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Facility Guild Alliance: LouisCyphre

Map
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A​
B​
C​
D​
E​
F​
G​


6​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​


5​
-​
-​
:samurott hisui:
-​
-​
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-​


4​
-​
-​
:damp-rock:
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:damp-rock:
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3​
:veluza:
:equilibra:
<O. Spawn>​
-​
:damp-rock:
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<V. Spawn>​
-​


2​
-​
:damp-rock:
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-​
:damp-rock:
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1​
-​
:houndoom:
-​
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-​
-​

LouisCyphre
:equilibra:Equilibra:life orb:Life Orb
HP: 36/95, EN: 19/30, Stats: 4/7/9/8/60, Typing: Steel / Ground, Abilities: Levitate / Bulletproof / Justified
Status: Hovering (Ability), +3 Atk (5 turns), +3 SpA (5 turns)
:houndoom:Houndoom:weakness policy:Weakness Policy
HP: 63/90, EN: 26/30, Stats: 7/4/8/6/95, Typing: Dark / Fire, Abilities: Early Bird / Flash Fire / Unnerve
Status: OK
:samurott hisui:Samurott:scope lens:Scope Lens
HP: 50/95, EN: 24/30, Stats: 8/6/7/5/85, Typing: Water / Dark, Abilities: Torrent / Sharpness
Status: +2 Crit (Item), -6 SpD (3 turns), -1 Atk (5 turns)
Battlefield: Clear​
:overqwil:Overqwil
HP: 0/90, EN: 0/30, Stats: 8/7/5/5/85, Typing: Dark / Poison, Abilities: Poison Point / Swift Swim / Intimidate
Status: Fainting
:veluza:Veluza
HP: 69/95, EN: 20/30, Stats: 7/5/6/5/70, Typing: Water / Psychic, Abilities: Mold Breaker / Sharpness
Status: OK​



Round 26 (Ref):

:veluza: A1 -> A2 -> A3 -> Initiate Combat (Equilibra)
:sv/veluza:
"C-come at me, you oversized scale!"
Aqua Cutter (Equilibra)
At the start of the step, IF Equilibra is to use a Protective Move, THEN use Agility (self)​
At the start of the step, IF Equilibra is to use Pain Split (Veluza), THEN use Substitute (self)​

LouisCyphre to respond
 
Last edited:
:equilibra:
Equilibra feels vindicated!
Equilibra's Attack rose! (+4 Atk, next 6 turns)
Equilibra's Special Attack rose! (+4 SpA, next 6 turns)

:veluza:
Veluza used Aqua Cutter! (-3 EN)
Crit (1, d8): 8 (No)
(7 + 3 + (7 - 7) + 3)*1.5 => 20

:equilibra:
Equilibra used Rapid Spin! (-3 EN)
Crit (1, d24): 17 (No), Boost (Yes)
(5 + (4 - 5))*1 + (4 - 0)*4 = 20
Equilibra's Speed rose! (+1 Spe, next 2 turns)
(Equilibra's Speed is now 90)

Round Summary
:equilibra: HP: -20, EN: -3
:veluza: HP: -20, EN: -3

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​


5​
-​
-​
:samurott hisui:
-​
-​
-​
-​


4​
-​
-​
:damp-rock:
-​
:damp-rock:
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-​


3​
:veluza:
:equilibra:
<O. Spawn>​
-​
:damp-rock:
-​
<V. Spawn>​
-​


2​
-​
:damp-rock:
-​
-​
-​
:damp-rock:
-​


1​
-​
:houndoom:
-​
-​
-​
-​
-​

LouisCyphre
:equilibra:Equilibra:life orb:Life Orb
HP: 16/95, EN: 16/30, Stats: 4/7/9/8/90, Typing: Steel / Ground, Abilities: Levitate / Bulletproof / Justified
Status: Hovering (Ability), +4 Atk (5 turns), +4 SpA (5 turns), +1 Spe (2 turns)
:houndoom:Houndoom:weakness policy:Weakness Policy
HP: 63/90, EN: 26/30, Stats: 7/4/8/6/95, Typing: Dark / Fire, Abilities: Early Bird / Flash Fire / Unnerve
Status: OK
:samurott hisui:Samurott:scope lens:Scope Lens
HP: 50/95, EN: 24/30, Stats: 8/6/7/5/85, Typing: Water / Dark, Abilities: Torrent / Sharpness
Status: +2 Crit (Item), -6 SpD (3 turns), -1 Atk (5 turns)
Battlefield: Clear​
:overqwil:Overqwil
HP: 0/90, EN: 0/30, Stats: 8/7/5/5/85, Typing: Dark / Poison, Abilities: Poison Point / Swift Swim / Intimidate
Status: Fainting
:veluza:Veluza
HP: 49/95, EN: 17/30, Stats: 7/5/6/5/70, Typing: Water / Psychic, Abilities: Mold Breaker / Sharpness
Status: OK​



Round 27 (Player):

LouisCyphre to order
 
Last edited:
Ordering assuming Veluza has moved to A3.

:houndoom:Ambrosius will move through A1 to A2 and attack :veluza:Veluza.
:equilibra:Ishushinak will remain in place.
:samurott-hisui:Masakado will move through B5 to B4.


:sv/houndoom:
"You can't escape the skillet forever!"

Ambrosius - Foul Play
On your turn, IF Veluza is to use Pain Split, THEN use Solar Beam.
On your turn, IF Veluza is subject to Protection, THEN use Sunny Day.
 
:sv/veluza:
Agility (self)

:houndoom:
Houndoom used Foul Play! (-3 EN)
Crit (1, d24): 22 (No)
(10 + 3 + (7 - 5))*1.5 => 23

:veluza:
Veluza used Agility! (-3 EN)
Veluza's Speed sharply rose! (+2 Spe, next 3 turns)
(Veluza's Speed is now 140)

Round Summary
:houndoom: HP: -0, EN: -3
:veluza: HP: -23, EN: -3

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​


5​
-​
-​
-​
-​
-​
-​
-​


4​
-​
:samurott hisui:
:damp-rock:
-​
:damp-rock:
-​
-​


3​
:veluza:
:equilibra:
<O. Spawn>​
-​
:damp-rock:
-​
<V. Spawn>​
-​


2​
:houndoom:
:damp-rock:
-​
-​
-​
:damp-rock:
-​


1​
-​
-​
-​
-​
-​
-​
-​

LouisCyphre
:equilibra:Equilibra:life orb:Life Orb
HP: 16/95, EN: 16/30, Stats: 4/7/9/8/90, Typing: Steel / Ground, Abilities: Levitate / Bulletproof / Justified
Status: Hovering (Ability), +4 Atk (5 turns), +4 SpA (5 turns), +1 Spe (2 turns)
:houndoom:Houndoom:weakness policy:Weakness Policy
HP: 63/90, EN: 23/30, Stats: 7/4/8/6/95, Typing: Dark / Fire, Abilities: Early Bird / Flash Fire / Unnerve
Status: OK
:samurott hisui:Samurott:scope lens:Scope Lens
HP: 50/95, EN: 24/30, Stats: 8/6/7/5/85, Typing: Water / Dark, Abilities: Torrent / Sharpness
Status: +2 Crit (Item), -6 SpD (3 turns), -1 Atk (5 turns)
Battlefield: Clear​
:overqwil:Overqwil
HP: 0/90, EN: 0/30, Stats: 8/7/5/5/85, Typing: Dark / Poison, Abilities: Poison Point / Swift Swim / Intimidate
Status: Fainting
:veluza:Veluza
HP: 26/95, EN: 14/30, Stats: 7/5/6/5/140, Typing: Water / Psychic, Abilities: Mold Breaker / Sharpness
Status: +2 Spe (3 turns)​



Round 28 (Ref):

:veluza: A3 -> Initiate Combat (Equilibra)
:sv/veluza:
"I-I'm not ready to become fish sticks!"
Aqua Cutter (Equilibra)
At the start of the step, IF Equilibra is to use a Protective Move, THEN use Recover (self)​

LouisCyphre to respond
 
:equilibra:
Equilibra used Protect! (-4 EN)
Equilibra was protected! (Protection from actions, 1 step)

:veluza:
Veluza used Recover! (-5 EN)
Veluza recovered health! (+25 HP)

(Equilibra's Protection wore off)

Round Summary
:equilibra: HP: -0, EN: -4
:veluza: HP: +25, EN: -5

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​


5​
-​
-​
-​
-​
-​
-​
-​


4​
-​
:samurott hisui:
:damp-rock:
-​
:damp-rock:
-​
-​


3​
:veluza:
:equilibra:
<O. Spawn>​
-​
:damp-rock:
-​
<V. Spawn>​
-​


2​
:houndoom:
:damp-rock:
-​
-​
-​
:damp-rock:
-​


1​
-​
-​
-​
-​
-​
-​
-​

LouisCyphre
:equilibra:Equilibra:life orb:Life Orb
HP: 16/95, EN: 12/30, Stats: 4/7/9/8/90, Typing: Steel / Ground, Abilities: Levitate / Bulletproof / Justified
Status: Hovering (Ability), +4 Atk (4 turns), +4 SpA (4 turns), +1 Spe (1 turn)
:houndoom:Houndoom:weakness policy:Weakness Policy
HP: 63/90, EN: 23/30, Stats: 7/4/8/6/95, Typing: Dark / Fire, Abilities: Early Bird / Flash Fire / Unnerve
Status: OK
:samurott hisui:Samurott:scope lens:Scope Lens
HP: 50/95, EN: 24/30, Stats: 8/6/7/5/85, Typing: Water / Dark, Abilities: Torrent / Sharpness
Status: +2 Crit (Item), -6 SpD (3 turns), -1 Atk (5 turns)
Battlefield: Clear​
:overqwil:Overqwil
HP: 0/90, EN: 0/30, Stats: 8/7/5/5/85, Typing: Dark / Poison, Abilities: Poison Point / Swift Swim / Intimidate
Status: Fainting
:veluza:Veluza
HP: 51/95, EN: 9/30, Stats: 7/5/6/5/140, Typing: Water / Psychic, Abilities: Mold Breaker / Sharpness
Status: +2 Spe (2 turns)​



Round 29 (Player):

LouisCyphre to order
 
:equilibra:Ishushinak will move to C3.
:samurott-hisui:Masakado will move to B3.
:houndoom:Ambrosius will attack :veluza:Veluza, once again.

:sv/houndoom:
"You can't keep hopping out of the pan like this!"

Ambrosius - Foul Play
On your turn, IF Veluza is asleep THEN use Nightmare.
On your turn, IF Veluza is not subject to Protection, and Veluza is not subject to Decoy, and your Special Attack stage is positive THEN use Dark Pulse.
On your turn, IF Veluza is not subject to Protection, and Veluza is not subject to Decoy, and the Weather is not Rain THEN use Solar Beam.
 
Last edited:
:sv/veluza:
Surf (All Opponents)

:veluza:
Veluza used Surf! (-3 EN)
(vs Houndoom)
Crit (1, d24): 14 (No)
((9 + 3 + (6 - 6))*1.5)*2/3 = 12
Houndoom held up the Weakness Policy!
Houndoom's Attack sharply rose! (+2 Atk, next 4 turns)
Houndoom's Special Attack sharply rose! (+2 SpA, next 4 turns)
(vs Samurott)
Crit (1, d24): 19 (No)
((9 + 3 + (6 - 5))*0.75 + (0 - (-6))*4)*2/3 => 23

:houndoom:
Houndoom used Dark Pulse on Veluza! (-3 EN)
Crit (1, d24): 5 (No), Flinch (No)
(8 + 3 + (8 - 5))*1.5 + (2 - 0)*4 = 29

Round Summary
:houndoom: HP: -12, EN: -3
:samurott hisui: HP: -23
:veluza: HP: -29, EN: -3

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​


5​
-​
-​
-​
-​
-​
-​
-​


4​
-​
-​
:damp-rock:
-​
:damp-rock:
-​
-​


3​
:veluza:
:samurott hisui:
<O. Spawn>​
:equilibra:
:damp-rock:
-​
<V. Spawn>​
-​


2​
:houndoom:
:damp-rock:
-​
-​
-​
:damp-rock:
-​


1​
-​
-​
-​
-​
-​
-​
-​

LouisCyphre
:equilibra:Equilibra:life orb:Life Orb
HP: 16/95, EN: 12/30, Stats: 4/7/9/8/90, Typing: Steel / Ground, Abilities: Levitate / Bulletproof / Justified
Status: Hovering (Ability), +4 Atk (4 turns), +4 SpA (4 turns), +1 Spe (1 turn)
:houndoom:Houndoom
HP: 51/90, EN: 20/30, Stats: 7/4/8/6/95, Typing: Dark / Fire, Abilities: Early Bird / Flash Fire / Unnerve
Status: +2 Atk (3 turns), +2 SpA (3 turns)
:samurott hisui:Samurott:scope lens:Scope Lens
HP: 27/95, EN: 24/30, Stats: 8/6/7/5/85, Typing: Water / Dark, Abilities: Torrent / Sharpness
Status: +2 Crit (Item), -6 SpD (3 turns), -1 Atk (5 turns)
Battlefield: Clear​
:overqwil:Overqwil
HP: 0/90, EN: 0/30, Stats: 8/7/5/5/85, Typing: Dark / Poison, Abilities: Poison Point / Swift Swim / Intimidate
Status: Fainting
:veluza:Veluza
HP: 22/95, EN: 6/30, Stats: 7/5/6/5/140, Typing: Water / Psychic, Abilities: Mold Breaker / Sharpness
Status: +2 Spe (1 turn)​



Round 30 (Ref):

:veluza: A3 -> Initiate Combat (Samurott-Hisui)
:sv/veluza:
*blaaaaargh*
Water Pulse (Samurott-Hisui)
At the start of the step, IF Samurott is to use a Protective Move, THEN use Agility (self)​

LouisCyphre to respond
 
Last edited:
:samurott hisui:
Samurott used Protect! (-4 EN)
Samurott was protected! (Protection from actions, 1 step)

:veluza:
Veluza used Agility! (-3 EN)
Veluza's Speed sharply rose! (+4 Spe, next 3 turns)
(Veluza's Speed is now 210)

(Samurott's Protection wore off)


Round Summary
:samurott hisui: HP: -0, EN: -4
:veluza: HP: -0, EN: -3

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​


5​
-​
-​
-​
-​
-​
-​
-​


4​
-​
-​
:damp-rock:
-​
:damp-rock:
-​
-​


3​
:veluza:
:samurott hisui:
<O. Spawn>​
:equilibra:
:damp-rock:
-​
<V. Spawn>​
-​


2​
:houndoom:
:damp-rock:
-​
-​
-​
:damp-rock:
-​


1​
-​
-​
-​
-​
-​
-​
-​

LouisCyphre
:equilibra:Equilibra:life orb:Life Orb
HP: 16/95, EN: 12/30, Stats: 4/7/9/8/90, Typing: Steel / Ground, Abilities: Levitate / Bulletproof / Justified
Status: Hovering (Ability), +4 Atk (4 turns), +4 SpA (4 turns), +1 Spe (1 turn)
:houndoom:Houndoom
HP: 51/90, EN: 20/30, Stats: 7/4/8/6/95, Typing: Dark / Fire, Abilities: Early Bird / Flash Fire / Unnerve
Status: +2 Atk (3 turns), +2 SpA (3 turns)
:samurott hisui:Samurott:scope lens:Scope Lens
HP: 27/95, EN: 20/30, Stats: 8/6/7/5/85, Typing: Water / Dark, Abilities: Torrent / Sharpness
Status: +2 Crit (Item), -6 SpD (2 turns), -1 Atk (4 turns)
Battlefield: Clear​
:overqwil:Overqwil
HP: 0/90, EN: 0/30, Stats: 8/7/5/5/85, Typing: Dark / Poison, Abilities: Poison Point / Swift Swim / Intimidate
Status: Fainting
:veluza:Veluza
HP: 22/95, EN: 3/30, Stats: 7/5/6/5/210, Typing: Water / Psychic, Abilities: Mold Breaker / Sharpness
Status: +4 Spe (3 turns)​



Round 31 (Player):

LouisCyphre to order
 
:sv/veluza:
Surf (All Opponents)

:veluza:
Veluza used Surf! (-3 EN)
(vs Houndoom)
Crit (1, d24): 23 (No)
((9 + 3 + (6 - 6))*1.5)*2/3 = 12
(vs Samurott)
Crit (1, d24): 7 (No)
((9 + 3 + (6 - 5))*0.75 + (0 - (-6))*4)*2/3 => 23

:houndoom:
Houndoom used Dark Pulse! (-3 EN)
Crit (1, d24): 13 (No), Flinch (No)
(8 + 3 + (8 - 5))*1.5 + (2 - 0)*4 = 29
:reaper cloth: Veluza fainted!

Round Summary

:houndoom: HP: -12, EN: -3
:samurott hisui: HP: -23
:veluza: HP: -29, EN: -3

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​


5​
-​
-​
-​
-​
-​
-​
-​


4​
-​
:equilibra:
:damp-rock:
-​
:damp-rock:
-​
-​


3​
-​
:samurott hisui:
<O. Spawn>​
-​
:damp-rock:
-​
<V. Spawn>​
-​


2​
:houndoom:
:damp-rock:
-​
-​
-​
:damp-rock:
-​


1​
-​
-​
-​
-​
-​
-​
-​

Round 32 (Ref):

:veluza: (Respawns in 1 round)

LouisCyphre
:equilibra:Equilibra:life orb:Life Orb
HP: 16/95, EN: 12/30, Stats: 4/7/9/8/90, Typing: Steel / Ground, Abilities: Levitate / Bulletproof / Justified
Status: Hovering (Ability), +4 Atk (4 turns), +4 SpA (4 turns), +1 Spe (1 turn)
:houndoom:Houndoom
HP: 39/90, EN: 17/30, Stats: 7/4/8/6/95, Typing: Dark / Fire, Abilities: Early Bird / Flash Fire / Unnerve
Status: +2 Atk (2 turns), +2 SpA (2 turns)
:samurott hisui:Samurott:scope lens:Scope Lens
HP: 4/95, EN: 20/30, Stats: 8/6/7/5/85, Typing: Water / Dark, Abilities: Torrent / Sharpness
Status: +2 Crit (Item), -6 SpD (2 turns), -1 Atk (4 turns)
Battlefield: Clear​
:overqwil:Overqwil
HP: 0/90, EN: 0/30, Stats: 8/7/5/5/85, Typing: Dark / Poison, Abilities: Poison Point / Swift Swim / Intimidate
Status: Fainting
:veluza:Veluza
HP: 0/95, EN: 0/30, Stats: 7/5/6/5/70, Typing: Water / Psychic, Abilities: Mold Breaker / Sharpness
Status: Fainting



Round 33 (Player):

LouisCyphre to order
 
Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​


5​
-​
:equilibra:
-​
-​
-​
-​
-​


4​
-​
:samurott hisui:
:damp-rock:
-​
:damp-rock:
-​
-​


3​
-​
:houndoom:
<O. Spawn>​
-​
:damp-rock:
-​
:veluza:
<V. Spawn>​
-​


2​
-​
:damp-rock:
-​
-​
-​
:damp-rock:
-​


1​
-​
-​
-​
-​
-​
-​
-​

Round 34 (Ref):

:veluza: Respawns

LouisCyphre
:equilibra:Equilibra:life orb:Life Orb
HP: 16/95, EN: 12/30, Stats: 4/7/9/8/90, Typing: Steel / Ground, Abilities: Levitate / Bulletproof / Justified
Status: Hovering (Ability), +4 Atk (4 turns), +4 SpA (4 turns), +1 Spe (1 turn)
:houndoom:Houndoom
HP: 39/90, EN: 17/30, Stats: 7/4/8/6/95, Typing: Dark / Fire, Abilities: Early Bird / Flash Fire / Unnerve
Status: +2 Atk (2 turns), +2 SpA (2 turns)
:samurott hisui:Samurott:scope lens:Scope Lens
HP: 4/95, EN: 20/30, Stats: 8/6/7/5/85, Typing: Water / Dark, Abilities: Torrent / Sharpness
Status: +2 Crit (Item), -6 SpD (2 turns), -1 Atk (4 turns)
Battlefield: Clear​
:overqwil:Overqwil
HP: 0/90, EN: 0/30, Stats: 8/7/5/5/85, Typing: Dark / Poison, Abilities: Poison Point / Swift Swim / Intimidate
Status: Fainting
:veluza:Veluza
HP: 95/95, EN: 30/30, Stats: 7/5/6/5/70, Typing: Water / Psychic, Abilities: Mold Breaker / Sharpness
Status: OK​



Round 35 (Player):

LouisCyphre to order
 
Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​


5​
:samurott hisui:
-​
-​
-​
-​
:veluza:
-​


4​
-​
:houndoom:
:damp-rock:
-​
:damp-rock:
-​
-​


3​
-​
:overqwil:
<O. Spawn>​
-​
:damp-rock:
-​
<V. Spawn>​
-​


2​
-​
:damp-rock:
-​
-​
-​
:damp-rock:
-​


1​
-​
-​
-​
-​
-​
-​
-​

Round 36 (Ref):

:overqwil: Respawns

:veluza: F3 -> F4 -> F5

LouisCyphre
:houndoom:Houndoom
HP: 39/90, EN: 17/30, Stats: 7/4/8/6/95, Typing: Dark / Fire, Abilities: Early Bird / Flash Fire / Unnerve
Status: +2 Atk (2 turns), +2 SpA (2 turns)
:samurott hisui:Samurott:scope lens:Scope Lens
HP: 4/95, EN: 20/30, Stats: 8/6/7/5/85, Typing: Water / Dark, Abilities: Torrent / Sharpness
Status: +2 Crit (Item), -6 SpD (2 turns), -1 Atk (4 turns)
Battlefield: Clear​
:overqwil:Overqwil
HP: 90/90, EN: 30/30, Stats: 8/7/5/5/85, Typing: Dark / Poison, Abilities: Poison Point / Swift Swim / Intimidate
Status: OK
:veluza:Veluza
HP: 95/95, EN: 30/30, Stats: 7/5/6/5/70, Typing: Water / Psychic, Abilities: Mold Breaker / Sharpness
Status: OK​



Round 37 (Player):

LouisCyphre to order
 
Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​
<Shoreline>​


5​
-​
-​
-​
-​
-​
:veluza:
-​


4​
-​
-​
:damp-rock:
-​
:damp-rock:
-​
-​


3​
-​
:overqwil:
<O. Spawn>​
-​
:damp-rock:
-​
<V. Spawn>​
-​


2​
-​
:damp-rock:
-​
-​
-​
:damp-rock:
-​


1​
-​
-​
-​
-​
-​
-​
-​

LouisCyphre
(Everybody escaped)
Battlefield: Clear​
:overqwil:Overqwil
HP: 90/90, EN: 30/30, Stats: 8/7/5/5/85, Typing: Dark / Poison, Abilities: Poison Point / Swift Swim / Intimidate
Status: OK
:veluza:Veluza
HP: 95/95, EN: 30/30, Stats: 7/5/6/5/70, Typing: Water / Psychic, Abilities: Mold Breaker / Sharpness
Status: OK​



Rewards to come in the next post
 
:ss/sharpedo:
Sharpedo did not eat your Pokémon this time, and the beach is safe for the time being. How unfortunate! (For Sharpedo)
:veluza: Veluza will also need to be taken to see a therapist.

:sharpedo: Rewards :sharpedo:
LouisCyphre +4:rare candy:TC, -8:tea:JC, 1x:snow mail:Festive Event Voucher, +6 EXP for one (1) of :equilibra::houndoom::samurott hisui:, +10 EXP for all of :equilibra::houndoom::samurott hisui:
Doduodrio +7:amulet coin:RC, +14:tea:JC, +10:rule book:Accolades​
 
Last edited:
Lou...
:ring target:Ring Target
:muscle band:Muscle Band
:scope lens:Scope Lens
:life orb:Life Orb
:weakness policy:Weakness Policy
:wide lens:Wide Lens
:wise glasses:Wise Glasses
:sv/excadrill:
Brigandine (Excadrill)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Name Etymology:
A light suit of Middle Age mail, and a staple of common infantry of the era. It consisted of light strips of metal sandwiched between layers of fabric.

"Why do you fight?"
"It's good work that needs doin'. Simple as."
Docile nature ( No changes )
Typing: Ground/Steel
Abilities: Sand Rush, Sand Force Hidden Ability: Mold Breaker

HP: 100
Attack: 10
Defen.: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 88
Size: 1
Weight: 3

Combinations (0 / 2)
(empty)
(empty)

Movepool
Level 0
Aerial Ace
Brick Break
Earth Power
Earthquake
Facade
Focus Blast
Hone Claws
Iron Head
Metal Sound
Poison Jab
Protect
Rest
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Swords Dance
Toxic
X-Scissor

Level 1
Brutal Swing
Confide
Curse
Cut
Double Team
Drill Run
Helping Hand
High Horsepower
Iron Defense
Metal Claw
Mud-Slap
Rapid Spin
Rock Climb
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Scary Face
Scratch
Sludge Bomb
Stealth Rock
Sunny Day
Swagger

Level 2
Double-Edge
Fury Swipes
Rock Blast
Secret Power
Skull Bash
Steel Beam
Submission
Take Down
:sv/grimmsnarl:
Cernunnos (Grimmsnarl)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Name Etymology:
A stag- or bull-headed god of early Roman myth, after assimilating the Gauls into their culture. A wild and rambuctious god who would eat livestock whole if tribute to him was not paid.

Attitude and Motive:
Cernunnos is boisterous and crude, but otherwise personable enough.

"Why do you fight?"
"Gotta stay in shape, lad! Workin' out normally bores me right to sleep."
Docile nature ( No changes )
Typing: Dark/Fairy
Abilities: Prankster, Frisk Hidden Ability: Pickpocket

HP: 95
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4

Combinations (2 / 2)
Power-Up Punch + Fire Punch
Reflect + Light Screen

Movepool
Level 0
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
False Surrender
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Reflect
Rest
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Uproar

Level 1
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick

Level 2
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief
:sv/chesnaught:
Vmevej (Chesnaught)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Name Etymology:

(Caution: Discord link)

Attitude and Motive:
Friendly and helpful, if often a little confused.

"Why do you fight?"
"It's easy to remember what to do!"

Background:
Vmevej has had several previous trainers; all of whom found his forgetfulness aggravating or worse. Rehomed once more under Lou's care, he now receives advice from Lou's other Pokemon. Alulim is most often helping him, with strategies better process information and associatively retain it. Kothar-wa-Khasis is often taking advantage of Vmevej's naivety, teaching bad habits and misinformation for his own amusement.
Quirky nature ( No changes )
Typing: Grass/Fighting
Abilities: Overgrow Hidden Ability: Bulletproof

HP: 90
Attack: 8
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 64
Size: 3
Weight: 4

Combinations (2 / 2)
Thunder Punch + Power-Up Punch
Leech Seed + Bullet Seed

Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Bullet Seed
Crunch
Dragon Claw
Earthquake
Energy Ball
Facade
Focus Blast
Hone Claws
Iron Head
Poison Jab
Protect
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Work Up
Zen Headbutt

Level 1
Bite
Coaching
Confide
Curse
Cut
Defense Curl
Double Team
Dual Chop
Flash
Grassy Terrain
Growl
Helping Hand
High Horsepower
Iron Defense
Magical Leaf
Metal Claw
Mud-Slap
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Scary Face
Seed Bomb
Sludge Bomb
Spikes
Spiky Shield (Sig)
Sunny Day
Swagger
Swift
Synthesis
Taunt
Vine Whip
Wide Guard

Level 2
Close Combat
Double-Edge
Feint
Focus Punch
Grass Knot
Grassy Glide
Hammer Arm
Iron Tail
Leech Seed
Low Kick
Needle Arm
Payback
Pin Missile
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Wood Hammer
:sv/scraggy:
Love Machine (Scraggy)
⭒ ⭒ ⭒ ⭒ Level 0 — EXP: 00 / 10
Name Etymology:

Attitude and Motive:
Selfish and distrusting. Love Machine believes that all gestures of goodwill carry sinister, or at least self-serving, motives.

"Why do you fight?"
"If my reason is good enough, do I get a prize?"
Docile nature ( No changes )
Typing: Dark/Fighting
Abilities: Shed Skin, Moxie Hidden Ability: Intimidate (Locked)

HP: 80
Attack: 6
Defen.: 5
Sp.Atk: 3
Sp.Def: 5
Speed: 48
Size: 1
Weight: 2

Movepool
Level 0
Brick Break
Bulk Up
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Uproar
Work Up
Zen Headbutt
...at Rotom's Appliance Room!
Level 2 - Small Map

medium

I can feel it... I was shopping for a new air fryer when I sensed an otherwordly presence... A powerful ghost hides within this store, as sure as I make the best croquettes in town! My powers are not enough to pinpoint the spirit's location... but it is there! For the sake of all croquette lovers, drive it away from this sacred place!

Opponents
:sv/rotom:
Rotom

Typing: Electric/Ghost
Abilities: Levitate
Traits: Has the command Forme Shift.

HP: 80
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 91
Size: 1
Weight: 1


:sv/rotom-mow:
Rotom-Cut
Typing
: Electric/Grass
Abilities: Levitate
Traits: Knows Leaf Storm while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 2
Weight: 3
:sv/rotom-frost:
Rotom-Freeze
Typing
: Electric/Ice
Abilities: Levitate
Traits: Knows Blizzard while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 4
Weight: 5
:sv/rotom-heat:
Rotom-Heat
Typing
: Electric/Fire
Abilities: Levitate
Traits: Knows Overheat while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 2
Weight: 3
:sv/rotom-fan:
Rotom-Spin
Typing
: Electric/Flying
Abilities: Levitate
Traits: Knows Air Slash while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 1
Weight: 2
:sv/rotom-wash:
Rotom-Wash
Typing
: Electric/Water
Abilities: Levitate
Traits: Knows Hydro Pump while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 3
Weight: 4

Movepool
Level 0
Astonish
Dark Pulse
Defog
Facade
Hyper Voice
Light Screen
Nasty Plot
Protect
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1
Charge
Confide
Confuse Ray
Disarming Voice
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Rain Dance
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2
Dream Eater
Foul Play
Poltergeist
Rising Voltage
Secret Power
Thief
Thunder
:sv/magnezone:
Magnezone

Typing: Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic

HP: 85
Attack: 5
Defen.: 8
Sp.Atk: 9
Sp.Def: 7
Speed: 60
Size: 3
Weight: 5


Movepool
Level 0
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge

Level 1
Agility
Barrier
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Magnetic Flux
Mirror Coat
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Steel Roller
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

Level 2
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Supercell Slam
Take Down
Thunder
Zap Cannon
:sv/klinklang:
Klinklang

Typing: Steel
Abilities: Plus, Minus Hidden Ability: Clear Body

HP: 85
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 90
Size: 1
Weight: 4


Movepool
Level 0
Autotomize
Facade
Flash Cannon
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1
Charge
Confide
Discharge
Double Team
Electric Terrain
Gear Up
Iron Defense
Magnetic Flux
Recycle
Rock Smash
Sandstorm
Shock Wave
Steel Roller
Swagger
Thunder Shock
Vise Grip

Level 2
Assurance
Bind
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Thunder
Zap Cannon

Map
--​
A​
B​
C​
D​
E​
F​
G​


5​
:stone-plate:
:parcel:A​
:stone-plate:
:parcel:B​
:stone-plate:
:parcel:C​
:stone-plate:


4​
:magnezone:
<M. Spawn>​
-​
-​
-​
-​
-​
:klinklang:
<K. Spawn>​


3​
-​
:parcel:D​
:stone-plate:
:parcel:E​
:stone-plate:
:parcel:F​
-​


2​
-​
-​
-​
-​
-​
-​
-​


1​
:stone-plate:
:parcel:G​
:unknown:1​
:unknown:2​
:unknown:3​
:parcel:H​
:stone-plate:

Objectives
Main (Big Game Guild):
Defeat Rotom.
Side (Defense Guild): Complete the Main objective without seeing all 5 Rotom forms.
Side (Recon Guild): Complete the Main objective with no Unsearched Displays.
Side (Training Guild): Defeat Magnezone one or more times.
Side (Training Guild): Defeat Klinklang one or more times.

Defeat Condition: Rotom survives for 9 rounds after being first revealed.

Tiles
< _ > - No effect.
<(Enemy) Spawn> - After that Pokemon has been fainted for two rounds: At the end of the referee’s turn, create a new copy of that Pokemon on this tile.

Objects
:stone-plate:Wall
(Impassable.)

:parcel:Display
An appliance display location. May be Unsearched, Searched, or Rotom.
Interact (Players Only) : Search an Unsearched appliance, and prime an attack.
If the appliance is Rotom: The user attempts the primed attack against Rotom.

Arena - Veilstone Department Store
At the start of the map, the referee secretly places Rotom in one of the eight Display locations (A–H).

When the player reveals Rotom: Replace the Display on that tile with Rotom. The referee may select Rotom’s forme (:rotom-wash: Rotom-Wash, :rotom-heat: Rotom-Heat, :rotom-frost: Rotom-Frost, :rotom-fan: Rotom-Fan, :rotom-mow: Rotom-Mow) from among those chosen the least this battle.

After one round in play: Rotom hides in an Unsearched appliance, if able. (They retain their current HP and status between appearances.)



Round 1 (Player):

LouisCyphre to dispatch Pokémon to starting positions and order
 
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