[SET]
Guts Wallbreaker (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Def or 252 Atk / 4 Def / 252 Spe
Tera Type: Normal / Ghost
Adamant Nature
- Facade
- Headlong Rush
- Fire Punch / Ice Punch
- Swords Dance / Protect
[SET COMMENTS]
A towering Attack stat brought to even greater heights with Guts, a brutal STAB combination comprising an outrageously powerful Facade backed up by a thewy Headlong Rush to eviscerate Normal-type answers including Kingambit and Pecharunt, and more than respectable bulk all combine to make Ursaluna a truly unbearable wallbreaker. Fire Punch provides crucial coverage against Ursaluna's exceedingly few checks, including Corviknight, Skarmory, and Air Balloon Gholdengo; alternatively, Ice Punch cleanly OHKOes physically defensive Gliscor and most Landorus-T after Intimidate, has a chance to OHKO Dragonite through Multiscale, and is a good option to break through Sinistcha. Swords Dance lets Ursaluna take advantage of forced switches or fearful Protects from the likes of Gliscor and Alomomola to push its Attack to truly unfathomable levels; at +2 Attack, Fire Punch is nearly guaranteed to OHKO Corviknight and ensures Ursaluna will OHKO just about everything else. Alternatively, Protect allows Ursaluna to avoid Knock Off, Trick, and status by giving a free turn to activate its Flame Orb while also scouting Choice-locked Pokemon and letting it play around Lokix's First Impression. 248 EVs in HP minimize the damage taken from burn and maximize Ursaluna's bulk. Alternative options include Supercell Slam, which hits Corviknight and Skarmory harder than Fire Punch at the risk of crash damage, and Trailblaze, which, alongside a Jolly nature and maximum Speed investment, enables Ursaluna at +1 Speed to outrun Pokemon such as Gholdengo, Dragonite, Raging Bolt, Pecharunt, Great Tusk, and Kyurem, making switching around Ursaluna a far riskier proposition. On Trick Room teams, a Brave nature alongside 0 Speed IVs can be considered to underspeed Pokemon such as Ting-Lu, Dondozo, and Hydrapple, though an Adamant nature might still be desirable to outspeed these Pokemon outside of Trick Room. Alternatively, 252 Speed EVs let Ursaluna get the jump on Corviknight, Skarmory, and uninvested Kingambit; a Jolly nature can also be considered to at worst Speed tie with opposing Kingambit. Tera Normal-boosted Facade, especially alongside Swords Dance, is nothing short of apocalyptic, having favorable odds to OHKO Corviknight at +2 Attack and downright annihilating anything that's not a Ghost-type. On the other hand, Tera Ghost flips Ursaluna's Fighting weakness into an immunity, letting it take on Pokemon like Zamazenta, Iron Valiant, and Great Tusk much more comfortably. Another option is Tera Fairy, which grants Ursaluna both Fighting and Dark resistances and a Dragon immunity, letting Ursaluna blank powerful attacks such as Choice Band Tyranitar's Knock Off and Low Kick and Dragapult's and Walking Wake's Draco Meteor. Each of these types rid Ursaluna of its Water, Grass, and Ice weaknesses, stymieing would-be revenge killers such as Ogerpon-W, Rillaboom, and Kyurem.
Ursaluna is a terrific presence on Trick Room teams, exploiting its low Speed to bear down on foes and making use of its good bulk to tank priority attacks such as Dragonite's Extreme Speed and Kingambit's Sucker Punch, alongside a natural immunity to Raging Bolt’s Thunderclap. Trick Room setters like Hatterene and Cresselia are thus natural complements, with Hatterene able to deny entry hazards to preserve Ursaluna's health and with Cresselia using its solid bulk to set Trick Room in front of threats to Ursaluna like Ogerpon-W and Zamazenta. Each additionally offer Healing Wish and Lunar Dance, respectively, to help Ursaluna offset the constant burn damage it's forced to take, though it’s important to be cautious about the status-healing effect if Ursaluna has lost its Flame Orb. Iron Hands is a great partner on Trick Room teams, one which appreciates the help of Ursaluna to break through shared bugbears like Landorus-T and Zamazenta and can easily tear through Corviknight and Skarmory in return. Ursaluna also works well on Grassy Terrain teams alongside Rillaboom, taking advantage of Grassy Terrain's passive recovery to offset its burn damage and eradicating Grass-type checks such as Dragapult, Moltres, and Iron Moth to support both Rillaboom and teammates like Serperior; in return, Rillaboom and Serperior handle threatening Water-types including Ogerpon-W and Hisuian Samurott. To take full advantage of the longevity provided by Grassy Terrain, Ursaluna appreciates the entry hazard denial provided by Hatterene and Cinderace. Hatterene can use Grassy Seed on such teams to become a threatening Calm Mind sweeper, able to make use of the opportunities provided by Ursaluna thrashing its pain points like Kingambit, Iron Crown, and Galarian Slowking, while Cinderace scares out checks to Ursaluna like Corviknight and Air Balloon Gholdengo and appreciates Ursaluna mangling its checks like Raging Bolt and Alomomola. Ursaluna can also be used on dual screens teams, alongside a setter like Alolan Ninetales or Deoxys-S, pushing its bulk to extreme levels and allowing it to survive even super effective attacks from Pokemon like Kyurem and Walking Wake and OHKO them in return.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/demon-queen.608211/
Quality checked by:
https://www.smogon.com/forums/members/stads.110504/
https://www.smogon.com/forums/members/setsu.548068/
Grammar checked by:
https://www.smogon.com/forums/members/fiish.363909/
https://www.smogon.com/forums/members/autumn.384270/
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