two great abilities: Guts lets it absorb status from the likes of Blissey, Gengar, and Porygon2, and Thick Fat allows it to tank special and mixed attackers that rely on Fire- and Ice-type coverage. Stat-wise, Hariyama is the bulkiest Fighting-type in ADV due to its very high base HP stat that allows it to take little damage when switching into Seismic Toss from Blissey. Due to its good bulk and not being 4x weak to Aerial Ace like fellow Fighting-types Breloom and Heracross, Hariyama is not terribly afraid of being trapped by Dugtrio. Hariyama's base 50 Speed stat means it’s the slowest of all fully evolved Fighting-types, so it can't sweep without extreme paralysis support. Hariyama's low Defense and Special Defense stats mean it has a difficult time choosing between putting EVs in both areas or pumping out its Attack stat.
[SET]
name: Offensive
move 1: Cross Chop / Focus Punch
move 2: Brick Break / Rock Slide
move 3: Knock Off
move 4: Hidden Power Bug / Hidden Power Ghost / Rock Slide
item: Leftovers
ability: Guts
nature: Adamant
evs: 252 Atk / 228 Def / 28 Spe
[SET COMMENTS]
Set Description
=========
Offensive Hariyama utilizes one of two strong Fighting-type STAB moves in Cross Chop and Focus Punch, alongside the more reliable Brick Break, with the set rounded out by coverage moves. Cross Chop is a very powerful move coming from Hariyama's fully invested Attack stat, making up for its low accuracy with a high critical hit ratio that helps in breaking past Salamence and Gyarados's Intimidate as well as the Defense boosts of Curse Snorlax. Focus Punch is an even more powerful and accurate move that can be used somewhat safely when expecting a switch from Pokemon that are threatened by Cross Chop, such as Blissey, Snorlax, Porygon2, and Tyranitar, and it can be used against sleeping threats like a resting Suicune. Brick Break is preferred on many teams to reliably chip common switch-ins to Hariyama such as Skarmory and Metagross over the course of a game. Alternatively, Rock Slide can be used to cover Flying-types like Zapdos, Moltres, Salamence, and Gyarados and to slightly chip Gengar directly. Knock Off is still very useful on offensive Hariyama, as it cripples Gengar and Flying-types such as Zapdos and Moltres that otherwise would be a pain to wear down. Knock Off also cripples hard-to-break defensive walls like Rest Suicune, Rest Zapdos, and Wish Jirachi. Hidden Power Bug allows Hariyama to punish Psychic-types like Celebi, Starmie, and Claydol, particularly the latter two due to their presence as spinners. Alternatively, Hidden Power Ghost is occasionally used to deal significant damage to Gengar despite losing some damage against Celebi compared to Hidden Power Bug. Guts lets Hariyama become a threatening switch-in to Blissey and other status-inducing foes such as Gengar, especially with maximum Attack investment. Thick Fat is also used offensively, as it affords Hariyama more points of entry throughout a long match, making it easier to pass Wish to or simply gain further mileage from due to Hariyama's lack of recovery. Maximum Attack investment is mandatory to make sure that Hariyama hits as hard as possible, while the Defense investment is helpful for switching into physical threats such as Tyranitar. The low Speed investment allows Hariyama to outspeed Relaxed Swampert and minimum Speed Tyranitar; however, more EVs can be invested in Speed to let Hariyama outspeed uninvested Blissey, uninvested Tyranitar, and even standard specially defensive Skarmory.
Team Options
========
Offensive Hariyama is featured mostly on balance teams that are looking to take some initiative rather than purely stalling out the game. Blissey, Recover Celebi, and Wish Jirachi are common partners, as they make for good balanced pivots and healers for Hariyama over the course of a game. Offensive Zapdos with Thunder Wave and Baton Pass can paralyze members of the opposing team and use Baton Pass to catch the switch to Blissey or Snorlax to allow Hariyama in safely. Zapdos also pivots in on Flying-type attacks from Salamence and Gyarados that threaten Hariyama. Rapid Spin users are often paired with Hariyama to reduce the amount of damage it takes when switching in, with the preference being to use Claydol, as with good prediction it can land significant damage on Gengar and keep Spikes off the field.
[SET]
name: Defensive Knock Off
move 1: Knock Off
move 2: Brick Break
move 3: Rest
move 4: Hidden Power Bug
item: Leftovers
ability: Thick Fat
nature: Impish
evs: 4 Atk / 252 Def / 252 SpD
[SET COMMENTS]
Set Description
=========
Defensive Hariyama is excellent at forcing progress against bulky balance and stall teams thanks to Knock Off. It is a good check to Tyranitar thanks to its Rock resistance and good bulk, and it is also a decent check to Snorlax, which it threatens with Brick Break. However, Hariyama's weakness to sand and lack of instant recovery means that it is prone to being worn down with repeated attacks, and its middling defenses are exposed when taking big hits from a Choice Band Tyranitar or a +1 Attack Snorlax. Knock Off is what makes Hariyama difficult to switch into, as the usual Fighting-type checks like Gengar, Celebi, Starmie, Gyarados, Salamence, Zapdos, and Moltres hate losing Leftovers due to their weakness to sand, while sand-immune checks like Swampert, Claydol, Flygon, Metagross, Forretress, and Skarmory still dislike losing their only form of recovery. Landing a Knock Off against Steel-type Spikes users like Skarmory and Forretress as well as spinners like Claydol and Starmie goes a long way to securing defensive Hariyama's long-term game plan against opposing Spikes teams. Brick Break can OHKO bulk-less Tyranitar and maximum HP Tyranitar after a layer of Spikes, and it can also pressure Blissey and Snorlax decently while having higher PP and better accuracy than Cross Chop. Rest is useful to shrug off status moves like Toxic and Will-O-Wisp and generally helps in boosting Hariyama's longevity. Hidden Power Bug pressures Recover Starmie and Celebi, which could otherwise recover from the damage they take switching in to Hariyama. Thick Fat is generally the preferred ability over Guts because it allows defensive Hariyama to check mixed Tyranitar and Fire Blast + Ice Beam Blissey. An Impish nature with maximum Defense investment allows Hariyama to check non-Choice Band physical Tyranitar and switch into Snorlax a few times without being forced to use Rest, while the Special Defense investment allows it to take a hit from special attackers in order to use Knock Off and helps to phaze Calm Mind users such as Suicune more reliably. Defensive Hariyama will sometimes run 96 Attack EVs to ensure Brick Break can always OHKO bulky Tyranitar without a layer of Spikes down.
Team Options
========
Defensive Knock Off Hariyama is only found on Spikes stall teams as a way to force progress against stall and balance teams. Despite it being a Tyranitar check, it cannot completely fulfill the role as a physical wall by itself due to it being weak to Metagross and Salamence. For this reason, it is always paired with a bulky Water-type like Milotic, Suicune, Swampert, or Starmie. Defensive Hariyama's passivity often invites strong special attackers like offensive Water- and Electric-types, making a sturdy special wall like Blissey, Celebi, or Jirachi a required partner. With three grounded members already on a stall team, it is advised to run a spinner to have better insurance against Spikes: Claydol pairs very well with Hariyama and a bulky Water-type like Milotic or Suicune, but even more common is defensive Starmie alongside a sturdy Rock-resistant Pokemon like Swampert or Metagross. Starmie is a fantastic Hariyama partner due to its ability to check Salamence and Metagross, clear Spikes with Rapid Spin, and provide paralysis support with Thunder Wave, which allows Hariyama to shine against faster threats.
There are two schools of thought when it comes to using defensive Hariyama: the first is that in order to use Knock Off's power to the fullest, pairing Hariyama with Tyranitar is recommended to make sure the sand will slowly chip all the non-Rock-, Steel-, and Ground-types that are missing Leftovers. Hariyama can also be effective even outside of sand with Knock Off's ability to negate recovery and while recovering HP through leftovers while not taking sand chip damage itself. The second is that Hariyama is frequently seen on Blissey, or occasionally Recover Celebi, teams with Suicune or other setup sweepers with longevity. Since Hariyama also has a limited defensive profile, a Spikes weakness, and its ideal partners hate sand, maximizing Hariyama and its partners' utility is about using it without Tyranitar, using its tools to set up win conditions for the aforementioned Water-type threats. Pairing Hariyama with bulky setup sweepers that thrive with or without sand often unlocks the best traits of them both. Regardless of the presence of sand, stall teams featuring defensive Hariyama often have a Spiker like Skarmory or Forretress in order to pile the residual damage of sand and Spikes alongside the effectiveness of Knock Off at negating Leftovers recovery. Additionally, Forretress can be a fantastic team member on Pursuit Tyranitar Spikes builds due to its role compression as a Spiker and Rapid Spin user. Defensive Hariyama enjoys Wish support from the likes of Blissey and Jirachi and Leech Seed support from Celebi, letting it recover HP over the course of a game. Paralysis users like Blissey, Starmie, and Zapdos as well as Body Slam users like Jirachi and Snorlax make good partners for Hariyama by bringing foes to a low enough Speed where Hariyama can threaten immediate damage. Rest Hariyama does not always have the bulk to avoid being Rest looped, so it appreciates the support of Heal Bell users Blissey and Celebi that can wake it early and bring it back into play. Opposing Skarmory is often used to switch in to Knock Off, so Hariyama is also appreciated by teammates that appreciate its ability to lure in and punish Skarmory, such as Taunt Gyarados and Leech Seed Celebi.
[STRATEGY COMMENTS]
Other Options
=============
Bulk Up Hariyama can be a viable sweeper against bulky stall teams with the help of paralysis support; however, it is worth noting that Machamp can do the same job just as well, if not better, due to its higher Speed and Attack stats. Counter can be an interesting surprise move on Hariyama that is useful when facing strong physical attackers like Metagross, Heracross, and Aerodactyl; however, it is quite prediction reliant and only works if Hariyama is at high health. Belly Drum Hariyama is the final gimmick that is worth mentioning, which can be used with paralysis support, but it is considered very inconsistent and unreliable. Whirlwind allows Hariyama to rack up extra Spikes damage when using it against threats that are naturally scared out or to remove sleeping setup sweepers such as Suicune and Snorlax from the field.
Checks and Counters
===================
**Flying-types**: Salamence and Gyarados can switch into Hariyama's attacks thanks to Intimidate and their resistance to Fighting-type moves and hit Hariyama back with a super effective Hidden Power Flying, but they hate to lose their item to Knock Off or switch into Rock Slide. Other Flying-types without Intimidate like Zapdos and Moltres have a hard time switching into Focus Punch in sand; meanwhile, Skarmory is even worse at switching into Hariyama's attacks, as it doesn't even resist Fighting despite not suffering as much from losing Leftovers due to its sand immunity.
**Ghost-types**: Ghost-types generally hate losing Leftovers to Knock Off but can be good pivots into Fighting-type attacks and shrug off most other attacks barring Hidden Power Ghost. Gengar, Dusclops, and Sableye struggle to meaningfully threaten Hariyama, as Toxic and Will-O-Wisp are negated by Guts and attacks bar Explosion do very little damage, while Misdreavus is frail and struggles to positively trade with Hariyama unless it is already significantly damaged.
**Psychic-types**: Celebi and bulky Starmie can switch into Fighting-type attacks all day and use Recover to heal off the damage taken while threatening Hariyama with STAB Psychic; however, they dislike losing their items to Knock Off and are also weak to coverage moves like Hidden Power Bug and Hidden Power Ghost. Hariyama teams often lack the strong special attackers that Celebi is usually charged with handling, making it difficult to KO if Hariyama is not carrying Hidden Power Bug. Calm Mind + Baton Pass Celebi, offensive Celebi, and offensive Jirachi all immediately threaten Hariyama with STAB Psychic or by using setup moves against a more passive set. Hariyama teams are often ill-equipped to deal with these threats, as Hariyama is often used over Dugtrio, which would normally be capable of enabling a trade once Celebi and Jirachi have taken some damage. Bulky Jirachi can often outlast Hariyama due to its combination of Wish + Protect, and it also threatens to cripple Thick Fat and offensive sets with its ability to spread status.
**Heracross**: Heracross resists Fighting-type attacks and threatens Hariyama back with its powerful Megahorn. Despite not being a long-term solution, sometimes Heracross is the best answer to Hariyama a team can offer.
**Revenge Killers**: Aerodactyl, Metagross, Jirachi with Psychic, and offensive Starmie all hate to switch into Hariyama's attacks but can do a decent job at revenge killing it if they are at full HP. Dugtrio can utilize its trapping role to KO Hariyama from half health.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/mikmer.511989/
https://www.smogon.com/forums/members/zac.517019/
Quality checked by:
https://www.smogon.com/forums/members/vapicuno.5454/
https://www.smogon.com/forums/members/giraffefromholland.561770/
Grammar checked by:
https://www.smogon.com/forums/members/igiveuponaname.593115/
https://www.smogon.com/forums/members/sunny.197240/
Hariyama is the premier Knock Off user of ADV OU, with its Fighting typing making it a more potent offensive threat than other Knock Off users such as Armaldo and Sableye. Knock Off is Hariyama's biggest selling point because it's a way to punish Pokemon that use Leftovers to either negate sand damage or actively recover in sand depending on their typing. Knock Off can also nullify a Choice Band or boosting Berry from powerful sweepers, drastically reducing their offensive potential. Hariyama's Fighting typing also allows it to fit defensively on teams as a secondary Rock-type check. Hariyama often runs an offensively leaning set that can threaten immediate damage thanks to its high Attack stat and the powerful coverage provided by Focus Punch, Rock Slide, and Hidden Power Bug. It can also run a defensive set mainly focused on removing foes' Leftovers with Knock Off. Hariyama's versatility can make it difficult to switch into due to the threat of Knock Off from the defensive set or a powerful Focus Punch from the offensive set. Additionally, Hariyama has access to two great abilities: Guts lets it absorb status from the likes of Blissey, Gengar, and Porygon2, and Thick Fat allows it to tank special and mixed attackers that rely on Fire- and Ice-type coverage. Stat-wise, Hariyama is the bulkiest Fighting-type in ADV due to its very high base HP stat that allows it to take little damage when switching into Seismic Toss from Blissey. Due to its good bulk and not being 4x weak to Aerial Ace like fellow Fighting-types Breloom and Heracross, Hariyama is not terribly afraid of being trapped by Dugtrio. Hariyama's base 50 Speed stat means it’s the slowest of all fully evolved Fighting-types, so it can't sweep without extreme paralysis support. Hariyama's low Defense and Special Defense stats mean it has a difficult time choosing between putting EVs in both areas or pumping out its Attack stat.
[SET]
name: Offensive
move 1: Cross Chop / Focus Punch
move 2: Brick Break / Rock Slide
move 3: Knock Off
move 4: Hidden Power Bug / Hidden Power Ghost / Rock Slide
item: Leftovers
ability: Guts
nature: Adamant
evs: 252 Atk / 228 Def / 28 Spe
[SET COMMENTS]
Set Description
=========
Offensive Hariyama utilizes one of two strong Fighting-type STAB moves in Cross Chop and Focus Punch, alongside the more reliable Brick Break, with the set rounded out by coverage moves. Cross Chop is a very powerful move coming from Hariyama's fully invested Attack stat, making up for its low accuracy with a high critical hit ratio that helps in breaking past Salamence and Gyarados's Intimidate as well as the Defense boosts of Curse Snorlax. Focus Punch is an even more powerful and accurate move that can be used somewhat safely when expecting a switch from Pokemon that are threatened by Cross Chop, such as Blissey, Snorlax, Porygon2, and Tyranitar, and it can be used against sleeping threats like a resting Suicune. Brick Break is preferred on many teams to reliably chip common switch-ins to Hariyama such as Skarmory and Metagross over the course of a game. Alternatively, Rock Slide can be used to cover Flying-types like Zapdos, Moltres, Salamence, and Gyarados and to slightly chip Gengar directly. Knock Off is still very useful on offensive Hariyama, as it cripples Gengar and Flying-types such as Zapdos and Moltres that otherwise would be a pain to wear down. Knock Off also cripples hard-to-break defensive walls like Rest Suicune, Rest Zapdos, and Wish Jirachi. Hidden Power Bug allows Hariyama to punish Psychic-types like Celebi, Starmie, and Claydol, particularly the latter two due to their presence as spinners. Alternatively, Hidden Power Ghost is occasionally used to deal significant damage to Gengar despite losing some damage against Celebi compared to Hidden Power Bug. Guts lets Hariyama become a threatening switch-in to Blissey and other status-inducing foes such as Gengar, especially with maximum Attack investment. Thick Fat is also used offensively, as it affords Hariyama more points of entry throughout a long match, making it easier to pass Wish to or simply gain further mileage from due to Hariyama's lack of recovery. Maximum Attack investment is mandatory to make sure that Hariyama hits as hard as possible, while the Defense investment is helpful for switching into physical threats such as Tyranitar. The low Speed investment allows Hariyama to outspeed Relaxed Swampert and minimum Speed Tyranitar; however, more EVs can be invested in Speed to let Hariyama outspeed uninvested Blissey, uninvested Tyranitar, and even standard specially defensive Skarmory.
Team Options
========
Offensive Hariyama is featured mostly on balance teams that are looking to take some initiative rather than purely stalling out the game. Blissey, Recover Celebi, and Wish Jirachi are common partners, as they make for good balanced pivots and healers for Hariyama over the course of a game. Offensive Zapdos with Thunder Wave and Baton Pass can paralyze members of the opposing team and use Baton Pass to catch the switch to Blissey or Snorlax to allow Hariyama in safely. Zapdos also pivots in on Flying-type attacks from Salamence and Gyarados that threaten Hariyama. Rapid Spin users are often paired with Hariyama to reduce the amount of damage it takes when switching in, with the preference being to use Claydol, as with good prediction it can land significant damage on Gengar and keep Spikes off the field.
[SET]
name: Defensive Knock Off
move 1: Knock Off
move 2: Brick Break
move 3: Rest
move 4: Hidden Power Bug
item: Leftovers
ability: Thick Fat
nature: Impish
evs: 4 Atk / 252 Def / 252 SpD
[SET COMMENTS]
Set Description
=========
Defensive Hariyama is excellent at forcing progress against bulky balance and stall teams thanks to Knock Off. It is a good check to Tyranitar thanks to its Rock resistance and good bulk, and it is also a decent check to Snorlax, which it threatens with Brick Break. However, Hariyama's weakness to sand and lack of instant recovery means that it is prone to being worn down with repeated attacks, and its middling defenses are exposed when taking big hits from a Choice Band Tyranitar or a +1 Attack Snorlax. Knock Off is what makes Hariyama difficult to switch into, as the usual Fighting-type checks like Gengar, Celebi, Starmie, Gyarados, Salamence, Zapdos, and Moltres hate losing Leftovers due to their weakness to sand, while sand-immune checks like Swampert, Claydol, Flygon, Metagross, Forretress, and Skarmory still dislike losing their only form of recovery. Landing a Knock Off against Steel-type Spikes users like Skarmory and Forretress as well as spinners like Claydol and Starmie goes a long way to securing defensive Hariyama's long-term game plan against opposing Spikes teams. Brick Break can OHKO bulk-less Tyranitar and maximum HP Tyranitar after a layer of Spikes, and it can also pressure Blissey and Snorlax decently while having higher PP and better accuracy than Cross Chop. Rest is useful to shrug off status moves like Toxic and Will-O-Wisp and generally helps in boosting Hariyama's longevity. Hidden Power Bug pressures Recover Starmie and Celebi, which could otherwise recover from the damage they take switching in to Hariyama. Thick Fat is generally the preferred ability over Guts because it allows defensive Hariyama to check mixed Tyranitar and Fire Blast + Ice Beam Blissey. An Impish nature with maximum Defense investment allows Hariyama to check non-Choice Band physical Tyranitar and switch into Snorlax a few times without being forced to use Rest, while the Special Defense investment allows it to take a hit from special attackers in order to use Knock Off and helps to phaze Calm Mind users such as Suicune more reliably. Defensive Hariyama will sometimes run 96 Attack EVs to ensure Brick Break can always OHKO bulky Tyranitar without a layer of Spikes down.
Team Options
========
Defensive Knock Off Hariyama is only found on Spikes stall teams as a way to force progress against stall and balance teams. Despite it being a Tyranitar check, it cannot completely fulfill the role as a physical wall by itself due to it being weak to Metagross and Salamence. For this reason, it is always paired with a bulky Water-type like Milotic, Suicune, Swampert, or Starmie. Defensive Hariyama's passivity often invites strong special attackers like offensive Water- and Electric-types, making a sturdy special wall like Blissey, Celebi, or Jirachi a required partner. With three grounded members already on a stall team, it is advised to run a spinner to have better insurance against Spikes: Claydol pairs very well with Hariyama and a bulky Water-type like Milotic or Suicune, but even more common is defensive Starmie alongside a sturdy Rock-resistant Pokemon like Swampert or Metagross. Starmie is a fantastic Hariyama partner due to its ability to check Salamence and Metagross, clear Spikes with Rapid Spin, and provide paralysis support with Thunder Wave, which allows Hariyama to shine against faster threats.
There are two schools of thought when it comes to using defensive Hariyama: the first is that in order to use Knock Off's power to the fullest, pairing Hariyama with Tyranitar is recommended to make sure the sand will slowly chip all the non-Rock-, Steel-, and Ground-types that are missing Leftovers. Hariyama can also be effective even outside of sand with Knock Off's ability to negate recovery and while recovering HP through leftovers while not taking sand chip damage itself. The second is that Hariyama is frequently seen on Blissey, or occasionally Recover Celebi, teams with Suicune or other setup sweepers with longevity. Since Hariyama also has a limited defensive profile, a Spikes weakness, and its ideal partners hate sand, maximizing Hariyama and its partners' utility is about using it without Tyranitar, using its tools to set up win conditions for the aforementioned Water-type threats. Pairing Hariyama with bulky setup sweepers that thrive with or without sand often unlocks the best traits of them both. Regardless of the presence of sand, stall teams featuring defensive Hariyama often have a Spiker like Skarmory or Forretress in order to pile the residual damage of sand and Spikes alongside the effectiveness of Knock Off at negating Leftovers recovery. Additionally, Forretress can be a fantastic team member on Pursuit Tyranitar Spikes builds due to its role compression as a Spiker and Rapid Spin user. Defensive Hariyama enjoys Wish support from the likes of Blissey and Jirachi and Leech Seed support from Celebi, letting it recover HP over the course of a game. Paralysis users like Blissey, Starmie, and Zapdos as well as Body Slam users like Jirachi and Snorlax make good partners for Hariyama by bringing foes to a low enough Speed where Hariyama can threaten immediate damage. Rest Hariyama does not always have the bulk to avoid being Rest looped, so it appreciates the support of Heal Bell users Blissey and Celebi that can wake it early and bring it back into play. Opposing Skarmory is often used to switch in to Knock Off, so Hariyama is also appreciated by teammates that appreciate its ability to lure in and punish Skarmory, such as Taunt Gyarados and Leech Seed Celebi.
[STRATEGY COMMENTS]
Other Options
=============
Bulk Up Hariyama can be a viable sweeper against bulky stall teams with the help of paralysis support; however, it is worth noting that Machamp can do the same job just as well, if not better, due to its higher Speed and Attack stats. Counter can be an interesting surprise move on Hariyama that is useful when facing strong physical attackers like Metagross, Heracross, and Aerodactyl; however, it is quite prediction reliant and only works if Hariyama is at high health. Belly Drum Hariyama is the final gimmick that is worth mentioning, which can be used with paralysis support, but it is considered very inconsistent and unreliable. Whirlwind allows Hariyama to rack up extra Spikes damage when using it against threats that are naturally scared out or to remove sleeping setup sweepers such as Suicune and Snorlax from the field.
Checks and Counters
===================
**Flying-types**: Salamence and Gyarados can switch into Hariyama's attacks thanks to Intimidate and their resistance to Fighting-type moves and hit Hariyama back with a super effective Hidden Power Flying, but they hate to lose their item to Knock Off or switch into Rock Slide. Other Flying-types without Intimidate like Zapdos and Moltres have a hard time switching into Focus Punch in sand; meanwhile, Skarmory is even worse at switching into Hariyama's attacks, as it doesn't even resist Fighting despite not suffering as much from losing Leftovers due to its sand immunity.
**Ghost-types**: Ghost-types generally hate losing Leftovers to Knock Off but can be good pivots into Fighting-type attacks and shrug off most other attacks barring Hidden Power Ghost. Gengar, Dusclops, and Sableye struggle to meaningfully threaten Hariyama, as Toxic and Will-O-Wisp are negated by Guts and attacks bar Explosion do very little damage, while Misdreavus is frail and struggles to positively trade with Hariyama unless it is already significantly damaged.
**Psychic-types**: Celebi and bulky Starmie can switch into Fighting-type attacks all day and use Recover to heal off the damage taken while threatening Hariyama with STAB Psychic; however, they dislike losing their items to Knock Off and are also weak to coverage moves like Hidden Power Bug and Hidden Power Ghost. Hariyama teams often lack the strong special attackers that Celebi is usually charged with handling, making it difficult to KO if Hariyama is not carrying Hidden Power Bug. Calm Mind + Baton Pass Celebi, offensive Celebi, and offensive Jirachi all immediately threaten Hariyama with STAB Psychic or by using setup moves against a more passive set. Hariyama teams are often ill-equipped to deal with these threats, as Hariyama is often used over Dugtrio, which would normally be capable of enabling a trade once Celebi and Jirachi have taken some damage. Bulky Jirachi can often outlast Hariyama due to its combination of Wish + Protect, and it also threatens to cripple Thick Fat and offensive sets with its ability to spread status.
**Heracross**: Heracross resists Fighting-type attacks and threatens Hariyama back with its powerful Megahorn. Despite not being a long-term solution, sometimes Heracross is the best answer to Hariyama a team can offer.
**Revenge Killers**: Aerodactyl, Metagross, Jirachi with Psychic, and offensive Starmie all hate to switch into Hariyama's attacks but can do a decent job at revenge killing it if they are at full HP. Dugtrio can utilize its trapping role to KO Hariyama from half health.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/mikmer.511989/
https://www.smogon.com/forums/members/zac.517019/
Quality checked by:
https://www.smogon.com/forums/members/vapicuno.5454/
https://www.smogon.com/forums/members/giraffefromholland.561770/
Grammar checked by:
https://www.smogon.com/forums/members/igiveuponaname.593115/
https://www.smogon.com/forums/members/sunny.197240/
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