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Done Bearer of the Curse (Guts Wallbreaker Ursaluna) [QC: 2/2] [GP 1/1]

Demon Queen

I got a glock in my rawrie xD
is a Pre-Contributoris a Top Tiering Contributor
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[SET]
Guts Wallbreaker (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Def or 252 Atk / 4 Def / 252 Spe
Tera Type: Normal / Ghost
Adamant Nature
- Facade
- Headlong Rush
- Fire Punch / Ice Punch
- Swords Dance / Protect

[SET COMMENTS]

A towering Attack stat brought to even greater heights with Guts, a brutal STAB combination comprising an outrageously powerful Facade backed up by a thewy Headlong Rush to eviscerate Normal-type answers including Kingambit and Pecharunt, and more than respectable bulk all combine to make Ursaluna a truly unbearable wallbreaker. Fire Punch provides crucial coverage against Ursaluna's exceedingly few checks, including Corviknight, Skarmory, and Air Balloon Gholdengo; alternatively, Ice Punch cleanly OHKOes physically defensive Gliscor and most Landorus-T after Intimidate, has a chance to OHKO Dragonite through Multiscale, and is a good option to break through Sinistcha. Swords Dance lets Ursaluna take advantage of forced switches or fearful Protects from the likes of Gliscor and Alomomola to push its Attack to truly unfathomable levels; at +2 Attack, Fire Punch is nearly guaranteed to OHKO Corviknight and ensures Ursaluna will OHKO just about everything else. Alternatively, Protect allows Ursaluna to avoid Knock Off, Trick, and status by giving a free turn to activate its Flame Orb while also scouting Choice-locked Pokemon and letting it play around Lokix's First Impression. 248 EVs in HP minimize the damage taken from burn and maximize Ursaluna's bulk. Alternative options include Supercell Slam, which hits Corviknight and Skarmory harder than Fire Punch at the risk of crash damage, and Trailblaze, which, alongside a Jolly nature and maximum Speed investment, enables Ursaluna at +1 Speed to outrun Pokemon such as Gholdengo, Dragonite, Raging Bolt, Pecharunt, Great Tusk, and Kyurem, making switching around Ursaluna a far riskier proposition. On Trick Room teams, a Brave nature alongside 0 Speed IVs can be considered to underspeed Pokemon such as Ting-Lu, Dondozo, and Hydrapple, though an Adamant nature might still be desirable to outspeed these Pokemon outside of Trick Room. Alternatively, 252 Speed EVs let Ursaluna get the jump on Corviknight, Skarmory, and uninvested Kingambit; a Jolly nature can also be considered to at worst Speed tie with opposing Kingambit. Tera Normal-boosted Facade, especially alongside Swords Dance, is nothing short of apocalyptic, having favorable odds to OHKO Corviknight at +2 Attack and downright annihilating anything that's not a Ghost-type. On the other hand, Tera Ghost flips Ursaluna's Fighting weakness into an immunity, letting it take on Pokemon like Zamazenta, Iron Valiant, and Great Tusk much more comfortably. Another option is Tera Fairy, which grants Ursaluna both Fighting and Dark resistances and a Dragon immunity, letting Ursaluna blank powerful attacks such as Choice Band Tyranitar's Knock Off and Low Kick and Dragapult's and Walking Wake's Draco Meteor. Each of these types rid Ursaluna of its Water, Grass, and Ice weaknesses, stymieing would-be revenge killers such as Ogerpon-W, Rillaboom, and Kyurem.

Ursaluna is a terrific presence on Trick Room teams, exploiting its low Speed to bear down on foes and making use of its good bulk to tank priority attacks such as Dragonite's Extreme Speed and Kingambit's Sucker Punch, alongside a natural immunity to Raging Bolt’s Thunderclap. Trick Room setters like Hatterene and Cresselia are thus natural complements, with Hatterene able to deny entry hazards to preserve Ursaluna's health and with Cresselia using its solid bulk to set Trick Room in front of threats to Ursaluna like Ogerpon-W and Zamazenta. Each additionally offer Healing Wish and Lunar Dance, respectively, to help Ursaluna offset the constant burn damage it's forced to take, though it’s important to be cautious about the status-healing effect if Ursaluna has lost its Flame Orb. Iron Hands is a great partner on Trick Room teams, one which appreciates the help of Ursaluna to break through shared bugbears like Landorus-T and Zamazenta and can easily tear through Corviknight and Skarmory in return. Ursaluna also works well on Grassy Terrain teams alongside Rillaboom, taking advantage of Grassy Terrain's passive recovery to offset its burn damage and eradicating Grass-type checks such as Dragapult, Moltres, and Iron Moth to support both Rillaboom and teammates like Serperior; in return, Rillaboom and Serperior handle threatening Water-types including Ogerpon-W and Hisuian Samurott. To take full advantage of the longevity provided by Grassy Terrain, Ursaluna appreciates the entry hazard denial provided by Hatterene and Cinderace. Hatterene can use Grassy Seed on such teams to become a threatening Calm Mind sweeper, able to make use of the opportunities provided by Ursaluna thrashing its pain points like Kingambit, Iron Crown, and Galarian Slowking, while Cinderace scares out checks to Ursaluna like Corviknight and Air Balloon Gholdengo and appreciates Ursaluna mangling its checks like Raging Bolt and Alomomola. Ursaluna can also be used on dual screens teams, alongside a setter like Alolan Ninetales or Deoxys-S, pushing its bulk to extreme levels and allowing it to survive even super effective attacks from Pokemon like Kyurem and Walking Wake and OHKO them in return.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/demon-queen.608211/
Quality checked by:
https://www.smogon.com/forums/members/stads.110504/
https://www.smogon.com/forums/members/setsu.548068/
Grammar checked by:
https://www.smogon.com/forums/members/fiish.363909/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
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Feel free to DM me on discord or PM if you have any questions or want to discuss something in more depth.
Will want to review this again after the changes are implemented.

[SET]
Guts Wallbreaker (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Def or 252 Atk / 4 Def / 252 Spe
Tera Type: Normal / Ghost
Adamant Nature
- Facade
- Headlong Rush
- Fire Punch / Ice Punch
- Swords Dance / Protect

[SET COMMENTS]

A towering Attack stat brought to even greater heights with Guts, a brutal STAB combination including a hilariously powerful Facade, and more than respectable bulk together make Ursaluna a truly unbearable (ha) wallbreaker. (Would break into two sentences, start the next one with "Ursaluna can even outright..." or something along those lines.), outright OHKOing the majority of the tier and mauling bulky teams by 2HKOing common walls (These don't have recovery and aren't walls - would use a term like 'bulky pokemon' or something similar.) like Landorus-T, Great Tusk, and Zamazenta. Headlong Rush is valuable secondary STAB that fries Steel-types such as Kingambit and Iron Crown, as well as easily OHKOing Pecharunt. (It's actually a roll to OHKO Pecharunt - 252+ Atk Guts Ursaluna Headlong Rush vs. 252 HP / 228+ Def Pecharunt: 356-420 (93.6 - 110.5%) -- 62.5% chance to OHKO - so I would either rewrite to use softer language or note it specifically OHKOing faster Pech variants.) Fire Punch provides crucial coverage against Ursaluna's exceedingly few checks, including Corviknight, Skarmory, and Air Balloon Gholdengo; alternatively, Ice Punch cleanly OHKOs Landorus-T after Intimidate, has a chance to OHKO Dragonite through Multiscale, and is Ursaluna's best option to break through Sinistcha (Complete nitpick, but I think Crunch is actually the best option for Sinistcha. Can ignore this or reword slightly, up to you.). Swords Dance lets Ursaluna take advantage of forced switches or pusillanimous Protects from the likes of Gliscor or Alomomola to push its Attack to truly unfathomable levels, overpowering Corviknight at +2 (What exactly does this mean? It is not clear, be more specific.) and ensuring Ursaluna will OHKO just about everything else. Alternatively, Protect allows Ursaluna to avoid Knock Off or other forms of status by giving a free turn to activate its Flame Orb, letting it more reliably dish out Guts-boosted attacks. (Might also mention that Protect helps scout for trick, play around choice locked pokemon, and outplay the rare first impression from lokix. Not all of these need to be mentioned, but a bit more colour might be nice.) 248 EVs in HP minimize the damage taken from Burn and maximize Ursaluna's bulk. On Trick Room teams, a Brave nature alongside 0 Speed IVs can be considered to underspeed Pokemon such as Ting-Lu, Dondozo and Hydrapple, though an Adamant nature might still be desirable to outspeed these Pokemon outside of Trick Room. Alternatively, 252 Speed EVs let Ursaluna get the jump on Corviknight, Skarmory, and uninvested Kingambit. Tera Normal-boosted Facade, especially alongside Swords Dance, is nothing short of apocalyptic, having favorable odds to OHKO Corviknight at +2 Attack and leisurely annihilating anything that's not a Ghost-type. On the other hand, Tera Ghost flips Ursaluna's fighting weakness into an immunity, letting it take on Pokemon like Zamazenta and Great Tusk much more comfortably. Both types also let Ursaluna shed its Water, Grass, and Ice weaknesses, stymieing would-be revenge killers such as Ogerpon-W, Rillaboom, and Kyurem.

Ursaluna is a terrific presence on Trick Room teams, exploiting its low speed to bear down on opponents and using use its good bulk to tank priority attacks such as Dragonite's Extreme Speed and Kingambit's Sucker Punch, alongside a natural immunity to Raging Bolt’s Thunderclap. Trick Room setters like Hatterene and Cresselia are thus a natural complement, with Hatterene able to deny entry hazards to preserve Ursaluna's health, and with Cresselia using its solid bulk to set Trick Room in front of threats to Ursaluna like Ogerpon-W and Kyurem. Each additionally offer Healing Wish and Lunar Dance respectively to help Ursaluna offset the constant burn damage it's forced to take, though it’s important to be cautious about Ursaluna losing its Flame Orb. this if Ursaluna has lost its Flame Orb. Iron Hands is a great partner on Trick Room teams, one which appreciates the help of Ursaluna to break through shared bugbears like Landorus-T and Zamazenta, and which can easily tear through Corviknight and Skarmory in return. Ursaluna also works well on Grassy Terrain teams alongside Rillaboom, taking advantage of Grassy Terrain's passive recovery to offset its burn damage, and breaking open Grass resists such as Dragapult and Iron Moth to support both Rillaboom and teammates like Serperior; in return, Rillaboom and Serperior handle threatening Water-types including Ogerpon-W and Samurott-H. Grassy Seed Hatterene on these teams continues to deny hazards for Ursaluna, while Ursaluna helps bust open problematic Steel-types like Kingambit and Gholdengo to give Hatterene a chance to sweep. (I would rework the last sentence to be more general about Ursaluna hating hazards and therefore appreciating removal options such as Cinderace and Grassy Seed Hatt as teammates, then going into deal on each.) (Less necessary, but also an option, is a sentence about Ursaluna being used on screens teams as a breaker.)

It may be worth mentioning Tera Fairy as a text-only option? It has comparable usage to Tera Ghost, and even passed Tera Ghost in usage in November. Up to you, not necessary.
 
Last edited:
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Great changes! Noticed 2 small things, QC 1/2 after implemented.

[SET]
Guts Wallbreaker (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Def or 252 Atk / 4 Def / 252 Spe
Tera Type: Normal / Ghost
Adamant Nature
- Facade
- Headlong Rush
- Fire Punch / Ice Punch
- Swords Dance / Protect

[SET COMMENTS]

A towering Attack stat brought to even greater heights with Guts, a brutal STAB combination including a hilariously powerful Facade, and more than respectable bulk together make Ursaluna a truly unbearable wallbreaker. Ursaluna outright OHKOs the majority of the tier and 2HKOs even physically bulky Pokemon like Landorus-T, Great Tusk, and Zamazenta. Headlong Rush is valuable secondary STAB that fries Steel-types such as Kingambit and Iron Crown, as well as OHKOing faster variants of Pecharunt. Fire Punch provides crucial coverage against Ursaluna's exceedingly few checks, including Corviknight, Skarmory, and Air Balloon Gholdengo; alternatively, Ice Punch cleanly OHKOs Landorus-T after Intimidate, has a chance to OHKO Dragonite through Multiscale, and is a good option to break through Sinistcha. Swords Dance lets Ursaluna take advantage of forced switches or pusillanimous Protects from the likes of Gliscor or Alomomola to push its Attack to truly unfathomable levels; at +2 Attack, Fire Punch is nearly guaranteed to OHKO Corviknight and ensures Ursaluna will OHKO just about everything else. Alternatively, Protect allows Ursaluna to avoid Knock Off, Trick, or other forms of status by giving a free turn to activate its Flame Orb, while also scouting choice-locked pokemon and letting it play around Lokix's First Impression. 248 EVs in HP minimize the damage taken from Burn and maximize Ursaluna's bulk. On Trick Room teams, a Brave nature alongside 0 Speed IVs can be considered to underspeed Pokemon such as Ting-Lu, Dondozo and Hydrapple, though an Adamant nature might still be desirable to outspeed these Pokemon outside of Trick Room. Alternatively, 252 Speed EVs let Ursaluna get the jump on Corviknight, Skarmory, and uninvested Kingambit. Tera Normal-boosted Facade, especially alongside Swords Dance, is nothing short of apocalyptic, having favorable odds to OHKO Corviknight at +2 Attack and downright annihilating anything that's not a Ghost-type. On the other hand, Tera Ghost flips Ursaluna's fighting weakness into an immunity, letting it take on Pokemon like Zamazenta and Great Tusk much more comfortably. Both types also let Ursaluna shed its Water, Grass, and Ice weaknesses, stymieing would-be revenge killers such as Ogerpon-W, Rillaboom, and Kyurem. (Would move this to after Tera Fairy, since all of this applies to that Tera type as well.) Another option is Tera Fairy, which grants a Dragon immunity and Fighting and Dark resists without adding a Ghost weakness, improving Ursaluna's matchup into Pokemon like Dragapult and Tyranitar.

Ursaluna is a terrific presence on Trick Room teams, exploiting its low speed to bear down on opponents and making use of its good bulk to tank priority attacks such as Dragonite's Extreme Speed and Kingambit's Sucker Punch, alongside a natural immunity to Raging Bolt’s Thunderclap. Trick Room setters like Hatterene and Cresselia are thus a natural complement, with Hatterene able to deny entry hazards to preserve Ursaluna's health, and with Cresselia using its solid bulk to set Trick Room in front of threats to Ursaluna like Ogerpon-W and Kyurem. Each additionally offer Healing Wish and Lunar Dance respectively to help Ursaluna offset the constant burn damage it's forced to take, though it’s important to be cautious about the status-healing effect if Ursaluna has lost its Flame Orb. Iron Hands is a great partner on Trick Room teams, one which appreciates the help of Ursaluna to break through shared bugbears like Landorus-T and Zamazenta, and which can easily tear through Corviknight and Skarmory in return. Ursaluna also works well on Grassy Terrain teams alongside Rillaboom, taking advantage of Grassy Terrain's passive recovery to offset its burn damage, and eradicating Grass resists such as Dragapult and Iron Moth to support both Rillaboom and teammates like Serperior; in return, Rillaboom and Serperior handle threatening Water-types including Ogerpon-W and Samurott-H. To take full advantage of the longevity provided by Grassy Terrain, Ursaluna appreciates the entry hazard denial provided by Hatterene and Cinderace. Hatterene can use Grassy Seed on such teams to become a threatening Calm Mind sweeper, which can make use of the opportunities provided by Ursaluna thrashing problematic Steel-types like Kingambit and Iron Crown, while Cinderace scares out checks to Ursaluna like Corviknight and Air Balloon Gholdengo and appreciates Ursaluna mangling its checks like Raging Bolt and Alomomola. Ursaluna can also be used on dual screens teams, alongside setters like Ninetales-A or Deoxys-S, pushing its bulk to extreme levels and allowing it to survive even super-effective attacks from Pokemon like Kyurem or Walking Wake and OHKO them in return.
 
add remove highlight comment

QC 2/2
after implemented, thank you!

[SET]
Guts Wallbreaker (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Def or 252 Atk / 4 Def / 252 Spe
Tera Type: Normal / Ghost
Adamant Nature
- Facade
- Headlong Rush
- Fire Punch / Ice Punch
- Swords Dance / Protect

[SET COMMENTS]

A towering Attack stat brought to even greater heights with Guts, a brutal STAB combination including a hilariously powerful Facade, See below and more than respectable bulk together make Ursaluna a truly unbearable wallbreaker. Ursaluna outright OHKOs the majority of the tier and 2HKOs even physically bulky Pokemon like Landorus-T, Great Tusk, and Zamazenta. Headlong Rush is valuable secondary STAB that fries Steel-types such as Kingambit and Iron Crown, as well as OHKOing faster variants of Pecharunt. The sentence I highlighted above might be confusing since its not clear why the STAB combination is good, though indeed you proceed you explain it below. I would either remove these 2 sentences and try to work how Headlong Rush hits Facade resists / immunities in the sentence above, or remove that first sentence all together. Up to you, I just feel there is room to make this more concise Fire Punch provides crucial coverage against Ursaluna's exceedingly few checks, including Corviknight, Skarmory, and Air Balloon Gholdengo; alternatively, Ice Punch cleanly OHKOs Landorus-T after Intimidate, has a chance to OHKO Dragonite through Multiscale, and is a good option to break through Sinistcha. I would add physically defensive Gliscor as another target. Swords Dance lets Ursaluna take advantage of forced switches or pusillanimous Protects from the likes of Gliscor or Alomomola to push its Attack to truly unfathomable levels; at +2 Attack, Fire Punch is nearly guaranteed to OHKO Corviknight and ensures Ursaluna will OHKO just about everything else. Alternatively, Protect allows Ursaluna to avoid Knock Off, Trick, or other forms of status by giving a free turn to activate its Flame Orb, while also scouting choice-locked pokemon and letting it play around Lokix's First Impression. 248 EVs in HP minimize the damage taken from Burn and maximize Ursaluna's bulk. Here you can include Trailblaze and Supercell Slam mentions like brought up before. Supercell hits Corviknight and Skarmory harder, which may take on some of Ursaluna's hits when it lacks Swords Dance. Trailblaze allows Ursaluna to get the jump on the likes of Gholdengo, Dragonite, Raging Bolt, as well as Pecharunt, Great Tusk, and Kyurem when you are running a Jolly nature, making it harder to exploit Ursaluna's lackluster speed in part by switching back and forth. On Trick Room teams, a Brave nature alongside 0 Speed IVs can be considered to underspeed Pokemon such as Ting-Lu, Dondozo and Hydrapple, though an Adamant nature might still be desirable to outspeed these Pokemon outside of Trick Room. Alternatively, 252 Speed EVs let Ursaluna get the jump on Corviknight, Skarmory, and uninvested Kingambit. Here you can mention a Jolly nature, in part with Trailblaze like pointed out above, but also to at worst speed tie with opposing Kingambit. Tera Normal-boosted Facade, especially alongside Swords Dance, is nothing short of apocalyptic, having favorable odds to OHKO Corviknight at +2 Attack and downright annihilating anything that's not a Ghost-type. On the other hand, Tera Ghost flips Ursaluna's fighting weakness into an immunity, letting it take on Pokemon like Zamazenta, Iron Valiant, and Great Tusk much more comfortably. Another option is Tera Fairy, which grants a Dragon immunity and Fighting and Dark resists without adding a Ghost weakness, improving Ursaluna's matchup into Pokemon like Dragapult and Tyranitar. Would rewrite this in a way that makes it clearer why these resists are important, could be something like "powerful attacks such as Dragapult's Draco Meteor...". I think you mean Fighting and not Dark(?) the Dark part is not clear at all. Each of these types also let Ursaluna shed its Water, Grass, and Ice weaknesses, stymieing would-be revenge killers such as Ogerpon-W, Rillaboom, and Kyurem.

Ursaluna is a terrific presence on Trick Room teams, exploiting its low speed to bear down on opponents and making use of its good bulk to tank priority attacks such as Dragonite's Extreme Speed and Kingambit's Sucker Punch, alongside a natural immunity to Raging Bolt’s Thunderclap. Trick Room setters like Hatterene and Cresselia are thus a natural complement, with Hatterene able to deny entry hazards to preserve Ursaluna's health, and with Cresselia using its solid bulk to set Trick Room in front of threats to Ursaluna like Ogerpon-W and Kyurem. Great Tusk. It does not have to be Great Tusk, but preferably it should not be Kyurem as it often clicks Substitute (and Protect) to waste Trick Room turns and deny Ursaluna with safe entry. Each additionally offer Healing Wish and Lunar Dance respectively to help Ursaluna offset the constant burn damage it's forced to take, though it’s important to be cautious about the status-healing effect if Ursaluna has lost its Flame Orb. Iron Hands is a great partner on Trick Room teams, one which appreciates the help of Ursaluna to break through shared bugbears like Landorus-T and Zamazenta, and which can easily tear through Corviknight and Skarmory in return. Ursaluna also works well on Grassy Terrain teams alongside Rillaboom, taking advantage of Grassy Terrain's passive recovery to offset its burn damage, and eradicating Grass resists such as Dragapult, Moltres, and Iron Moth to support both Rillaboom and teammates like Serperior; in return, Rillaboom and Serperior handle threatening Water-types including Ogerpon-W and Samurott-H. Hisuian Samurott. To take full advantage of the longevity provided by Grassy Terrain, Ursaluna appreciates the entry hazard denial provided by Hatterene and Cinderace. Hatterene can use Grassy Seed on such teams to become a threatening Calm Mind sweeper, which can make use of the opportunities provided by Ursaluna thrashing problematic Steel-types like Kingambit and Iron Crown, Could reword a bit to include Galarian Slowking since its another annoying Pokemon for Hatterene that Ursaluna threatens while Cinderace scares out checks to Ursaluna like Corviknight and Air Balloon Gholdengo and appreciates Ursaluna mangling its checks like Raging Bolt and Alomomola. Ursaluna can also be used on dual screens teams, alongside setters like Ninetales-A or Deoxys-S, pushing its bulk to extreme levels and allowing it to survive even super-effective attacks from Pokemon like Kyurem or Walking Wake and OHKO them in return.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/demon-queen.608211/
Quality checked by:
https://www.smogon.com/forums/members/stads.110504/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
amcheck
add remove comment
[SET]
Guts Wallbreaker (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Def or 252 Atk / 4 Def / 252 Spe
Tera Type: Normal / Ghost
Adamant Nature
- Facade
- Headlong Rush
- Fire Punch / Ice Punch
- Swords Dance / Protect

[SET COMMENTS]

A towering Attack stat brought to even greater heights with Guts, a brutal STAB combination comprising an outrageously powerful Facade backed up by a thewy Headlong Rush to eviscerate Normal resists and immunities Normal-type answers including Kingambit and Pecharunt, and more than respectable bulk all combine to make Ursaluna a truly unbearable wallbreaker. Fire Punch provides crucial coverage against Ursaluna's exceedingly few checks, including Corviknight, Skarmory, and Air Balloon Gholdengo; alternatively, Ice Punch cleanly OHKOs OHKOes physically defensive Gliscor and most Landorus-T after Intimidate implies that ice punch ohkoes physdef lando, has a chance to OHKO Dragonite through Multiscale, and is a good option to break through Sinistcha. Swords Dance lets Ursaluna take advantage of forced switches or pusillanimous Protects from the likes of Gliscor or and Alomomola to push its Attack to truly unfathomable levels; at +2 Attack, Fire Punch is nearly guaranteed to OHKO Corviknight and ensures Ursaluna will OHKO just about everything else. Alternatively, Protect allows Ursaluna to avoid Knock Off, Trick, or other forms of and status by giving a free turn to activate its Flame Orb, while also scouting choice-locked Pokemon and letting it play around Lokix's First Impression. 248 EVs in HP minimize the damage taken from Burn and maximize Ursaluna's bulk. Alternative options include Supercell Slam, which hits Corviknight and Skarmory harder than Fire Punch at the risk of crash damage, or and Trailblaze, which, alongside a Jolly nature and maximum Speed investment, enables Ursaluna at +1 Speed to outrun Pokemon such as Gholdengo, Dragonite, Raging Bolt, Pecharunt, Great Tusk, and Kyurem, making switching around Ursaluna a far riskier proposition. On Trick Room teams, a Brave nature alongside 0 Speed IVs can be considered to underspeed outspeed Pokemon such as Ting-Lu, Dondozo, (AC) and Hydrapple under Trick Room, though an Adamant nature might still be desirable to outspeed these Pokemon outside of Trick Room. Alternatively, 252 Speed EVs let Ursaluna get the jump on Corviknight, Skarmory, and uninvested Kingambit; a Jolly nature can also be considered to at worst Speed tie with opposing Kingambit. Tera Normal-boosted Facade, especially alongside Swords Dance, is nothing short of apocalyptic, having favorable odds to OHKO Corviknight at +2 Attack and downright annihilating anything that's not a Ghost-type. On the other hand, Tera Ghost flips Ursaluna's fighting weakness into an immunity, letting it take on Pokemon like Zamazenta, Iron Valiant, and Great Tusk much more comfortably. Another option is Tera Fairy, which grants both Fighting and Dark resists and Dragon immunity, letting Ursaluna blank powerful attacks such as Choice Band Tyranitar's Knock Off or and Low Kick and Draco Meteor from Dragapult or Raging Bolt Dragapult's and Walking Wake's Draco Meteor. Each of these types rid Ursaluna of its Water, Grass, and Ice weaknesses, stymieing would-be revenge killers such as Ogerpon-W, Rillaboom, and Kyurem.

Ursaluna is a terrific presence on Trick Room teams, exploiting its low Speed to bear down on opponents and making use of its good bulk to tank priority attacks such as Dragonite's Extreme Speed and Kingambit's Sucker Punch, alongside a natural immunity to Raging Bolt’s Thunderclap. Trick Room setters like Hatterene and Cresselia are thus a natural complement complements, with Hatterene able to deny entry hazards to preserve Ursaluna's health, and with Cresselia using its solid bulk to set Trick Room in front of threats to Ursaluna like Ogerpon-W and Zamazenta. Each additionally offer Healing Wish and Lunar Dance, (AC) respectively, (AC) to help Ursaluna offset the constant burn damage it's forced to take, though it’s important to be cautious about the status-healing effect if Ursaluna has lost its Flame Orb. Iron Hands is a great partner on Trick Room teams, one which appreciates the help of Ursaluna to break through shared bugbears like Landorus-T and Zamazenta, and which can easily tear through Corviknight and Skarmory in return. Ursaluna also works well on Grassy Terrain teams alongside Rillaboom, taking advantage of Grassy Terrain's passive recovery to offset its burn damage, and eradicating Grass resists such as Dragapult, Moltres, and Iron Moth to support both Rillaboom and teammates like Serperior; in return, Rillaboom and Serperior handle threatening Water-types including Ogerpon-W and Hisuian Samurott. To take full advantage of the longevity provided by Grassy Terrain, Ursaluna appreciates the entry hazard denial provided by Hatterene and Cinderace. Hatterene can use Grassy Seed on such teams to become a threatening Calm Mind sweeper, able to make use of the opportunities provided by Ursaluna thrashing its pain points like Kingambit, Iron Crown, and Galarian Slowking, while Cinderace scares out checks to Ursaluna like Corviknight and Air Balloon Gholdengo and appreciates Ursaluna mangling its checks like Raging Bolt and Alomomola. Ursaluna can also be used on dual screens ninetales only sets one screen teams, alongside setters a setter like Ninetales-A Alolan Ninetales or Deoxys-S, pushing its bulk to extreme levels and allowing it to survive even super-effective super effective attacks from Pokemon like Kyurem or and Walking Wake and OHKO them in return.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/demon-queen.608211/
Quality checked by:
https://www.smogon.com/forums/members/stads.110504/
https://www.smogon.com/forums/members/setsu.548068/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
1/1 GP Team done credit both of us
[SET]
Guts Wallbreaker (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Def or 252 Atk / 4 Def / 252 Spe
Tera Type: Normal / Ghost
Adamant Nature
- Facade
- Headlong Rush
- Fire Punch / Ice Punch
- Swords Dance / Protect

[SET COMMENTS]

A towering Attack stat brought to even greater heights with Guts, a brutal STAB combination comprising an outrageously powerful Facade backed up by a thewy Headlong Rush to eviscerate Normal resists and immunities Normal-type answers including Kingambit and Pecharunt, and more than respectable bulk all combine to make Ursaluna a truly unbearable wallbreaker. Fire Punch provides crucial coverage against Ursaluna's exceedingly few checks, including Corviknight, Skarmory, and Air Balloon Gholdengo; alternatively, Ice Punch cleanly OHKOs OHKOes physically defensive Gliscor and most Landorus-T after Intimidate implies that ice punch ohkoes physdef lando (keep this if it's correct to the meta - calc set is only 4 def so id=f max def doesn't exist in ou then no need), has a chance to OHKO Dragonite through Multiscale, and is a good option to break through Sinistcha. Swords Dance lets Ursaluna take advantage of forced switches or pusillanimous (would avoid words like this for accessibility reasons) Protects from the likes of Gliscor or and Alomomola to push its Attack to truly unfathomable levels; at +2 Attack, Fire Punch is nearly guaranteed to OHKO Corviknight and ensures Ursaluna will OHKO just about everything else. Alternatively, Protect allows Ursaluna to avoid Knock Off, Trick, or other forms of and status by giving a free turn to activate its Flame Orb (RC) while also scouting choice-locked Choice-locked Pokemon and letting it play around Lokix's First Impression. 248 EVs in HP minimize the damage taken from Burn burn and maximize Ursaluna's bulk. Alternative options include Supercell Slam, which hits Corviknight and Skarmory harder than Fire Punch at the risk of crash damage, or and Trailblaze, which, alongside a Jolly nature and maximum Speed investment, enables Ursaluna at +1 Speed to outrun Pokemon such as Gholdengo, Dragonite, Raging Bolt, Pecharunt, Great Tusk, and Kyurem, making switching around Ursaluna a far riskier proposition. On Trick Room teams, a Brave nature alongside 0 Speed IVs can be considered to underspeed Pokemon such as Ting-Lu, Dondozo, (AC) and Hydrapple, though an Adamant nature might still be desirable to outspeed these Pokemon outside of Trick Room. Alternatively, 252 Speed EVs let Ursaluna get the jump on Corviknight, Skarmory, and uninvested Kingambit; a Jolly nature can also be considered to at worst Speed tie with opposing Kingambit. Tera Normal-boosted Facade, especially alongside Swords Dance, is nothing short of apocalyptic, having favorable odds to OHKO Corviknight at +2 Attack and downright annihilating anything that's not a Ghost-type. On the other hand, Tera Ghost flips Ursaluna's fighting Fighting weakness into an immunity, letting it take on Pokemon like Zamazenta, Iron Valiant, and Great Tusk much more comfortably. Another option is Tera Fairy, which grants Ursaluna both Fighting and Dark resists resistances and a Dragon immunity, letting Ursaluna blank powerful attacks such as Choice Band Tyranitar's Knock Off or and Low Kick and Draco Meteor from Dragapult or Raging Bolt Dragapult's and Walking Wake's Draco Meteor. Each of these types rid Ursaluna of its Water, Grass, and Ice weaknesses, stymieing would-be revenge killers such as Ogerpon-W, Rillaboom, and Kyurem.

Ursaluna is a terrific presence on Trick Room teams, exploiting its low Speed to bear down on opponents foes and making use of its good bulk to tank priority attacks such as Dragonite's Extreme Speed and Kingambit's Sucker Punch, alongside a natural immunity to Raging Bolt’s Thunderclap. Trick Room setters like Hatterene and Cresselia are thus a natural complement complements, with Hatterene able to deny entry hazards to preserve Ursaluna's health (RC) and with Cresselia using its solid bulk to set Trick Room in front of threats to Ursaluna like Ogerpon-W and Zamazenta. Each additionally offer Healing Wish and Lunar Dance, (AC) respectively, (AC) to help Ursaluna offset the constant burn damage it's forced to take, though it’s important to be cautious about the status-healing effect if Ursaluna has lost its Flame Orb. Iron Hands is a great partner on Trick Room teams, one which appreciates the help of Ursaluna to break through shared bugbears like Landorus-T and Zamazenta (RC) and which can easily tear through Corviknight and Skarmory in return. Ursaluna also works well on Grassy Terrain teams alongside Rillaboom, taking advantage of Grassy Terrain's passive recovery to offset its burn damage (RC) and eradicating Grass resists Grass-type checks such as Dragapult, Moltres, and Iron Moth to support both Rillaboom and teammates like Serperior; in return, Rillaboom and Serperior handle threatening Water-types including Ogerpon-W and Hisuian Samurott. To take full advantage of the longevity provided by Grassy Terrain, Ursaluna appreciates the entry hazard denial provided by Hatterene and Cinderace. Hatterene can use Grassy Seed on such teams to become a threatening Calm Mind sweeper, able to make use of the opportunities provided by Ursaluna thrashing its pain points like Kingambit, Iron Crown, and Galarian Slowking, while Cinderace scares out checks to Ursaluna like Corviknight and Air Balloon Gholdengo and appreciates Ursaluna mangling its checks like Raging Bolt and Alomomola. Ursaluna can also be used on dual screens teams, alongside setters a setter like Ninetales-A Alolan Ninetales or Deoxys-S, pushing its bulk to extreme levels and allowing it to survive even super-effective super effective attacks from Pokemon like Kyurem or and Walking Wake and OHKO them in return.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/demon-queen.608211/
Quality checked by:
https://www.smogon.com/forums/members/stads.110504/
https://www.smogon.com/forums/members/setsu.548068/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
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