Original Pokepaste:
https://pokepast.es/25eefe51ba0b241c
Pokepaste with changes recommended by Pinkacross:
https://pokepast.es/8121a843b834986d
So this is the first RMT I've posted and it's around a team I had a lot of fun playing with So I decided to post it. It is by no means a great team and I would say that it is extremely matchup fishy. It's a pretty standard veil HO team with the exception of the
.

While
is not a good pokemon it does have a pairing of a couple of good moves and abilities to be really good into stall teams specifically. With access to the move skill swap and the ability Insomnia it achieves two things at once that makes it much easier to break through stall teams. It Can neutralize the unaware ability on
, and it makes it so that if you chip it and it tries to rest up you can skill swap insomnia onto it so that it can't heal up. With an adamant nature and the spell tag too if you sd up and tera you guarantee the ohko on max defense
, and if you run taunt you block either rest on
or iron defense on
or even on wish pass
. To be fair since you're already skill swapping with this mon and technically the skill swap will make you unaware and ignore any stat boosts, you can run knock off instead so that you're not walled by
, I didn't do that but I understand making that choice instead, and this set can apply a lot of pressure on stall teams as a whole.
:
has the purpose of setting up veil for this team and just being a general annoyance with access to encore. To make sure that the veil was guaranteed to go up this tales is a max hp and max speed set, and with access to freeze try it has a roll to ohko
and
as well. To make sure it isn't one-shotted by
or any other steel types as well the tera on this pokemon is a water typing, as well as being able to resist hydro steam if in trouble in sun. To get better control in the circumstance that you have to engage with the weather wars as well the last move on this tales is snowscape so that either
or
don't get to freely set up the weather just because they are slower.
:
To make sure that hazards don't get too out of hand this squad is running a magic bounce
. To make this mon a threat to sweep off rip as well this is a max hp max special attack set. to make sure it can also be a stall killer the
is also running psyshock to counter
and
as putting all your eggs in one basket is an unrealistic approach to countering an entire playstyle. in addition its running mystical fire to counter
and draining kiss for a stab option to recovery. In addition for a good tera to reverse sweep this guy is also running tera water, as water is one of the better defensive typings.
:
With access to stored power Iron Crown is a mon that can very quickly get out of hand. To get speed control and outspeed booster speed
or choice scarf
We're running an agility set (as well as to boost up the power of stored power) then calm mind to continue boosting the power of this pokemon generally. As awesome as stored power really is it has the obvious weakness of not hitting dark types, so on this guy we're running focus blast to hit mons like
. Then to avoid being KOed to a
sucker punch we're running a tera fight set (as well as to boost the power of focus blast). With access to this set this mon can completely turn the tide of a battle with just a couple of cms.
:
WIth access to a good offensive dual typing in Ground and dragon and access to Swords Dance Garchomp is an extremely threatening offensive option. Seeing All the defensive hazard stack Garchomps as well made it so that I felt even more compelled to run the offensive chomp and with good move diversity this felt like a match made in heaven. To boost this mon up we're running a swords dance set. To increase the speed of this mon as well as hitting hard we're running a loaded dice scale shot set for a powerful stab option to simultaneously give an artificial choice scarf while still being able to choose any move possible. For another stab hit that can threaten most of the tier we're running Earthquake on this guy to hit the likes of
, or opposing
and get the ohko. Finally we're running fire fang with tera fire to both avoid being burnt as well as getting stab fire fang to be able to break through the likes of even
.
:
To pair well this team and kind of act as the speed control of the team with a booster speed set. We're running booster speed so that it's speed stat hits about 675 after a rapid spin and gain general control. Then to make this mon into a long term threat we're running a bulk up set to provide another mon who can potentially sweep in the end game. To be able to overwhelm
we're running a tera ghost set so that idef shenanigans don't beat this guy. Ice spinner is to handle either annoyances or threats like
or
. We then are running Headlong Rush for a stab attack that will apply pressure on any and all mons and drive us towards the end goal of winning.
With these 6 mons paired together this way I had a lot of fun and a surprising amount of success considering the fact that my goat
is who this team is built around, and I hope others can have fun with this matchup fishing silly little team. Anyways I hope those who read this RMT enjoy this one, and have a great day!
https://pokepast.es/25eefe51ba0b241c
Pokepaste with changes recommended by Pinkacross:
https://pokepast.es/8121a843b834986d
So this is the first RMT I've posted and it's around a team I had a lot of fun playing with So I decided to post it. It is by no means a great team and I would say that it is extremely matchup fishy. It's a pretty standard veil HO team with the exception of the
While
To make sure that hazards don't get too out of hand this squad is running a magic bounce
With access to stored power Iron Crown is a mon that can very quickly get out of hand. To get speed control and outspeed booster speed
WIth access to a good offensive dual typing in Ground and dragon and access to Swords Dance Garchomp is an extremely threatening offensive option. Seeing All the defensive hazard stack Garchomps as well made it so that I felt even more compelled to run the offensive chomp and with good move diversity this felt like a match made in heaven. To boost this mon up we're running a swords dance set. To increase the speed of this mon as well as hitting hard we're running a loaded dice scale shot set for a powerful stab option to simultaneously give an artificial choice scarf while still being able to choose any move possible. For another stab hit that can threaten most of the tier we're running Earthquake on this guy to hit the likes of
To pair well this team and kind of act as the speed control of the team with a booster speed set. We're running booster speed so that it's speed stat hits about 675 after a rapid spin and gain general control. Then to make this mon into a long term threat we're running a bulk up set to provide another mon who can potentially sweep in the end game. To be able to overwhelm
With these 6 mons paired together this way I had a lot of fun and a surprising amount of success considering the fact that my goat
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