1. Introduction
2.0 The first RMT
2.1 Pokepaste
2.2 Proof of Peak
2.3 Team description
2.4 Teambuilding process
2.5 Replays
2.6 Threats
3.0 The 2nd RMT
3.1 Pokepaste
3.2 Proof of Peak
3.3 Team description
3.4 Teambuilding process
3.5 What I would probably add last
3.6 Replays
3.7 Threats
4. Conclusion + Shoutouts
Introduction
Pokepaste:

Proof of Peak:

Bronzong @ Leftovers
Ability: Levitate
Tera Type: Ghost
EVs: 252 HP / 240 SpD / 16 Spe
Sassy Nature
- Stealth Rock
- Psychic Noise
- Iron Head
- Earthquake

Clodsire @ Leftovers
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Earthquake
- Toxic
- Recover

Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Steel
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover

Pecharunt @ Heavy-Duty Boots
Ability: Poison Puppeteer
Tera Type: Dark
EVs: 252 HP / 216 Def / 40 Spe
Bold Nature
IVs: 0 Atk
- Malignant Chain
- Recover
- Parting Shot
- Foul Play

Chesnaught @ Rocky Helmet
Ability: Bulletproof
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Iron Defense
- Body Press
- Knock Off
- Synthesis

Weavile @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard
Teambuilding Process:

First I started off with
, seeing how
and
's usuage were skyrocketing and its Ability to set Stealth Rock reliably was being underestimated.

Next I wanted a bulky SpD Ghost and Dark resist and what better than

Seeing as I was building a Bulky Hazard Stack I wanted to reliably keep hazards on the field and blow up Stall, so it was an easy pick.

Now I needed physical wall to reliably answer threats and I really like
, so I chose it next.

I realised the previous Team would require removal from
or
which simply didn't fit at all, so I started from the beginning again.

This time I chose
as my 2nd SpD mon, seeing as its reliable Recovery and Unaware could be really helpful (I also just really like it).

Once again, the same reasoning. I want to keep hazards on the field and blow up Stall, so
will join once again.

Once again I needed a physical wall and
won't work, so I had to return to one of my favourite Pokémon 

At this point the Team was really weak to
and also hated
, so I chose 

I've been in this situation so often before: I need Knock Off, Speed and revenge killing, so
was a no brainer (even though it feels weird to use without Chilly Reception)
Replays:
Threats:

: Even though I am running Specially Defensive
this mf still just blasts through it, getting a
or just freezing you before you can do anything.
Lives a Tera Ice Blizzard, so thanks to Pressure it can remove 4 Blizzard PP and threaten to Knock Off
's
but that's kind of it. Even my bulky Gholdengo get's
.
: Nothing on the team can really tank the Sun boosted Hydro Steams, but
can Synthesis spam in sun thanks to the boosted recovery (can't switch in tho) and I honestly don't know how to explain it, but my W/R vs Sun is suprisingly good. If the
is Modest, Weavile can often find an entry vs something and then sweep with 1 SD.
: If it is running Poltergeist, which it has started to pick up, you're in for a rough time. If yoi can afford to tera
or
you're fine but otherwise good luck (maybe you can switch in
on an SD or Poltergeist and then predict the tera and klick Triple Axel / Knock Off accordingly).
: Ok, so this is a funny one.
hard walls it (nobody runs Psyshock), but also can't touch it if the
is intact. Therefore, my most common way of beating
if it enters on
is pure swag. Just hard switch into
on the Shadow Ball / Nasty Plot and klick Knock Off. Works 100% of the time and looks sick af at the same time. (I don't believe I ever lost to it tho lol)
Another very important way of beating opposing
is using our own
. We are so bulky, we actually
and just
with out own
(also makes you look very cool).
Other options include literally everything on the team being able to tank 1 hit and break the
.
Toxic
: He's such a massive pain in the ass to deal with, to bad for them 99% of Toxic
teams lose to a +4
and like klicking Tera Water infront of it, so you can just SD on the first Protect, then klick Tera Steel SD and sweep.
Speedy
: You better hope it doesn't secretly have Serene Grace, so
can beat it. Otherwise after minimal chip (e.g. 1x
) Tera Dark
also beats it.
CM TSteel
: Lmao go cry. You can Knock Off with Weavile or beg they're stupid enough to get fucked by a
Body Press, but that's about it. You can decide to run Body Press on
and
but I only faced it once and Earthquake hits so many things so much better.
2nd RMT
Pokepaste:





Proof of Peak:

Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Volt Switch
- Heat Wave
- Roost

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
is just such a powerful Pokémon and this set abuses every single bit of it.
and a very good bulk of 100/120/85 + an amazing typing of Dark/Steel make it incredibly annoying to get rid off. All of this happens while it also fires off absurdly strong Adamant Tera Dark Supreme Overlord Swords Dance boosted Kowtow Cleaves and Sucker Punches. Seriously man, this damage wracks up insanely quickly.
I'm running 20 Speed due to most minimally investedd
running 16 Speed or less. Additionally this just doesn't put me below a 16 HP freshold, preventing me from losing 1 extra HP recovery from
every turn. I am aware this means my HP are exactly divisible by 16, but it's worth it.
Tera Dark is just here to blow things up lmao.

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 248 HP / 248 SpD / 12 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Ruination
- Whirlwind

Pecharunt @ Heavy-Duty Boots
Ability: Poison Puppeteer
Tera Type: Dark
EVs: 252 HP / 216 Def / 40 Spe
Bold Nature
IVs: 0 Atk
- Malignant Chain
- Recover
- Parting Shot
- Foul Play

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Ice Spinner
Teambuilding Process:



First I wanted to start off by using the popular ZapKingLu core, having never tried it myself before.




Next, after I already had a SpD mon in
I also wanted a really reliable PhysDef mon, so my goat
was just a great fit.





The team was really lacking in Speed but no speedy mons looked good, so the good old ESpeed Dnite had to join
Replays:
Threats:
:
and
can usually deal with it, while
actually outspeeds it and can hit it with a massive Hurricane
: Yeah go cry, I'm like 0-999 vs sun with this team, no chance whatsoever.
Stall: Same thing as Walking Wake. The lack of 1 extra fallen for
and its inability to outspeed even the slowest
this matchup is also just unwinnable.
This thing walls our only offensive capabilities and is therefore super annoying but suprisingly managable. Usually something like Tera Dark
can just punch a massive hole into it and it stops being a problem.
There is most defitnely many more threats I forgot by now, because I haven't used the team in a bit but these are defitnely some of the biggest problem.
What I would probably add last:

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 16 Def / 4 SpA / 240 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Chilly Reception
- Psychic Noise
This would most likely be my last slow for the team.
deals with sun extremely well. Additionally it gives me a SpD mon with recovery, which massively takes pressure off of
.
Not only that but Future Sight also really helps breaking down Stall, while Psychic Noise does that too, as well as helping with things like SubTect
.
Lastly it easily takes on all of the fairys bullying
.
Conclusion + Shoutouts:
2.0 The first RMT
2.1 Pokepaste
2.2 Proof of Peak
2.3 Team description
2.4 Teambuilding process
2.5 Replays
2.6 Threats
3.0 The 2nd RMT
3.1 Pokepaste
3.2 Proof of Peak
3.3 Team description
3.4 Teambuilding process
3.5 What I would probably add last
3.6 Replays
3.7 Threats
4. Conclusion + Shoutouts
Introduction
It's been such a long time since I last posted here, but man, it's good to be back.
Hello everyone, and once again I'm using really weird and unusual Pokémon and climbing the ladder, but #1 is a whole new level, especially with an absolutely massive gap of 46 Elo to 2nd place. Not only that, but I also reached Top 100 on Ladder using a Balance Team with only 5 Pokémon, which seems unbelivable.
Once again you might be asking yourself why I'm doing these stupid things, but this time the explanation is really simple on one hand but really stupid on the other hand:
1. I felt like the generation was coming to an end with Legends Z-A finally releasing and wanted to do one last challange before escaping the hell that is SV OU, to switch to Z-A and ultimatiely got this idea.
2. I believe in these lowtiers. There was no challenge or something like that; I just really wanted to use
because I thought it was really good, so I started building and climbing higher than I thought would happen anytime soon, so join me on my journey to the peak of the ladder.
Hello everyone, and once again I'm using really weird and unusual Pokémon and climbing the ladder, but #1 is a whole new level, especially with an absolutely massive gap of 46 Elo to 2nd place. Not only that, but I also reached Top 100 on Ladder using a Balance Team with only 5 Pokémon, which seems unbelivable.
Once again you might be asking yourself why I'm doing these stupid things, but this time the explanation is really simple on one hand but really stupid on the other hand:
1. I felt like the generation was coming to an end with Legends Z-A finally releasing and wanted to do one last challange before escaping the hell that is SV OU, to switch to Z-A and ultimatiely got this idea.
2. I believe in these lowtiers. There was no challenge or something like that; I just really wanted to use
Pokepaste:
Proof of Peak:
Bronzong @ Leftovers
Ability: Levitate
Tera Type: Ghost
EVs: 252 HP / 240 SpD / 16 Spe
Sassy Nature
- Stealth Rock
- Psychic Noise
- Iron Head
- Earthquake
Starting off again with the star of the team
. I don't fully understand why nobody uses him even though he's so great. He's the only Pokémon that can set hazards and keep them up vs
,
,
and
because they all get hit super effectlively by
and can only punch back for minimal damage, which is an insanely impressive feat in a this hazard-centered metagame. Not only does it basically wall them, but thanks to Tera Ghost, we can act as a Ground Immune spin blocker denying
and
any chance at getting off a Rapid Spin.
Not only that, but being the best
answer in the game thanks to resisting Ice and Dragon while being immune to Ground moves thanks to Levitate means a Bulky Balance team with a consistent matchup into Kyurem, which sounds unthinkable.
It can even beat basically every
set (aside from Fire Punch and Roost) or at least chip it down low enough, so
can finish it off.
Another very underrated tech is abusing the fact that it's naturally a lot slower than Alomomola, which means we can use Psychic Noise after it uses Flip Turn, allowing us to deny healing on anything switching in that isn't a dark type (or holding a Covert Cloak, but nobody does that).
Leftovers are its only form of real recovery and the only viable Item to use if you want to run
Iron Head and Psychic Noise are here for consistent STAB, while I chose Iron Head over Heavy Slam (
is surprisingly light) and Gyro Ball (mainly because then
doesn't take from it lol) for more consistency.
Earthquake over the more commonly used Body Press is my last move here because I found it doesn't get used at all and only does minimal damage, even when super effective, while Earthquake can really nicely hit many targets like
,
(after I popped the
),
,
,
,
,
and anything that clicks Tera Steel.
I'm running 16 Speed and a -Speed Nature because I can't afford to lower any of my other stats, but I still want to outspeed uninvested
.
Tera Ghost is here just to spinblock vs
and
and also theoretically hard wall DD EQ ESpeed Roost
.
Not only that, but being the best
It can even beat basically every
Another very underrated tech is abusing the fact that it's naturally a lot slower than Alomomola, which means we can use Psychic Noise after it uses Flip Turn, allowing us to deny healing on anything switching in that isn't a dark type (or holding a Covert Cloak, but nobody does that).
Leftovers are its only form of real recovery and the only viable Item to use if you want to run
Iron Head and Psychic Noise are here for consistent STAB, while I chose Iron Head over Heavy Slam (
Earthquake over the more commonly used Body Press is my last move here because I found it doesn't get used at all and only does minimal damage, even when super effective, while Earthquake can really nicely hit many targets like
I'm running 16 Speed and a -Speed Nature because I can't afford to lower any of my other stats, but I still want to outspeed uninvested
Tera Ghost is here just to spinblock vs
0 SpA Bronzong Psychic Noise vs. 0 HP / 0 SpD Great Tusk: 222-264 (59.8 - 71.1%) -- guaranteed 2HKO
252 Atk Great Tusk Ice Spinner vs. 252 HP / 0 Def Bronzong: 39-46 (11.5 - 13.6%) -- possibly the worst move ever
0 Atk Bronzong Earthquake vs. 0 HP / 0 Def Iron Treads: 112-134 (34.8 - 41.7%) -- 73.3% chance to 3HKO after Leftovers recovery
252 Atk Iron Treads Ice Spinner vs. 252 HP / 0 Def Bronzong: 34-41 (10 - 12.1%) -- possibly the worst move ever
252 Atk Landorus-Therian U-turn vs. 252 HP / 0 Def Bronzong: 73-87 (21.5 - 25.7%) -- possible 5HKO
204 SpA Kyurem Freeze-Dry vs. 252 HP / 240+ SpD Bronzong: 36-43 (10.6 - 12.7%) -- possibly the worst move ever
0 Atk Bronzong Iron Head vs. 52 HP / 0 Def Kyurem in Snow: 116-138 (28.7 - 34.1%) -- 1.3% chance to 3HKO
0 Atk Bronzong Earthquake vs. 0 HP / 124 Def Iron Moth: 332-392 (110.2 - 130.2%) -- guaranteed OHKO
252 SpA Choice Specs Tera Steel Iron Crown Tachyon Cutter (2 hits) vs. 252 HP / 240+ SpD Bronzong: 102-122 (30.1 - 36%) -- guaranteed 4HKO after Leftovers recovery
0 Atk Bronzong Earthquake vs. 0 HP / 0 Def Tera Steel Iron Crown: 132-156 (41.1 - 48.5%) -- guaranteed 3HKO
0 Atk Bronzong Iron Head vs. 252 HP / 0 Def Hatterene: 164-194 (51.5 - 61%) -- guaranteed 2HKO
100+ SpA Hatterene Mystical Fire vs. 252 HP / 240+ SpD Bronzong: 112-132 (33.1 - 39%) -- 8.8% chance to 3HKO after Leftovers recovery
0 Atk Bronzong Iron Head vs. 252 HP / 204+ Def Hatterene: 122-146 (38.3 - 45.9%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Hatterene Mystical Fire vs. 252 HP / 240+ SpD Bronzong: 92-110 (27.2 - 32.5%) -- 57.3% chance to 4HKO after Leftovers recovery
0 Atk Bronzong Earthquake vs. 252 HP / 252+ Def Heatran: 180-216 (46.6 - 55.9%) -- 73.4% chance to 2HKO
0 Atk Bronzong Iron Head vs. 0 HP / 0 Def Iron Valiant: 170-204 (58.8 - 70.5%) -- guaranteed 2HKO
252+ SpA Quark Drive Tera Ghost Iron Valiant Shadow Ball vs. 252 HP / 240+ SpD Bronzong: 234-276 (69.2 - 81.6%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Bronzong Psychic Noise vs. 252 HP / 4 SpD Neutralizing Gas Weezing-Galar: 180-212 (53.8 - 63.4%) -- guaranteed 2HKO
252+ SpA Tera Ghost Gholdengo Shadow Ball vs. 252 HP / 240+ SpD Bronzong: 256-304 (75.7 - 89.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Great Tusk Ice Spinner vs. 252 HP / 0 Def Bronzong: 39-46 (11.5 - 13.6%) -- possibly the worst move ever
0 Atk Bronzong Earthquake vs. 0 HP / 0 Def Iron Treads: 112-134 (34.8 - 41.7%) -- 73.3% chance to 3HKO after Leftovers recovery
252 Atk Iron Treads Ice Spinner vs. 252 HP / 0 Def Bronzong: 34-41 (10 - 12.1%) -- possibly the worst move ever
252 Atk Landorus-Therian U-turn vs. 252 HP / 0 Def Bronzong: 73-87 (21.5 - 25.7%) -- possible 5HKO
204 SpA Kyurem Freeze-Dry vs. 252 HP / 240+ SpD Bronzong: 36-43 (10.6 - 12.7%) -- possibly the worst move ever
0 Atk Bronzong Iron Head vs. 52 HP / 0 Def Kyurem in Snow: 116-138 (28.7 - 34.1%) -- 1.3% chance to 3HKO
0 Atk Bronzong Earthquake vs. 0 HP / 124 Def Iron Moth: 332-392 (110.2 - 130.2%) -- guaranteed OHKO
252 SpA Choice Specs Tera Steel Iron Crown Tachyon Cutter (2 hits) vs. 252 HP / 240+ SpD Bronzong: 102-122 (30.1 - 36%) -- guaranteed 4HKO after Leftovers recovery
0 Atk Bronzong Earthquake vs. 0 HP / 0 Def Tera Steel Iron Crown: 132-156 (41.1 - 48.5%) -- guaranteed 3HKO
0 Atk Bronzong Iron Head vs. 252 HP / 0 Def Hatterene: 164-194 (51.5 - 61%) -- guaranteed 2HKO
100+ SpA Hatterene Mystical Fire vs. 252 HP / 240+ SpD Bronzong: 112-132 (33.1 - 39%) -- 8.8% chance to 3HKO after Leftovers recovery
0 Atk Bronzong Iron Head vs. 252 HP / 204+ Def Hatterene: 122-146 (38.3 - 45.9%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Hatterene Mystical Fire vs. 252 HP / 240+ SpD Bronzong: 92-110 (27.2 - 32.5%) -- 57.3% chance to 4HKO after Leftovers recovery
0 Atk Bronzong Earthquake vs. 252 HP / 252+ Def Heatran: 180-216 (46.6 - 55.9%) -- 73.4% chance to 2HKO
0 Atk Bronzong Iron Head vs. 0 HP / 0 Def Iron Valiant: 170-204 (58.8 - 70.5%) -- guaranteed 2HKO
252+ SpA Quark Drive Tera Ghost Iron Valiant Shadow Ball vs. 252 HP / 240+ SpD Bronzong: 234-276 (69.2 - 81.6%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Bronzong Psychic Noise vs. 252 HP / 4 SpD Neutralizing Gas Weezing-Galar: 180-212 (53.8 - 63.4%) -- guaranteed 2HKO
252+ SpA Tera Ghost Gholdengo Shadow Ball vs. 252 HP / 240+ SpD Bronzong: 256-304 (75.7 - 89.9%) -- guaranteed 2HKO after Leftovers recovery
Clodsire @ Leftovers
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Earthquake
- Toxic
- Recover
This guy is another absoloutely underrated G.O.A.T. easily beating mons like
,
,
(with
popped),
,
,
, and more in a world absolutely filled to the top with Hyper Offense and Offense teams. It being extremely tanky with Unaware and reliable recovery makes me sometimes prefer to run it over
, which here is most definitely the right choice here. This time I'm running it with Spikes because
is already the one setting Stealth Rock and there is really nothing useful to put into the last slot.
It was originally Tera Water but then I got farmed by
and realised Ghost and Dark are really strong into my team, so I changed it to Tera Dark. This also allows me to be immune to moves like Psychic Noise, Psyshock and Stored Power which can be really useful in some situations. I rarely tera it tho.
is by far the better item over
in my opionion even though my team is slow paced and has no way of removing hazards at all. The recovery from
let's it beat everything so much more easily without having to waste any Recover PP, which is especially helpful, because
can't heal up in the long run. Not only that but the ability to simultaneously heal up every Turn while the opponent takes damage from Toxic every Turn is just great.
It was originally Tera Water but then I got farmed by
252 SpA Quark Drive Iron Moth Psychic vs. 252 HP / 252+ SpD Clodsire: 194-230 (41.8 - 49.5%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 252 HP / 252+ SpD Clodsire: 150-177 (32.3 - 38.1%) -- 0.8% chance to 3HKO after Leftovers recovery
252 SpA Darkrai Ice Beam vs. 252 HP / 252+ SpD Clodsire: 146-174 (31.4 - 37.5%) -- 0.1% chance to 3HKO after Leftovers recovery
252 SpA Gholdengo Make It Rain vs. 252 HP / 252+ SpD Clodsire: 144-171 (31 - 36.8%) -- guaranteed 4HKO after Leftovers recovery
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 252+ SpD Clodsire: 192-226 (41.3 - 48.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Enamorus Earth Power vs. 252 HP / 252+ SpD Clodsire: 146-174 (31.4 - 37.5%) -- 0.1% chance to 3HKO after Leftovers recovery
252 SpA Glimmora Earth Power vs. 252 HP / 252+ SpD Clodsire: 142-168 (30.6 - 36.2%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Zamazenta Crunch vs. 252 HP / 4 Def Clodsire: 124-147 (26.7 - 31.6%) -- 27.8% chance to 4HKO after Leftovers recovery
252 SpA Serperior Leaf Storm vs. 252 HP / 252+ SpD Clodsire: 106-126 (22.8 - 27.1%) -- possible 5HKO
252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 252 HP / 252+ SpD Clodsire: 150-177 (32.3 - 38.1%) -- 0.8% chance to 3HKO after Leftovers recovery
252 SpA Darkrai Ice Beam vs. 252 HP / 252+ SpD Clodsire: 146-174 (31.4 - 37.5%) -- 0.1% chance to 3HKO after Leftovers recovery
252 SpA Gholdengo Make It Rain vs. 252 HP / 252+ SpD Clodsire: 144-171 (31 - 36.8%) -- guaranteed 4HKO after Leftovers recovery
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 252+ SpD Clodsire: 192-226 (41.3 - 48.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Enamorus Earth Power vs. 252 HP / 252+ SpD Clodsire: 146-174 (31.4 - 37.5%) -- 0.1% chance to 3HKO after Leftovers recovery
252 SpA Glimmora Earth Power vs. 252 HP / 252+ SpD Clodsire: 142-168 (30.6 - 36.2%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Zamazenta Crunch vs. 252 HP / 4 Def Clodsire: 124-147 (26.7 - 31.6%) -- 27.8% chance to 4HKO after Leftovers recovery
252 SpA Serperior Leaf Storm vs. 252 HP / 252+ SpD Clodsire: 106-126 (22.8 - 27.1%) -- possible 5HKO
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Steel
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover
Are you struggling with Stall? Does
keep walling half your team and removing all of your progress by klicking Defog? Do you just want to blow up your opponent with no warning?
Introducing:
This golden cheese string guy is absolutely hillarious and does everything I just mentioned. Modest Tera Steel Nasty Plot Make It Rain obliterates everything that tries to get onto the field and not even something like
or
are safe. It's a really standart
set with
to temporarily wall opposing
and
while making the life of
and
an absolute hell of a guessing game.
The Speed is enough to outspeed uninvested
allowing me to slap a lot of HP on it.
These HP in of themselves don't make it tank the extra hit often times (aside from being able to live opposing
Shadow Ball even after rocks allowing it to break its
, so
can deal with it or just outright kill it, thanks to being Modest, which is really important for the team to not lose to opposing
) but the bulk really comes to show when you factor in all of the extra HP you gain everytime you click Recover.
Introducing:
This golden cheese string guy is absolutely hillarious and does everything I just mentioned. Modest Tera Steel Nasty Plot Make It Rain obliterates everything that tries to get onto the field and not even something like
The Speed is enough to outspeed uninvested
These HP in of themselves don't make it tank the extra hit often times (aside from being able to live opposing
+2 252+ SpA Tera Steel Gholdengo Make It Rain vs. 4 HP / 252+ SpD Blissey: 340-402 (52.1 - 61.6%) -- guaranteed 2HKO
+2 252+ SpA Gholdengo Make It Rain over 2 turns vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 478-565 (92.9 - 109.9%) -- 64.8% chance to 2HKO after Leftovers recovery
+2 252+ SpA Tera Steel Gholdengo Make It Rain vs. 0 HP / 0 SpD Kingambit: 334-394 (97.9 - 115.5%) -- 87.5% chance to OHKO
+2 252+ SpA Gholdengo Make It Rain vs. 0 HP / 4 SpD Samurott-Hisui: 309-364 (96.2 - 113.3%) -- 75% chance to OHKO
252 SpA Gholdengo Shadow Ball vs. 160 HP / 0 SpD Gholdengo: 288-342 (81.1 - 96.3%) -- 12.5% chance to OHKO after Stealth Rock
+2 252+ SpA Gholdengo Shadow Ball vs. 252 HP / 4 SpD Alomomola: 543-639 (101.6 - 119.6%) -- guaranteed OHKO
252+ SpA Gholdengo Shadow Ball vs. 248 HP / 8 SpD Corviknight: 166-196 (41.6 - 49.1%) -- 80.1% chance to 2HKO after Stealth Rock
+4 252+ SpA Tera Steel Gholdengo Make It Rain vs. 252 HP / 204+ SpD Tera Water Garganacl: 352-415 (87.1 - 102.7%) -- 93.8% chance to OHKO after Stealth Rock
252+ SpA Tera Steel Gholdengo Make It Rain vs. 248 HP / 252+ SpD Clodsire: 212-250 (45.7 - 53.9%) -- 45.3% chance to 2HKO
+2 252+ SpA Gholdengo Make It Rain vs. 248 HP / 0 SpD Hydrapple: 526-621 (126.7 - 149.6%) -- guaranteed OHKO
+2 252+ SpA Gholdengo Make It Rain vs. 252 HP / 252+ SpD Gliscor: 379-447 (107 - 126.2%) -- guaranteed OHKO
+2 252+ SpA Gholdengo Make It Rain over 2 turns vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 478-565 (92.9 - 109.9%) -- 64.8% chance to 2HKO after Leftovers recovery
+2 252+ SpA Tera Steel Gholdengo Make It Rain vs. 0 HP / 0 SpD Kingambit: 334-394 (97.9 - 115.5%) -- 87.5% chance to OHKO
+2 252+ SpA Gholdengo Make It Rain vs. 0 HP / 4 SpD Samurott-Hisui: 309-364 (96.2 - 113.3%) -- 75% chance to OHKO
252 SpA Gholdengo Shadow Ball vs. 160 HP / 0 SpD Gholdengo: 288-342 (81.1 - 96.3%) -- 12.5% chance to OHKO after Stealth Rock
+2 252+ SpA Gholdengo Shadow Ball vs. 252 HP / 4 SpD Alomomola: 543-639 (101.6 - 119.6%) -- guaranteed OHKO
252+ SpA Gholdengo Shadow Ball vs. 248 HP / 8 SpD Corviknight: 166-196 (41.6 - 49.1%) -- 80.1% chance to 2HKO after Stealth Rock
+4 252+ SpA Tera Steel Gholdengo Make It Rain vs. 252 HP / 204+ SpD Tera Water Garganacl: 352-415 (87.1 - 102.7%) -- 93.8% chance to OHKO after Stealth Rock
252+ SpA Tera Steel Gholdengo Make It Rain vs. 248 HP / 252+ SpD Clodsire: 212-250 (45.7 - 53.9%) -- 45.3% chance to 2HKO
+2 252+ SpA Gholdengo Make It Rain vs. 248 HP / 0 SpD Hydrapple: 526-621 (126.7 - 149.6%) -- guaranteed OHKO
+2 252+ SpA Gholdengo Make It Rain vs. 252 HP / 252+ SpD Gliscor: 379-447 (107 - 126.2%) -- guaranteed OHKO
Pecharunt @ Heavy-Duty Boots
Ability: Poison Puppeteer
Tera Type: Dark
EVs: 252 HP / 216 Def / 40 Spe
Bold Nature
IVs: 0 Atk
- Malignant Chain
- Recover
- Parting Shot
- Foul Play
There is not really much to say here at all besides mentioning how great he is. 88 HP and an absoloutely massive 160 Defense almost being as bulky as
while actually having consistent recovery. Naturally hard walling hard hitters like
,
,
,
and much much more is just insane. Thanks to Tera Dark Foul Play these guys and even mons like
and
can be beaten without too much trouble and also let's it beat basically every single physical attacker out there.
Unlike on the other mons this guy absolutely requires
due to the excessive amount of switching in and switching out it does with Parting Shot and because he doesn't resist Stealth Rock.
The Speed is to outspeed Max Speed Adamant
and to speedcreep other mons like
running 219 Speed to outspeed Max Speed Jolly
.
Unlike on the other mons this guy absolutely requires
The Speed is to outspeed Max Speed Adamant
252 Atk Choice Band Zamazenta Crunch vs. 248 HP / 232+ Def Pecharunt: 130-154 (34.3 - 40.6%) -- guaranteed 3HKO
0 Atk Great Tusk Headlong Rush vs. 248 HP / 232+ Def Pecharunt: 170-204 (44.8 - 53.8%) -- 35.2% chance to 2HKO
4 Atk Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 232+ Def Pecharunt: 92-110 (24.2 - 29%) -- 99.1% chance to 4HKO
252 SpA Gholdengo Shadow Ball vs. 248 HP / 0 SpD Pecharunt: 296-350 (78.1 - 92.3%) -- guaranteed 2HKO
252 Atk Iron Treads Earthquake vs. 248 HP / 232+ Def Pecharunt: 152-182 (40.1 - 48%) -- guaranteed 3HKO
252+ Atk Choice Band Rillaboom Knock Off (97.5 BP) over 3 turns vs. 248 HP / 232+ Def Pecharunt: 412-488 (108.7 - 128.7%) -- guaranteed KO in 3 turns after Grassy Terrain recovery
252+ Atk Dragonite Earthquake vs. 248 HP / 232+ Def Pecharunt: 128-152 (33.7 - 40.1%) -- guaranteed 3HKO
252 Atk Iron Treads Earthquake vs. 248 HP / 232+ Def Pecharunt: 152-182 (40.1 - 48%) -- guaranteed 3HKO
252 Atk Cinderace Pyro Ball vs. 248 HP / 232+ Def Pecharunt: 94-112 (24.8 - 29.5%) -- 99.9% chance to 4HKO
+1 252+ Atk Tera Dark Pecharunt Foul Play over 2 turns vs. 0 HP / 4 Def Multiscale Dragonite: 406-481 (125.6 - 148.9%) -- guaranteed KO in 2 turns
+2 252 Atk Tera Dark Pecharunt Foul Play vs. 0 HP / 0 Def Ogerpon-Wellspring: 339-400 (112.6 - 132.8%) -- guaranteed OHKO
252+ Atk Tera Dark Pecharunt Foul Play vs. 252 HP / 0 Def Scizor: 171-202 (49.7 - 58.7%) -- 99.6% chance to 2HKO
+2 252+ Atk Tera Dark Pecharunt Foul Play vs. 0 HP / 4 Def Kingambit: 149-176 (43.6 - 51.6%) -- 96.1% chance to 2HKO after Leftovers recovery (After 1x
)
252 Atk Life Orb Tera Ghost Ceruledge Poltergeist vs. 252 HP / 216+ Def Pecharunt: 322-380 (84.7 - 100%) -- 6.3% chance to OHKO
0 Atk Great Tusk Headlong Rush vs. 248 HP / 232+ Def Pecharunt: 170-204 (44.8 - 53.8%) -- 35.2% chance to 2HKO
4 Atk Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 232+ Def Pecharunt: 92-110 (24.2 - 29%) -- 99.1% chance to 4HKO
252 SpA Gholdengo Shadow Ball vs. 248 HP / 0 SpD Pecharunt: 296-350 (78.1 - 92.3%) -- guaranteed 2HKO
252 Atk Iron Treads Earthquake vs. 248 HP / 232+ Def Pecharunt: 152-182 (40.1 - 48%) -- guaranteed 3HKO
252+ Atk Choice Band Rillaboom Knock Off (97.5 BP) over 3 turns vs. 248 HP / 232+ Def Pecharunt: 412-488 (108.7 - 128.7%) -- guaranteed KO in 3 turns after Grassy Terrain recovery
252+ Atk Dragonite Earthquake vs. 248 HP / 232+ Def Pecharunt: 128-152 (33.7 - 40.1%) -- guaranteed 3HKO
252 Atk Iron Treads Earthquake vs. 248 HP / 232+ Def Pecharunt: 152-182 (40.1 - 48%) -- guaranteed 3HKO
252 Atk Cinderace Pyro Ball vs. 248 HP / 232+ Def Pecharunt: 94-112 (24.8 - 29.5%) -- 99.9% chance to 4HKO
+1 252+ Atk Tera Dark Pecharunt Foul Play over 2 turns vs. 0 HP / 4 Def Multiscale Dragonite: 406-481 (125.6 - 148.9%) -- guaranteed KO in 2 turns
+2 252 Atk Tera Dark Pecharunt Foul Play vs. 0 HP / 0 Def Ogerpon-Wellspring: 339-400 (112.6 - 132.8%) -- guaranteed OHKO
252+ Atk Tera Dark Pecharunt Foul Play vs. 252 HP / 0 Def Scizor: 171-202 (49.7 - 58.7%) -- 99.6% chance to 2HKO
+2 252+ Atk Tera Dark Pecharunt Foul Play vs. 0 HP / 4 Def Kingambit: 149-176 (43.6 - 51.6%) -- 96.1% chance to 2HKO after Leftovers recovery (After 1x
252 Atk Life Orb Tera Ghost Ceruledge Poltergeist vs. 252 HP / 216+ Def Pecharunt: 322-380 (84.7 - 100%) -- 6.3% chance to OHKO
Chesnaught @ Rocky Helmet
Ability: Bulletproof
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Iron Defense
- Body Press
- Knock Off
- Synthesis
Another underrated Pokémon and this time even with an unusual set.
is amazing because it's basically the only Pokémon which can reliably answer
,
and
, all of which are extremely common and powerful.
Not only that but Bulletproof is an absolutely hillarious Ability which makes it immune vs
's Pyro Ball and Shadow Ball from mons like
and
, as well as Sludge Bomb from
, Weather Ball and Focus Blast.
Because the team already has
for setting Spikes, this frees up a Slot for me to use Iron Defense. This not only makes it more reliable in the long term but also allows it to quickly get out of control.
The only issue with Synthesis is that it only recovers 25% of your health instead of the usual 50% once Rain, Sand or Hail are up, which is something to really watch out for, especially with
currently popping off, which is a matchup where
is really important for walling
himself and of course
, as well as
's Chilly Reception obviously being very common and
also being really important vs Rain to wall
.
Knock Off is here for not only obviously removing items but also letting it hit many Pokémon that like to switch into Body Press like
,
,
,
and more for either really good damage or removing a really crucial Item.
Tera Fire is here, mainly because of
being a big issue with the team, especially the amount of 
teams that started popping up and Wisp from
,
and
being extremely annoying, while letting me resist Moonblasts from
,
and
like with Tera Steel, but unlike Tera Steel not making me weak to
's Close Combat afterwards. This also allows me to sometimes get off a Synthesis when
thinks it can kill me with Iron Head but I suddenly resist it.
Not only that but Bulletproof is an absolutely hillarious Ability which makes it immune vs
Because the team already has
The only issue with Synthesis is that it only recovers 25% of your health instead of the usual 50% once Rain, Sand or Hail are up, which is something to really watch out for, especially with
Knock Off is here for not only obviously removing items but also letting it hit many Pokémon that like to switch into Body Press like
Tera Fire is here, mainly because of
+2 252 Atk Wellspring Mask Ogerpon-Wellspring Play Rough vs. 252 HP / 252+ Def Chesnaught: 280-330 (73.6 - 86.8%) -- guaranteed 2HKO after 1 layer of Spikes
+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Iron Head vs. 252 HP / 252+ Def Chesnaught: 277-327 (72.8 - 86%) -- guaranteed 2HKO after 1 layer of Spikes
252 Atk Great Tusk Ice Spinner vs. 252 HP / 252+ Def Chesnaught: 112-132 (29.4 - 34.7%) -- 8.8% chance to 3HKO
252+ Atk Choice Band Tera Grass Rillaboom Wood Hammer vs. 252 HP / 252+ Def Chesnaught in Grassy Terrain: 170-201 (44.7 - 52.8%) -- guaranteed 3HKO after Grassy Terrain recovery
252 Atk Sharpness Samurott-Hisui Ceaseless Edge vs. 252 HP / 252+ Def Chesnaught: 44-52 (11.5 - 13.6%) -- possible 8HKO
252 Atk Life Orb Zamazenta Close Combat vs. 252 HP / 252+ Def Chesnaught: 152-179 (40 - 47.1%) -- guaranteed 3HKO
+2 252+ Def Chesnaught Body Press vs. 252 HP / 52 Def Garganacl: 420-494 (103.9 - 122.2%) -- guaranteed OHKO
+2 252+ Def Chesnaught Body Press vs. 252 HP / 4 Def Tera Dark Kingambit: 468-552 (115.8 - 136.6%) -- guaranteed OHKO
0 SpA Moltres Flamethrower vs. 252 HP / 4 SpD Tera Fire Chesnaught: 74-87 (19.4 - 22.8%) -- possible 5HKO
+2 252+ Def Tera Fire Chesnaught Body Press vs. 252 HP / 252+ Def Heatran: 380-450 (98.4 - 116.5%) -- 93.8% chance to OHKO
+2 252+ Def Chesnaught Body Press vs. 248 HP / 252+ Def Corviknight: 192-226 (48.1 - 56.6%) -- 87.5% chance to 2HKO
+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Iron Head vs. 252 HP / 252+ Def Chesnaught: 277-327 (72.8 - 86%) -- guaranteed 2HKO after 1 layer of Spikes
252 Atk Great Tusk Ice Spinner vs. 252 HP / 252+ Def Chesnaught: 112-132 (29.4 - 34.7%) -- 8.8% chance to 3HKO
252+ Atk Choice Band Tera Grass Rillaboom Wood Hammer vs. 252 HP / 252+ Def Chesnaught in Grassy Terrain: 170-201 (44.7 - 52.8%) -- guaranteed 3HKO after Grassy Terrain recovery
252 Atk Sharpness Samurott-Hisui Ceaseless Edge vs. 252 HP / 252+ Def Chesnaught: 44-52 (11.5 - 13.6%) -- possible 8HKO
252 Atk Life Orb Zamazenta Close Combat vs. 252 HP / 252+ Def Chesnaught: 152-179 (40 - 47.1%) -- guaranteed 3HKO
+2 252+ Def Chesnaught Body Press vs. 252 HP / 52 Def Garganacl: 420-494 (103.9 - 122.2%) -- guaranteed OHKO
+2 252+ Def Chesnaught Body Press vs. 252 HP / 4 Def Tera Dark Kingambit: 468-552 (115.8 - 136.6%) -- guaranteed OHKO
0 SpA Moltres Flamethrower vs. 252 HP / 4 SpD Tera Fire Chesnaught: 74-87 (19.4 - 22.8%) -- possible 5HKO
+2 252+ Def Tera Fire Chesnaught Body Press vs. 252 HP / 252+ Def Heatran: 380-450 (98.4 - 116.5%) -- 93.8% chance to OHKO
+2 252+ Def Chesnaught Body Press vs. 248 HP / 252+ Def Corviknight: 192-226 (48.1 - 56.6%) -- 87.5% chance to 2HKO
Weavile @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard
Last but not least, my boy
. This guy is here to do its standart stuff once again. A high Speed Pokémon with Knock Off for removal and revengekilling with Ice Shard just rounds out the team. Standart Swords Dance set for cleaning and in some rare cases even sweeping.
Tera Steel is what makes this
different from others. It allows me to be immune to Toxic from Pokémon like
which was being super annoying, while still crucially resisting
's Extreme Speed. Not only that but also Priority like
's Bullet Punch and evn
's Grassy Glide all get resisted by Tera Steel making removing it much more annoying. Not only that, but it also gives me resists to Moonblasts from
,
and
, as well as Tachyon Cutter from
and Make It Rain from
allowing me to potentially setup on all of these mons which usually destroy Weavile.
Tera Steel is what makes this
+2 252 Atk Weavile Knock Off (97.5 BP) vs. 224 HP / 0 Def Cinderace: 381-448 (106.7 - 125.4%) -- guaranteed OHKO
+4 252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 248 HP / 252+ Def Corviknight: 390-460 (97.7 - 115.2%) -- approx. 81.3% chance to OHKO
+2 252 Atk Weavile Ice Shard vs. 0 HP / 0 Def Dragapult: 314-372 (99 - 117.3%) -- 93.8% chance to OHKO
+2 252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 252 HP / 204+ Def Hatterene: 289-343 (90.8 - 107.8%) -- approx. 50% chance to OHKO
+2 252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 0 HP / 0 Def Kyurem: 406-481 (103.8 - 123%) -- guaranteed OHKO
252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 0 HP / 4 Def Raging Bolt: 406-486 (103.8 - 124.2%) -- guaranteed OHKO
+2 252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 12 HP / 0 Def Walking Wake: 403-477 (117.8 - 139.4%) -- guaranteed OHKO
+2 252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 252 HP / 4 Def Ting-Lu: 612-726 (119 - 141.2%) -- guaranteed OHKO
+2 252 SpA Gholdengo Make It Rain vs. 0 HP / 4 SpD Tera Steel Weavile: 227-267 (80.7 - 95%) -- guaranteed 2HKO
252 SpA Choice Specs Tera Steel Iron Crown Tachyon Cutter (2 hits) vs. 0 HP / 4 SpD Tera Steel Weavile: 180-212 (64 - 75.4%) -- guaranteed 2HKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Tera Steel Weavile: 114-135 (40.5 - 48%) -- guaranteed 3HKO
252+ SpA Enamorus Moonblast vs. 0 HP / 4 SpD Tera Steel Weavile: 100-118 (35.5 - 41.9%) -- guaranteed 3HKO
252+ Atk Choice Band Rillaboom Grassy Glide vs. 0 HP / 0 Def Tera Steel Weavile in Grassy Terrain: 134-158 (47.6 - 56.2%) -- 29.7% chance to 2HKO after Grassy Terrain recovery
+2 252+ Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 0 Def Tera Steel Weavile: 208-246 (74 - 87.5%) -- guaranteed 2HKO
+4 252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 248 HP / 252+ Def Corviknight: 390-460 (97.7 - 115.2%) -- approx. 81.3% chance to OHKO
+2 252 Atk Weavile Ice Shard vs. 0 HP / 0 Def Dragapult: 314-372 (99 - 117.3%) -- 93.8% chance to OHKO
+2 252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 252 HP / 204+ Def Hatterene: 289-343 (90.8 - 107.8%) -- approx. 50% chance to OHKO
+2 252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 0 HP / 0 Def Kyurem: 406-481 (103.8 - 123%) -- guaranteed OHKO
252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 0 HP / 4 Def Raging Bolt: 406-486 (103.8 - 124.2%) -- guaranteed OHKO
+2 252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 12 HP / 0 Def Walking Wake: 403-477 (117.8 - 139.4%) -- guaranteed OHKO
+2 252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 252 HP / 4 Def Ting-Lu: 612-726 (119 - 141.2%) -- guaranteed OHKO
+2 252 SpA Gholdengo Make It Rain vs. 0 HP / 4 SpD Tera Steel Weavile: 227-267 (80.7 - 95%) -- guaranteed 2HKO
252 SpA Choice Specs Tera Steel Iron Crown Tachyon Cutter (2 hits) vs. 0 HP / 4 SpD Tera Steel Weavile: 180-212 (64 - 75.4%) -- guaranteed 2HKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Tera Steel Weavile: 114-135 (40.5 - 48%) -- guaranteed 3HKO
252+ SpA Enamorus Moonblast vs. 0 HP / 4 SpD Tera Steel Weavile: 100-118 (35.5 - 41.9%) -- guaranteed 3HKO
252+ Atk Choice Band Rillaboom Grassy Glide vs. 0 HP / 0 Def Tera Steel Weavile in Grassy Terrain: 134-158 (47.6 - 56.2%) -- 29.7% chance to 2HKO after Grassy Terrain recovery
+2 252+ Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 0 Def Tera Steel Weavile: 208-246 (74 - 87.5%) -- guaranteed 2HKO
Teambuilding Process:
First I started off with
Next I wanted a bulky SpD Ghost and Dark resist and what better than
Seeing as I was building a Bulky Hazard Stack I wanted to reliably keep hazards on the field and blow up Stall, so it was an easy pick.
Now I needed physical wall to reliably answer threats and I really like
I realised the previous Team would require removal from
This time I chose
Once again, the same reasoning. I want to keep hazards on the field and blow up Stall, so
Once again I needed a physical wall and
At this point the Team was really weak to
I've been in this situation so often before: I need Knock Off, Speed and revenge killing, so
Replays:
https://replay.pokemonshowdown.com/gen9ou-2481191075-8oxw05nppjjw22vwdj9lg1ohexuhdu8pw (Peak game)
https://replay.pokemonshowdown.com/gen9ou-2481187190
https://replay.pokemonshowdown.com/gen9ou-2481180355
https://replay.pokemonshowdown.com/gen9ou-2480703868
https://replay.pokemonshowdown.com/gen9ou-2480698816-ntrcg14w4aembj7e4g0cjmjdt3o1g8qpw
https://replay.pokemonshowdown.com/gen9ou-2480679335-l5aydc0yjf61nlok5af34usyv1cfvhqpw
https://replay.pokemonshowdown.com/gen9ou-2480672354-1y9djow1pdl48pt5vc2yxgkf2sgxm3npw
https://replay.pokemonshowdown.com/gen9ou-2480665604-dcd6llmewciib7uar4aifl2sr54ti5mpw
https://replay.pokemonshowdown.com/gen9ou-2480655276
https://replay.pokemonshowdown.com/gen9ou-2480647830
https://replay.pokemonshowdown.com/gen9ou-2480698816-ntrcg14w4aembj7e4g0cjmjdt3o1g8qpw?p2
https://replay.pokemonshowdown.com/gen9ou-2480645029-i4lil3hkub2hx4okrsvhbw6m8peud12pw?p2
https://replay.pokemonshowdown.com/gen9ou-2480593310-i3qdvmtwv8n3fa0m0f8evn8rpt1wss2pw
https://replay.pokemonshowdown.com/gen9ou-2480522065-44cm0l8gc1rr6p7wj5b3rt2pd3e0kfipw
https://replay.pokemonshowdown.com/gen9ou-2481187190
https://replay.pokemonshowdown.com/gen9ou-2481180355
https://replay.pokemonshowdown.com/gen9ou-2480703868
https://replay.pokemonshowdown.com/gen9ou-2480698816-ntrcg14w4aembj7e4g0cjmjdt3o1g8qpw
https://replay.pokemonshowdown.com/gen9ou-2480679335-l5aydc0yjf61nlok5af34usyv1cfvhqpw
https://replay.pokemonshowdown.com/gen9ou-2480672354-1y9djow1pdl48pt5vc2yxgkf2sgxm3npw
https://replay.pokemonshowdown.com/gen9ou-2480665604-dcd6llmewciib7uar4aifl2sr54ti5mpw
https://replay.pokemonshowdown.com/gen9ou-2480655276
https://replay.pokemonshowdown.com/gen9ou-2480647830
https://replay.pokemonshowdown.com/gen9ou-2480698816-ntrcg14w4aembj7e4g0cjmjdt3o1g8qpw?p2
https://replay.pokemonshowdown.com/gen9ou-2480645029-i4lil3hkub2hx4okrsvhbw6m8peud12pw?p2
https://replay.pokemonshowdown.com/gen9ou-2480593310-i3qdvmtwv8n3fa0m0f8evn8rpt1wss2pw
https://replay.pokemonshowdown.com/gen9ou-2480522065-44cm0l8gc1rr6p7wj5b3rt2pd3e0kfipw
Threats:
252 SpA Choice Specs Tera Ice Kyurem Blizzard vs. 252 HP / 252+ SpD Bronzong: 117-138 (34.6 - 40.8%) -- 56.7% chance to 3HKO after Leftovers recovery
252 SpA Choice Specs Tera Ice Kyurem Blizzard vs. 160 HP / 0 SpD Gholdengo: 195-230 (54.9 - 64.7%) -- guaranteed 2HKO
Another very important way of beating opposing
252 SpA Gholdengo Shadow Ball vs. 160 HP / 0 SpD Gholdengo: 288-342 (81.1 - 96.3%) -- 12.5% chance to OHKO after Stealth Rock
252+ SpA Gholdengo Shadow Ball vs. 0 HP / 4 SpD Gholdengo: 318-374 (100.9 - 118.7%) -- guaranteed OHKO
Other options include literally everything on the team being able to tank 1 hit and break the
Toxic
Speedy
CM TSteel
0 Def Bronzong Body Press vs. 0 HP / 4 Def Tera Steel Latios: 158-186 (52.4 - 61.7%) -- guaranteed 2HKO after Stealth Rock
2nd RMT
Pokepaste:
Proof of Peak:
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Volt Switch
- Heat Wave
- Roost
I have never used offensive
in gen 9 before and I honestly don't know why. This thing simply obliterates anything in its sight with Hurricane. Not only that but the Volt Switch also is just so strong. While Ground types exists,
actually can't kill us,
,
and
get blown up by Hurricane and
get burnt to hell by Heat Wave.
Tera Steel is here to just resist stuff like Moonblast from
and
, as well as Ice Type attacks from
and Draco Meteors from
,
and more.
I'm running slightly less than max Speed to underspeed and get a slow Volt Switch vs opposing offensive
but still outspeed
, so I can blow it up with Heat Wave.
Tera Steel is here to just resist stuff like Moonblast from
I'm running slightly less than max Speed to underspeed and get a slow Volt Switch vs opposing offensive
252 SpA Zapdos Hurricane vs. 0 HP / 4 SpD Kyurem: 190-225 (48.5 - 57.5%) -- 94.9% chance to 2HKO
252 SpA Zapdos Heat Wave vs. 252 HP / 0 SpD Gholdengo: 218-258 (57.6 - 68.2%) -- guaranteed 2HKO
252 SpA Zapdos Heat Wave vs. 0 HP / 4 SpD Iron Crown: 190-224 (59.1 - 69.7%) -- guaranteed 2HKO
252 SpA Zapdos Heat Wave vs. 252 HP / 252+ SpD Iron Treads: 182-216 (47.3 - 56.2%) -- 26.6% chance to 2HKO after Leftovers recovery
252 SpA Zapdos Hurricane vs. 0 HP / 4 SpD Zamazenta: 308-366 (94.7 - 112.6%) -- 68.8% chance to OHKO
252 SpA Zapdos Hurricane vs. 0 HP / 0 SpD Great Tusk: 582-686 (156.8 - 184.9%) -- guaranteed OHKO
252 SpA Zapdos Heat Wave vs. 252 HP / 0 SpD Kingambit: 232-274 (57.4 - 67.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Zapdos Heat Wave vs. 120 HP / 0 SpD Scizor: 488-576 (156.9 - 185.2%) -- guaranteed OHKO
252 SpA Zapdos Hurricane vs. 252 HP / 0 SpD Hatterene: 171-202 (53.7 - 63.5%) -- guaranteed 2HKO
252 SpA Zapdos Heat Wave vs. 252 HP / 0 SpD Gholdengo: 218-258 (57.6 - 68.2%) -- guaranteed 2HKO
252 SpA Zapdos Heat Wave vs. 0 HP / 4 SpD Iron Crown: 190-224 (59.1 - 69.7%) -- guaranteed 2HKO
252 SpA Zapdos Heat Wave vs. 252 HP / 252+ SpD Iron Treads: 182-216 (47.3 - 56.2%) -- 26.6% chance to 2HKO after Leftovers recovery
252 SpA Zapdos Hurricane vs. 0 HP / 4 SpD Zamazenta: 308-366 (94.7 - 112.6%) -- 68.8% chance to OHKO
252 SpA Zapdos Hurricane vs. 0 HP / 0 SpD Great Tusk: 582-686 (156.8 - 184.9%) -- guaranteed OHKO
252 SpA Zapdos Heat Wave vs. 252 HP / 0 SpD Kingambit: 232-274 (57.4 - 67.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Zapdos Heat Wave vs. 120 HP / 0 SpD Scizor: 488-576 (156.9 - 185.2%) -- guaranteed OHKO
252 SpA Zapdos Hurricane vs. 252 HP / 0 SpD Hatterene: 171-202 (53.7 - 63.5%) -- guaranteed 2HKO
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
I'm running 20 Speed due to most minimally investedd
Tera Dark is just here to blow things up lmao.
252 Atk Great Tusk Headlong Rush vs. 240 HP / 0 Def Kingambit: 338-398 (84.2 - 99.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Supreme Overlord 4 allies fainted Tera Dark Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Dondozo: 192-228 (38 - 45.2%) -- guaranteed 3HKO after Leftovers recovery
+2 252+ Atk Tera Dark Kingambit Iron Head vs. -1 0 HP / 0 Def Great Tusk: 351-414 (94.6 - 111.5%) -- 68.8% chance to OHKO
Too lazy to find more rn.
252+ Atk Supreme Overlord 4 allies fainted Tera Dark Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Dondozo: 192-228 (38 - 45.2%) -- guaranteed 3HKO after Leftovers recovery
+2 252+ Atk Tera Dark Kingambit Iron Head vs. -1 0 HP / 0 Def Great Tusk: 351-414 (94.6 - 111.5%) -- 68.8% chance to OHKO
Too lazy to find more rn.
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 248 HP / 248 SpD / 12 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Ruination
- Whirlwind
You know him, maybe you hate him, but
is truly insane. An absurd bulk of 155/125/123(factoring in Vessel of Ruin, assuming max SpD investment) with once again a very solid defensive typing and just so much utility. Tera Poison is in my opinion by far its best Tera Type, with Tera Water keeping me weak to
and making me weak to
, while Tera Ghost just doesn't give me the resistances I want, and Tera Steel is weak to Close Combat from
which I would like to wall after I tera, which I do with Tera Poison. This also allows me to resist other attacks like Moonblast from the mentioned
, as well as the ones from
and
. Additionally getting neutral vs things like
's Freeze Dry and
's Hydro Steam can be very useful.
The set is just the most standart set aside from that with Whirlwind for phazing, Ruination for chipping, Earthquake for dealing consistant STAB damage and Stealth Rock to set Hazards.
I'm running 12 Speed to potentially outspeed opposing
.
The set is just the most standart set aside from that with Whirlwind for phazing, Ruination for chipping, Earthquake for dealing consistant STAB damage and Stealth Rock to set Hazards.
I'm running 12 Speed to potentially outspeed opposing
252 SpA Choice Specs Tera Fairy Iron Valiant Moonblast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 368-436 (71.5 - 84.8%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 129-153 (25 - 29.7%) -- 0.1% chance to 4HKO after Leftovers recovery
252 SpA Choice Specs Darkrai Ice Beam vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 190-224 (36.9 - 43.5%) -- 99.5% chance to 3HKO after Leftovers recovery
+2 252 SpA Gholdengo Make It Rain over 2 turns vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 435-514 (84.6 - 100%) -- 0.4% chance to 2HKO after Leftovers recovery
+2 252 SpA Gholdengo Make It Rain over 2 turns vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 435-514 (84.6 - 100%) -- 0.4% chance to 2HKO after Leftovers recovery
Idk what else to put here
252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 129-153 (25 - 29.7%) -- 0.1% chance to 4HKO after Leftovers recovery
252 SpA Choice Specs Darkrai Ice Beam vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 190-224 (36.9 - 43.5%) -- 99.5% chance to 3HKO after Leftovers recovery
+2 252 SpA Gholdengo Make It Rain over 2 turns vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 435-514 (84.6 - 100%) -- 0.4% chance to 2HKO after Leftovers recovery
+2 252 SpA Gholdengo Make It Rain over 2 turns vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 435-514 (84.6 - 100%) -- 0.4% chance to 2HKO after Leftovers recovery
Idk what else to put here
Pecharunt @ Heavy-Duty Boots
Ability: Poison Puppeteer
Tera Type: Dark
EVs: 252 HP / 216 Def / 40 Spe
Bold Nature
IVs: 0 Atk
- Malignant Chain
- Recover
- Parting Shot
- Foul Play
Once again, there is not really much to say here at all besides mentioning how great he is. 88 HP and an absoloutely massive 160 Defense almost being as bulky as
while actually having consistent recovery. Naturally hard walling hard hitters like
,
,
,
and much much more is just insane. Thanks to Tera Dark Foul Play these guys and even mons like
and
can be beaten without too much trouble and also let's it beat basically every single physical attacker out there.
The Speed is to outspeed Max Speed Adamant
and to speedcreep other mons like
running 219 Speed to outspeed Max Speed Jolly
.
The Speed is to outspeed Max Speed Adamant
252 Atk Choice Band Zamazenta Crunch vs. 248 HP / 232+ Def Pecharunt: 130-154 (34.3 - 40.6%) -- guaranteed 3HKO
0 Atk Great Tusk Headlong Rush vs. 248 HP / 232+ Def Pecharunt: 170-204 (44.8 - 53.8%) -- 35.2% chance to 2HKO
4 Atk Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 232+ Def Pecharunt: 92-110 (24.2 - 29%) -- 99.1% chance to 4HKO
252 SpA Gholdengo Shadow Ball vs. 248 HP / 0 SpD Pecharunt: 296-350 (78.1 - 92.3%) -- guaranteed 2HKO
252 Atk Iron Treads Earthquake vs. 248 HP / 232+ Def Pecharunt: 152-182 (40.1 - 48%) -- guaranteed 3HKO
252+ Atk Choice Band Rillaboom Knock Off (97.5 BP) over 3 turns vs. 248 HP / 232+ Def Pecharunt: 412-488 (108.7 - 128.7%) -- guaranteed KO in 3 turns after Grassy Terrain recovery
252+ Atk Dragonite Earthquake vs. 248 HP / 232+ Def Pecharunt: 128-152 (33.7 - 40.1%) -- guaranteed 3HKO
252 Atk Iron Treads Earthquake vs. 248 HP / 232+ Def Pecharunt: 152-182 (40.1 - 48%) -- guaranteed 3HKO
252 Atk Cinderace Pyro Ball vs. 248 HP / 232+ Def Pecharunt: 94-112 (24.8 - 29.5%) -- 99.9% chance to 4HKO
+1 252+ Atk Tera Dark Pecharunt Foul Play over 2 turns vs. 0 HP / 4 Def Multiscale Dragonite: 406-481 (125.6 - 148.9%) -- guaranteed KO in 2 turns
+2 252 Atk Tera Dark Pecharunt Foul Play vs. 0 HP / 0 Def Ogerpon-Wellspring: 339-400 (112.6 - 132.8%) -- guaranteed OHKO
252+ Atk Tera Dark Pecharunt Foul Play vs. 252 HP / 0 Def Scizor: 171-202 (49.7 - 58.7%) -- 99.6% chance to 2HKO
+2 252+ Atk Tera Dark Pecharunt Foul Play vs. 0 HP / 4 Def Kingambit: 149-176 (43.6 - 51.6%) -- 96.1% chance to 2HKO after Leftovers recovery (After 1x
)
252 Atk Life Orb Tera Ghost Ceruledge Poltergeist vs. 252 HP / 216+ Def Pecharunt: 322-380 (84.7 - 100%) -- 6.3% chance to OHKO
0 Atk Great Tusk Headlong Rush vs. 248 HP / 232+ Def Pecharunt: 170-204 (44.8 - 53.8%) -- 35.2% chance to 2HKO
4 Atk Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 232+ Def Pecharunt: 92-110 (24.2 - 29%) -- 99.1% chance to 4HKO
252 SpA Gholdengo Shadow Ball vs. 248 HP / 0 SpD Pecharunt: 296-350 (78.1 - 92.3%) -- guaranteed 2HKO
252 Atk Iron Treads Earthquake vs. 248 HP / 232+ Def Pecharunt: 152-182 (40.1 - 48%) -- guaranteed 3HKO
252+ Atk Choice Band Rillaboom Knock Off (97.5 BP) over 3 turns vs. 248 HP / 232+ Def Pecharunt: 412-488 (108.7 - 128.7%) -- guaranteed KO in 3 turns after Grassy Terrain recovery
252+ Atk Dragonite Earthquake vs. 248 HP / 232+ Def Pecharunt: 128-152 (33.7 - 40.1%) -- guaranteed 3HKO
252 Atk Iron Treads Earthquake vs. 248 HP / 232+ Def Pecharunt: 152-182 (40.1 - 48%) -- guaranteed 3HKO
252 Atk Cinderace Pyro Ball vs. 248 HP / 232+ Def Pecharunt: 94-112 (24.8 - 29.5%) -- 99.9% chance to 4HKO
+1 252+ Atk Tera Dark Pecharunt Foul Play over 2 turns vs. 0 HP / 4 Def Multiscale Dragonite: 406-481 (125.6 - 148.9%) -- guaranteed KO in 2 turns
+2 252 Atk Tera Dark Pecharunt Foul Play vs. 0 HP / 0 Def Ogerpon-Wellspring: 339-400 (112.6 - 132.8%) -- guaranteed OHKO
252+ Atk Tera Dark Pecharunt Foul Play vs. 252 HP / 0 Def Scizor: 171-202 (49.7 - 58.7%) -- 99.6% chance to 2HKO
+2 252+ Atk Tera Dark Pecharunt Foul Play vs. 0 HP / 4 Def Kingambit: 149-176 (43.6 - 51.6%) -- 96.1% chance to 2HKO after Leftovers recovery (After 1x
252 Atk Life Orb Tera Ghost Ceruledge Poltergeist vs. 252 HP / 216+ Def Pecharunt: 322-380 (84.7 - 100%) -- 6.3% chance to OHKO
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Ice Spinner
Last but not least,
. We gotta keep on abusing the broken mons to make this work and just works so well. The old reliable EKiller set from the old days is still putting in lots of work, while being very underestimated for some reason. Jolly is here to outspeed
at +1 and OHKO it with the for some reason extremely rare Ice Spinner. This also allows me to potentially OHKO opposing
through Multiscale at +1, as well as the massive amount of
and
trying to stop me from sweeping. Earthquake is just here for the mandatory coverage for hitting what feels like literally everything (











everything that klicks Tera Steel and much more).
+1 252 Atk Dragonite Ice Spinner vs. 0 HP / 0 Def Dragapult: 340-400 (107.2 - 126.1%) -- guaranteed OHKO
+1 252 Atk Dragonite Earthquake vs. 252 HP / 52 Def Garganacl: 256-302 (63.3 - 74.7%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Dragonite Ice Spinner vs. 0 HP / 4 Def Zapdos: 306-360 (95.3 - 112.1%) -- 68.8% chance to OHKO
+1 252 Atk Dragonite Ice Spinner vs. 0 HP / 4 Def Multiscale Dragonite: 278-328 (86 - 101.5%) -- 12.5% chance to OHKO
252 Atk Dragonite Ice Spinner vs. 252 HP / 4 Def Landorus-Therian: 388-460 (101.5 - 120.4%) -- guaranteed OHKO
+1 252 Atk Dragonite Ice Spinner vs. 244 HP / 36 Def Gliscor: 428-508 (121.5 - 144.3%) -- guaranteed OHKO
+1 252 Atk Dragonite Earthquake vs. 0 HP / 4 Def Raging Bolt: 360-424 (92 - 108.4%) -- 50% chance to OHKO
+1 252 Atk Dragonite Ice Spinner vs. 252 HP / 0 Def Tornadus-Therian: 322-380 (88.9 - 104.9%) -- 31.3% chance to OHKO
+1 252 Atk Dragonite Earthquake vs. 252 HP / 8 Def Slowking-Galar: 398-470 (101 - 119.2%) -- guaranteed OHKO
+1 252 Atk Dragonite Earthquake vs. 252 HP / 228+ Def Pecharunt: 174-206 (45.7 - 54.2%) -- 47.7% chance to 2HKO
252 Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 0 Def Darkrai: 147-174 (52.3 - 61.9%) -- 97.7% chance to 2HKO after Leftovers recovery
252 Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 0 Def Deoxys-Speed: 147-174 (60.9 - 72.1%) -- guaranteed 2HKO
+1 252 Atk Dragonite Earthquake vs. 252 HP / 52 Def Garganacl: 256-302 (63.3 - 74.7%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Dragonite Ice Spinner vs. 0 HP / 4 Def Zapdos: 306-360 (95.3 - 112.1%) -- 68.8% chance to OHKO
+1 252 Atk Dragonite Ice Spinner vs. 0 HP / 4 Def Multiscale Dragonite: 278-328 (86 - 101.5%) -- 12.5% chance to OHKO
252 Atk Dragonite Ice Spinner vs. 252 HP / 4 Def Landorus-Therian: 388-460 (101.5 - 120.4%) -- guaranteed OHKO
+1 252 Atk Dragonite Ice Spinner vs. 244 HP / 36 Def Gliscor: 428-508 (121.5 - 144.3%) -- guaranteed OHKO
+1 252 Atk Dragonite Earthquake vs. 0 HP / 4 Def Raging Bolt: 360-424 (92 - 108.4%) -- 50% chance to OHKO
+1 252 Atk Dragonite Ice Spinner vs. 252 HP / 0 Def Tornadus-Therian: 322-380 (88.9 - 104.9%) -- 31.3% chance to OHKO
+1 252 Atk Dragonite Earthquake vs. 252 HP / 8 Def Slowking-Galar: 398-470 (101 - 119.2%) -- guaranteed OHKO
+1 252 Atk Dragonite Earthquake vs. 252 HP / 228+ Def Pecharunt: 174-206 (45.7 - 54.2%) -- 47.7% chance to 2HKO
252 Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 0 Def Darkrai: 147-174 (52.3 - 61.9%) -- 97.7% chance to 2HKO after Leftovers recovery
252 Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 0 Def Deoxys-Speed: 147-174 (60.9 - 72.1%) -- guaranteed 2HKO
First I wanted to start off by using the popular ZapKingLu core, having never tried it myself before.
Next, after I already had a SpD mon in
The team was really lacking in Speed but no speedy mons looked good, so the good old ESpeed Dnite had to join
Replays:
https://replay.pokemonshowdown.com/gen9ou-2467741304?p2
https://replay.pokemonshowdown.com/gen9ou-2467763585?p2
https://replay.pokemonshowdown.com/gen9ou-2467298313-faacaviaanufdi8gsjuyikyu2jfeldapw
https://replay.pokemonshowdown.com/gen9ou-2467386592-igcha1ymv8dknxfh35dqglxva3cd6t6pw?p2
https://replay.pokemonshowdown.com/gen9ou-2467709250-2n2he7hp5du48c6o427tb9prha5i6qnpw
https://replay.pokemonshowdown.com/gen9ou-2467752487-9lxlet3ci76uvy067fu27ch97eax0d3pw?p2
https://replay.pokemonshowdown.com/gen9ou-2467767541-6p8etc2gc8k560hi25o97rw5d6ag2djpw?p2
https://replay.pokemonshowdown.com/gen9ou-2467814351-kylyks7jsqlqdjry81wmdyhg5c8el6qpw?p2
https://replay.pokemonshowdown.com/gen9ou-2467714928
https://replay.pokemonshowdown.com/gen9ou-2467722270?p2
https://replay.pokemonshowdown.com/gen9ou-2467727015?p2
https://replay.pokemonshowdown.com/gen9ou-2467731645
https://replay.pokemonshowdown.com/gen9ou-2467737051?p2
https://replay.pokemonshowdown.com/gen9ou-2467739537
https://replay.pokemonshowdown.com/gen9ou-2467748556
https://replay.pokemonshowdown.com/gen9ou-2467763585?p2
https://replay.pokemonshowdown.com/gen9ou-2467298313-faacaviaanufdi8gsjuyikyu2jfeldapw
https://replay.pokemonshowdown.com/gen9ou-2467386592-igcha1ymv8dknxfh35dqglxva3cd6t6pw?p2
https://replay.pokemonshowdown.com/gen9ou-2467709250-2n2he7hp5du48c6o427tb9prha5i6qnpw
https://replay.pokemonshowdown.com/gen9ou-2467752487-9lxlet3ci76uvy067fu27ch97eax0d3pw?p2
https://replay.pokemonshowdown.com/gen9ou-2467767541-6p8etc2gc8k560hi25o97rw5d6ag2djpw?p2
https://replay.pokemonshowdown.com/gen9ou-2467814351-kylyks7jsqlqdjry81wmdyhg5c8el6qpw?p2
https://replay.pokemonshowdown.com/gen9ou-2467714928
https://replay.pokemonshowdown.com/gen9ou-2467722270?p2
https://replay.pokemonshowdown.com/gen9ou-2467727015?p2
https://replay.pokemonshowdown.com/gen9ou-2467731645
https://replay.pokemonshowdown.com/gen9ou-2467737051?p2
https://replay.pokemonshowdown.com/gen9ou-2467739537
https://replay.pokemonshowdown.com/gen9ou-2467748556
Threats:
Stall: Same thing as Walking Wake. The lack of 1 extra fallen for
There is most defitnely many more threats I forgot by now, because I haven't used the team in a bit but these are defitnely some of the biggest problem.
What I would probably add last:
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 16 Def / 4 SpA / 240 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Chilly Reception
- Psychic Noise
This would most likely be my last slow for the team.
Not only that but Future Sight also really helps breaking down Stall, while Psychic Noise does that too, as well as helping with things like SubTect
Lastly it easily takes on all of the fairys bullying
Conclusion + Shoutouts:
This team was very fun to build and play with and got me higher than I ever would've thought and I am very glad I got to do so using cool anti-meta picks in a very creative team instead of just spamming the broken mons of the gen to get high.
Shoutouts to It's all Rng for always being there with all of my recent builds and motivating me the entire time, as well as a wise man who once said "Stall is stall".
PS:
is actually good and you should try it some day.
Shoutouts to It's all Rng for always being there with all of my recent builds and motivating me the entire time, as well as a wise man who once said "Stall is stall".
PS:

