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Copyediting Overqwil (QC 2/2) (GP 0/1)

Dreadfury

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[SET]
name: Rain Sweeper
move 1: Gunk Shot
move 2: Crunch
move 3: Liquidation
move 4: Swords Dance / Taunt / Spikes
item: Life Orb
tera type: Water / Ghost
ability: Swift Swim
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Overqwil's excellent typing gives it a small but unique niche as a Swift Swim sweeper that naturally threatens Ogerpon-W and Dragapult and resists Kingambit's Sucker Punch and Rillaboom's Grassy Glide—all of which tend to greatly threaten rain teams. Liquidation takes advantage of rain and rounds out Overqwil's good STAB types by hitting Tyranitar and Ground-types like Great Tusk and Ting-Lu super effectively while hitting Kingambit neutrally; the threat of a Defense drop makes the move incredibly challenging to switch into. Swords Dance allows Overqwil to wallbreak and clean late-game more effectively, allowing it to OHKO the aforementioned Ground-types and muscle past even the likes of Alomomola. Taunt shuts down defensive threats like Dondozo and Garganacl, letting Overqwil muscle past them before they can boost their Defense or use their recovery tools to heal off any damage. Alternatively, Overqwil can take advantage of the switches it forces by setting Spikes to support its team or its own late-game sweep. Destiny Bond is a strong alternative to these aforementioned utility options that allows Overqwil to trade with an opposing threat and safely bring in another sweeper, playing into the offensive nature of rain-centric playstyles. Tera Water powers Liquidation's damage up even further; a rain-boosted Tera Water Liquidation has a good chance of outright OHKOing even defensive Great Tusk. Tera Ghost is a solid alternative that prevents Overqwil from getting picked off by Dragonite's Extreme Speed, takes on Iron Defense Zamazenta, and completely walls Curse+Body Press Dondozo after shutting it down with Taunt. Tera Ghost also has the added benefit of blocking Rapid Spin from Great Tusk and Iron Treads in a pinch. A Jolly nature is preferred to let Overqwil outspeed Booster Energy Iron Valiant after Swift Swim, but an Adamant nature is a useful alternative if more power is desired.

Overqwil only functions on rain teams; as such, Pelipper is a mandatory teammate since it sets rain with Drizzle to activate Overqwil's Swift Swim and power up its Liquidation. Pelipper's slow U-turn can also provide Overqwil with many opportunities to switch in safely and wreak havoc. Overqwil can struggle with physical walls like Dondozo and Alomomola, so strong attackers that eliminate these threats like Raging Bolt and Ogerpon-W have great synergy with it and fit nicely on rain teams. Fellow Swift Swim user Barraskewda makes for a great teammate; Overqwil threatens Rillaboom and Ogerpon-W—even switching into the former—both of which Barraskewda struggles against, while Barraskewda more immediately threatens Ground-types like Great Tusk and pivots Overqwil in against threats like Primarina and Hydrapple with Flip Turn. Kingambit makes for a great teammate on these teams; the duo can overwhelm their shared checks, like Dondozo and Zamazenta—especially when Overqwil is running Taunt to keep them vulnerable—with one paving the way for the other's late-game sweep. Entry hazard support from Iron Treads greatly aids Overqwil in better securing OHKOes against foes like Corviknight and even Great Tusk, the latter of which it otherwise narrowly misses the consistent OHKO against; Iron Treads can also provide hazard removal with Rapid Spin, ensuring that Overqwil can stay healthy enough to sweep.


[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality Checked by:
https://www.smogon.com/forums/members/marnie.493260/
https://www.smogon.com/forums/members/stads.110504/

Grammar Checked by:
 
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[SET]
name: Rain Sweeper
move 1: Gunk Shot
move 2: Crunch
move 3: Liquidation
move 4: Swords Dance / Taunt / Spikes
item: Life Orb
tera type: Water / Ghost
ability: Swift Swim
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Overqwil's excellent typing and access to Swords Dance (not guaranteed nor does it need to function) give it a unique niche as a Swift Swim sweeper that naturally threatens Ogerpon-W and Dragapult and outright resists Kingambit's Sucker Punch and Rillaboom's Grassy Glide—both all of which tend to greatly threaten rain teams. Gunk Shot muscles past foes like Hatterene, the aforementioned Rillaboom, and Ogerpon-W, and is Overqwil's strongest attack into neutral targets. Crunch hits Galarian Slowking, Gholdengo, Pecharunt, and Dragapult super effectively. (dont really need to explain stab moves like this. if you want to talk about it, i'd rather you mention the fact that it naturally threatening ogerponw & pult is part of what makes it used in OU as a rain sweeper in the first place on the opening sentence, like how i added it; it's less about "overqwil runs these stab moves to hit X" but moreso "overqwil gets used because its stab moves hit X") Liquidation rounds out Overqwil's good coverage by hitting Tyranitar and Ground-types like Great Tusk and Ting-Lu super effectively while hitting Kingambit neutrally. Swords Dance amplifies Overqwil's damage even further (a bit dex infoy) allows it to wallbreak and clean late-game more effectively, allowing it to OHKO the vast majority of the tier at +2 and muscle past even the likes of Alomomola. Taunt can shut down defensive teams, most notably, preventing Dondozo from setting up with Curse or healing with Rest. (reword this part cause it's not necessarily just defensive teams since it's also useful against mons like ironpress zama and especially dnite for instance. other defensive mons arent necessarily found just on defensive teams either. from there, you can also include other examples, like tera water garg, another mon that can stuff rain) Spikes is a good option; Overqwil tends to force many switches, so it (i wouldnt oversell it this much tbh) can set Spikes to support its team or its own late-game sweep, chipping down walls like XXX. (mention dbond as another option here) Tera Water powers Liquidation's damage up even further; a rain-boosted Tera Water Liquidation can 2HKO Ting-Lu and has a good chance of outright OHKOing even defensive Great Tusk. Tera Ghost is a solid alternative that provides a Normal immunity, preventing Overqwil from getting picked off by Dragonite's Extreme Speed and blocking Rapid Spin from Great Tusk and Iron Treads in a pinch. Tera Ghost has the added benefit of completely walling Curse+Body Press Dondozo after shutting it down with Taunt. (not wrong but instead of separating it based on type, i'd rather you talk about the matchup into dnite + zama + dozo first and then you can mention the spinblocking, since those matchups are significantly more relevant) A Jolly nature is preferred to let Overqwil outspeed Booster Energy Iron Valiant, while an Adamant nature allows Overqwil to always OHKO Corviknight with +2 Tera Water Liquidation after Stealth Rock (+2 252 Atk Life Orb Tera Water Overqwil Liquidation vs. 248 HP / 252+ Def Corviknight in Rain: 347-409 (86.9 - 102.5%) -- 93.8% chance to OHKO after Stealth Rock--the odds for jolly is still good enough that i wouldnt include it as a relevant benchmark to justify running ada) and outright OHKO specially defensive Galarian Slowking with Crunch. (glowking is never staying in on you, much less the spdef variants, and you dont really care about most of its common moves either, so running ada for that calc doesnt seem worth it) is a usable alternative for more power. (if there's no relevant benchmark then just saying this is fine imo, esp if in practice people dont run ada on overqwil for a particular benchmark outside of just "hit harder")

Overqwil only functions on rain teams; as such, Pelipper is a mandatory teammate. (elaborate why cause it's not as straightforward for new users) Overqwil can struggle with physical walls like Dondozo and Alomomola, so strong special attackers like Raging Bolt and Ogerpon-W have great synergy with it and fit nicely on rain teams. If Overqwil elects to run Swords Dance or Taunt, entry hazard support from Iron Treads can greatly aid it in better securing OHKOes against Corviknight and Great Tusk. (the rain breakers are more relevant partners than a rocks setter so move this point somewhere down. from there you can also mention treads providing removal) Fellow Swift Swim user Barraskewda makes for a great teammate; while it is much faster and its Water-type STAB moves are much stronger, (this is pretty much just dex info; what relevancy does this point have on its synergy with overqwil? does this allow it to cover matchups that overqwil struggles with? elaborate) it is deathly afraid of priority attacks like Kingambit's Sucker Punch and Rillaboom's Grassy Glide, which Overqwil can stomach much more easily. (this niche is pretty much covered on the opening sentence already, so instead, talk about it in relative to barraskewda this time [i.e. what makes them good partners], like 'overqwil switches into and threatens rilla for barra' or 'overqwil matches well into rilla, which barra struggles with' etc) Overqwil also deals with Ogerpon-W more easily than Barraskewda and appreciates Barraskewda's ability to force switches and pivot it in with Flip Turn. (any relevant targets that barra brings you in on w flip turn?). Lastly, Kingambit makes for a great teammate on these teams; the duo can overwhelm their shared checks, like Dondozo and Zamazenta, especially with Taunt to keep the latter low, with one paving the way for the other's late-game sweep. Overqwil can even set Spikes or dismantle Dondozo with Taunt, further supporting Kingambit late-game while having plenty of offensive presence as an early-game wallbreaker if needed.


[SET CREDITS]

Written by: https://www.smogon.com/forums/members/dreadfury.408271/
Lmk once this is implemented
 
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[SET]
name: Rain Sweeper
move 1: Gunk Shot
move 2: Crunch
move 3: Liquidation
move 4: Swords Dance / Taunt / Spikes
item: Life Orb
tera type: Water / Ghost
ability: Swift Swim
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Overqwil's excellent typing gives it a small but unique niche as a Swift Swim sweeper that naturally threatens Ogerpon-W and Dragapult and resists Kingambit's Sucker Punch and Rillaboom's Grassy Glide—all of which tend to greatly threaten rain teams. Liquidation takes advantage of the weather and rounds out Overqwil's good STAB types by hitting Tyranitar and Ground-types like Great Tusk and Ting-Lu super effectively while hitting Kingambit neutrally. Swords Dance allows Overqwil to wallbreak and clean late-game more effectively, allowing it to OHKO the vast majority of the tier and muscle past even the likes of Alomomola. Taunt can shut down setup sweepers like Iron Defense Zamazenta and Dragon Dance Dragonite, while also shutting down defensive threats like Dondozo and Garganacl. Overqwil can take advantage of forced switches by setting Spikes to support its team or its own late-game sweep. Tera Water powers Liquidation's damage up even further; a rain-boosted Tera Water Liquidation 2HKOes Ting-Lu and has a good chance of outright OHKOing even defensive Great Tusk. Tera Ghost is a solid alternative that provides a Normal immunity, preventing prevents Overqwil from getting picked off by Dragonite's Extreme Speed, effectively checking Iron Defense take on Zamazenta, and completely walling Curse+Body Press Dondozo after shutting it down with Taunt. Tera Ghost also has the added benefit of blocking Rapid Spin from Great Tusk and Iron Treads in a pinch. A Jolly nature is preferred to let Overqwil outspeed Booster Energy Iron Valiant after Swift Swim, but an Adamant nature is a useful alternative if more power is desired.

Overqwil only functions on rain teams; as such, Pelipper is a mandatory teammate since it sets rain with Drizzle to activate Overqwil's Swift Swim and power up its Liquidation. Pelipper's slow U-turn can also provide Overqwil with many opportunities to switch in safely and wreak havoc. Overqwil can struggle with physical walls like Dondozo and Alomomola, so strong attackers like Raging Bolt and Ogerpon-W have great synergy with it and fit nicely on rain teams. Fellow Swift Swim user Barraskewda makes for a great teammate; Overqwil switches into and threatens Rillaboom and Ogerpon-W—even switching into the former—both of which Barraskewda struggles against, while Barraskewda can threaten the Ground-types like Great Tusk, and utilize its far better Speed tier to outpace the entire metagame, letting to let Overqwil more easily run an Adamant nature, and . (rc) Overqwil also deals with Ogerpon-W more easily and appreciates Barraskewda's ability to pivot it in against threats like Dondozo and Alomomola (overqwil does nothing against them so no point in bringing it in after barra's flip) Primarina and Hydrapple with Flip Turn. Kingambit makes for a great teammate on these teams; the duo can overwhelm their shared checks, like Dondozo and Zamazenta, especially with Taunt to keep them low and from setting up latter unable to set up or heal with Rest, with one paving the way for the other's late-game sweep. If Overqwil elects to run Swords Dance or Taunt, entry (spikes is still a viable option even if you have treads) Entry hazard support from Iron Treads can greatly aid it in better securing OHKOes against foes like Corviknight and Great Tusk; Iron Treads can also provide hazard removal support Overqwil with Rapid Spin, ensuring that it can stay healthy enough to sweep.


[SET CREDITS]

Written by: https://www.smogon.com/forums/members/dreadfury.408271/
1/1
 
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Solid analysis, some parts would benefit from more specificity.
I would like to review this again after changes.

[SET]
name: Rain Sweeper
move 1: Gunk Shot
move 2: Crunch
move 3: Liquidation
move 4: Swords Dance / Taunt / Spikes
item: Life Orb
tera type: Water / Ghost
ability: Swift Swim
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Overqwil's excellent typing gives it a small but unique niche as a Swift Swim sweeper that naturally threatens Ogerpon-W and Dragapult and resists Kingambit's Sucker Punch and Rillaboom's Grassy Glide—all of which tend to greatly threaten rain teams. Liquidation takes advantage of rain and rounds out Overqwil's good STAB types by hitting Tyranitar and Ground-types like Great Tusk and Ting-Lu super effectively while hitting Kingambit neutrally. (Does it make sense to explain why Liquidation is used over Aqua Tail or Waterfall?) Swords Dance allows Overqwil to wallbreak and clean late-game more effectively, allowing it to OHKO the vast majority of the tier (I don't like vague phrasing like this, specify key physically defensive pokemon like Great Tusk, Ting-Lu, etc.) and muscle past even the likes of Alomomola. Taunt can shut down (What does this mean exactly? It is not clear, especially if Zama could just click Body Press/Close Combat or Dragonite could just click Earthquake/Extreme Speed.) setup sweepers like Iron Defense Zamazenta and Dragon Dance Dragonite, while also shutting down (Used shut down in the first part, a different phrasing might be good for the second part) defensive threats like Dondozo and Garganacl. Overqwil (Perhaps connect this to previous ideas with "Another option for Oversqwil is .... or similar) can take advantage of the switches it forces by setting Spikes to support its team or its own late-game sweep. (I see Destiny Bond get quite a bit more usage in recent months than Taunt, it may be worth a text mention as a way to trade advantageously and safely bring in a new sweeper if it hits.) Tera Water powers Liquidation's damage up even further; a rain-boosted Tera Water Liquidation 2HKOes Ting-Lu (Weird example, it seems to 2HKO without tera - 252 Atk Life Orb Overqwil Liquidation vs. 252 HP / 4 Def Ting-Lu in Rain: 273-322 (53.1 - 62.6%) -- guaranteed 2HKO after Leftovers recovery) and has a good chance of outright OHKOing even defensive Great Tusk. Tera Ghost is a solid alternative that prevents Overqwil from getting picked off by Dragonite's Extreme Speed, takes on Iron Defense Zamazenta, and completely walls Curse+Body Press Dondozo after shutting it down with Taunt. Tera Ghost also has the added benefit of blocking Rapid Spin from Great Tusk and Iron Treads in a pinch. A Jolly nature is preferred to let Overqwil outspeed Booster Energy Iron Valiant after Swift Swim, but an Adamant nature is a useful alternative if more power is desired.

Overqwil only functions on rain teams; as such, Pelipper is a mandatory teammate since it sets rain with Drizzle to activate Overqwil's Swift Swim and power up its Liquidation. Pelipper's slow U-turn can also provide Overqwil with many opportunities to switch in safely and wreak havoc. Overqwil can struggle with physical walls like Dondozo and Alomomola, so strong attackers (that beat these?) like Raging Bolt and Ogerpon-W have great synergy with it and fit nicely on rain teams. Fellow Swift Swim user Barraskewda makes for a great teammate; Overqwil threatens Rillaboom and Ogerpon-W—even switching into the former—both of which Barraskewda struggles against, while Barraskewda threatens Ground-types like Great Tusk, utilize its far better Speed tier (I like the point you are making, but this phrasing is confusing.) to let Overqwil more easily run an Adamant nature, and pivot it in against threats like Primarina and Hydrapple with Flip Turn. (Can wait for GP, but tenses on the previous sentence are kind of wonky.) Kingambit makes for a great teammate on these teams; the duo can overwhelm their shared checks, like Dondozo and Zamazenta, especially with (when Overqwil is running?) Taunt to keep them low and from setting up (Might be more clear to sum this up as "vulnerable"?), with one paving the way for the other's late-game sweep. Entry hazard support from Iron Treads can greatly aid it in better securing OHKOes against foes like Corviknight and Great Tusk (Total nitpick, and the calcs support this, but it's kind of wild to say Stealth Rock support on a 4x rock resist really helps); Iron Treads can also provide hazard removal with Rapid Spin, ensuring that Overqwil can stay healthy enough to sweep.
(This is probably unavoidable, but the teammates section sort of just reads "Good rain sweeper pairs well with other staples of the rain playstyle". If there is any way to emphasize how choosing Overqwil over other options changes the dynamic of a rain team, it might be good to include that.)
 
Last edited:
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Solid analysis, some parts would benefit from more specificity.
I would like to review this again after changes.

[SET]
name: Rain Sweeper
move 1: Gunk Shot
move 2: Crunch
move 3: Liquidation
move 4: Swords Dance / Taunt / Spikes
item: Life Orb
tera type: Water / Ghost
ability: Swift Swim
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Overqwil's excellent typing gives it a small but unique niche as a Swift Swim sweeper that naturally threatens Ogerpon-W and Dragapult and resists Kingambit's Sucker Punch and Rillaboom's Grassy Glide—all of which tend to greatly threaten rain teams. Liquidation takes advantage of rain and rounds out Overqwil's good STAB types by hitting Tyranitar and Ground-types like Great Tusk and Ting-Lu super effectively while hitting Kingambit neutrally. (Does it make sense to explain why Liquidation is used over Aqua Tail or Waterfall?) Swords Dance allows Overqwil to wallbreak and clean late-game more effectively, allowing it to OHKO the vast majority of the tier (I don't like vague phrasing like this, specify key physically defensive pokemon like Great Tusk, Ting-Lu, etc.) and muscle past even the likes of Alomomola. Taunt can shut down (What does this mean exactly? It is not clear, especially if Zama could just click Body Press/Close Combat or Dragonite could just click Earthquake/Extreme Speed.) setup sweepers like Iron Defense Zamazenta and Dragon Dance Dragonite, while also shutting down (Used shut down in the first part, a different phrasing might be good for the second part) defensive threats like Dondozo and Garganacl. Overqwil (Perhaps connect this to previous ideas with "Another option for Oversqwil is .... or similar) can take advantage of the switches it forces by setting Spikes to support its team or its own late-game sweep. (I see Destiny Bond get quite a bit more usage in recent months than Taunt, it may be worth a text mention as a way to trade advantageously and safely bring in a new sweeper if it hits.) Tera Water powers Liquidation's damage up even further; a rain-boosted Tera Water Liquidation 2HKOes Ting-Lu (Weird example, it seems to 2HKO without tera - 252 Atk Life Orb Overqwil Liquidation vs. 252 HP / 4 Def Ting-Lu in Rain: 273-322 (53.1 - 62.6%) -- guaranteed 2HKO after Leftovers recovery) and has a good chance of outright OHKOing even defensive Great Tusk. Tera Ghost is a solid alternative that prevents Overqwil from getting picked off by Dragonite's Extreme Speed, takes on Iron Defense Zamazenta, and completely walls Curse+Body Press Dondozo after shutting it down with Taunt. Tera Ghost also has the added benefit of blocking Rapid Spin from Great Tusk and Iron Treads in a pinch. A Jolly nature is preferred to let Overqwil outspeed Booster Energy Iron Valiant after Swift Swim, but an Adamant nature is a useful alternative if more power is desired.

Overqwil only functions on rain teams; as such, Pelipper is a mandatory teammate since it sets rain with Drizzle to activate Overqwil's Swift Swim and power up its Liquidation. Pelipper's slow U-turn can also provide Overqwil with many opportunities to switch in safely and wreak havoc. Overqwil can struggle with physical walls like Dondozo and Alomomola, so strong attackers (that beat these?) like Raging Bolt and Ogerpon-W have great synergy with it and fit nicely on rain teams. Fellow Swift Swim user Barraskewda makes for a great teammate; Overqwil threatens Rillaboom and Ogerpon-W—even switching into the former—both of which Barraskewda struggles against, while Barraskewda threatens Ground-types like Great Tusk, utilize its far better Speed tier (I like the point you are making, but this phrasing is confusing.) to let Overqwil more easily run an Adamant nature, and pivot it in against threats like Primarina and Hydrapple with Flip Turn. (Can wait for GP, but tenses on the previous sentence are kind of wonky.) Kingambit makes for a great teammate on these teams; the duo can overwhelm their shared checks, like Dondozo and Zamazenta, especially with (when Overqwil is running?) Taunt to keep them low and from setting up (Might be more clear to sum this up as "vulnerable"?), with one paving the way for the other's late-game sweep. Entry hazard support from Iron Treads can greatly aid it in better securing OHKOes against foes like Corviknight and Great Tusk (Total nitpick, and the calcs support this, but it's kind of wild to say Stealth Rock support on a 4x rock resist really helps); Iron Treads can also provide hazard removal with Rapid Spin, ensuring that Overqwil can stay healthy enough to sweep.
(This is probably unavoidable, but the teammates section sort of just reads "Good rain sweeper pairs well with other staples of the rain playstyle". If there is any way to emphasize how choosing Overqwil over other options changes the dynamic of a rain team, it might be good to include that.)
I'm terribly sorry for the delay! I didn't realize that this was an edit of your original reply so I didn't realize you already checked this.

I've implemented all of these changes and am ready for a second look.
 
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