No idea if this is still going on but figured i'd share a team I made that i finally got replay 2 on a few days ago!
Phase-Spam Hazard Stack





https://pokepast.es/430499c8f2154fed
VS Some Fat -
https://replay.pokemonshowdown.com/gen8ubers-2486383727-sr595pr70hn7np2m0jhb18duo1dyjkhpw
VS H-Stack Semi Room -
https://replay.pokemonshowdown.com/gen8ubers-2493787645
The goal of this team is to find the right blend of offense and defense to really put a ton of pressure on any team to get maximum value from hazards! It features a few things I think hold a lot of value in the meta so I'm excited to share it.

Dialga is here to be a general stop-gap that can sit on some defensive mons like Mandibuzz while also being able to take many hits from a plethora of special threats such as Naganadel, NDW, and Reshiram. While it may not be the easiest to maintain long term, often times it will be able to stick around just long enough to do what is needed, especially with the defensive support this team provides to manage fightings.

I wanted this to be magic guard, but with how Urshi/Zama weak this team would be without unaware I felt I ultumately couldn't risk it. Clef as the only knocker may seem strange, but realistically it will be most likely to secure knocks on the crucial defensive threats that you really need it for. Mons like NDW, opposing Clef (you beat magic guard fine with this team), Heatran, are all excellent targets a Clef should reasonably expect to hit with knock in a game. CM allows it to be a longer term threat with how much this team is able to threated the steel types in the tier, and can also punish attempts to defensively sit on it.

This set is stolen from some BW ubers stuff I've watched, but felt that It would be the best anti-status tool I had on this team as well as an excellent progress maker by draining PP and providing consistent phaisng while being able to pressure both clefable and magearna due to the special defense investment, and long term spdef drop potential with Shadow Ball (ignore that it was hex in the first game, naga used to be tspikes). Gira can naturally check a lot of offense in the tier, such as physical Genesect, most Zamas, Hawlucha, Regieleki, etc! It's probably what makes this team click.

Speed control was always going to be an issue with how slow a lot of the team naturally needed to be, and scarf Naga was excellent role compression in its ability to do so while also being a potent spiker with the switches it forces. While some people may find they want a fire move on this set, I think the other tools on this team allow the lack of it to be okay.

Does a lot of heavy lifting into TR, while also being a very effective slow pivot. The value of future sight on a team with both Clef and Zama to punish the more common switch ins cannot be denied, and the helmet chip punishing U-Turn means that even outside of Melmetal MUs slowbro will be able to get a lot of mileage in any matchup.

Finally, Zama. I'm probably in the minority when I say I like this more then Urshifu, but I think its speed is something that ultimately I find more valuable on more playstyles. Shifu has its place, but definately not here. This set can definately tweak its coverage, but what I went with should still be good into most teams.
Hope you all enjoyed the read! This is a fun meta, and I can't wait for the next solo tour so I can cook extra hard :3