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Ranking The Switch 1 Pokémon Games By Various Metrics

bdt2002

Pokémon Ranger Super-Fan!
is a Pre-Contributor
The 30th anniversary of the Pokémon franchise’s first core series installments is coming up in February, and it’s widely speculated that The Pokémon Company and Game Freak are going to announce the next original installments in their yearly Pokémon Presents showcase. These next games, whenever they’re announced and whatever they end up being, have a pretty high chance of being the first Nintendo Switch 2-exclusive installments, meaning Pokémon Legends Z-A would be the final Pokémon release compatible with the original Switch should this theory hold true.

The Switch era of Pokémon games has been unique in the sense that every release has felt more or less unique from each other; unlike previous games, Switch games are generally only compatible with themselves and Pokémon Home for the sake of multiplayer on top of each having their own PokéDex, art and visual direction, sound design, and several other factors. That’s not mentioning the introduction of downloadable content to the core series games, of which we’ve had three of these release during the Switch 1 era of Pokémon games, and the Pokémon Legends sub-series marking a significant step away from the traditional definition of a “generation” of Pokémon.

With each of these games being as unique as they are relative to each other, I thought it would be fun to make this thread to see how myself and you would rank these games based on whatever factors you look for the most in a Pokémon game. Me personally, I’m looking for something with a decent story, strong sound design (I have a weakness for a good OST), a diverse and, preferably, well balanced roster of Pokémon and enjoyable postgame content. Those tend to be my biggest wants, so my rankings might be similar or very different from yours in whatever categories you can come up with. If anyone needs a refresher of which games and DLCs are “eligible” for discussion, I will be considering all of the following:
  • Let’s Go! Pikachu & Let’s Go! Eevee
  • Sword & Shield
  • Sword & Shield Expansion Pass
  • Brilliant Diamond & Shining Pearl
  • Legends: Arceus
  • Scarlet & Violet
  • The Hidden Treasure of Area Zero
  • Legends: Z-A
  • Mega Dimension

Allow me to get the discussion rolling with some of my picks for the best in class, so to speak. I may make full lists for categories (Best Music, Best Postgame, etc.) later if anyone’s interested. Happy posting, everyone!

  • Best PokéDex: Sword & Shield
  • Best Graphics/Visuals: Let’s Go!
  • Best Performance (Switch 1): Let’s Go!
  • Best Performance (Switch 2): Legends Z-A
  • Best Music/OST: Brilliant Diamond & Shining Pearl***
  • Best Postgame (no DLC): Let’s Go!
  • Best Postgame (with DLC): Sword & Shield
  • Best Characters: Legends: Arceus or Legends: Z-A (hard to pick here)

Note ***: This game gets somewhat of an unfair advantage if the DS Sounds key item is taken into consideration. If the DS Sounds are not considered my answer my change for this category.
 
Gonna list them all out in a ranked order but I’m only gonna comment on the best and worst

Best PokéDex: SV > SwSh > Z-A > Arceus > LGPE > BDSP

- SV is the biggest and most up-to-date and was forced to include a lot of quirky oddballs who got passed over by SwSh so that everything (except Alolan Rattata RIP) could have a home on the Switch, which I really like as it makes for a very unusual mix of Pokémon.

- BDSP irks me because they didn’t even include the full Platinum expansion. Like why. If you’re willing to include some of it…

Best Graphics/Visuals: Arceus > Z-A > SwSh > LGPE > BDSP > SV

- I think Arceus has a pretty art style, look at that skybox

- I don’t think any main series game is particularly outstanding in the graphics department (“adequate with occasional nice moments” is the throughline of the series) but SV is remarkably uggo

Best Performance (Switch 1): SwSh > Z-A > Arceus > LGPE > BDSP >x1,000,000,000> SV

- Can’t say I ever really had an issue with SwSh’s performance except when other players appeared in the Wild Area while online, but I hardly ever made use of that so it was basically a non-issue for me.

- hahahahahahahahahahahahahaha

Best Music/OST: Z-A > Arceus > SV > BDSP > SwSh > LGPE

- I like all of these soundtracks; the sound team never misses, but Z-A gets a special honor because of L’s battle theme and for Carlos Eiene’s guest arrangements (I’ve been a fan of his for years) which are just stunning

- LGPE’s soundtrack is fine. Kanto music sounds really good orchestrated. But it’s also just Kanto music; I’m just too familiar with it by this point.

Best Postgame (with DLC; I don’t really care to evaluate them without it): SwSh > SV > Arceus > Z-A > BDSP > LGPE

- I think my expectations for a Pokémon postgame are pretty different from the norm, but for what it’s worth I really loved Restricted Sparring and Dynamax Adventures.

- I’m usually a completionist but I never even battled Red in these games because I can’t be assed to fight even a single Master Trainer

Best Characters: Z-A > SV > SwSh > Arceus > BDSP > LGPE

- Z-A is just really really really good in this department, and that’s without even factoring in me being Lysandre’s #1 fan

- As much as I like the story beat of him adopting the orphaned Cubone (and it is a brilliant choice), Trace as a whole is just the blandest motherfucker to ever walk the Earth, and BDSP at least has the absolute hilarity of

IMG_2630.jpeg
 
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Best PokéDex: SV > Z-A > SwSh > Arceus > LGPE > BDSP
Glimmora, Revavroom, Hydrapple, Mimikyu, Weezing, Alolan Muk, Ogerpon...
Only lacks Maractus from the list of my favs.
Best Graphics/Visuals: SV > Z-A > Arceus > LGPE > SwSh > BDSP
Caves of Kitakami ❤️
Best Music/OST: SV > Z-A > SwSh > LGPE > Arceus > BDSP
AI prof, Ruinous Quartet, Ogerpon, Loyal three, Penny... and the list goes on. Also includes music from Unova
Best performance (NS1): Z-A > LGPE > Arceus > SwSh > SV > BDSP
Never nad any issues
Best Postgame (with DLC): SV > Z-A > Arceus > SwSh > LGPE > BDSP
Kitakami, Terrarium, Ares Zero Underdepths
Best Characters: SV > Z-A > Arceus > SwSh > LGPE > BDSP
Lacey, Perrin, Nemona
Best story: SV > Z-A > Arceus > SwSh > LGPE > BDSP
The Way Home, The Ogre's story, Kieran's arc, Mochi Mayhem
Best battle mechanics: SV > Arceus > LGPE/BDSP > Z-A > SwSh
Terastal is so much better than Gigantamax if you ask me
Best catching mechanics: Arceus > Z-A > SV/SwSh/BDSP > LGPE
Seamless, fast and you have all those old balls to use
Best boss battles: non-Legends > Z-A > Arceus
Sorry, I have dyspraxia
 
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I have only played Sword (with DLC), Legends: Arceus, Violet (with DLC) and Legends: Z-A (with DLC), so I will only talk about those games.

Best PokéDex: ScaVio > S/S > Z-A > Arceus

I generally prefer a large Pokédex with lots of variation, ScaVio and S/S both deliver in that regard. I think the Paldea Pokédex felt a bit better when it comes to my preferences, I also think it did a better job at focusing on the new Pokémon of the generation. I'd say Z-A is better than Arceus thanks to the DLC expanding the Pokédex, but on the whole, I think the Pokédex of both their base games was fine. I think a smaller Pokédex works well for the Legends games, and I think both Arceus and Z-A both did a good job at showcasing and focusing on the Sinnoh and Kalos Pokémon, respectively.

Best Graphics/Visuals: Z-A > S/S, Arceus, ScaVio

I think Z-A is the best-looking Pokémon game on the Switch (of the ones I have played). It is hard to rank the others since they all have different artstyles, and I don't really prefer one over the other (and that is a good thing IMO).

Best Performance (Switch 1): S/S, Arceus, Z-A > ScaVio

Everyone knows how badly ScaVio performs on Switch 1. I think the others are more or less equal, with only minor issues at times, rarely anything major.

I don't have a Switch 2 yet so I'm not doing a performance ranking there.

Best Music/OST: This is hard since I think they all have great music. I'm a little less fond of Arceus in the music department since the music doesn't even play at all times, it is quiet on the overworld far too often. But the music was great when it actually played. S/S, ScaVio and Z-A were just solid all around when it comes to their soundtracks. And they always had music on the overworld!

Best Postgame (no DLC): ScaVio > S/S, Z-A > Arceus

I think ScaVio and S/S are mostly even with the DLC, but without it, I had more fun playing around in Paldea than Galar. Z-A also had a great post-game without the DLC, but it didn't last as long as the post-game in ScaVio. I don't remember much from the post-game in Arceus, but I'm pretty sure I didn't enjoy it as much as the others.

Best Postgame (with DLC): This is harder since I think S/S, ScaVio and Z-A all have great post-games with the DLC added. So I guess it is a tie here.

Best Characters: ScaVio > Z-A > S/S > Arceus
Best Story: ScaVio > Z-A > S/S > Arceus

Those two categories go together pretty well and my ranking of them is the same, so I'll talk about both at once. I think ScaVio just aced it in the story and characters department, I think their story is the best in the entire main series. I am a big fan of Z-A as well, and an unpopular opinion of mine is that I like the story and characters in S/S too. Arceus was acceptable I guess, there was just nothing that left a big impression on me.

Best battle mechanics: ScaVio, Z-A > S/S > Arceus

I like the regular battle system, and I think the "Xenoblade lite" system in Z-A works very well. ScaVio is above S/S becuase like Darth Jigglypuff, I prefer Terastal over Dynamax. I really disliked the battle system in Arceus, it was one of my least favorite things about the game.

Best catching mechanics: Z-A > Arceus > S/S, ScaVio

Being able to catch Pokémon after they have fainted is such a great mechanic that it instantly puts Z-A at the top for me here. I like how both Arceus and Z-A give you a chance you catch Pokémon without battling them first, but I prefer how Z-A does it since you can catch wild Pokémon while they are at low aggro, whereas Arceus only had one level of aggro which made catching Pokémon uncatchable without battling them first. I think? It has been a while since I last played the game. S/S and ScaVio both have the traditional catching mechanics and that's okay.

Best boss battles: S/S, ScaVio, Z-A > Arceus

S/S, ScaVio and Z-A have many great boss battles. One thing they have in common is that they all excel when it comes to the final bosses. Eternamax Eternatus, AI Turo (or Sada in Scarlet) and Ange Floette are all fantastic. From Arceus, the only battle I can remember is Volo. I really disliked the Noble battles, so they drag the whole game down in terms of battles. I think the Rogue Megas in Z-A were a lot more fun.

Overall: Z-A > ScaVio > S/S > Arceus

For me, Z-A is the most fun I have had with Pokémon on the Switch, and it is among my top 12 favorite Switch games, with a chance of being in my top 10 (I have a hard time making a proper ranking since I have played so many great games on the Switch!). Violet and Sword are mostly even, but I think Violet was a bit more fun in the end. Arceus is, unfortunely, my least favorite Switch game and my least favorite modern Pokémon game.
 
Best Graphics/Visuals: SV > Z-A > Arceus > LGPE > SwSh > BDSP
Listen, I played SV on Switch 2 (which fixes a lot) and maybe the DLC further changes things, but the game is not a looker lol. The texture work feels flat and dull, it has few memorable landmarks, and I still can't get over the human designs. I'd probably rank it second to last since SWSH – N64 tree memes aside – at least has color in places and more unique locales.
 
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Oh, I like the battle and catching mechanics prompts. There’s interesting comparisons to be made there, so I’ll go over those too:

Battle mechanics: SwSh > SV > Z-A > BDSP > Arceus > LGPE

SwSh and SV are the standard fully-rounded main series battle system that I think has basically been refined into a perfect core, along with the extra sauce of Dynamax / Terastal, respectively. For me, both of those mechanics alter the battling landscape in interesting ways, and enabled raid battles to be a thing, so I don’t exactly have a major preference for one or the other. What causes SwSh to take the top spot for me here is actually just the fact that I don’t think turn-based battles feel as good when they take place in the overworld with free camera control. I think it makes them seem smaller and less cinematic, as the Pokémon aren’t really front-and-center anymore, you don’t get bespoke camera angles on certain moves like Pyro Ball or Behemoth Blade.

Z-A finds a way to make that change to overworld + free cam succeed by putting you in the heat of the battle and having your Pokémon running around with you, which makes up for the lack of deliberate cinematic elements by instead offering a very kinetic sense of being actively involved in the fight. It feels fresh and dynamic.

BDSP is what I said about SwSh and SV, but without the added complexity of a regional battle mechanic. Which means it’s an absolutely rock-solid core, but it’s also extremely traditional, which is why I give Z-A an edge over it as well, because I appreciate that kind of experimentation, and even more the fact that they made it work really well. Also, I have to ding BDSP slightly because I feel like the abrupt aesthetic transition from chibi world to fully proportioned battles just doesn’t really create a satisfying presentation.

Arceus’s battling is the bad kind of chaos, and it’s easy to see how it led to them going back to the drawing board and deciding to fully commit to a more fundamental change in the nature of combat in Z-A. Strong and Agile Style moves were a neat concept that tried to salvage something out of Arceus’s disjointed, two-lane approach, but they’re just not quite enough. It’s funny though, because the unpleasant battle mechanics in Arceus almost make the game’s dearth of Trainer battles feel like a blessing in disguise. Almost.

And then LGPE is just the classic formula but regressed to take out Abilities and held items. I get why they did it, and the game doesn’t really need those things given the fact that wild battles are all but removed, but still: Boo.

Catch mechanics: Arceus > Z-A > SV > SwSh/BDSP > LGPE

Thankfully this is where Arceus’s strengths lie, and where it makes up for its lousy battling scene. Catching Pokémon has never been more actively fun and engaging than in this game. And I mentioned this before in a different thread, but the edge that I think Arceus has over Z-A here is that you have a variety of tools at your disposal to diversify your approach to catching wild Pokémon. You can throw berries or food items to distract them, Sticky Globs (somewhat overpowered though they are) to stun them, and Smoke Bombs to greatly enhance your stealth, or really any combination of the above. Then the Feather and Heavy Ball variants make distance into an additional factor, and reward your for getting good at aiming and sniping and/or taking extra risk by getting up close.

Much as I like the addition of a grace window after knockout in Z-A, the field of catching is just a lot less in-depth in comparison to Arceus, and the ability of wild Pokémon to detect you while trying to be sneaky feels overtuned (for whatever reason, I find it more amenable when it comes to Trainers), especially without any good stealth options besides the very limited Smokescreen. It’s still fun, but I feel like I get frustrated with it more often.

SV is just standard Pokémon catching, which I don’t particularly love, but with the addition of Arceus’s back strike being able to give you a free turn, which is a small but meaningful addition to let you get a leg up on your opponents (and unlike in Z-A, I for some reason find it easier to execute despite SV also having only one very basic stealth option).

SwSh and BDSP are “just standard Pokémon catching, which I don’t particularly love[.]”

LGPE’s catch mechanics were a neat experiment, but ultimately I wasn’t too fond of them, and I would rather have the more methodical control that the standard mechanics offer me.
 
Can't comment that much on things like music due to not having experience on most of these.

Battle mechanics: BDSP>SV>SwSh>LGPE>L:A>LZA

Not a fan of either Tera or Dynamax. I like when unique aspects of a given mon like typing or moveset are emphasized rather than overwritten with generic stuff.

Boss fights: BDSP>>SwSh>LGPE>SV>LZA>L:A

The base battle system is great for trainer fights, actually use it for them. Please.

Regional Dex: SV>LZA>BDSP>SwSh>L:A>LGPE

Gen 8 really feels like it dropped the ball here. I just can't find a single new mon I'm particularly interested in. Maybe if GMax forms were tied to a better mechanic.

Story: LZA>BDSP>SwSh>L:A>LGPE>SV

I don't have a lot of expectations for this aspect, which means that being disappointed in how SV's finale went really stands out.

Yeah, BDSP really shouldn't be the best overall by the metrics I can use. It's not that great by the standards of the full series, with the only aspect I'd outright praise being the boss fights. But, well, Pokemon is hardly the only series that I think couldn't manage to not fix what ain't broke during the Switch era.
 
“Babe, wake up, new bdt2002 lore just dropped”

*rubbing eyes* “Go back to bed, it’s midnight…

So what if I don’t want to go to bed just yet? I don’t have anywhere to be in the morning. I’ve had some more time since I posted this thread to think about my full rankings for different metrics, and so far here’s what I’ve come up with:

Best PokéDex: SwSh > SV > Z-A > PLA > BDSP > Let’s Go! (Edit: These rankings would be pretty much the same if you included each DLC roster so I just made the one list)

The original releases of the Switch era clear this category pretty considerably off of quantity alone, but I seem to be slightly in the minority of preferring base Galar’s roster over that of base Paldea’s, my justification ultimately coming down to game balance and me not really liking the Paradox Pokémon that much. I’ve talked some before about how I largely dislike Sword & Shield (though it’s no longer my unanimous least favorite, so that’s something), but the more I think about this, this base roster might actually be one of the best in the series and is one of only two things I actually enjoy about these games alongside the Dynamax Adventures in The Crown Tundra. Let’s Go slightly edges out BDSP for the worst for me because of how often we’ve seen Kanto Pokémon and various moveset buffs added in BDSP, but they’re both pretty awful.

Best Graphics/Visuals: New Pokémon Snap > Let’s Go! > PLA > Z-A > SwSh > BDSP = SV

I mean… Altissimo really isn’t wrong, folks. Bandai Namco absolutely cooked with this to the point where I’d even go as far as to say this might be the best looking Pokémon game outright. As for mainline installments, Let’s Go!’s art style- yes, that is grammatically correct- has commonly been mentioned as one of the games’ highlights and I would have to agree. The art style honestly matches the kind of vibe they were going for pettty well. On the losers’ side, we have my first tie of the list, since BDSP and SV both look terrible for their own reasons and which is worse comes down to how much you love or hate the new chibi look. Paldea’s not exactly a masterpiece in its own right either, but at least Area Zero looks decent compared to everything else.

Best Performance (Switch 1): Let’s Go! > BDSP > PLA > SwSh > Z-A > SV

Best Performance (Switch 2): Z-A > SV > Let’s Go! > BDSP > PLA > SwSh

Have you ever tried looking at side-by-side footage of these games on the different hardware with the improved frame rate for SV and Z-A on Switch 2? If you haven’t, I highly recommend it because you will never look at Gen 8’s and Let’s Go’s 30 FPS the same way ever again. Only the last two have Switch 2 performance updates at this point in time and after looking at these side by side I’m not sure I want to go back to Gen 8 unless or until Game Freak announces updates for the rest of these games. In fact, this is off topic, but someone please tell me why it took this long for us to have another Pokémon game that can reach 60 FPS when the freaking GBA could do it but all of the DS, 3DS, and Switch 1 games can only reach 30. That’s actually depressing.

*Best Shiny Mechanics: Z-A > PLA > Let’s Go! > SV > BDSP > SwSh

I wrote that in italics to represent that this is a new category no one’s mentioned yet. This category was one of the easiest for me to select for since everything here is pretty self-explanatory. People like overworld Shinies and the overworld sparkles in the Legends games, what can I say? Z-A ultimately takes the top spot here for two reasons- this is arguably the most important the Shiny Charm has ever been when you strictly look at the numbers and what methods are available to use for hunts, and Z-A’s sparkles are actually slightly better than Hisui’s because there’s still that little glimmer effect they brought back from Let’s Go after the initial effect plays upon the Pokémon spawning or being close enough to the player. Sword & Shield is… pretty much everything I do not want from a game for the sake of Shiny hunting especially if you don’t buy the DLC- not even the whole “square Shiny” thing worked the way it was supposed to.

Best Postgame (no DLC): Let’s Go! > BDSP > Z-A > SV > PLA > SwSh

Best Postgame (with DLC): SV > SwSh > Z-A > Let’s Go! > BDSP > PLA

These categories are the ones that I’ve had the most change in opinion on since this thread went live. It’s not exactly a secret that many Pokémon fans are upset they have to “pay for the postgame these days”- feel free to have your own opinions on that. Me personally I think of the DLCs in a similar way to Ultra Sun & Ultra Moon on 3DS, since a lot of what those games and the DLCs focused on had a good amount in common including the three-year “Legendary cycle trend” started in ORAS. I also understand me ranking Let’s Go ahead of both BDSP and PLA might be a bit controversial, and what this ultimately comes down to is PLA’s general lack of content after the climatic Volo fight besides just doing what you’ve been doing for the whole game and BDSP’s lack of Platinum content such as the Battle Frontier. Had the Battle Frontier been included, both this and ORAS’s postgames likely would have been boosted up in my rankings.

Best Music/OST: BDSP if you count the DS Sounds with it > Z-A > SV > Let’s Go! > PLA > BDSP without the DS Sounds > SwSh

In my original post I mentioned that my rankings might change depending on if the DS Sounds key item was taken into consideration. Here’s how I’d rank them both with and without them turned on in the overworld. Paldea bring the first region to FINALLY have different themes for wild Pokémon depending on where in the region you encountered them is something that doesn’t get enough credit but is something I’ve wanted for several years now. Let’s Go also ranks around the middle as my second favorite iteration of Kanto music behind FireRed & LeafGreen’s, and after that the category takes a pretty steep drop-off, not gonna lie. Gee, it’s almost like I prefer Masuda as a composer rather than a corporate scumbag of a game director. Weird, isn’t it? All jokes aside, he’s not that bad at either role but I do still prefer when he sticks to just music. This category is lucky I enjoyed SV’s and Z-A’s soundtracks more than I expected, especially with some of Z-A’s major Trainer themes with L’s theme being up there with some of the best in the series. Honestly, between L, Corbeau and the Rust Syndicate, and some of the Legendary themes, I might rank this even higher than I have listed here. Oh, and one more thing. Volo isn’t enough to carry PLA’s placement completely on his own- the environmental noises can and will get repetitive over time and the rest of the OST I simply don’t care for a lot of the pieces. Get that atrocious Arceus theme out of here, I have something way better...

Best Characters: Z-A > PLA > SV > BDSP > SwSh > Let’s Go

I think I’m going to have to side with the masses here and agree that Trace will… ah, what’s the phrase? Never be him. That said, I don’t think he’s completely horrible. He’s not as forgettable as the XY rivals, not an active detriment to the plot like Urbain/Taunie, and pretty much all of his moments in-game come from a place of good intentions. It’s more a case of him having absolutely massive shoes to fill, let’s be honest. Unfortunately, Kanto is a very bland region with its characters by default since it was the first region and Game Freak had to start somewhere, right? It’s like the Super Mario Kart of this series in that way. On a significantly more positive note, character writing is (usually) one of the stronger points of Shigeru Ohmori’s directorial roles c of which he has three games in our selection here. He was able to rebound pretty significantly from Sword & Shield’s characters after Sun & Moon’s narrative was noticeably more compelling, with Z-A in particular combining some of what worked in Hisui with Alola’s emphasis on family for a character creation masterclass. As for BDSP and Hisui… yeah, I still think Cynthia and Volo are both significantly overrated characters but honestly their casts are pretty solid otherwise, with Jubilife Village giving me massive, massive Pokémon Ranger vibes that I am absolutely here for. It’s like they put the Ranger Union (and Oblivia’s trips into the past) into this game and combined it with Mystery Dungeon, this is peak :psyglad:
 
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Listen, I played SV on Switch 2 (which fixes a lot) and maybe the DLC further changes things, but the game is not a looker lol. The texture work feels flat and dull, it has few memorable landmarks, and I still can't get over the human designs. I'd probably rank it second to last since SWSH – N64 tree memes aside – at least has color in places and more unique locales.

I mean, everyone has their own preference on art. Extremely subjective.
 
Best Gameplay: Legends Z-A (Base Game)

Best Story: Scarlet and Violet (with DLC)

Best OST: Sword and Shield (with DLC)

Best Pacing: Sword and Shield (Base Game)

Best Atmostphere: Sword and Shield (with DLC)

Best Postgame (Base Game Only without DLC or Updates): Legends Arceus

Best Postgame (With DLC and Updates): Sword and Shield

Best DLC: Hidden Treasure of Area Zero

Best Remake: Let's Go Pikachu and Eevee

Best Remake (Counting Legends Games as Remakes): Legends Z-A (with DLC)

Best Overall: Scarlet and Violet (with DLC)
 
not gonna comment on LGPE (only ever got to Fuschia City and I don't remember the majority of it) or BDSP (it's been 4 years since i last touched the game and I remember very little of it)

Battle Mechanics:
SWSH = SV = ZA > PLA

Outside of not really liking Terastalisation much, which is something i could have and very easily did ignore for SV's battle system, there's nothing much to say about it or SWSH's, ZA has points I like such as the whole dynamicness of it earning it points, but awkwardness with the whole sneaking system (what do you mean I got caught off guard my mon was halfway through launching an attack) loses them to the point it ends up tying with the other non-Legends games. Arceus, on the other hand, made me want to avoid battles entirely with the battle system in the game, which leads to it easily taking last place here.

Pokedex:
ZA > SWSH > SV > PLA

PLA being much smaller than the others is why it takes last here, besides it just not having that many mons I liked. ZA wins due to the fact that, as soon as I'd finished the game, I started up a second playthrough of it, at least partially because there were so many other mons I was interested in using, and I think that says a lot.

Postgame:
PLA > SWSH > SV > ZA

As someone who's main form of postgame in these games comes from shiny hunting, that's the main thing I'll be ranking this off of, and PLA wins easily. Massive Mass Outbreaks were a great way of keeping engaged while shiny hunting. ZA just didn't get me interested in shiny hunting on the other hand, so once I was done with everything there wasn't much reason to go back

Music:

Instead of going with a specific game ranking, i'll be ranking my favorite song from each game bc there's a lot of stuff i just do not remember that would end up reflecting poorly on specific games (and ZA would just win wholehandedly because I remember like every song from that game rn). I will still bring up general thoughts on the game's soundtracks afterwards though.

Battle! Lysandre (ZA) > Battle! Cassiopeia (SV) > Battle! Eternatus ~ Phase 3 (SWSH) > Battle! Volo (PLA)

L's theme is one people have praised in this thread already, but it's genuinely incredible and as soon as I started to hear it for the first time I knew it was my favorite theme of the game by far, and a top theme in the whole franchise. Cassiopeia is incredibly catchy, and Eternatus is a great victory lap type theme. Volo's is good, but a step below all 3 of those to me.

In terms of whole game stuff, ZA does disappoint me a little with the whole thing of reusing themes from XY (Xerneas/Yveltal, Mewtwo, Korrina), but it still has many great themes, with the one i'm lowest on being one of the most hyped online in Jacinthe's (and I still like the theme overall). SWSH has probably my favorite Gym Leader theme in the series, with its only competition being XY's, and i'll mirror the complaints about PLA just being too quiet a fair bit of the time which probably makes it my least favorite of the four overall.

Characters:

ZA >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SV > SWSH > PLA

ZA wins this. By far. No other Pokemon game has come close to having a cast of characters i've enjoyed so much, every pairing of characters has potential to be incredible as shown by both the base game's dynamics and the DLC (Grisham and Tarragon pairing up was not something i expected, let alone it working). PLA, once again, falls short by just kinda being unmemorable, with a lot of characters who just don't really factor into things outside of the occasional sidequest, and even some of the major characters (eg. Beni, Cylenne, Kamado) just failed to imprint themselves into my memory, with the only characters I really notably liked from the game ending up being Adaman and Irida in the end.

For reference sake, my overall rankings of these four games as a whole would end up being this. Probably. The only one i'm really set on is #1.

SV > PLA > SV > SWSH.
 
With each of these games being as unique as they are relative to each other, I thought it would be fun to make this thread to see how myself and you would rank these games based on whatever factors you look for the most in a Pokémon game.
I figured I may as well kill some time here after thinking about Marill's treatment in the Legends games (specifically ZA) in the little things that annoy you thread.

Best Azumarill/Marill Gameplay Integration and Representation:
SV >>>>>>>> BDSP >>>> SWSH (present-day version 1.3.2) >> HOME (present day) >>>>>>>>>> LGPE >> PLA >>>> PLZA

Basegame SV has Azurill available in the wild right from the start on the first route, with practically perfect availability set for the whole game. Marill and Azumarill are also very prevalent at Casseroya Lake with a guaranteed fixed spawn tera Fairy Azumarill available. And of course, Azumarill has a very prevalent niche in the final postgame challenges as my personal star of having the most 7-star raid solos of all mons while also being accessible to basegame players of either version without DLC, truly a mon of the people.

Also it's very accessible to get Belly Drum on an existing Azumarill thanks to Mirror Herb, SWSH introduced a similar mechanic that was also in BDSP but it was more cumbersome and less available. Also speaking of not needing to breed, SV removed incense requirements so you always get Azurill from eggs which is probably for the better, it kind of adds a happiness requirement but the prevalence of EXP Candy makes that trivial anyway. Also, sandwich hunting makes it easy and fun to collect shiny/marked Marill and I went for some Chosen Ones with the Destiny Mark in particular. All this QOL and accessibility is something I quite value.

I also like the interactivity of following/picnics/overworld Pokemon in general + miscellaneous representation with the Marill Ball + the photo feature and being able to represent Azumarill on my trainer card and avatar. With the DLC, the Synchro Machine also lets you spawn a Marill Ball in general by pressing ZR (specifically the only ball option that appears no matter what) and lets you play directly as Azumarill. Other aesthetic aspects I'm more neutral on is that Azumarill's model has a fur-like texture in this game and it also leans forward for its battle pose. Also the Fairy Star Boss uses an Azumarill, so you are guaranteed to face it in combat even if you don't use it yourself. Also like almost every other mon, Azurill gets its own material drop item named after it as something to collect.

SV is a completely fine Azumarill experience even before the DLC dropped (which doesn't really add too much to the mon ingame other than like Synchro Machine) but I have to admit my opinion is coloured by having followed the ongoing raid events closely over SV's lifetime, which may eventually stop but are currently still cycling through the starters again with Charizard being present this week, a fitting time to reminisce on Azumarill's rise to fame in the first 7-star raid, yet tainted by Play Rough's damage being visually bugged and its subsequent failings against Cinderace and also people not fully understanding raid mechanics at the time led to Azumarill being arguably one of the most controversial raid choices to discuss online for some time.

After about 3 years of raids that have just about stopped, I actually enjoy the tera raid mechanics in terms of making a use for optimized level 100 mons for overkill damage and setups that can take and require hits backed by tera and rain or Belly Drums or max Defense Curl Rollouts, and being able to use Azumarill is a fun puzzle to solve while not completely playing around the boss gimmicks like disabling abilities, and makes for a powerful show of skill expression and game understanding by making the most out of every combat option and AI quirk the game has to offer against absurd boss script setups like fighting an insta-shield (immune to most targeted status moves until broken) 25x HP Clear Body Metagross with strong neutral/SE coverage that sets Hone Claws and 2 Iron Defenses. Speaking of which, Tera Blast is also fun coverage and gives Azurill physical Fairy STAB for once.

Some things I don't like about SV off the top of my head are that Azumarill lost access to Scald, Curse, and Future Sight in this game when they returned as DLC TMs, but this is an aspect that was at least handled better than SWSH (also they didn't bother to fix SWSH's levelup learnset issues). Future Sight is the most notable loss here as one of Marill's original egg moves in GS.

Now there's a sizeable gap here in terms of personal enjoyment from here, but I have to rate SWSH lower than BDSP simply because Marill was not present in SWSH's basegame and I did not get to use it personally in the campaign on release. Nowadays you can catch it via the Isle of Armor DLC or trading/HOME transfer from another game, but I can't personally attest to the experience of using Azumarill in SWSH as much. If this was 2019 release day SWSH I would put it below HOME as well, and if I had 2020 release day HOME on here then I would put that below itself too because you wouldn't be able to do anything with Azumarill on the Switch at the time other than transfer from Bank which I couldn't and wouldn't do.

I have to take points off of SWSH for Dexit/Movexit and its weird habit of completely rearranging learnsets in order of move power (that also got inherited in the later games), so you get things like never naturally learning Rollout/Defense Curl like you would have in USUM's learnset because they're both level 1 moves that get overwritten by 4 other level 1 moves, but it also doesn't really matter because SWSH has free relearner at Pokemon Centres. But also, SWSH removed a bunch of moves in natural learnsets and relegated them to TMs if they were TMs, so Marill's egg move list really shrunk between USUM and SWSH, and also SWSH merged Azurill and Marill's egg move lists in the process so you get stuff like any Marill now being able to learn Fake Tears by TM when it used to be an Azurill exclusive egg move. Also SWSH DLC/HOME prerelease datamines proposed a potential timeline where Azumarill gets High Horsepower in SWSH DLC, and then it didn't, which I can't hold against the gameplay but it was disappointing nonetheless. Pokemon Camp is alright though.

BDSP Azumarill inherits DP Marill's midgame availability of being available in the Great Marsh with its great gameplay mechanics, making it more of a chore to catch with Huge Power. You can also find Azurill here but it's more common and easier to just get Marill. I used Marill in BD despite having Empoleon and it felt pretty true to form of how I expected, like how it felt to play in the older games but with better early move learn levels (thanks SWSH) and Fairy STAB to throw out sometimes and not taking any opportunity cost of HM slots.

I wouldn't have minded Platinum availability as a wild mon on Route 215/212, or if Marill was actually available in the Grand Underground at some point, but overall BDSP is a fine baseline for how I think mons in general should be playable and treated in the base form of a game, just that SV has more to do with them. Also, the Azurill in Pastoria Gym having Sap Sipper is a funny addition to interrupt Grass spam, and is likely your first time fighting Azurill so you won't have effectiveness information if you don't know that it's Normal type and just assume it's also Water.

Pokemon HOME has the bare minimum standard I can consider for Azumarill being present within a Pokemon game (via transfer/viewing from another game or GTS trade) and having a model/render and status screen.

Marill is not in LGPE, but I was not expecting it to be because it was clearly just Kanto, so it wasn't really a disappointment in that regard compared to the next games that had perfect opportunities lined up for it.

Marill is not in PLA despite the precedence of being in DP's original Sinnoh dex roster, which is one of the few such exclusions. Now you could also mention that Quagsire is another missing Marsh mon that implies the Great Marsh has some more recent additions, but it's not like existing at the time in-universe stopped PLA from adding in all of Sinnoh's original additions anyway. Not that Azumarill would really benefit from PLA systems because it's slow, but Attack being irrelevant and bulk being okay and GV investment being opportune for favoritism would make up for no abilities.

Marill is not in PLZA, and my thoughts on that are contained in the annoyance thread post I link to at the start, but to sum it up there is literally an overworld NPC Marill in XY Lumiose City and an NPC that likes Marill and Azumarill, and also Azurill was one of the early XY mons and a big part of the new Fairy-type marketing at the time. Now you could make the reasonable argument that people are said to be moving away and that Marill could be a pet or something, but for a game all about Lumiose City and its citizens coexisting with Pokemon and charming side missions, it really let me down on this one aspect of the original city that I was hoping to recognize and was already tied into the theme. Not that Azumarill would really benefit from this battle system either because it's a slow walker too, but I would have used it.

I think missing out on both PLA and PLZA (despite having good reason by being present in both original DP Sinnoh and XY Lumiose City) is a rare enough occurrence that not a lot of other mons can complain about, but I also do feel that missing out in PLZA is largely worse off than missing out on PLA, firstly because PLZA had a second chance to include Marill with its DLC Pokedex expansion that it struck out on again, and secondly that missing out on PLZA and PLZA DLC means missing out on a potential Mega Azumarill opportunity twofold. Not that it would have been a guaranteed thing or end up enjoyable, but basically I had more to potentially look forward to with Azumarill if it had been in PLZA rather than in PLA that didn't come to pass, which is kind of the opposite of how I feel about Marill not being in LGPE.

Overall I can appreciate that Azumarill has been treated pretty well in its appearances in general more so than not, and increasingly well over the generations, but that's my thoughts for its appearances or lack of appearances on the Switch so far. Looking back on it all, Azumarill's game feel in SV is worth the most to me and beats out the feeling of it not being in other games, because usually I'm not really thinking about Azumarill in the games it's not in anyway until now.
 
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Battle Mechanics:
SWSH = SV = ZA > PLA

Outside of not really liking Terastalisation much, which is something i could have and very easily did ignore for SV's battle system, there's nothing much to say about it or SWSH's, ZA has points I like such as the whole dynamicness of it earning it points, but awkwardness with the whole sneaking system (what do you mean I got caught off guard my mon was halfway through launching an attack) loses them to the point it ends up tying with the other non-Legends games. Arceus, on the other hand, made me want to avoid battles entirely with the battle system in the game, which leads to it easily taking last place here.

You're absolutely based for that. PLA's Battle system sucks, ESPECIALLY the damage calcs.
 
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