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Resource SV PU Viability Rankings

Sense the tier discussion forum is dead.
Anyone thoughts on :Bellossom:? It recently got banned from zu and there's a pattern of people not using a low tier until its bl and than finding out it's broken (Ru oricorio pom-pom and Gyarados)
To be honest, I never agreed with Bellossom's ban from ZU and I think people just see it as "an annoying element that doesn't bring much to the tier" but honestly it's worse than oricorio-F which i never saw as broken either. From my POV they're the kind of mons that set up a quiver dance or two and then fail to sweep.

Frosmoth w/ hail support is much less susceptible to "anti-cheese" imo. Meanwhile, even in ZU, Oricorio-F's biggest issue is that it can't really setup on anything, and if it does, it will eventually need to hit a hurricane to hope for a 2HKO, since there is no shortage of good water types in the tier.
 
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There's a lotta one-liners in this thread so imma have to teach y'all how to post in here. These are mostly small noms tho based on a personal VR I made.

Rises:
:frosmoth: A -> A+ Our current "tera makes it broken" mon. Some want it banned, with or without snow.
:sandslash-alola: A- -> A/A+ The other top snow sweeper, but still deserving of A-rank otherwise as one of our top hazard controls.
:bruxish: A- -> A It's always been a huge offensive threat, except now there's no more Wo-Chien to stop it.
:virizion: B- -> B/B+ It really benefits from losing pretty much all the mons that rose to NU.
:orthworm: B -> B+/A- It just hard switches into so many relevant mons. And that gives it all the more chances to set up hazards or Coil.
:porygon2: B -> B+ Annoyingly soft checks a lotta stuff with it's high bulk and annoying utility. Yes, I'm looking at you Thunder Wave.
:dipplin: B- -> B/B+ See above.
:thwackey: B- -> B Grassy Terrain is slightly better than before, and you're gonna need this monkey to pull it off.
:hitmonlee: B- -> B Another Grassy Terrain team mon, and it's debatably the best Unburden option we have.
:glastrier: C+ -> B- A solid trade mon, it can also be really hard to switch into without a Milotic on your team.
:coalossal: C -> B- This just feels like a mon that is popular to hate on. Sure it's not at its peak, but the utility, specifically hazard control, is great in the current meta.
:mesprit: C -> C+ I don't support it dropping last update, it can easily be used over Uxie for Healing Wish support or as a more offensive SR setter.
:froslass: C -> B- Spikes are good :P

Drops:
:amoonguss: A -> A- Checks stuff less reliably than we anticipated, and one of it's biggest resists, Pawmot, has Ice Punch for it.
:jolteon: B -> B- Only rose due to a couple hype tour matches, fell from B+ last shift and I think it deserves another fall.
:trevenant: B- -> C Cool in theory with Milotic being a thing, but too meh in practice to usually justify over other stuff.
:grafaiai: B- -> C/C+ Pretty much just used on terrain, and I know I said to raise some terrain mons, this is not one of em.
:arboliva: C -> UR This is the kind of mon that can put in work in a match every blue moon but doesn't have enough going for it to actually justify being ranked.

Most of this doesn't have to do with Snow and I'm impatient, so I'll just update this if it's banned in a couple hours.
 
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First VR post from me, mainly focused on rises because there isn't much that feels too high.

RISES :
:Avalugg-Hisui: B+ -> A- : These Avalugg-H fat/balance teams are now very common and have a lot of variations. People realized just how many good matchups against common setters this mon has (excellent against bomb and aslash, pretty good against rhydon and muds, okay into the qwilfishes if you can afford being statused). It's certainly a tera hog but it's not like it's useless if you don't tera. It's also decently hard to switch into for more offensive teams. It can be a bit passive against the likes of milo/heatom, which is why it tends to work only on more defensive structures. So it's archetype limited and is still flawed on the special side which prevents it from rising higher imo, but the fact it can be the ultimate stopgap to physical attackers after tera is very appreciated.

:Snorlax:C+ -> B-/B : Glowbro leaving created a need for status absorbers, and this mon is very good at that while being somewhat dangerous. Sure, relying on rest sucks, but it's a very cool sidegrade to coil dudun if you want something to deal with toxic users like amoong/goodra/lazzle, all of which can feel hard to take into account on the builder. Thick fat is not bad either, if you're scared of frosmoth for example. Eq as coverage is kinda new and works great if you managed to knock off rhydon's item.

:bruxish: A- -> A/A+ : Bruxish is so much better after shifts as we all know, scarf is one of the best speed controls and kinda hard to switch into, but what I wanna highlight is band and sd being played a lot more now. And for good reasons, this mon is not easy to answer at all.

:dudunsparce: A -> A+ : This mon has always been crazy good, but now it has even more set variation, with things like cm+toxic, offensive rocks with boomburst + chople, glare + hex, etc. being more explored. It's so hard to play around while being a good fit defensively, blanket checking many things by virtue of its good bulk.

:bombirdier: A -> A+ : Slowly proving to be best dark. While I don't use it much, I cannot deny how much it can provide for a team. Spedef pivot is now staple but offensive sets are still great progress makers, with scarf rocky payload being another good trendy set. Set variety and role compression makes it so good and it's reflected by crazy usage in PUWC rn.

:sandslash-alola: A- -> A : Snow staple and best removal in the tier while being a decent steel type and progress maker, this mon should have been higher in the first place. It has flaws, that's for sure, but it's a balance/BO staple.

:rotom-mow: B- -> B : It might be more opinion based but this mon is a pretty good scarfer, despite poor matchups into things like goodra rotom-heat and amoong, which you can trick sometimes so it's not the end of the world. Ground immunity, good milo matchup, "unblockable" pivoting, tricking scarf into opposite wincons, I don't really know why it's so low honestly. It's for sure better than the rest of B-. It's at least on par with h-trode if not better.

:virizion: B- -> B : I already talked a bit about this potentially being a big winner of last shifts, and sets like life orb mixed with leaf storm or trailblaze sd (sometimes with tera blast ghost) are genuinely good. There's also more room for coverage like zen headbutt now. Overall a good mon with surprising damage output for how bulky and fast it is.

:floatzel: C -> C+/B- : Somewhat huge rise and honestly I can't really explain why this mon improved. Like, wo-chien leaving sure, but you could already flip turn. What I know for sure is that this mon is seen quite a bit, it's pretty good at forcing passive answers and pivoting into them for other threats to abuse. Maybe the last drop was just too harsh.

DROPS :
:ninetales-alola: A+ -> A/A- : I might be alone on this one but I feel like this mon is not that great (despite me being one of the ban voters). Offensive sets are way too reliant on tera, each tera having hardstops, it's bulky and fast but not that bulky and not that fast, we don't see it that much now. And sure it's a great enabler in snow, but does snow alone justify it being so high? Idk about that. Snow can be a bit centralizing and steals wins with frosmoth, but it doesn't make a9 A+ by any means, at least for me.

:qwilfish-hisui: A -> A- : Still a good mon but it fell off a bit. It's susceptible to knock off from the more prevalent bombirdier, it's a bit passive for the more offensively oriented meta, it gets abused by slash in snow, not a great spedef wall in this lazzle/frosmoth/cm florges/rotom-heat economy.. But it obviously still has tools to be good, barb barrage is hard to switch into and it keeps a good matchup into the otherwise scary hoopa/bruxish.
 
I was actually preparing myself to make a VR nominations post and then Platum went ahead and nominated every single thing I was going to :quagchamppogsire:

I have to say a heavy agree on every single one of them (legit, all of them), but I think that there's a couple noms I'd put even higher -

:Avalugg_Hisui: -> A
Avalugg-Hisui being on the rise has made balance maybe the strongest archetype in the tier thanks to its combo of reliable removal, high bulk/recovery, and ability to heavily influence matchups with Tera to the point that games can become almost unloseable. I think that that last point in particular is overcoming the flaws that might otherwise be placing it in A-.

:Rotom-Mow: -> B+
Voltturn is really improving and Rotom-Mow is basically the best volt switcher for it. Trick is carrying a lot of mons in this tier and Rotom-Mow is one of them. That's all :sphearical:
 
Figured I'd post here since I just got reqs

I'd actually nominate rotom-C for a drop if anything, it's so much more exploitable than its -H counterpart and also presents a pretty big opportunity cost. The one thing it does better however is it can hold other items besides HDB, but still, I'd rather use other grasses in general.

Shaymin is a mon I'd still drop despite carrying me past the coil requirements... seed flare remains seed flare, and C+ was a bit harsh but it and Rotom-C probably fit better in B-.

Fully agree with Snorlax and Avalugg-Hisui noms, they are still pretty unexplored although Snorlax's bad matchup vs Haze Milotic hurts

Finally this sounds a bit off the rocker, but I believe you can make a case for :tauros-paldea-combat: UR ---> C. It fits better on teams with Curse Arcanine, since you don't stack weaknesses to Water and Ground and this forme actually resists Stealth Rock, leaving it much freer to run Leftovers as its item of choice if it wants to run Bulk Up.
 
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