• Smogon Premier League is here and the team collection is now available. Support your team!

Pokemon Legends: Z-A Combat/PVP Discussion Thread

Hi, I ran two teams for my climb during the opening competitive hours of Season 6, or the early morning hours for where I live. It wasn't very fun!

:garchomp: :kyogre: :melmetal:
https://pokepast.es/7f8cdd05cfa669f3
This team was thrown around by a couple others in the Discord server, so I decided to try testing it out. Out of the 16 matches I used it for the climb, I went 11-3-1-1.

:focus_sash: :garchomp:
Standard Garchomp set that does what it usually does well for the most part. I originally had Poison Jab for the last attack to deal with Xerneas better, but I opted for Dragon Claw to have a better handle opposing Garchomp and Rayquaza leads; Dragon Rush + Poison Jab barely missed out on the KO against the latter during the start of one match.

:expert_belt: :kyogre:
Kyogre is a very strong sniper that can easily end ongoing one-on-ones as a third party, but its large frame and status as a Restricted Pokemon enforce it to be positioned well. I went with Expert Belt and BoltBeam coverage to handle Water-types like opposing Kyogre and Golisopod and the Dragon-types, but I think running dual STAB moves with Mystic Water may be viable as well.
:blue_orb: :kyogre_primal:
I also tested Primal Kyogre as my lead for the first few matches of my run, mainly because I hear negative opinions about it over on the Discord server. I think it's okay, but Primal Kyogre's even larger size and the awkwardness of Primal Reversion's animation eating up valuable seconds, even on respawn, makes Blue Orb just an option.

:assault_vest: :melmetal:
This is the same Melmetal set that was put out for Season 5's metagame, but with BoltBeam coverage. I think it still performs well in big all-out fights, and its niche is expanded given Xerneas's presence, but I think the increase in overall bulk among the popular threats, in addition to the notion that most competitive players do not attempt to make the first move, exposes Melmetal's sluggish movement speed more than it did last season.

:ampharos: :rayquaza_mega: :swampert_mega:
https://pokepast.es/ccf9f46c3fca0f4e
I wanted to try out Rayquaza with dual screens support due to the allure of two potential Mega Evolution options. Out of 11 matches I used this team to climb, I went 9-0-1-2.

:shuca_berry: :ampharos:
Dual screens Ampharos does its job well enough, but I think the addition of Groudon means there were a couple times I have to sacrifice it because I have no more switches to burn and every opponent sent out a Ground-type. Other Pokemon like Golisopod and Leaf Blade Sirfetch'd also make it difficult for me to take advantage of dual screens.

:sharp_beak: :rayquaza: :rayquaza_mega:
Both Rayquaza and its Mega Evolution are very powerful Pokemon that can easily track and smash opposing Pokemon with its dual STAB moves, and the freedom to just go at it without Mega Evolving is also nice. That said, Dragon Ascent is a bit awkward to use; the startup animation where Rayquaza roars doesn't have any invulnerability to keep it safe, and even when it comes down to strike, it can still get clipped by a beam and get knocked out before the attack actually lands. This might result in treating Dragon Ascent similarly to Marshadow's Spectral Thief where you may want to hold off on ordering it until a fight breaks out, which might be crucial given Rayquaza's presence.
:life_orb:
On a side note, I did try Life Orb due to the sheer damage boost, but I think the overall power level of the metagame as well as Dragon Ascent's defense drops makes it too risky of an item choice for me, even with dual screens support.

:swampertite: :swampert: :swampert_mega:
Mega Swampert feels like a pretty strong Pokemon at the moment because it can handle Primal Groudon, Melmetal, Garchomp, and Rayquaza pretty well, but I also tried base Swampert out to decent or good effect. However, I think the presence of previous established threats like Solar Beam+ Armarouge and Volcanion and Leaf Blade Sirfetch'd as well as new adaptations like using Virizion might knock its presence down a bit; it felt a bit difficult to make any headway in later matches given these observations.

The overall climb ended on a 20-3-2-3 finish, which seemed pretty good given the competitive environment. However, I went ahead and tested the teams out some more to get a more clarified opinion on the overall metagame state, and it wound up turning into a more sour 24-8-6-3, out of a total of 41 matches. (team use was evenly divided)

Some observations from my matches:
:volcanion: :armarouge: :glaceon: :virizion:
There were a lot of players running Fire-types with Solar Beam+, which made trying to play around them annoying. Volcanion has a better typing against the newly introduced threats, but Armarouge's sheer power with Meteor Beam has enabled some opponents to lead games away, so it's not a threat to be discounted imo. There were a couple Glaceon that made piloting the Rayquaza team very difficult given Freeze-Dry and Glaceon's decent physical bulk, and there were a good chunk of Virizion players in the post-climb matches that gave me trouble with the Kyogre team.

(Meteor Beam) :rayquaza: :aurorus:
There were a few players that opted for Meteor Beam Rayquaza to good results. Some Rayquaza seemed to be mixed attackers with Dragon Ascent, but I don't remember if they have Meteor Beam. There were a couple Aurorus brought to battle; it might have some use given its type advantage against some of the new Restriced Pokemon.

:hoopa:
A couple players opted for Hoopa, and at least one of them ran away with the game. I'm not sure if it'll hold up against the Restricted Pokemon, but its superb Special Attack and small stature may grant it more steals during ongoing fights than its Unbound forme.

As for my experience with my climb, while I do think the overall power level and variety of threats to account for may contribute to this, I really did not like playing due to my very sloppy mistakes and the constant stream of competitive matches, which made me way more stressed out than I should be. The nature of competitive matches starting with a "Who goes first and gets punished?" type of deal followed by the cascade effect of "KO after KO after KO after..." or "player steals KOs with little contention then wins", combined with the absurd strength and big red targets of most Restricted Pokemon, is dissuading me from devoting more of my free time to this season, and I already didn't spend much time for the past two seasons either due to other reasons.
 
I hit A last night but wasn't entirely compelled to make a post immediately because realistically, this season's fresh ladder climb was certainly one of the most challenging ones overall. I've said and shared my sentiments last night in the Discord server that I usually can glean something I'd like to focus on during the climb of a fresh ladder, but this season, I mostly had to play off instinct and game knowledge, rather than fundamentally leveraging my matchups and Restricted in most of my games. I think a blue banana's sentiments ring pretty true to a lot of climbs last night and unfortunately, as a result, I didn't get to glean as much information as I'd hope. I experimented with several pre-built teams and honestly, I wasn't TOO happy with a lot of them.

I'll be sharing my most successful team, but I won't actually be giving a team breakdown on them. Instead, I'll be explaining their roles individually into the format at large, because I think every one of these Pokemon mashed together in a team wasn't exactly the best idea, but individually gave me insight on how they can actually match extremely well in different team applications, rather than just being shoved all into the same team. The biggest matchup struggle I had was actually against the many electrics in the format just sniping from afar with no way for me to contest them.

Also here's my stats from me tracking games as well:
1769711940509.png



1769711922878.png

Baxcalibur @ Focus Sash
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Glaive Rush
- Icicle Spear
- Earthquake / Dragon Rush
- Swords Dance

Baxcalibur since release of the DLC was a bit overshadowed by its older brother Garchomp, and you could argue that this still rings true currently. But with a giant influx of both Sash Garchomp and Sash Rayquaza / Mega Rayquaza, as well as a lot of Kyogre / Primal Kyogre, Baxcalibur actually offers a really nice check into all these threats that are currently being spammed on ladder, as well as offering a solid Water resist, something that is extremely difficult to regularly have into this format. Icicle Spear being a shotgun or fan-like spray helps pop Rayquaza and Garchomp through sash right away, and general steels like Gholdengo like to chip themselves into a full HP Baxcalibur with sash intact, only to nuked with an Earthquake in return. I know discussing with Vengeance417 that they preferred two Dragon moves over EQ, but for this matchup, I liked EQ a lot more as it hit more Steels, something this team ultimately was a bit weak to. Of course, your Kyogre matchup doesn't just end with you being a water resist, but you also can claim a kill into Kyogre once chipped with Glaive Rush+ at +1.
+1 252+ Atk Baxcalibur Glaive Rush+ vs. 252 HP / 0 Def Kyogre: 166-197 (80.1 - 95.1%) -- guaranteed 2HKO

1769711909280.png

Xerneas @ Life Orb
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Play Rough
- Close Combat
- Megahorn / Night Slash
- Solar Blade

Physical Xerneas isn't exactly a brand new thing, we saw it a lot during the end of Season 3 with the introduction of Mewtwo, but obviously it's been some time since we've seen Xerneas at all, why are we even going back to full physical again? In general, Xerneas physically matches well into a lot of common brings and gives them some trouble, like opposing Garchomps, Baxcaliburs, Rayquazas, Kyogre (we'll get to that in a bit), Mewtwo, Absol Z, and other things weak to the plethora of coverage Physical Xern is hitting. I notably didn't want to just be vulnerable for a while with Geomancy as I imagined this season kills on Xern will have to be super reactive and time sensitive, meaning it's either go all out right away or die trying to prep for something hitting the field (Geomancy cast time is long as you all know). But ultimately the main motivation for Xerneas was brand new access to Solar Blade. Before the season dropped I planted the seed that is Solar Blade Xerneas in the Discord server with this calc:

252+ Atk Life Orb Xerneas Solar Blade+ vs. 252 HP / 4 Def Kyogre-Primal: 200-238 (96.6 - 114.9%) -- 81.3% chance to OHKO

This is a remarkably funny calc and it further bolstered running Physical Bulk on Kyogre sets to avoid getting trolled by something like this, but then as it turns out in practice, this is actually extremely consistent. Kyogre's long cast times means you can match their cast speed and pop them instantly with a roll massively being in your favor. With Kyogre's having such a giant hitbox, this becomes a pretty easy move to land. On base Groudon and Swampert, I suggest only clicking this move once they have already used a move as well, as to not have them just walk away or swap out instantly. Megahorn is for checking Mewtwo as it seems that in almost every lobby, Mewtwo has been running away with games really easily and really frequently.

1769711895274.png

Volcanion @ Expert Belt / Life Orb / Mystic Water / Charcoal / Super Effective Berry / Ok you get the idea
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Steam Eruption
- Heat Wave
- Solar Beam
- Protect

Ok so actually, without exaggeration, this was the MVP of the entire team. Volcanion was already really strong last season but more than ever, condensing both Water and Fire sniping moves into one role helps match into so many problems in the format. Protect really helps force engagements that you normally would lose, such as denying Meteor Beam Armarouge, EQ from Swampert, Any move from Primal Groudon, stray Thunderbolts, you think of it, you can click Protect and then kill in retaliation. Given Kyogre seems a bit hard to work with right now because the entire format at large has massively prepared for it, I think a really solid alternative water option is Volcanion. It being so massively item flexible lets it just get away with whatever and I honestly wasn't expecting it to perform so well into the format. Not much more needs to be said, it's simple and extremely consistent and effective, more than previous season, which is saying a lot.

With all that out of the way, here's SOME early opinions I managed to form while climbing and testing various teams.

1769711859965.png
/
1769711865272.png

They are obviously very strong as we all expected, but generally they seem to have massive targets on their back whenever they hit the field. If they aren't sashed, they're going to have a really terrible time not actually getting anything off in time. I ran both Physical and fully Special with Meteor Beam, Solar Beam, Hydro Pump, and Ice Beam, paired with Screens Ampharos. I had a miserable time piloting Physical Ray but had an extremely smooth time piloting Special Ray. There's probably some funny shenanigans there, but the bottom line is that this thing needs Sash, even in screens.

1769711820674.png
/
1769711828359.png
/
1769711832154.png

Ok so basically the format at large has not prepared for these guys in any capacity yet again, so all Mewtwos literally just run over every single lobby with their giant movepools and do whatever they want. I'm definitely looking into these guys next because they genuinely just force wins at times because nobody can properly check them.

1769711786254.png
/
1769711791733.png

Let's not get things twisted here, they're both extremely good and strong. The problem is, the entire format at large seems to have massively prepped for them and just like Ray, you have a massive target on your back. It becomes hard to pilot them and justify bringing them out when you just get instantly zapped from across the map.

I imagine that in the cases of Ray and Kyogre, things will get better for them with time as more people play and adapt and figure out good cores and checks and such. Overall the bulk and the pace of matches has slowed dramatically, but at the same time, it hasn't? Again, this seasons climb was much more difficult than previous seasons overall and even though I held my ground and won a majority of my matches, I still didn't really glean enough information, as shown by the fact that Primal Groudon isn't even on this list of opinions of Pokemon because I literally don't know what to think of it yet!
 
Last edited:
I have hit A last night, as well, and wanted to give some of my own thoughts.

:kyogre-primal:
groudon-primal.gif
:rayquaza-mega:

I've tried the big 3 weather beefcakes, and despite the torrential downpour on the ladder, I had the most fun with Primal Groudon. Its power and coverage is ludicrous, and I particularly enjoy its access to Heat Crash, a Fire-type Heavy Slam clone that gives it leeway in fights. Precipice Blades is a multikill machine, as well. It having two STABs compared to Kyogre meant Pdon's neutral matchups felt better to me, since to achieve a similar effect, Kyogre wanted two Water-type moves.

Something else I enjoyed running was Bulk Up over Swords Dance. I had an instance vs a lead Garchomp where I Bulked Up on their Swords Dance, used Heat Crash to dodge their EQ, then proceeded to molly-whop it with my Ground moves and tanking their attacks easily thanks to my +1 Defense. That being said, if you prefer the longer Attack boost duration, Swords Dance is still a solid boosting option, of course. I've also tried Stone Edge to hit Rayquaza and other Flying-types for super effective damage to great effect.

However, I can't ignore the flooding in the room. The Day 1 ladder is ridden with Water-types, and with no Desolate Land, Pdon is 4x water-weak. You'll need a sturdy water check...or two...to support pdon. I'm still mentally adjusting to the fact Primal Groudon has to fear Volcanion now. On the flip side, Ampharos is enjoying all the Water-types running around, so who knows? Amph's presence might dial the waters back and Pdon can capitalize on this later.

Groudon-Primal @ Red Orb
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up / Swords Dance
- Earthquake / Stone Edge
- Precipice Blades
- Heat Crash

I paired Primal Groudon with Sash Baxcalibur and LO Golisopod, and then swapped Pod out for Life Orb Clefable instead.

baxcalibur.gif

Baxcalibur @ Focus Sash
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Dragon Rush
- Glaive Rush
- Icicle Spear

clefable.gif

Clefable @ Life Orb
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Meteor Beam
- Moonblast
- Solar Beam
- Ice Beam / Thunderbolt

As Meteordash mentioned, I opted for double Dragon STAB on my Baxcalibur. I had Steel-types covered by Primal Groudon, so as the Kyogre switchin, I wanted Bax to hit it for significant damage with Dragon Rush and Glaive Rush. Having Drush was also nice for Sash Chomp and Ray in the event Icicle Spear missed. Meteordash already went into everything else I wanted to talk about with Bax.

Despite Xerneas returning to the format, Clefable is still a solid pick if your restricted slot is taken. Everything that made Clefable good in the previous two seasons applies to Season 6. Its access to Solar Beam and Dragon-immunity were the two reasons why I chose Clef, to deal with Swampert and have extra insurance for the Dragons, respectively. Meteor Beam was also nice to deal with Armarouge, which is still a common sight. I was running Ice Beam during my climb, but I wish I had Thunderbolt instead to not lose momentum to Mega Skarmory, which also had a large presence on the ladder.

For some other thoughts:

rayquaza.gif
rayquaza-mega.gif


I also found physical Rayquaza to be a bit awkward to pilot. It hitting the field activated the sleeper agents in the lobby and everyone gunned for it, especially anything with Ice coverage, notably the newly-released Mega Swampert. If you're not running EQ on your set, you'll struggle with Steels. Time might improve things for physical Ray, but it just ain't it right now.

When Meteordash mentioned Special Ray on Discord, however, I tried that and was surprised by how well it did. Solar Beam helped the Water matchup immensely, and Meteor Beam is still broken as ever. Ice Beam is needed for opposing Dragons, but I think its 4th move has flexibility based on your team. I wsa running Hydro Pump to slam Primal Groudon, but there were times I wish I had Earth Power or Fire Blast instead for the Steel-type matchup. Earth Power is notable for not just hitting grounded Steels, but also Pdon super effectively. Meanwhile, Fire Blast hits Mega Skarmory for super effective, a mon that normally checks physical Ray, while hitting those other Steel-types, hitting Melmetal way harder than Earth Power.

kyogre.gif
kyogre-primal.gif


Kyogre was the first restricted I tried, and I didn't have as much success with it as I did Primal Groudon. It's still pretty good. I ran double Water moves + Ice Beam + Mystic Water on my first attempt, and Origin Pulse can be just as much a double kill machine as Precipice Blades is. However, it feels like the ladder foresaw this thing haunting the meta the most, and there's just so many anti-Water techs prepped for it, especially Meteor Beam Ampharos. It doesn't help that Kyogre is a big target, making it hard to escape from certain attacks. I didn't use Primal much, but I did see it everywhere on the ladder. I do recommend physical bulk investment, though. It really helps round out Kyogre's bulk.

Last thing I want to mention is I'm excited to try :mewtwo-mega-x: next. A set of Bulk Up, Drain Punch, Ice Punch, Earthquake / Poison Jab is poised to run over this meta.
 
Last edited:
First day 1 climb on my part so here's a quick team write-up. It was pretty smooth with 26 games amongst which 18 first placements, 4 second placements, three thirds and one fourth, but the games have definitely felt flippy in this explosive early meta.



:mewtwo:
So at first I was vocal about wanting to try a Kyogre-Primal team with Garchomp and Gholdengo as partners, but once I saw Mewtwo being talked about in the Discord, I realized its potential: LO Mewtwo hits as hard as it did back in S3 and gets the jump on many threats introduced in the DLC thanks to its coverage, be it restricted or not!

:ampharos: :mewtwo:
For me, Mewtwo is best used on Screens since otherwise, your low physical bulk leaves you vulnerable to getting dived. After going back and forth between Rotom forms and Ampharos, I settled on the latter for being an Electric resistance in what was anticipated to be and eventually described as a meta full of Thunderbolts! With Mewtwo's coverage keeping other restricteds in check, I ended up valuing that Electric resistance more.

:ampharos: :mewtwo: :skarmory:
Season 5 Megas having taken a hit made me miss playing them a bit ngl, because unfortunately I play to win (and this is how I have fun). So I wanted to round off the team with a Mega-Pokémon that could act as a deterrent for Pokémon such as Garchomp or Mega-Rayquaza which have very strong dives. Skarmory-Mega proved fit for the task.

:shuca_berry:
ampharos.gif
:shuca_berry:
Ampharos @ Shuca Berry
Ability: Static
Level: 50
Tera Type: Electric
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Charge
- Thunderbolt

Screens Ampharos makes a grand return in our new restricted format! And it still works the same. Set up screens to make Mewtwo and Skarmory very bulky, set up with Charge and start sniping! Charge-boosted Plus Moved Thunderbolt gets the jump on threats ranging from Kyogre-Primal to Skarmory-Mega, while the Ground-types you attract are generally checked with Mewtwo and Skarmory. It also charges up your Mega Gauge a bit for Mewtwo and Skarmory.


:life_orb:
mewtwo.gif
:life_orb:
Mewtwo @ Life Orb
Ability: Pressure
Level: 50
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Psyshock
- Ice Beam
- Earth Power
- Calm Mind

Ah, Mewtwo, how I've missed you. One of my favorite legendaries AND one of my favorite legendaries to use in the game, whatwith its great sniping potential, absurd damage and immaculate coverage. You really can customize it! Calm Mind-boosted Psyshock chunks Calm Mind users like Xerneas and Kyogre very hard, and is overall a very serviceable Psychic STAB with great tracking into whatever is not hit by your coverage moves. Ice Beam provides an answer to Garchomp and Rayquaza, which will look to dive you when they get the chance, as well as other less viable Dragons and Grass-types. Earth Power is chosen as my second coverage move for reinforcing Mewtwo's matchup into Groudon-Primal (which is one of the team's greatest weakness), Steel-types like Magearna and Melmetal which I have seen a lot on ladder, and Fire-types like Armarouge and Volcanion. It also chunks Electric-types pretty hard and catches strays on its hitbox quite easily! Mewtwo is the answer to opposing Mewtwo as well, though Shadow Ball variants can be somewhat annoying.
Psystrike might be used over Psyshock. I have not been testing it even though I said I would on the Disc, but getting your OHKOes on Kyogre looks pretty good on paper. I still prefer Psyshock's sniping consistency. Another move I was justly advised to try to incorporate was Thunderbolt to help handle birds and Kyogre in the same slot, but I value Ice Beam and Earth Power more on this team. All in all, Mewtwo's coverage does a lot of heavy lifting for the team and is highly customizable, making it a high value restricted in the meta!

Miniature_Airmurite_LPZA.png
skarmory.gif
Miniature_Airmurite_LPZA.png

Skarmory @ Skarmorite
Ability: Keen Eye
Level: 50
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Brave Bird
- Magnet Bomb
- Drill Run
- Swords Dance
Last and... Certainly least, at least this was the mon I used the least on the team, there's Skarmory! Its job is mainly to switch in on Garchomp or Rayquaza looking to dive you and force them to disengage, Swords Dance up, Mega-Evolve and generally trade. For this purpose, I have made Skarmory's coverage as wide as possible, with Brave Bird acting as a nuclear STAB, Drill Run providing insurance against Steels and Fires, and Magnet Bomb targeting Xerneas. The last move felt pretty replaceable since I find it a tad slow. All in all, maybe the most replaceable member here (as I have heard about a Swampert-Mega variant being built in the Discord) but still quite effective at its job. Glad I saw I EVd mine wrong in the game when I did because otherwise I'd be stuck not liking this mon.

:groudon: :groudon-primal:: The number one threat against my team, by virtue of shredding Ampharos and Skarmory very easily with its STABs, while Mewtwo cannot tank it easily because of its low physical bulk. Stay away from Groudon-Primal and try to snipe it with Earth Power+.
:rayquaza: :rayquaza-mega:: I'm putting this here off of how strong it is. Bread-and-butter physical sets are walled by Skarmory, but I have seen very tricky Wild Charge variants pop up and mandate more respect. Special variants are also pretty strong and can trade easily. Generally wait for opponents to engage it and snipe it with Ampharos or Mewtwo when Sash is popped. If dived, use Skarmory to make it disengage. It's also tricky because it will force a kill race.
:shuca_berry: :magearna:: I saw that in one or two lobbies and Mewtwo has a hard time touching it. Wait for the opportune moment to snipe it when Shuca Berry has been consumed.
:swampert: :swampert_mega:: I have seen this dude a lot on ladder and it's a bit annoying when you don't have the option to delete it with Solar Beam on your team. Ampharos can get Screens up on its face relatively easily, and from there you have to snipe it with Mewtwo, which is easier said than done because of this thing's surprising bulk!
:shuca_berry: :heatran:: I have encountered it in lobbies twice and both times it was more annoying than it had any right to be with no dedicated Ground-type on my comp. I've seen more Shuca Berry Trans which check an unboosted Mewtwo but Tran's not a real mon anyways. Idk boost up and EPower it.

And now, early thoughts into the meta.

kyogre.gif
kyogre-primal.gif

We went in thinking this would be a top dog and it has certainly been so influent as to be a victim of its own success. Generally, when a Kyogre-Primal appeared on my screen, it was KOed pretty swiftly after that off of people Thunderbolting it (or Mewtwos using Psyshock/Psystrike). The problem with Primal variants is that they don't really have time to Calm Mind up after their Primal Reversion. As a result, they have felt a bit underwhelming in the games I've played, although I still do recognize their power because they can and have had kills. I am very surprised I have not seen base Kyogre at all considering it avoids that problem altogether and can CM up to avoid being sniped as easily. Non-Primal Kyogre is definitely on my radar.

mewtwo.gif
mewtwo-megay.gif
mewtwo-megax.gif

Think Mewtwo-Mega-Y is one of the restricteds I saw the most of on my climb, for much the same reasons as to why I have chosen to run LO Mewtwo. It just has great coverage it can leverage to become an offensive check into pretty much any Pokémon. Once again, I am surprised at how few LO Mewtwo I saw on my screen (well, aside from mine!). I have also surprisingly seen no Mewtwo-Mega-X but it might get picked up. I'll definitely test it out once I can get a hold of a second Mewtwo.

rayquaza.gif
rayquaza-mega.gif

The other restricted I saw the most of on my climb. Shit is terrifying when it has the Sash's insurance PLUS Mega iframes at its disposal. And it's pretty fucking strong to boot. Dragon Ascent, though very slow and avoidable, has shredded whatever it hit in my experience, with Dragon Rush and Extreme Speed/Aerial Ace acting as serviceable gap closers for physical sets. I have seen Wild Charge and Overheat variants to strike Skarmory and Corviknight unawares, which has made them especially tricky for me to handle! Special attacking Rayquaza is much less common but terrifying in its own right, and Meteor Beam with that much special coverage is always scary! I want to test that out!

groudon.gif
groudon-primal.gif

Not sure I believe in it as much as other people in the thread and on Discord but Groudon-Primal still has been great at what it does and WILL be a pain to face if you have no Water-type on your team (see how it's the biggest weakness of the team I wrote about earlier). Precipice Blades and the homing and very powerful Heat Crash are terrifying moves though that will shred any non-resistance or immunity. Might be worth exploring that mon more for its interesting matchups but I don't think I'll be the one to do it.

xerneas.gif

I was surprised at how little I saw this guy. And, well, former king of Season 2 and 3 has fallen off a bit now that it's not uncontested by other restricted choices. I have found it perfectly manageable during my climb, but they were also all Special sets and we know how much Mewtwo struggles into Physical or Mixed Xern. And I think physical/mixed is where this mon's future is! I agree with earlier posts saying Geomancy has too high of a cast time, meaning you may get forced out as you set it up, so I think Calm Mind is still very much worth exploring. Xerneas is on my list of things to test!

volcanion.gif

I was even more pleasantly surprised by this guy than in Season 5, with its matchup spread being quite interesting! You hit so much stuff with the combination of Heat Wave + Steam Eruption + Solar Beam and have solid bulk to withstand a stray super effective move to boot! It was definitely tricky to face and will I think be our best Fire in this meta.

zygarde-10.gif
zygarde.gif
zygarde-complete.gif
Sprite_0718_M%C3%A9ga_LPZA.png

I have no respect for that guy, he just sucks. Zygarde is here just so that I can tell you not to use it.
 
Last edited:
Decided to actually play Ranked for the first time (I'd get the Mega stones in past seasons but never continue on), just got to A with a 14-6-7-2 record. Not amazing, but being (mostly) blind on the meta and inexperienced it could've been a lot worse. I'm also a fan of more atypical Pokémon, which I stubbornly stuck with the whole way without adjusting my team because of just who I am as a person.

slowbro.gif

Slowbro @ Slowbronite
EVs: 252 HP/252 SPA/4 DEF
Modest Nature
- Ice Beam
- Focus Blast
- Surf
- Fire Blast

excadrill.gif

Excadrill @ Excadrite
EVs: 252 HP/252 ATK/4 DEF
Adamant Nature
- Swords Dance
- Iron Head
- Drill Run
- Rock Slide

virizion.gif

Virizion @ Life Orb
EVs: 252 HP/252 ATK/4 SPD
Adamant Nature
- Swords Dance
- Aerial Ace
- Leaf Blade
- Sacred Sword

Mega Slowbro is a really fun and interesting Pokémon, with really solid and unexpected coverage. Unfortunately, I should've packed a boosting move if I wanted to use it, since outside of Mega it doesn't often get many KOs (Ice Beam can't even OHKO most Garchomp sets) and Focus Blast is a bit redundant since I packed Sacred Sword on Virizion. Fire Blast was a last-minute addition and I'm glad it was, since it melts Mega Golisopod, gives me a good matchup into Metagross, and lets me at least do something to Gholdengo. I was surprised at how many people were using Primal Groudon, which I wasn't complaining about since they were largely free kills if I could get to it. Mega Slowbro can win against or at least severely threaten the common Freeze-Dry users of Baxcalibur and Glaceon with Focus Blast and/or Fire Blast, but they mostly outmuscle it when it's not in Mega.

Excadrill had some great offense with Drill Run and Iron Head, but it's relatively frail and I should've taken its mega stone off since Slowbro needed it more. Being weak to Earthquake certainly didn't help it, as there were a lot of times I couldn't realistically Drill Run in without also dying.

I took Virizion to counter Primal Kyogre, and as other people have pointed out, it was weirdly uncommon. I expected it to be everywhere a la S1 Xerneas, but I saw more Rayquaza/Groudon than Kyogre. It did okay, but it was also relatively frail, and me giving it Life Orb probably didn't help. But it was a great answer to both Kyogre and Swampert, and Sacred Sword did some nice work when I'd run into a Lucario or Mega Gyarados. Aerial Ace was mostly just a fast move to secure KOs, it was too weak to do anything else. Amusingly, I had a fine matchup into Life Orb Sirfetch'd, since if I hit it first the Brave Bird + Life Orb KOed it despite me being OHKOed.


As I mentioned, I just kind of did okay with this team. Definitely had some Pokémon I didn't really have a good answer to.

golisopod.png.m.1753797560
gyarados.png.m.1753797560

Regular Golisopod I really couldn't do anything against. If it Mega Evolved I can beat it with Fire Blast, but otherwise I just don't have the means to fight it since any of my super-effective moves are non-STAB physical. Gyarados was a similar story, in Mega form I had Fighting coverage to fight it but my only answer to it was Rock Slide, which was on Excadrill which usually lost to Waterfall. Electric moves were a huge need for me doing this.

marshadow.png.m.1753797560
annihilape.png.m.1753797560

The only move I had to hit either of these super effectively was Aerial Ace, which was just not strong enough. Add in that both Slowbro and Excadrill are weak to their STAB and I just did not have much of an answer to them.

mewtwo-mega-x.png.m.1753797560
mewtwo-mega-y.png.m.1753797560

Nothing to hit them super effectively and not enough bulk to withstand their attacks.

rayquaza-mega.png.m.1753797560

Extremely powerful and hard to take down. I could at least try to get an Ice Beam KO before it Mega'd, or try and take it down after the Dragon Ascent stat drop.

I certainly had some fun and will be playing ranked more...but I feel like I picked a bad season to start with the Mewtwos and Rayquaza running around. Sure my team needed a lot of work, but those are just some seriously strong options out there. Will definitely be revisiting the drawing board now that I learned the ranked meta the hard way.
 
Season 6 is the meta of all time, heres the team I used to reach A rank this season

640px-0445Garchomp.png

Garchomp @ Focus Sash
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Dragon Rush
- Stone Edge
- Swords Dance

Its Sash Chomp, I don't think I need to explain on what chomp does here, lead that can brute force interactions and just win outright against other mons.

382.png

Kyogre @ Expert Belt
EVs: 92 HP / 252 Def / 164 SpA
Modest Nature
- Hydro Pump
- Ice Beam
- Thunderbolt
- Calm Mind

Kyogre is the team's resident restricted mon, originally running life orb, I switched over to Vengeance's EB set that allows it to live a +1 Dragon Ascent from Rayquaza. Calm Mind, then snipe whatever target you want to snag a ko on, I also went with TBolt + Expert Belt over Mystic Water and Origin pulse as I wanted a way to counter fliers and other Kyogres. Also Kyogre had the tendency to make literally everyone in the lobby target me if there wasn't another kyogre on the field, people prepped hard for this thing and it shows. Most popular restricted outside of maybe Mewtwo early on in this meta, and I contribute to that.

801_f2.png

Magearna @ Magearnite
EVs: 92 HP / 236 Def / 180 SpA
Modest Nature
- Fleur Cannon
- Steel Beam
- Solar Beam
- Calm Mind

I've always been interested in trying out Magearna, it was great last season, and I'd argue its mega form is more valuable this season thanks to its good matchup spread into the restricteds due to its typing and coverage. Steel donks on Xerneas, while Fairy smacks Rayquaza, the rare Yveltal, and the bum Zygarde. Its typing also allows it to take on Mewtwo in all three forms (It should be noted that MMX can kill Magearna with a +1 EQ, but it dies to a Fleur Cannon even with screens up). EV spread allows it to live a +1 EQ from Chomp and Swampert, while Solar beam as the coverage option hits Kyogre, Swampert, and other ground types for weakness.

250px-0260Swampert.png
260_f2.png

If there is one mon that gave this team trouble, it is 100% Swampert, both base and mega, its typing may only hit Magearna for weakness, but Magearna is the only one with a supereffective move, with the bulk up sets being able to decimate both Chomp and Kyo in a 1v1 if I'm not careful. Doesn't help that nearly every lobby had at least one Swampert.

Overall this season feels pretty weird, though that might be because its so fresh, Mega Swampert might be a genuine S tier mon in this meta, or at the very least A+, damn thing is incredibly bulky and basically a check to see if you have a grass move on your team. I think Magearna is a bit unexplored in this meta, I've used the mega, but I could see the base form working just fine.
 
Hit A-rank myself! I got sort of lazy and wanted to become one of the things I hate most, so I played Xerneas, Dondozo, and Tatsugiri.

:xerneas:
Xerneas @ Babiri Berry
EVs: 232 HP / 20 Def / 252 SpA
Modest Nature
- Moonblast
- Focus Blast
- Thunderbolt
- Geomancy

:dondozo:
Dondozo @ Assault Vest
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Waterfall
- Liquidation
- Earthquake
- Order Up

:tatsugiri:
Tatsugiri @ Focus Sash
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Hydro Pump
- Draco Meteor
- Ice Beam
- Nasty Plot

I won't do a super long post, but I think I can say with some degree of certainty that this team was in fact Not Good! NP Tatsu seemed like it would be a cute little sniper, but in practice was frequently useless. Dondozo was okay at dueling stuff, and occasionally it went on rampages, but the damage output wasn't quite there most of the time (and Liquidation is awful). I almost felt like I was just playing a worse Mega Swampert that required me to drop a team slot. Getting frozen is also a tragedy. Xerneas is still Xerneas, can't really go wrong with it, but I definitely lacked the tools I'd want to properly support it. Marshadow also just completely owns this team.

I think in hindsight, something like Xern / Swampert / something to punish random Grass coverage would make for a better, more well-rounded team.
 
Just hit A rank, here are my quick notes:

- Kyogre is everywhere, which means random grass and electric attacks are also everywhere. GeoXern needs to be prepped for or it will steamroll you, which leads to my next observation..

- Speed is more valuable than ever, so many matches are determined by who hits first, and having quicker attacks is worth some drop in power. Notably, MegaRay with focus sash will tank any hit and can 2 shot just about anything with Xspeed as a finisher; very nasty mon overall. Zeraora and Mega-Greninja also put in work being fast and strong

- Kyogre, Groudon, Ray, etc are big mons, and Kyogre especially is slow. The worst map by far is the park one, with trees and poles to totally jack up your pathing and attack range. Try not to run alphas if you can help it.

- For those wondering, you can run a primal mon and mega mon active at the same time. Lots of people will lead with primal kyogre since the primal reversion animation will finish before the match starts, and you’d essentially have a mega legendary when the match first starts, letting you build mega energy easily. Also, primal pokemon can use plus moves!

- in short, bring something that can heavily damage Xern, Kyogre, Groudon and dragons, or you will have a terrible time online
 
For my A-rank climb:

Even though Kyogre and Groudon are massive targets, they're also exceptionally bulky. Groudon, at least, is manageable because Water-types are everywhere (especially the whale) and annihilate it even through its bulk, but Kyogre (especially the primal form) can easily take a stray Thunderbolt, even from the likes of Mewtwo, who I saw surprisingly commonly. With Calm Mind, it can effortlessly shrug it off and fire back with devastating damage from Origin Pulse. I often see Kyogre run Thunderbolt or Thunder itself for the mirror match (and other water-types like Golisopod), and Ice Beam is there for those pesky Grass-types and Dragon-types, especially Garchomp and The Green Noodle.

There's nothing quite as satisfying as fourth-partying a three-way scuffle and scoring a triple KO with Origin Pulse.

In my climb to A-Rank, I actually only saw one or two Xerneas running around. It was actually more Groudon/Rayquaza city, with the occasional Kyogre.

As always, the thorns in my side were a couple of select Pokemon: Golispod in particular is something I hate as even with two of my three 'mons for my climb team (Primal Kyogre, Heatran, Latias) having coverage for that stupid bug, it still came up quite often to ruin my day with First Impression, though with Primal Kyogre, the other non-mythical thorn in my side from Season 5, that stupid string cheese that I hate (Gholdengo) kind of just evaporated.

Also as usual, I hate Porygon2/Porygon-Z and Ampharos for their typical ChargeBolt shenaniganry.

There's also Mega Absol Z, who just abuses the hell out of the Z Megas' "instant moves" mechanic to score one-shots left and right with Swords Dance.

Curiously, despite being the freaking bane of my very existence in season 5, I didn't find Magearna anywhere near as egregious this time around. I ran into it like twice.

Diancie seems like a good answer to The Green Noodle, but if your opponent is running one of the other weather trio members, you're dead.

I also saw a single Zygarde in there, and surprise surprise, it did absolutely nothing. As it turns out, Zygarde is still terrible. Who knew?
 
I still cannot figure out a consistent set for Hoopa Unbound. The positioning issue can be mitigated through practice, though never truly fixed, but the appropriate moveset and EVs are a dilemma for me. What are people using? Confined form seems much simpler and more consistent, unless I'm just missing something.
 
Another A rank for the books, just gonna leave the mons, maybe I'll remember to actually do the write-up later.

:sv/marowak:

Marowak @ Thick Club
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bonemerang
- Earthquake
- Thunder Punch
- Swords Dance

:sv/mewtwo:

Mewtwo @ Life Orb
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Psyshock
- Ice Beam
- Thunderbolt
- Nasty Plot

:sv/volcanion:

Volcanion @ Expert Belt
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Solar Beam
- Protect
 
I tested a few Pokemon on my way to Rank A. The most successful team I had was Kyogre, Baxcalibur, and Magearna. It definitely was missing something, but it still gave me a decent record.

Kyogre @ Expert Belt
EVs: 252 HP/4 Def/252 SpA
Modest Nature
- Origin Pulse
- Thunder(bolt)
- Ice Beam
- Calm Mind

This was always my lead. After the success I had last season with a similar Starmie set, I figured I couldn't really go wrong with Kyogre this time. It definitely got a lot of KOs, but the sheer bulk of the Restricted 'Mons made it a little tough here and there. Opposing Kyogres were a pain to deal with. Focus Sash Rayquaza was obviously a problem, too. I had absolutely no problems with Zygarde or (Primal) Groudon. Xerneas was a little difficult to handle, but I definitely got more KOs on those than they got on me.

I didn't end up trying Primal Kyogre out, but I definitely considered it. Practically every other Kyogre I saw was Primal. I was able to do more damage to them than they could do to me thanks to Expert Belt, but I certainly missed the extra power and bulk when facing things that weren't weak to its attacks.

I was using Thunderbolt for a while. I tested Thunder out since opposing Kyogres are easy targets for it. Overall, I prefer Thunderbolt.

I stuck with Origin Pulse. The cooldown time was brutal to deal with, but the AOE made up for it.

Baxcalibur (Alpha) @ Life Orb
EVs: 252 HP/252 Atk/ 4 SpD
Adamant Nature
- Glaive Rush
- Dragon Rush/Earthquake
- Icicle Spear
- Swords Dance

I'm not really a fan of Baxcalibur, but I figured that if I was going to use a Dragon, it needed to be one that wasn't weak to Ice. I would've probably used Garchomp if the meta wasn't so prepared for Kyogre and Rayquaza. While I did lose out on Electric immunity, Baxcalibur's solid bulk and Electric resistance made that relatively moot.

After hitting Rank J, I swapped Baxcalibur's Dragon Rush for Earthquake. I was running into too many Steel-types that I was having some trouble dealing with. I definitely wished this was Garchomp a lot of the time, which is funny since Garchomp was probably the weakest link on my team last season.

Magearna @ Magearnite
EVs: 252 HP/252 Atk/4 Def
Modest Nature
- Fleur Cannon
- Steel Beam
- Thunderbolt/Solar Beam
- Calm Mind

Magearna ended up being the weakest link on the team in most cases, though she also got a lot of KOs. I felt like I needed a Steel-type and a Fairy-type on the team, so I stuck with my Magearna from last season. After hitting Rank J, I switched Thunderbolt over to Solar Beam for Swampert. I didn't use it too much, but it did help when it hit.

I had 16 1st place wins on my climb up to Rank A. I hit 2nd place 10 times, 3rd place once, and 4th place twice. The most difficult 'Mons to deal with were Mega Swampert, Melmetal, (Primal) Kyogre, and Xerneas.

All of the Ubers running around made this season much less fun than last season. I'm happy with my results overall, but I'd be extremely happy if I never had to deal with another Uber in PvP ever again.
 
You know, despite Magearna being painful to play against in main competitive games and have a Mega Evolution on top of that, I realized from this page that Magearna is nowhere near as common as Xerneas despite the latter’s pure Fairy type, while Steel / Fairy is a vastly superior defensive type. No access to Soul-Heart does play a part but it would overlap with Calm Mind in Z-A anyways.

Aside of access to Geomancy, what does Xerneas have that Magearna don’t? I know access to Earth Power and Focus Blast are big ones, and weakness to Ground hurts.
 
You know, despite Magearna being painful to play against in main competitive games and have a Mega Evolution on top of that, I realized from this page that Magearna is nowhere near as common as Xerneas despite the latter’s pure Fairy type, while Steel / Fairy is a vastly superior defensive type. No access to Soul-Heart does play a part but it would overlap with Calm Mind in Z-A anyways.

Aside of access to Geomancy, what does Xerneas have that Magearna don’t? I know access to Earth Power and Focus Blast are big ones, and weakness to Ground hurts.
steel/fairy is worse than pure fairy in this due to how strong garchomp/swampert/groudon are, I imagine. weaknesses to the fire type snipers, too
 
There’s honestly 2 main factors: Steel can’t leverage its resists very well in this type of format since you’re limited to 3 switches, and the fact that the best and most common moves target the relevant ones super effectively. Even since S1, we’ve had Earthquake and Heat Wave on most teams, and as Azery mentioned, this season also has mons who commonly carry this type of coverage e.g. Heat Crash on Don, or Earth Power on Mewtwo. It’s to the point where this actively makes smth like Shuca Berry one of Gear’s most important items, simply to allow it to effectively remove the stuff with said coverage with more ease.

Aside of access to Geomancy, what does Xerneas have that Magearna don’t? I know access to Earth Power and Focus Blast are big ones, and weakness to Ground hurts.
Neither of them learn Earth Power, and they both get Focus Blast, so that’s out. Xerneas’ particular traits are that it’s a stat ball that can go special or physical (which play plenty different), is essentially weak to only type (Poison is only seen as coverage on mons like Chomp), and can dominate the field on a level nearly unmatched in potency (e.g. by virtue of Geo and screens). Magearna plays more like a bonafide sniper with excellent pick off tools that Xern lacks - strong as fuck Fairy STAB in Fleur Cannon, the wonderful coverage Ice Beam, and the very meta relevant Solar Beam. I wouldn’t really compare them much beyond the fact that they’re Fairies, and that Xern is a restricted slot. A more apt comparison to Gear is smth like Clefable. In any case, all of these are very good in their own merits and comprise the viable Fairies this game has to offer.
 
Hit Rank A once again on the sweaty ruleset flip hours. I tried several restricteds during the climb, but made the final push with...Garchomp / Golisopod / Gholdengo once again. I will say that this wasn't an attempt to do a fancy no restricted challenge or anything; it was (and still is) a serious approach to the meta. Each member just has so much synergy that no restricteds could really comfortably slot in there. The team itself already has plenty of measures against the restricteds, so I never really had issues taking them on.

I did eventually mess around with a bunch of restricteds after hitting Rank A, so I have a few thoughts on them

xerneas.png

Probably still one of the best restricteds out there, thanks to its great versatility, mobility and matchups into other restricteds. However, it is no longer the game-warping force that it once was. Many new Steels have been introduced into the game since Xern last sat on the throne, which makes it far more easily checkable without going through absurd lengths. Physical Xern might remain the stronger set due to having direct ways of dealing with Kyogre and Mewtwo.

kyogre.png
kyogre-primal.png

Kinda terrifying, but also kinda underwhelming. Though difficult to counter on paper, it is largely held back by its low mobility and overall long cast times. As such, it doesn't rack up kills as quickly as you'd expect it to, and things dodging / barely living can really set Kyogre back.

groudon-primal.png

If you can work around its critical Water weakness, this Pokemon is genuinely terrifying. Groudon's moves have generally shorter cast times and endlags than Kyogre, while also having similar or even greater power, so it can chain kills and escape from fights more easily. It has great gapclosing options in Dig and Heat Crash, which it can complement with a massive Earthquake once it's in the middle of a fight. Precipice Blades is also a solid move overall, being a ranged, targeted nuke, though it takes a long time to actually get off. I've generally been dropping it in favor of Dig to provide Groudon with survivability when Waters (particularly Kyogre) are around.

groudon.png

I think regular Groudon is plenty good and is overall a bulkier presence than its Primal due to not having a catastrophic double Water weakness. I mostly see this with Quick Claw to help patch Fissure and Precipice Blades's cast time. I've been running Assault Vest on this - you can 1v1 Kyogre by living an unboosted Origin Pulse+ and retaliating an OHKO with Fissure+.

mewtwo.png

Underrated and probably still a top tier restricted. It's a lot more mobile than the Primals and it's overall difficult to wall due to its coverage. Just be mindful that it doesn't offer much defensively and is a big Golisopod magnet.

rayquaza.png
rayquaza-mega.png

Yeah this is pretty good. Moves fast, has boosting options (Swords Dance and Meteor Beam), and whatever coverage you want to give it. It absolutely needs Focus Sash to succeed due to its frailty. I've been thinking more about Dragon Ascent-less Rays in favor of Fly, sacrificing its Mega Evolution in favor of being less targetable...

Aside of access to Geomancy, what does Xerneas have that Magearna don’t? I know access to Earth Power and Focus Blast are big ones, and weakness to Ground hurts.
Mobility. Magearna's movement speed is a little bit tragic, while Xerneas can run around picking and cleaning fights at a moment's notice. This is on top of Xerneas's superior versatility, and that Magearna's Steel typing isn't really the best blessing in a metagame full of Fire and Ground moves.
 
Back
Top