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Metagame USUM Pure Hackmons

if imp is dead/they don't have imp then you can set up without worry
This means nothing but you auto lose into imp
double imp shouldn't be common and no imp shouldn't be weird, no imp has shown to be good by impless teams succeeding since like forever, double imp takes up too many slots to be worth running commonly even if i think it should be messed around with
impless team succeeded, but double imp can succeed better. This shows nothing but "it turns out good team exist in a 7ph when neither you and your opponment runs double imp" as double imp is rare. And double imp imo is the best way to actually utilize imp
usual improofing methods (plates/memory) are secure enough vs most imps and while dual imp does fix this by letting you run more niche items easier it still means you lose to uncommon wg sweepers (e.g. pdon, mgyara) and these aren't common enough to tech for without losing out on more important mus. dual imp does somewhat punish looser improofs though it's tough to make work given you have to give up multiple slots for what's typically a somewhat redundant mon.
Uncommon wg sweepers is uncommon for some reasons. Most common one is because they are bad. Mgyara lose to common rkillers like pixilate and fimp and mach punch and everything, while pdon is weak to fissure. dual imp punish lose improof, have great advantage into stall as you have infinite pps and wont be caught on switching turns when you run out of pp as stall is main thing imp is not quite good into, and "multiple slots for what's typically a somewhat redundant mon" not at all. As I said imp is somewhat a consumable mon.
imp definitely still is good i'm not trying to argue it's bad, though i feel like it's not as good as you're saying it is if you have proper counterplay for it. like i said in the previous post imp is definitely more constraining in the builder though in game innards is better which i value more
you didn't reply to my reasoning and rather you just repeated what you said in the previous post. And I still doubt on the difference "in builder" and "in game" as they shouldn't make big difference. If it does that only means your play and build style cares more about sth and less about sth else which doesn't help on your claim that imp isn't as great as I said
 
Important Cores
I just find that having a corepedia will be as helpful as setpedia when I was trying to build yesterday so Im gonna post the cores that I think its gonna be important here.

Double Wonder Guard
This is Obviously important if you want to have a consistent no guard switch in.
Examples:
:Audino-mega:/:meloetta: + :kartana:/:scizor-mega:/:Swampert-mega:
Sample team:
https://pokepast.es/9369a50fd0e3775e

:Gyarados-Mega: + :Necrozma-Dawn-Wings:
Sample team:
https://pokepast.es/de64362d12a6a050

:Slowbro-mega:/:Celesteela: + :Muk-Alola:
Sample team:
https://pokepast.es/c1927b3d3a017edc


No guard+mbounce
The point is you can let the mbouncer solve opposing no guard users as well as impostor.
Examples:
:Lopunny-mega:/:Mewtwo-mega-y:/:Deoxys-speed:/:Pheromosa:/:aerodactyl-mega: + :Kyurem-White:/:Kyurem-Black:/:Celesteela:/:Yveltal:

Sample team:
https://pokepast.es/41aaa410ec71be40

Impostor + Magic Guard
This is kind of new but as nowadays a lot of the teams are too reliant on the innards to solve everything, most notably Impostors, so here we can punish them by the impostor+mguard pursuit combo. Also it does well into stall and balance as impostor provides infinite pps while magic guard provides hazards immunity so you can ultimately stall them out in a lot of the cases.
Examples:
:Chansey:/:Blissey: + :Gyarados-Mega:/:Yveltal:/Mguard pursuit users

Spore + Trap ( +Knock/Trick)
Basically you work around the items. Given that everymon have 1 item slot, meaning they can't bring safety googles and shed shell in the same time, so they will fall for one of the spore/trap users, given the two things are naturally strong, combining them together will give you extra advantages.
Examples:
:Kartana:+:zygarde-complete:
Sample team:
https://pokepast.es/314756d305b52267
WIP
 
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- I don’t rly see how you justify running MBee here
- Haze here's weird I'd recommend hazards/king’s shield
- isn’t it Sunsteel>Photon ? Not sure tho
- Why topsy turvy ? Why not Pursuit or a set up move ?
- Why SEruption on a defensive set ?
- The set looks weird but I didn’t test it, makes you rly weak to Sash (MG) spec Thief

And on such a balance I'd recommend Zygod (or other) prank haze or at the very least Imposter
 
- I don’t rly see how you justify running MBee here
- Haze here's weird I'd recommend hazards/king’s shield
- isn’t it Sunsteel>Photon ? Not sure tho
- Why topsy turvy ? Why not Pursuit or a set up move ?
- Why SEruption on a defensive set ?
- The set looks weird but I didn’t test it, makes you rly weak to Sash (MG) spec Thief

And on such a balance I'd recommend Zygod (or other) prank haze or at the very least Imposter
do agree with most of these complaints tho they are insistent on running beedrill so i wouldn't bring that up, i'll give my thoughts on how i'd change the team

- bee shouldn't be thousand arrows as it doesn't ohko pdon before smash (tbf you do outspeed pdon even after it clicks smash) and means you can't run a good mguard pdon set with an improof, i'd change it to sacred fire to annoy kart and lets you run heatran/pdon to improof the mguard pdon as well as bee
- maud should be spectral > haze, haze doesn't really do anything as you either hardwall moongeist sweepers or you lose to them without much in between and you can at least annoy misc mons by denying setup
- pdon should be sunsteel > photon, running photon means you get walled by misc dark types and it doesn't hit anything noteworthy for it to be worth running
- timid is very questionable here i'm not exactly sure why it isn't a different nature, you don't hit any noteworthy speed benchmarks afaik and you just lower your damage output for basically no reason, make it naughty as you 2hko zygod with freeze dry and mind blown nukes everything even without plus nature
- topsy's very questionable yeah, i can't think of a reason why you'd want it over something else, i'd go pursuit though smash might be worth considering as you already have mguard pdon for innards
- make pogre heatran or wg pdon for reasons i said earlier, i'd go heal/defog/rocks/filler though pivot/lava plume are probably the best options, also run shed shell to not lose to stag
- change the mmy set, it isn't really improofed, leaves you hardwalled by various darks which is very bad for a harvest mon, and your setup is super unreliable. tbh i'd change it to something like photon/moonblast/earth power and you can run various abilities with this set (pbond/no guard (swap earth power for fissure)/dazzling/mguard (swap moonblast for light of ruin)/sniper?! (swap moonblast for fleur cannon) likely some others too) though i'd change maud to melo to improof mmy better, melo can have the same moves as maud
- do not add zyg here please. this isn't balance anyways and idt zyg is worth using much outside of balance/semistall/stall (which are archetypes i don't like much anyways), i think the other members give more utility than zygod anyways

might be overlooking something though these are my thoughts on the team. also play oras ph if you wanna make bee good it does stuff there
 
hello everyone i now have a new team and i still always run mbee but please be completely honest on whats wrong with the team and how i can improve it and this is in no way a sample submission https://pokepast.es/23c5f940fe73e4a6 so no one need to test it but feel free to do so
you dont really need a scarf on mbee its already very fast, scarf doesnt make it to be able to rkill tons of foes. I can see youre willing to ohko mmx with dascent, but its not really hitting anything else through. I will recommend a life orb set with vcreate that hits hard enough through netural non wg foes. The advantage of mbee comes with its typing, giving it access to stab bug and ability to absorb tspikes, along with fairy resistance, or in other words, able to be a soft check of pixilate diancie.
Here is a recommended set
Beedrill-Mega @ Life Orb / Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Sunsteel Strike
- V-Create
- U-turn
- First Impression / Shadow Sneak / Toxic Spikes / Spore
the rest of the team doesn't really make sense, seemingly youre just putting the cool sets together, but thats not really how you build a team
first you want sth to improof our mbee for it can't always vcreate into impostor, and as Im using the spore set, I decided to add a torb mguard here with a pivoting move to form a volt turn core with mbee

Beedrill-Mega @ Life Orb
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- U-turn
- Spore
- V-create
- Sunsteel Strike

Unown @ Toxic Orb
Ability: Magic Guard
IVs: 0 Atk

Unown

Unown

Unown

Unown

And because I have a volt turn core here, hazards will be important, and here Im gonna add tspikes first to utilize mbee's ability to absorb tspikes

Beedrill-Mega @ Life Orb
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- U-turn
- Spore
- V-create
- Sunsteel Strike

Unown @ Toxic Orb
Ability: Magic Guard
IVs: 0 Atk

Unown
IVs: 0 Atk
- Toxic Spikes

Unown

Unown

Unown

And here we know mgar is a great tspikes setter for its offensive pressure and ability to absorb tspikes itself and uturn resistance and every niche it have, but the biggest one of absorbing tspikes is able to be done by beedrill, we can free mgar and get sth better here. I want sth special for the flying types not only are able to be immune to tspikes, but also resisting uturn. Sheer cold would be my choice here for flying type is naturally weak to ice.
now looking upon the non ice weak flying types,
(/ds mod=gen7, flying type,!weak ice:
Articuno, Celesteela, Charizard, Delibird, Ducklett, Fletchinder, Gyarados, Ho-Oh, Mantine, Mantyke, Moltres, Oricorio, Pelipper, Skarmory, Swanna, Talonflame, Wingull)
we can see the only relevant ones being Articuno, Celesteela, and Ho-Oh, and 2 of the 3 are 4 times weak to stealth rock, and celeseteela lose to v-create, we can actually consider changing the tspikes to sr as we dont nessessarily HAVE to utilize the posion typing.
Beedrill-Mega @ Life Orb
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- U-turn
- Spore
- V-create
- Sunsteel Strike

Unown @ Toxic Orb
Ability: Magic Guard
IVs: 0 Atk

Unown
Ability: No Guard
IVs: 0 Atk
- Stealth Rock
- Sheer Cold

Unown

Unown

Unown

now if we take a closer look at the potential wg checks for mbee, we can find most of them being either fire water or electric types, which a lot of are weak to rocks, the remaining notable ones are pdon, heatran, mswampert, dialga, pkyorge, and the rock weak ones are mhoundoom and hooh. We can find them either being weak to ground or grass(expect for hooh but 252 Atk Life Orb Huge Power Beedrill-Mega Sunsteel Strike vs. 252 HP / 252 Def Ho-Oh: 133-157 (31.9 - 37.7%) -- guaranteed 2HKO after Stealth Rock, so just do some double switch and you'll be fine) so our choice should be clear.

Beedrill-Mega @ Life Orb
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- U-turn
- Spore
- V-create
- Sunsteel Strike

Unown @ Toxic Orb
Ability: Magic Guard
IVs: 0 Atk
- Pursuit (no reason not to bring pursuit)

Unown
Ability: No Guard
IVs: 0 Atk
- Stealth Rock
- Sheer Cold
- Fissure
- grass move / Sing / Taunt / util move

Unown
Ability: Levitate

Unown
Ability: Levitate

Unown
Ability: Levitate
Now on one hand we need to set rocks up on our opponments side, on the other hand we need good hazard control as mbee is weak to rock too. A defog or mbounce will be useful here

ok Im tired ill add up the teambuilding process later but I ended up with ts
https://pokepast.es/51489617ae6a1ab9
hf
 
mamoswine

:sm/mamoswine:

this mon is good. definitely not the psychosis induced hallucination ntothen says it is. atp i think everyone knows what the point of it is, use its typing and a balloon to wall most forms of no guard, but it still isn't thought very highly of because people think "all it does is wall no guard and so it's a waste of a teamslot". i don't think this is true however. magic bounce is extremely important on stall and against opposing stall teams idt having mamoswine compared to something else hinders you that much, not having a great mu into opposing mbouncers is kind of a non issue when you have shed shell imp and potentialy innards in the back and you are still fine into most defensive mons who run hazards or status. other magic bouncers are also not great walls to offensive mons themselves, zygarde the most common one only really walls taunt arceus and some non huge power physical attackers like wg kartana and because of its bulk can switch into shit to scout but you have imp for this and depending on the team it doesn't matter too much anyways, and imo walling no guard is more valuable. no guard is really silly in that it can force hazards, chip and mons to sleep which allows for teamates to break and magic coat is not a great solution because you have to be in on the coat mon and actually clicking coat which is highly exploitable by a competant player and leads to games being decided by mind games which are not in your favour. stopping rocks from going up reliably also means rock weak teamates become better options, in paticular ho-oh that mon is really solid with both prank and wg ignoring that rocks weakness.

:ho-oh: :audino-mega: :mamoswine: :chansey: :chansey: :blissey:
team i made recently with mamoswine. synopsis is basically you have 2 innards for the big guys or random things you don't have an answer for, mbounce mamoswine for defensive hazard or status guys and to prevent no guard from pulling any bullshit and wg ho-oh and maud who are good at dealing with "smaller stuff" and ho-oh benefiting from mamoswine blocking rocks. i have had quite a bit of success with this team in friendlies tho you will kind of have to take my word for it because i lack replays, but with the nature of stall it is obvious how most games will pan out on preview and most of the non stall teams i have seen recently have had negative match ups into this team just because it isn't very likely they will carry 3 pokemon the team cannot handle and atp in the meta no guards are not prepping for mamoswine although it could definitely be a possibility. idrk how the stall mu works, i played 2 games vs stall one of them my opponent lost because they sold insanely hard but it seemed winnable to begin with and the other my opponent couldn't be bothered to play by 100 turns but it was looking like it'd be a tie, you'd have to ask like child of night or someone bit when you have 2 innards, shed shell imp and an mbouncer with koff and hazard i don't think it could go terribly wrong. also goobs a lot of the samples winning automatically into all except for i think the stalls and mmx spam (which is winnble as long as you manage to innards the correct 2 mmx) and gold's team (which is a win once you innards huge power kartana, yes you have to worry about mg kart but you have a lot of room considering ho-oh and imp amd if you get any chip on huge power kartana it's wraps.

note: a lot of these games mamoswine des nothing over a regular bouncer but it goes to show that having it isn't a huge disadvantage in those games. all of these are games vs real people in friendlies or room tours but i see no reason why this couldn't go something like 45-0 on ladder like my other stall.

https://replay.pokemonshowdown.com/gen7purehackmons-2486855031-0t0xigleht7hqxstnps67ptp9eoqss6pw kyurem white offense which gets absolutely goobed on preview thanks to mamoswine and you don't even need either of the 2 innards.

https://replay.pokemonshowdown.com/gen7purehackmons-2486989226-yeox88u2tw856hwcui3nnfcxef7u4njpw
pikachu team, the only guy who wins is huge power mmx who dies to innards and you have a spare who you will probably use on mold mmx bc of rocks though it also bullies ash gren so this mu is an instant win.

https://replay.pokemonshowdown.com/gen7purehackmons-2486995695-cchgi2pkr1ljdvfkxhp2hk2l8gbw7rwpw
diamancie, one guy who wins and there's 2 innards so it's pretty obvious what happens. unrelated to the post but PLEASE remove diamancie i do not think this is a good team at all nevermind a sample, loses to every defensive team ever because mmx dies to.innards/stag and diancie loses to every sunsteel resist ever and loses to offense because all you have is evio imp and non fake out diancie and melo isn't coat.

https://replay.pokemonshowdown.com/gen7purehackmons-2486948603-v09ei6r4k290teptshtq8n74yodq9d2pw
i already explained how the mu vs gold's team works, and it's in the mamoswine player's favour, but this replay was really cursed tho i still won.

https://replay.pokemonshowdown.com/gen7purehackmons-2489506428-7mgc01dt4uex2tq39xxrh075lyl70edpw
sort of generic offense where there's 2 guys (kyurem black was crabhammer ) who win and both die to innards. there's an mg kart but the one innards is max def and the other is scarf baton so yeah.

https://replay.pokemonshowdown.com/gen7purehackmons-2487387990
stall game i mentioned earlier where my opponent sold.

https://replay.pokemonshowdown.com/gen7purehackmons-2487364622
game vs ho that was closer then it should of been due to protean mmy coming in after ho-oh lost its health from alakazam but they were probably multiple different ways i could gotten around that situation anyways. in that game i broke its sash with ho-oh, got rocks up and traded mamoswine for innards to prevent defog.

https://replay.pokemonshowdown.com/gen7purehackmons-2487434819
game vs what i think is called bulky offense. mmx is an obvious innards sack and the other guys don't really do much, not much to say about this replay but it adds to my point.

thank you for reading and hopefully you are now a mamoswine glazer like me. also not this is not a sample submission because submissions aren't open plus i cba to top ladder and i'm going to have to delete another post so i can stay on 67 posts.
 
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:Meloetta: Sample testing 2 :Meloetta-pirouette:
Well we aren’t taking more samples and the only sample worthy team is already added but I spent months on this so idc. I have 8 teams instead of 9 like last one but most of the new teams suck so uhhhhhhh. Also I didn’t get first since there’s only 2 team I could realistically push with. All teams are rated using the Meloetta scale™ and no team will be looked at by the council because the only one that could be a sample already is one. If this ever happens again I’m limiting every user to 1 sample submission only to stop the spam of teams that happened so please only submit stuff if you did extremely well with it like topping ladder or an insane win streak or tournament wins.

https://pokepast.es/0e66bf49c0dc226a Second best team. It’s quite good but it’s horribly unoptimized. Firstly the mmy is an mmy for pretty much no reason since you have 0 attacks that use attacking stats so deo s is just better here since it doesn’t speed tie other mmy and is faster then deo a. The only reason this could be mmy is surprise factor but this is a sample team so surprise factor is useless. Kyurem black does do nice things for the team but it definitely shows be Kyurem white instead since I’m clicking special attacks 90% of the time. The rest of the team is standard good pokemon no real complaints besides I want recovery on blissy. Overall one of the 2 teams I would actually recommend using.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 7 Meloettas™/10

https://pokepast.es/03906cc4ab7e9a28 this is not a good team. Honestly even do its called offence killer it loses horribly to ho since mmx clicks photon for free since celest can’t do anything to actually stop it from fishing for crits and gengar kills everything here eventually since muk has horrible recovery and raw ice beam does 25. Lovely kiss muk is really cool because it doesn’t absolutely nothing in most games. You have 2 mons with shell smash and the rest of the team does nothing with sub. On top of that because of how sleep works most of the time nothing happens when u actually land a kiss (if you miss you die instantly to any pokemon with an attack stat) since 1 turn sleep obviously do nothing to help u progress but 2 turns let you get a baton pas right? Well they wake up on the turn you baton passed so your sub gets broken and nothing happened. So if you want to make progress with muk you need to land lovely kiss and then get 3 turn sleep to get 1 shell smash which odds are you’re just going to get innards anyways. There’s also the first of the long line of magic guard users that can’t beat blissy since your only physical attack on your mmx is pursuit. You’re not killing even min defence blissy as the magic guard of the team 252 Atk Mewtwo-Mega-X Pursuit (40 BP) vs. 252 HP / 0- Def 0 IVs Blissey: 623-733 (87.2 - 102.6%) -- 18.8% chance to OHKO (max def takes 16%). In conclusion this team really wants literally everything to go right for it to function properly and even then you’re going to lose to imposter anyways since nothing is imp proofed properly.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 4 Meloettas™/10

https://pokepast.es/2dc24f33d8e39efa third best team but that’s not really all that impressive. You run into the problem where nothing really wants to fight any wg at all pretty much besides kart but nothing really stops mmx from clicking photon and getting a kill whenever it switches in. There’s also 3 focus sash on this team and 0 hazard removal or prevention which obviously sucks. The prank kart really does nothing if the opponent knows what’s coming since it can’t exactly switch in on anything and there’s about à million walls for it. You have pretty much a 0% chance to actually win vs stall since ur kart is ur only breaker and unless they have literally nothing for it you lose. Having 3 moon users suck since ur not doing anything to Meloetta and if you see muk on team preview forfeit immediately you have 1 pokemon to deal damage to that thing. It’s good into ho I will say that much. Having 4 mons faster than deo s helps you a lot in that mu. Overall its usable but I don’t recommend this at all

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 5 Meloettas™/10

https://pokepast.es/0e505d8f29795ac9
https://replay.pokemonshowdown.com/gen7purehackmons-2471331221-vb4q6b3ii3w49jcmlno6xwj946bf9wnpw

:shedinja: :shedinja: :shedinja: :shedinja: :shedinja: :shedinja: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 6 shedinjas/10

https://pokepast.es/dd48917ee214bbe7 this is already on the samples so not really any reason to talk about it. It’s the best team for sure do so that’s good.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta: :meloetta: :meloetta: :meloetta pirouette: 9 Meloettas™/10

https://pokepast.es/c207893b07b864d8 this is like pretty dam bad. It’s first 4 mons are pretty standard sets and do ok but the rest make the team so bad omg. This is the second magic guard that got walled by blissy with Groudon 252+ Atk Groudon-Primal Sunsteel Strike vs. 252 HP / 252 Def Blissey: 303-357 (42.4 - 50%) -- 0.4% chance to 2HKO (ur not hitting the 0.4) and it’s the fakest imp proof ever 252 SpA Earth Plate Groudon-Primal Judgment vs. +1 252 HP / 252- SpD Groudon-Primal: 272-324 (38 - 45.3%) -- guaranteed 3HKO (the +1 is eviolite) 252 SpA Groudon-Primal Mind Blown vs. 252 HP / 252- SpD Groudon-Primal: 128-151 (31.6 - 37.3%) -- 86.3% chance to 3HKO. Gigas got a total of 0 kills overall. Even in its strongest possible state it does the same damage as huge power slack after an evoboost which is way easier to get and slacking gets to do things outside of evoboost. It’s not good you’re basically running a 4 mon team in a lot of games.

:Meloetta: :Meloetta: :Meloetta: :Meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 3 Meloettas™/10

https://pokepast.es/784ca8ca5a13e58d this team sucks. If you want an example of how bad this team is let me show you the lobunny imp proof. You may think cuno traps and kills it right? Well you forgot that lobunny can sing then setup 3 layers of spikes and once they’re done they just gastro you and you lose stag and so your “imp proof” is imposter getting 3 layers of spikes for free. Cuno does absolutely nothing on this team besides technically not losing to no guard but in reality no guard sets rocks and then you lose instantly to kart since raw sunsteel does 50% to bisharp. This feels like it wants to be an ho team but cuno kills all your momentum whenever it in. You have no innards and terrible walls so ho is bad mu. You have 0 stall breakers besides ray if somehow the moon wall isnt running magic coat and it’s also not running spectral and it’s also not running anything else that can take ray 1v1. Hell even ball probably wins vs this since again all ur walls suck. Team no good.

:Meloetta: :Meloetta: :Meloetta: :Meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 3 Meloettas™/10

https://pokepast.es/9a228a7210cc03e7 the final team and it’s like ok I guess. I didn’t test this one as much as the others since sample testing closed while I was using it. The third of the holy trinity of magic guards that lose to blissy 252 Atk Beedrill-Mega U-turn vs. 252 HP / 252 Def Blissey: 253-298 (35.4 - 41.7%) -- guaranteed 3HKO. Mmx should probably be kart but it’s fine as it is. My problem with this team is that it’s not really good at anything it’s just ok (besides beedrill that just sucks) there’s not really a switch in to mmx and it has a lot of potential ways in (scarf locked mmy, beedrill, blissy, kyorge) so it kinda forces innards which isn’t the best when ur imp proofs are not all that good +2 252+ Atk Huge Power Slaking Sunsteel Strike vs. 252 HP / 252 Def Kyogre-Primal: 235-277 (58.1 - 68.5%) -- guaranteed 2HKO 252 SpA Parental Bond Mewtwo-Mega-Y Photon Geyser vs. 252 HP / 252+ SpD Kyogre-Primal: 141-168 (34.9 - 41.5%) -- guaranteed 3HKO. Overall it doesn’t have huge flaws but it doesn’t really have anything that it really excels at so it’s fine.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 5 Meloettas™/10

So that’s all of em I guess. Idk what else to say other then make better teams cus this mostly sucked one of the only 2 good teams is also the oldest sample submission so that kinda shows that in general submissions have been getting worse and worse. Do better you all get

:Meloetta: :Meloetta: :Meloetta: :Meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 3 Meloettas™/10
 
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mamoswine

:sm/mamoswine:

this mon is good. definitely not the psychosis induced hallucination ntothen says it is. atp i think everyone knows what the point of it is, use its typing and a balloon to wall most forms of no guard, but it still isn't thought very highly of because people think "all it does is wall no guard and so it's a waste of a teamslot". i don't think this is true however. magic bounce is extremely important on stall and against opposing stall teams idt having mamoswine compared to something else hinders you that much, not having a great mu into opposing mbouncers is kind of a non issue when you have shed shell imp and potentialy innards in the back and you are still fine into most defensive mons who run hazards or status. other magic bouncers are also not great walls to offensive mons themselves, zygarde the most common one only really walls taunt arceus and some non huge power physical attackers like wg kartana and because of its bulk can switch into shit to scout but you have imp for this and depending on the team it doesn't matter too much anyways, and imo walling no guard is more valuable. no guard is really silly in that it can force hazards, chip and mons to sleep which allows for teamates to break and magic coat is not a great solution because you have to be in on the coat mon and actually clicking coat which is highly exploitable by a competant player and leads to games being decided by mind games which are not in your favour. stopping rocks from going up reliably also means rock weak teamates become better options, in paticular ho-oh that mon is really solid with both prank and wg ignoring that rocks weakness.

:ho-oh: :audino-mega: :mamoswine: :chansey: :chansey: :blissey:
team i made recently with mamoswine. synopsis is basically you have 2 innards for the big guys or random things you don't have an answer for, mbounce mamoswine for defensive hazard or status guys and to prevent no guard from pulling any bullshit and wg ho-oh and maud who are good at dealing with "smaller stuff" and ho-oh benefiting from mamoswine blocking rocks. i have had quite a bit of success with this team in friendlies tho you will kind of have to take my word for it because i lack replays, but with the nature of stall it is obvious how most games will pan out on preview and most of the non stall teams i have seen recently have had negative match ups into this team just because it isn't very likely they will carry 3 pokemon the team cannot handle and atp in the meta no guards are not prepping for mamoswine although it could definitely be a possibility. idrk how the stall mu works, i played 2 games vs stall one of them my opponent lost because they sold insanely hard but it seemed winnable to begin with and the other my opponent couldn't be bothered to play by 100 turns but it was looking like it'd be a tie, you'd have to ask like child of night or someone bit when you have 2 innards, shed shell imp and an mbouncer with koff and hazard i don't think it could go terribly wrong. also goobs a lot of the samples winning automatically into all except for i think the stalls and mmx spam (which is winnble as long as you manage to innards the correct 2 mmx) and gold's team (which is a win once you innards huge power kartana, yes you have to worry about mg kart but you have a lot of room considering ho-oh and imp amd if you get any chip on huge power kartana it's wraps.

note: a lot of these games mamoswine des nothing over a regular bouncer but it goes to show that having it isn't a huge disadvantage in those games. all of these are games vs real people in friendlies or room tours but i see no reason why this couldn't go something like 45-0 on ladder like my other stall.

https://replay.pokemonshowdown.com/gen7purehackmons-2486855031-0t0xigleht7hqxstnps67ptp9eoqss6pw kyurem white offense which gets absolutely goobed on preview thanks to mamoswine and you don't even need either of the 2 innards.

https://replay.pokemonshowdown.com/gen7purehackmons-2486989226-yeox88u2tw856hwcui3nnfcxef7u4njpw
pikachu team, the only guy who wins is huge power mmx who dies to innards and you have a spare who you will probably use on mold mmx bc of rocks though it also bullies ash gren so this mu is an instant win.

https://replay.pokemonshowdown.com/gen7purehackmons-2486995695-cchgi2pkr1ljdvfkxhp2hk2l8gbw7rwpw
diamancie, one guy who wins and there's 2 innards so it's pretty obvious what happens. unrelated to the post but PLEASE remove diamancie i do not think this is a good team at all nevermind a sample, loses to every defensive team ever because mmx dies to.innards/stag and diancie loses to every sunsteel resist ever and loses to offense because all you have is evio imp and non fake out diancie and melo isn't coat.

https://replay.pokemonshowdown.com/gen7purehackmons-2486948603-v09ei6r4k290teptshtq8n74yodq9d2pw
i already explained how the mu vs gold's team works, and it's in the mamoswine player's favour, but this replay was really cursed tho i still won.

https://replay.pokemonshowdown.com/gen7purehackmons-2489506428-7mgc01dt4uex2tq39xxrh075lyl70edpw
sort of generic offense where there's 2 guys (kyurem black was crabhammer ) who win and both die to innards. there's an mg kart but the one innards is max def and the other is scarf baton so yeah.

https://replay.pokemonshowdown.com/gen7purehackmons-2487387990
stall game i mentioned earlier where my opponent sold.

https://replay.pokemonshowdown.com/gen7purehackmons-2487364622
game vs ho that was closer then it should of been due to protean mmy coming in after ho-oh lost its health from alakazam but they were probably multiple different ways i could gotten around that situation anyways. in that game i broke its sash with ho-oh, got rocks up and traded mamoswine for innards to prevent defog.

https://replay.pokemonshowdown.com/gen7purehackmons-2487434819
game vs what i think is called bulky offense. mmx is an obvious innards sack and the other guys don't really do much, not much to say about this replay but it adds to my point.

thank you for reading and hopefully you are now a mamoswine glazer like me. also not this is not a sample submission because submissions aren't open plus i cba to top ladder and i'm going to have to delete another post so i can stay on 67 posts.
mamoswine could maybe go in c though i wouldn't give it anything higher than that. easy to cteam by running misc offensive moves (magma storm especially), and being unable to run shed shell means you just lose to stag (which should be used more btw, a bit awkward to fit tbh though it's worth it imo)

it's probably workable now tho i think a good amount of that is just people not varying the ngs they run even if alternate options aren't much worse than fissure zap cannon sets as well as the lack of stag recently, i feel like the inconsistency locks it to c rank hell for all of eternity
 
I see a small niche for mamoswine though not large B at the most and more likely B-. It has some good uses mamoswine does have a relatively good match up vs the most common of hazard spreader deo S, the heavy steels plus THE WALL, NGengar. The most problematic is probably arc because I would think it be hard to fit a Ability ignoring move maybe Sun but that's a stretch but even then the most common hazard spread set as only bulldoze so it could still stall it out. But besides beating Nguard sets and Hazard spreaders, I can't fully see it doing much of anything better then that. Don't get me wrong it's a great niche but if that's all it has I can't fully see myself using it
 
RMT
:Deoxys-Speed: :Mewtwo-Mega-Y: The 4 people that surpassed my speed :Rayquaza-Mega: :Slaking:

For anyone asking yes I am making an rmt purely out of spite because everyone makes sample submissions instead of rmts. I did hit 1800 1st with this team. I don’t have the proof but everyone saw it so idc.
https://pokepast.es/77d6bd1c62aa57d4 (team paste)

This team was made because I saw a funny meme about speed so I made a team where every offensive mon is faster then scarf gar and then accidentally made the entire team beat scarf gar.

:deoxys-speed: This is the scarf of the team and probably the worst mon technically but it still either gets a stupid mon off the field or forces innards which is pretty awesome. It also outspeeds kart and Groudon at +2 so that’s nice and ur pretty safe to click fissure 99% of the time because nobody switches in flyers on deo s. Tricking muk air ballon and then clicking fissure is pretty badass and everyone fell for it cus muk users don’t know what’s happening most of the time. It’s biggest “flaw” is that most of it’s beneficial traits is vs teams that I absolutely beat the shit out of so you can probably replace this with Jeremy “Fuck stall” and make the team a little better but this still puts in work.

:Mewtwo-Mega-Y: This is miss kill everyone and leave and the main breaker. Mmy at +3 does just kinda kill everyone it’s not complicated. Click spore on the mons you want to click spore on. Click photon to kill everyone. Click moonblast on da darks. This is the most likely mon to get killed by random bullshit like magic bounce kart or something. Click the button win games.

:Rayquaza-Mega: this mon goes crazy vs ho and kinda just wins off 1 tail glow which honestly so many mons give u. This used to be taunt instead of Secret Sword but I got tired of having to pp stall every arceus I see with Melo so it’s sword now yuppie. You can actually break muk if they don’t have spectral because muk is a fraud and u just boost to +6 and take 0% from em. Fun fact you are actually exactly 1 point faster then the +speed slack and since wing is +3 you actually out prio the fake out and just ruin their life.

:Meloetta: this is the glue that hold everything together. Melo lives any none huge power sunsteel at +2 other then kart and maybe some random E tier mon. Once you realize how many sunsteels you live this mon becomes so much better since you just spectral thief all the Kyurem and the groudons and some mmx if you feeling good tonight. Baton pass over magic coat is an ok choice if you like some pivots and you don’t care about arceus mu too much. Melometa forever.

:Slaking: wow look a huge power slacking how original. I put v-create on this since fake out isn’t clicked too often and blowing up steels is awesome. Idk what to put about this mf he just clicks espeed and sometimes evoboosts to sweep.

:chansey: innards out.

This is my epic team that is cool and awesome and probably better then whatever was submitted as a sample so uh if you have questions ask em ig and if you think my team is trash NUH UH.


Replays that I definitely didn’t all get in a single day before making this post because I forgot to get replays and anyone who says I did is wrong

https://replay.pokemonshowdown.com/gen7purehackmons-2492939377
https://replay.pokemonshowdown.com/gen7purehackmons-2492944881
https://replay.pokemonshowdown.com/gen7purehackmons-2493012283-vj1oe7iv9u2yiv1u6j6q1hvn5ueej8epw
https://replay.pokemonshowdown.com/gen7purehackmons-2493012611-ppnqjs8j4e1d2fjw0b8lcnob8ueokinpw
https://replay.pokemonshowdown.com/gen7purehackmons-2493022370
https://replay.pokemonshowdown.com/gen7purehackmons-2493025992
 
you can probably replace this with Jeremy “Fuck stall” and make the team a little better but this still puts in work.
Who the fuck is Jeremy?

Anyway, that Improof on the Slaking is...uh...debatable. It seems like the Improof is the Innards, and having the Improof for any team be Innards is shaky, especially a team with very limited ways of shutting down WG sweepers with any Hazards. You really want hazards gone, but with the only hazard removal being on Melo, who eats momentum, on a team with two Sash mons that both really want Sash intact. Also, for the love of god, 248 HP EVs are good. Use it. Do it. Now.

(Also I built a CTeam for it already. Here it is https://pokepast.es/b4918b27d553b6c4 Have fun dunking on the team with this totally optimized team) (Which is also a sample submission because of course it is)
(Also, I will say, it was a pain in the ass to build this CTeam, which is generally a sign that the team doesn't have a blatant flaw to exploit. Good job, Eyeos)

(Edit: I just noticed that if you make the Deo-S, MMY, and Chansey Shiny, the entire team is green in some way. Other then the Slaking, which you could solve by replacing Slaking with Regigigas. More reasons why Regigigas is better then Slaking. Imagine the power of this team if it was all green. Just imagine.)
 
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Anti-Offense Slop team dump

I realized I have been making stupid anti offense teams for the past few months and I wanna share them here for no good reason.

(Sorry for the possibly bad writing, I am ill at the time of writing this)


Triage Spam
:Rayquaza-Mega: :Rayquaza-Mega: :Rayquaza-Mega: :Pidgeot-Mega: :Yveltal: :Zygarde-Complete:
Click me
The main premise of this team is to overwhelm your opponent with strong +3 priority attacks and coverage for basically every defensive WG that could potentially wall Mega Ray with the exception of WG Mega Pidgeot (and Melo, but Pursuit Yvel is there for it), which works as the improof for the whole team. Triple Sash is pretty nice to have, and if you can prevent rocks up from going up, you can potentially get 3 tail glow boosts, which not many teams can stop. Most stalls can't even defend against this awesome power due to most having only 1 checks for Triage Ray. All of the mons on the team are weak to Ice, which is kinda bad but it has not been too big of an issue from playtesting, the biggest issue actually is random spore. Oh right, Psysurge is also a slight issue but it can somewhat be played around.
Triage spam has worked nicely on ladder so far but I have not tested it much. It has good potential to be a real team.


Best Mon Spam
:Deoxys-Speed: :Deoxys-Speed: :Deoxys-Speed: :Blissey: :Blissey: :Blissey:
Click me
I have observed over practically this whole year, most offense on ladder use Innards Out as their only good No Guard and Imposter counter so I set out to make a team which capitalizes on this. Double NG means you don't have to worry too much about 1 of them dying, and sub + hypno (thank you gen 5 for this set), means it is pretty hard to take down a Deo S once is starts going. Double Innards is for general stuff that may inhibit the NG sweep such as ice/flying types, Imposter, and Spectral Thief or strong priority users.
The biggest issue with this team is you are completely walled by many OHKO move immune mons. You can get through double WG cores with good predictions + hazards though. (Lead the Mold Deo S basically every time)


ABCDEF
:Arceus: :Banette-Mega: :Chansey: :Diancie-Mega: :Electrode: :Ferrothorn:
Click me
Meme team that has actually done quite well on ladder, managing to go 29-0 (ugh) and have further success after that. I honestly have no idea why this team works as it looks awful on paper, but oh well. Double Prio users that take out some of the best offensive threats in the game with NG rocks support goes a long way. Tauntceus is also there as it was really popular when this team was made, and it synergizes with the other mons decently. Prankster Ferro and Innards Chansey are the fail safes of the team, so you don't just auto lose to WG sweepers and whatnot.
In general a decent team actually. Improofs are a bit shaky but whatever.


Water Bubble Balance
:Kyogre-Primal: :Audino-Mega: :Slaking: :Slowbro-Mega: :Groudon-Primal::Zygarde-Complete:
Click me
My first ever serious attempt at a balance team. Wanted to include it here since it centres around Water Bubble Lorb Pogre. Not Exactly slop but I didn't know when else I could talk about it. I will just skip over everything else since its all very regular balance stuff. The Pogre set basically kills everything in the game after a boost and enough shuriken hits. This is luck dependent, though, which isn't ideal. The other problem is that it does not even OHKO MMX after a boost if it only gets 2 shuriken hits (1.2% to OHKO without rocks) which kinda sucks. The good part is that it can set up on most special attackers due to its huge bulk, and use priority water shuriken to take them out afterwards. It has had some very nice games where it managed to sweep most of a team but in others it just died to physical attackers or got slept and then became useless. Pursuit is on there to help with the Innards Out + Defensive WGs MU but it can be changed to something stronger like LTBTS, just make sure to change Audino to Meloetta.



Despite me calling all of these teams "Anti Offense Slop", most of them have done well into other archetypes as well, notably stall, which ABCDEF actually has an 100% WR against. All of them have done pretty well on ladder (and in friendlies) in general (except the Balance team since it is a balance team and balance kinda sucks) despite looking quite bad IMO. Try em out, most of them are pretty fun to play (for a bit) and actually work alright despite most of them being meme teams.
 
diamancie rant
:diancie-mega::scizor-mega::chansey::meloetta::doublade::mewtwo-mega-x:
Diamancie Revamped by Eyeos

1000008126.jpg


i feel like the general people should have some say in samples, and i don't think there is a single person that likes this team it is just i am the only person who is really vocal about it. aswell half of the council don't play and eyeos is going to be bias about whether this team should stay because he made it. i also think another thing that is preventing this team from being removed is the fact that you have no idea on what should replace this team, but i dislike this team so much that i would take just about anything (or nothing) over this and honestly i'd rather zenith mode be on the samples. the way this got on the samples is also kind of questionable because this was added around the time phpl was ending when ntothen was just adding whatever to the samples so all this team actually had to do to get on the samples was top the ladder about a bit before 1700 at a time where ladder was really dead which is obviously no challenge for any balance. that is already bad enough but one thing worth considering as well is that the original diamancie is a 2024 team and i do not think the remake made any significant changes, all i think was changed was the doublade set for the harvest slaking mu and the mmx set was changed so the team didn't lose to mbro on preview. i will now write a short paragraph on why diamancie is bad in the modern day.

stall is an auto loss matchup because atp all of them are running atleast 1 innards and once mmx dies to innards you literally cannot break them because this diancie set loses to every sunsteel resist in the game. the same applies with shadow tag removing mmx making it impossible to win into bulkier teams and all of this can also apply to opposing balance it's just you hardly see balance in the first place nevermind balance with shadow tag or innards. the team also doesn't have a good offense mu compensating for this because the imposter isn't choice scarf, the fastest mon is mmx, the priority is non fake out diancie and the meloetta doesn't have magic coat due to the time period the team was made in. i don't really think having an auto loss mu into innards stall is acceptable for a sample team in the first place but the fact that this team has a bad mu into offense teams aswell (unlike something like zenith mode which atleast has fimp mmx, fake out evoboost slak and scarf imp alongside zygarde) should go to show that it's a horrible team.

in conclusion i think diamancie is undeniably a bad team that imo shouldn't of gotten on the samples in the first place and i would rather it be replaced with something like even zenith mode or just flat out removed which no replacement than it stay. also this is not a personal attack against eyeos, i like eyeos i just really don't like this team which is why this section is so harsh and why i bring it up constantly.

other samples (imo less problmatic but i would still like to address them

in this section i will not be talking about the offense teams because i do not have enough experience building offense to properly criticise them, although there is an updated version of the mmx spam that should probably be considered.

:pikachu::greninja-ash::mewtwo-mega-x::steelix-mega::mewtwo-mega-x::audino-mega:
Ash Ketchum Offense by Ransei

i question this teams showing to getting on the samples because while ransei (and apparently some other random person) topped ladder with the team this year, i cannot recall this happening within the last few months. additionally, when asking ransei for replays i only recieved 3 from this year and all were from october. from playing against the team, and using it myself a little bit recently i do not think it is all that great. like diamancie, the stall mu (and to an extent the balance mu) is abysmal. there is only one breaker, an evoboost mmx who gets goobed by every steel and mbro to make matters worse, and like diamancie once this mmx dies to innnards (or stag but with it being set up i guess this isn't a guarantee) what the fuck are you supposed to do. you can say "well ash gren beats prank mlix and mbro" but with it being an ash gren it is extremely likely the guy gets walled by a teamate, pivoted on and forced out/killed by priority, or it fails to ohko something and dies. i have seen people say ash gren is forced to keep the pika/ash gren theme to attract new players but tbh i don't think there is a good replacement here anyways. arceus requires a lot of hazard support to function and the hazard setter on this team is mold breaker rocks mmx who loses to like every offense lead ever so yeah. i also have doubts in this team's mu into offense. pikachu needs to encounter a mon that isn't hard improofed and have tailwind up to function. the main way to get tailwind up is by sacking mlix but the thing is if your opponent is competant and knows killing mlix is going to lead to a pikachu sweep, they just won't kill the mlix. also in the event that pikachu has managed to get infront of some non hard improofed guy with tailwind up it still has to worry about sashes, priority and innards. ransei has never gave a counter arguement on the priority issue but he has for the other 2. first of all ransei claims the team is "very anti sash". as i have already mentioned this mmx is not a good hazard setter into offense being goobed by all common offense leads whether it be faster no guards, fakespeed or scarf pbond mgar. the only other ways this team breaks sash are u-turn maud which is only true if it has health and is against special attackers, and there's also icicle spear mmx but it isn't breaking sashes for pikachu in a way any other move wouldn't. the other counter arguement which was adressing the innards problem was "if you use innards on pikachu you cannot use it on the evoboost mmx who is a very threating mon". my problem with this is that this is assuming innards has to be thrown at pikachu and also evoboost mmx is only paticularly threatening into offense if it sets up. as mentioned i don't really build or play offense much myself but i doubt they will have zero ways to deal with it. also double innards would goob.

in conclusion i don't really like the team and i still have questions about the team's showing. my issues with it are also similar to my issues with diamancie however they are a lot less blatant so i don't dislike the team as much nor do i want it urgently removed from the samples like i do with diamancie.

:chansey::meloetta::celesteela::zygarde-complete::gyarados-mega::slowbro-mega:
Shadow Tag Gyarados Stall by Eyeos

i don't think it's a bad team it's just really old and i haven't seen it do anything on ladder in a while so i question why it's still on the samples, especially considering there is already another stall sample and if you did want to replace this and have 2 there are other successful stall teams that could replace this one anyways.
 
i question this teams showing to getting on the samples because while ransei (and apparently some other random person) topped ladder with the team this year, i cannot recall this happening within the last few months. additionally, when asking ransei for replays i only recieved 3 and all were from october. from playing against the team, and using it myself a little bit recently i do not think it is all that great. like diamancie, the stall mu (and to an extent the balance mu) is abysmal. there is only one breaker, an evoboost mmx who gets goobed by every steel and mbro to make matters worse, and like diamancie once this mmx dies to innnards (or stag but with it being set up i guess this isn't a guarantee) what the fuck are you supposed to do. you can say "well ash gren beats prank mlix and mbro" but with it being an ash gren it is extremely likely the guy gets walled by a teamate, pivoted on and forced out/killed by priority, or it fails to ohko something and dies. i have seen people say ash gren is forced to keep the pika/ash gren theme to attract new players but tbh i don't think there is a good replacement here anyways. arceus requires a lot of hazard support to function and the hazard setter on this team is mold breaker rocks mmx who loses to like every offense lead ever so yeah. i also have doubts in this team's mu into offense. pikachu needs to encounter a mon that isn't hard improofed and have tailwind up to function. the main way to get tailwind up is by sacking mlix but the thing is if your opponent is competant and knows killing mlix is going to lead to a pikachu sweep, they just won't kill the mlix. also in the event that pikachu has managed to get infront of some non hard improofed guy with tailwind up it still has to worry about sashes, priority and innards. ransei has never gave a counter arguement on the priority issue but he has for the other 2. first of all ransei claims the team is "very anti sash". as i have already mentioned this mmx is not a good hazard setter into offense being goobed by all common offense leads whether it be faster no guards, fakespeed or scarf pbond mgar. the only other ways this team breaks sash are u-turn maud which is only true if it has health and is against special attackers, and there's also icicle spear mmx but it isn't breaking sashes for pikachu in a way any other move wouldn't. the other counter arguement which was adressing the innards problem was "if you use innards on pikachu you cannot use it on the evoboost mmx who is a very threating mon". my problem with this is that this is assuming innards has to be thrown at pikachu and also evoboost mmx is only paticularly threatening into offense if it sets up. as mentioned i don't really build or play offense much myself but i doubt they will have zero ways to deal with it. also double innards would goob.
Fun fact: After the HP MMX is eaten alive by Innards, Air Balloon Muk-A quite literally walls every single Mon remaining. Quite literally, there is nothing you can do. You just lose. Sure, you can argue that Air Balloon Muk-A is rare, but the fact that a sample team gets completely dumpstered by a WG mon that you will sometimes see is an extremely bad sign. The MMX will more or less always die to Innards, because it is the only thing on the team that is in any way threatening. With the MMX gone, the only way to apply offensive pressure is Pikachu, who is frankly dogshit into everything that isn't already bad offence teams that Chansey would also be able to beat, and Ash Gren, who most of the time is hitting with non-Stab Photon as the main damaging move. Unless you are fighting a bad offensive team that has a Mon with more or less no Improofing, Pikachu is a Chansey that is made of wet toilet paper and dead dreams. Random priority kills it, which Chansey can consume and ask for seconds of. Without Tailwind, which as Yourself said more or less requires Steelix to die, the Pikachu is gonna have to 50-50 the speed tie, and unlike Chansey who can generally face-tank whatever move if they lose the speed tie, Pikachu gets clobbered if they lose the speed tie. This is all assuming they don't just switch into a WG mon that walls, or they have a Plate to Improof. I'm gonna be honest, if this team was submitted right now as a sample submission by a random person that wasn't a room owner, I am pretty sure it would be rejected. Also, matchups into different teamstyles:

STALL: After MMX dies to the mandatory Innards, you just lose because every stall team is gonna have some way to deal with the flaccid damage of Greninja, and Pikachu will be chipped down to nothing. Almost Auto lose.

SEMI STALL (Slaking stuff I guess): Slaking Speed tie. I don't know jack shit about Semi Stall, honestly it might not even be real. The only thing I know about it is that Harvest Slaking was the main breaker. Even vs a Mon like Slaking, which theoretically should be great Pikachu food, Pikachu struggles. Steelix is gonna have a hard time getting Tailwind and getting Pikachu in before the Slaking ever gets a Sub up, and if God forbid the Slaking gets a Sub up, what the fuck do you even do. The only chance you have is the HP MMX pulling a miracle, but even then they probably have Innards, and MMX is sacrificed. Almost Auto lose unless you somehow get Pikachu in on the Slaking when it has no Sub but does have buffs, win the speed tie, and have the MMX get sacked to Innards.

BALANCE: There is a theme here, that the MMX is the only mon that actually gets stuff done on this team. The opponent might not have Innards, but they will certainly have Improofs, so Pikachu is worthless because unlike Chansey, Pikachu cannot slug it out long term. Of course, if they have Innards, you probably just lose when the MMX dies, but if they don't, they can STag trap the MMX, PBond kill the MMX, wall it with Steelix or something to burn Evoboosts PP, ex. Somehow, even into Balance, which even I admit is probably not that good, you still have a losing matchup. How.

OFFENCE: Not as many hard Improofs, but in exchange they almost always have Innards. Same old story, MMX dies to Innards, the Ash Gren doesn't do enough, Pikachu drops to more or less any priority, especially after the shell smash that it needs to actually kill everything. You auto lose to double Innards, but at this point that is just kinda expected. This might be the only real case that Pikachu might be better then Chansey, but even then it only really matters if the team is already weak to Impostor. Overall, poor matchup.

HYPER OFFENCE: Too much power for MAud + Steelix to stand up, the Impostor checks are generally priority or sashes, which Pikachu loses to. Innards still kills the MMX. I kinda forgot to mention it, but the team really wants rocks up to chip sashes, but the rock mon is a MMX that has very little offensive pressure, gets chipped down extremely easily, and is kinda a momentum sink. Mold Breaker only really matters VS Stall and HO in this context, and you already auto lose to stall so it doesn't even matter. Vs HO, they are just gonna PBond the MMX, or Magic Guard Defog, or just kill the Pikachu via Priority instead. HO doesn't seem as bad for this team as some matchups, but it still isn't good.

Theming does not justify a team being bad, and still standing among actually good teams (Other then Diamancie I guess)
 
Speed tier
S/O Child of Night I just took and used your calc extension and basically copypasted it
This is hella WIP
SpeedSpritePokemonBaseNatureIVsEVs±
1008:Deoxys-Speed:Deoxys-Speed
180Positive31252+2
918:Deoxys-Speed:Deoxys-Speed
180Neutral31252+2
832:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Positive31252+2
798:Greninja-Ash:Greninja-Ash
132Positive31252+2
788:Mewtwo-Mega-X:Mewtwo-Mega-X
130Positive31252+2
788:Gengar-Mega:Gengar-Mega
130Positive31252+2
758:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Neutral31252+2
756:Deoxys-speed:Deoxys-speed
180Positive31252+1
744:Arceus:Arceus
120Positive31252+2
726:Greninja-Ash:Greninja-Ash
132Neutral31252+2
722:Rayquaza-Mega:Rayquaza-Mega
115Positive31252+2
718:Mewtwo-Mega-X:Mewtwo-Mega-X
130Neutral31252+2
718:Gengar-Mega:Gengar-Mega
130Neutral31252+2
696:Kartana:Kartana
109Positive31252+2
688:Deoxys-Speed:Deoxys-Speed
180Neutral31252+1
678:Arceus:Arceus
120Neutral31252+2
658:Rayquaza-Mega:Rayquaza-Mega
115Neutral31252+2
656:Slaking:Slaking
100Positive31252+2
656:Regigigas:Regigigas
100Positive31252+2
644:Lunala:Lunala
97Positive31252+2
634:Kartana:Kartana
109Neutral31252+2
624:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Positive31252+1
612:Groudon-Primal:Groudon-Primal
90Positive31252+2
612:Kyogre-Primal:Kyogre-Primal
90Positive31252+2
612:Giratina-Origin:Giratina-Origin
90Positive31252+2
598:Slaking:Slaking
100Neutral31252+2
598:Regigigas:Regigigas
100Neutral31252+2
598:Greninja-Ash:Greninja-Ash
132Positive31252+1
591:Mewtwo-Mega-X:Mewtwo-Mega-X
130Positive31252+1
591:Gengar-Mega:Gengar-Mega
130Positive31252+1
586:Lunala:Lunala
97Neutral31252+2
568:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Neutral31252+1
558:Groudon-Primal:Groudon-Primal
90Neutral31252+2
558:Kyogre-Primal:Kyogre-Primal
90Neutral31252+2
558:Giratina-Origin:Giratina-Origin
90Neutral31252+2
556:Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
77Positive31252+2
553:Lopunny-Mega:Lopunny-Mega
135Neutral31252+1
544:Greninja-Ash:Greninja-Ash
132Neutral31252+1
538:Mewtwo-Mega-X:Mewtwo-Mega-X
130Neutral31252+1
538:Gengar-Mega:Gengar-Mega
130Neutral31252+1
508:Arceus:Arceus
120Neutral31252+1
506:Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
77Neutral31252+2
504:Deoxys-Speed:Deoxys-Speed
180Positive312520
493:Rayquaza-Mega:Rayquaza-Mega
115Neutral31252+1
483:Lunala:Lunala
97Positive31252+1
475:Kartana:Kartana
109Neutral31252+1
459:Deoxys-Speed:Deoxys-Speed
180Neutral312520
458:Blissey:Blissey
55Positive31252+2
448:Slaking:Slaking
100Neutral31252+1
448:Regigigas:Regigigas
100Neutral31252+1
439:Lunala:Lunala
97Neutral31252+1
436:Chansey:Chansey
50Positive31252+2
418:Blissey:Blissey
55Neutral31252+2
418:Groudon-Primal:Groudon-Primal
90Neutral31252+1
418:Kyogre-Primal:Kyogre-Primal
90Neutral31252+1
418:Giratina-Origin:Giratina-Origin
90Neutral31252+1
416:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Positive312520
399:Greninja-Ash:Greninja-Ash
132Positive312520
398:Chansey:Chansey
50Neutral31252+2
394:Mewtwo-Mega-X:Mewtwo-Mega-X
130Positive312520
394:Gengar-Mega:Gengar-Mega
130Positive312520
379:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Neutral312520
379:Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
77Neutral31252+1
372:Arceus:Arceus
120Positive312520
369:Lopunny-Mega:Lopunny-Mega
135Neutral312520
363:Greninja-Ash:Greninja-Ash
132Neutral312520
361:Rayquaza-Mega:Rayquaza-Mega
115Positive312520
359:Mewtwo-Mega-X:Mewtwo-Mega-X
130Neutral312520
359:Gengar-Mega:Gengar-Mega
130Neutral312520
348:Kartana:Kartana
109Positive312520
339:Arceus:Arceus
120Neutral312520
337:Deoxys-Speed:Deoxys-Speed
180Positive31252-1
329:Rayquaza-Mega:Rayquaza-Mega
115Neutral312520
328:Slaking:Slaking
100Positive312520
328:Regigigas:Regigigas
100Positive312520
322:Lunala:Lunala
97Positive312520
317:Kartana:Kartana
109Neutral312520
313:Blissey:Blissey
55Neutral31252+1
307:Deoxys-Speed:Deoxys-Speed
180Neutral31252-1
306:Groudon-Primal:Groudon-Primal
90Positive312520
306:Kyogre-Primal:Kyogre-Primal
90Positive312520
306:Giratina-Origin:Giratina-Origin
90Positive312520
299:Slaking:Slaking
100Neutral312520
299:Regigigas:Regigigas
100Neutral312520
298:Chansey:Chansey
50Neutral31252+1
297:Yveltal:Yveltal
99Neutral312520
293:Lunala:Lunala
97Neutral312520
279:Groudon-Primal:Groudon-Primal
90Neutral312520
279:Kyogre-Primal:Kyogre-Primal
90Neutral312520
279:Giratina-Origin:Giratina-Origin
90Neutral312520
279:Meloetta:Meloetta
90Neutral312520
279:Ho-Oh:Ho-Oh
90Neutral312520
278:Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
77Positive312520
278:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Positive31252-1
269:Zygarde-Complete:Zygarde-Complete
85Neutral312520
267:Greninja-Ash:Greninja-Ash
132Positive31252-1
263:Mewtwo-Mega-X:Mewtwo-Mega-X
130Positive31252-1
263:Gengar-Mega:Gengar-Mega
130Positive31252-1
261:Gyarados-Mega:Gyarados-Mega
81Neutral312520
253:Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
77Neutral312520
253:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Neutral31252-1
253:Heatran:Heatran
77Neutral312520
249:Arceus:Arceus
120Positive31252-1
249:Scizor-Mega:Scizor-Mega
75Neutral312520
247:Lopunny-Mega:Lopunny-Mega
135Neutral31252-1
243:Greninja-Ash:Greninja-Ash
132Neutral31252-1
241:Rayquaza-Mega:Rayquaza-Mega
115Positive31252-1
240:Mewtwo-Mega-X:Mewtwo-Mega-X
130Neutral31252-1
240:Gengar-Mega:Gengar-Mega
130Neutral31252-1
239:Magneton:Magneton
70Neutral312520
239:Swampert-Mega:Swampert-Mega
70Neutral312520
233:Kartana:Kartana
109Positive31252-1
229:Blissey:Blissey
55Positive312520
227:Arceus:Arceus
120Neutral31252-1
221:Celesteela:Celesteela
61Neutral312520
220:Rayquaza-Mega:Rayquaza-Mega
115Neutral31252-1
219:Slaking:Slaking
100Positive31252-1
219:Regigigas:Regigigas
100Positive31252-1
218:Chansey:Chansey
50Positive312520
215:Lunala:Lunala
97Positive31252-1
212:Kartana:Kartana
109Neutral31252-1
209:Blissey:Blissey
55Neutral312520
205:Groudon-Primal:Groudon-Primal
90Positive31252-1
205:Kyogre-Primal:Kyogre-Primal
90Positive31252-1
205:Giratina-Origin:Giratina-Origin
90Positive31252-1
200:Slaking:Slaking
100Neutral31252-1
200:Regigigas:Regigigas
100Neutral31252-1
199:Chansey:Chansey
50Neutral312520
199:Audino-Mega:Audino-Mega
50Neutral312520
199:Muk-Alola:Muk-Alola
50Neutral312520
198:Yveltal:Yveltal
99Neutral31252-1
196:Lunala:Lunala
97Neutral31252-1
186:Groudon-Primal:Groudon-Primal
90Neutral31252-1
186:Kyogre-Primal:Kyogre-Primal
90Neutral31252-1
186:Giratina-Origin:Giratina-Origin
90Neutral31252-1
186:Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
77Positive31252-1
186:Meloetta:Meloetta
90Neutral31252-1
186:Ho-Oh:Ho-Oh
90Neutral31252-1
182:Yveltal:Yveltal
99Negative000
180:Zygarde-Complete:Zygarde-Complete
85Neutral31252-1
174:Gyarados-Mega:Gyarados-Mega
81Neutral31252-1
169:Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
77Neutral31252-1
169:Heatran:Heatran
77Neutral31252-1
166:Scizor-Mega:Scizor-Mega
75Neutral31252-1
166:Meloetta:Meloetta
90Negative000
166:Ho-Oh:Ho-Oh
90Negative000
160:Magneton:Magneton
70Neutral31252-1
160:Swampert-Mega:Swampert-Mega
70Neutral31252-1
159:Slowbro-Mega:Slowbro-Mega
30Neutral312520
157:Zygarde-Complete:Zygarde-Complete
85Negative000
153:Blissey:Blissey
55Positive31252-1
150:Gyarados-Mega:Gyarados-Mega
81Negative000
148:Celesteela:Celesteela
61Neutral31252-1
146:Chansey:Chansey
50Positive31252-1
143:Heatran:Heatran
77Negative000
140:Blissey:Blissey
55Neutral31252-1
139:Sableye-Mega:Sableye-Mega
20Neutral312520
139:Scizor-Mega:Scizor-Mega
75Negative000
133:Chansey:Chansey
50Neutral31252-1
133:Audino-Mega:Audino-Mega
50Neutral31252-1
133:Muk-Alola:Muk-Alola
50Neutral31252-1
130:Magneton:Magneton
70Negative000
130:Swampert-Mega:Swampert-Mega
70Negative000
114:Celesteela:Celesteela
61Negative000
106:Slowbro-Mega:Slowbro-Mega
30Neutral31252-1
94:Audino-Mega:Audino-Mega
50Negative000
94:Muk-Alola:Muk-Alola
50Negative000
93:Sableye-Mega:Sableye-Mega
20Neutral31252-1
58:Slowbro-Mega:Slowbro-Mega
30Negative000
40:Sableye-Mega:Sableye-Mega
20Negative000
 
Last edited:
Speed tier
S/O Child of Night I just took and used your calc extension and basically copypasted it
This is hella WIP
SpeedSpritePokemonBaseNatureIVsEVs±
1008:Deoxys-Speed:Deoxys-Speed
180Positive31252+2
918:Deoxys-Speed:Deoxys-Speed
180Neutral31252+2
832:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Positive31252+2
798:Greninja-Ash:Greninja-Ash
132Positive31252+2
788:Mewtwo-Mega-X:Mewtwo-Mega-X
130Positive31252+2
788:Gengar-Mega:Gengar-Mega
130Positive31252+2
758:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Neutral31252+2
756:Deoxys-speed:Deoxys-speed
180Positive31252+1
744:Arceus:Arceus
120Positive31252+2
726:Greninja-Ash:Greninja-Ash
132Neutral31252+2
722:Rayquaza-Mega:Rayquaza-Mega
115Positive31252+2
718:Mewtwo-Mega-X:Mewtwo-Mega-X
130Neutral31252+2
718:Gengar-Mega:Gengar-Mega
130Neutral31252+2
696:Kartana:Kartana
109Positive31252+2
688:Deoxys-Speed:Deoxys-Speed
180Neutral31252+1
678:Arceus:Arceus
120Neutral31252+2
658:Rayquaza-Mega:Rayquaza-Mega
115Neutral31252+2
656:Slaking:Slaking
100Positive31252+2
656:Regigigas:Regigigas
100Positive31252+2
644:Lunala:Lunala
97Positive31252+2
634:Kartana:Kartana
109Neutral31252+2
624:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Positive31252+1
612:Groudon-Primal:Groudon-Primal
90Positive31252+2
612:Kyogre-Primal:Kyogre-Primal
90Positive31252+2
612:Giratina-Origin:Giratina-Origin
90Positive31252+2
598:Slaking:Slaking
100Neutral31252+2
598:Regigigas:Regigigas
100Neutral31252+2
598:Greninja-Ash:Greninja-Ash
132Positive31252+1
591:Mewtwo-Mega-X:Mewtwo-Mega-X
130Positive31252+1
591:Gengar-Mega:Gengar-Mega
130Positive31252+1
586:Lunala:Lunala
97Neutral31252+2
568:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Neutral31252+1
558:Groudon-Primal:Groudon-Primal
90Neutral31252+2
558:Kyogre-Primal:Kyogre-Primal
90Neutral31252+2
558:Giratina-Origin:Giratina-Origin
90Neutral31252+2
556:Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
77Positive31252+2
553:Lopunny-Mega:Lopunny-Mega
135Neutral31252+1
544:Greninja-Ash:Greninja-Ash
132Neutral31252+1
538:Mewtwo-Mega-X:Mewtwo-Mega-X
130Neutral31252+1
538:Gengar-Mega:Gengar-Mega
130Neutral31252+1
508:Arceus:Arceus
120Neutral31252+1
506:Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
77Neutral31252+2
504:Deoxys-Speed:Deoxys-Speed
180Positive312520
493:Rayquaza-Mega:Rayquaza-Mega
115Neutral31252+1
483:Lunala:Lunala
97Positive31252+1
475:Kartana:Kartana
109Neutral31252+1
459:Deoxys-Speed:Deoxys-Speed
180Neutral312520
458:Blissey:Blissey
55Positive31252+2
448:Slaking:Slaking
100Neutral31252+1
448:Regigigas:Regigigas
100Neutral31252+1
439:Lunala:Lunala
97Neutral31252+1
436:Chansey:Chansey
50Positive31252+2
418:Blissey:Blissey
55Neutral31252+2
418:Groudon-Primal:Groudon-Primal
90Neutral31252+1
418:Kyogre-Primal:Kyogre-Primal
90Neutral31252+1
418:Giratina-Origin:Giratina-Origin
90Neutral31252+1
416:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Positive312520
399:Greninja-Ash:Greninja-Ash
132Positive312520
398:Chansey:Chansey
50Neutral31252+2
394:Mewtwo-Mega-X:Mewtwo-Mega-X
130Positive312520
394:Gengar-Mega:Gengar-Mega
130Positive312520
379:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Neutral312520
379:Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
77Neutral31252+1
372:Arceus:Arceus
120Positive312520
369:Lopunny-Mega:Lopunny-Mega
135Neutral312520
363:Greninja-Ash:Greninja-Ash
132Neutral312520
361:Rayquaza-Mega:Rayquaza-Mega
115Positive312520
359:Mewtwo-Mega-X:Mewtwo-Mega-X
130Neutral312520
359:Gengar-Mega:Gengar-Mega
130Neutral312520
348:Kartana:Kartana
109Positive312520
339:Arceus:Arceus
120Neutral312520
337:Deoxys-Speed:Deoxys-Speed
180Positive31252-1
329:Rayquaza-Mega:Rayquaza-Mega
115Neutral312520
328:Slaking:Slaking
100Positive312520
328:Regigigas:Regigigas
100Positive312520
322:Lunala:Lunala
97Positive312520
317:Kartana:Kartana
109Neutral312520
313:Blissey:Blissey
55Neutral31252+1
307:Deoxys-Speed:Deoxys-Speed
180Neutral31252-1
306:Groudon-Primal:Groudon-Primal
90Positive312520
306:Kyogre-Primal:Kyogre-Primal
90Positive312520
306:Giratina-Origin:Giratina-Origin
90Positive312520
299:Slaking:Slaking
100Neutral312520
299:Regigigas:Regigigas
100Neutral312520
298:Chansey:Chansey
50Neutral31252+1
297:Yveltal:Yveltal
99Neutral312520
293:Lunala:Lunala
97Neutral312520
279:Groudon-Primal:Groudon-Primal
90Neutral312520
279:Kyogre-Primal:Kyogre-Primal
90Neutral312520
279:Giratina-Origin:Giratina-Origin
90Neutral312520
279:Meloetta:Meloetta
90Neutral312520
279:Ho-Oh:Ho-Oh
90Neutral312520
278:Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
77Positive312520
278:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Positive31252-1
269:Zygarde-Complete:Zygarde-Complete
85Neutral312520
267:Greninja-Ash:Greninja-Ash
132Positive31252-1
263:Mewtwo-Mega-X:Mewtwo-Mega-X
130Positive31252-1
263:Gengar-Mega:Gengar-Mega
130Positive31252-1
261:Gyarados-Mega:Gyarados-Mega
81Neutral312520
253:Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
77Neutral312520
253:Mewtwo-Mega-Y:Mewtwo-Mega-Y
140Neutral31252-1
253:Heatran:Heatran
77Neutral312520
249:Arceus:Arceus
120Positive31252-1
249:Scizor-Mega:Scizor-Mega
75Neutral312520
247:Lopunny-Mega:Lopunny-Mega
135Neutral31252-1
243:Greninja-Ash:Greninja-Ash
132Neutral31252-1
241:Rayquaza-Mega:Rayquaza-Mega
115Positive31252-1
240:Mewtwo-Mega-X:Mewtwo-Mega-X
130Neutral31252-1
240:Gengar-Mega:Gengar-Mega
130Neutral31252-1
239:Magneton:Magneton
70Neutral312520
239:Swampert-Mega:Swampert-Mega
70Neutral312520
233:Kartana:Kartana
109Positive31252-1
229:Blissey:Blissey
55Positive312520
227:Arceus:Arceus
120Neutral31252-1
221:Celesteela:Celesteela
61Neutral312520
220:Rayquaza-Mega:Rayquaza-Mega
115Neutral31252-1
219:Slaking:Slaking
100Positive31252-1
219:Regigigas:Regigigas
100Positive31252-1
218:Chansey:Chansey
50Positive312520
215:Lunala:Lunala
97Positive31252-1
212:Kartana:Kartana
109Neutral31252-1
209:Blissey:Blissey
55Neutral312520
205:Groudon-Primal:Groudon-Primal
90Positive31252-1
205:Kyogre-Primal:Kyogre-Primal
90Positive31252-1
205:Giratina-Origin:Giratina-Origin
90Positive31252-1
200:Slaking:Slaking
100Neutral31252-1
200:Regigigas:Regigigas
100Neutral31252-1
199:Chansey:Chansey
50Neutral312520
199:Audino-Mega:Audino-Mega
50Neutral312520
199:Muk-Alola:Muk-Alola
50Neutral312520
198:Yveltal:Yveltal
99Neutral31252-1
196:Lunala:Lunala
97Neutral31252-1
186:Groudon-Primal:Groudon-Primal
90Neutral31252-1
186:Kyogre-Primal:Kyogre-Primal
90Neutral31252-1
186:Giratina-Origin:Giratina-Origin
90Neutral31252-1
186:Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
77Positive31252-1
186:Meloetta:Meloetta
90Neutral31252-1
186:Ho-Oh:Ho-Oh
90Neutral31252-1
182:Yveltal:Yveltal
99Negative000
180:Zygarde-Complete:Zygarde-Complete
85Neutral31252-1
174:Gyarados-Mega:Gyarados-Mega
81Neutral31252-1
169:Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
77Neutral31252-1
169:Heatran:Heatran
77Neutral31252-1
166:Scizor-Mega:Scizor-Mega
75Neutral31252-1
166:Meloetta:Meloetta
90Negative000
166:Ho-Oh:Ho-Oh
90Negative000
160:Magneton:Magneton
70Neutral31252-1
160:Swampert-Mega:Swampert-Mega
70Neutral31252-1
159:Slowbro-Mega:Slowbro-Mega
30Neutral312520
157:Zygarde-Complete:Zygarde-Complete
85Negative000
153:Blissey:Blissey
55Positive31252-1
150:Gyarados-Mega:Gyarados-Mega
81Negative000
148:Celesteela:Celesteela
61Neutral31252-1
146:Chansey:Chansey
50Positive31252-1
143:Heatran:Heatran
77Negative000
140:Blissey:Blissey
55Neutral31252-1
139:Sableye-Mega:Sableye-Mega
20Neutral312520
139:Scizor-Mega:Scizor-Mega
75Negative000
133:Chansey:Chansey
50Neutral31252-1
133:Audino-Mega:Audino-Mega
50Neutral31252-1
133:Muk-Alola:Muk-Alola
50Neutral31252-1
130:Magneton:Magneton
70Negative000
130:Swampert-Mega:Swampert-Mega
70Negative000
114:Celesteela:Celesteela
61Negative000
106:Slowbro-Mega:Slowbro-Mega
30Neutral31252-1
94:Audino-Mega:Audino-Mega
50Negative000
94:Muk-Alola:Muk-Alola
50Negative000
93:Sableye-Mega:Sableye-Mega
20Neutral31252-1
58:Slowbro-Mega:Slowbro-Mega
30Negative000
40:Sableye-Mega:Sableye-Mega
20Negative000
Some notes:

MMX and MGar both move up 7 spaces if +Spe as compared to anything else as compared to other +0 Speed mons
Slaking and REGIGIGAS both move up 6 spaces with the same guidelines
There are almost certenly more but I don't really care, what I care about is that whoever the hell said that +Spe MMX was bad and got salty when they lost to me using +Spe MMX, I was right all along you fool.
Hahahahahaha


(Also you didn't add +Spe Scarf PDon as a option. This will impact your final score.)
 
i'm here for your peoples opinion on the idea of mixed attacking primal groudon https://pokepast.es/12c947e0ec000406 and take this information as you like but i do want honest opinions and maybe to try it but anyway your local mbee user is out
mixed mguard pdon is good but this set's bad. mind blown + flare blitz is unnecessary coverage overlap and flare blitz is just worse than mind blown anyways. photon on this set should just be sunsteel you're hardwalled by like every dark ever and the benefit of photon (hitting like ho-oh mainly) isn't good enough on this set, if you want photon i'd go smash/photon/light of ruin/ground move. set should just be smash/sunsteel/mind blown/freeze dry
 
This is my first post here. I decided it would be a good idea a week ago at 10 pm to get a bunch of high ladder (or formerly high ladder) people's favorite set and put it in a box in alphabetical order. This is the box so far: https://pokepast.es/33ad0ea503c2814a. If I haven't received yours, and you wouldn't mind sending it, I would greatly appreciate it. Yes, I have been told some guy did this a while ago. That doesn't really demotivate me or anything. I have a bunch of alts, but right now I'm using HartetheWooperIV to combat ladder decay. If you do want to send yours, do it there. Thank you in advance. If I get a respectable amount of sets and it doesn't just end up being another failed project, I'll post the finished thing here too.

I now have Guysmash's and Eman's sets. From now on, send the sets to my account on showdown if you would like to participate. The account I am currently using is HartetheWooperIV. You three should probably delete the posts now. I guess you can also DM me here.

(Also, it looks like my first post is the first post in page 31. Thats cool.)
(Also, I'm not sure if it affects anyone, but I will be online a lot less for a while)
 
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