• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

AAA National Dex Almost Any Ability

So, after playing a while, some things need to banned for a happier overall play:
- Serene Grace and flinching moves (toxic as all hell).
- Two of the same abilities at once (eg. two Regenerators)
- Primordial Sea and Desolate Land (makes all other weather futile)

What do you all think?
Personally (while I didn't play too much of NDAAA), Serene Grace+Flinching moves never seemed to be that common, but I completely agree that 2AC is broken. No, I do not want to have to face a stall matchup (yuck) that has two regenerators- they are good (and annoying) enough already to not need that extra help.
W the primal weathers, they are strong BUT it means that you can't use weather sweepers at all besides the one w the primal weather (and if they are THAT common, use Cloud Nine/Air Lock/ Just ban the abilites that were made for freaking legendaries)
 
Personally (while I didn't play too much of NDAAA), Serene Grace+Flinching moves never seemed to be that common, but I completely agree that 2AC is broken. No, I do not want to have to face a stall matchup (yuck) that has two regenerators- they are good (and annoying) enough already to not need that extra help.
W the primal weathers, they are strong BUT it means that you can't use weather sweepers at all besides the one w the primal weather (and if they are THAT common, use Cloud Nine/Air Lock/ Just ban the abilites that were made for freaking legendaries)
I think the primal abilities in themselves are not overwhelming but I appreciate them being in the meta bcz them existing means weather based teams don’t get used as much, which is a positive trust me, you don’t want to face Chlorophyll or Swift Swim Ogerpon, it’s a freakin nightmare in the teambuilder otherwise
 
Gm, as the resident 6-1er of NDAMPL's 35 Pokes, I've been meaning to drop all of my AAA stuff for quite a while now, featuring teams from this tour itself all the way to slam playoffs which I also won.

If I had to completely honest up until the open itself I had grown fairly bored of the tier due to how I personally viewed the defensive meta as being rather cut and dry in terms of building. fortunately though the exciting nature of the later tour sets I got dragged into as well as being invited to play regular SV AAA in OMPL itself was enough to spark some of my newfound curiosity upon returning to it, which leads me to the present and where I can say that surprisingly enough, I'm pretty happy with some of the ways the tier looks to be developing in ways that are seperate from other AAA metas in particular, as can be seen with the increased innovation of regenerator cores extending to previously non existent supporting mons as well as a greather emphasis on creative pacing to help supplant the tier's various z abusers and breakers. lastly, since LordBox loves to bother me for this type of stuff I intend on making some of these teams sample submissions.

Special shoutouts to O1V7O2X9O and Kayzn in particular for trusting me with building and for all the effort they put into piloting throughout PL, hope to team with either of you guys again someone down the road. :heart::heart:

ND SLAM
:ferrothorn::walking wake::runerigus::blissey::corviknight::roaring moon: Iride vs Subsonic72 (W)

:gholdengo::roaring moon::great tusk::tapu koko::iron hands::manaphy: Ineros vs Veti (W)
------------------------------------------------
:tapu lele::great tusk::ferrothorn::zapdos::samurott-hisui::metagross-mega: Danbear02 vs Ineros (L)
:ting-lu::sinistcha::roaring moon::blissey::tapu koko::skarmory: Iride vs Mok3s (W)
------------------------------------------------
:tapu fini::meowscarada::garchomp::heatran::landorus-therian::deoxys-speed: Iride vs Danbear02 (DG)


NDAMPL
:corviknight::roaring moon::heatran::slowbro::zamazenta::great tusk: Kayzn vs Betticus IV (W)
:iron moth::mamoswine::ferrothorn::swampert::mandibuzz::deoxys-speed: O1V7O2X9O vs GGB (W)
------------------------------------------------
:deoxys-speed::roaring moon::manaphy::pecharunt::landorus-therian::diancie-mega: O1V7O2X9O vs Kayzn (L)
------------------------------------------------

:deoxys-speed::ceruledge::dragonite::great tusk::manaphy::corviknight: O1V7O2X9O vs Don Bork (W)
:metagross-mega::deoxys-speed::gliscor::blissey::roaring moon::tapu fini: Kayzn vs GGB (L)
------------------------------------------------

:landorus-therian::deoxys-speed::victini::iron treads::tapu fini::dragonite: O1V7O2X9O vs Betticus IV (W)
:corviknight::deoxys-speed::victini::iron treads::meowscarada::scream tail: Kayzn vs Kinetic (W)
------------------------------------------------
:zamazenta::primarina::pecharunt::ferrothorn::ting-lu::zapdos: O1V7O2X9O vs StreetBoom (L)
:gholdengo::manaphy::ferrothorn::tyranitar-mega::iron moth::landorus: Kayzn vs DBD (L)
------------------------------------------------

:zapdos::tapu fini::ting-lu::meowscarada::gholdengo::deoxys-speed: O1V7O2X9O vs iPetBigFoot (L)
------------------------------------------------
:gholdengo::roaring moon::swampert::corviknight::ogerpon-hearthflame::garchomp: O1V7O2X9O vs GGB (W)

Some briefish thoughts on the meta down below

download (2).png

Disclaimer: Only S -> A- ranks are sorted internally, rest in alphabetical order.

:ferrothorn: Much like great tusk I'd say for sure that this is the most consistent and integral defensive piece in the meta. Its hard to punish and gets insane value in every MU between its endless utility movepool, regen, and typing into the shitload of knockers and meta defining breakers.

:walking wake: Following up on my wake post from before I think the knock off stack style structures are pretty powerful and consistent but quite well contained to a degree that player skill is heavily emphasised. the gag ban notably helps a lot in this regard, breathing new life into defoggers such as corv, fini, and zap in particular. also worth experimenting with to break these teams includes future sight strats with crown and slowbro, taunt usage on things like gliscor and heatran to punish overly passive mons, or just by throwing the big breakers like moth and lele into it until the cookie crumbles.

:zamazenta: Not a fraud, speed tier is excellent and band is still pretty dangerous as a coverage demon, even the regeners don't like sor CC when backed by hazards and potential setup from howl + z-moves or clam. just not conventional to fit on a lot of a backported structures since its pretty limited defensively, but still immensely dangerous with a lot of variety if positoned well.

:mew: Now, what I will personally say. This mon is definitely a fraud, its pretty flimsy defensively between its lack of resists, 4mss, and overeliance on statuses to check a lot of stuff that setups on it which I don't find a recipe for success on the more bulky offense style strucutres it often finds itself as a crutch on. I'd say its best use is arguably as a role compressor for other things like tusk and corv to have an extra moveslot to function more effectively but its certainly not a reliable defensive piece right now.

:metagross-mega: A year ago I would've probably put this somewhere in b/b+, but nowadays its like consistently a- material with it seeing solid high level usage and its combination of bulk, breaking power, and utility movepool coming in clutch with not much else able to compete with it.

:slowbro::alomomola: ok, the new hot thing running around I must get to, but the gist of it is that the 2AC nature of NDAAA has specifically allowed these otherwise standard pokes to function very similarly to their OU meta counterparts, which as it turns out is similarly effective here with alomomola's wishpassing having great synergy with immunity slop and slowbro's tried and true futureport combo being a highly effective part of physical breaking cores into things like pecharunt and regen tusk. nice innovation for sure and hope to see these get explored more.

If I didn’t put something its probably UR, too niche to remember, or I actually forgot like in the case of Heatran who’s probably solid A- or Sinistcha who’s low C ranks

Was fun throughout unlike 35 Pokes, cya around in AAAPL.
 
Last edited:
NDAMPL + AAAPL teamdump

I had fun with the tier, tho things like z+tinted, dnite, and lele made it a bit of a headache.

vs Kayzn

:Roaring Moon::Gholdengo::Primarina::Gliscor::Cinderace::Dragonite:

Tinted z-ghold + ace clear all the steels for banded dnite to come and clean, fun team and concept, w tinted z ghold ripping through any defensive core.

vs DBD

:Dragonite::Pecharunt::Tinkaton::Manaphy::Corviknight::Roaring Moon:

Pretty standard immunity spam w mixed dnite over the band as mon low-key busted. Scarf moon came in clutch tho

vs Kinetic

:Iron Hands::Gliscor::Sableye-Mega::Skarmory::Tapu Fini::Blissey:

Stall seemed like a good load into Kinetic and would be an unexpected bring from me, of course I loaded into MB banded victini but was still able to regen cycle enough to clinch the win.

vs O1

:Pecharunt::Ting-Lu::Empoleon::Tapu Koko::Roaring Moon::Great Tusk:

ngl this team is p bad, I couldn't decide what I wanted and ended up with something that wasn't cohesive and couldn't make meaningful progress.

vs Glalie

:Gliscor::Zapdos::Dragonite::Primarina::Heatran::Zarude:

I think with a few tweaks this team would be much nicer, such as making dnite heal bell>facade and heatran being magma taunt. Otherwise fun + strong core of terrain clearing for dnite w tran getting support as well. I think the defensive core is a little jank but I didn't rlly know how to get it going.

:Gholdengo::Zapdos::Great Tusk::Victini::Blissey::Scream Tail:

Fairy + Ghost + Fire combo, with a much stronger defensive core to back it up. This felt like the most natdex team I had made so far, and I really enjoy it. CM stail came in clutch as well.

vs Ghost

:Ferrothorn::Gholdengo::Tapu Fini::Iron Moth::Ting Lu::Dragonite:

Fun bootspam/hstack team, got absolutely smacked by z-water dnite, wasn't much I could do after that.

vs Iride

:Swampert::Tapu Koko::Corviknight::Garchomp::Gholdengo::Meowscarada:

EE cm z koko was something I thought was super shiest and could help break for ghold, game was going good but I made a few too many aggressive and impatient plays that turned it into regen cycling. One of my fav builds I put together just bc of the koko set tbh.
 
Last edited:
Natdex AAA

:tapu koko: :muk-alola: :tapu fini: :iron treads: :dragonite: :walking wake:
Ok so idk wtf they are smoking with natdex to think that somehow zmove is not broken. LIke take this Dnite set for examples. Z water turns all the normal counters like Zapdos, Ting Lu or Gliscor to dust. It's so braindead, you just set up and nuke your counter. Our team also robbed another week with a set I came up with: Z tinted lens Lando-T. Like just look at these replays and ban it pls:
https://replay.pokemonshowdown.com/smogtours-gen9nationaldexaaa-864143
https://replay.pokemonshowdown.com/smogtours-gen9nationaldexaaa-865329

:bisharp: :tapu koko: :mew: :blissey: :ferrothorn: :great tusk:

As you may see from the fact that our team brought Bisharp or Muk-A almost every weeks, I love Pursuit. I just think it's a fun move that provides a lot of chances to outplay your opponent. Unfortunately @Atha hates Bisharp so I was only able to make Bisharp teams after we've qualified. S/o @Rabia for winning with the first version of this team when I somehow forgot to use my brain and dropped teleport on Blissey and leech seed on Ferro.
 
Team dump for ndampl and aaapl / sample submissions
I tried to use a different breaker every week, but the teams are mostly either pivot spam + breaker or stall
I'm only gonna talk about the aaapl ones bc ndampl was too long ago

NDAMPL
:Tapu Lele::Azelf::Roaring Moon::Gliscor::Alomomola::Ferrothorn:
:Tapu Lele::Azelf::Medicham-Mega::Corviknight::Manaphy::Great Tusk:
:Stakataka::Slither Wing::Dragonite::Gliscor::Slowbro::Blissey:
:Victini::Cinderace::Metagross-Mega::Pecharunt::Manaphy::Blissey:
:Ceruledge::Tapu Koko::Walking Wake::Corviknight::Swampert::Blissey:

AAAPL
:Sableye-Mega::Mew::Chesnaught::Tapu Fini::Goodra-Hisui::Blissey:Week 1 vs Veti (W)
Veti doesn't play natdex so I thought stall would work decently. I also brought this team week 1 of ndampl, but lost to mamoswine. Funnily enough, Veti also brought mamoswine, although some changes to the team such as Regen Fini and Intim Mew made that matchup alot easier. I still could've lost if Veti played more patiently, but I was eventually able to wear down Mamo with rocks.

:Dhelmise::Zygarde-10%::Pecharunt::Corviknight::Manaphy::Swampert: Week 2 vs Ineros (W)
I had been helping them build natdex for week 1, and I didn't expect anything particularly scary or revolutionary from them week 2. I haven't used or mentioned Dhelmise / Zarude yet, and they both seem like pretty strong mons, but with their own issues of being slow / bricking into ee respectively. Having strong double priority + prank pecha lets me get away with not having speed control, and I filled out the team with generic regen core + corv. We both loaded Dhelmise + intim corv, but having zydog let me break through pretty easily.

:Walking Wake::Bisharp::Sableye-Mega::Pecharunt::Nihilego::Great Tusk: Week 3 vs Iride (L)
Haven't used wake or bisharp yet so why not. Regen nihilego was an idea I picked up from ssaaa, and it also bricked heatran which I thought my teams were pretty weak to. I also invested heavily into hazard control with regen tusk and sableye, bc I thought Iride built a lot of spike stack. Unfortuately in the game the opposing bisharp trapped both Nihilego and Pecharunt, neither of which could touch it, and then I lost to Koko.

:Bisharp::Sableye-Mega::Gliscor::Mantine::Kommo-o::Blissey:Week 4 Nashrock vs Kayzn (L)
After losing to bisharp semistall last week, I wanted to try it myself. In hindsight, the defensive core was pretty suspicious, especially the mg barb mantine, and we lost to protean deos. This is a good example of why Bisharp is broken, because it beat Np gholdengo by getting the 50/50 right on sucker punch, and would've won the game if we won a second 50/50 on deos.

:Ogerpon-Hearthflame::Roaring Moon::Dragonite::Mew::Great Tusk::Blissey:Week 5 vs jb291 (W)
Ogerpon Fire looked good into their scout, and I chose band on moon over scarf as a secondary breaker. They reused a team from Week 4 with a WBB ferrothorn, but firepon was able to outmuscle it, and then proceeded to pick apart the rest of their team.

:Cetitan::Rotom-Wash::Gholdengo::Dragonite::Mew::Spidops:Semifinals - about15gals vs Atha (W)
Didn't really have many ideas this week, and I ran out of fun breakers to use, so I defaulted reusing an HO that I build for ndampl. I think strong ice types are very good in this tier, so I replaced Cetitan with zard, who was probably the worse member of the previous team. Cetitan put in a lot of work, ohkoing gliscor and regen fini, with the rest of the members cleaning up.

:Ferrothorn::Ting-Lu::Zamazenta::Roaring Moon::Zapdos::Pecharunt: Finals - about15gals vs Iride (W)
Wanted to do something different from my usual builds, so decided to build spikestack. In the end we basically stole a team from the Iride scout, but with AV tinglu and mglo moon over primarina. Imo zamazenta is only justifiable on spikestack as decent speed control, but it normally sucks as a breaker bc of mew, fini, tinglu, etc. Iride brought zard y, which we narrowly avoided losing to thanks to a clutch pecharunt poison. Their team also had no zama switchins, so it just click cc and won.

Thoughts
:Blissey:
This is the best mon in the tier imo, can check almost every special attacker, insane role compression, and enables three man defensives cores + whatever else you want. In hindsight my teams are all very weak to min speed taunt Heatran, since its one of the very few special attackers that can actually beat Blissey.
:Bisharp:
Pursuit is broken, and Bisharp is the best abuser since it actually has the power to break through special walls or chunk offensive mons, unlike Metagross. It can force a lot of 50/50 between Sucker Punch/Pursuit or Knock Off/Pursuit, and makes bringing stuff like Dhelmise/Azelf much riskier.
 
Back
Top