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Metagame National Dex Almost Any Ability

So, after playing a while, some things need to banned for a happier overall play:
- Serene Grace and flinching moves (toxic as all hell).
- Two of the same abilities at once (eg. two Regenerators)
- Primordial Sea and Desolate Land (makes all other weather futile)

What do you all think?
Personally (while I didn't play too much of NDAAA), Serene Grace+Flinching moves never seemed to be that common, but I completely agree that 2AC is broken. No, I do not want to have to face a stall matchup (yuck) that has two regenerators- they are good (and annoying) enough already to not need that extra help.
W the primal weathers, they are strong BUT it means that you can't use weather sweepers at all besides the one w the primal weather (and if they are THAT common, use Cloud Nine/Air Lock/ Just ban the abilites that were made for freaking legendaries)
 
Personally (while I didn't play too much of NDAAA), Serene Grace+Flinching moves never seemed to be that common, but I completely agree that 2AC is broken. No, I do not want to have to face a stall matchup (yuck) that has two regenerators- they are good (and annoying) enough already to not need that extra help.
W the primal weathers, they are strong BUT it means that you can't use weather sweepers at all besides the one w the primal weather (and if they are THAT common, use Cloud Nine/Air Lock/ Just ban the abilites that were made for freaking legendaries)
I think the primal abilities in themselves are not overwhelming but I appreciate them being in the meta bcz them existing means weather based teams don’t get used as much, which is a positive trust me, you don’t want to face Chlorophyll or Swift Swim Ogerpon, it’s a freakin nightmare in the teambuilder otherwise
 
Gm, as the resident 6-1er of NDAMPL's 35 Pokes, I've been meaning to drop all of my AAA stuff for quite a while now, featuring teams from this tour itself all the way to slam playoffs which I also won.

If I had to completely honest up until the open itself I had grown fairly bored of the tier due to how I personally viewed the defensive meta as being rather cut and dry in terms of building. fortunately though the exciting nature of the later tour sets I got dragged into as well as being invited to play regular SV AAA in OMPL itself was enough to spark some of my newfound curiosity upon returning to it, which leads me to the present and where I can say that surprisingly enough, I'm pretty happy with some of the ways the tier looks to be developing in ways that are seperate from other AAA metas in particular, as can be seen with the increased innovation of regenerator cores extending to previously non existent supporting mons as well as a greather emphasis on creative pacing to help supplant the tier's various z abusers and breakers. lastly, since LordBox loves to bother me for this type of stuff I intend on making some of these teams sample submissions.

Special shoutouts to O1V7O2X9O and Kayzn in particular for trusting me with building and for all the effort they put into piloting throughout PL, hope to team with either of you guys again someone down the road. :heart::heart:

ND SLAM
:ferrothorn::walking wake::runerigus::blissey::corviknight::roaring moon: Iride vs Subsonic72 (W)

:gholdengo::roaring moon::great tusk::tapu koko::iron hands::manaphy: Ineros vs Veti (W)
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:tapu lele::great tusk::ferrothorn::zapdos::samurott-hisui::metagross-mega: Danbear02 vs Ineros (L)
:ting-lu::sinistcha::roaring moon::blissey::tapu koko::skarmory: Iride vs Mok3s (W)
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:tapu fini::meowscarada::garchomp::heatran::landorus-therian::deoxys-speed: Iride vs Danbear02 (DG)


NDAMPL
:corviknight::roaring moon::heatran::slowbro::zamazenta::great tusk: Kayzn vs Betticus IV (W)
:iron moth::mamoswine::ferrothorn::swampert::mandibuzz::deoxys-speed: O1V7O2X9O vs GGB (W)
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:deoxys-speed::roaring moon::manaphy::pecharunt::landorus-therian::diancie-mega: O1V7O2X9O vs Kayzn (L)
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:deoxys-speed::ceruledge::dragonite::great tusk::manaphy::corviknight: O1V7O2X9O vs Don Bork (W)
:metagross-mega::deoxys-speed::gliscor::blissey::roaring moon::tapu fini: Kayzn vs GGB (L)
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:landorus-therian::deoxys-speed::victini::iron treads::tapu fini::dragonite: O1V7O2X9O vs Betticus IV (W)
:corviknight::deoxys-speed::victini::iron treads::meowscarada::scream tail: Kayzn vs Kinetic (W)
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:zamazenta::primarina::pecharunt::ferrothorn::ting-lu::zapdos: O1V7O2X9O vs StreetBoom (L)
:gholdengo::manaphy::ferrothorn::tyranitar-mega::iron moth::landorus: Kayzn vs DBD (L)
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:zapdos::tapu fini::ting-lu::meowscarada::gholdengo::deoxys-speed: O1V7O2X9O vs iPetBigFoot (L)
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:gholdengo::roaring moon::swampert::corviknight::ogerpon-hearthflame::garchomp: O1V7O2X9O vs GGB (W)

Some briefish thoughts on the meta down below

download (2).png

Disclaimer: Only S -> A- ranks are sorted internally, rest in alphabetical order.

:ferrothorn: Much like great tusk I'd say for sure that this is the most consistent and integral defensive piece in the meta. Its hard to punish and gets insane value in every MU between its endless utility movepool, regen, and typing into the shitload of knockers and meta defining breakers.

:walking wake: Following up on my wake post from before I think the knock off stack style structures are pretty powerful and consistent but quite well contained to a degree that player skill is heavily emphasised. the gag ban notably helps a lot in this regard, breathing new life into defoggers such as corv, fini, and zap in particular. also worth experimenting with to break these teams includes future sight strats with crown and slowbro, taunt usage on things like gliscor and heatran to punish overly passive mons, or just by throwing the big breakers like moth and lele into it until the cookie crumbles.

:zamazenta: Not a fraud, speed tier is excellent and band is still pretty dangerous as a coverage demon, even the regeners don't like sor CC when backed by hazards and potential setup from howl + z-moves or clam. just not conventional to fit on a lot of a backported structures since its pretty limited defensively, but still immensely dangerous with a lot of variety if positoned well.

:mew: Now, what I will personally say. This mon is definitely a fraud, its pretty flimsy defensively between its lack of resists, 4mss, and overeliance on statuses to check a lot of stuff that setups on it which I don't find a recipe for success on the more bulky offense style strucutres it often finds itself as a crutch on. I'd say its best use is arguably as a role compressor for other things like tusk and corv to have an extra moveslot to function more effectively but its certainly not a reliable defensive piece right now.

:metagross-mega: A year ago I would've probably put this somewhere in b/b+, but nowadays its like consistently a- material with it seeing solid high level usage and its combination of bulk, breaking power, and utility movepool coming in clutch with not much else able to compete with it.

:slowbro::alomomola: ok, the new hot thing running around I must get to, but the gist of it is that the 2AC nature of NDAAA has specifically allowed these otherwise standard pokes to function very similarly to their OU meta counterparts, which as it turns out is similarly effective here with alomomola's wishpassing having great synergy with immunity slop and slowbro's tried and true futureport combo being a highly effective part of physical breaking cores into things like pecharunt and regen tusk. nice innovation for sure and hope to see these get explored more.

If I didn’t put something its probably UR, too niche to remember, or I actually forgot like in the case of Heatran who’s probably solid A- or Sinistcha who’s low C ranks

Was fun throughout unlike 35 Pokes, cya around in AAAPL.
 
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NDAMPL + AAAPL teamdump

I had fun with the tier, tho things like z+tinted, dnite, and lele made it a bit of a headache.

vs Kayzn

:Roaring Moon::Gholdengo::Primarina::Gliscor::Cinderace::Dragonite:

Tinted z-ghold + ace clear all the steels for banded dnite to come and clean, fun team and concept, w tinted z ghold ripping through any defensive core.

vs DBD

:Dragonite::Pecharunt::Tinkaton::Manaphy::Corviknight::Roaring Moon:

Pretty standard immunity spam w mixed dnite over the band as mon low-key busted. Scarf moon came in clutch tho

vs Kinetic

:Iron Hands::Gliscor::Sableye-Mega::Skarmory::Tapu Fini::Blissey:

Stall seemed like a good load into Kinetic and would be an unexpected bring from me, of course I loaded into MB banded victini but was still able to regen cycle enough to clinch the win.

vs O1

:Pecharunt::Ting-Lu::Empoleon::Tapu Koko::Roaring Moon::Great Tusk:

ngl this team is p bad, I couldn't decide what I wanted and ended up with something that wasn't cohesive and couldn't make meaningful progress.

vs Glalie

:Gliscor::Zapdos::Dragonite::Primarina::Heatran::Zarude:

I think with a few tweaks this team would be much nicer, such as making dnite heal bell>facade and heatran being magma taunt. Otherwise fun + strong core of terrain clearing for dnite w tran getting support as well. I think the defensive core is a little jank but I didn't rlly know how to get it going.

:Gholdengo::Zapdos::Great Tusk::Victini::Blissey::Scream Tail:

Fairy + Ghost + Fire combo, with a much stronger defensive core to back it up. This felt like the most natdex team I had made so far, and I really enjoy it. CM stail came in clutch as well.

vs Ghost

:Ferrothorn::Gholdengo::Tapu Fini::Iron Moth::Ting Lu::Dragonite:

Fun bootspam/hstack team, got absolutely smacked by z-water dnite, wasn't much I could do after that.

vs Iride

:Swampert::Tapu Koko::Corviknight::Garchomp::Gholdengo::Meowscarada:

EE cm z koko was something I thought was super shiest and could help break for ghold, game was going good but I made a few too many aggressive and impatient plays that turned it into regen cycling. One of my fav builds I put together just bc of the koko set tbh.
 
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Natdex AAA

:tapu koko: :muk-alola: :tapu fini: :iron treads: :dragonite: :walking wake:
Ok so idk wtf they are smoking with natdex to think that somehow zmove is not broken. LIke take this Dnite set for examples. Z water turns all the normal counters like Zapdos, Ting Lu or Gliscor to dust. It's so braindead, you just set up and nuke your counter. Our team also robbed another week with a set I came up with: Z tinted lens Lando-T. Like just look at these replays and ban it pls:
https://replay.pokemonshowdown.com/smogtours-gen9nationaldexaaa-864143
https://replay.pokemonshowdown.com/smogtours-gen9nationaldexaaa-865329

:bisharp: :tapu koko: :mew: :blissey: :ferrothorn: :great tusk:

As you may see from the fact that our team brought Bisharp or Muk-A almost every weeks, I love Pursuit. I just think it's a fun move that provides a lot of chances to outplay your opponent. Unfortunately @Atha hates Bisharp so I was only able to make Bisharp teams after we've qualified. S/o @Rabia for winning with the first version of this team when I somehow forgot to use my brain and dropped teleport on Blissey and leech seed on Ferro.
 
Team dump for ndampl and aaapl / sample submissions
I tried to use a different breaker every week, but the teams are mostly either pivot spam + breaker or stall
I'm only gonna talk about the aaapl ones bc ndampl was too long ago

NDAMPL
:Tapu Lele::Azelf::Roaring Moon::Gliscor::Alomomola::Ferrothorn:
:Tapu Lele::Azelf::Medicham-Mega::Corviknight::Manaphy::Great Tusk:
:Stakataka::Slither Wing::Dragonite::Gliscor::Slowbro::Blissey:
:Victini::Cinderace::Metagross-Mega::Pecharunt::Manaphy::Blissey:
:Ceruledge::Tapu Koko::Walking Wake::Corviknight::Swampert::Blissey:

AAAPL
:Sableye-Mega::Mew::Chesnaught::Tapu Fini::Goodra-Hisui::Blissey:Week 1 vs Veti (W)
Veti doesn't play natdex so I thought stall would work decently. I also brought this team week 1 of ndampl, but lost to mamoswine. Funnily enough, Veti also brought mamoswine, although some changes to the team such as Regen Fini and Intim Mew made that matchup alot easier. I still could've lost if Veti played more patiently, but I was eventually able to wear down Mamo with rocks.

:Dhelmise::Zygarde-10%::Pecharunt::Corviknight::Manaphy::Swampert: Week 2 vs Ineros (W)
I had been helping them build natdex for week 1, and I didn't expect anything particularly scary or revolutionary from them week 2. I haven't used or mentioned Dhelmise / Zarude yet, and they both seem like pretty strong mons, but with their own issues of being slow / bricking into ee respectively. Having strong double priority + prank pecha lets me get away with not having speed control, and I filled out the team with generic regen core + corv. We both loaded Dhelmise + intim corv, but having zydog let me break through pretty easily.

:Walking Wake::Bisharp::Sableye-Mega::Pecharunt::Nihilego::Great Tusk: Week 3 vs Iride (L)
Haven't used wake or bisharp yet so why not. Regen nihilego was an idea I picked up from ssaaa, and it also bricked heatran which I thought my teams were pretty weak to. I also invested heavily into hazard control with regen tusk and sableye, bc I thought Iride built a lot of spike stack. Unfortuately in the game the opposing bisharp trapped both Nihilego and Pecharunt, neither of which could touch it, and then I lost to Koko.

:Bisharp::Sableye-Mega::Gliscor::Mantine::Kommo-o::Blissey:Week 4 Nashrock vs Kayzn (L)
After losing to bisharp semistall last week, I wanted to try it myself. In hindsight, the defensive core was pretty suspicious, especially the mg barb mantine, and we lost to protean deos. This is a good example of why Bisharp is broken, because it beat Np gholdengo by getting the 50/50 right on sucker punch, and would've won the game if we won a second 50/50 on deos.

:Ogerpon-Hearthflame::Roaring Moon::Dragonite::Mew::Great Tusk::Blissey:Week 5 vs jb291 (W)
Ogerpon Fire looked good into their scout, and I chose band on moon over scarf as a secondary breaker. They reused a team from Week 4 with a WBB ferrothorn, but firepon was able to outmuscle it, and then proceeded to pick apart the rest of their team.

:Cetitan::Rotom-Wash::Gholdengo::Dragonite::Mew::Spidops:Semifinals - about15gals vs Atha (W)
Didn't really have many ideas this week, and I ran out of fun breakers to use, so I defaulted reusing an HO that I build for ndampl. I think strong ice types are very good in this tier, so I replaced Cetitan with zard, who was probably the worse member of the previous team. Cetitan put in a lot of work, ohkoing gliscor and regen fini, with the rest of the members cleaning up.

:Ferrothorn::Ting-Lu::Zamazenta::Roaring Moon::Zapdos::Pecharunt: Finals - about15gals vs Iride (W)
Wanted to do something different from my usual builds, so decided to build spikestack. In the end we basically stole a team from the Iride scout, but with AV tinglu and mglo moon over primarina. Imo zamazenta is only justifiable on spikestack as decent speed control, but it normally sucks as a breaker bc of mew, fini, tinglu, etc. Iride brought zard y, which we narrowly avoided losing to thanks to a clutch pecharunt poison. Their team also had no zama switchins, so it just click cc and won.

Thoughts
:Blissey:
This is the best mon in the tier imo, can check almost every special attacker, insane role compression, and enables three man defensives cores + whatever else you want. In hindsight my teams are all very weak to min speed taunt Heatran, since its one of the very few special attackers that can actually beat Blissey.
:Bisharp:
Pursuit is broken, and Bisharp is the best abuser since it actually has the power to break through special walls or chunk offensive mons, unlike Metagross. It can force a lot of 50/50 between Sucker Punch/Pursuit or Knock Off/Pursuit, and makes bringing stuff like Dhelmise/Azelf much riskier.
 
After winning ndaaa ssnl, wanted to make a team dump as I pushed myself to build something new every round, and am pretty proud of my output each round. S/o to tbp lightniong lordbox and DBD, as I ran tests game with these individuals that helped me clean up the theory of the builds. For the most part though I built by myself, especially in the later rounds, and just thought about what my lines/winpaths would be since getting a game for this tier is harder than pulling teeth.

Want to give some thoughts first as this informs the building decisions I made throughout the tour:

Overall, I think this meta needs a shake-up, in my mind there are two incredibly restricting aspects of team building and gameplay, that I find quite nightmarish to build/play around.

Z-moves:

While the ceru ban helped open up teams and get rid of one of the worst offenders for z-move abuse, it still actively feels like z-moves are an insane issue that are still somehow under-explored. Set-up mons with either tinted/whatever damage amp abil is needed thrive off of z-moves dusting any check, especially resists. Things such as z-fly adapt dnite, z-steel tinted ghold, z-rmoon, z-koko destroy most team comps with minimal effort. This is especially apparent in my finals set vs glalie, where after realizing z tinted rmoon doesn't beat tusk, I just switched to z-fly, and it literally 6-0'd in the second set. Z-moves are reaching the point where they are the main cause for multiple mons being banned, and will continue to be a pain for this meta, with no real counterplay as mons can easily tech coverage for checks to lure, mid-ground the z-bait and still do hella damage, or catch opps off guard and win.

:Bisharp: and Pursuit:

If the move pursuit isn't on the table due to 'tiering policy' then bisharp should probably go. Comically busted mon with just a choice band, but SD sets are also under explored and can put in quite a bit of work on certain structures. Pursuit puts you in so many dumb situations, and makes using ghost or psychic types a complete pain. You end up having to run some bum spreads on ghold just to outpace the mon, and either forced to expend z at +2 (which won't kill without spatk invest or run fblast (which can miss!), all for it to end up just sucker punching u anyway. Pecharunt has felt completely unviable to me because of this mon, as sequencing with intim/fluffy and pshot was shaky, as you still take an insane amount, and they could always crit you. Outside of ghost/psychics being severely nerfed, pursuit lets Bisharp check any non-physical wall, and can enable special breakers to an unhealthy degree. Realistically, tiering should focus on the mon first, as the next best user would be something like ttar/metagross? Which pech and ghold can threaten decently meaningfully and aren't put in very awkward 50/50s due to sucker punch. However, I think pursuit is unhealthy in this tier due to damage amp abilities, and longterm should be looked at if ttar/meta prove to be similarly annoying.

:Dragonite:

An even better mon here than in sv, this is because one doesn't even need to run mixed sets for it to gets its game plan off. I believe this is due to 2ac necessitating double regen, making 2 mons basically fodder for dnite, couple that with the fact you want your own ways of winning and it becomes hard to fit unique ways of checking dnite that it can't easily circumvent with team support or muscling through itself. Exploration of mono-flying sets similar to the ones in OU is something to consider, as its access to moves like return, facade, and fly allow it to run non-espeed sets unlike in SV. Items could also be explored, with boots and life orb being standard, but things like z, cloak, lefties, and even helmet being very viable brings imo. What it forces in builder and in-game is very strong, definitely borderline, but it offers such a unique defensive and offensive profile to builds it would be hard to play this meta without. However, if z-moves go this mon would be much more bearable.

One set I want to highlight that I think is a great example of this is Adaptability z-fly dnite, it is an incredible lure and nukes the regular checks that come in, and can easily get set-up opportunities as it is a dnite.

This was one of the sets, and my first foray into z-nite, really happy with the team synergy and cleaning ability:

Dragonite @ Flyinium Z
Ability: Adaptability
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Outrage
- Fly

and this was one I had theory'd and had a build centered around it for glalie, but decided to change gears for the builds last minute so it didn't make the cut, but this still seems like an incredibly powerful set (inspo from a lax masters game)

Dragonite @ Flyinium Z
Ability: Adaptability
Shiny: Yes
Tera Type: Dragon
EVs: 24 HP / 252 Atk / 4 SpD / 228 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Fly
- Roost

Too lazy to provide calcs but the +1 z-fly damage on many defensive cornerstones in this meta is ridiculous, and like I previously said why I think z-moves are broken. Too much reward for too little effort.

:Tapu Lele:

A mon one has to dance incredibly well around, with tinted leaving very little in the way to consistently check it. Due to this mon I believe it is necessary to have a dark type on every team, otherwise psychic + psyshock is literally unwallable. I believe Lele is actually one of the more restricting mons in terms of building, as you have to have a strong psychic and fairy answer, as well as have consistent options to outpace the ridiculously strong 317 benchmark. Does this always come out during the game? No, but it can easily 6-0 unprepared teams. To me the only set that is scary is tinted, as psychic fairy is the perfect combo for this ability. I only made one build with this mon but it was one of my favorite/most consistent in tests/tour. I think Lele fits incredibly well on paraspam and pivot heavy teams, as these give it the most opportunities to come in, and para slows down the mons used to offensively threaten it.

Anyway here are the builds, I initially built a bunch of teams at the beginning as I was coming off of NDAM and AAAPL, where I had a lot of fun w the tier, and still needed to scratch that building itch. It wasn't until the later rounds I built specifically for my opps.

:Dragonite::Tapu Fini::Great Tusk::Corviknight::Victini::Roaring Moon:

Built pretty basic dnite balances at the beginning, as I was happy to be building with the mon again, here the idea is victini breaks the steels and dtail on dnite (s/o dfm) phases out any mon trying to set-up in tandem with it. No z-moves yet because I wasn't tapped in.

:Dragonite::Tapu Fini::Ting-Lu::Walking Wake::Moltres::Gholdengo:

Trapper fini takes out opposing fini and allows dnite and wake to go stupid, and hopefully you catch another mon like bliss so z-ghold can go stupid. Wake is really only viable on spike stack but with 2ac double hazards lu is completely fine.

:ferrothorn::Gliscor::Tapu Lele::Manaphy::Gholdengo::Roaring Moon:

Really fun team and the one I discussed earlier. Wbb ferro is great role compression and still has great longevity, really underrated abil on it. Spdef intim glisc is also great, as it can act as a secondary koko check and is just a great blanket answer to the meta. It's just ss lando but better.

:Gholdengo::Zamazenta::Ting-Lu::Tapu Fini::Iron Treads::Iron Moth:

A natdex redux of the build I brought vs April in AAAPL, very strong and consistent team similar to the sv build.

:Dragonite::Tapu Fini::Cinderace::Gholdengo::Ting Lu::Corviknight:

Again the set I talked about above, ace and fini clear out any hazards for dnite, and overall have great synergy with the mon.

:Zamazenta::Ferrothorn::Pecharunt::Swampert::Bisharp::Moltres:

Zama + dark is a very strong and consistent core in all tiers, and with this team I wanted to subvert what was expected with Z-steel Bisharp. Steel is necessary to one-shot max bulk Great Tusk at +2. I kept it pursuit on this build as Pecharunts might expect you to not have it since you are SD, but knock isn't too necessary as there is pert and ferro to provide this.

vs o1

The first round I decided to build specifically for my opp, as o1 was someone I knew would be tough, we were getting deeper into the tour, I had a good shot at winning the whole thing, and they had been reusing pretty aggressively.

:Gholdengo::Tapu Fini::Dragonite::Corviknight::Roaring Moon::Heatran:

I lowkey flamed off tran to tbp after he 6-0d me w it in a test game and I was just malding, but realized afterwards mon is actually rlly great, especially in this meta filled to the brim w water regens not many people running hard fire checks. Looked good into the o1 scout so I sent it.

:Dragonite::Muk-Alola::Gholdengo::Swampert::Corviknight::Iron Moth:

Initially this build had a mega medi on it, and I didn't rlly want to build with bisharp again and thought regen muk was an interesting compression as a fairy check and pursuit mon. Honestly forgot how weak this team was on the phys def side, and rmoon was a b of a mu. I tailored this build a bit more to o1, as they had rlly only been using fluffy mons as dnite tech, so I just used lorb fpunch to break thru.

vs Tbp

Similar to o1, I tailored these builds specifically to tbp, and decided to go with broader ideas as I tbp has a pretty streamlined aaa build philosophy thanks to racool and jrdn. I was expecting some new builds so didn't laser focus on certain mu's like I did w o1 but I knew my gameplans would focus on breaking down/luring water regens to facilitate the win.

:Gholdengo::Ferrothorn::Landorus-Therian::Muk-Alola::Moltres::Tapu Koko:

z-elect ghold is cool, I'm annoyed this team didn't get the win as it does just simply get 6-0d by bu lando, and I had made the last minute change to fluffy>EE because of my shaky moon mu from the previous week. Should have stuck to my gut and kept it EE, otherwise, this set is pretty cool.

:Meowscarada::Skarmory::Dragonite::Swampert::Gholdengo::Iron Moth:

mg meow seemed great as it covered for the spike stack and water regens they had been spamming, with moth creating a nice synergy. Pretty standard balance imo that is one of my strongest and most consistent builds.

:Great Tusk::Tapu Fini::Roaring Moon::Corviknight::Dragonite::Heatran:
Initially had tusk as mglo, but felt in my gut tbp would just rebring g1 team, so I made last minute change to EE. Threw by letting the tusk get poisoned, spinning, and assuming the lando was fluffy (it turned out not to be) and got bailed, but thats the way it goes sometimes.

vs Glalie

Yea I prepped out the butt for webs and stall, and expected rebrings so ofc none of this happened. Coupled with me running fishier teams these honestly were not my strongest builds, but felt I could get the job done. However after losing set 1, I realized I needed to pivot and made the 3 teams for the second set right after I lost. Overall happy with the output but these builds are definitely less consistent and tailored more to what I thought Glalie would load. The best build out of all these are probably the z-fly rmoon and the bootspam hazard stack teams. The stack team I based off my samurott research project team, so that is probably why. The z-fly team idk that just came to my mind after z-tinted moon couldn't get the job done in set 1. Didn't even realize the mon got fly, but thats all you need when z-moves are around.

Below are the 3 builds I used + The original 3 I was planning on bringing set 2.

:Great Tusk::Mew::Tapu Fini::Iron Moth::Corviknight::Roaring Moon:

Yea Tapu koko was always gonna be hard, but I didn't mid-ground properly and let some mons go that I needed to keep around to win the endgame. Unfort as I had good momentum in the early game.

:Gliscor::Scream Tail::Gholdengo::Samurott-hisui::Iron Moth::Dragonite:

Really fun team, I think hamu is underexplored here due to the idea of fini walling it, but setting spikes and knocking creates guaranteed progress and leads to predictable and exploitable game sequences. Mg stail is already something I have played around with, as the mon is literally just clef, but ice beam twave seemed much better than the usual dgleam that non-pixi runs, this is because beam 2hko's dnite, something very needed here. Z-fight ghold was another fun tech, as I was expecting some fat normal/steel to be the ghold check, which there was, and was able to muscle through a chople ferro (fun and balanced mechanic). Fast encore dnite fits better here as I already have phasing on moth and need something to stop set-up sweepers consistently.

:Dragonite::Cinderace::Corviknight::Garchomp::Blissey::Scream Tail:

Honestly I really like this team but I think I trolled with the stail and bliss spreads. Did not realize pursuit was cooking me that hard (I made the spread for z-ghold) and stail not being max spatk let the bisharp live, basically sealing the ee koko win. Def could have played my lines better here but it happens. I think set-up lefties encore non-espeed dnite is cool, would have been rlly nice into any other mu that wasn't haze prank pex.

:Tapu Fini::Great Tusk::Dragonite::Victini::Bisharp::Blissey:

A fun offense team that I made based on one of lax's masters sm bring, whole team facilitates the dnite win. However after loading into haze prank pech I reconsidered and wanted to use something more comfortable.

:Walking Wake::Diancie-Mega::Alomomola::Pecharunt::Great Tusk::Ferrothorn:

The core of wake + stail were a known power couple when wake was still allowed in SV, diancie turns that up to 11 with bounce and spikes. Body press for hoodra/bliss switching in. Otherwise this was some weird fat that seemed different enough from what I had been bringing, but again didn't seem too consistent as some lines vs certain mu's seemed hazy (especially the bisharp one), so I put it back on the shelf.

:Garchomp::Muk-Alola::Moltres::Tapu Fini::Gholdengo::Great Tusk:

Another unexpected z-mon, as sub chomp is hella annoying in natdex, I decided to just use z adapt here to nuke whatever, no speed boost required. However I then proceeded to load into ee koko so I got scared and reworked this build.


Set 2:

:Roaring Moon::Ferrothorn::Iron Hands::Sableye-Mega::Landorus-therian::Scream Tail:

z-fly rmoon beats any tusk variant, wanted to build around that. Hands had good synergy and was a good blanket check, stail has flamethrower otherwise ferro and corvi wall team.

:Garchomp::Scream Tail::Muk-Alola::Corviknight::Zapdos::Gholdengo:

Yea ngl I completely forgot I was wabs on corvi and foddered off my muk for no reason, although I should have been payback instead of pursuit (again another last minute change I made), either way I trolled that game hard

:Empoleon::Thundurus::Tapu Fini::Corviknight::Ting-Lu::Heatran:

A weird build for sure, initially the empoleon was a wbb mega scizor, but I got scared of the koko/wb zap mu more. Thundy I should have just let the z rip vs tran, but was expecting a protect. Anyway, the idea w this build was EE tran traps the grounds and clears for z-thundy to click rising voltage. Double removal since thundy doesn't have boots, and the lu set I decided to change to be sand tomb just for the extra fun of two trappers. Scarf fini for speed control and another disruptor to let thundy win. The empoleon was definitely troll and it should be a dedicated fire check but hey it happens sometimes, EE tran clutched up so can't rlly complain.

Hopefully more plays happen with the potential aaa circuit, there is so much to explore with this tier, but as of right now I think that exploration is hindered by the previously mentioned offensive options. Either way though this tier is fun with its own unique identity, which is all one can hope for. Thanks for reading.
 
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