Metagame SV STAAABmons (OMM Spotlight)

Miss Crisis

formerly Eggs
STAAABMONS


What is STAAABmons?
STAAABmons is a mashup of STABmons and Almost Any Ability (AAA), which means that Pokemon have access to (almost) any ability as well as every unrestricted move they share a type with. With expanded access to utility moves, helpful abilities, and powerful STAB options, nearly every Pokemon can find a niche in this fast-paced metagame!

Council
:exeggutor-alola: Miss Crisis
:mimikyu: Haha gamer'd
:amoonguss: aidan amoongus
:goodra-hisui: aerobee


Bans and Restrictions

Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
Sleep Moves Clause: Bans all moves that induce sleep.
Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
Single Ability Clause: Two Pokemon on the same team may not share an ability.
Terastal Clause: Prevents Pokémon from Terastallizing.
  • Annihilape
  • Arceus
  • Baxcalibur
  • Calyrex-Ice
  • Calyrex-Shadow
  • Ceruledge
  • Chien-Pao
  • Darkrai
  • Deoxys-Base
  • Deoxys-Attack
  • Dialga
  • Dialga-Origin
  • Dragapult
  • Dragonite
  • Enamorus-Base
  • Eternatus
  • Flutter Mane
  • Garchomp
  • Giratina
  • Giratina-Origin
  • Gouging Fire
  • Groudon
  • Hoopa-Unbound
  • Ho-Oh
  • Iron Bundle
  • Iron Moth
  • Iron Valiant
  • Keldeo
  • Koraidon
  • Kyogre
  • Kyurem
  • Kyurem-Black
  • Kyurem-White
  • Lugia
  • Lunala
  • Magearna
  • Manaphy
  • Meloetta
  • Mewtwo
  • Miraidon
  • Necrozma-Dawn Wings
  • Necrozma-Dusk Mane
  • Noivern
  • Ogerpon-Cornerstone
  • Ogerpon-Hearthflame
  • Ogerpon-Wellspring
  • Palkia
  • Palkia-Origin
  • Raging Bolt
  • Rayquaza
  • Regigigas
  • Reshiram
  • Roaring Moon
  • Shaymin-Sky
  • Slaking
  • Sneasler
  • Solgaleo
  • Spectrier
  • Thundurus
  • Thundurus-Therian
  • Ursaluna
  • Ursaluna-Bloodmoon
  • Urshifu-Single-Strike
  • Urshifu-Rapid-Strike
  • Volcarona
  • Walking Wake
  • Weavile
  • Zacian
  • Zacian-Crowned
  • Zekrom
  • Zoroark-Hisui
  • Arena Trap
  • Comatose
  • Contrary
  • Fur Coat
  • Good as Gold
  • Gorilla Tactics
  • Hadron Engine
  • Huge Power
  • Ice Scales
  • Illusion
  • Imposter
  • Innards Out
  • Magic Bounce
  • Magnet Pull
  • Moody
  • Neutralizing Gas
  • Orichalcum Pulse
  • Parental Bond
  • Poison Heal
  • Pure Power
  • Shadow Tag
  • Simple
  • Speed Boost
  • Stakeout
  • Tinted Lens
  • Toxic Debris
  • Triage
  • Unburden
  • Water Bubble
  • Wonder Guard
  • Acupressure
  • Astral Barrage
  • Belly Drum
  • Boomburst
  • Ceaseless Edge
  • Clangorous Soul
  • Dire Claw
  • Dragon Energy
  • Electro Shot
  • Eruption
  • Esper Wing
  • Extreme Speed
  • Fillet Away
  • Final Gambit
  • Gigaton Hammer
  • Glacial Lance
  • Jet Punch
  • Last Respects
  • Lumina Crash
  • No Retreat
  • Population Bomb
  • Rage Fist
  • Revival Blessing
  • Rising Voltage
  • Shell Smash
  • Shift Gear
  • Surging Strikes
  • Tail Glow
  • Take Heart
  • Torch Song
  • Transform
  • Triple Arrows
  • V-create
  • Victory Dance
  • Water Spout
  • Wicked Blow
  • Wicked Torque
Moves:
  • Baton Pass
  • Last Respects
  • Shed Tail
Items:
  • King's Rock
  • Razor Fang
/challenge [Gen 9] Anything Goes @@@ Standard OMs, !Obtainable Abilities, Ability Clause = 1, Sleep Moves Clause, Terastal Clause, STABmons Move Legality, *Acupressure, *Astral Barrage, *Belly Drum, *Boomburst, *Ceaseless Edge, *Clangorous Soul, *Dire Claw, *Dragon Energy, *Electro Shot, *Eruption, *Esper Wing, *Extreme Speed, *Final Gambit, *Fillet Away, *Gigaton Hammer, *Glacial Lance, *Jet Punch, *Last Respects, *Lumina Crash, *No Retreat, *Population Bomb, *Rage Fist, *Revival Blessing, *Rising Voltage, *Shell Smash, *Shift Gear, *Surging Strikes, *Tail Glow, *Take Heart, *Torch Song, *Transform, *Triple Arrows, *V-Create, *Victory Dance, *Water Spout, *Wicked Torque, *Wicked Blow, -Annihilape, -Arceus, -Baxcalibur, -Calyrex-Ice, -Calyrex-Shadow, -Ceruledge, -Chien-Pao, -Darkrai, -Deoxys-Base, -Deoxys-Attack, -Dialga, -Dragapult, -Dragonite, -Enamorus-Base, -Eternatus, -Flutter Mane, -Garchomp, -Giratina, -Gouging Fire, -Groudon, -Ho-Oh, -Hoopa-Unbound, -Iron Bundle, -Iron Valiant, -Iron Moth, -Keldeo, -Koraidon, -Kyogre, -Kyurem, -Kyurem-Black, -Kyurem-White, -Lugia, -Lunala, -Magearna, -Manaphy, -Meloetta, -Mewtwo, -Miraidon, -Necrozma-Dawn-Wings, -Necrozma-Dusk-Mane, -Noivern, -Ogerpon-Cornerstone, -Ogerpon-Hearthflame, -Ogerpon-Wellspring, -Palkia, -Raging Bolt, -Rayquaza, -Regigigas, -Reshiram, -Roaring Moon, -Shaymin-Sky, -Slaking, -Sneasler, -Solgaleo, -Spectrier, -Thundurus, -Thundurus-Therian, -Ursaluna, -Ursaluna-Bloodmoon, -Urshifu-Rapid-Strike, -Urshifu-Single-Strike, -Volcarona, -Walking Wake, -Weavile, -Zacian, -Zekrom, -Zoroark-Hisui, -Arena Trap, -Comatose, -Contrary, -Fur Coat, -Good as Gold, -Gorilla Tactics, -Hadron Engine, -Huge Power, -Ice Scales, -Illusion, -Imposter, -Innards Out, -Magic Bounce, -Magnet Pull, -Moody, -Neutralizing Gas, -Orichalcum Pulse, -Parental Bond, -Poison Heal, -Pure Power, -Shadow Tag, -Simple, -Speed Boost, -Stakeout, -Tinted Lens, -Toxic Debris, -Triage, -Unburden, -Water Bubble, -Wonder Guard, -King's Rock, -Razor Fang, -Baton Pass, -Shed Tail, -Last Respects

/tour new [Gen 9] Anything Goes, Elimination,,,[Gen 9] STAAABmons
/tour rules Standard OMs, !Obtainable Abilities, Ability Clause = 1, Sleep Moves Clause, Terastal Clause, STABmons Move Legality, *Acupressure, *Astral Barrage, *Belly Drum, *Boomburst, *Ceaseless Edge, *Clangorous Soul, *Dire Claw, *Dragon Energy, *Electro Shot, *Eruption, *Esper Wing, *Extreme Speed, *Final Gambit, *Fillet Away, *Gigaton Hammer, *Glacial Lance, *Jet Punch, *Last Respects, *Lumina Crash, *No Retreat, *Population Bomb, *Rage Fist, *Revival Blessing, *Rising Voltage, *Shell Smash, *Shift Gear, *Surging Strikes, *Tail Glow, *Take Heart, *Torch Song, *Transform, *Triple Arrows, *V-Create, *Victory Dance, *Water Spout, *Wicked Torque, *Wicked Blow, -Annihilape, -Arceus, -Baxcalibur, -Calyrex-Ice, -Calyrex-Shadow, -Ceruledge, -Chien-Pao, -Darkrai, -Deoxys-Base, -Deoxys-Attack, -Dialga, -Dragapult, -Dragonite, -Enamorus-Base, -Eternatus, -Flutter Mane, -Garchomp, -Giratina, -Gouging Fire, -Groudon, -Ho-Oh, -Hoopa-Unbound, -Iron Bundle, -Iron Valiant, -Iron Moth, -Keldeo, -Koraidon, -Kyogre, -Kyurem, -Kyurem-Black, -Kyurem-White, -Lugia, -Lunala, -Magearna, -Manaphy, -Meloetta, -Mewtwo, -Miraidon, -Necrozma-Dawn-Wings, -Necrozma-Dusk-Mane, -Noivern, -Ogerpon-Cornerstone, -Ogerpon-Hearthflame, -Ogerpon-Wellspring, -Palkia, -Raging Bolt, -Rayquaza, -Regigigas, -Reshiram, -Roaring Moon, -Shaymin-Sky, -Slaking, -Sneasler, -Solgaleo, -Spectrier, -Thundurus, -Thundurus-Therian, -Ursaluna, -Ursaluna-Bloodmoon, -Urshifu-Rapid-Strike, -Urshifu-Single-Strike, -Volcarona, -Walking Wake, -Weavile, -Zacian, -Zekrom, -Zoroark-Hisui, -Arena Trap, -Comatose, -Contrary, -Fur Coat, -Good as Gold, -Gorilla Tactics, -Hadron Engine, -Huge Power, -Ice Scales, -Illusion, -Imposter, -Innards Out, -Magic Bounce, -Magnet Pull, -Moody, -Neutralizing Gas, -Orichalcum Pulse, -Parental Bond, -Poison Heal, -Pure Power, -Shadow Tag, -Simple, -Speed Boost, -Stakeout, -Tinted Lens, -Toxic Debris, -Triage, -Unburden, -Water Bubble, -Wonder Guard, -King's Rock, -Razor Fang, -Baton Pass, -Shed Tail, -Last Respects
/tour autostart 7
/tour autodq 5
 
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SAMPLE TEAMS

Greninja + Ogerpon Offense by TheTrueLtaker
:corviknight: :greninja: :landorus-therian: :pecharunt: :ogerpon: :goodra-hisui:
Status Spam Balance by Miss Crisis
:gengar: :weezing-galar: :rotom-wash: :probopass: :ting-lu: :ogerpon:
Specs Latios Balance by aidanamoonguss
:corviknight::ogerpon::latios::goodra-hisui::pecharunt::landorus-therian:
Doom Desire + Steely Spirit by Miss Crisis
:heatran::kingambit::landorus-therian::blissey::pecharunt::latios:

This will be filled out throughout the future as the metagame develops. If you'd like some insight into past teams, I highly recommend looking at the sample teams and discussion of [Gen 8] STAAABmons

No Guard Thundurus Offense:
:cinderace: :thundurus: :corviknight: :primarina: :great tusk: :latias:
Sun Hyper Offense by DragonPhoenix333
:toxapex::minior::scream tail::iron moth::staraptor::chandelure:
 
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VIABILITY RANKINGS

RANKED POKEMON: Sorted into tiers, listed in alphabetical orderCHOSEN ABILITIES: Sorted alphabetically. Primary abilities are bolded
S RANKSplashable Pokemon that can be added to nearly every team
:toxapex: ToxapexFluffy, Intimidate, Immunity Ability, Prankster, Regenerator
A RANKReliable Pokemon that can be added to most teams with little drawback
A+
:corviknight: CorviknightFluffy, Intimidate, Immunity Ability, Prankster
:goodra-hisui: Goodra-HisuiRegenerator
:landorus-therian: Landorus-TherianAdaptability, Desolate Land, Fluffy, Immunity Ability, Mold Breaker, Sword of Ruin, Tinted Lens
:ogerpon: OgerponMagic Guard, Protean, Sharpness, Sword of Ruin
:pecharunt: PecharuntEarth Eater, Fluffy, Intimidate, Prankster
A:
:great tusk: Great TuskFluffy, Immunity Abilities, Mold Breaker, Regenerator, Scrappy
:scream tail: Scream TailPixilate, Unaware
:zamazenta: Zamazenta-BaseMagic Guard, Purifying Salt, Scrappy, Sword of Ruin
A-
:gholdengo: GholdengoAdaptability, Immunity Ability, Magic Guard, Beads of Ruin
:heatran: HeatranDesolate Land, Earth Eater, Magic Guard
:latios: LatiosAdaptability, Beads of Ruin, Psychic Surge
B RANKPokemon able to fulfill a role well, with some shortcomings
B+
:gengar: GengarAdaptability, Beads of Ruin, Dazzling, Immunity Ability, Sheer Force
:greninja: GreninjaAdaptability, Beads of Ruin, Mega Launcher, Sheer Force
:kingambit: KingambitAdaptability, Immunity Ability, Sword of Ruin
:primarina: PrimarinaPrimordial Sea, Regenerator
:rotom-wash: Rotom-WashIntimidate, Fluffy, Unaware, Primordial Sea, Regenerator
:skarmory: SkarmoryFluffy, Immunity Ability, Unaware
:ting-lu: Ting-LuImmunity Ability, Prankster, Regenerator, Unaware
:tyranitar: TyranitarImmunity Ability, Sand Stream
:zapdos: ZapdosFluffy, No Guard, Primordial Sea
B
:blissey: BlisseyRegenerator, Unaware
:chi-yu: Chi-YuDesolate Land
:cinderace: CinderaceDesolate Land, Magic Guard, Sword of Ruin
:iron boulder: Iron BoulderMagic Guard, Sharpness, Sword of Ruin
:meowscarada: MeowscaradaAdaptability, Sword of Ruin
:sinistcha: SinistchaFluffy, Well-Baked Body
:volcanion: VolcanionBeads of Ruin, Desolate Land, Immunity Ability, Magic Guard, Mold Breaker, Primordial Sea
:weezing-galar: Weezing-GalarEarth Eater
B-
:amoonguss: AmoongussFluffy, Prankster, Well-Baked Body
:arcanine-hisui: Arcanine-HisuiDesolate Land, Magic Guard
:chesnaught: ChesnaughtFluffy, Well-Baked Body
:cobalion: CobalionMagic Guard
:deoxys-speed: Deoxys-SpeedPsychic Surge, Sheer Force
:empoleon: EmpoleonImmunity Ability, Regenerator
:mamoswine: MamoswineTechnician
:mandibuzz: MandibuzzDelta Stream, Immunity Ability, Prankster, Unaware
:rotom-heat: Rotom-HeatDesolate Land, Immunity Ability
C RANKNiche Pokemon with major shortcomings
:azelf: AzelfPsychic Surge
:enamorus-therian: Enamorus-TherianSheer Force, Tinted Lens
:iron hands: Iron HandsEarth Eater, Magic Guard, Regenerator, Sword of Ruin
:iron treads: Iron TreadsImmunity Ability, Magic Guard, Regenerator
:probopass: ProbopassRegenerator
:regieleki: RegielekiRefrigerate
:rhydon: RhydonWater Absorb
:rhyperior: RhyperiorWater Absorb
:sandy shocks: Sandy ShocksImmunity Ability, Mold Breaker
:skeledirge: SkeledirgeDesolate Land, Immunity Ability, Prankster
:talonflame: TalonflameMagic Guard
:tauros-paldea-aqua: Tauros-WaterAdaptablity, Primordial Sea, Sword of Ruin
:zarude: ZarudeGrassy Surge, Magic Guard
 
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I'm so happy this format has returned from its slumber! Early Generation 9 took its toll on the metagame, and it's nice to STAAAB return to an enjoyable state. Here's an RMT and my thoughts on the metagame and various factors within it.

CRISIS ON INFINITE CRISES
:gengar::weezing-galar::rotom-wash::probopass::ting-lu::ogerpon:
Honestly, this is the team I'm most proud of so far. I was incredibly hesitant to include a team with two *very* niche Pokemon into our samples, but this team has a lot of excellent synergy and showcases many of the unique situations that can only happen in STAAABmons.
Final Crisis (Gengar) @ Life Orb
Ability: Sheer Force
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Infernal Parade
- Malignant Chain
- Focus Blast
- Substitute
Gengar has always been a strong contender in STAAAB, and it's only been further buffed by the addition of Malignant Chain. Last generation, Gengar's most potent sets were choice locked, often with a simple power-boosting ability, but occasionally using immunities like Dazzling and Storm Drain to shore up a weakness in the team. The most powerful set was SFLO Nasty Plot, which was immensely risky but provided some truly absurd numbers, notably scoring a 2HKO on specially defensive Chansey. I wanted to build this team around that same absurd damage output with a special new tool: Infernal Parade reaches a whopping 156 Base Power against statused foes, and with some proper team support Gengar could easily steamroll some fatter teams. I chose Substitute over Nasty Plot because I simply didn't think Gengar could get off a Nasty Plot, and later realized that Substitute capitalized on the threat Gengar posed much more effectively. This set can do some truly absurd things even without a +2 boost, and was great at pressuring special walls like Hisuian Goodra and Ting-Lu, often able to clean up after hitting a single Focus Blast.

I built the rest of the team with our special little boy in mind. First, I needed something to punish scarfers seeking to slap Gengar with a slight breeze and crumple it. A Ground immunity and Knock Off resist were nice bonuses, so I settled on Galarian Weezing.
Crisis on Earth 2 (Weezing-Galar) @ Rocky Helmet
Ability: Earth Eater
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Mortal Spin
- Moonlight
- Will-O-Wisp
- Clear Smog
This Pokemon also saw use last gen, with a very similar set, because of its fantastic typing. With the addition of Mortal Spin, Weezing could now remove hazards and provide two forms of status to further support Gengar's Infernal Parade. Between its excellent set of resistances and immunities as well as the threat of Burn and Poison, Weezing forces a surprising amount of switches, giving it ample opportunity to use Moonlight to get back to full. Weezing is the only form of hazard removal on this team, which is acceptable. Spikes aren't super common here (most Ground types have better things to run), and Rocks are fairly manageable thanks to the frequent opportunities to use Moonlight. Overall, a pretty good Pokemon and I'll probably fight to raise it in the VR during the next update.
Infinite Earths (Rotom-Wash) @ Leftovers
Ability: Unaware
Tera Type: Electric
EVs: 252 HP / 124 Def / 132 Spe
Bold Nature
- Strength Sap
- Scald
- Nuzzle
- Volt Switch
Rotom-Wash was an interesting team member, probably the weakest link and most replaceable. Chosen for the fantastic type synergy with the rest of the defensive core, while also providing consistent and extremely useful status in Nuzzle and Scald. Unaware feels like an odd choice but it performed the best; Weezing can only handle Pokemon actively setting up into it, whereas Rotom can come in on quite a bit of threats and either take a hit or outspeed them.
Identity Crisis (Probopass) @ Assault Vest
Ability: Regenerator
Tera Type: Rock
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stone Axe
- Volt Switch
- Salt Cure
- Body Press
Yeah. I dropped this set into the staaab channel in ommcord as a joke/threat, but I kept thinking about it and realized it could actually have potential. Weezing, Rotom, and Probopass form a tight and adaptable defensive hazard/status core that comprehensively covers each others' weaknesses and shortcomings. Probopass is here as a solid defensive pivot with excellent role compression, able to make progress on nearly anything between Stone Axe and Salt Cure chip. This stupid rock is far better than it has any right to be, and with the proper team support it excells for some reason.
Dark Crisis (Ting-Lu) @ Covert Cloak
Ability: Water Absorb
Tera Type: Dark
EVs: 252 HP / 96 Def / 160 SpD
Relaxed Nature
IVs: 0 Spe
- Shore Up
- Parting Shot
- Knock Off
- Spikes
Ting-Lu's great here. A lot of abilities I could have ran, but Water Absorb proved the most useful. Solid wall and pivot with excellent synergy with the rest of the team. Didn't put too much thought into this one, it's just the glue that fits best with the other Pokemon.
Zero Hour (Ogerpon) (F) @ Choice Scarf
Ability: Magic Guard
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Flare Blitz
- Head Smash
This team is rather vulnerable to hazards, which are thankfully sparse outside of rocks. Ogerpon gets quite a bit of use out of Magic Guard, which also enables high base power moves comparable to the Sharpness set. I ran an Adamant nature, as the 110 speed tier is less crowded this generation and Ogerpon still reaches a respectable 319 speed, while also giving these moves the extra boost to get some nice 2HKOs.

Some other thoughts on the metagame:
:ogerpon: This mon is crazy. Offensive sets are the gold standard for versatile attacker in the tier. Easily tailored to the specific offensive needs of your team while shoring up key weaknesses. Great win condition. I swear there's a defensive set possible thanks to the fantastic support movepool it has access to, but why do that when you can use Sharpness?
:great tusk: Greatest Tusk, only slightly less load-bearing than Corviknight. Unlike Corviknight, it has fantastic offensive presence while also having the potential to be a win condition thanks to Rapid Spin + Bulk Up sweeps. Scrappy is the best ability and Covert Cloak is the best item, but these can easily be varied to be a better glue for the team.
:zamazenta: Scariest speed tier in the format, somewhat versatile. Banded Sword of Ruin is good if predictable, while Purifying Salt Ironpress is an excellent win condition, even if it's shut down by Haze.
:mamoswine: Extremely versatile, packing excellent power while also able to use Chilly Reception for momentum. Had a lot of fun with Choice Band sets, but it looks like Loaded Dice + Icicle Spear/Hazard/Chilly/Filler is a strong pivot as well.
:toxapex::goodra-hisui::primarina::empoleon: RegenVest is good, as usual, and these four stand out as the best. While Toxapex and Goodra stand out for their excellent bulk and utility movepools, Primarina and Empoleon are great choices if they fit your team a little better. Empoleon is more or less Diet Goodra (with access to a pivot move), while Primarina's unique typing and much stronger offensive presence can fill a valuable niche on a team.
:gengar::greninja::iron moth::thundurus: Fast and dangerous. They can all be played around and dealt with, but apply a lot of pressure to teams without a solid check to them. While setup sets (Nasty Plot or Torch Song) are extra strong, these Pokemon are also strong enough by themselves to justify running Choice Specs or even an all-out attacker set. Make sure you have something that can outspeed these guys, or else your team WILL crumble.
:corviknight::pecharunt::skarmory::great tusk: The four premiere physical walls, each has something great to offer. Corviknight, as always, is on a majority of teams, able to easily tank hits, pivot, and now spread status with Beak Blast. Pecharunt's excellent typing and set variety makes it unpredictable and extra-useful, and it's able to effectively bluff other sets to keep your opponent playing carefully. Skarmory serves a fairly different role to Corviknight, acting as a hard stop able to set hazards, phase, or set up with IronPress.
:samurott-hisui: Not worth using :(
 
MID-TOURNAMENT METAGAME UPDATE

Effective immediately, Thundurus and Ceruledge are banned from STAAABmons!
:thundurus: An extremely potent STAB combination with access to fantastic ability synergy, Thundurus was able to blow through all of its checks with sufficient chip and team support. Sets such as SFLO, No Guard, Primordial Sea, and Adaptability were all extremely powerful and could get around walls like Goodra-H, Ting-Lu, and any specially defensive Pokemon running Volt Absorb to catch it off guard.
:ceruledge: Ceruledge also had an extremely potent STAB combination with access to fantastic ability synergy, and could also blow through all of its checks with sufficient chip and team support. Ghost + Fire has fantastic coverage, and in a format where immunity abilities aren't as common, it was able to blow through many cores with a strong hit and end games off of a single round of setup.
Both of these Pokemon were problematic and caused restrictions on teambuilding, we're excited to see where the metagame takes us after this change.
 
just quick post-tour thoughts
glad to see thundy and ceru leave
torch song is a little suspicious to me for sam reason as why its banned in regular stab
sun i used: https://pokepast.es/9b5083521fe5b253

dozo can probably be ranked i used regenvest mixdef which is kinda cool

i also find zama to be a little annoying since ctorque bulk up sub invalidates many of its answers but thats also partly a ctorque issue in the bypass helmet/beak blast + parafishing (ig im sorta seeing the ctorque ban in stab asw)

overall pretty fun tier
 
hello hello, i'm here to announce the latest staaabmons tiering decisions
first-the results. i'll get into the decisions and reasoning after.

3/16/26 SLATE
was a little earlier but we forgot to vote+announce oops
x
Miss Crisis
aidan amoongusTheTrueLTakerPure HackmonsResult
Volcarona
Do Not UnbanDo Not UnbanUnbanUnban2-2 Stays Banned
Latios
UnbanUnbanDo Not UnbanUnban3-1 Unbanned
Quiver Dance
UnbanUnbanUnbanUnban4-0 Unbanned
Raging Bolt
Do Not UnbanDo Not UnbanDo Not UnbanDo Not Unban4-0 Stays Banned


tldr;
Latios and Quiver Dance are freed in STAAABMONS!
:sm/latios::sm/frosmoth:

back to the boring stuff, heres reasoning:
Latios is a great special wallbreaker that has great STABs in which it can utilize. However, there are many common mons that automatically check Latios and keep it in its place, such as RegenVest steels like Hisuian Goodra :goodra-hisui:, and Empoleon :empoleon:, as well as mons like Ting-Lu :ting-lu:. That said there are many other Latios checks out there. Regardless, Latios still is a decent Pokemon but definitely not broken.
Quiver Dance is arguably one of the best moves in the game, boosting Speed, Special Attack, AND Special Defense, all while having 32 PP. However, it has realistically 0 good users with Volcarona :volcarona:banned. Vikavolt :vikavolt: is horrendously slow and frail, Frosmoth :frosmoth: is frail even with Ice Scales, quad weak to Fire, etc.
 
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A new era of STAAABmons approaches!

STAAABmons has been voted as the OMM Spotlight Ladder for the month of April! Before we get started there, the council has taken a look at the metagame and decided to streamline it, and update the ruleset to reflect bans in the component metagames.

:landorus-therian:Tinted Lens has been Banned!:latios:
A historically strong ability banned last generation, Tinted Lens enables some of our most powerful attackers to bypass their checks. While not banned in AAA, STAAAB's increased power level and higher base power STAB moves for our offensive Pokemon makes Tinted Lens a broken ability with litte counterplay. For example:
252+ Atk Choice Band Tinted Lens Landorus-Therian Dragon Ascent vs. 248 HP / 252+ Def Corviknight: 244-288 (61.1 - 72.1%) -- guaranteed 2HKO
252 SpA Choice Specs Tinted Lens Latios Psystrike vs. 248 HP / 0 Def Goodra-Hisui: 246-288 (67.7 - 79.3%) -- guaranteed 2HKO
The council believes the metagame will be far healthier without allowing breakers to bypass their common checks.

:iron moth:Iron Moth has been Banned!:iron moth:
An already powerful attacker in both component metagames, Iron Moth is able to do pretty much whatever it wants. Empowered by the additon of Blue Flare, Malignant Chain, and Mortal Spin, Iron Moth becomes a fearsome offensive Pokemon capable of absurd feats, like a clean 2HKO on specially defensive RegenVest Goodra-Hisui. Iron Moth had its fun, but it does not belong in a metagame like this.

:ursaluna:The Bears have been Banned!:ursaluna-bloodmoon:
Normal/Ground is a fantastic typing for two gargantuan offensive threats, and Pokemon this powerful do not belong in a tier that makes them even stronger. Fun fact: Ursaluna can run a Scrappy spinner set, and Bloodmoon can slap Earth Eater Steel types with Flame Plate Judgement!

:skeledirge:Torch Song and Esper Wing have been Restricted!:espathra:
They're also restricted in STABmons, and only further increase the power level of already broken Pokemon.

:chansey:Transform has been Restricted!:chansey:
The Blobs do not deserve to have this tool. Due to the even higher power level of the tier, Transform provides even more value to these already great walls, and is even more potent as a reverse win condition. Historical evidence from last generation has given us the insight to not allow this move into the metagame.

:greninja:Water Shuriken has been Unrestricted:primarina:
The primary abusers of Water Shuriken (Keldeo and Manaphy) are already banned because of their AAA buffs, and this restriction from STABmons is no longer neccesary.

We're so excited to play on the ladder with you! See you then!​
 
Rn the ladder is super low and #1 only took 1300

:gholdengo:-:landorus-therian:-:iron hands:-:gyarados:-:kingambit:-:latios:

Honestly I just ran with a bunch of stuff that looked strong and I feel like that's how this tier works

A lot of these abilities could be changed, most are just personal preference:

Levitate vs Earth Eater on :gholdengo: bc I just like the spikes immunity

Tough Claws over Sword of Ruin on a mon like :landorus-therian: bc I just don't think the +3% damage is worth instantly revealing that it's an offensive set

:iron hands: I needed a pivot, Combat Torque punishes predicted roosts from :Landorus-therian: and :corviknight: and the physical electric move problem is no more

:gyarados: Idk why this mon isn't used more often, I only saw 1 person using it, Gyarados basically gets everything it could ever want, it can be used as either a midgame 1v1er or a late game sweeper, great offense, great resists. Taunt sets should be able to 1v1 Fluffy :corviknight:

:kingambit: definitely should be Adaptability as I ended up using it in the midgame much more often than in the late game, this is literally just ndou gambit (minus pursuit) because why change what's already perfect

:latios: Excellent wallbreaker since there's no :iron valiant:, the only bad thing about it is being completely useless into :scream tail: but that mon doesn't show up very often
 
Day 2 of ladder, and here are a few Magic Guard guys because it's the best ability no glaze it's a really neat ability that many guys can take advantage off. This tier allows for a lot of creativity and I just thought I'd post a few creative guys (not that creative).

:sm/lucario:
Lucario @ Life Orb
Ability: Magic Guard
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steel Beam
- Nasty Plot
- Secret Sword
- Psychic

Nasty Plot is great setup seeing as he anti-setup in this tier is like non-existant except for "pivot into faster guy and KO". Dragon Tail RegenVest Hisuian Goodra :goodra-hisui: is good, but no one is running him. Steel Beam hits like a truck and Secret Sword is horrendous but is honestly the best special fighting move in the game. Secret Sword also allows you to hit Blissey :blissey: which is nice. Psychic is just a filler slot, you can replace with something like Shadow Ball. Hell, you could even go mixed.



:sm/gyarados:
Gyarados @ Life Orb
Ability: Magic Guard
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Wave Crash
- Brave Bird
- Roost

Gyarados is a great physical setup guy that is honestly underprepped for. I've been struggling into him a lot because Corviknight :corviknight: is my main physical defense guy, but realistically you can't do much against a Gyarados with a Corviknight. You can spam Beak Blast and do measly damage, while the Gyarados Dragon Dances like 4 times and Roosts. Eventually, you it will have to attack, but not before it has set up all the way and KOs you and you get...a burn in return. It's main STABs now have 120 BP toys with no drawback thanks to Magic Guard. There's also Life Orb for an extra 1.3x boost, your welcome.



:sv/ogerpon:
Ogerpon (F) @ Life Orb
Ability: Magic Guard
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Swords Dance
- Flare Blitz
- Strength Sap

Not the best guy, he's in my sample but he's been really lackluster. Flower Trick outdamages Wood Hammer, and Flare Blitz is nice, but Fire STAB is nonexistant. Swords Dance is just setup + Strength Sap recovery, but I don't think he's the best. However, you can get lucky and fish into a Corviknight at +4 or something and KO with Flare Blitz...just gotta make sure it's not Well-Baked Body or Primordial Sea...definitely not the most popular Corviknight abilities.

At the end of the day, take those ideas with a grain of salt, after all it's just Day 2 of ladder.
 
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