When did the Zapdos stonks go down???
The hidden power your Zapdos chooses is like huge
There should be more set variety in samples
I mostly see SpDef Rest/Roar or these weird ass Modest spreads
If your Zapdos isn't bulky, just max out the speed bruh. 252 EVs of fluff barely matters after chip
I'll take Mence or Pert above Zap, but Claydol? Really guys?
The same Claydol that comes in on every single Tbolt?
Press hidden power twice to crack the porcelain
RoarZap (with hidden power) makes this even easier? PhysDef is a stellar switch into Metagross, SpDef can actually tank a +1 ice beam from you know who and make it go away.
Also, its kind of irking me that no one is slapping 32-40 EVs on Speed for bulky variants to outpace Ttar!
Yes, of course I can do it myself but the newer players should get some convenience from our knowledge.
& can we get my man Reginaldrock on a sample tho??!!
Zapdos is still great, but it has issues on Offense. For the following points, I am working on the assumption that Zapdos does not have Rest on its set as its not something you will see typically on Offense builds.
Annoying Mons for Zap
- Zapdos can kill momentum by blanking on Claydol and Blissey entries. Dol can then spin fairly freely and Blissey can click Status freely. Zapdos can and does run Status of its own often, but in an offense MU, the Dol player may often find themselves happily eating a Toxic or Hidden Power to get Spikes off the field. Dol can run Refresh / Rest and Blissey can run Aromatherapy/ Heal Bell , which is quite painful for Zapdos if it hopes to break down Dol through Status.
- Mons like DefBi and SpDef Rachi can eat up what Zapdos has to dish out, and threaten to Leech or spread Status respectively. Zapdos can Status Jirachi with TWave to help break it , by interrupting its Wish+Protect combo through Paralysis. However this does not change the face to face interactions these Mons have with Zapdos. Substitute Zapdos can be very effective against these Mons, so if your team has pain with Defensive Pixies, this is something you could consider.
- Snorlax can get fairly comfortable entry on Zapdos since it can eat Thunderbolts and is immune to Toxic. Then depending on its set, it can throw out Body Slams to spread paralysis or Focus Punch to dent the opposing Steel types coming in / turn Tyranitar into pudding. Curse sets also can be scary for Offense teams. Overall I'd consider this an inconvenience though as Lax can gain entry in similar fashion for quite a lot of Mons in the tier.
-Jolteon isn't necessarily a major issue for Zapdos if Zapdos has Status, but in an Offense vs Offense mu, finding yourself being hesitant to click Thunderbolt fearing a Jolteon entry can be difficult. Click Thunderbolt as it enters, restoring any health it lost to Spikes before being forced out fearing Thunder Wave can hurt momentum bad, as you switch from playing proactively to reactive. If your team is fine to trade Status on Jolt for status on Zapdos, then Jolt is a lot less scary. So I would consider Jolteon an inconvenience in the grand scale of things.
- Opposing SpDef Rest Zapdos can be a serious pain for Offensive Zapdos.
252 SpA 30 IVs Zapdos Thunderbolt vs. 252 HP / 224+ SpD Zapdos: 119-140 (30.9 - 36.4%) -- guaranteed 4HKO after Leftovers recovery
In a face to face interaction, SpDef Zap can easily eat Thunderbolt and return a Thunderbolt of its own or inflict Status. SpDef Zap will also eat any Status Offensive Zapdos has to throw its way as it can Rest it off, while burning 2 PP of the Status move due to Pressure. It's important to note that SpDef Zap can be broken by OffZap, through critting or through Paralysis.
- Registeel can eat any attack Zapdos has and doesn't care to be hit with Status. The combination of Seismic Toss + Counter being common on Registeel also nullifies the ZapDug trap unless Registeel has already been chipped considerably in advance.
- Without Hidden Power Grass, Refresh Swampert can become a roadblock for Zapdos.
Progress using Roar
Want to mention that with Zapdos' access to Roar, it still has potential to make plays against most of the switch ins the opponent has, as none of the switch ins will appreciate taking Spikes damage. It still takes prediction and positioning to make progress with Roar + Spikes .However not all Zapdos sets run Roar and a lot of Zapdos teams don't have Spikes.
So now that I've given a brief overview of Mons that can be annoying for Offensive Zapdos, I'll go over one of its main sets in this post.
Substitute Baton Pass Zapdos.
Zapdos @ Leftovers
Ability: Pressure
Modest Nature
- Thunderbolt
- Hidden Power [Grass]
- Substitute
- Baton Pass
(example set, Nature can be Timid too, can run Hidden Power Ice)
The following section will be a breakdown of what's wrong with Special Offense ( where Substitute Zapdos is primarily seen)
Poster boy of Special Offense. Zapdos can Substitute up on a lot of Mons as it threatens to dish out Status or to deal serious damage. It can then proceed to attack or BP into Dugtrio to trap an opposing Mon. The combination of Substituting then Baton Passing into Dugtrio (ZapDug) is great for trapping many of Zapdos' adversaries. Jirachi , Celebi, Blissey (if SpDef Beat Up Dugtrio is being run; Regular Dug can potentially trap Blissey if its Ice Beamless (Mono bliss)), Tyranitar and Registeel ( if chipped.) Offensively the synergy is fantastic.
So what's the problem?
This Zapdos set is primarily run on Special Offense teams, which have difficulty balancing offensive output and defensive stability. Special Offense teams seek to trap and eliminate the opposing Special Wall as soon as possible to allow for the team's special attackers to wreak havoc. Disclaimer, I am personally not a fan of Special Offense heh.
To begin with , we'll look at trapping Blissey. In order to trap Blissey, SpecOff teams will run Specially Defensive Dugtrio with Beat Up. The special defense investment allows Dugtrio to eat an Ice Beam from Blissey. Investment determines how many Spikes are needed on Dug's side for Blissey to kill. Most commonly, Dugtrio can live with 1 spike up on its side.
Dugtrio's Sacrifices
This investment and moveset does not come without cost.
- Depending on how Bulky you go, you lose a significant amount of Speed. Dugtrio loses firepower and speed, and thus may not be able to trap Raikou (who can be a massive threat vs SpecOff).
- May need significantly more chip on Celebi, Jirachi, Tyranitar , Metagross, and Registeel to eliminate them.
- A move needs to be dropped on Dugtrio's moveset to make space for Beat Up. Rock Slide is usually dropped, meaning Dugtrio has no coverage to hit Flying types.
- Depending on Speed stat chosen, SpDef can be outsped by +1 Dragon Dance Tyranitar. (dire lol)
The Race
Now to address the major issue. SpecOff is a widely recognised archetype. ZapDug teams facing into Spikes Blissey teams are racing against the clock to get their trap off. Players using Spike teams will know to get Spikes up as soon as possible to shut down ZapDug traps. This dynamic is skewed fairly strongly in the favour of the Spikes player in my opinion. Skarmory has to get in on anything that isn't Zapdos (Swampert, Jirachi, Celebi, Suicune,etc) as soon as possible and get 2 Spikes up. This isn't exceedingly difficult to do as the Spikes player. Eg: If Skarmory is in on Swampert, it can Spike up as the SpecOff player swaps into Zapdos. Skarmory can then Spike up again in front of Zapdos , willing to take its chance on living a roll / predict that the Zapdos player will Substitute. The SpecOff player has to make a prediction here , to guess if the Spikes player will Spike or Switch. This sequence, that will happen frequently in the first 10 turns of the game, can decide the game for the SpecOff player. The sequence isn't as impactful to the Spikes player side either. If the Spikes player stays in and gets OHKOd by Zapdos, the game is still entirely playable.
The SpecOff player also needs to avoid getting more than 1 Mon inflicted with Status/killed prior to the trap as well. Beat Up uses the Base Attack Stat of each Mon in the SpecOff player's team to calculate its damage. However if a Mon is inflicted with Status or Dead, the Mons will not be included in the damage. So the Specoff player needs to avoid letting Mons die or get inflicted with Status to enable Beat Up to function as intended.
Lastly, I'd like to mention that even if the Special Offense player pulls all this off successfully and gets a sufficiently healthy Dugtrio in front of Blissey, there's still a ~16% chance they still lose the game there and then. If Blissey lands a critical hit or Freezes Dugtrio, the Special Offense team is left in a dire situation for the remaining game.
So on two fronts, the SpecOff player is put on a timer from turn 1 , where they need to get nearly every turn right to maintain momentum and trap the opposing Special wall.
Trying to solve the Spikes dilemma
To address the Spikes issue, I've seen players dropped Swampert, opting to use Vaporeon and OffCune to give the team a bulky Water that can break Skarm before it can get 2 Spikes up. However, this is the defensive stability issue I mentioned in the beginning. In order to maintain Offensive pressure, massive Defensive holes have been created.
Without Swampert, DD Tyranitar , DD Salamence, Agility Metagross, Sub CM Raikou and Aerodactyl are all very threatening Mons. With Zapdos not carrying Status or Phasing on these teams generally, it can end up becoming a setup opportunity for these Mons. Bulky DD Tyranitar can tank hits from nearly everything and get to +2 and wipe the board . SpDef DD Mence can set up on a lot of the Mons too, and wipe similarly. Raikou can Substitute or Calm Mind right in front of Zapdos, and proceed to clean house. Aerodactyl is free to reign terror from above , since the Rock resist is likely going to be a Jirachi or Metagross, all it takes is one Earthquake prediction to break open the team for Rock Slide spam. Aerodactyl's teammates can also get chip for Aerodactyl, allowing it to click Rock Slide freely , since the chip in combination with Spikes + Rock Slide will prevent Rachi / Metagross from being a reliable answer.
ADV Unc Hclat has suggested running Claydol along with Zapdos + Dugtrio to mitigate the Spikes issue whilst not creating huge defensive holes in the team (this suggestion was not specific to Special Offense). Claydol gives the team an additional Rock Resist to fight Tyranitar and Aerodactyl; a Ground type that can check Raikou, Zapdos, Jirachi and Jolteon; and an Explosion user that can force out/ chip Snorlax for teammates to kill. I believe this is a move in the right direction, however Claydol's firepower is lacklustre for such an Offensive team. Tyros has commented a few times that he's not a fan of using Dol on Special Offense due to the lack of firepower as well. Maybe one of the bright minds reading this can figure out how to solve Special Offense!?
With all the points described above, I believe that SpecOff is an unforgiving playstyle. Special Offense is legit, but from turn 1 it feels like many different pressing issues are already knocking on the door.
Back to Zapdos.
The primary archetype where this Zapdos set is seen is flawed. Despite the fantastic offensive synergy Zapdos and its set have with Dugtrio, the tier doesn't have Mons that can fill out the rest of the team without having to compromise offensively or defensively. Zapdos and its set are part of the issue too.
Zapdos loses a quarter of its health each time it Subs, diminishing its ability to act as a check to Mons it would usually be expected to check , like CM Suicune. Also having no Status or Phasing means it becomes a setup opportunity for a variety of Mons ( TTar, Salamence, Metagross, Jirachi and Celebi ( depending on set and investment), Raikou, CM Blissey, etc).
TLDR:
SpecOff is mid. Substitute Baton Pass Zapdos has fantastic offensive synergy with Dugtrio, enabling a wide variety of Special Offense teams. However these teams are riddled with Offensive/ Defensive issues, which Zapdos contributes to.
Following media from Game 2 of ADV Revival 3 Grandfinals between Prinz and Christos.
That concludes this post. I'll do a writeup on Zapdos on Spikeless MixOff and Spikes Offense sometime in the future , writing ts takes a lot of time heh..
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