[SET]
name: Rain Sweeper
move 1: Gunk Shot
move 2: Crunch
move 3: Liquidation
move 4: Swords Dance / Taunt / Spikes
item: Life Orb
tera type: Water / Ghost
ability: Swift Swim
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Overqwil's excellent typing gives it a small but unique niche as a Swift Swim sweeper that naturally threatens Ogerpon-W and Dragapult and resists Kingambit's Sucker Punch and Rillaboom's Grassy Glide—all of which tend to greatly threaten rain teams. Liquidation takes advantage of rain and rounds out Overqwil's good STAB types by hitting Tyranitar and Ground-types like Great Tusk and Ting-Lu super effectively while hitting Kingambit neutrally; the threat of a Defense drop makes the move incredibly challenging to switch into. Swords Dance allows Overqwil to wallbreak and clean late-game more effectively, allowing it to OHKO the aforementioned Ground-types and muscle past even the likes of Alomomola. Taunt shuts down defensive threats like Dondozo and Garganacl, letting Overqwil muscle past them before they can boost their Defense or use their recovery tools to heal off any damage. Alternatively, Overqwil can take advantage of the switches it forces by setting Spikes to support its team or its own late-game sweep. Destiny Bond is a strong alternative to these aforementioned utility options that allows Overqwil to trade with an opposing threat and safely bring in another sweeper, playing into the offensive nature of rain-centric playstyles. Tera Water powers Liquidation's damage up even further; a rain-boosted Tera Water Liquidation has a good chance of outright OHKOing even defensive Great Tusk. Tera Ghost is a solid alternative that prevents Overqwil from getting picked off by Dragonite's Extreme Speed, takes on Iron Defense Zamazenta, and completely walls Curse+Body Press Dondozo after shutting it down with Taunt. Tera Ghost also has the added benefit of blocking Rapid Spin from Great Tusk and Iron Treads in a pinch. A Jolly nature is preferred to let Overqwil outspeed Booster Energy Iron Valiant after Swift Swim, but an Adamant nature is a useful alternative if more power is desired.
Overqwil only functions on rain teams; as such, Pelipper is a mandatory teammate since it sets rain with Drizzle to activate Overqwil's Swift Swim and power up its Liquidation. Pelipper's slow U-turn can also provide Overqwil with many opportunities to switch in safely and wreak havoc. Overqwil can struggle with physical walls like Dondozo and Alomomola, so strong attackers that eliminate these threats like Raging Bolt and Ogerpon-W have great synergy with it and fit nicely on rain teams. Fellow Swift Swim user Barraskewda makes for a great teammate; Overqwil threatens Rillaboom and Ogerpon-W—even switching into the former—both of which Barraskewda struggles against, while Barraskewda more immediately threatens Ground-types like Great Tusk and pivots Overqwil in against threats like Primarina and Hydrapple with Flip Turn. Kingambit makes for a great teammate on these teams; the duo can overwhelm their shared checks, like Dondozo and Zamazenta—especially when Overqwil is running Taunt to keep them vulnerable—with one paving the way for the other's late-game sweep. Entry hazard support from Iron Treads greatly aids Overqwil in better securing OHKOes against foes like Corviknight and even Great Tusk, the latter of which it otherwise narrowly misses the consistent OHKO against; Iron Treads can also provide hazard removal with Rapid Spin, ensuring that Overqwil can stay healthy enough to sweep.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/
Quality Checked by:
https://www.smogon.com/forums/members/marnie.493260/
https://www.smogon.com/forums/members/stads.110504/
Grammar Checked by:
name: Rain Sweeper
move 1: Gunk Shot
move 2: Crunch
move 3: Liquidation
move 4: Swords Dance / Taunt / Spikes
item: Life Orb
tera type: Water / Ghost
ability: Swift Swim
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Overqwil's excellent typing gives it a small but unique niche as a Swift Swim sweeper that naturally threatens Ogerpon-W and Dragapult and resists Kingambit's Sucker Punch and Rillaboom's Grassy Glide—all of which tend to greatly threaten rain teams. Liquidation takes advantage of rain and rounds out Overqwil's good STAB types by hitting Tyranitar and Ground-types like Great Tusk and Ting-Lu super effectively while hitting Kingambit neutrally; the threat of a Defense drop makes the move incredibly challenging to switch into. Swords Dance allows Overqwil to wallbreak and clean late-game more effectively, allowing it to OHKO the aforementioned Ground-types and muscle past even the likes of Alomomola. Taunt shuts down defensive threats like Dondozo and Garganacl, letting Overqwil muscle past them before they can boost their Defense or use their recovery tools to heal off any damage. Alternatively, Overqwil can take advantage of the switches it forces by setting Spikes to support its team or its own late-game sweep. Destiny Bond is a strong alternative to these aforementioned utility options that allows Overqwil to trade with an opposing threat and safely bring in another sweeper, playing into the offensive nature of rain-centric playstyles. Tera Water powers Liquidation's damage up even further; a rain-boosted Tera Water Liquidation has a good chance of outright OHKOing even defensive Great Tusk. Tera Ghost is a solid alternative that prevents Overqwil from getting picked off by Dragonite's Extreme Speed, takes on Iron Defense Zamazenta, and completely walls Curse+Body Press Dondozo after shutting it down with Taunt. Tera Ghost also has the added benefit of blocking Rapid Spin from Great Tusk and Iron Treads in a pinch. A Jolly nature is preferred to let Overqwil outspeed Booster Energy Iron Valiant after Swift Swim, but an Adamant nature is a useful alternative if more power is desired.
Overqwil only functions on rain teams; as such, Pelipper is a mandatory teammate since it sets rain with Drizzle to activate Overqwil's Swift Swim and power up its Liquidation. Pelipper's slow U-turn can also provide Overqwil with many opportunities to switch in safely and wreak havoc. Overqwil can struggle with physical walls like Dondozo and Alomomola, so strong attackers that eliminate these threats like Raging Bolt and Ogerpon-W have great synergy with it and fit nicely on rain teams. Fellow Swift Swim user Barraskewda makes for a great teammate; Overqwil threatens Rillaboom and Ogerpon-W—even switching into the former—both of which Barraskewda struggles against, while Barraskewda more immediately threatens Ground-types like Great Tusk and pivots Overqwil in against threats like Primarina and Hydrapple with Flip Turn. Kingambit makes for a great teammate on these teams; the duo can overwhelm their shared checks, like Dondozo and Zamazenta—especially when Overqwil is running Taunt to keep them vulnerable—with one paving the way for the other's late-game sweep. Entry hazard support from Iron Treads greatly aids Overqwil in better securing OHKOes against foes like Corviknight and even Great Tusk, the latter of which it otherwise narrowly misses the consistent OHKO against; Iron Treads can also provide hazard removal with Rapid Spin, ensuring that Overqwil can stay healthy enough to sweep.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/
Quality Checked by:
https://www.smogon.com/forums/members/marnie.493260/
https://www.smogon.com/forums/members/stads.110504/
Grammar Checked by:
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