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OU DPP OU Teambuilding Competition

Aristrea01 asked me to post my Swampert team here, so here we go! :wo::woo::woop:

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https://pokepast.es/b3126cce98cdad16

I'm currently messing around with bulky CS Lead Jirachi, and this team aims to make use of it's hit-taking capabilities and chance to trick a scarf onto a key Jirachi answer (Skarmory, Metagross, Bronzong, Heatran, Swampert, Hippowdon), which enables your teammates.
Physically Offensive Protect Swampert appreciates weakened Skarmorys and Bronzongs in particular, because they can't sit on it anymore.

Jirachi
  • 112 Spe EVs to pressure Max Speed Breloom after tricking the scarf away, rest in HP and SpD
  • SR because it can come in easily against Draco Meteors
  • U-turn for unfavorable matchups in the lead slot / to escape Magnezone / to put pressure on Latias and Celebi after SR is on the field
This Jirachi has only a "good" matchup against HO leads like Aerodactyl or Azelf. You might get lucky with flinching them down (I didn't get lucky). Flinching cocky lead Ttars can work too. In most cases it is beneficial to trick your scarf on the opponent's lead (for instance on Bronzong, Dragonite, Empoleon, Forretress, Gyarados, Hippowdon, Skarmory, Suicune, Starmie). I recommend going for SR against Breloom, Scizor and Zapdos. U-turn out against Metagross and Heatran into your own Swampert / Heatran.
It also has the tendency to be dead-weight after tricking the scarf away, so don't be afraid to sacrifice it. This will allow Tyranitar or Breloom to get into a good position.

Breloom
  • Default SubPunch EV spread
  • Mach Punch after Spore was banned. The team does poorly into HO due to the lack of a good CS user, so having the means to revenge-kill DD Tyranitar, Agility Empoleon, SD Lucario etc. is good.
  • Substitute to profit from forced switches.
SubPunch Breloom doesn't feel like a huge threat anymore without Spore, but Breloom's defensive profile is still awesome against fat ground types. Usually sticks around for a while and punches some holes.

Swampert
  • The star of this competition :mad: (guys we need a celebration emoji)
  • Default Physically Offensive Spread.
  • Lead Jirachi frees up the SR slot, so you can run Protect here
Adds up on the pressure against fat ground types that tend to plague my Jirachi. Protect is also such a nice addition for Offensive Swampert. Teams without Grass coverage struggle to defeat this set due to extra leftovers recovery. Keep it alive against stall teams. Nothing stops it bar healthy Skarmory.

Latias
  • Default Timid Specs Latias
  • Dragon Pulse over the now unnecessary Sleep Talk. Breloom, Swampert and Tyranitar have a good chance to weaken the opponent's steel types to the point where you can sweep.
Adds a valuable ground immunity for the team, since most ground types that Breloom could switch into also have ice coverage. Dropping some Dracos usually solves that problem. Also gives you another Water resist and a much needed Infernape check.

Heatran
  • Utility Heatran with WoW over SR.
  • Didn't know if Timid or Modest would be better here. Went with Modest because I don't use it often on my Heatrans. Didn't run into any problems after 20+ matches.
  • Leftovers to check Jirachi and stick around longer. Resist berries didn't feel necessary here, since the usual threats (Starmie, Swampert, other Heatran) are covered.
Heatran provides a lot of security against many Jirachi sets, who are stone-walled by leftovers Heatran. Once you are on the field, spread burns on Flygons, Swamperts, Tyranitars and Gyarados. Starmie and Suicune have an easy time switching in, but so has your own Jirachi against them.

Tyranitar
  • Mostly All-purpose spread with small adjustments. 204 Spe EVs to outspeed uninvested Rotom-A, 52 SpA EVs to OHKO most Offensive Brelooms with Fire Blast (especially those SD ones that have recently popped up like mushrooms), 48 HP EVs and 64 SpD EVs survives two Draco Meteors from Timid Specs Latias WITHOUT SR, rest goes in attack
  • SR on Lead Jirachi lets me use Superpower here for a good hit on other Ttars, Heatran and Clefable.
  • Chople Berry instead of the usual Passho Berry because Gengar is a huge problem for this team.
This Tyranitar has a lot less bulk than most other All-purpose variants, so I advise against switching it in against Latias' Dracos and Starmie's Hydro Pumps. Let Jirachi go first and come in for free after Jirachi died. Don't switch it into Rotoms (unless you know it will go for Shadow Ball). Let Heatran / Swampert go first to profit from Flash Fire / Electric immunity.
The extra speed comes in handy against many variants of Breloom, Scizor and some Rotoms.

Threat list:
  • Offensive Spikes teams. Skarmory will usually lead. Don't let Skarmory spike all over the place. Trick it a scarf and hope that it goes for SR and not for Spikes first.
  • SD Lucario 5-0s this team with CS tricked away and Breloom dead. If you see a Offensive Spikes team, keep Breloom safe so it can revenge-kill Lucario after a CC. Otherwise it's gg.
  • Mixed Flygon. Your best bet is to burn it with WoW on the switch or keep Latias alive.
  • Offensive Starmie can be annoying because everyone on the team is outsped by it.
  • Zapdos, especially variants with HP Grass, can be difficult to answer. Make sure rocks are up.
  • Gyarados can be tough to take down due to the lack of Electric and Rock attacks on this team and may come in on Jirachi, Breloom, Swampert or Tyranitar. Try burning it or go boom, depending on if you still need Heatran or not. Don't switch-out with the others, but let it DD while you bite chunks out of it until it needs to attack. Breloom and Swampert all survive a hit at +1. Pray that the flinch gods have a day off. :worrywhirl:
  • Dragonite. Best to have rocks up.
  • Lead Empoleon. Trick it, or you'll lose half your team.
  • Suicune. Depends on the set, but may become unstoppable.
  • Mixed Infernape. Latias is the only answer on this team, so don't throw it in u-turns. Heatran and Tyranitar can take a non-LO CC in a pinch.
  • CM Jirachi (?) could be dangerous, but haven't run into one yet.
Cheers, Dako
 

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:uxie::empoleon::tyranitar::bronzong::swampert::latias:
https://pokepast.es/f6520aad41be27f6

Mix swampert has always been one of my favourite sets and I wanted to try it out in a trick room setting as it pairs really well with OTR Bronzong with great offensive and defensive synergy.

I had theorised that Specs Empoleon + CB Tar was all you needed to break stall and they both synergise well Pert and Zong and work in a trick room setting. They both have some speed EVs because the idea is to have a bunch of bulky attackers who can muscle through stall outside of trick room and outspeed offense inside trick room.

Lead Uxie patched weaknesses and set up SR. Originally I had twave as the forth move, but it had anti synergy with Bronzong and I realised I could swap it for trick room, saving it for late game to turn the tides on an opposing setup sweeper and set me up for a counter sweep.

Scarf Latias gives the team some needed speed control outside of trick room, with twave to stop any sweepers in their tracks. I know I said it has anti synergy with TR but I felt like it worked in the last ditch scenarios Latias would be using it.

I really like how the team plays out as a generic bulky offense with a light trick room touch, which is how I've always wanted to play trick room.
 
:Heatran::Swampert::Latias::Scizor::Rotom-Heat::Breloom:

Been sitting on this 6 for some days and I'm now ready to share them. Refresh Pert has been on my mind for a while and I used this comp as a way to force myself to build with it.

Here we have Focus Sash, Stealth Rock lead Heatran which can start things off with a bang. Both Swampert and Heatran can lead on this team, it just depends what you think leads better. Refresh Pert synergizes well with Heatran because Tran can set the Rocks Pert isn't carrying and Pert can alleviate some of Heatran's load by being a great answer to the electrics.

Offensive Refresh Swampert is cool because it can negate Paralysis and Fire Punch burns from Rachi, Wisp from Rotom, and Toxic from various sources. Swampert is a potent threat in its own right, so being able to extend its stay in the battle is a great boon.

Latias was added to this team early on, but it was the last set I finalized. I was unsure of what I wanted to do with it until I remembered this set and thought, "Why not?" This LO Lati set was pulled off of an old JohnnyG2 team and fits really nicely here, capable of tearing through steel types and clearing a way for Bulky SD Sciz.

Sciz and Pert are a great pairing and they make up the core I built this team around. Bulky SD Sciz is a great wincon and pivot, allowing you to stay on the front foot.

Scarf Rotom gives us a second fighting resist and ground immunity. I wanted to run a Gengar in this slot , but I thought that would make this team too weak to Bullet Punch. Trick is always nice to have and I try to include at least one user of the move on my teams. I chose Rotom-H because I felt I needed Overheat to handle various steel types.

Last we have Breloom. I was looking for something that could pressure Skarm and ease this team's matchup against agility Empo and DD Tar, so I looked into both Loom and Ape. I decided on Loom because of its greater longevity, ability to absorb Knock Off, and ground resistance, which in that moment felt important. I breifly consisdered an SD Loom here, but after testing the 4 Att set felt really good so I stuck with it.


We have a lot of cool teams and Swampert sets on display this week and I'm happy to see so many submissions.
 
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