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Metagame SV Monotype Metagame Discussion [Indigo Disk]

Now that Heat Rock has had its time in the sun (pun intended), can we finally address the conversation around the past few PAGES of this discussion thread and suspect what people (for or against) are actually interested in, Gliscor?
The more cynical might suggest that the only reason Heat Rock was suspected at all was to stall the final few weeks before MWP so Gliscor would be safe. A very Gliscor-like strategy.
 
Fighting ? :Iron Hands:
Fighting is generally awful into flying but both Hands and Shifu easily break the core you mentioned. SD Punching Glove Shifu in particular doesn't have to worry about Helmet on Corv or Flame Body on Tres. Band Shifu just OHKOs Tres/Gliscor and 2HKOs Corv/Cuno, and has the advantage of being able to avoid toxic-stall from Gliscor (unfortunately Punching Glove turns off Unseen Fist) but does have to be wary of the contact-punishers. There may be a better item you can run here as well on the SD set, like Lum may be the more reliable option for setting up on Gliscor since it will often decide to trade Toxic for SD.

Issue with Hands is that it's just very slow, and it's also your main flying resist. Against types that are resistant/immune to fighting it's really hard to get max value because your Drain Punch won't be able to sustain your sweep. All that Flying needs to do is not feed it Corv/Cuno as Drain Punch fodder, and they will eventually wear it down. Then you're just clean swept by Torn or whatever.

Hands is good for weakening flying with its boltbeam coverage if you have good predictions, but it doesn't really one-shot anything unboosted and it doesn't last forever.
 
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