"Alternate accounts will remain allowed" - why would someone use an alt for any reason other than to prevent scouting?
sometimes ppl like funny names and memes vs specific ppl. Like, someone lacking creativity might make an account named "lasagna" when they play Amaranth"Alternate accounts will remain allowed" - why would someone use an alt for any reason other than to prevent scouting?
Please reread suggestion 3:stuff
3. Some inbetween ruleset that allows only a little communication between games
Intro - "it's borderline ghosting"Please reread suggestion 3:
It's basically no communication / free for all / somewhere inbetween. That's the spirit of the proposals. Anything else that you have read, I have not written
How I understood it is that for prop 3, you can take 1-2 minutes to talk to your team, and you can ask for longer, but if you ask for longer you can't use that extra time to talk to your team or it's ghosting (although please correct me if I'm wrong) (also my pronouns are he/him).- PHB's comment that he/she/they (sorry I don't know and I'm not taking chances after an incident) would be happy with 1-2 minutes to talk to his/her/their team would be Amaranth's definition of ghosting under both proposition 1 and proposition 3. Under that, PHB would get a 2 pointer and a sitewide Smogon tourban for using his/her/their quick break how they want to.
Proposition 3 says:Intro - "it's borderline ghosting"
Proposition 1 - "treat time between games as part of the set, and any communications during it as subject to ghosting rules."
Proposition 3 - "you can ask for a delay, with the understanding that the delay is to be used to handle the issue in question, and if you instead use it to talk to your team you are breaking ghosting rules. I think this has potential and it's my preferred road forward."
This is what I have read. If this is not saying it's ghosting, I am very confused then.
Please reread suggestion 3:
It's basically no communication / free for all / somewhere inbetween. That's the spirit of the proposals. Anything else that you have read, I have not written
treat it like ghosting XD. which is to say punish harshly and strongly and encourage self-reporting if you see someone within your team flagrantly breaking the rule. thats why i suggested it in the first place. only way I see to actually have some hope of enforcement.but what other options are there?
So I feel like this thread still needs to be used further, as the issue clearly is not resolved. There is still a clear disconnect between community members on what should be allowed between one game and the next. See this post - there are still very notable "differences in philosophy". In fact I believe this unresolved gray area is the cause of 95% of the strife mentioned in that post. I think we need to further discuss what kind of interaction is adequate between one game and the next.
If I am to accept the Wartortle "philosophy" as part of the game, it will only be after the community explicitly votes in favor of it. Until then it will continue to drive me nuts - and I'm not the only one, this WILL cause issues in the community until it is further addressed.
The reasons for this are pretty simple: it's borderline ghosting, it's disrespectful to the opponent, it creates perverse incentives to only schedule for when your manager is also online to back you up, etc. We can elaborate on that if needed but it's not the point of this post, because different people will already be feeling different ways about this after all the discussions.
The point of this post is to propose a vote between one of these three roads forward:
1. Very simple and harsh solution - treat time between games as part of the set, and any communications during it as subject to ghosting rules. Kill any and all interaction with your team until the set is over. I think this is a little draconic, but it's a very simple and satisfactory solution to the problem at hand.
2. Keep the rules as they have been established earlier in this thread, or maybe with a couple small tweaks. No further restrictions are needed. Clearly a good chunk of the community believes this to be the way forward, but even so it should be confirmed with an official vote so that if it is the case, everyone else can adapt and accept the new standard.
3. Some inbetween ruleset that allows only a little communication between games - something like: the game MUST start within 2 minutes from the end of the previous game by default. If you have an irl emergency (or you need to piss, or you just played a 300 turner and you want some break to recover your brainpower, or whatever else) you can ask for a delay, with the understanding that the delay is to be used to handle the issue in question, and if you instead use it to talk to your team you are breaking ghosting rules. I think this has potential and it's my preferred road forward.
Even if my exact proposal of some kind of community vote is not agreed on, what is really clear to me is that this CANNOT just be treated as a solved issue. It clearly isn't, people are still frustrated, there's a very simple reason the issue did not die down after the Clark infraction - it's because the community STILL has a big problem aside from Clark or anybody else. We can take our time until RBYWC, but I really wish to solve it by then, because I think it's crucial to have everyone on the same page to avoid future drama. Really nobody enjoyed what just transpired and it's a shame that it happened - let's keep working so that it doesn't happen anymore please.
Despite this overly litigious post I made earlier in the thread, the last few weeks (and days and even hours) have made me realize that I don't want hard and fast rules that people can call you on (like the 5 minutes 16 seconds for a 5 minute break thing). Essentially I just wish we could say "don't be a dick" and leave it at that. But it's clear we need something. I guess here's some general statements that I would support based off what's been said today:Time between games in a set:
(skip to end past the tl;dr section where I kind of relax on some of this, but I ultimately think what I wrote here are a decent set of guidelines)
Sorry this is so long and detailed, but I think we need explicit rules so that people stop abusing the time they take between games. I've heard all sorts of excuses over the years for why my opponent won't just accept my damn challenge and move on to the next game, so this is an attempt to legislate against that.
For a Bo3, I think five minutes of "dead time" between games is plenty for a Bo3. This gives you time to get up, stretch, take a sip of water, clear your head, and select a team. And it gives a max of ten minutes of "dead time" for the whole set. Here, "dead time" is referring to the time it takes for one player to accept a challenge from the other player. If after a game ends, Player A takes three minutes to send a challenge, Player B has five minutes of "dead time" to accept that challenge, for a maximum of eight minutes between games in this scenario.
We probably don't need a specific countdown clock with a to-the-second timer, but I think around five minutes is MORE than enough time to accept a challenge and is pretty generous if there's no communication from opponent to opponent as to why it's taking so long to accept said challenge. If there is communication, like my opponent says "hey I suddenly need to take a shit can I have a bit more time between games two and three" I (phoopes) PERSONALLY am probably not going to force you to play while you're on the toilet. But I also don't feel like I should be obligated to accept the wait time either. Basically, if you want to gentlemen's agreement so that you can wait more than five minutes between a sent and accepted challenge, be my guest. But just be prepared that if you ask for more than five minutes your opponent has every right to say no. That's my ideal world.
For a Bo5, I also think five minutes of "dead time" between games is good. However, due to the longer nature of the set I'd be willing to let each side have one extension to ten minutes so that you can go to the bathroom or do whatever else after a particularly grueling or taxing mental game. It absolutely needs to be explicitly declared in the chat though. If Player A sends a challenge, Player B has five minutes to accept that challenge or ask for an extension to ten minutes. Player B can tell Player A at any time during the initial five minutes that they want the extension to ten minutes and it will be granted. Scenario: Player A sends a challenge to Player B. The five-minute clock immediately starts. At four minutes and thirty seconds into the clock, Player B says "extension to ten minutes" in the chat (or something similar). Five additional minutes are then added to the clock for Player B to accept the challenge. This admittedly isn't like an elegant solution or whatever, but I think it's the most fair. Open to hearing what other people think though.
This means that if the set goes to game five and each side takes their extension, that's thirty minutes of "dead time" in the set at a maximum. This is honestly WAY more time than I would like, but I'm trying to compromise my ideas here with what the larger community would want and accept lol. Again, you're more than welcome to ask your opponent for more time (maybe you have to take, like, a REALLY big shit this time) but your opponent should not be obligated to wait for you for more than five minutes, or your one-time ten minute extended break.
As for penalties, I think a game loss is reasonable for the first violation of the five-minute rule (or a violation of the extended break). I think a second violation within the same set should result in a set loss, because at that point you're just wasting everyone's time and should be punished accordingly for it. On this note though, I would suggest that the rule could be violated twice between the same two games. Example: Player A wins game one. Player B challenges sends the challenge for game two. If Player A doesn't accept the challenge within five minutes, that's a game loss for Player A and the set is now 1-1. If Player A doesn't accept within ten minutes, that's a set loss for player A (essentially two consecutive five-minute violations equals a set loss).
I hate that this is probably going to cause some act fishing ("it was five minutes and two seconds until they accepted my challenge, I claim the game win!") but I think we have to respect our players' and our spectators' time more. We have to realize that we're playing online Pokemon here. I know we all care and want to win but it's not that serious, you should not be agonizing for multiple minutes over what team you're selecting for the next game in the set, especially when you've had prep time before playing the actual set. And you should not be trying to game the system, making your opponent wait as long as possible either. Just sit back after the game, take a minute to collect yourself, and then hop back in. If you're not going to respect my time and make me wait more than five minutes between games, you deserve a game loss IMO.
I hate that I had to be so explicit and over-detailed here, but I think "vibes"-based mid-set activity rulings haven't been working (or really done at all), so I felt the need to get specific with my suggestions.
TL;DR
-Bo3 you get five minutes between each game from challenge time to accept time ("dead time").
-Bo5 you get five minutes between each game from challenge time to accept time, but each player gets one ten minute break that they have to explicitly declare during the initial five minute window of dead time.
-If you violate the dead time rule once, you get a game loss.
-If you violate the dead time rule twice, you get a set loss. The dead time rule can be violated multiple times in the same break, which would result in a set loss.
-You can ask your opponent for more time for whatever reason, but they are not obligated to say yes.
---
Okay I was going to say that I was done with the post but igiveuponaname posted just before me and makes a good point. What if the hosts aren't around? It is certainly unrealistic for hosts to be around at all hours of the day during every set to make these kinds of calls. I didn't think of this when writing my initial proposed rules. I'm not going to delete anything I wrote but maybe instead use the above as a set of guidelines. That way, if anything gets really egregious you can screenshot timestamps/messages and report to the hosts but they won't have to be around hanging on every tick of the clock to make these kinds of calls. So like, the above guidelines are strict in theory, but in practice they should only be needed and used when it becomes very obvious that someone is abusing the clock.
I will probably make another post regarding alting and such but it's late and I've already spent way too much time trying to fix this scenario that wouldn't even be a problem if people weren't assholes lol so I'm just hitting post
Each Smog account should come with a linked Showdown user of the same name that needs to be used for all tournamentsPersonal thoughts, not on behalf of the mod team, etc etc
Re: alts and replays, I think it is completely unacceptable to hide or unlist tournament replays, full stop. We should follow the same policy on this as officials and you should get a set loss for hiding your replays. There is zero reason to hide a tournament replay except to be a dick to people trying to scout you. Improve your building and team diversity instead of grubbing for tiny advantages by wasting peoples' time. Similarly, I'd support a "one account per tournament" rule. It's an acceptable compromise even if some people will absolutely make one new account per tournament just to waste an extra 5 minutes of everyones' time searching for what alt they entered into each tour, but it still alleviates the annoyance for spectating and scouting of trying to figure out who "ajkfldshjflksagnksa" is and getting 8-10 slightly different versions of this per tournament into your scouting tool. I think if you play on main you shouldn't be able to hide your games from spectators, but I also see no reason not to force a Smogtours default for all tournament matches except maybe Random Battles - randbats people feel free to weigh in, idk if you have a reason you need to play on main but there's also no concerns about scouting in your tier. Obviously there's valid reasons to play main sometimes, but I just do not buy that these situations are more than occasional, and hosts can be asked for an exception when needed.
Ghosting during Tournaments is ridiculously easy, and my personal mandates for preventing it are maybe not unfeasible for players but definitely for moderators. (Record and stream your entire playing set up from the back, not allowed to leave your playing area during games only between them, record and stream your screens. Minimum two hosts must be present to watch simultaneously and to be able to agree on decisions.)1. Very simple and harsh solution - treat time between games as part of the set, and any communications during it as subject to ghosting rules. Kill any and all interaction with your team until the set is over. I think this is a little draconic, but it's a very simple and satisfactory solution to the problem at hand
Last post, sorry I was actually unaware of this thread. Thought these discussions had happened in some of the locked rby/smog cords or smth (as in I can't enter)Games should be played on Smogtours barring exceptional circumstances, but it's hard to check what those exceptional circumstances are or if they're real. I've heard that some players in Asia have had difficulties with their connection to Smogtours, which could be something that'd warrant a game being played on main, but verifying that for anyone who asks to play on main is a lot to ask of TDs. Overall, I think the current system where either player can force the game to be on Smogtours is good, and I don't think games being played on main should be punished after the fact. Games should probably be made public on main too tho.
You say this like these are equal, but if one person wants to do midset prep and the other did all their prep before the game as they should have and wants to get on with the next game, this isn't an equal thing. The person refusing to accept the challenge can do whatever they want and the person who wants to play immediately has zero recourse and no compromise happens, they just sit there waiting for the other person to adjust all their teams and ask all their teammates what they think and waffle about if this is a zapdos game or a rhydon game before they accept. The whole purpose of this discussion is to decide whether that should be allowed in the rules in the first place, nobody is debating that the current rules allow this, they're saying that it should be clamped down on and people should be expected to be ready before game time so as not to cause more delays.Midset prep is not an unfair advantage - some players use it (and yes it happens in SPL too), some prefer to not be bothered and risk having second thoughts, some like to chall immediately to not lose momentum. It is just a different way of doing things that is aligned with the rules.
Moderators having access to all servers and monitoring them is completely impractical as is everything else here, not least because every single moderator also plays in the tournament itself. Less surveillance, less entry barriers for competitors, and less moderator duties please. Also please just keep all your thoughts in one post instead of making 3 consecutive posts in the future please thank youGhosting during Tournaments is ridiculously easy, and my personal mandates for preventing it are maybe not unfeasible for players but definitely for moderators. (Record and stream your entire playing set up from the back, not allowed to leave your playing area during games only between them, record and stream your screens. Minimum two hosts must be present to watch simultaneously and to be able to agree on decisions.)
Anything less and we won't be able to eliminate ghosting completely, the talking in-between games is the furthest from ghosting and we don't need to worry about it when you can always call your best pal on phone who's watching the game live with no possible method of detection.
But for team tours the very least should be moderators having access to all team servers and no messages being sent after game start.
Notes and feedback in-between games are alright with me
not to take away from the thread at large, but I think this comes across as very out of touch.Last post, sorry I was actually unaware of this thread. Thought these discussions had happened in some of the locked rby/smog cords or smth (as in I can't enter)
Smogtours has also caused issues for me in Europe, and I barely use it.
On the other hand server restarts have cost me a total of one ladder game on showdown
From a hosts perspective I understand the want to see games played on smogtours, from a spectator perspective I don't.
There's no event or anything, it's only relevant for team tours where I like to watch my teammates. It would be much more sensible if the public scheduling was utilized to announce and promote big games like those from pls and other team tours publicly. But then rescheduling becomes an issue
Replays are honestly as good as watching a game live, and having more spectators is no gain. If anything it means more people who could write a careless message that constitutes ghosting (I have been that person once in 2023 and it is not fun for any of the parties.)
This issue is also not solved by smogtours because apparently it's super easy to get voiced. I have been told before that I would get voiced on smogtours if I just asked, but I don't want it. (I also don't understand why anyone would need/want to be voice on smogtours. The only reason I see is wanting to be able to ghost or to spam during games you know will be watched my many people so you can get noticed)
I understand that my complaint about smogtours is reaching further than the power of the people here, as it is an issue that needs to be discussed by the smogon community not the rby community.
But my point is there's barely any benefit to playing on smogtours, and at least for me showdown is the more reliable website so I prefer to play there
I wanted to but I'm having issue with the formatting on mobileModerators having access to all servers and monitoring them is completely impractical as is everything else here, not least because every single moderator also plays in the tournament itself. Less surveillance, less entry barriers for competitors, and less moderator duties please. Also please just keep all your thoughts in one post instead of making 3 consecutive posts in the future please thank you
Moderators are not tournament hosts and asking 2 hosts to police 8 teamcords is absurd, as is asking for a tournament to have a dozen hosts just to watch teamcords. It's just not a viable solution, sorryI wanted to but I'm having issue with the formatting on mobile
I do think hosts shouldn't be able to play in their own tournament, since then they need to make decisions about themselves. It's a very obvious conflict of interest, even when tours have multiple hosts
You also don't need to monitor servers, but you could check the messages we as players send whenever there are controversial games. Ie the tortles ten thing you could've checked our server to see that there were reminders about time and reprimanding going on. Would've saved Sceptross and Nicole a lot of grief and still earned Clark his deserved infraction. (I didn't want to bring up names or this topic specifically again, but I think hosts having server access would've been good. It how it's done for non smogon tournaments I have played and it improves player conduct and interactions between teams in my experience)
This will be my last post on this topic as well, kind regards
Sorry, I genuinely don't understand.Moderators are not tournament hosts and asking 2 hosts to police 8 teamcords is absurd, as is asking for a tournament to have a dozen hosts just to watch teamcords. It's just not a viable solution, sorry