I feel like a lot of the discourse surrounding Pokemon boss design (with regards to the human trainers) would be solved if the AI was smart enough to figure out how to utilize switching.
Come on, we get so many fuckin advantages over the boss it's not funny, why can we switch at will while they can't? It's not fair, and I feel like it just kneecaps boss design to such an unfair extent because it presents such a large advantage that no matter what you do with the bosses themselves, their difficulty is eventually gonna be nullified.
This is, in my opinion, the fundamental flaw that brings down the in-game trainer fights, from the gym leaders to villainous bosses and the champions. That, and the lack of held items, good movesets, or (in the case of gym leaders) the over-emphasis on Monotype teams (if you're gonna do type specialists, be like Corbeau and have off-type mons that cover type weaknesses), but those are made much worse by the in-game trainers' complete inability to actually utilize switching as a mechanic.
Come on, we get so many fuckin advantages over the boss it's not funny, why can we switch at will while they can't? It's not fair, and I feel like it just kneecaps boss design to such an unfair extent because it presents such a large advantage that no matter what you do with the bosses themselves, their difficulty is eventually gonna be nullified.
This is, in my opinion, the fundamental flaw that brings down the in-game trainer fights, from the gym leaders to villainous bosses and the champions. That, and the lack of held items, good movesets, or (in the case of gym leaders) the over-emphasis on Monotype teams (if you're gonna do type specialists, be like Corbeau and have off-type mons that cover type weaknesses), but those are made much worse by the in-game trainers' complete inability to actually utilize switching as a mechanic.


