[SET]
Offensive Utility (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Booster Energy
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Steel / Ice / Fire
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Close Combat
[SET COMMENTS]
Behold, OU's premier entry hazard remover; leveraging its excellent stats, typing, and movepool, Great Tusk offers strong role compression. Ice Spinner complements Headlong Rush, allowing Great Tusk to greatly threaten the likes of Landorus-T, Dragonite, and Gliscor. Rapid Spin clears hazards and takes advantage of Great Tusk's good matchup against setters such as Iron Treads, Glimmora, and Garganacl. The move also provides Great Tusk with a Speed boost, allowing it to outspeed Dragapult, Zamazenta, and Darkrai to potentially enable late-game cleaning if its checks are weakened. Great Tusk’s final move depends on its team's needs. Stealth Rock plays into its role compression, freeing up teammates to run other options. Knock Off is a strong middle ground option that hits Air Balloon Gholdengo and Pecharunt for good damage on switch-in as well as removes Heavy-Duty Boots from checks such as Zapdos, Moltres, Alomomola, and Dondozo. It also generally makes good progress by removing various utility items like Leftovers and Rocky Helmet from Clefable, Corviknight, and opposing Great Tusk. Close Combat is a complementary STAB move that hits the likes of Ting-Lu, Hisuian Samurott, and Kyurem for super effective damage and does massive damage to Ogerpon-W, all of which aren't threatened by most of Great Tusk's moves. Head Smash is an interesting option that can lure Moltres and Zapdos, common switch-ins to it. Heavy-Duty Boots makes Great Tusk immune to the hazards it's tasked with removing, while Rocky Helmet can punish physical attackers such as opposing Great Tusk, Ceruledge, and Kingambit. Booster Energy notably allows Great Tusk to OHKO the likes of Dragapult and Garganacl with Headlong Rush. Great Tusk isn't often the main Tera user, but in a pinch, it can utilize several beneficial Tera types to defeat its usual checks. In particular, Tera Steel, Ice, and Fire grant Great Tusk a resistance to Ice-type moves from Weavile and Kyurem. Tera Steel allows Great Tusk to flip many of its weaknesses to moves such as Hatterene and Iron Crown’s Psychic Noise, Iron Valiant and Enamorus's Moonblast, Ogerpon-W and Rillaboom's Power Whip and Wood Hammer, Zapdos's Hurricane, and Tera Flying Dragonite's Tera Blast. Tera Ice lets Great Tusk resist the aforementioned Ice-type attacks without gaining a weakness to Kyurem’s Earth Power while also powering up Ice Spinner, which OHKOes physically defensive Gliscor after Stealth Rock, 2HKOes defensive Zapdos, and OHKOes Dragapult. Tera Fire allows Great Tusk to avoid potential burns from Will-O-Wisp Darkrai, Dragapult, and Galarian Weezing. When utilizing Booster Energy, Tera Ground and Tera Fighting can both be run to bring Headlong Rush and Close Combat to absurd power levels. For example, with Tera Ground and the Protosynthesis boost, Headlong Rush gains favorable odds to OHKO even the bulkiest of Pecharunt sets, and with Tera Fighting and a Protosynthesis boost, Close Combat OHKOes Ting-Lu and 2HKOes Corviknight. However, Tera Ground can also be utilized on non-Booster Energy sets to secure a KO on the likes of Garganacl.
Great Tusk fits on a myriad of offense and balance teams that appreciate the utility it provides. Physical setup sweepers such as Dragonite and Kingambit appreciate Great Tusk's support from the long-term chip damage of either Stealth Rock or Knock Off, making opposing Pokemon vulnerable to entry hazards; Great Tusk and these powerful physical attackers can potentially overwhelm or force their common checks, such as Pecharunt, Zapdos, and Zamazenta, to Terastallize. Spikes setters such as Glimmora, Hisuian Samurott, and Ting-Lu can form a strong pairing with Stealth Rock variants to accumulate large amounts of chip damage or be enabled by Knock Off variants . Glimmora can provide Toxic Spikes with its Toxic Debris while doubling as hazard control in a pinch. Hisuian Samurott checks spinblockers such as Dragapult and Gholdengo with its Ceaseless Edge. Ting-Lu walls special attackers, which Great Tusk is vulnerable to, and can run Stealth Rock to free up a moveslot for Great Tusk. Pivots in general appreciate Great Tusk's Rapid Spin support, especially hazard-prone ones like Ogerpon-W and Iron Crown. Ogerpon-W greatly threatens bulky Water-type foes such as Primarina, Dondozo, and Alomomola with its strong Power Whip, and with Water Absorb, its mere presence discourages Water-type attacks. Alomomola itself is a strong teammate that can provide Wish and Flip Turn support, allowing Great Tusk to utilize its hazard-removing utility more, and it checks most Water-types except Ogerpon-W. In return, Great Tusk can free up Alomomola to run an item other than Heavy-Duty Boots. Galarian Slowking and the aforementioned Iron Crown can patch up Great Tusk's vulnerability to special attacks by being good switch-ins to Fairy-types such as Enamorus and Clefable. In return, Great Tusk benefits from Galarian Slowking's Future Sight + Chilly Reception combination by threatening Future Sight switch-ins such as Iron Crown, Hisuian Samurott, and Gholdengo with its powerful attacks. Other Steel-types, such as Gholdengo and Scizor, that can check Kyurem and Iron Valiant are greatly appreciated as well. Pecharunt is a physically defensive pivot that checks Ogerpon-W and Rillaboom and appreciates Great Tusk's Headlong Rush to handle Steel-types such as Heatran and Kingambit. While Great Tusk is an excellent hazard remover, Ghost-types such as Gholdengo, Dragapult, and Pecharunt may require extra prediction to beat. Therefore, checks to them, such as Garganacl, Ting-Lu, and Kingambit, ease the need to predict. Great Tusk is a staple on Sticky Web teams, especially with Booster Energy, functioning as the team's hazard remover while being a potent threat under Sticky Web with its powerful Headlong Rush and coverage moves. Another offense-oriented archetype Great Tusk fits on is sun, where it gets the Protosynthesis Attack boost and provides Rapid Spin support for Torkoal or Ninetales. While seemingly redundant at first, Great Tusk pairs well with other hazard control, such as Cinderace and Hatterene, as it lets Great Tusk run other items like Rocky Helmet and Booster Energy without missing Heavy-Duty Boots too much. Cinderace can pivot to let Great Tusk get in more easily and check Corviknight for it. Hatterene's appeal is its advantageous matchup against Iron Defense Zamazenta and Deoxys-S, two of Great Tusk's worst matchups, and it offers potent utility with Nuzzle and Pain Split; in return, Great Tusk can handle Hatterene's checks. such as Gholdengo and Glimmora. Another strong Fairy-type that pairs well with Great Tusk is Enamorus, which revenge kills Dragapult and Kyurem and provides Healing Wish support, while Great Tusk checks Heatran and Galarian Slowking, as well as clearing Stealth Rock for Enamorus.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/mcribs.677476/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Offensive Utility (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Booster Energy
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Steel / Ice / Fire
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Close Combat
[SET COMMENTS]
Behold, OU's premier entry hazard remover; leveraging its excellent stats, typing, and movepool, Great Tusk offers strong role compression. Ice Spinner complements Headlong Rush, allowing Great Tusk to greatly threaten the likes of Landorus-T, Dragonite, and Gliscor. Rapid Spin clears hazards and takes advantage of Great Tusk's good matchup against setters such as Iron Treads, Glimmora, and Garganacl. The move also provides Great Tusk with a Speed boost, allowing it to outspeed Dragapult, Zamazenta, and Darkrai to potentially enable late-game cleaning if its checks are weakened. Great Tusk’s final move depends on its team's needs. Stealth Rock plays into its role compression, freeing up teammates to run other options. Knock Off is a strong middle ground option that hits Air Balloon Gholdengo and Pecharunt for good damage on switch-in as well as removes Heavy-Duty Boots from checks such as Zapdos, Moltres, Alomomola, and Dondozo. It also generally makes good progress by removing various utility items like Leftovers and Rocky Helmet from Clefable, Corviknight, and opposing Great Tusk. Close Combat is a complementary STAB move that hits the likes of Ting-Lu, Hisuian Samurott, and Kyurem for super effective damage and does massive damage to Ogerpon-W, all of which aren't threatened by most of Great Tusk's moves. Head Smash is an interesting option that can lure Moltres and Zapdos, common switch-ins to it. Heavy-Duty Boots makes Great Tusk immune to the hazards it's tasked with removing, while Rocky Helmet can punish physical attackers such as opposing Great Tusk, Ceruledge, and Kingambit. Booster Energy notably allows Great Tusk to OHKO the likes of Dragapult and Garganacl with Headlong Rush. Great Tusk isn't often the main Tera user, but in a pinch, it can utilize several beneficial Tera types to defeat its usual checks. In particular, Tera Steel, Ice, and Fire grant Great Tusk a resistance to Ice-type moves from Weavile and Kyurem. Tera Steel allows Great Tusk to flip many of its weaknesses to moves such as Hatterene and Iron Crown’s Psychic Noise, Iron Valiant and Enamorus's Moonblast, Ogerpon-W and Rillaboom's Power Whip and Wood Hammer, Zapdos's Hurricane, and Tera Flying Dragonite's Tera Blast. Tera Ice lets Great Tusk resist the aforementioned Ice-type attacks without gaining a weakness to Kyurem’s Earth Power while also powering up Ice Spinner, which OHKOes physically defensive Gliscor after Stealth Rock, 2HKOes defensive Zapdos, and OHKOes Dragapult. Tera Fire allows Great Tusk to avoid potential burns from Will-O-Wisp Darkrai, Dragapult, and Galarian Weezing. When utilizing Booster Energy, Tera Ground and Tera Fighting can both be run to bring Headlong Rush and Close Combat to absurd power levels. For example, with Tera Ground and the Protosynthesis boost, Headlong Rush gains favorable odds to OHKO even the bulkiest of Pecharunt sets, and with Tera Fighting and a Protosynthesis boost, Close Combat OHKOes Ting-Lu and 2HKOes Corviknight. However, Tera Ground can also be utilized on non-Booster Energy sets to secure a KO on the likes of Garganacl.
Great Tusk fits on a myriad of offense and balance teams that appreciate the utility it provides. Physical setup sweepers such as Dragonite and Kingambit appreciate Great Tusk's support from the long-term chip damage of either Stealth Rock or Knock Off, making opposing Pokemon vulnerable to entry hazards; Great Tusk and these powerful physical attackers can potentially overwhelm or force their common checks, such as Pecharunt, Zapdos, and Zamazenta, to Terastallize. Spikes setters such as Glimmora, Hisuian Samurott, and Ting-Lu can form a strong pairing with Stealth Rock variants to accumulate large amounts of chip damage or be enabled by Knock Off variants . Glimmora can provide Toxic Spikes with its Toxic Debris while doubling as hazard control in a pinch. Hisuian Samurott checks spinblockers such as Dragapult and Gholdengo with its Ceaseless Edge. Ting-Lu walls special attackers, which Great Tusk is vulnerable to, and can run Stealth Rock to free up a moveslot for Great Tusk. Pivots in general appreciate Great Tusk's Rapid Spin support, especially hazard-prone ones like Ogerpon-W and Iron Crown. Ogerpon-W greatly threatens bulky Water-type foes such as Primarina, Dondozo, and Alomomola with its strong Power Whip, and with Water Absorb, its mere presence discourages Water-type attacks. Alomomola itself is a strong teammate that can provide Wish and Flip Turn support, allowing Great Tusk to utilize its hazard-removing utility more, and it checks most Water-types except Ogerpon-W. In return, Great Tusk can free up Alomomola to run an item other than Heavy-Duty Boots. Galarian Slowking and the aforementioned Iron Crown can patch up Great Tusk's vulnerability to special attacks by being good switch-ins to Fairy-types such as Enamorus and Clefable. In return, Great Tusk benefits from Galarian Slowking's Future Sight + Chilly Reception combination by threatening Future Sight switch-ins such as Iron Crown, Hisuian Samurott, and Gholdengo with its powerful attacks. Other Steel-types, such as Gholdengo and Scizor, that can check Kyurem and Iron Valiant are greatly appreciated as well. Pecharunt is a physically defensive pivot that checks Ogerpon-W and Rillaboom and appreciates Great Tusk's Headlong Rush to handle Steel-types such as Heatran and Kingambit. While Great Tusk is an excellent hazard remover, Ghost-types such as Gholdengo, Dragapult, and Pecharunt may require extra prediction to beat. Therefore, checks to them, such as Garganacl, Ting-Lu, and Kingambit, ease the need to predict. Great Tusk is a staple on Sticky Web teams, especially with Booster Energy, functioning as the team's hazard remover while being a potent threat under Sticky Web with its powerful Headlong Rush and coverage moves. Another offense-oriented archetype Great Tusk fits on is sun, where it gets the Protosynthesis Attack boost and provides Rapid Spin support for Torkoal or Ninetales. While seemingly redundant at first, Great Tusk pairs well with other hazard control, such as Cinderace and Hatterene, as it lets Great Tusk run other items like Rocky Helmet and Booster Energy without missing Heavy-Duty Boots too much. Cinderace can pivot to let Great Tusk get in more easily and check Corviknight for it. Hatterene's appeal is its advantageous matchup against Iron Defense Zamazenta and Deoxys-S, two of Great Tusk's worst matchups, and it offers potent utility with Nuzzle and Pain Split; in return, Great Tusk can handle Hatterene's checks. such as Gholdengo and Glimmora. Another strong Fairy-type that pairs well with Great Tusk is Enamorus, which revenge kills Dragapult and Kyurem and provides Healing Wish support, while Great Tusk checks Heatran and Galarian Slowking, as well as clearing Stealth Rock for Enamorus.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/mcribs.677476/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
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