• Smogon Premier League is here and the team collection is now available. Support your team!

Discussion The pattern of more rises than drops in usage-based lower tiers

It feels like every so often a post like this is made begging lower tiers to become these stable places where nothing ever rises and you can develop that one same meta to your heart's content.

Guess what guys OU, Ubers, past gens exist. Ever since lower tiers started tiering by usage in gen 5 it's been a feature that each shift (3 months, enough time to run a full tournament) you get a slightly different meta. Sure this can cause problems but it can also solve problems. Lower tiers get away with less bans because usage brings up the problematic mons.

Councils can do whatever they want to mitigate these issues. Faster suspects, Koko method, quickbans are all valid strategies. Additionally if the concern is about tournaments, then simply freeze the tier for the course of the tournament or even better, schedule your tournaments so they happen between tier shifts.

Apologies for the dismmissive tone but it really just feels like these posts take 1000 words in order to say "I choose to play a tier with shifts but would prefer for there to be no shifts"
“Begging” is a pretty uncharitable way to describe this discussion, especially when I’ve mentioned several times across this thread that the goal of tweaking policy would not be to block rises or changes entirely. My own proposal even aims to keep rises. The whole point of having this PR thread now rather than the end of the Generation is so that we don’t have to have a last-minute fix policy that freezes rises altogether like in SS.

You’re right that it is very dismissive to enter a discussion of possible tiering modification and say “well if you don’t like it, play another tier”. It’s just as tone-deaf as entering a ban discussion or suspect thread and saying “well if you don’t like this element, play a different tier”. I actually have and still do play Ubers, non-lower tiers formats, and old gens that dont have tiering updates anymore, and they’re fun. I and many others tune into current gen tiering partly BECAUSE the metagames stay fresh with updates. That doesn’t mean these updates have to be majorly disruptive, which is the point of reform.

I already explained in my last post that just because rises can remove problematic Pokemon - a job that’s actually the responsibility of tiering councils - doesn’t mean they’re above reform, especially when they’re creating problems more than solving them. I recommend more closely reading other posts in this thread, especially ishtar’s.
 
hi, i know i'm necroing this thread but since the issues with usage-based tiering have been a hot topic as of late i wanted to revive this thread, especially given the state of sv lower tiers (specifically uu/ru).
coming from someone who used to play sv uu and ru, there has been a culture of low player morale among people who play these tiers, as every three months they lose more and more staples. more guys become overwhelming and end up getting banned, and the metagames become sterile and boring with little innovation and player engagement. in both uu and ru's subforums, activity has largely dried up outside of tournaments and the occassional post asking why a specific mon is/isn't viable. there's spikes in activity around tier shifts and suspect tests, and even then the former is mostly lamenting that we lost yet another staple mon. the ru discord server's activity is largely comprised of people lamenting the state of the meta and the lack of activity on the forums, while uu discord doesn't have much activity outside of using a fishing bot.
i know that there are unique issues relating to sv that contribute to this environment (particularly the sheer amount of power creep this gen), but i feel like this gen has exposed the cracks in usage-based tiering. in particular, tiering is vulnerable to being manipulated by bad actors; this has historically happened with ambipom in gen 7 and hitmontop in gen 8 (before tier rises were frozen near the end of gen 8 as a direct result of this). however, as discussed in this thread, advancements in artificial intelligence and its increasing accessibility has made this problem much worse, and it's likely going to worsen further before it gets better. i know there's work being done behind the scenes to curb these ladder bots, but this feels like a bandaid solution to a fundamentally flawed system.
i'm aware that i'm not speaking for nu and below (if any players of those tiers want to chime in then i'd love to hear your thoughts) and that i'm no expert on tiering systems, but i wanted to give input as a former player of two tiers that have suffered from this pattern, and who ultimately stopped playing because of it.
 
Last edited:
hi, i know i'm necroing this thread but since the issues with usage-based tiering have been a hot topic as of late i wanted to revive this thread, especially given the state of sv lower tiers (specifically uu/ru).
coming from someone who used to play sv uu and ru, there has been a culture of low player morale among people who play these tiers, as every three months they lose more and more staples. more guys become overwhelming and end up getting banned, and the metagames become sterile and boring with little innovation and player engagement. in both uu and ru's subforums, activity has largely dried up outside of tournaments and the occassional post asking why a specific mon is/isn't viable. there's spikes in activity around tier shifts and suspect tests, and even then the former is mostly lamenting that we lost yet another staple mon. the ru discord server's activity is largely comprised of people lamenting the state of the meta and the lack of activity on the forums, while uu discord doesn't have much activity outside of using a fishing bot.
i know that there are unique issues relating to sv that contribute to this environment (particularly the sheer amount of power creep this gen), but i feel like this gen has exposed the cracks in usage-based tiering. in particular, tiering is vulnerable to being manipulated by bad actors; this has historically happened with ambipom in gen 7 and hitmontop in gen 8 (before tier rises were frozen near the end of gen 8 as a direct result of this). however, as discussed in this thread, advancements in artificial intelligence and its increasing accessibility has made this problem much worse, and it's likely going to worsen further before it gets better. i know there's work being done behind the scenes to curb these ladder bots, but this feels like a bandaid solution to a fundamentally flawed system.
i'm aware that i'm not speaking for nu and below (if any players of those tiers want to chime in then i'd love to hear your thoughts) and that i'm no expert on tiering systems, but i wanted to give input as a former player of two tiers that have suffered from this pattern, and who ultimately stopped playing because of it.
I'd like to share my two cents as an active community member in NU and ZU (and somewhat PU if we consider yapping). Your post iniated a discussion in PU server, as the situation below RU is much different from what you described. I'm not gonna lie, at first I just thought you were some random mainer who complained about non-issue and would get shut down immediatly by UU/RU staff. However, I was wrong; it's been almost 2 weeks; nobody has objected and many seem to relate, even among UU/RU auth, given the reactions on the post. So this is just to say, that my post is not here to deny or confirm there are problems with UU or RU, but to point out why usage stats tiering isn't the problem, by using the NU, PU, and ZU examples.

From what I understood from your post, the issues RU and UU face are
  • Subforum and discord activity being low outside tournaments
  • Tier shifts removing stapples, causing low morale on the playerbase
  • Bad actors manipulating stats
The first point is also fair for NU, PU, and ZU; team tour seasons are when there is peak activity in the discord server. Some users only interact and play for these teamtours and I don't think there is anything wrong with this. Some stick after the tour, join some individual tournaments and keep interacting in the server, at a lower pace. I looked at linecounts for 2025 in the different lower tiers servers, to see if PU or NU servers were much active than UU and RU; UU - 363 533 (15k from fish bot), RU - 480 450, NU - 421 790, PU - 384 306, and ZU - 220 819. I'm aware this is not the best indicator to measure activity, but these numbers all seem quite good to me. As a comparison, smogtours server has about 540k lines in 2025 and is what I'd consider an active server at any time of the year. Downtimes are important so players don't get burned out from playing all year long and are usually enjoyed as far as I know. I would say NU, PU, and ZU players are happy with the state of their discord servers, and I would like to know what prevents UUers and RUers from having discussions outside tournaments. As for forum projects and activity, I believe it's just a thing overall on the site; discord has become the premier communication network due its higher interactivity. I can't comment much on NU and PU, as I don't really read their forums, but for ZU, we have active forum posters and people willing to host and take part to forum projects. I've been a ZU forum mod for 4 years now and no forum project has been denied in ZU, and I'm pretty sure it's the same for other tiers. Be the change you want to be on forums and start hosting projects and writing posts. The forum is ultimately shaped by its users, wanting changes is not enough, you need to formulate how things need to change.

The tier shifts argument is what initially drove me to write this post. Unlike the first section, which is mostly me arguing based on vibes; this one is gonna more factual. I've looked at the tier shifts between January 2025 and 2026, UU lost 11 Pokémon, 2 of which weren't even UU by usage (Tyranitar, Deoxys-Speed, Scizor, Weezing-Galar, Heatran, Tornadus-Therian, Tinkaton, Weavile, Blissey, Pecharunt, and Araquanid), RU lost 8 Pokémon, 1 wasn't RU by usage (Hippowdon, Weezing-Galar, Fezandipiti, Slither Wing, Zapdos-Galar, Araquanid, Conkeldurr, Revavroom), NU lost 8 Pokémon, 1 wasn't NU by usage (Breloom, Ribombee, Torterra, Gastrodon, Muk Alola, Diancie, Registeel, Araquanid), PU lost 19 Pokémon, 5 weren't PU by usage (Articuno Galar, Houndstone, Slowbro Galar, Wo Chien, Thwackey, Dudunsparce, Espeon, Goodra, Grafaiai, Braviary (twice), Bellibolt, Scrafty, Copperajah, Toxtricity, Porygon2, Decidueye, Gastrodon, Meloetta, Tornadus), and ZU lost 16 Pokémon (Braviary (twice), Brute Bonnet, Grafaiai (twice), Thwackey, Qwilfish-Hisui, Mismagius, Porygon2, Hitmonlee, Palossand, Qwilfish, Avalugg-Hisui, Cramorant, Frosmoth, Decidueye-Hisui, Lycanroc, and Rhydon). I've never seen NU, PU, and ZU players being unmotivated to build new teams and throw away old teams after every tier shifts, and PU and ZU have it much harder than RU and UU players who usually only lose one or two Pokémon each time. I've been building UU occasionally when playing in tournaments and I don't remember it being that bad between tier shifts, especially in comparison to ZU, and certainly not worse than during SM or SS. If there is a problem of motivation with UU and RU, it's not certaintly not caused by tier shifts; past gens UU and RU players didn't have this issue and NU and below players don't have it either, despite facing harder shifts.

Now onto bad actors. Historically some Pokémon have been placed in tiers where they are unviable thanks to the effort one or multiple people. There is BW RU Metang, SM UU Ambipom, and SS NU Hitmontop. I can't talk about Metang because this was much before my time, but I can talk about the other two. Ambipom was a D rank Pokémon in NU, just like it was in RU in ORAS, because ladder used to have far less competitive teams and it was the perfect noob trap Pokémon. NU and RU players didn't care about Ambipom rising to UU, because they weren't using it. The only people who got mad at it where some UU players, but at the end of the day it really wasn't such a problem and it drop back on the next month. SS Hitmontop (and SV Braviary by extansion) is also not a bad actor; Uberfiend, the one player who spams this Pokémon on NU ladder, really uses them because he believes they are NU viable Pokémon. The real problem is not that Uberfiend has too much time to use bad Pokémon on the NU ladder, but it's that better players than Uberfiend aren't laddering anymore. UU and RU don't even have these problems and the new veto policy also ensures real bad actors (i.e. bots) won't mess up tiering.

Your frustrations seem to be guided towards the wrong thing. Usage tier shifts surely has its weaknesses nowadays where laddering is not attractive anymore, but it's not the root of all evil in lower tiers.
 
I'm glad to see this thread is getting traction again. I've been wanting to make a follow-up to it, and now that we're nine months deeper into SV, both with no confirmation on when the successive format is releasing and a lack of any change to the tiering system, it seems like now is a good time to get tiering reform back in discussion.

I'm going to split my follow-up into three sections so it's easier to look through. The "past" section will go over the changes of the last 9 months and the entire stable DLC2 era, the "present" section will diagnose tiering issues and our system's current state, and the "future" section will go over some potential outcomes of choosing or not choosing to change tiering policy.

Past
:great tusk:
My original post in this thread looked at the 3 full tier shifts from July 2024 to January 2025, and my biggest follow-up gave a look at how the April 2025 tier shifts changed things. There's been 3 full tier shifts since then, and we're due to have 3 more this year. Now that SV's DLC2 period has gone on for as long as the entire SS DLC2 period, which implemented its policy on freezing rises just 2 tier shifts before SV released. I'd like to suggest that lower tier councils should more seriously look at freezing rises, just like in SS. Ideally, this would go into effect before the April 2026 tier shifts.

In just the last 9 months of tier shifts and tiering action (April 2025 to present), these are the new vacuums that have opened up:

UU net: -4

Lost: -7
:deoxys-speed::heatran::ogerpon-cornerstone::tornadus-therian::tyranitar::weezing-galar::zarude:
Deoxys-Speed, Heatran, Ogerpon-Cornerstone, Tornadus-Therian, Tyranitar, Weezing-Galar, Zarude
Gained: +3
:araquanid::tinkaton::weavile:
Araquanid, Tinkaton, Weavile

RU net: -10
Lost: -12
:fezandipiti::gyarados::hippowdon::lilligant-hisui::mamoswine::oricorio-pom-pom::salamence::slither wing::volcanion::weezing-galar::zapdos-galar::zoroark-hisui:
Fezandipiti, Gyarados, Hippowdon, Lilligant-Hisui, Mamoswine, Oricorio-Pom-Pom, Salamence, Slither Wing, Volcanion, Weezing-Galar, Zapdos-Galar, Zoroark-Hisui
Gained: +2
:araquanid::blissey:
Araquanid, Blissey

NU net: -1
Lost: -6
:breloom::diancie::gastrodon::muk-alola::porygon-z::torterra:
Breloom, Diancie, Gastrodon, Muk-Alola, Porygon-Z, Torterra
Gained: +5
:araquanid::barraskewda::chansey::reuniclus::rhyperior:
Araquanid, Barraskewda, Chansey, Reuniclus, Rhyperior

PU net: -9
Lost: -14
:altaria::articuno-galar::bellibolt::braviary::dudunsparce::espeon::frosmoth::goodra::grafaiai::houndstone::scrafty::slowbro-galar::thwackey::wo-chien:
Altaria, Articuno-Galar, Bellibolt, Braviary, Dudunsparce, Espeon, Frosmoth, Goodra, Grafaiai, Houndstone, Scrafty, Slowbro-Galar, Thwackey, Wo-Chien
Gained: +5
:amoonguss::galvantula::ninetales-alola::porygon2::toxicroak:
Amoonguss, Galvantula, Ninetales-Alola, Porygon2, Toxicroak

ZU net: -4
Lost: -6
:bellossom::braviary::grafaiai::mismagius::qwilfish-hisui::thwackey:
Bellossom, Braviary, Grafaiai, Mismagius, Qwilfish-Hisui, Thwackey
Gained: +2
:toxicroak::venusaur:
Toxicroak, Venusaur

Like I outlined and predicted in the OP, tiering changes have been weighted heavily towards losses and instability in lower tiers. Nitpicking a little bit, but UU and RU didn't gain much from Araquanid, ZU isn't poised to hang onto Toxicroak, and Blissey squeezed Chansey out of RU more than it added diversity to the tier. Lower tiers could expect to lose a net average of 6 more Pokemon each going into the end of Scarlet and Violet. That might not sound like a lot, but a lot of the Pokemon that are lost from tiers tend to be more influential.

For the big picture, here's the accumulation of net changes across lower tiers from July 2024 to January 2026:

UU 2024-2026 net: -5
Lost: -14
:hoopa-unbound::iron crown::moltres::ogerpon-cornerstone::okidogi::pecharunt::polteageist::quaquaval::tornadus-therian::tyranitar::ursaluna::weezing-galar::zapdos::zarude:
Hoopa-Unbound, Iron Crown, Moltres, Ogerpon-Cornerstone, Okidogi, Pecharunt, Polteageist, Quaquaval, Tornadus-Therian, Tyranitar, Ursaluna, Weezing-Galar, Zapdos, Zarude
Gained: +9
:blissey::clodsire::ribombee::scizor::serperior::skarmory::tinkaton::torkoal::weavile:
Blissey, Clodsire, Ribombee, Scizor, Serperior, Skarmory, Tinkaton, Torkoal, Weavile

RU 2024-2026 net: -11
Lost: -17
:blastoise::cobalion::conkeldurr::fezandipiti::gyarados::hippowdon::lilligant-hisui::moltres::oricorio-pom-pom::revavroom::salamence::slither wing::thundurus::volcanion::yanmega::zapdos-galar::zoroark-hisui:
Blastoise, Cobalion, Conkeldurr, Fezandipiti, Gyarados, Hippowdon, Lilligant-Hisui, Moltres, Oricorio-Pom-Pom, Revavroom, Salamence, Slither Wing, Thundurus, Volcanion, Yanmega, Zapdos-Galar, Zoroark-Hisui
Gained: +6
:blissey::goodra-hisui::indeedee::ninetales-alola::ribombee::torkoal:
Blissey, Goodra-Hisui, Indeedee, Ninetales-Alola, Ribombee, Torkoal

NU 2024-2026 net: -16
Lost: -25
:cetitan::cloyster::cresselia::deoxys-defense::diancie::feraligatr::gallade::gastrodon::iron thorns::krookodile::lucario::lycanroc-dusk::magnezone::mienshao::muk-alola::noivern::oricorio-pom-pom::oricorio-sensu::porygon-z::quagsire::registeel::slowbro::talonflame::torterra::umbreon:
Cetitan, Cloyster, Cresselia, Deoxys-Defense, Diancie, Feraligatr, Gallade, Gastrodon, Iron Thorns, Krookodile, Lucario, Lycanroc-Dusk, Magnezone, Mienshao, Muk-Alola, Noivern, Oricorio-Pom-Pom, Oricorio-Sensu, Porygon-Z, Quagsire, Registeel, Slowbro, Talonflame, Torterra, Umbreon (-25)
Gained: +9
:araquanid::barraskewda::chansey::cinccino::indeedee::ninetales-alola::overqwil::reuniclus::torkoal:
Araquanid, Barraskewda, Chansey, Cinccino, Indeedee, Ninetales-Alola, Overqwil, Reuniclus, Torkoal

PU 2024-2026 net: -25
Lost: -30
:altaria::articuno-galar::bellibolt::braviary::bronzong::decidueye::dudunsparce::duraludon::flamigo::gastrodon::gligar::goodra::grafaiai::heracross::houndstone::inteleon::kilowattrel::meloetta::oricorio-sensu::raikou::scrafty::scream tail::scyther::slowbro-galar::staraptor::tauros-paldea-aqua::thwackey::tornadus::toxtricity::wo-chien:
Altaria, Articuno-Galar, Bellibolt, Braviary, Bronzong, Decidueye, Dudunsparce, Duraludon, Flamigo, Gastrodon, Gligar, Goodra, Grafaiai, Heracross, Houndstone, Inteleon, Kilowattrel, Meloetta, Oricorio-Sensu, Raikou, Scrafty, Scream Tail, Scyther, Slowbro-Galar, Staraptor, Tauros-Paldea-Aqua, Thwackey, Tornadus, Toxtricity, Wo-Chien
Gained: +5
:amoonguss::galvantula::ninetales-alola::torkoal::typhlosion-hisui:
Amoonguss, Galvantula, Ninetales-Alola, Torkoal, Typhlosion-Hisui

ZU 2024-2026 net: -15
Lost: -24
:alcremie::avalugg-hisui::bellossom::bombirdier::braviary::bruxish::cramorant::decidueye-hisui::dudunsparce::electrode-hisui::floatzel::grafaiai::hitmonlee::hoopa::mismagius::oricorio-sensu::palossand::porygon2::qwilfish::qwilfish-hisui::rhydon::thwackey::venomoth:
Lost: Alcremie, Avalugg-Hisui, Bellossom, Bombirdier, Braviary, Bruxish, Cramorant, Decidueye-Hisui, Dudunsparce, Electrode-Hisui, Floatzel, Grafaiai, Hitmonlee, Hoopa, Mismagius, Oricorio-Sensu, Palossand, Porygon2, Qwilfish, Qwilfish-Hisui, Rhydon, Thwackey, Venomoth
Gained: +9
:brute bonnet::froslass::hitmontop::lycanroc::minior::rotom-mow::torkoal::venusaur::whimsicott:
Brute Bonnet, Froslass, Hitmontop, Lycanroc, Minior, Rotom-Mow, Torkoal, Venusaur, Whimsicott (+9)

Sadly, a lot of the tiers have suffered even more than I'm outlining here. I counted drops that have little to no impact on a tier, so Torkoal, Ninetales-Alola, Araquanid, and other Pokemon that didn't make usage in the tiers they dropped to are actually making lower tiers look like they got off better. I'm also excluding Pokemon that dropped and ended up being banned or rising back up from this analysis even though they do have effects on usage stats and often occupy keystone spots in tiers and stats. Gen 9 DLC2 going on for a year longer than Gen 8 DLC2 did a number on the lower tiers.

Present
:donphan:

It's pretty clear to see that this pattern has not stopped, and it will continue to cause upheaval over the next nine month period unless there's a change to the current tiering policy.

Lower tiers have more to lose, and this is even with the buffers of BLs for higher tiers to draw from. Tyranitar's recent rise to OU risks driving more interest in Excadrill, a long-term top tier UU Pokemon that came very close to moving from UU to OU in the January 2026 shifts. Excadrill was the type of Pokemon whose potential rise helped mobilize the Sword and Shield tiering policy on freezing rises in the first place. If anything justifies implementing a freeze for the sake of stability, it really should be staples like UU Excadrill. Considering UU is the tier least impacted by the tiering vacuum, it should also be clear that freezing rises would be a stabilizing avenue for all the other lower tiers.

How many more tier shifts need to happen where lower tiers get their staples taken? Do we need to keep going until every RU Hippowdon or PU Goodra gets snapped up? How many more times do we need to see Scizor, Slowbro-Galar, or Brute Bonnet play jumprope with the tier cutoffs? It's tiring seeing two of RU, NU, PU, and ZU have to go through these painful cycles every three months. There's the rises that upend a tier, contentious quickban slates that were already attempting to balance between tournament schedules and playerbase opinions (forget about surveying regularly outside of OU), suspects in the period after quickbans, and then the dread of projected rises upsetting lower tiers more.

Multiple users have already spoken up about how this affects things like motivation, tournament and forum interest, and site work, and this is already a difficult thing to be open about because there's stigma surrounding discussion of things like burnout and demotivation, especially in competitive settings. This is compounded on the existing issues that current gen tiering has, but we don't have to choose make it harder on ourselves.

Right now, SV is also in a more unstable spot tiering-wise than in SS. There were only 5 tier shifts in SS between the first 3-month usage tier shifts (April 2021) and the last tier shifts with unfrozen rises (April 2022), while SV has had 7 (from July 2024 to January 2026) and counting with no freezing forecasted. Unless something changes, the vacuum is only going to grow even worse than it already is.

Future
:iron treads:

Scarlet and Violet and its DLC2 era is going to be actively tiered for longer than any other recent format, and we've seen just how much of an effect that 9 months or 3 tier shifts can have on the whole of lower tiers. Things are not looking like they are going to get better without some kind of intervention in the tiering system.

The generation stretching out means that it's also having a longer period of lower ladder activity and lower ladder quality, which is relevant to tiering. If it's a concern that ladder quality is declining in the gen to the point that usage is no longer a good or accurate tool for rising Pokemon from lower tiers, then the response should be to change tiering policy to account for that. I know others in this thread have gone into topics like bots and "bad actors". Even though I support reforming those aspects of the tiering system, neither of those avenues address the subject of this thread, which is that rises are happening with greater frequency, regardless of Braviary going from ZU to NU.

Right now, the way that tiering is set up is poised to make the end of SV unnecessarily extra challenging for tiering councils, playerbases, and site creators who support lower tiers. Putting off dealing with SV's tiering issues does a disservice to lower tiers, especially if they're having to look into tiering action after the Generation ends (looking at both of you, SS PU and ZU, and they could have been even worse with rises in the equation). The way that tiering is done should serve lower tiers, not the other way around.

In my last post, I suggested that rises and drops could be decoupled for current gen tiering, but tiering in SV lower tiers is reaching a point that I think it's better just to implement last gen's freeze policy than to come up with a better system for tiering on the spot. If we end up seeing some kind of new format release before the end of the year (already making SV 4 years old and longer-lived than any other format), then freezing rises is going to give lower tiers their best opportunity to stabilize before activity and interest decline even further.

If nothing is done, then you can expect to see the same pattern of destabilizing rises go on. Scizor or Blissey or something else can keep threatening to go back to OU, UU could potentially give up Excadrill and Hydrapple, and since there's about a net loss of 5 Pokemon per tier that can be expected, these guesses might not even cover what actually happens. NU, PU, and ZU can keep looking forward to tier shifts where top tiers leave, quickban slates, and constant moaning about suspect tests.

Tl;dr: Freeze rises from SV lower tiers, look for more ways to reform usage-based tiering, and hope that February's stats aren't dire.
 
(This is going to be a lower-effort post since I work a double today and I'm tired)
I'm going to throw my hat into the ring here as well. In a matter of 8 hours since the last post (as of writing this, im a procrastinating twat), we've learned what the projected shifts are and.. oh boy. Let me just list off some particular offenders here just in general.

UU losing Excadrill; Top 1 mon in usage and critical hazard removal.
UU Keeping Azumarill; A man that has been in C rank since February of last year has not been even projected to drop once.
RU Losing Talonflame; a mon that is not on UU's VR whatsoever nor on any samples, while also being RU's most used removal and 3rd most used mon overall
RU Keeping Forretress; a mon that has hugged D rank since November 2024 and is holding 12% usage at 15th overall.
NU Keeping Braviary; Pokemon used by literally 1 person who ladders alot. D ranked overall I think this one speaks for itself.
ZU Losing Snorlax, Mesprit and Venusaur; ZU has two S tiers and its set to lose both, and Snorlax is the best special sponge in the tier by a mile and losing it would have catastrophic damages.
NDUU Ladder In General; God where do I even begin? Last shifts saw 1 man ladder with mono water and rise 5 water types out of NDRU, and not a single one of them landed outside D tier. And now it's gonna be six! Cloyster at 8% usage baby! More than Aegislash by the way! Kill me!

For OU tiers, usage based tiering works great! But for the lower tiers, pokemon that are, strictly speaking, profusely dogshit, do not drop and mons that are dogshit, like mesprit in SV NU when Uxie is just Mesprit deluxe edition (who is ALSO projected to rise), rise for no reason due to low game count. I don't necessarily agree with the idea of a full-on change to rises' percent req, but I do agree that something can and really should be done to make improvements so tiers aren't losing out on pokemon that frankly have no business rising to begin with. I'm not talking like, Snorlax because that pokemon is actually good in PU. I'm talkin Braviary cases or the entirety of the NDUU ladder yoinking meme at best picks every 3 months on a roulette wheel.
 
Back
Top