They absolutely could if they wanted to, but what's more usual is the leaders getting some adjustments later.Leaders’ teams, which is unfortunate.
Like Geeta actually picking the right lead and anchor in SV.
They absolutely could if they wanted to, but what's more usual is the leaders getting some adjustments later.Leaders’ teams, which is unfortunate.
They absolutely could if they wanted to, but what's more usual is the leaders getting some adjustments later.
Like Geeta actually picking the right lead and anchor in SV.
I mean the way to do it is to just make Glimmora higher level but have Kingambit sent out last lol. Turn it into a 'sometimes it is best to send in your best at the start' kind of deal.i will say i refuse any geeta team rehaul that makes the kingambit the ace. i find it a very boring change, kingambit for the base game doesnt need to be fully powered up to be a good teammate and glimmora iself is a more interesting ace to build around.
in general im against team rehauls that just give leaders ou-esque compositions. overly optimized teams become samey and boring real quick, a team that might be objectively easier but gives you a more interesting puzzle while fitting the character will always be more fun imo!!!!
I agree that Kingambit is fine earlier on in her team lineup but Glimmora is kind of built to be something that disrupts team composition from the start. I love the 'mon, and I think it's cool that it's Geeta's ace, but forcing her to send it out last just because of Tera is genuinely a boneheaded decision.
if I may make a suggestion, you could have it so that Armarouge appears instead of Ceruledge in the opposite version.i think that while not as cool visually, itd be much more interesting if the order was a bit looser and specifically it prioritized a kingambit on 4th (replicating max power doubles kingambit, which is still a menace) -> tera glimmora to blow even more holes on the team -> a 6th pokemon that you now have to deal with after a weakened team
apologies if this is wishlisting, but this is what I personally would do.
Notes:
- I avoid overlapping too much with gym leader teams, but im less interested in avoiding their rematch team. Rematching is an optional feature that not everyone will be interested in and I don't want that to stop me from giving geeta mons. also because modern dexes are small and I like featuring new pokemon of the region more than old ones. Hence why espathra was removed (mon from tulips og fight, which is pretty close to the champion fight) but i dont care about killowatrel overlap with the ionos rematch.
- I don't know if the champion has optimal evs. I went in by doing the middle term: give her good evs, but nothing extremely optimal like smogon/vgc sets. If they do have optimized ones though just imagine your average smogon automated 252 252 4 shit going on ok
- similarly, i didnt want to give them the most optimal moves ever or every single one an item. However i did try to think of a decent strategy and give Three Of Them items. I think thats a fair compromise?
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Now i know this looks like just picking random ou pokemon (and kilowattrel) but trust me let me cook. let me cook a little bit ok. Character concept for this is that geeta is implied to be a bit of a shitty boss, so i thought wouldnt it be fun if her team felt a bit villanous, both in type/pokemon pick but also the moves selected.
You need to take a glance at this and go ooooh my god bruh. the team of someone who is self serving and takes what she wants/orders people around however she pleases, but she hides it under professionalism. "why are they all female" gaslight gatekeep girlboss. is that still popular
Garg is the wall. it sets up rocks, it messes you up with salt cure and then just hits you with moves. No recover, i feel like for the campaign having One Recover Powerhouse is good enough. It doesnt actually do insane damage, but i think starting fights by wearing you out is completely fine, especially that it makes pulling out a stat boosting strategy much more annoying with salt cure.
Killowattrel is there to be annoying, to set up tailwind for any teammate or for itself and spam shitty little moves. Its not here to do big damage, but its here to ramp up the damage spread, and you need to watch out for tailwind timers and the chance it just u-turns out there and brings in something stronger thats now faster than your entire team
Cerulege is the second ramp up. It benefits from killowattrels tailwind, but can manage on its own with a weak armor. it is not a sweeper, it has no boosting moves, but it has great coverage and a healing move that lets it hang around for longer than youd want.
This is the "first part" of the fight: these pokemon are meant to chip, set up annoyances and just put you in bad positions. They can be threats on their own if you dont respect them, but their main goal is to make you not have cheesy openings. Then we move on to the second part, i.e mons made to capitalize on any flaws of your gameplay
Kingambit is here with a not fully powered up supreme overlord, but one thats similar in power to a max power doubles kingambit, which i think is still extremely respectable especially for the base game. If you noticed, a lot of the earlier mons were made to put fighting types in trouble so that kingambit can have an easier time. It is also a pokemon that benefits from kilowattrels tailwind, which can happen since kilo will always be prioritized to tailwind again if it switched out with u-turn to ceruledge. no iron head, but thats because i dont actually think steel stab is that useful here, and throat chop is a fun counter to skeledirge. Our first booster too
Glimmora is the ace, with a power herb meteor beam strat and a tera grass + energy ball combo to flip the matchup on any ground types that were enjoying the matchup. spiky shield + toxic debris is cheeky, but it is useful if you're ever forced to swap out because of the tera and already hit it.
Gholdengo is glimmoras right hand girl. You get rid of the tera, and now you have to deal with cheese itself. Just an asshole set up + recovery + two stabs little cunt. a check to tell if you played the matchup correctly or tried to bruteforce it and lost too many pokemon in the process.
ok dats it sorry i rambled
to be fair i picked ceruledge because armarouge actually has a boss fight in scarvio, the mela rematch, while ceruledge is competely missing from any kind of boss battle in the main game or dlcs!So a Scarlet player would deal with Ceruledge while Violet players get Armarouge, helps fill up the dex, keeps it so that one version exclusive isn’t just the blatant favorite and make Geeta feel like a bigger deal having a Mon you can’t get yourself without another person.
I have this distinct feeling that certain Pokemon they surely know are going to be popular are excluded from boss fights so they don't overlap with major spinoff characters. It cannot be a coincidence that Ceruledge is missing in SV while the main rival of the Horizons anime uses it as his signature Pokemonto be fair i picked ceruledge because armarouge actually has a boss fight in scarvio, the mela rematch, while ceruledge is competely missing from any kind of boss battle in the main game or dlcs!
It doesn't necessarily have to be that way.i will say i refuse any geeta team rehaul that makes the kingambit the ace. i find it a very boring change, kingambit for the base game doesnt need to be fully powered up to be a good teammate and glimmora iself is a more interesting ace to build around.
in general im against team rehauls that just give leaders ou-esque compositions. overly optimized teams become samey and boring real quick, a team that might be objectively easier but gives you a more interesting puzzle while fitting the character will always be more fun imo!!!!
Just for clarification. Because of how the games are coded, any mon with a "gimmick" (Megas, D-Max, Tera) automatically do it ASAP, and are coded to be the last ones sent.I agree that Kingambit is fine earlier on in her team lineup but Glimmora is kind of built to be something that disrupts team composition from the start. I love the 'mon, and I think it's cool that it's Geeta's ace, but forcing her to send it out last just because of Tera is genuinely a boneheaded decision.
I understand that, but this doesn't preclude bad execution. It really feels like the game went out of its way to defang Geeta between how her loss to Nemona is basically how she's introduced and her disappointing team. You are effectively set you up to find her unthreatening and beneath notice, which you really shouldn't be feeling about one of the supposed best trainers in the region. Several Gym Leaders implying she just sucks as a person in the postgame doesn't help either. They could have at least tightened up her team composition to be kind of competent to sell that she is, indeed, a super strong trainer. It doesn't have to be zero sum here to allow Nemona to act as the final boss of the route.I think any discussion of Geeta needs to consider that she's not actually the final boss of Victory Road. Beating her is the stated objective of the story, sure, but the actual climax of the route's story is Nemona, not her. Nemona is Paldea's top trainer, and functionally the 'real' Champion; beating La Primera is just a prerequisite.
see this is true but i think a good side of pokemon is that you can bruteforce it pretty easily. if anything i think modern gens could get even harder because if a kid has a hard time its never been easier to just overlevel and let them have fun ripping shit up with a lv 100 team. which i dont think is a flaw i think theres a lot of whimsy to it yknowSomething I do want to point out wrt difficulty levels, as I have in the past, is that we have to remember who the game is primarily marketed and sold to - young children.
Something I do want to point out wrt difficulty levels, as I have in the past, is that we have to remember who the game is primarily marketed and sold to - young children.
If we're keeping it a stack, Nemona's team sucks too.I think any discussion of Geeta needs to consider that she's not actually the final boss of Victory Road. Beating her is the stated objective of the story, sure, but the actual climax of the route's story is Nemona, not her. Nemona is Paldea's top trainer, and functionally the 'real' Champion; beating La Primera is just a prerequisite. With that in mind, I don't think Geeta's team is even like, bottom 10 for Scarlet and Violet's bosses; Kingambit and Glimmora alone are memorable enough setpieces, and the way that the postgame tournament switches them around + gives Kingambit Tera-Flying is clever enough for me to overlook here. The boss design of SV's maingame is so poor across the board that I don't think Geeta stands out in any particularly bad way among them; Kingambit and Glimmora's abilities just makes her a bit more conspicuous. We need to fix things like Larry only having 3 Pokemon with a total of 8 moves, Grusha's bizarre choice of an ace, or literally everything about Kofu's team, before we worry about Geeta imo. Geeta suffices in her role of being a roadblock before the player moves on to fighting Nemona.
Still though, there's definitely changes that could be made. While still keeping main-game balancing in mind, I think the only thing I'd swap out is Veluza; the overlap with Kofu and the Psychic type on her team in Espathra is a bit awkward. I think Bakugame's pick in Ceruledge would be a good call here.